Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.08 @ 19:31:31

Player: PionFour

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (118)     590
Value Destroyed (4108)     4108
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1721)               1721
              TOTAL SCORE: 11259

 Bonus
-------
High Alert Combat Kills    136
Follower Combat Kills      685
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     250/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (5) ------
               Machine Analyzer
               Core Analyzer
  Experimental Thermal Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Energy Well (0)
               Z-Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
    Medium Reflective Plating
>          --- WEAPON -----------
           Quantum Rifle
           Quantum Rifle
  Enhanced Gauss Cannon
           Powered Hammer
>          --- INVENTORY --------
           Machine Analyzer
           Core Analyzer
           Phase Shifter
    Medium Reflective Plating
  Advanced Shield Generator
           Z-Drone Bay
           Phasing AFG
           Proton Cannon
  Improved Datajack
           GAL Module
[Rating: 74]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Medium Reflective Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   
Parts Attached             182  | 3   17  4   28  12  11  22  62  4   7   .   12  
  Power                    14   | .   2   1   2   .   .   3   2   1   1   .   2   
    Engine                 9    | .   2   .   2   .   .   3   .   1   1   .   .   
    Core                   3    | .   .   1   .   .   .   .   2   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               43   | 3   2   .   2   .   1   10  19  1   1   .   4   
    Treads                 4    | 2   .   .   .   .   .   2   .   .   .   .   .   
    Leg                    30   | .   .   .   .   .   .   8   16  1   1   .   4   
    Wheel                  9    | 1   2   .   2   .   1   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | .   2   .   17  10  5   2   15  2   1   .   6   
    Device                 34   | .   1   .   10  7   4   .   9   1   .   .   2   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   .   .   3   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   5   3   1   2   3   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   11  3   7   2   5   7   26  .   4   .   .   
    Energy Gun             20   | .   1   .   5   1   .   2   10  .   1   .   .   
    Energy Cannon          10   | .   5   1   1   .   2   .   1   .   .   .   .   
    Ballistic Gun          11   | .   2   .   .   .   .   4   4   .   1   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   4   .   2   .   .   
    Launcher               6    | .   1   2   .   .   2   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   1   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   2   .   .   .   1   .   3   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   4   .   3   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   3   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 30   | .   .   .   2   1   .   7   12  .   1   .   7   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   .   .   2   6   .   1   .   2   
  Utility                  7    | .   .   .   .   .   .   1   3   .   .   .   3   
  Weapon                   10   | .   .   .   2   1   .   4   3   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   1   1   .   2   6   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 96  97  98  93  88  99  98  100 75  
  Engine                   7    | .   14  6   10  11  11  10  .   4   6   6   .   
  Core                     1    | .   .   8   .   .   .   .   5   1   .   .   .   
  Treads                   4    | .   24  .   .   .   .   .   .   .   .   .   .   
  Leg                      12   | .   .   .   .   .   .   19  25  33  31  33  24  
  Wheel                    9    | .   3   28  21  22  22  1   1   .   .   .   .   
  Device                   11   | .   13  14  11  11  11  11  11  13  13  13  11  
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   6   4   
  Processor                2    | .   .   .   .   .   .   .   5   6   6   6   8   
  Protection               6    | .   .   .   11  11  11  9   5   6   6   6   2   
  Energy Gun               12   | .   .   .   20  30  22  16  6   13  12  13  10  
  Energy Cannon            5    | .   17  23  7   .   1   .   .   .   .   .   .   
  Ballistic Gun            4    | .   9   .   .   .   .   8   4   6   .   6   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   6   .   5   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   6   6   6   4   
  Special Melee Weapon     1    | .   .   .   .   .   7   .   1   .   .   .   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             56   | 11  24  24  32  33  51  54  55  48  55  49  56  
  Greatest Support         86   | 40  40  24  24  24  24  56  86  86  86  86  86  
  Greatest Overweight (x)  6    | .   1   .   2   1   2   4   6   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 6   9   9   9   9   9   9   9   9   9   10  8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 8   10  10  10  10  10  7   10  10  10  10  2   

 Class Distribution 
--------------------
 67% | Mutant
 14% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Matter Collected           2946 | 257  269  120  250  130  85   350  1048 149  188  .    100  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4657 | 134  424  123  1003 352  .    407  1496 287  319  .    112  
  Parts                    236  | 11   31   14   43   22   .    16   86   4    8    .    1    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    1    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    12   .    5    9    .    8    
  Prevented                9    | .    .    .    .    .    .    8    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  98   | .   9   8   20  11  .   10  28  3   7   .   2   
  Melee                    3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Guns                     56   | .   7   .   11  10  .   5   19  3   .   .   1   
  Cannons                  23   | .   1   4   7   .   .   .   4   .   7   .   .   
