Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 17:16:12 Player: OG DANIEL Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (185) 925 Value Destroyed (6765) 6765 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2169) 2169 TOTAL SCORE: 15359 Bonus ------- High Alert Combat Kills 1220 Follower Combat Kills 1201 Friendly Fire -252 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Treads Heavy Treads Flexi-carbon Leg Improved Cloaking Device Wave Gun High-powered Shotgun Flak Gun Coil Gun Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Matter Filter Improved Weapon Cycler Phase Shifter Improved Cloaking Device > --- WEAPON ----------- HERF Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Antimatter Reactor Improved Treads Heavy Treads Flexi-carbon Leg Compact Wheel Improved Cloaking Device Tesla Rifle Wave Gun High-powered Shotgun Flak Gun Coil Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Weapon Precision Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 8 | . . . 2 2 . 1 2 . . 1 . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 160 | 6 6 25 31 21 21 2 3 2 2 24 4 13 Power 31 | 1 1 8 6 3 4 1 . 1 . 2 3 1 Engine 14 | 1 . 6 2 2 3 . . . . . . . Core 14 | . 1 2 4 1 1 1 . 1 . 2 1 . Reactor 3 | . . . . . . . . . . . 2 1 Propulsion 48 | 2 . 9 8 7 9 . 1 . 1 6 . 5 Treads 20 | . . 6 2 . 6 . 1 . . 5 . . Leg 15 | . . 3 . 6 1 . . . 1 . . 4 Wheel 13 | 2 . . 6 1 2 . . . . 1 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 1 2 6 3 2 1 2 . 1 11 1 4 Device 12 | . 1 . 1 . . 1 . . . 5 1 3 Storage 6 | 1 . 2 . . . . . . 1 2 . . Processor 16 | . . . 5 3 2 . 2 . . 3 . 1 Hackware 1 | . . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 4 6 11 8 6 . . 1 . 5 . 3 Energy Gun 17 | 2 2 1 6 3 2 . . . . . . 1 Energy Cannon 2 | . . 1 . . . . . . . . . 1 Ballistic Gun 19 | . 2 2 3 4 4 . . 1 . 3 . . Ballistic Cannon 8 | . . 2 2 1 . . . . . 2 . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . . . . . . . . Parts Lost 73 | . 2 6 13 8 12 . . . 2 7 . 23 Power 7 | . . . 2 . . . . . . 2 . 3 Propulsion 35 | . 1 5 7 5 8 . . . 1 3 . 5 Utility 16 | . . 1 1 . 1 . . . 1 2 . 10 Weapon 15 | . 1 . 3 3 3 . . . . . . 5 Highest Loss Streak 20 | . 1 3 8 3 4 . . . 2 2 . 20 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 91 92 95 97 85 82 82 79 96 97 92 Engine 4 | . 7 8 3 4 4 6 5 5 5 1 . . Core 4 | . 6 2 4 2 2 . 5 5 5 8 9 4 Treads 14 | . . 24 15 1 19 13 11 11 11 11 15 13 Leg 8 | . . 12 4 19 5 6 5 5 3 5 5 5 Wheel 4 | . 25 . 11 6 2 6 5 5 5 2 . . Device 8 | . 11 5 3 7 7 11 11 11 8 10 18 17 Storage 10 | . 14 15 13 7 7 6 5 5 6 12 10 9 Processor 18 | . . . 17 29 29 20 17 17 17 25 21 19 Energy Gun 3 | . 15 3 5 6 2 6 5 1 . . . . Ballistic Gun 8 | . 10 5 5 7 12 6 5 8 11 9 10 9 Ballistic Cannon 3 | . . 10 6 . . . . . . 5 5 3 Peak Build Rating 103 | 6 9 17 25 42 44 44 50 54 54 86 96 103 Average Rating 42 | 4 7 13 21 35 40 39 48 51 53 74 87 90 On Entrance 38 | . 6 8 17 23 42 35 44 50 54 54 86 87 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 13 15 42 43 41 39 48 48 55 55 67 67 72 Greatest Support 80 | 32 32 63 63 47 80 40 50 50 50 73 73 73 Greatest Overweight (x) 19 | 2 . 7 3 1 11 1 1 1 2 3 . 19 Average Overweight (x) . | . . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 15 15 15 14 15 15 Most Carried 15 | 6 8 10 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 7 7 11 14 14 13 13 15 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 14 12 13 13 15 15 14 15 15 11 Class Distribution -------------------- 57% | Scavenger-Mutant 22% | Scavenger-Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Matter Collected 4807 | 223 220 746 943 505 740 . . 