Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.27 @ 20:49:30 Player: Sardaukar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (286) 1430 Value Destroyed (12131) 12131 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3503) 3503 TOTAL SCORE: 24424 Bonus ------- High Alert Combat Kills 596 Follower Combat Kills 57 Win 3000 Friendly Fire -150 Cogmind --------- Core Integrity 1232/1600 Matter 290/300 Energy 422/440 System Corruption 2% Temperature Cool (9) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Heavy Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Hacking Suite System Shield > --- WEAPON (4) ------- Compact HERF Cannon Enhanced Nova Cannon KE Penetrator Great Axe > --- INVENTORY (25) --- Micro Antimatter Reactor Medium Treads Advanced Heavy Siege Treads Energy Well (350) Matter Compressor (250) Advanced Visual Processing Unit Terrain Scanner Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Drone Bay (2/2) Gamma Rifle Phase Gun Nova Cannon Heavy Machine Gun KE Penetrator Linear Accelerator Tiamat Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Target Analyzer Centrium Medium Armor Plating Hacking Suite Advanced Hacking Suite System Shield Advanced Corruption Screen > --- WEAPON ----------- Gamma Rifle Nova Cannon Linear Accelerator Tiamat Missile Launcher > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Heavy Treads Advanced Heat Sink Advanced Heat Sink Energy Well Matter Compressor Structural Scanner Terrain Scanner Advanced Target Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Drone Bay Phase Gun Enhanced Nova Cannon KE Penetrator Railgun Enhanced Gauss Cannon Linear Accelerator Tiamat Missile Launcher Great Axe [Rating: 173] Favorites ----------- Power Particle Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Biometal Leg Wheel Compact Wheel Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . 2 . . . 1 1 . . . . . Utility 11 | . . . 1 2 2 1 . . . 1 2 2 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 360 | 5 12 34 22 16 31 42 19 18 . 76 68 17 Power 23 | 1 3 2 . . 1 2 1 . . 5 6 2 Engine 6 | 1 2 2 . . . 1 . . . . . . Core 4 | . 1 . . . 1 1 1 . . . . . Reactor 13 | . . . . . . . . . . 5 6 2 Propulsion 46 | 2 3 12 4 . 3 3 2 2 . 4 9 2 Treads 36 | . . 11 4 . 3 2 2 2 . 4 6 2 Leg 3 | . . . . . . . . . . . 3 . Wheel 7 | 2 3 1 . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 203 | 1 3 8 13 15 19 29 10 7 . 52 38 8 Device 123 | . . 4 5 7 9 17 7 5 . 39 22 8 Storage 10 | 1 3 3 1 . . 1 . . . . 1 . Processor 17 | . . . 2 1 3 3 . 1 . 5 2 . Hackware 10 | . . . 1 3 1 1 . . . 3 1 . Protection 43 | . . 1 4 4 6 7 3 1 . 5 12 . Artifact . | . . . . . . . . . . . . . Weapon 88 | 1 3 12 5 1 8 8 6 9 . 15 15 5 Energy Gun 17 | . 2 3 1 . 3 2 1 1 . 1 3 . Energy Cannon 11 | . . . . . . 1 1 1 . 4 3 1 Ballistic Gun 20 | 1 1 5 . . 1 . 1 3 . 6 1 1 Ballistic Cannon 19 | . . 2 2 1 2 4 1 1 . 2 3 1 Launcher 14 | . . 1 2 . 2 1 1 1 . 2 4 . Special Weapon 3 | . . 1 . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 1 1 . 3 . . Parts Lost 34 | . . 2 . . 2 8 1 5 . 6 7 3 Power 2 | . . . . . . . . . . . 2 . Propulsion 7 | . . 1 . . 2 2 . 1 . . 1 . Utility 13 | . . . . . . 3 . 3 . 3 3 1 Weapon 12 | . . 1 . . . 3 1 1 . 