  AOE                      13   | .   1   4   1   .   .   4   3   .   .   .   .   
Classes Destroyed          16   | 2   5   .   4   .   .   3   2   .   .   .   .   
  Worker                   2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   3   6   .   4   .   4   9   1   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    45   | .   6   2   13  5   .   1   11  1   5   .   1   
  Brawler                  3    | .   .   .   .   .   .   1   1   .   1   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Sentry                   13   | .   .   .   6   2   .   1   3   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   1   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           5    | 2   3   3   4   4   .   2   5   2   4   .   1   
  Combat Bots Only         5    | .   3   3   4   4   .   2   5   2   4   .   1   
Max Kills in Single Turn   2    | 1   2   2   2   1   .   1   2   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   1   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Damage Taken               6724  | .    334  97   622  365  .    1571 2138 278  175  .    1144 
  Core                     1278  | .    48   5    71   84   .    219  435  31   19   .    366  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  42    | .    .    .    .    .    .    15   27   .    .    .    .    
  Regen/Repaired (Parts)   491   | .    .    .    51   .    341  .    99   .    .    .    .    
Core Remaining (%)         61    | 100  .    78   .    .    .    6    .    .    .    .    .    
Volleys Fired              313   | 9    46   12   51   24   .    60   68   14   19   .    10   
  Largest                  3     | 2    2    2    3    3    .    3    3    3    3    .    3    
  Hottest                  245   | 60   136  136  181  177  .    159  218  218  245  .    221  
Shots Fired                565   | 18   87   16   109  39   .    81   141  25   33   .    16   
  Gun                      438   | 18   78   .    68   37   .    76   106  25   14   .    16   
  Cannon                   114   | .    8    13   39   .    .    .    35   .    19   .    .    
  Launcher                 9     | .    1    3    .    .    .    5    .    .    .    .    .    
  Special                  4     | .    .    .    2    2    .    .    .    .    .    .    .    
  Kinetic                  263   | 9    68   .    .    .    .    39   104  14   19   .    10   
  Thermal                  269   | 9    18   13   93   39   .    32   34   11   14   .    6    
  Explosive                9     | .    1    3    .    .    .    5    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    16   .    .    5    3    .    .    .    .    
  Robot Hit Streak         42    | 9    25   13   42   17   .    23   34   15   18   .    5    
  Robot Miss Streak        3     | 1    3    1    2    2    .    3    3    1    1    .    3    
  Penetration Max          2     | .    .    .    .    .    .    .    1    1    .    .    2    
  Secondary Targets        5     | .    1    .    1    1    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    .    .    .    .    
Shots Hit Robots           465   | 14   71   11   89   31   2    69   118  23   24   .    13   
  Core Hits                239   | 5    23   9    50   27   .    30   68   8    14   .    5    
  Critical Kills           3     | .    1    .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    1    .    .    .    .    1    2    .    .    .    2    
  Critical Strikes         28    | .    2    .    3    3    .    5    6    .    4    .    5    
    Burn                   11    | .    .    .    3    3    .    3    2    .    .    .    .    
    Destroy                11    | .    2    .    .    .    .    2    2    .    .    .    5    
    Blast                  6     | .    .    .    .    .    .    .    2    .    4    .    .    
Melee Attacks              23    | .    3    .    .    .    2    .    14   .    .    .    4    
  Impact                   10    | .    .    .    .    .    .    .    6    .    .    .    4    
  Slashing                 6     | .    .    .    .    .    .    .    6    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    3    .    .    .    2    .    6    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10875 | 167  905  482  1648 486  .    1627 3854 604  746  .    356  
  Guns                     6347  | 167  657  .    913  486  .    1053 2033 604  233  .    201  
  Cannons                  2230  | .    143  217  620  .    .    .    737  .    513  .    .    
  Explosions               1640  | .    92   265  93   .    .    574  616  .    .    .    .    
