Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 01:17:35 Player: Zaros426 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (190) 950 Value Destroyed (6143) 6143 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 11298 Bonus ------- High Alert Combat Kills 597 Follower Combat Kills 85 Entered Garrisons 200 Friendly Fire -37 Cogmind --------- Core Integrity 408/700 Matter 198/300 Energy 340/340 System Corruption 5% Temperature Cool (5) Movement Treading (158) Location -7/Factory Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (4) --- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Plasma Cannon Flak Gun > --- INVENTORY (15) --- Particle Reactor Improved Treads Improved Treads Titanium Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg Improved Sensor Array Improved Terrain Scanner Seismic Detector ECM Suite Relay Coupler [Swarmer] (45) Relay Coupler [Grunt] (33) Improved Assault Rifle Flail Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Improved Treads Armored Treads Advanced Treads Titanium Leg Improved Sensor Array Improved Terrain Scanner Seismic Detector Kinecellerator Weapon Cycler ECM Suite Improved Light Armor Plating Plasma Cannon Flail [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 124 | 6 3 . 21 6 40 23 17 8 Power 12 | 1 . . 1 1 4 1 4 . Engine 9 | 1 . . . 1 4 1 2 . Core 1 | . . . 1 . . . . . Reactor 2 | . . . . . . . 2 . Propulsion 39 | 2 . . 6 2 12 6 8 3 Treads 13 | 2 . . 3 2 . . 3 3 Leg 25 | . . . 2 . 12 6 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 32 | 2 2 . 4 1 10 9 2 2 Device 13 | 1 . . 2 . 5 4 . 1 Storage 2 | 1 1 . . . . . . . Processor 6 | . 1 . 2 . 1 2 . . Hackware . | . . . . . . . . . Protection 11 | . . . . 1 4 3 2 1 Artifact . | . . . . . . . . . Weapon 41 | 1 1 . 10 2 14 7 3 3 Energy Gun 13 | . . . 6 . 5 2 . . Energy Cannon 6 | . 1 . . . 1 2 1 1 Ballistic Gun 21 | 1 . . 4 2 8 2 2 2 Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 2 1 . 1 Parts Lost 26 | . . . 1 1 8 7 8 1 Power 4 | . . . 1 . 1 1 1 . Propulsion 7 | . . . . . . 2 5 . Utility 7 | . . . . . 4 2 . 1 Weapon 8 | . . . . 1 3 2 2 . Highest Loss Streak 4 | . . . 1 1 2 3 4 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 99 97 98 92 93 Engine 7 | . 14 14 4 6 8 7 5 . Core 1 | . . . 6 4 . . . . Treads 10 | . 28 28 20 12 . . 4 28 Leg 15 | . . . 1 9 27 29 22 . Device 5 | . 10 . 10 . 2 8 7 13 Storage 9 | . 14 14 11 11 9 7 7 7 Processor 12 | . 3 14 11 15 15 14 7 7 Protection 4 | . . . . 6 7 5 11 3 Energy Gun 4 | . . . 8 11 5 2 . . Energy Cannon 7 | . 13 14 8 . 4 4 10 14 Ballistic Gun 14 | . 14 14 14 21 16 13 10 7 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 31 30 35 43 48 56 65 69 Greatest Support 88 | 40 40 40 40 46 51 68 65 88 Greatest Overweight (x) 2 | . . . 2 . 1 . 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 2 6 7 15 15 15 15 15 15 Average Carried 11 | . 3 6 10 14 14 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 7 15 15 15 14 12 15 Class Distribution -------------------- 39% | Gunner 22% | Mutant 12% | Scavenger-Gunner 9% | Tank 6% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Matter Collected 3435 | 301 131 65 341 445 1117 500 535 . Remotely . | . . . . . . . . . Salvage Created 6933 | 118 315 164 894 948 2277 1074 1077 66 Parts 429 | 14 17 13 65 74 140 50 55 1 Haulers Intercepted 7 | . 1 . 2 . 4 . . . Recyclers Shooed 5 | 1 1 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 126 | . 2 5 14 23 40 17 25 . Guns 89 | . . 1 7 23 35 8 15 . Cannons 33 | . 2 3 7 . 4 8 9 . AOE 1 | . . . . . 1 . . . Classes Destroyed 19 | 1 6 4 1 1 4 1 1 . Worker 9 | . 1 . 1 2 3 2 . . Builder 15 | . . 2 2 3 7 1 . . Tunneler 7 | 6 . . . . . 1 . . Hauler 7 | . 1 . 2 . 4 . . . Recycler 9 | . 1 1 1 1 3 1 . 1 Mechanic 2 | . . . . . 1 1 . . Operator 2 | . 1 . 1 . . . . . Watcher 15 | . 2 . 4 2 5 2 . . Swarmer 19 | . . 1 3 6 8 1 . . Cutter 4 | . . . . . . . 