3 1 2 Highest Loss Streak 3 | . . 1 . . 2 2 1 2 . 1 3 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 82 97 99 100 99 83 83 81 84 83 85 85 Engine 3 | . 9 8 9 7 1 3 . . . . . . Core 1 | . 4 2 . . 4 1 4 5 5 . . . Reactor 2 | . . . . . . . . . . 8 7 8 Treads 20 | . . 37 35 30 25 11 15 15 15 13 12 12 Wheel 1 | . 28 4 . . . . . . . . . . Device 10 | . . 10 6 7 6 14 14 14 15 11 9 19 Storage 6 | . 19 11 9 7 6 5 5 5 5 4 4 4 Processor 11 | . . . 9 11 13 9 10 11 15 17 18 14 Hackware 7 | . . . 1 6 14 13 10 6 5 5 11 8 Protection 1 | . . . 1 3 3 1 . 2 . 1 1 4 Energy Gun 6 | . 6 7 17 9 5 8 5 3 5 2 1 . Energy Cannon 1 | . . . . . . 1 2 1 . 3 3 5 Ballistic Gun 3 | . 14 9 . . . . 4 7 10 4 . 3 Ballistic Cannon 6 | . . 3 5 12 11 5 6 4 5 4 7 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 170 | 11 28 93 71 76 87 98 93 95 90 126 168 170 Greatest Support 220 | 32 32 88 88 88 96 140 210 215 215 215 215 220 Greatest Overweight (x) 2 | . . 1 . . 1 2 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 20 20 20 20 20 20 20 20 25 25 Average Capacity 19 | 6 9 15 18 20 20 20 20 20 20 20 22 25 Most Carried 25 | 1 7 15 20 20 20 20 20 20 13 20 25 23 Average Carried 17 | . 3 13 16 19 19 18 17 14 13 18 22 20 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 25 25 Final Carried 21 | 1 7 15 19 20 19 20 20 13 13 20 21 21 Class Distribution -------------------- 29% | Hacker-Skirmisher 25% | Hacker-Mutant 20% | Mutant 6% | Skirmisher 4% | Hacker-Assassin 4% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 9424 | 216 244 900 367 337 692 1298 640 487 . 1732 2156 355 Remotely 390 | . . . . . . . . . . 390 . . Salvage Created 11345 | . 481 1455 542 289 681 1302 501 414 . 2236 3027 417 Parts 551 | . 23 94 41 20 38 52 23 17 . 91 131 21 Haulers Intercepted 18 | . 1 6 2 . 1 4 . . . 3 1 . Recyclers Shooed 11 | . 1 3 3 . . 1 1 . . 1 1 . Parts Field Recycled 5 | . . . . . . . . 5 . . . . Retrieved Matter 48 | . . . . . . . . 48 . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 192 | . 10 29 10 7 23 22 12 10 . 25 39 5 Melee 2 | . . . . . . . . . . . 2 . Guns 67 | . 10 23 6 1 6 7 3 3 . 5 2 1 Cannons 82 | . . 6 4 6 11 11 7 3 . 18 13 3 AOE 36 | . . . . . 6 4 2 2 . 2 20 . Classes Destroyed 15 | . 3 6 1 3 . . . 2 . . . . Worker 12 | . . 1 1 . 1 2 . . . 1 6 . Builder 16 | . . . 1 . 1 3 1 . . 2 8 . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 18 | . 1 6 2 . 1 4 . . . 3 1 . Recycler 14 | . . 2 . . . 2 1 . . 4 5 . Mechanic 2 | . 1 . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 29 | . . 5 4 2 4 4 . . . 2 7 1 Swarmer 38 | . . 14 4 . 10 4 2 . . . 4 . Grunt 63 | . 10 7 2 2 6 8 2 . . 10 16 . Sentry 26 | . . 8 4 2 3 1 2 1 . 3 1 1 Specialist 3 | . . . . . . . . 3 . . . . Hunter 17 | . . . . 1 . 2 2 4 . 2 4 2 Programmer 45 | . . . . 2 4 8 4 1 . 10 14 2 Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 12 | . 2 6 4 2 5 5 3 6 . 6 12 4 Combat Bots Only 7 | . 2 6 3 2 4 5 2 6 . 6 7 4 Max Kills in Single Turn 5 | . 1 2 2 1 3 5 2 2 . 2 3 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . . . . 2 2 2 2 . 1 3 . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 14891 | . 387 758 450 385 957 1689 736 1698 . 2181 4617 1033 Core 1669 | . 141 125 85 40 137 198 76 148 . 