Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:52:12

Player: SYPIAC

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (121)     605
Value Destroyed (5795)     5795
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (4618)               4618
              TOTAL SCORE: 16478

 Bonus
-------
High Alert Combat Kills    841
Follower Combat Kills      900
Entered Garrisons          600
Used RIF Installer         2000
Aligned with FarCom        300
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     167/300
Energy                     14/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (200) Ox8
Location                   -5/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
    Wheel
>   --- UTILITY (10) -----
    Huge Storage Unit
>   --- WEAPON (3) -------
    Ripper
>   --- INVENTORY (25) ---
    Relay Coupler [Swarmer] (35)
    Relay Coupler [Heavy] (15)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
>            --- PROPULSION -------
             Wheel
             Wheel
             Wheel
>            --- UTILITY ----------
             Coolant Injector
             Huge Storage Unit
   Precision Energy Filter
             Quantum Capacitor
     Layered Heavy Armor Plating
             Graphene Brace
             System Shield
             Relay Coupler [Grunt]
>            --- WEAPON -----------
       Heavy Disruptor Cannon
             Gauss Rifle
>            --- INVENTORY --------
    Improved Deuterium Engine
             Fission Core
    Improved Cooling System
       Small Battery
             Energy Well
   Precision Energy Filter
   Precision Energy Filter
     Layered Heavy Armor Plating
             System Shield
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Brawler]
             Relay Coupler [Heavy]
      Guided Plasma Cannon
             Magnetic Acceleration Cannon
             Grenade Launcher
             Smartbomb Launcher
    Improved Datajack
    Improved Remote Datajack
             Ripper
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Quantum Capacitor
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   .   1   .   2   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             172  | 1   3   2   1   7   7   13  28  17  23  7   19  44  
  Power                    9    | .   .   .   .   2   .   1   2   .   .   .   1   3   
    Engine                 4    | .   .   .   .   1   .   .   2   .   .   .   1   .   
    Core                   5    | .   .   .   .   1   .   1   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | .   2   .   .   2   .   .   4   3   1   1   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  17   | .   2   .   .   2   .   .   4   3   1   1   1   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   1   1   1   1   4   2   5   5   7   3   7   12  
    Device                 15   | 1   .   .   .   .   .   1   2   1   1   1   3   5   
    Storage                7    | .   1   .   .   .   1   .   .   .   1   .   .   4   
    Processor              5    | .   .   .   1   1   2   .   .   1   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   2   5   .   1   1   
    Protection             14   | .   .   1   .   .   1   1   3   1   .   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   95   | .   .   1   .   2   3   10  17  9   15  3   10  25  
    Energy Gun             15   | .   .   1   .   .   .   .   6   2   3   .   2   1   
    Energy Cannon          19   | .   .   .   .   .   2   1   5   1   3   .   2   5   
    Ballistic Gun          15   | .   .   .   .   1   1   3   .   1   2   .   2   5   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   1   .   2   2   .   4   
    Launcher               9    | .   .   .   .   .   .   2   1   .   1   .   1   4   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   1   .   4   4   4   2   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   .   .   1   2   .   2   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Lost                 31   | .   .   .   .   1   .   .   4   .   5   .   2   19  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   1   .   1   .   1   4   
  Utility                  9    | .   .   .   .   .   .   .   .   .   2   .   1   6   
  Weapon                   14   | .   .   .   .   1   .   .   3   .   2   .   .   8   
  Highest Loss Streak      5    | .   .   .   .   1   .   .   2   .   3   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 100 99  96  100 99  96  91  93  81  67  
  Engine                   6    | .   14  14  14  11  .   .   6   7   7   6   6   1   
  Core                     2    | .   .   .   .   2   9   9   2   .   .   .   .   2   
  Wheel                    18   | .   11  28  28  28  18  18  17  19  15  13  13  8   
  Device                   4    | .   14  .   .   .   .   .   7   3   .   6   9   15  
  Storage                  14   | .   14  14  14  14  16  18  18  15  14  13  6   9   
  Processor                8    | .   .   .   2   14  23  18  10  11  7   6   4   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   7   14  20  15  7   
  Protection               7    | .   .   14  11  .   1   8   9   7   6   6   7   5   
  Energy Gun               7    | .   14  16  28  14  .   .   8   14  6   .   1   .   