  Melee                    603   | .    .    .    .    .    .    .    448  .    .    .    155  
  Ramming                  33    | .    13   .    .    .    .    .    20   .    .    .    .    
  Kinetic                  4149  | 86   571  .    .    .    .    546  2002 343  513  .    88   
  Thermal                  4595  | 81   229  217  1453 486  .    453  1069 261  233  .    113  
  Explosive                1202  | .    92   265  .    .    .    574  271  .    .    .    .    
  Electromagnetic          293   | .    .    .    195  .    .    54   44   .    .    .    .    
  Impact                   290   | .    .    .    .    .    .    .    135  .    .    .    155  
  Slashing                 313   | .    .    .    .    .    .    .    313  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            283   | .    15   16   1    .    .    8    228  .    .    .    15   
  Projectiles              16    | .    15   .    1    .    .    .    .    .    .    .    .    
  Explosions               24    | .    .    16   .    .    .    8    .    .    .    .    .    
  Melee                    243   | .    .    .    .    .    .    .    228  .    .    .    15   
Knockbacks                 10    | .    .    .    .    .    .    .    7    .    2    .    1    
  Impact                   2     | .    .    .    .    .    .    .    1    .    .    .    1    
  Kinetic                  8     | .    .    .    .    .    .    .    6    .    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56    | .    .    .    .    .    .    .    56   .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    2    .    .    .    .    .    3    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    224  162  452  301  .    310  442  180  385  .    243  
  Average Temperature      125   | .    86   67   129  118  .    138  120  145  190  .    130  
  Received Heat Transfer   2343  | .    219  45   297  204  .    333  831  165  96   .    153  
  Effects                  11    | .    .    .    2    .    .    2    5    .    2    .    .    
    Shutdowns              2     | .    .    .    1    .    .    .    .    .    1    .    .    
    Energy Bleed           7     | .    .    .    1    .    .    2    3    .    1    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    2    .    .    1    1    .    .    .    1    
  Impact Corruptions       5     | .    .    .    .    .    .    .    3    .    .    .    2    
Robots Melted              2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Parts Melted             15    | .    2    .    6    3    .    .    2    2    .    .    .    
  Heat Transferred         8537  | 175  459  370  2992 1175 .    1242 1347 333  296  .    148  
Parts Sabotaged            4     | .    .    .    .    .    .    4    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Peak Influence             536  | 20  215 129 329 317 .   .   536 .   .   .   .   
  Initial                  91   | .   11  .   26  45  .   .   91  .   .   .   .   
  Average                  194  | 10  66  97  182 178 .   .   331 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   1   .   .   2   .   .   .   .   
  Low Security (%)         57   | 100 96  100 61  67  .   .   13  .   .   .   .   
  Level 1                  34   | .   3   .   38  32  .   .   63  .   .   .   .   
  Level 2                  8    | .   .   .   .   .   .   .   22  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   .   .   1   9   .   .   .   1   
  Investigation            4    | .   1   .   .   .   .   .   3   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Distress Signals           6    | .   1   .   2   .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   18  8   34  14  .   26  54  3   10  .   24  
  Peak Tracking Total      12   | .   4   3   5   7   .   9   6   2   4   .   12  
  Tactical Retreats        16   | .   1   .   1   1   .   6   4   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   1   .   .   1   .   4   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Disabled          18   | .   .   .   2   .   .   .   16  .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Accessed          32   | .   9   .   11  .   .   .   7   .   1   4   .   
  Terminals                15   | .   7   .   8   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                118  | .   29  .   36  .   .   .   20  .   1   32  .   
  Successful               81   | .   16  .   23  .   .   .   9   .   1   32  .   
  Failed                   37   | .   13  .   13  .   .   .   11  .   .   .   .   
    Catastrophic           6    | .   2   .   1   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   16  .   19  .   .   .   24  .   .   .   .   
  Terminals                47   | .   25  .   22  .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          9    | .   .   .   6   .   .   .   3   .   .   .   .   
  Recycling Units          15   | .   4   .   3   .   .   .   8   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             51   | .   11  .   7   .   .   .   .   .   1   32  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   3   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   2   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   .   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       8    | .   3   .   2   .   .   .   3   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   .   .   2   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   5   .   .   .   1   .   .   .   .   