124 227 368 Absorbed by Shields 471 | . . . . . . 161 16 294 . . . . Reduced by Siege Mode 191 | . . . . . . 14 . 177 . . . . Regen/Repaired (Parts) 1150 | . . . 44 . . 62 487 . . 412 145 . Core Remaining (%) 80 | 100 43 68 84 94 83 80 . . 80 90 84 77 Volleys Fired 693 | . 85 93 31 21 46 97 39 37 . 120 101 23 Largest 4 | . 2 2 3 3 3 3 4 4 . 4 4 4 Hottest 320 | . 60 112 156 156 176 213 228 177 . 320 311 315 Shots Fired 1456 | . 103 177 80 64 107 207 95 91 . 297 183 52 Gun 739 | . 103 153 58 24 41 100 49 53 . 117 29 12 Cannon 669 | . . 20 19 40 59 105 45 31 . 177 133 40 Launcher 40 | . . 1 3 . 7 2 1 2 . 3 21 . Special 8 | . . 3 . . . . . 5 . . . . Kinetic 823 | . 85 143 19 40 74 86 64 74 . 142 70 26 Thermal 539 | . 18 33 58 24 26 100 23 10 . 152 74 21 Explosive 37 | . . 1 3 . 4 2 1 2 . 3 21 . Electromagnetic 52 | . . . . . 3 19 7 . . . 18 5 Robot Hit Streak 49 | . 13 18 20 21 30 40 19 49 . 34 20 10 Robot Miss Streak 8 | . 4 3 2 8 4 8 3 2 . 4 2 2 Penetration Max 2 | . . . . . . 1 . . . 2 1 . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 1070 | . 80 139 57 49 94 167 74 76 . 189 117 28 Core Hits 754 | . 31 66 41 28 112 176 53 30 . 93 113 11 Critical Kills 4 | . . . . . . . . . . 1 2 1 Critical Parts Destroyed 3 | . 1 . . . . . . 1 . 1 . . Critical Strikes 47 | . 1 3 3 5 2 2 4 5 . 4 14 4 Burn 8 | . . 2 3 2 . . . . . . 1 . Meltdown 3 | . . . . . . . . . . . 2 1 Destroy 5 | . 1 . . . . . . 2 . 2 . . Blast 27 | . . 1 . 3 2 2 4 3 . 2 8 2 Corrupt 4 | . . . . . . . . . . . 3 1 Melee Attacks 10 | . . . . . . . . . . . 6 4 Impact . | . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . 6 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 33398 | . 720 1874 1290 1047 2913 5331 2356 1934 . 6568 8127 1238 Guns 12142 | . 706 1455 770 333 976 2562 1060 977 . 2275 798 230 Cannons 14524 | . . 373 330 714 1201 2085 1180 749 . 3511 3373 1008 Explosions 6499 | . . . 132 . 722 668 116 208 . 779 3874 . Melee 82 | . . . . . . . . . . . 82 . Ramming 118 | . 14 13 58 . 14 16 . . . 3 . . Kinetic 14529 | . 564 1480 330 714 1534 1546 1422 1438 . 2922 2009 570 Thermal 10984 | . 142 381 770 333 643 2828 620 288 . 2864 1646 469 Explosive 6071 | . . . 132 . 610 402 116 208 . 779 3824 . Electromagnetic 1614 | . . . . . 112 539 198 . . . 566 199 Impact . | . . . . . . . . . . . . . Slashing 82 | . . . . . . . . . . . 82 . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . 3 . 2 . 6 2 2 2 2 3 2 Average Corruption 2 | . . 2 . 1 . 4 1 2 2 2 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . 5 18 . Effects 96 | . . 7 . 10 . 49 3 4 . 20 . 3 Message Errors 21 | . . 2 . 3 . 12 . 1 . 2 . 1 Matter Fused 23 | . . 2 . 3 . 14 1 . . 3 . . Heat Flow Errors 9 | . . 2 . . . 5 . . . 2 . . Energy Discharges 13 | . . 1 . 1 . 5 1 1 . 3 . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . 1 . 8 . 1 . 6 . 1 Data Loss (major) 2 | . . . . 1 . 1 . . . . . . Misfires 5 | . . . . 1 . 1 1 . . 2 . . Alerts 3 | . . . . . . 2 . . . 1 . . Weapon Failures 2 | . . . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 563 | . . . 8 . 7 83 69 . . 96 205 95 Projectiles 462 | . . . . . . 71 67 . . 95 134 95 Explosions 93 | . . . . . 7 12 2 . . 1 71 . Melee 8 | . . . 8 . . . . . . . . . Knockbacks 121 | . . . 