  Energy Cannon            7    | .   .   .   .   .   17  18  11  3   5   6   6   2   
  Ballistic Gun            2    | .   14  11  .   .   4   3   .   .   3   6   1   2   
  Slashing Weapon          3    | .   .   .   .   12  4   3   4   3   3   4   1   3   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             157  | 13  88  88  88  90  106 107 116 120 120 121 135 157 
  Greatest Support         38   | 20  26  26  26  26  20  20  20  38  38  38  38  38  
  Greatest Overweight (x)  15   | .   3   3   3   4   5   5   10  4   4   3   4   15  
  Average Overweight (x)   3    | .   .   3   3   3   4   5   5   2   2   3   2   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   14  25  25  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 7   10  15  21  21  23  25  25  25  25  25  25  23  
  Average Carried          21   | 6   7   12  19  18  21  24  24  23  23  24  23  18  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   10  15  20  20  21  25  21  24  24  25  23  2   

 Class Distribution 
--------------------
 27% | Mutant
 18% | Bothacker-Mutant
 18% | Scavenger-Skirmisher
 16% | Scavenger-Mutant
  3% | Bothacker-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
     Bothacker-Mutant | -7/Garrison
     Bothacker-Mutant | -6/Factory
     Bothacker-Mutant | -6/Garrison
     Bothacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  
Matter Collected           2716 | 231  51   25   10   75   79   279  334  203  296  73   261  799  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4615 | 106  99   52   .    39   160  1023 956  561  330  103  163  1023 
  Parts                    248  | 5    5    4    .    6    7    62   55   35   13   7    12   37   
Haulers Intercepted        5    | .    1    .    .    .    .    .    1    2    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  86   | .   1   2   .   1   2   25  18  2   12  3   3   17  
  Melee                    7    | .   .   .   .   .   1   .   2   1   .   .   1   2   
  Guns                     17   | .   1   2   .   1   .   1   2   .   3   .   .   7   
  Cannons                  37   | .   .   .   .   .   1   15  11  1   2   3   2   2   
  AOE                      20   | .   .   .   .   .   .   6   2   .   7   .   .   5   
Classes Destroyed          17   | 2   2   1   .   .   .   2   4   1   2   .   .   3   
  Worker                   7    | .   .   .   .   .   .   .   3   1   .   1   .   2   
  Builder                  6    | .   .   .   .   .   .   .   .   3   .   1   .   2   
  Tunneler                 3    | 1   .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   1   2   .   .   .   1   
  Recycler                 5    | 1   .   .   .   .   1   .   1   2   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  7    | .   .   .   .   .   .   .   3   2   .   .   .   2   
  Swarmer                  22   | .   .   2   .   1   .   6   4   .   6   3   .   .   
  Grunt                    37   | .   1   .   .   .   2   11  7   2   4   .   1   9   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   .   .   .   7   3   .   .   .   1   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   3   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   .   1   3   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | 1   1   2   .   1   1   4   6   6   9   4   1   5   
  Combat Bots Only         9    | .   1   2   .   1   1   4   3   1   9   3   1   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   3   3   1   3   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   2   .   3   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        609   | .    8    13   .    4    1    45   74   .    76   22   102  264  
  Missed                   203   | .    .    5    .    1    .    16   19   .    23   8    42   89   
Damage Taken               7048  | .    88   76   .    23   18   407  675  55   871  156  442  4237 
  Core                     1330  | .    34   19   .    7    .    38   51   .    130  11   30   1010 
  Absorbed by Shields      302   | .    .    .    .    .    .    9    119  .    .    59   115  .    
  Redirected to Shielding  4     | .    .    4    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   41    | .    .    .    .    .    .    .    41   .    .    .    .    .    
Core Remaining (%)         87    | 100  .    .    .    76   .    .    83   .    81   .    95   .    