157 152 608 241 272 Remotely . | . . . . . . . . . . . . . Salvage Created 7827 | . 544 1341 1302 856 1856 . . 148 225 659 . 896 Parts 444 | . 37 91 76 50 99 . . 7 8 37 . 39 Haulers Intercepted 5 | . . 2 2 . 1 . . . . . . . Recyclers Shooed 7 | . 1 1 1 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 6 6 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 142 | . 13 31 28 20 26 . . 3 3 7 . 11 Guns 99 | . 13 10 16 17 25 . . 3 3 4 . 8 Cannons 41 | . . 21 11 3 . . . . . 3 . 3 AOE 1 | . . . 1 . . . . . . . . . Classes Destroyed 15 | . 3 8 1 3 . . . . . . . . Worker 14 | . . 6 2 2 3 . . . . . . 1 Builder 4 | . . 1 2 . 1 . . . . . . . Tunneler 2 | . . . 1 1 . . . . . . . . Hauler 5 | . . 2 2 . 1 . . . . . . . Recycler 7 | . 1 2 . . 2 . . . . 2 . . Operator 1 | . . . . 1 . . . . . . . . Watcher 9 | . . 4 1 . 2 . . . . 1 . 1 Swarmer 21 | . 3 8 4 3 . . . 1 . . . 2 Grunt 64 | . 10 12 15 10 9 . . 1 2 . . 5 Brawler 6 | . . 2 1 1 . . . . . . . 2 Duelist 4 | . . 2 1 . 1 . . . . . . . Protector 1 | . . 1 . . . . . . . . . . Sentry 31 | . . 6 7 3 12 . . 1 1 1 . . Hunter 3 | . . . . 1 1 . . . . . . 1 Programmer 12 | . . . . 2 3 . . . . 6 . 1 Thug 1 | . . . . . . . . . . . . 1 Best Kill Streak 9 | . 5 9 8 4 5 . . 2 2 4 . 4 Combat Bots Only 8 | . 5 6 8 4 4 . . 2 2 2 . 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 . . 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Hostile Shots Fired 1238 | . 53 144 152 167 403 . . 19 32 42 . 226 Missed 394 | . 17 30 32 58 153 . . 3 9 10 . 82 Damage Taken 11974 | . 394 1502 2029 1245 2147 . . 346 478 662 23 3148 Core 2411 | . 138 283 294 163 315 . . 61 . 58 . 1099 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 24 | . . . . . . . . . . . . 24 Regen/Repaired (Parts) 573 | . . . . . . . . . . 455 118 . Core Remaining (%) 63 | 100 44 29 46 . 31 100 . . 93 . . . Volleys Fired 504 | . 57 115 88 65 102 . . 10 13 23 . 31 Largest 3 | . 2 2 2 2 2 . . 2 2 3 . 3 Hottest 146 | . 80 112 99 97 108 . . 56 56 109 . 146 Shots Fired 976 | . 87 208 171 121 192 . . 20 26 68 . 83 Gun 761 | . 87 105 115 113 192 . . 20 26 46 . 57 Cannon 215 | . . 103 56 8 . . . . . 22 . 26 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 727 | . 51 146 127 73 157 . . 20 26 68 . 59 Thermal 217 | . 28 62 44 48 35 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 32 | . 8 . . . . . . . . . . 24 Robot Hit Streak 23 | . 8 11 12 19 23 . . 7 15 18 . 5 Robot Miss Streak 8 | . 3 8 7 7 2 . . 1 3 4 . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 1 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . Shots Hit Robots 712 | . 57 130 124 97 157 . . 15 22 57 . 53 Core Hits 491 | . 26 103 86 113 74 . . 7 12 32 . 38 Critical Kills 5 | . . . . . 1 . . . . . . 4 Critical Parts Destroyed 6 | . . . 2 1 1 . . . . . . 2 Critical Strikes 19 | . . 2 4 2 5 . . . . . . 6 Burn 7 | . . 2 2 1 2 . . . . . . . Destroy 12 | . . . 2 1 3 . . . . . . 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13862 | . 688 2302 2666 1758 3114 . . 295 455 1306 . 1278 Guns 10121 | . 688 805 1481 1620 3101 . . 295 455 895 . 781 Cannons 3561 | . . 1494 1038 131 . . . . . 411 . 487 Explosions 116 | . . . 116 . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 64 | . . 3 31 7 13 . . . . . . 10 Kinetic 10608 | . 430 1666 1968 1127 2511 . . 295 455 1306 . 850 Thermal 2604 | . 161 633 596 624 590 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 586 | . 97 . 71 . . . . . . . . 418 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . 4 . 3 . . . . 12 12 20 Average Corruption 5 | . . . 3 . 2 . . . . 4 12 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 104 | . . . 9 . 20 . . . . 21 11 43 Message Errors 22 | . . . 1 . 6 . . . . 