5 11 18 29 12 3 . 22 17 4 Impact 2 | . . . 2 . . . . . . . . . Kinetic 111 | . . . 3 11 18 27 12 3 . 19 15 3 Secondary 8 | . . . . . . 2 . . . 3 2 1 Self-Inflicted Damage 481 | . 6 4 . . 30 192 . 52 . 75 122 . Shots 16 | . . . . . 1 4 . 2 . 3 6 . Rammed 16 | . 4 2 5 . 2 2 . . . 1 . . Targets Rammed 18 | . 4 3 6 . 2 2 . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . Highest Temperature 632 | . 108 213 452 246 533 632 198 403 . 586 448 522 Average Temperature 123 | . 27 45 101 86 135 176 82 114 . 127 128 243 Received Heat Transfer 2684 | . 282 306 225 78 387 468 124 141 . 349 288 36 Effects 53 | . . . . . 9 14 . 1 . 9 11 9 Shutdowns 19 | . . . . . 2 4 . . . 5 3 5 Energy Bleed 7 | . . . . . . 3 . . . 2 1 1 Interference 8 | . . . . . 1 4 . . . . 3 . Matter Decay 5 | . . . . . . 1 . . . 1 3 . Short Circuit 5 | . . . . . 2 . . 1 . 1 1 . Damage (minor) 3 | . . . . . 1 1 . . . . . 1 Damage (major) 3 | . . . . . 3 . . . . . . . Damage (core) 3 | . . . . . . 1 . . . . . 2 Siege Activations 3 | . . . . . . 1 . 2 . . . . Total Turns 81 | . . . . . . 21 . 60 . . . . Longest Duration 43 | . . . . . . 21 . 43 . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . . 2 . . 4 . . . . 5 . Impact Corruptions 3 | . . . 1 . . . . . . . 2 . Robots Melted 3 | . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . 2 1 Parts Melted 16 | . . 2 4 . . 3 . . . 5 2 . Heat Transferred 12352 | . 325 1012 1850 814 530 2180 490 230 . 2934 1617 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 807 | . 263 423 275 232 295 514 238 . . 325 807 609 Initial 407 | . . 56 . 62 . 73 27 . . 29 7 407 Average 162 | . 112 115 82 88 68 185 114 . . 82 389 462 Maximum Alert Level 3 | . 1 2 1 1 1 2 1 . . 1 3 2 Low Security (%) 71 | 100 82 72 92 97 91 61 75 . . 93 31 . Level 1 14 | . 17 24 7 2 8 21 24 . . 6 15 . Level 2 13 | . . 2 . . . 17 . . . . 46 100 Level 3 1 | . . . . . . . . . . . 7 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 57 | . 2 6 2 6 6 8 5 . . 13 6 3 Investigation 15 | . 2 2 1 . 3 . 1 . . 5 . 1 Extermination 21 | . . . . 2 3 4 2 . . 4 4 2 Reinforcement 17 | . . 4 1 3 . 3 1 . . 3 2 . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 1 . 1 1 . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . 2 1 . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 9 | . 1 2 1 . 1 . . . . 1 1 2 Communications Jammed 34 | . . . . . . . . . . . 34 . Distress Signals 34 | . . . . . . . . . . . 34 . Times Spotted 283 | . 19 37 23 13 32 36 12 14 . 35 55 7 Peak Tracking Total 7 | . 4 4 5 3 5 5 3 7 . 7 6 5 Tactical Retreats 11 | . 2 . 1 1 1 3 1 . . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 12 | . 1 2 1 1 1 . 1 . . 3 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 20 | . . . . . . 11 3 1 . 2 3 . Max in Single Turn 5 | . . . . . . 5 1 1 . 1 2 . Garrison Access 5 | . . . . 1 1 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 77 | . 8 11 6 7 14 5 3 . . 10 9 4 Terminals 53 | . 7 9 5 3 11 2 1 . . 5 6 4 Fabricators 6 | . . . . 2 2 1 1 . . . . . Repair Stations 5 | . . . 1 . . 1 1 . . 1 1 . Recycling Units 4 | . 1 1 . 1 . . . . . 1 . . Scanalyzers 4 | . . 1 . . . . . . . 2 1 . Garrison Access 5 | . . . . 1 1 1 . . . 1 1 . Total Hacks 252 | . 