Volleys Fired              266   | 7    7    7    .    1    5    34   45   20   21   7    9    103  
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    3    3    3    
  Hottest                  189   | 60   60   80   .    80   158  168  189  160  135  136  168  140  
Shots Fired                481   | 14   14   13   .    2    13   88   83   35   49   18   15   137  
  Gun                      216   | 14   14   13   .    2    5    15   22   28   28   7    3    65   
  Cannon                   236   | .    .    .    .    .    8    66   57   7    17   11   12   58   
  Launcher                 26    | .    .    .    .    .    .    7    4    .    4    .    .    11   
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  146   | 7    7    5    .    .    5    15   4    3    11   11   4    74   
  Thermal                  70    | .    .    .    .    .    .    .    17   7    11   7    5    23   
  Explosive                26    | .    .    .    .    .    .    7    4    .    4    .    .    11   
  Electromagnetic          236   | 7    7    8    .    2    8    66   58   25   23   .    6    26   
  Robot Hit Streak         12    | 8    2    4    .    .    2    8    10   8    7    4    8    12   
  Robot Miss Streak        7     | 1    4    2    .    2    2    2    3    5    7    5    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                33    | .    .    .    .    .    .    .    .    .    .    .    3    30   
Shots Hit Robots           312   | 11   5    7    .    1    9    46   55   26   34   11   14   93   
  Core Hits                216   | 3    3    3    .    2    4    32   42   19   32   7    6    63   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | 1    .    .    .    .    .    1    1    .    .    .    2    3    
    Burn                   2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                4     | 1    .    .    .    .    .    1    .    .    .    .    1    1    
Melee Attacks              124   | .    .    .    .    1    4    25   27   12   21   7    14   13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 105   | .    .    .    .    1    4    25   27   10   9    7    10   12   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    1    .    .    2    3    1    1    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10840 | 148  71   121  .    65   306  1721 2167 629  1079 296  353  3884 
  Guns                     2330  | 148  71   101  .    10   25   20   193  362  316  60   22   1002 
  Cannons                  4714  | .    .    .    .    .    170  1189 1343 69   180  168  297  1298 
  Explosions               2919  | .    .    20   .    .    .    512  368  37   583  .    .    1399 
  Melee                    818   | .    .    .    .    55   111  .    263  102  .    68   34   185  
  Ramming                  59    | .    .    .    .    .    .    .    .    59   .    .    .    .    
  Kinetic                  1884  | 82   26   53   .    .    25   20   84   39   132  136  81   1206 
  Thermal                  1779  | .    .    20   .    .    .    237  411  106  209  92   130  574  
  Explosive                2445  | .    .    .    .    .    .    275  340  .    472  .    .    1358 
  Electromagnetic          3855  | 66   45   48   .    10   170  1189 1069 323  266  .    108  561  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 818   | .    .    .    .    55   111  .    263  102  .    68   34   185  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    1    1    .    .    .    1    13   
  Average Corruption       2     | .    .    .    .    .    .    1    1    .    .    .    1    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    .    .    10   10   .    .    .    5    41   
    Message Errors         20    | .    .    .    .    .    .    3    4    .    .    .    .    13   
    Matter Fused           14    | .    .    .    .    .    .    3    2    .    .    .    .    9    
    Heat Flow Errors       9     | .    .    .    .    .    .    1    .    .    .    .    2    6    
    Energy Discharges      9     | .    .    .    .    .    .    3    .    .    .    .    1    5    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    2    .    .    .    2    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            336   | .    .    .    .    .    19   11   137  22   32   28   .    87   
  Projectiles              85    | .    .    .    .    .    15   5    43   .    6    .    .    16   
  Explosions               64    | .    .    .    .    .    .    6    2    .    26   .    .    30   
  Melee                    187   | .    .    .    .    .    4    .    92   22   .    28   .    41   
Knockbacks                 21    | .    .    .    .    .    .    .    5    .    1    3    1    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    .    .    5    .    1    3    1    10   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      122   | .    .    12   .    .    .    .    .    29   2    .    .    79   
  Shots                    5     | .    .    1    .    .    .    .    .    .    1    .    .    3    
  Rammed                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        500   | .    36   18   .    18   168  296  378  98   183  162  192  500  
  Average Temperature      94    | .    22   12   .    12   85   98   104  38   88   66   85   99   
  Received Heat Transfer   1560  | .    48   .    .    .    9    123  154  18   216  9    128  855  
  Effects                  4     | .    .    .    .    .    .    1    2    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    3    2    .    .    .    .    2    
  Combat Hostiles          5     | .    .    .    .    .    .    3    1    .    .    .    .    1    
  Parts Fried              16    | 1    .    .    .    .    .    3    6    1    2    .    .    3    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Heat Transferred         3123  | .    .    50   .    .    .    150  955  161  223  148  191  1245 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    1    .    .    .    2    1    1    1    .    .    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1660 | 10   68   84   .    276  393  1660 813  356  647  406  590  538  
  Initial                  809  | .    6    26   .    .    .    255  809  338  163  339  270  309  
  Average                  498  | 7    26   44   .    150  130  1013 626  277  365  382  453  384  
Maximum Alert Level        5    | .    .    .    .    1    1    5    3    1    2    2    2    2    
  Low Security (%)         22   | 100  100  100  .    89   67   .    .    17   17   .    .    .    
