Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 00:09:21 Player: honbee Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (5670) 5670 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 10016 Bonus ------- High Alert Combat Kills 206 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 69/100 System Corruption 26% Temperature Cool (12) Movement Core (1800) Ox35 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Huge Storage Unit > --- WEAPON (4) ------- Gatling Laser Compact Ion Cannon > --- INVENTORY (25) --- Advanced Terrain Scan Processor Heavy Laser Heavy Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Improved Power Shielding Force Field > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Advanced Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Terrain Scan Processor Hardened Medium Armor Plating Shock Rifle Heavy Laser Gatling Laser Thermic Laser Heavy Ion Cannon Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun [Rating: 74] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Terrain Scan Processor Protection Improved Power Shielding Weapon Improved Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 2 | . . 1 . 1 . Weapon 2 | . . . 1 . 1 Parts Attached 142 | 7 9 22 9 49 46 Power 23 | 1 3 4 2 7 6 Engine 12 | 1 2 3 2 3 1 Core 9 | . 1 1 . 4 3 Reactor 2 | . . . . . 2 Propulsion 47 | 2 2 6 3 19 15 Treads 6 | . . 2 . 2 2 Leg 40 | 2 2 4 2 17 13 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 33 | 1 2 8 3 12 7 Device 19 | . 1 5 . 10 3 Storage 8 | 1 . 2 2 1 2 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 5 | . . 1 1 1 2 Artifact . | . . . . . . Weapon 39 | 3 2 4 1 11 18 Energy Gun 11 | . . . . 6 5 Energy Cannon 9 | . . 3 . 2 4 Ballistic Gun 17 | 3 2 1 1 2 8 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 2 . 2 4 Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 82 | . 1 8 2 35 36 Power 12 | . 1 1 . 2 8 Propulsion 34 | . . 4 1 16 13 Utility 18 | . . 2 1 7 8 Weapon 18 | . . 1 . 10 7 Highest Loss Streak 14 | . 1 4 2 14 14 To Critical Strikes . | . . . . . . Average Backups 14 | 2 7 6 9 13 22 Power 3 | . . 1 2 3 4 Propulsion 2 | 1 4 3 2 1 3 Utility 4 | . 1 . 1 4 6 Weapon 4 | . 1 1 3 4 6 Tool/Special . | . . . . . . Unused Backups 12 | . 3 2 4 . 3 Power 2 | . 1 . 1 . . Propulsion 4 | . 2 . 2 . . Utility 2 | . . . . . 2 Weapon 4 | . . 2 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 99 92 90 89 95 Engine 4 | . 5 6 8 4 . Core 7 | . 8 4 . 9 8 Leg 27 | . 28 27 30 25 30 Device 10 | . . 14 11 13 9 Storage 9 | . 14 11 9 7 9 Processor 1 | . 12 . . . . Protection 3 | . . 5 3 2 5 Energy Gun 4 | . . . . 8 4 Energy Cannon 5 | . . 8 18 6 2 Ballistic Gun 14 | . 28 13 8 6 18 Peak Build Rating 74 | 6 11 20 32 46 74 Average Rating 37 | 4 9 14 26 38 62 On Entrance 17 | . 6 11 20 32 38 Naked Turns . | . . . . . . Heaviest Build 127 | 12 14 32 75 114 127 Greatest Support 83 | 20 20 40 50 55 83 Greatest Overweight (x) 35 | 1 . 1 1 7 35 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 10 20 25 25 Average Capacity 17 | 7 8 8 11 20 25 Most Carried 25 | 6 8 10 11 20 25 Average Carried 14 | 3 7 6 9 13 22 Final Capacity 25 | 8 8 10 20 25 25 Final Carried 15 | 6 8 10 11 15 4 Class Distribution -------------------- 53% | Scavenger-Tank 21% | Scavenger-Mutant 11% | Mutant 4% | Tank 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4501 | 170 531 536 289 1195 1780 Remotely . | . . . . . . Salvage Created 7275 | . 541 1121 699 2226 2688 Parts 339 | . 36 64 42 99 98 Haulers Intercepted 9 | . 1 2 2 2 2 Recyclers Shooed 9 | . 1 3 . 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 121 | . 12 14 17 37 41 Guns 77 | . 12 8 2 24 31 Cannons 39 | . . 6 13 13 7 Classes Destroyed 16 | . 5 4 1 2 4 Worker 13 | . . 3 2 3 5 Builder 2 | . . 1 1 . . Tunneler 3 | . . 1 . 1 1 Hauler 9 | . 1 2 2 2 2 Recycler 11 | . 1 4 . 4 2 Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 3 | . 1 1 . 