30 44 21 23 37 16 14 . . 29 27 11 Successful 154 | . 17 28 12 13 24 11 9 . . 20 16 4 Failed 98 | . 13 16 9 10 13 5 5 . . 9 11 7 Catastrophic 7 | . . . 2 . 1 . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 100 | . 10 19 19 16 15 . 2 1 . 9 6 3 Terminals 190 | . 27 38 19 13 30 10 5 . . 17 20 11 Fabricators 16 | . . . . 6 6 3 1 . . . . . Repair Stations 19 | . . . 2 . . 2 8 . . 4 3 . Recycling Units 10 | . 3 2 . 3 . . . . . 2 . . Scanalyzers 12 | . . 4 . . . . . . . 5 3 . Garrison Access 5 | . . . . 1 1 1 . . . 1 1 . Terminal Hacks 91 | . 15 23 7 5 16 7 2 . . 6 7 3 Record 7 | . . 1 . . . . 1 . . 1 4 . Part Schematic 1 | . . . . . . . . . . . . 1 Robot Analysis 11 | . 3 4 1 1 1 . . . . . 1 . Prototype ID Bank 10 | . 2 4 1 . 2 1 . . . . . . Open Door 2 | . . . . . 1 . . . . . . 1 Level Access Points 6 | . . 1 . 1 1 1 . . . . 1 1 Terminal Index 7 | . 1 1 1 1 1 . . . . 1 1 . Alert Level 14 | . 3 2 . 1 2 2 1 . . 3 . . Unreport Threat 10 | . . 4 1 . 2 2 . . . 1 . . Locate Traps 4 | . 1 . . . 3 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Patrol Status 2 | . 1 . . 1 . . . . . . . . Recall Investigation 2 | . . . 1 . 1 . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 7 | . 2 3 1 . 1 . . . . . . . Fabricator Hacks 6 | . . . . 2 2 1 1 . . . . . Network Status 3 | . . . . . 1 1 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 2 | . . . . 1 1 . . . . . . . Repair Station Hacks 16 | . . . 2 . . 2 5 . . 4 3 . Scan Component 9 | . . . 1 . . 1 3 . . 2 2 . Repair 7 | . . . 1 . . 1 2 . . 2 1 . Recycling Unit Hacks 6 | . 2 1 . 1 . . . . . 2 . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . 2 . . Retrieve Components 3 | . 1 1 . 1 . . . . . . . . Scanalyzer 12 | . . 4 . . . . . . . 5 3 . Insert Component 7 | . . 2 . . . . . . . 3 2 . Analyze 5 | . . 2 . . . . . . . 2 1 . Garrison Access Hacks 5 | . . . . 1 1 1 . . . 1 1 . Seal Access 5 | . . . . 1 1 1 . . . 1 1 . Unauthorized Hacks 18 | . . . 3 4 5 . 1 . . 2 2 1 Terminals 12 | . . . 3 1 2 . 1 . . 2 2 1 Assimilate 1 | . . . . . . . . . . . 1 . Botnet 8 | . . . 3 1 1 . 1 . . 1 . 1 Operators 3 | . . . . . 1 . . . . 1 1 . Fabricators 6 | . . . . 3 3 . . . . . . . Fabnet 4 | . . . . 2 2 . . . . . . . Haulers 2 | . . . . 1 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 65 | . 8 9 5 5 11 4 2 . . 9 8 4 Full Trace Events 13 | . 2 2 1 . 3 . . . . 4 . 1 Feedback Events 3 | . . 1 . . . . . . . 1 . 1 Corruption 2 | . . 1 . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 81 | . . . . 81 . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 6 | . . 2 . . . . . . . 2 1 1 Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . Parts Repaired 7 | . . . 1 . . 1 2 . . 2 1 . Time 277 | . . . 38 . . 19 56 . . 130 34 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 14 | . 4 10 . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . . . . . 2 1 . Part Schematics Acquired 5 | . . 2 . . . . . . . 2 1 . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . 1 . . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . 1 . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . 6 8 2 2 2 . . . Autooverrided 2 | . . . . . . 1 . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 4 | . . . . 1 . 