  Level 1                  24   | .    .    .    .    10   32   5    .    82   42   36   24   61   
  Level 2                  34   | .    .    .    .    .    .    25   77   .    39   63   75   38   
  Level 3                  8    | .    .    .    .    .    .    24   22   .    .    .    .    .    
  Level 4                  9    | .    .    .    .    .    .    41   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    .    .    1    3    .    4    6    .    4    .    11   
  Investigation            9    | .    .    .    .    .    1    .    3    3    .    1    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Reinforcement            8    | .    1    .    .    .    .    .    1    1    .    .    .    5    
  Assault                  4    | .    .    .    .    1    .    .    .    1    .    .    .    2    
  Garrison                 7    | .    .    .    .    .    2    .    .    1    .    3    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Distress Signals           8    | .   .   .   .   .   1   .   2   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | .   4   3   .   11  8   34  29  10  21  6   9   37  
  Peak Tracking Total      8    | .   3   3   .   4   5   6   4   3   8   4   4   8   
  Tactical Retreats        13   | .   .   .   .   .   .   1   2   .   2   .   .   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Traps Triggered            18   | .   .   .   .   .   .   7   2   .   4   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Machines Disabled          12   | .   .   .   .   .   1   5   .   1   2   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Garrison Relay           8    | .   .   .   .   .   .   4   .   .   2   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Machines Accessed          41   | .   2   .   5   .   3   5   9   8   2   1   2   4   
  Terminals                23   | .   2   .   .   .   2   5   6   3   2   .   2   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Garrison Access          5    | .   .   .   .   .   1   .   .   2   .   1   .   1   
Total Hacks                112  | .   8   .   18  .   7   8   21  21  4   3   4   18  
  Successful               69   | .   6   .   18  .   3   2   9   11  1   2   2   15  
  Failed                   43   | .   2   .   .   .   4   6   12  10  3   1   2   3   
    Catastrophic           13   | .   .   .   .   .   .   3   4   3   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   4   .   1   .   3   .   10  6   1   2   .   3   
  Terminals                51   | .   8   .   .   .   4   8   14  7   4   .   4   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   .   .   3   .   .   .   .   13  
  Garrison Access          17   | .   .   .   .   .   3   .   .   8   .   3   .   3   
Terminal Hacks             35   | .   4   .   18  .   1   2   4   2   1   .   2   1   
  Record                   18   | .   .   .   17  .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   .   .   2   .   .   .   .   13  
  Insert Component         7    | .   .   .   .   .   .   .   2   .   .   .   .   5   
  Analyze                  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   4   .   1   .   1   
  Unlock Access            5    | .   .   .   .   .   1   .   .   2   .   1   .   1   
  Coupler Status           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   1   .   1   3   .   1   .   .   
  Terminals                4    | .   2   .   .   .   .   .   1   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   2   .   1   .   .   
    Reprogram              4    | .   .   .   .   .   1   .   .   2   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   2   .   .   .   3   3   9   7   2   1   1   3   
  Full Trace Events        9    | .   1   .   .   .   1   2   1   2   1   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  .   .   .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   9   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   .   1   .   2   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   1   6   .   2   3   
  Non-combat               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Combat                   10   | .   .   .   .   .   .   .   .   .   6   .   2   2   
Robot Hacks Applied        14   | .   .   .   .   .   .   .   .   2   7   .   2   3   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  no_distress              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   3   .   2   .   
Relay Couplers Released    41   | .   .   .   .   .   .   17  .   2   11  .   7   4   
  Machine Destruction      38   | .   .   .   .   .   .   17  .   2   8   .   7   4   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Attached                 6    | .   .   .   .   .   .   .   .   .   4   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   6   .   .   .   .   3   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Total Allies               28   | .   .   3   .   3   1   6   .   4   4   2   5   .   
