Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 13:48:56 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (481) 481 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2211 Bonus ------- None Cogmind --------- Core Integrity 136/550 Matter 276/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Armor Integrity Analyzer Improved Power Shielding > --- WEAPON (4) ------- Gauss Rifle Grenade Launcher > --- INVENTORY (6) ---- Light Ion Engine Carbon-fiber Leg Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Armor Integrity Analyzer Improved Power Shielding > --- WEAPON ----------- Gauss Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Improved Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Mace Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 23 | 6 2 5 10 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads 2 | 2 . . . Leg 4 | . . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 1 2 Device . | . . . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 10 | 2 1 4 3 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 9 | . . 1 8 Power . | . . . . Propulsion 4 | . . 1 3 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 4 | . . 1 4 Average Slot Usage (%) 76 | . 88 82 59 Engine 9 | . 14 11 4 Core 1 | . . . 4 Treads 14 | . 28 17 1 Leg 2 | . . . 9 Storage 11 | . 14 11 9 Processor 7 | . . 9 9 Protection 9 | . 2 11 11 Energy Cannon 1 | . . . 4 Ballistic Gun 3 | . 14 1 . Launcher 3 | . 11 1 1 Impact Weapon 10 | . . 18 3 Naked Turns . | . . . . Heaviest Build 18 | 11 13 13 18 Greatest Support 40 | 40 40 40 25 Greatest Overweight (x) 5 | 1 . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 4 5 6 5 Average Carried 4 | 2 4 5 3 Final Capacity 6 | 6 6 6 6 Final Carried 5 | 4 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 522 | 214 22 121 165 Remotely . | . . . . Salvage Created 635 | . 48 143 444 Parts 43 | . 5 11 27 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 2 5 9 Melee 5 | . . 5 . Guns 1 | . 1 . . Cannons 3 | . . . 3 AOE 7 | . 1 . 6 Classes Destroyed 8 | . 1 3 4 Worker 1 | . . . 1 Builder 1 | . . . 1 Recycler 3 | . . . 3 Mechanic 1 | . . 1 . Swarmer 8 | . . 4 4 Grunt 5 | . 2 . 3 Sentry 2 | . . 1 1 Hunter 1 | . . . 1 Best Kill Streak 12 | . 2 3 12 Combat Bots Only 7 | . 2 3 7 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1706 | . 33 487 1186 Core 544 | . 11 119 414 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 95 70 . Volleys Fired 34 | . 3 . 31 Largest 2 | . 2 . 2 Hottest 68 | . 50 . 68 Shots Fired 38 | . 6 . 32 Gun 4 | . 3 . 1 Cannon 22 | . . . 22 Launcher 12 | . 3 . 9 Special . | . . . . Kinetic 4 | . 3 . 1 Thermal 22 | . . . 22 Explosive 12 | . 3 . 9 Electromagnetic . | . . . . Robot Hit Streak 5 | . 2 . 5 Robot Miss Streak 3 | . 1 . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 57 | . 3 19 35 Core Hits 31 | . 2 6 23 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 45 | . . 29 16 Impact 44 | . . 28 16 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks 7 | . . 5 2 Damage Inflicted 1597 | . 126 384 1087 Guns 15 | . 15 . . Cannons 324 | . . . 324 Explosions 647 | . 111 . 536 Melee 611 | . . 384 227 Ramming . | . . . . Kinetic 15 | . 15 . . Thermal 324 | . . . 324 Explosive 647 | . 111 . 536 Electromagnetic . | . . . . Impact 611 | . . 384 227 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . 16 . . Projectiles . | . . . . Explosions 16 | . 16 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . . 3 Shots 1 | . . . 1 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 118 | . 2 . 118 Average Temperature 54 | . 2 . 56 Received Heat Transfer 396 | . 18 27 351 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 592 | . . . 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 327 | . 87 244 327 Initial 36 | . . 36 18 Average 71 | . 56 76 93 Maximum Alert Level 1 | . . 1 1 Low Security (%) 89 | 100 100 89 80 Level 1 10 | . . 10 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 3 10 15 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 5 | . 1 3 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 4 8 . Successful 8 | . 3 5 . Failed 4 | . 1 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . 2 6 . Terminals 10 | . 4 6 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Track 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat . | . . . . Combat 1 | . . 