1 . 1 . . 1 . Largest Group 1 | . . . . 1 1 1 . 1 . . 1 . Highest-Rated Group 56 | . . . . 9 9 12 . 56 . . 45 . Highest-Rated Ally 56 | . . . . 9 9 12 . 56 . . 45 . Total Orders 12 | . . . . 1 2 . . . . . 6 3 STAY 2 | . . . . . 1 . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . 1 . PICKUP 1 | . . . . . 1 . . . . . . . COLLECT 1 | . . . . 1 . . . . . . . . EXPLORE 7 | . . . . . . . . . . . 4 3 Ally Attacks 3 | . . . . . . 1 . 2 . . . . Total Damage 60 | . . . . . . 14 . 46 . . . . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total 11 | . 3 4 1 1 1 . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . 8 4 Drone Recoveries 12 | . . . . . . . . . . . 8 4 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 16862 | 47 644 2508 1030 1279 1756 2483 914 695 26 2615 2344 521 Spaces Moved 7743 | 41 389 1245 473 536 977 1001 436 305 17 1101 971 251 Core 4 | 4 . . . . . . . . . . . . Treads 6827 | . . 1043 473 536 977 717 436 305 17 1101 971 251 Legs . | . . . . . . . . . . . . . Wheels 912 | 37 389 202 . . . 284 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 145 145 145 130 160 160 160 160 152 155 Average Speed 149 | 95 100 139 145 145 145 157 160 160 160 161 162 155 Slowest Speed 245 | 100 100 240 145 145 225 230 160 160 160 165 245 155 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 3 69 83 47 20 28 26 8 41 4 25 23 16 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug 91 | . . . . . 2 10 5 . . 43 22 9 Terrain Destroyed 534 | . . 10 28 4 32 132 18 23 . 84 185 18 Melee 6 | . . . . . . . . . . . 3 3 Projectile 189 | . . . . 4 10 27 11 10 . 69 44 14 AOE 338 | . . 10 28 . 22 105 7 13 . 15 138 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 11814 | 46 554 1850 749 989 1223 1727 580 446 16 1726 1559 349 Wait 2667 | . 58 428 191 405 131 552 78 66 . 364 354 40 Move 7729 | 40 388 1244 472 535 976 1000 435 304 16 1100 969 250 Hop . | . . . . . . . . . . . . . Pick Up 154 | 1 2 20 14 8 16 17 7 7 . 32 23 7 Fast Attach 51 | 5 3 7 2 . 3 5 1 2 . 11 11 1 Attach 78 | . . 5 2 2 4 8 6 13 . 10 15 13 Detach 23 | . . 2 1 . . 1 . 3 . 3 8 5 Swap 231 | . 9 22 18 14 24 29 12 3 . 55 42 3 Drop 156 | . 5 26 12 4 21 16 2 8 . 30 29 3 Fire 693 | . 85 93 31 21 46 97 39 37 . 120 101 23 Melee 10 | . . . . . . . . . . . 6 4 Ram 5 | . 4 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 13 | . . 2 6 . 2 2 . . . 1 . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire 3 | . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 14) 657 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x2 860 | -9/Materials | Discovered new exit (range 15) 1394 | -9/Materials | Discovered new exit (range 17) 2394 | -9/Materials | Discovered new exit (range 14) 2452 | -9/Materials | Identified exit to Materials 3200 | -9/Materials | Entered another Materials area 3200 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3405 | -8/Materials | Repaired Adv. Treads 3972 | -8/Materials | Discovered new exit (range 20) 4230 | -8/Materials | Entered Factory 4230 | -7/Factory | Evolved 2 slots: Utility x2 4518 | -7/Factory | Build established: Skirmisher 4670 | -7/Factory | Garrison activated, responded to threat 5332 | -7/Factory | Identified exit to Factory 5385 | -7/Factory | Build established: Hacker-Skirmisher 5442 | -7/Factory | Fabricated R-06 Scavenger (x1) 5509 | -7/Factory | Entered another Factory area 5509 | -6/Factory | Accompanied by 1 ally 5509 | -6/Factory | Evolved 2 slots: Utility x2 6058 | -6/Factory | Identified exit to Factory 6139 | -6/Factory | Discovered new exit (range 10) 6149 | -6/Factory | Identified exit to Extension 6305 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 6642 | -6/Factory | Found Prototype Processor 7265 | -6/Factory | Entered another Factory area 7265 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7267 | -5/Factory | Identified Exp. Targeting Computer 7656 | -5/Factory | Repaired Reactive Plating 7688 | -5/Factory | Garrison activated, responded to threat 8597 | -5/Factory | Identified exit to Factory 9289 | -5/Factory | Build established: Hacker-Mutant 9748 | -5/Factory | Entered another Factory area 9748 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10117 | -4/Factory | Repaired Hvy. Treads 10509 | -4/Factory | Build established: Hacker-Skirmisher 10515 | -4/Factory | Repaired Mass Driver 10620 | -4/Factory | Discovered new exit (range 17) 10651 | -4/Factory | Garrison activated, responded to threat 10659 | -4/Factory | Identified exit to Upper Caves 10662 | -4/Factory | Entered Upper Caves 10678 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 10690 | -4/Upper Caves | Found Prototype Special Weapon 10690 | -4/Upper Caves | Identified Molecular Deconstructor 10766 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 10797 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 10919 | -4/Upper Caves | Spotted B-86 Titan 11001 | -4/Upper Caves | Destroyed B-86 Titan 11298 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11354 | -4/Upper Caves | Discovered new exit (range 3) 11356 | -4/Upper Caves | Identified exit to Upper Caves 11357 | -4/Upper Caves | Entered another Upper Caves area 11359 | -4/Upper Caves | Discovered new exit (range 15) 11381 | -4/Upper Caves | Identified exit to Research 11383 | -4/Upper Caves | Entered Research 11383 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11744 | -3/Research | Build established: Scavenger-Skirmisher 11819 | -3/Research | Mak. Hacking Suite fried by hacking feedback 12340 | -3/Research | Garrison activated, responded to threat 12358 | -3/Research | Found Prototype Processor 12767 | -3/Research | Spotted B-86 Titan 13078 | -3/Research | Identified Exp. Terrain Scan Processor 13167 | -3/Research | Build established: Hacker-Mutant 13402 | -3/Research | Repaired Imp. Heavy Treads 13590 | -3/Research | Repaired Nova Cannon? 13995 | -3/Research | Discovered new exit (range 3) 13996 | -3/Research | Identified exit to Research 13998 | -3/Research | Entered another Research area 13998 | -2/Research | Evolved 2 slots: Utility x2 14112 | -2/Research | Identified exit to Access 15189 | -2/Research | Repaired Nova Cannon 15242 | -2/Research | Destroyed 7 combat bots 15331 | -2/Research | Build established: Hacker-Assassin 15837 | -2/Research | Build established: Hacker-Mutant 15867 | -2/Research | Crushed by falling debris 16342 | -2/Research | Entered Access 16342 | -1/Access | Evolved 2 slots: Utility x2 16364 | -1/Access | Lost 3 parts (1p1n1w) 16544 | -1/Access | Identified exit to Surface 16687 | -1/Access | Lost 3 parts (1u2w) 16863 | *** | Escaped! Last Messages --------------- 16739_ U-05 Engineer builds a Wall. 16740_ Acquired 32 matter. 