  Largest Group            4    | .   .   3   3   4   3   4   4   3   2   2   3   3   
  Highest-Rated Group      124  | .   .   40  40  71  81  100 100 48  37  24  124 124 
  Highest-Rated Ally       46   | .   .   16  16  31  34  34  31  21  21  16  46  46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               187  | .   .   .   .   43  34  13  14  30  34  4   12  3   
  Total Damage             3851 | .   .   .   .   602 756 827 317 356 459 49  426 59  
  Kills                    45   | .   .   .   .   14  10  8   3   3   4   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  
Turns Passed               10696 | 49   167  730  836  833  289  2181 1598 656  1008 288  709  1352 
Spaces Moved               6013  | 22   101  517  614  562  158  1164 751  365  611  141  421  586  
  Core                     54    | .    .    .    .    .    .    .    .    .    .    .    .    54   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     114   | 22   64   .    .    .    .    .    .    .    .    .    .    28   
  Wheels                   5845  | .    37   517  614  562  158  1164 751  365  611  141  421  504  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  90   135  135  135  140  155  155  120  120  135  120  50   
  Average Speed            144   | 120  122  135  135  139  154  155  155  126  133  135  134  169  
  Slowest Speed            305   | 120  135  135  135  140  155  155  230  160  160  135  160  305  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    31   79   83   77   16   85   51   11   47   5    43   9    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     4     | .    .    2    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 64    | .    .    .    .    .    1    13   23   8    .    5    5    9    
Terrain Destroyed          230   | .    .    3    .    .    1    36   38   11   18   5    5    113  
  Melee                    58    | .    .    .    .    .    1    13   18   8    .    5    5    8    
  Projectile               12    | .    .    .    .    .    .    .    5    .    .    .    .    7    
  AOE                      160   | .    .    3    .    .    .    23   15   3    18   .    .    98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  
Total                      7441 | 30   130  535  621  608  187  1430 1069 514  742  214  541  820  
  Wait                     493  | .    12   5    .    27   4    50   181  70   31   44   20   49   
  Move                     6001 | 21   100  516  613  561  157  1163 750  364  610  140  420  586  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 1    5    5    6    4    5    10   16   11   6    5    9    8    
  Fast Attach              38   | 1    .    .    .    1    4    .    4    5    5    .    4    14   
  Attach                   42   | .    .    .    .    1    2    .    5    2    4    2    4    22   
  Detach                   23   | .    .    .    .    .    1    .    1    6    1    .    4    10   
  Swap                     92   | .    3    2    1    5    1    13   19   10   14   5    11   8    
  Drop                     85   | .    3    .    1    7    4    7    21   11   5    4    18   4    
  Fire                     266  | 7    7    7    .    1    5    34   45   20   21   7    9    103  
  Melee                    124  | .    .    .    .    1    4    25   27   12   21   7    14   13   
  Ram                      3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            88   | .    .    .    .    .    .    48   .    .    24   .    16   .    
  Rewire                   94   | .    .    .    .    .    .    80   .    .    .    .    11   3    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac / [*Fac])
-6/Factory
-6/Garrison
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 1)
    50 | -11/Scrapyard | Entered Materials
   109 | -10/Materials | Discovered new exit (range 17)
   217 | -10/Materials | Entered Mines
   240 | -10/Mines     | Identified exit to Exiles
   252 | -10/Mines     | Learned location of Zion (-7)
   291 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   314 | -10/Mines     | Build established: Mutant
   395 | -10/Mines     | Discovered new exit (range 7)
   485 | -10/Mines     | Learned location of Storage (-7)
   935 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   947 | -10/Mines     | Entered Exiles
   947 | -10/Exiles    | Accompanied by 3 allies