1 . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1127 | 82 198 547 300 Spaces Moved 554 | 50 110 265 129 Core 25 | 9 . . 16 Treads 430 | 41 110 265 14 Legs 99 | . . . 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 154 | 141 160 160 143 Slowest Speed 300 | 160 160 160 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 27 30 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 72 | . 17 . 55 Melee . | . . . . Projectile 1 | . . . 1 AOE 71 | . 17 . 54 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 726 | 59 126 353 188 Wait 64 | . 11 51 2 Move 551 | 49 109 264 129 Hop . | . . . . Pick Up 7 | 4 . 2 1 Fast Attach 19 | 6 2 5 6 Attach 4 | . . . 4 Detach 4 | . 1 2 1 Swap . | . . . . Drop 5 | . . 5 . Fire 34 | . 3 . 31 Melee 37 | . . 23 14 Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 19) 150 | -10/Materials | Discovered new exit (range 17) 248 | -10/Materials | Discovered new exit (range 3) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 302 | -9/Materials | Build established: Mutant 399 | -9/Materials | Discovered new exit (range 9) 539 | -9/Materials | Discovered new exit (range 16) 729 | -9/Materials | Repaired Mace 748 | -9/Materials | Discovered new exit (range 16) 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 919 | -8/Materials | Lost 4 parts (1n1u2w) 1045 | -8/Materials | Core integrity fell below 50% 1091 | -8/Materials | Lost 4 parts (2n1u1w) 1103 | -8/Materials | Destroyed 7 combat bots 1128 | -8/Materials | Self-destructed Last Messages --------------- 01082_ G-47 Trooper destroyed. 01082_ U-05 Engineer destroyed. 01083_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01084_ Acquired 13 matter. 01087_ Acquired 52 matter. 01090_ The unstable cave ceiling collapses. 01093_ U-05 Engineer builds a Wall. 01097_ Acquired 25 matter. 01098_ K-01 Serf cleans the Processing Tank. 01102_ Acquired Gauss Rifle. 01103_ Acquired 10 matter. 01109_ Acquired Aluminum Leg. 01112_ R-06 Scavenger collects Imp. Heat Sink. 01112_ U-05 Engineer lays Concrete. 01114_ Acquired 10 matter. 01114_ U-05 Engineer lays Concrete. 01117_ U-05 Engineer builds a Wall. 01123_ Acquired Carbon-fiber Leg. 01125_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????? ?????? #??????????????????????????? | | ???????????" ????"" #????##????????????????????? | | ??????????"" """"" ##### #????????????????????? | | ????????"""" """"" g## #????????????????????? | | ????????? g #????????????????????? | | ?????????? # #????????????????????? | | ???????###?# # ?????????????????????? | | ??????? # # #?????????????????????? | | ????????? # #?????????????????????? | | ???????????# # @ #?????????????????????? | | ???????????# + #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# % + #?????????????????????? | | ???????????# #####/#######?????????????????????? | | ???????????????# ! #??????????????????????? | | ???????????????## % !%= #??????????????????????? | | ???????????????## % " #??????????????????????? | | ???????????????# " #??????????????????????? | | ???????????????# % " #??????????????????????? | | ???????????????## " #??????????????????????? | | ???????????????## ! #??????????????????????? | | ???????????????# = #??????????????????????? | | ???????????????# = #####??????????????????????? | | ???????????????## #??????????????????????????? | | ????????????????## ##??????????????????????????? | | ?????????????????# * #???????????????????????????? | | ?????????????????## ##???????????????????????????? | | ??????#???????????# #????????????????????????????? | | ??????# ??????????# #????????????????????????????? | | ??????# ??????????# ########?????????????????????? | | ??????# ??????????# ## #?????????????????????? | | ??????# ?????????? ## #?????????????????????? | | #######+###??????? # #?????????????????????? | | # #######? # """ #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicStealthCore Manual? 0 Play Time 00:10:17 Cumulative 106.5 hours Start 2021.01.05 @ 13:36:39 End 2021.01.05 @ 13:48:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 193 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 69 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cb40399-9ec1-4352-873a-1c4d1f8f5e36