  Terminals                6    | .   2   .   4   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   3   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   9   .   9   .   .   .   5   .   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   3   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   2   .   15  .   .   .   .   12  .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   128 .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   16  .   .   .   .   
Parts Repaired             3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Time                     120  | .   .   .   70  .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   4   .   10  .   .   .   2   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   3   .   .   .   2   .   1   .   .   .   .   
  Non-combat               3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   2   .   1   .   .   .   .   
Robot Hacks Applied        6    | .   3   .   .   .   2   .   1   .   .   .   .   
  parse_system             5    | .   2   .   .   .   2   .   1   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total Allies               13   | .    .    .    .    .    4    .    8    .    .    .    1    
  Largest Group            5    | .    .    .    .    .    4    4    5    .    .    .    1    
  Highest-Rated Group      192  | .    .    .    .    .    155  155  192  .    .    .    96   
  Highest-Rated Ally       96   | .    .    .    .    .    41   41   96   .    .    .    96   
Zionite Dispatches         3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    3    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               80   | .    .    .    .    .    .    16   41   .    .    .    23   
  Total Damage             3071 | .    .    .    .    .    .    220  2112 .    .    .    739  
  Kills                    22   | .    .    .    .    .    .    5    14   .    .    .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   2   1   .   1   1   .   1   
Drone Launches             4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   4   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               10174 | 117  1638 417  1293 470  1431 1182 2131 727  357  101  310  
Spaces Moved               7192  | 46   976  408  978  363  1270 676  1365 544  235  82   249  
  Core                     101   | .    .    .    .    .    .    .    10   .    .    .    91   
  Treads                   828   | 27   784  .    .    .    .    17   .    .    .    .    .    
  Legs                     2894  | 19   .    .    .    .    .    608  1248 544  235  82   158  
  Wheels                   3369  | .    192  408  978  363  1270 51   107  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  90   90   105  105  105  120  100  124  124  124  50   
  Average Speed            120   | 143  146  90   105  105  106  142  126  124  124  124  98   
  Slowest Speed            350   | 160  160  90   120  105  120  195  350  124  125  124  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 3    97   96   59   62   90   70   53   71   44   69   31   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     14    | .    .    1    .    .    1    1    10   .    .    1    .    
  Known Exits Taken        3     | .    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    .    1    .    1    1    1    .    
Scrap Searched             13    | .    .    1    .    .    5    2    .    2    2    .    1    
Spaces Dug                 7     | .    .    .    .    2    .    .    5    .    .    .    .    
Terrain Destroyed          157   | .    7    23   5    2    .    34   75   .    10   .    1    
  Melee                    4     | .    .    .    .    .    .    .    4    .    .    .    .    
  Projectile               19    | .    .    .    .    2    .    .    6    .    10   .    1    
  AOE                      134   | .    7    23   5    .    .    34   65   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      8197 | 82   1105 441  1142 410  1350 815  1635 574  272  81   290  
  Wait                     248  | 14   27   13   61   7    45   24   35   6    3    .    13   
  Move                     7181 | 45   975  407  977  362  1269 675  1364 543  234  81   249  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 6    15   2    13   2    9    13   41   3    2    .    2    
  Fast Attach              67   | .    5    1    4    .    5    11   29   .    5    .    7    
  Attach                   44   | 3    .    .    6    .    1    5    21   3    .    .    5    
  Detach                   2    | 1    .    .    .    .    .    .    1    .    .    .    .    
  Swap                     71   | .    12   3    18   12   5    6    12   1    2    .    .    
  Drop                     134  | 4    20   3    11   3    14   21   47   4    7    .    .    
  Fire                     313  | 9    46   12   51   24   .    60   68   14   19   .    10   
  Melee                    23   | .    3    .    .    .    2    .    14   .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 3)
   118 | -11/Junkyard       | Entered Materials
   279 | -10/Materials      | Discovered new exit (range 7)
   322 | -10/Materials      | Build established: Mutant
   656 | -10/Materials      | Discovered new exit (range 12)
   877 | -10/Materials      | Discovered new exit (range 11)
   960 | -10/Materials      | Discovered new exit (range 10)
   998 | -10/Materials      | Discovered new exit (range 7)
  1756 | -10/Materials      | Entered Mines
  1884 | -10/Mines          | Found a hidden stash of uninstalled traps
  1939 | -10/Mines          | Learned location of Zion (-7)
  1950 | -10/Mines          | Discovered new exit (range 10)
  2156 | -10/Mines          | Discovered new exit (range 13)
  2173 | -10/Mines          | Entered Materials
  2173 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2566 | -9/Materials       | Repaired Arm. Wheel
  2605 | -9/Materials       | Repaired Imp. Heat Sink?