   994 | -10/Exiles    | Met 8R-AWN
  1022 | -10/Exiles    | Met EX-HEX
  1069 | -10/Exiles    | Met EX-BIN
  1085 | -10/Exiles    | Aligned with FarCom system
  1087 | -10/Exiles    | Given EX-Vault access code
  1119 | -10/Exiles    | Opened EX-Vault
  1185 | -10/Exiles    | Found Gui. Plasma Cannon
  1216 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1255 | -10/Exiles    | Met EX-DEC
  1404 | -10/Exiles    | Visited The Gauntlet
  1607 | -10/Exiles    | Discovered new exit (range 11)
  1623 | -10/Exiles    | Identified exit to Mines
  1768 | -10/Exiles    | Discovered exit to Mines (range 14)
  1783 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
  1783 | -10/Exiles    | Entered Mines
  1783 | -9/Mines      | Accompanied by 3 allies
  1794 | -9/Mines      | Met a Derelict bent on vengeance
  1848 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1987 | -9/Mines      | Discovered new exit (range 10)
  2221 | -9/Mines      | Identified exit to Materials
  2248 | -9/Mines      | Met a Derelict testing a Signal Generator
  2325 | -9/Mines      | Lost 3 allies
  2616 | -9/Mines      | Entered Materials
  2616 | -8/Materials  | Accompanied by 3 allies
  2616 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  2621 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  2778 | -8/Materials  | Identified exit to Garrison
  2783 | -8/Materials  | Garrison activated, responded to threat
  2905 | -8/Materials  | Entered Garrison
  2905 | -8/Garrison   | Accompanied by 2 allies
  3013 | -8/Garrison   | Triggered checkpoint
  3049 | -8/Garrison   | Build established: Scavenger-Skirmisher
  3231 | -8/Garrison   | Discovered new exit (range 10)
  3264 | -8/Garrison   | Triggered checkpoint
  3298 | -8/Garrison   | Triggered checkpoint
  3310 | -8/Garrison   | Garrison Relay disabled
  3693 | -8/Garrison   | Discovered new exit (range 13)
  3766 | -8/Garrison   | Garrison Relay disabled
  3825 | -8/Garrison   | Garrison Relay disabled
  3946 | -8/Garrison   | Discovered new exit (range 12)
  4074 | -8/Garrison   | Learned Materials security intel
  4152 | -8/Garrison   | Triggered checkpoint
  4334 | -8/Garrison   | Triggered checkpoint
  4795 | -8/Garrison   | Garrison Relay disabled
  4859 | -8/Garrison   | Build established: Scavenger-Mutant
  5035 | -8/Garrison   | Installed Relay Interface Framework
  5086 | -8/Garrison   | Entered Materials
  5086 | -8/Materials  | Accompanied by 4 allies
  5942 | -8/Materials  | Discovered new exit (range 16)
  6302 | -8/Materials  | Repaired Grenade Launcher
  6569 | -8/Materials  | Found Prototype Device
  6611 | -8/Materials  | Identified Active Sensor Suite
  6684 | -8/Materials  | Entered Factory
  6684 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6775 | -7/Factory    | Fabricated G-47 Trooper (x3)
  6847 | -7/Factory    | Build established: Scavenger-Skirmisher
  7133 | -7/Factory    | Identified exit to Garrison
  7230 | -7/Factory    | Garrison activated, responded to threat
  7239 | -7/Factory    | Identified exit to Garrison
  7340 | -7/Factory    | Entered Garrison
  7340 | -7/Garrison   | Accompanied by 2 allies
  7356 | -7/Garrison   | Triggered checkpoint
  7516 | -7/Garrison   | Garrison Relay disabled
  7570 | -7/Garrison   | Triggered checkpoint
  7697 | -7/Garrison   | Discovered new exit (range 5)
  7926 | -7/Garrison   | Triggered checkpoint
  7928 | -7/Garrison   | Triggered checkpoint
  7989 | -7/Garrison   | Destroyed 9 combat bots
  7996 | -7/Garrison   | Lost 3 parts (1u2w)
  8074 | -7/Garrison   | Garrison Relay disabled
  8280 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  8297 | -7/Garrison   | Discovered new exit (range 15)
  8348 | -7/Garrison   | Entered Factory
  8348 | -6/Factory    | Accompanied by 1 ally
  8348 | -6/Factory    | Evolved 2 slots: Utility x2
  8370 | -6/Factory    | Build established: Bothacker-Mutant
  8435 | -6/Factory    | Garrison activated, responded to threat
  8618 | -6/Factory    | Identified exit to Garrison
  8636 | -6/Factory    | Entered Garrison
  8636 | -6/Garrison   | Accompanied by 1 ally
  8676 | -6/Garrison   | Triggered checkpoint
  8708 | -6/Garrison   | Garrison Relay disabled
  8767 | -6/Garrison   | Learned Factory security intel
  8792 | -6/Garrison   | Triggered checkpoint
  8798 | -6/Garrison   | Triggered checkpoint