1 . Swarmer 21 | . 3 3 8 . 7 Grunt 71 | . 9 6 6 28 22 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 11 | . . 5 2 1 3 Hunter 7 | . . . 1 4 2 Programmer 6 | . . . . 4 2 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | . 4 9 5 6 10 Combat Bots Only 7 | . 4 4 5 4 7 Max Kills in Single Turn 3 | . 1 2 2 3 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1235 | . 78 104 108 408 537 Missed 357 | . 23 32 38 121 143 Hits 878 | . 55 72 70 287 394 Melee 21 | . . . . . 21 Projectile 857 | . 55 72 70 287 373 AOE 3 | . . . . . 3 Critical Strikes 22 | . . 2 3 8 9 Damage Taken 12010 | . 733 914 999 3537 5827 Core 1698 | . 154 111 134 434 865 Absorbed by Shields 1699 | . . . . 716 983 Redirected to Shielding 106 | . . . . 14 92 Regen/Repaired (Parts) 101 | . . . . 52 49 Core Remaining (%) 64 | 100 38 72 75 38 . Volleys Fired 430 | . 55 62 46 134 133 Largest 4 | . 2 2 3 3 4 Hottest 330 | . 40 91 161 216 330 Shots Fired 1144 | . 110 115 118 346 455 Gun 851 | . 110 81 44 231 385 Cannon 293 | . . 34 74 115 70 Launcher . | . . . . . . Special . | . . . . . . Kinetic 667 | . 110 81 44 111 321 Thermal 444 | . . 34 74 202 134 Explosive . | . . . . . . Electromagnetic 33 | . . . . 33 . Robot Hit Streak 17 | . 8 17 10 13 14 Robot Miss Streak 11 | . 3 3 4 7 11 Penetration Max 1 | . . . . 1 1 Secondary Targets 14 | . 3 . . 1 10 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 677 | . 70 72 60 207 268 Core Hits 341 | . 32 33 32 101 143 Critical Kills 4 | . . . 2 1 1 Critical Parts Destroyed 10 | . . . 2 5 3 Critical Strikes 18 | . . . 4 6 8 Burn 2 | . . . . . 2 Meltdown 2 | . . . 2 . . Destroy 13 | . . . 2 6 5 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15142 | . 939 1198 1452 4829 6724 Guns 10624 | . 916 718 456 3251 5283 Cannons 4294 | . . 477 916 1574 1327 Explosions 85 | . . . . . 85 Melee . | . . . . . . Ramming 139 | . 23 3 80 4 29 Kinetic 8154 | . 916 718 456 1715 4349 Thermal 6295 | . . 477 916 2641 2261 Explosive . | . . . . . . Electromagnetic 554 | . . . . 469 85 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . 1 4 1 5 26 Average Corruption 2 | . 1 4 1 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . 2 7 4 21 19 Message Errors 10 | . . . 1 6 3 Matter Fused 8 | . 1 1 . 3 3 Heat Flow Errors 6 | . . 1 . 1 4 Energy Discharges 6 | . . 2 1 1 2 Parts Rejected 2 | . . . 1 . 1 Data Loss (minor) 7 | . . . . 4 3 Data Loss (major) 5 | . . . 1 1 3 Misfires 5 | . . 3 . 2 . Alerts 2 | . 1 . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 11 | . . . . 11 . Projectiles 11 | . . . . 11 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 2 1 Impact . | . . . . . . Kinetic 3 | . . . . 2 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 25 | . 5 1 13 3 3 Kicked 24 | . 5 1 13 2 3 Crushed . | . . . . . . Highest Temperature 693 | . 9 287 548 693 674 Average Temperature 161 | . 2 112 218 181 131 Received Heat Transfer 3704 | . 312 336 459 1169 1428 Effects 93 | . . 1 19 48 25 Shutdowns 25 | . . . 6 12 7 Energy Bleed 11 | . . 1 2 4 4 Interference 18 | . . . 5 4 9 Matter Decay 8 | . . . 3 3 2 Short Circuit 6 | . . . . 4 2 Damage (minor) 7 | . . . 2 4 1 Damage (major) 17 | . . . . 17 . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . . 2 . 3 Combat Hostiles 5 | . . . 2 . 3 Parts Melted 17 | . . . 4 5 8 Heat Transferred 11639 | . . 851 1665 5215 3908 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 75 | 100 100 100 73 54 75 Level 1 19 | . . . 26 45 8 Level 2 4 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 679 | . 119 124 243 366 679 Initial 170 | . . . 37 95 170 Average 140 | . 44 56 147 152 207 Influence Increases 3825 | . 337 466 456 1152 1414 Destroy 0b10 Robot/C 2420 | . 240 280 340 740 820 Destroy 0b10 Robot/NC 215 | . 15 60 25 60 55 Destroy Leader 564 | . 64 86 74 166 174 Successful Hack 87 | . 18 10 15 32 12 Select Force Hacks 40 | . . . . 20 20 Disable Machine 180 | . . . . 