6 1 8 Matter Fused 27 | . . . 3 . 3 . . . . 6 4 11 Heat Flow Errors 12 | . . . 1 . 2 . . . . 1 . 8 Energy Discharges 15 | . . . 2 . 4 . . . . 3 2 4 Data Loss (minor) 13 | . . . 2 . 2 . . . . 2 3 4 Data Loss (major) 4 | . . . . . 1 . . . . 2 . 1 Misfires 4 | . . . . . 1 . . . . . . 3 Alerts 2 | . . . . . . . . . . . 1 1 Weapon Failures 5 | . . . . . 1 . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 68 | . . 36 16 6 . . . . . 9 . 1 Impact 2 | . . . 2 . . . . . . . . . Kinetic 65 | . . 35 14 6 . . . . . 9 . 1 Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 116 | . . 1 115 . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . Rammed 9 | . . 1 4 . 3 . . . . . . 1 Targets Rammed 15 | . . 1 4 3 6 . . . . . . 1 Kicked 6 | . . . . 3 3 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 374 | . 138 297 255 265 90 . . 5 6 206 . 374 Average Temperature 76 | . 53 75 57 94 20 . . 5 6 83 . 130 Received Heat Transfer 3313 | . 216 387 882 420 687 . . 99 183 27 9 403 Effects 8 | . . 4 1 . . . . . . . . 3 Energy Bleed 3 | . . 1 1 . . . . . . . . 1 Interference 5 | . . 3 . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 8 | . . 1 2 . 3 . . . . . . 2 Heat Transferred 5917 | . 375 1554 1308 1332 1348 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Peak Influence 1225 | . 375 512 814 562 530 231 112 . . 128 70 1225 Initial 347 | . . 79 214 347 254 231 112 . . 40 28 49 Average 344 | . 159 296 513 433 419 231 112 . . 52 61 660 Maximum Alert Level 4 | . 1 2 3 2 2 1 . . . . . 4 Low Security (%) 28 | 100 64 32 . . . . 100 . . 100 100 5 Level 1 24 | . 35 22 29 29 31 100 . . . . . 25 Level 2 40 | . . 44 47 70 68 . . . . . . 33 Level 3 4 | . . . 23 . . . . . . . . 20 Level 4 1 | . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 4 4 5 5 7 . . . . 2 . 10 Investigation 4 | . 1 2 . 1 . . . . . . . . Extermination 10 | . . . . 2 4 . . . . 2 . 2 Reinforcement 15 | . 3 1 2 2 1 . . . . . . 6 Assault 2 | . . 1 . . . . . . . . . 1 Garrison 6 | . . . 3 . 2 . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Distress Signals 15 | . 1 1 4 . 3 . . . . 1 . 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 239 | . 20 54 47 31 31 . 2 3 4 11 1 35 Peak Tracking Total 10 | . 5 6 9 4 5 . 2 2 3 2 1 10 Tactical Retreats 13 | . . 1 4 2 2 . . . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Traps Triggered 10 | . 1 2 3 . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Machines Disabled 16 | . . 4 4 . . . . . . . . 8 Max in Single Turn 2 | . . 1 2 . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Machines Accessed 10 | . 1 . 4 3 . . . . . 2 . . Terminals 7 | . 1 . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 21 | . 1 . 7 6 . . . . . 7 . . Successful 9 | . 1 . 2 1 . . . . . 5 . . Failed 12 | . . . 5 5 . . . . . 2 . . Catastrophic 3 | . . . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 7 | . . . 6 1 . . . . . . . . Terminals 13 | . 1 . 6 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . . . . . . Record 1 | . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . 5 . . Scan Component 3 | . . . . . . . . . . 3 . . Repair 2 | . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 7 | . . . 2 3 . . . . . 2 . . Full Trace Events 1 | . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . Time 83 | . . . . . . . . . . 83 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Total Allies 20 | . . . . . . . . . . . 20 . Largest Group 20 | . . . . . . . . . . . 20 19 Highest-Rated Group 764 | . . . . . . . . . . . 764 737 Highest-Rated Ally 50 | . . . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . Ally Attacks 198 | . . . . . . . . . . . 14 184 Total Damage 5338 | . . . . . . . . . . . 