  8911 | -6/Garrison   | Found Quantum Capacitor
  8949 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
  8971 | -6/Garrison   | Spotted B-75 Beast
  9118 | -6/Garrison   | Triggered checkpoint
  9233 | -6/Garrison   | Garrison Relay disabled
  9261 | -6/Garrison   | Discovered new exit (range 5)
  9299 | -6/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  9345 | -6/Garrison   | Entered Factory
  9345 | -5/Factory    | Accompanied by 3 allies
  9345 | -5/Factory    | Evolved 2 slots: Utility x2
  9378 | -5/Factory    | Identified exit to Garrison
  9547 | -5/Factory    | Hacking Suite fried by hacking feedback
  9588 | -5/Factory    | Lost 3 allies
  9816 | -5/Factory    | Lost 3 parts (1n2w)
  9953 | -5/Factory    | System corruption reached 10%
 10094 | -5/Factory    | Lost 5 parts (2n2u1w)
 10528 | -5/Factory    | Released all parts (10)
 10539 | -5/Factory    | Core integrity fell below 50%
 10545 | -5/Factory    | First assault squad dispatched
 10558 | -5/Factory    | Lost 3 parts (2u1w)
 10588 | -5/Factory    | Core integrity fell below 20%
 10671 | -5/Factory    | Lost 4 parts (1p1n2w)
 10678 | -5/Factory    | Released all parts (2)
 10697 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
10674_ Penetrated by Slug.
10674_ Hvy. Assault Rifle destroyed.
10675_ System corrupted: Energy discharge (-22).
10678_ Slug penetrates Wall.
10678_ Released Graphene Brace.
10678_ Released Gui. Plasma Cannon.
10681_ Slug penetrates Wall.
10683_ Acquired Magnetic Acceleration Cannon.
10686_ Acquired Wheel.
10688_ Penetrated by Slug.
10688_ U-05 Engineer lays Concrete. <x2>
10690_ U-05 Engineer builds a Wall.
10690_ U-05 Engineer lays Concrete.
10690_ Acquired Huge Storage Unit.
10691_ Penetrated by Slug.
10691_ Magnetic Acceleration Cannon destroyed.
10692_ System corrupted: Matter fused (-5).
10692_ U-05 Engineer lays Concrete. <x2>
10694_ Acquired Ripper.
10694_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|     ????????#   !%=[    [*    #?#   !! = #####+### |
|     ????????#   =%%[        " #?#   != # T#        |
|     ????????# =  *!           #?#      #% #        |
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|     ??????????????#    !+%             #!##    """ |
|     ??????????????#     #    """"""""" #!##    """ |
|     ??????????????#     # "S           # ##        |
|     ?##############     # """ ! !      #=##        |
|     ?#            +     #  ""          #!##        |
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|     ?#            #    %!        #####     #?????+ |
|     ?#   """ """  #              #         #?????# |
|     ?#   """ """  #     ##########         #?????# |
|     ?#   """ """  #     ###?###???        #####??# |
|     ?#            #     ##?????????# # #      #??# |
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|     #  """ #           %h  !      #??????????????? |
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|     #  """ #            #   ]  ]  #??????????????? |
|     #      #            ; [    !  #??????????????? |
|     #  """ #####+##u    #;;########??????????????? |
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|     #  !!!      #         #??"""?????????????????? |
|     #           #         #???""?????????????????? |
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|     ##############         ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          19
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             825
Core Shielding             20
Evasion (%)                55
Armor Integrity Analysis   30
Energy Filtering           50
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        34
Authchip Count             1

 Item Schematics 
-----------------
    Smartbomb Launcher | -5/Factory | Scanalyzed
           Energy Well | -5/Factory | Scanalyzed
         System Shield | -5/Factory | Scanalyzed
         Imp. Datajack | -5/Factory | Scanalyzed
 Adv. Shield Generator | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Assimilation Complete
More Dakka Please
No Signal
Tank

 Challenges 
------------
None

 Game 
------
Seed              LauncherFocalMultirail
  Manual?         0
Play Time         02:45:48
  Cumulative      31.5 hours
  Start           2024.04.07 @ 10:54:17
  End             2024.04.07 @ 13:52:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59fb6330-8466-4f65-b23c-a7e4aa59e9d2