16743_ Acquired Adv. Visual Processing Unit. 16751_ R-10 Processor collects Antigrav System. 16785_ U-05 Engineer builds a Wall. 16799_ System corrupted: Energy discharge (-140). 16842_ ALERT: Rogue bot located, Programmers report to Access Zone 1E. 16847_ K-01 Serf cleans the Terminal. 16850_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 16850_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 16855_ K-01 Serf cleans the Terminal. 16855_ The Access Shell folds into the floor. 16858_ K-01 Serf cleans the Terminal. 16860_ NVR AM WNYWU2HVXSYPGAD 16862_ Dropped Corrupted Adv. Signal Interpreter. Map ----- +----------------------------------------------------+ | #??## == ##???? # ##???????? | | ! #??## = ##???? # ##???????? | | #??## = ##??? # ##???????? | | ##### %* ## # ##???????? | | # ########+########+### ##???????? | | # ##???????? | | # + ???????? | | # #######+##+###+###### # ???????? | | ########### ###### # ???????? | | ??????????## ##??## # ???????? | | ###########??????????## " ##??## # ???????? | | ?????????????????????##""" ##??## # ???????? | | ?????????????????????## """ ##??## # ???????? | | ?????????????????????## " ###### # ???????? | | ?????????????????????## ###### # ???????? | | ?????????????????????## # ## + ???????? | | ?????????????????????#################k # ???????? | | ?????????????????????###### ########## # ???????? | | ?????????????????????????## #####???## # ???????? | | ???????????????????######## ########## ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | ??????????????BB????" ##???????? | | ??????????????BB????" ##???????? | | ????????????????????" ##???????? | | ????????????????????" 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"""T""" ##???????? | | ???????????????????########### #######k ##???????? | | ???????????????????################### ##???????? | | ????????????????????????????#####????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ??????????????????????????????????????? ##???????? | | ??????????????????????????????????????? ##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 45 Energy Capacity 580 Matter Stores 316 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Block 20 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Centrium Medium Armor Plating | -3/Research | Scanalyzed Exp. Terrain Scan Processor | -3/Research | Scanalyzed Enh. Gauss Cannon | -2/Research | Scanalyzed Biometal Heavy Treads | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Nuclear Pulse Array | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed LinearSegregatorSource Manual? 0 Play Time 06:11:00 Cumulative 219.0 hours Start 2022.07.10 @ 08:58:30 End 2022.07.27 @ 20:49:30 Sessions 35 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 0 Adventurer 49 Explorer 6 Win Type 0 Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 68 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f45bd84-8ed5-4dbd-bc17-5edcbc0e5e71