60 120 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 34 | . . . 2 14 18 Lose Combat Pursuer 135 | . . 30 . 60 45 Influence Decreases 3202 | . 337 378 333 1015 1139 Entered New Map 345 | . . . 51 116 178 Time Decay 2047 | . 327 308 262 549 601 Lost Part 810 | . 10 70 20 350 360 Squads Dispatched 34 | . 3 2 1 14 14 Investigation 10 | . 2 1 1 5 1 Extermination 7 | . . . . 4 3 Reinforcement 9 | . 1 1 . 4 3 Assault 4 | . . . . . 4 Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced 4 | . . . . 2 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 3 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 197 | . 25 31 23 56 62 Peak Tracking Total 7 | . 3 6 4 7 7 Tactical Retreats 4 | . . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . . . 4 9 Max in Single Turn 2 | . . . . 1 2 Garrison Access 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 7 3 3 6 7 Terminals 15 | . 5 3 2 2 3 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . . . 1 1 Recycling Units 4 | . 2 . 1 . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 72 | . 18 11 12 21 10 Successful 39 | . 10 6 7 9 7 Failed 33 | . 8 5 5 12 3 Catastrophic 6 | . 1 . . 3 2 Database Lockouts . | . . . . . . Manual 54 | . 18 11 9 11 5 Terminals 50 | . 16 11 9 9 5 Fabricators 4 | . . . . 3 1 Repair Stations 5 | . . . . 3 2 Recycling Units 6 | . 2 . 3 . 1 Scanalyzers 4 | . . . . 4 . Garrison Access 3 | . . . . 2 1 Terminal Hacks 11 | . 3 2 4 . 2 Record 2 | . . . 1 . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 4 | . 2 2 . . . Terminal Index 2 | . 1 . 1 . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 20 | . 7 4 3 4 2 Terminals 15 | . 5 4 3 3 . Track 6 | . 2 1 1 2 . Assimilate 1 | . . 1 . . . Botnet 8 | . 3 2 2 1 . Fabricators 2 | . . . . 1 1 Download 2 | . . . . 1 1 Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Reject 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 3 3 6 3 Full Trace Events 7 | . 1 1 1 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 2 | . . . . 1 1 Time 75 | . . . . 50 25 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1195 | . 47 810 338 . . Sensors 1148 | . . 810 338 . . ECM 47 | . 47 . . . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6908 | 73 1003 837 562 2294 2139 Spaces Moved 2748 | 50 606 464 260 673 695 Core 6 | 5 . . . . 1 Treads 20 | . . 9 . 9 2 Legs 2722 | 45 606 455 260 664 692 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 169 | 117 120 129 134 233 196 Slowest Speed 1800 | 120 120 190 190 610 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 28 | 4 76 35 25 15 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . . 6 9 Melee . | . . . . . . Projectile 14 | . . . . 6 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4081 | 61 773 585 386 1089 1187 Wait 584 | . 88 14 38 192 252 Move 2743 | 49 605 463 259 672 695 Hop . | . . . . . . Pick Up 55 | 5 4 9 8 12 17 Fast Attach 44 | 6 1 5 4 18 10 Attach 57 | . 1 6 1 22 27 Detach 2 | . . . . 2 . Swap 90 | 1 7 16 6 30 30 Drop 51 | . 7 9 11 4 20 Fire 430 | . 55 62 46 134 133 Melee . | . . . . . . Ram . | . . . . . . Kick 24 | . 5 1 13 2 3 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Discovered new exit (range 7) 450 | -10/Materials | Core integrity fell below 50% 463 | -10/Materials | Discovered new exit (range 11) 558 | -10/Materials | Build established: Scavenger-Mutant 686 | -10/Materials | Discovered new exit (range 13) 771 | -10/Materials | Discovered new exit (range 16) 1077 | -10/Materials | Entered another Materials area 1077 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1355 | -9/Materials | Lost 4 parts (1p1n1u1w) 1503 | -9/Materials | Build established: Mutant 1854 | -9/Materials | Build established: Scavenger-Mutant 1894 | -9/Materials | Discovered new exit (range 12) 1914 | -9/Materials | Entered another Materials area 1914 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2201 | -8/Materials | Discovered new exit (range 9) 2238 | -8/Materials | Build established: Scavenger-Skirmisher 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2561 | -7/Factory | Build established: Scavenger-Tank 2824 | -7/Factory | Fabricated Imp. KE Penetrator (x1) 3359 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3788 | -7/Factory | Lost 7 parts (3n2u2w) 4050 | -7/Factory | Core integrity fell below 50% 4089 | -7/Factory | Lost 14 parts (2p6n2u4w) 4542 | -7/Factory | Lost 3 parts (1n1u1w) 4676 | -7/Factory | Garrison activated, responded to threat 4740 | -7/Factory | Discovered new exit (range 14) 4770 | -7/Factory | Entered another Factory area 4770 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6257 | -6/Factory | Repaired Adv. Heat Sink 6515 | -6/Factory | Garrison activated, responded to threat 6553 | -6/Factory | Spotted B-75 Beast 6574 | -6/Factory | Destroyed B-75 Beast 6604 | -6/Factory | Destroyed 7 combat bots 6706 | -6/Factory | Lost 14 parts (2p5n5u2w) 6849 | -6/Factory | Lost 5 parts (4n1u) 6850 | -6/Factory | Crushed by falling debris 6850 | -6/Factory | Core integrity fell below 50% 6850 | -6/Factory | System corruption reached 10% 6860 | -6/Factory | Crushed by falling debris 6866 | -6/Factory | Core integrity fell below 20% 6870 | -6/Factory | First assault squad dispatched 6909 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. Gatling Laser destroyed. MQRSP6KZRKHAK>SRR2IP#O:8HWKAFO9UO U-05 Engineer lays Concrete. K-01 Serf collects debris. G-50 Soldier destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Heat Sink. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Heat Sink. K-01 Serf collects debris. R-10 Processor collects Autogun. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##########??????? | | ?????????????????????????????????# ######## | | ?????????????????????????????????#""" ""## | | ?????????????????????????????????#""" ""## | | ?????????????????????????????????#""" ""## """ " | | ?????????????????????????????????# T## """ " | | ??????????????????#######????????#""" ""## """ " | | ????????????#######;;;;;###????###""" ""## | | ???????????? ;#;#####;##""" ! ""## | | ????????????""" ; # ## !!! | | ???????????!"G" ;;#+############# | | ??????????# ! | | ??????????# % ![ R % | | ??????????# =% %%% """ """ "" "" | | ?????????## [=%[ % %"" """ """ """ "" | | ?????????#; !=![u " """ """ """ """ "" | | ??????????# !]*[ [!"" """ """ "" | | ??????????# *%[@!!/ | | ??????????# =#[=%[""" """ """ """ """ "" | | ??????????# ##][=k"" """ """ """ """ "" | | ??????????###;;"""""""###[[=%%" """ """ """ """ "" | | ????????????##### ##? %[[%""" """ """ "?" "" | | ????????????????## #??# [[!== % ?? ??? | | ?????????????????##???##;|== ?? ??? | | ???????????????????????##% ?? ??? | | ????????????????????????#! ???#???####+## | | ????????????????????????#% % ??????? | | ????????????????????????#= g ?????? | | ????????????????????????# g%g ?????? | | ????????????????????????#% eg ??????? | | ????????????????????????# ???????"""""" | | ????????????????????????+ ???????"""""" | | ????????????????????????# ? ???????????"""""" | | ????????????????????????? "?????????????"""""" | | ????????????????????????? ??????????????####### | | ??????????????????????????????????????????? | | ???????????????????????????????????????????"" """" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 32 Energy Capacity 520 Matter Stores 450 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. KE Penetrator | x1 | -7/Factory | Preloaded Repaired ---------- Lgt. Angular Momentum Engine | 13% | -7/Factory Adv. Heat Sink | 2% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed GreatMomentumSheargun Manual? 0 Play Time 01:29:29 Cumulative 37.0 hours Start 2025.09.01 @ 20:10:26 End 2025.09.02 @ 00:09:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d7df501-4745-4c7e-bcc9-2ea5a1dcb8c3