4 . Grunt 58 | . 2 . 7 8 18 8 15 . Brawler 2 | . . . . . 2 . . . Duelist 4 | . . . . . 2 1 1 . Protector 1 | . . . . 1 . . . . Sentry 27 | . . . 4 8 9 3 3 . Demolisher 2 | . . 2 . . . . . . Hunter 2 | . . . . . 1 1 . . Programmer 5 | . . . . . . 3 2 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 10 | 2 5 3 6 7 10 7 8 1 Combat Bots Only 8 | . 2 2 6 7 8 5 8 . Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 2 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Hostile Shots Fired 693 | . 14 12 56 70 138 278 125 . Missed 180 | . 3 2 19 11 24 99 22 . Damage Taken 6623 | . 112 237 502 763 1762 1717 1335 195 Core 818 | . 22 48 108 138 210 176 116 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 . 72 . 38 61 . . . Volleys Fired 398 | 25 28 16 47 46 121 50 63 2 Largest 3 | 1 2 2 3 3 3 3 3 3 Hottest 188 | 20 80 80 155 111 135 170 188 188 Shots Fired 1001 | 25 55 32 126 135 331 137 154 6 Gun 785 | 25 28 16 90 135 300 105 84 2 Cannon 216 | . 27 16 36 . 31 32 70 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 589 | 25 28 16 59 90 211 74 84 2 Thermal 381 | . 27 16 57 45 99 63 70 4 Explosive . | . . . . . . . . . Electromagnetic 31 | . . . 10 . 21 . . . Robot Hit Streak 16 | 8 9 9 10 13 14 16 11 5 Robot Miss Streak 11 | 2 4 3 5 11 10 5 7 2 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 7 | . . . . 5 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 658 | 21 31 19 76 99 230 91 85 6 Core Hits 435 | 7 12 8 52 87 145 55 67 2 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . . 1 . Critical Strikes 5 | . . 1 . 1 1 . 2 . Burn 1 | . . . . . 1 . . . Meltdown 2 | . . 1 . . . . 1 . Destroy 2 | . . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12411 | 280 432 296 1201 1493 4417 2060 2089 143 Guns 9227 | 280 225 83 869 1493 3661 1509 1071 36 Cannons 2908 | . 207 213 332 . 480 551 1018 107 Explosions 269 | . . . . . 269 . . . Melee . | . . . . . . . . . Ramming 7 | . . . . . 7 . . . Kinetic 6961 | 280 225 83 566 1116 2751 833 1071 36 Thermal 4932 | . 207 213 518 377 1265 1227 1018 107 Explosive 113 | . . . . . 113 . . . Electromagnetic 398 | . . . 117 . 281 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 4 5 5 Average Corruption 4 | . . . . . . 2 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . 6 18 9 Message Errors 11 | . . . . . . 2 6 3 Matter Fused 6 | . . . . . . 3 2 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 6 | . . . . . . 1 3 2 Data Loss (minor) 3 | . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . 8 . . 31 . . 23 Projectiles 36 | . . 8 . . 5 . . 23 Explosions 26 | . . . . . 26 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 293 | . . . . . 98 . . 195 Shots 3 | . . . . . 1 . . 2 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 381 | . 174 126 317 358 345 351 381 157 Average Temperature 99 | . 45 41 88 123 112 88 105 56 Received Heat Transfer 2301 | . 54 . 243 249 702 507 546 . Effects 7 | . . . 3 . 3 . 1 . Energy Bleed 2 | . . . 1 . 1 . . . Interference 4 | . . . 1 . 2 . 1 . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . . . 1 1 . Combat Hostiles 3 | . . 1 . . . 1 1 . Parts Melted 12 | . . . 1 . 1 7 3 . Heat Transferred 8637 | . 444 444 943 455 1936 2265 1950 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Peak Influence 955 | 30 156 126 222 512 657 491 955 570 Initial 501 | . 19 11 . . 152 270 295 501 Average 303 | 12 66 75 81 267 410 342 648 548 Maximum Alert Level 3 | . . . 1 2 2 2 3 2 Low Security (%) 39 | 100 100 100 90 35 6 3 . . Level 1 26 | . . . 9 39 46 63 8 . Level 2 28 | . . . . 24 47 33 47 100 Level 3 5 | . . . . . . . 43 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 . . 3 7 3 . 1 Investigation 2 | . 1 . . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . 1 . . 1 3 . . 1 Assault 2 | . . . . 2 . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Distress Signals 11 | . . 1 2 . 