379 4959 Kills 36 | . . . . . . . . . . . 1 35 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Turns Passed 10941 | 63 466 2084 1040 1471 1849 255 233 846 112 1197 365 960 Spaces Moved 5326 | 52 279 971 604 683 813 118 137 456 25 481 219 488 Core 23 | 13 . 2 . . 7 . . . . . . 1 Treads 3551 | . . 809 240 . 666 118 137 456 13 481 219 412 Legs 904 | . . 151 . 538 128 . . . 12 . . 75 Wheels 848 | 39 279 9 364 145 12 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 83 100 125 160 160 160 240 160 160 160 Average Speed 163 | 93 100 168 116 171 168 210 165 176 249 203 160 166 Slowest Speed 1000 | 150 100 400 240 195 600 240 240 240 260 400 160 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 37 63 46 20 62 5 5 75 5 11 89 19 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 29 | . . . 29 . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 29 | . . . 29 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Upp Upp Fac Was Fac Total 6649 | 63 382 1206 777 864 1093 127 142 477 50 647 236 585 Wait 475 | . 34 71 17 74 126 . . 8 7 92 3 43 Move 5315 | 51 278 970 603 682 812 117 136 455 24 481 218 488 Hop . | . . . . . . . . . . . . . Pick Up 88 | 6 3 13 18 8 12 4 1 . 2 15 3 3 Fast Attach 59 | 6 2 4 10 6 8 2 2 . 1 13 1 4 Attach 40 | . . 7 11 7 5 . . . 1 4 . 5 Detach 15 | . . . 6 . 2 . 2 . . 3 1 1 Swap 61 | . 4 14 10 8 8 . 1 2 . 7 3 4 Drop 74 | . 4 11 10 11 12 4 . 1 2 7 7 5 Fire 504 | . 57 115 88 65 102 . . 10 13 23 . 31 Melee . | . . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . Kick 6 | . . . . 3 3 . . . . . . . Crush 8 | . . . 4 . 3 . . . . . . 1 Escape Stasis 2 | . . . . . . . . . . 2 . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 365 | -10/Materials | Core integrity fell below 50% 388 | -10/Materials | Discovered new exit (range 16) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x2 1228 | -9/Materials | Discovered new exit (range 11) 1618 | -9/Materials | Core integrity fell below 50% 1634 | -9/Materials | Lost 3 parts (2n1u) 2530 | -9/Materials | First assault squad dispatched 2614 | -9/Materials | Entered another Materials area 2614 | -8/Materials | Evolved 2 slots: Utility x2 2918 | -8/Materials | Build established: Scavenger-Mutant 3161 | -8/Materials | Lost 8 parts (1p4n1u2w) 3170 | -8/Materials | Destroyed 8 combat bots 3225 | -8/Materials | Lost 3 parts (1p1n1w) 3637 | -8/Materials | Discovered new exit (range 14) 3645 | -8/Materials | Core integrity fell below 50% 3651 | -8/Materials | Identified exit to Factory 3654 | -8/Materials | Entered Factory 3654 | -7/Factory | Evolved 2 slots: Utility x2 4939 | -7/Factory | Lost 3 parts (3n) 4944 | -7/Factory | Discovered new exit (range 5) 5123 | -7/Factory | Identified exit to Storage 5125 | -7/Factory | Entered Storage 5494 | -7/Storage | Lost 3 parts (3n) 5668 | -7/Storage | Lost 4 parts (3n1w) 5705 | -7/Storage | Core integrity fell below 50% 6842 | -7/Storage | Garrison activated, responded to threat 6936 | -7/Storage | Discovered new exit (range 16) 6972 | -7/Storage | Identified exit to Factory 6974 | -7/Storage | Entered Factory 6974 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7203 | -6/Factory | Discovered new exit (range 11) 7224 | -6/Factory | Identified exit to Factory 7229 | -6/Factory | Entered another Factory area 7229 | -5/Factory | Evolved 2 slots: Utility x2 7425 | -5/Factory | Discovered new exit (range 6) 7455 | -5/Factory | Identified exit to Upper Caves 7462 | -5/Factory | Entered Upper Caves 8052 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8272 | -5/Upper Caves | Discovered new exit (range 16) 8305 | -5/Upper Caves | Identified exit to Upper