8 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 10 5 20 31 59 22 24 1 Peak Tracking Total 8 | . 3 2 5 7 8 6 7 1 Tactical Retreats 2 | . . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Traps Triggered 8 | . . . . 1 1 2 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Machines Disabled 10 | . . . 2 . 3 . 3 2 Max in Single Turn 2 | . . . 1 . 1 . 1 2 Garrison Relay 3 | . . . . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Machines Accessed 26 | . 5 . 6 2 7 3 3 . Terminals 24 | . 4 . 6 2 7 2 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 73 | . 8 . 22 4 28 6 5 . Successful 28 | . 2 . 11 2 10 2 1 . Failed 44 | . 6 . 10 2 18 4 4 . Catastrophic 14 | . 2 . 3 1 6 1 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 38 | . 7 . 10 4 15 2 . . Terminals 70 | . 7 . 22 4 28 4 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 24 | . 1 . 9 2 10 1 1 . Record 2 | . . . 2 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 4 | . . . 2 . 2 . . . Open Door 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 7 | . . . 3 1 3 . . . Unreport Threat 4 | . . . 1 1 2 . . . Locate Traps 2 | . . . . . 1 1 . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . 2 . . . . . Terminals 2 | . . . 2 . . . . . Track 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 4 . 5 2 7 2 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 16 | . . . . . . 4 12 . Machine Destruction 12 | . . . . . . . 12 . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . Total Damage 146 | . . . . 146 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Turns Passed 7315 | 222 601 505 1271 712 1905 898 961 240 Spaces Moved 3751 | 104 316 283 640 299 950 511 513 135 Core 4 | 4 . . . . . . . . Treads 1676 | 100 316 283 582 146 . . 114 135 Legs 2071 | . . . 58 153 950 511 399 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 120 120 120 158 Average Speed 144 | 155 160 160 157 144 137 126 134 158 Slowest Speed 270 | 160 160 160 270 160 193 130 270 158 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 6 54 43 53 58 87 14 57 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 99 | . . . . . 41 4 1 53 Melee . | . . . . . . . . . Projectile 6 | . . . . . 1 4 1 . AOE 93 | . . . . . 40 . . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Total 4853 | 136 356 303 799 478 1292 667 666 156 Wait 431 | . 5 4 56 114 139 66 46 1 Move 3743 | 103 315 282 639 298 949 510 512 135 Hop . | . . . . . . . . . Pick Up 78 | 2 4 1 21 7 20 10 7 6 Fast Attach 38 | 6 1 . 6 2 11 5 5 2 Attach 34 | . . . 5 . 8 10 7 4 Detach 2 | . . . . . . 1 . 1 Swap 53 | . 2 . 10 4 21 8 5 3 Drop 60 | . 1 . 15 7 22 7 6 2 Fire 398 | 25 28 16 47 46 121 50 63 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 223 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 14) 640 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Identified exit to Materials 816 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Entered Mines 825 | -10/Mines | Assembled infested the area 975 | -10/Mines | Discovered exit to Materials (range 10) 1329 | -10/Mines | Entered Materials 1329 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1443 | -9/Materials | Discovered new exit (range 15) 1488 | -9/Materials | Identified exit to Mines 1748 | -9/Materials | Build established: Gunner 2088 | -9/Materials | Discovered new exit (range 6) 2093 | -9/Materials | Identified exit to Storage 2396 | -9/Materials | Build established: Scavenger-Gunner 2436 | -9/Materials | Discovered new exit (range 16) 2445 | -9/Materials | Central database locked down 2463 | -9/Materials | Identified exit to Materials 2557 | -9/Materials | Discovered exit to Storage (range 3) 2600 | -9/Materials | Entered Storage 2817 | -9/Storage | Build established: Skirmisher 2910 | -9/Storage | Met a pair of Derelict thieves 3115 | -9/Storage | Core integrity fell below 50% 3164 | -9/Storage | Destroyed 7 combat bots 3283 | -9/Storage | Discovered exit to Materials (range 16) 3312 | -9/Storage | Entered Materials 3312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3697 | -8/Materials | Destroyed 7 combat bots 3978 | -8/Materials | Garrison activated, responded to threat 4057 | -8/Materials | Destroyed 8 combat bots 4241 | -8/Materials | Discovered new exit (range 12) 4262 | -8/Materials | Identified exit to Factory 4402 | -8/Materials | Build established: Gunner 4471 | -8/Materials | Garrison activated, responded to threat 4664 | -8/Materials | Discovered exit to Factory (range 13) 5217 | -8/Materials | Entered Factory 5217 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5234 | -7/Factory | Discovered new exit (range 7) 5240 | -7/Factory | Identified exit to Factory 5724 | -7/Factory | Lost 3 parts (2u1w) 6114 | -7/Factory | Identified exit to Garrison 6115 | -7/Factory | Entered Garrison 6183 | -7/Garrison | Triggered checkpoint 6201 | -7/Garrison | Garrison Relay disabled 6417 | -7/Garrison | Triggered checkpoint 6440 | -7/Garrison | Build established: Scavenger-Tank 6460 | -7/Garrison | Discovered new exit (range 10) 6507 | -7/Garrison | Triggered checkpoint 6578 | -7/Garrison | Destroyed 8 combat bots 6579 | -7/Garrison | Lost 4 parts (2n2w) 6712 | -7/Garrison | Garrison Relay disabled 6776 | -7/Garrison | Triggered checkpoint 6884 | -7/Garrison | Discovered new exit (range 10) 6902 | -7/Garrison | Lost 3 parts (1p2n) 6915 | -7/Garrison | Triggered checkpoint 6942 | -7/Garrison | Garrison Relay disabled 7076 | -7/Garrison | Entered Factory 7199 | -7/Factory | Build established: Gunner 7316 | -7/Factory | Self-destructed Last Messages --------------- 07154_ System corrupted: Component data lost. 07175_ Acquired Prototype Ballistic Gun. 07176_ System corrupted: Energy discharge (-119). 07176_ Identified Imp. Assault Rifle. 07188_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07189_ ALERT: All DSF locations entering lockdown mode. 07193_ Destroyed Mining Laser. 07197_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 07198_ K-01 Serf cleans the Fabricator. 07208_ ZTGTO,> EPYMMJVVFH1QCDRFS 07218_ Acquired Imp. Carbon-fiber Leg. 07231_ KVALQ5|LRJL # QT/B6=EI2ULPRM& 07262_ Dropped Imp. Treads. 07262_ Acquired VSS Leg. 07264_ System corrupted: Matter fused (-7). 07279_ Dropped Plasma Cannon. 07281_ Acquired Hvy. Particle Cannon. 07284_ D1D8>ZHLSC:,Q,EW%OJMEJHZPRADJ9W 07311_ System corrupted: Heat flow error (+193). 07315_ Acquired Titanium Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????#] | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????########### | | ??????????????????????????????????????# + | | ??????????????????????????????????????# # | | ??????????????????????????????????????# """ # | | ??????????????????????######+###??????# """ ## | | ??????????????????????+ #??????# """ #? | | ??????????????????????# """ #??????# #? | | ??????????????????????# """ ######## ## | | ??????????????????????#! """ # # | | ??????????????????????# # | | ??????????????????????#!|@ # """ # | | ??????????????????????#!| # ""F"" #####/## | | ??????????????????????#!| ! + "" "" # | | ??????????????????????# # # """""" | | ???????????????????#######+##### !!! # | | ?????????????????? !!! # "" "" | | ?????????????????? !!! # ""T"" | | ?????????????????? # """ | | ?????????????????? = # | | ?????????????????? ##+########## | | ???????????????????#################### #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# ] #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# """" #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????##########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSlugThrower Manual? 0 Play Time 01:29:30 Cumulative 84.4 hours Start 2024.06.01 @ 18:42:44 End 2024.08.01 @ 01:17:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ed58f63e-21d6-4a17-b1b0-1df4b59aa86f