Caves 8308 | -5/Upper Caves | Entered another Upper Caves area 8310 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8320 | -5/Upper Caves | Discovered new exit (range 14) 8417 | -5/Upper Caves | Identified exit to Factory 8420 | -5/Upper Caves | Entered Factory 8420 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8700 | -4/Factory | Build established: Scavenger-Gunner 8817 | -4/Factory | Repaired Lrg. Storage Unit 9001 | -4/Factory | Repaired Prc. Assault Rifle 9616 | -4/Factory | System corruption reached 10% 9617 | -4/Factory | Sucked down chute 9617 | -4/Factory | Entered Waste 9618 | -4/Waste | Joined by Warlord forces that had cleared the area 9944 | -4/Waste | Discovered new exit (range 13) 9971 | -4/Waste | Identified exit to Factory 9982 | -4/Waste | Entered Factory 9982 | -4/Factory | Accompanied by 19 allies 10609 | -4/Factory | Lost 6 allies 10725 | -4/Factory | Lost 9 allies 10774 | -4/Factory | First assault squad dispatched 10857 | -4/Factory | Garrison activated, responded to threat 10932 | -4/Factory | Core integrity fell below 50% 10938 | -4/Factory | Core integrity fell below 20% 10942 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10929_ K-01 Serf collects debris. 10929_ Penetrated by Slug. 10931_ Matter Compressor destroyed. 10932_ G-67 Veteran suffers critical hit (Destroy). 10932_ G-67 Veteran destroyed. 10933_ Penetrated by Slug. 10933_ K-01 Serf collects debris. 10935_ Penetrated by Slug. 10936_ K-01 Serf collects debris. 10939_ Penetrated by Slug. 10939_ K-01 Serf collects debris. 10939_ Penetrated by Slug. 10940_ Imp. Target Analyzer destroyed. 10941_ K-01 Serf collects debris. 10941_ P-70 Sage resets M-36 Artificer, system corruption cleaned. 10942_ Penetrated by Slug. 10942_ Slug penetrates Terminal. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????? ??????????????# ?????????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????????????# ????????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# ##??????????? | | ????????????????????# ?????????? | | ????????????????????# ! ?????????? | | ???????????????????## ???????? | | ???????????????????# ???????? | | ???????????????????# === ??????? | | ????????????????? ##% ===???????? | | ??????????????????/ =%[ == ??????? | | ??????????????????## % h ! ??????? | | ???????????????????# *%= " ??????? | | ???????????????????# %k gh= " ??????? | | ???????????????????# % p%# ""# ???????? | | ??????? ####+###### g*# #????????????? | | ??????? """ ###########??????? | | ??????? ^^ !! # ???????? | | ?????? ^% ! # """""????????? | | ?????? % % % + """""????????? | | ????? ^ %]= # """ =??????? | | ????? ==% %[ #?? ???????? | | ????? =@ #???? ?????? | | ????????????#+#;;; ;;##m ###+#######????? | | ??????????? ## ???? | | ??????????? # ???? | | ??????????? ; ???? | | ???????????? ; ??? | | ???????????? ; ???? | | ???????????? ;# ########+???? | | ????????????? ; # #???????????? | | ?????????????#####k; ;;# +???????????? | | ????????????????? #####???????????? | | ????????????????## #;;;;;;; #???????????????? | | ?????????????????# # ###+###+##???????????????? | | ???????????????????+ ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 505 Matter Stores 550 Matter Capacity 600 Sight Range 20 Terrain Scan Density 85 Cloak Strength 4 Resistance: KI 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Respectable Loadout We Are Legion Challenges ------------ None Game ------ Seed CooledOpticalReconfigurator Manual? 0 Play Time 01:13:44 Cumulative 24.2 hours Start 2024.11.10 @ 16:00:07 End 2024.11.10 @ 17:16:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b944cb7-e86b-4d42-953b-5b3de4d2f8c6