  2680 | -9/Materials       | Discovered new exit (range 15)
  2731 | -9/Materials       | Identified exit to Mines
  3173 | -9/Materials       | Build established: Scavenger-Mutant
  3466 | -9/Materials       | Entered Mines
  3523 | -9/Mines           | Build established: Mutant
  3543 | -9/Mines           | Discovered new exit (range 6)
  3607 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3777 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3777 | -9/Mines           | Discovered new exit (range 6)
  3824 | -9/Mines           | Discovered new exit (range 8)
  3936 | -9/Mines           | Entered Zion
  3957 | -7/Zion            | Found GAL Module
  4027 | -7/Zion            | Given the Hacking Drone Bay
  4027 | -7/Zion            | Found Prototype Device
  4028 | -7/Zion            | Identified Hacking Drone Bay
  4080 | -7/Zion            | Identified exit to Proximity Caves
  4092 | -7/Zion            | Learned location of Quarantine (-3)
  4136 | -7/Zion            | Learned Factory emergency access door positions
  4201 | -7/Zion            | Found Prototype Launcher
  4201 | -7/Zion            | Identified Rocket Array
  4556 | -7/Zion            | Imprinted
  4558 | -7/Zion            | Declared Zion's savior
  4900 | -7/Zion            | Visited the Megawrench Repair Shop
  4975 | -7/Zion            | Megawrench repaired 7 parts
  5083 | -7/Zion            | Found Prototype Device
  5083 | -7/Zion            | Identified Phasing AFG
  5121 | -7/Zion            | Given A8's code to call for help
  5367 | -7/Zion            | Entered Proximity Caves
  5367 | -6/Proximity Caves | Accompanied by 4 allies
  6122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6127 | -6/Proximity Caves | Core integrity fell below 50%
  6131 | -6/Proximity Caves | Spotted B-75 Beast
  6403 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  6503 | -6/Proximity Caves | Core integrity fell below 20%
  6539 | -6/Proximity Caves | Discovered new exit (range 5)
  6549 | -6/Proximity Caves | Entered Factory
  6549 | -6/Factory         | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1
  6631 | -6/Factory         | Garrison activated, responded to threat
  6637 | -6/Factory         | Repaired Flexi-carbon Leg
  6771 | -6/Factory         | Lost 6 parts (3n2u1w)
  6775 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  6776 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  7313 | -6/Factory         | Zion Fire squad teleported in
  7464 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7465 | -6/Factory         | Zion Recon squad teleported in
  7509 | -6/Factory         | Zion Thermal Resupply teleported in
  7623 | -6/Factory         | Build established: Scavenger-Mutant
  7871 | -6/Factory         | Discovered new exit (range 34)
  8037 | -6/Factory         | Fabricated Quantum Rifle?
  8079 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  8305 | -6/Factory         | Terminal network hard line cut
  8316 | -6/Factory         | Identified exit to Lower Caves
  8613 | -6/Factory         | Core integrity fell below 50%
  8680 | -6/Factory         | Entered Lower Caves
  9069 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9162 | -6/Lower Caves     | Discovered new exit (range 20)
  9169 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9179 | -6/Lower Caves     | Learned Factory terminal intel
  9194 | -6/Lower Caves     | Build established: Mutant
  9407 | -6/Lower Caves     | Entered another Lower Caves area
  9494 | -6/Lower Caves     | Learned Factory security intel
  9547 | -6/Lower Caves     | Spotted B-75 Beast
  9741 | -6/Lower Caves     | Discovered new exit (range 14)
  9752 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9764 | -6/Lower Caves     | Entered Data Miner
  9764 | -6/Data Miner      | Discovered new exit (range 6)
  9788 | -6/Data Miner      | Met Data Miner
  9813 | -6/Data Miner      | Learned location of Section 7 (-3)
  9813 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9839 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9865 | -6/Data Miner      | Entered Proximity Caves
  9886 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9963 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 10023 | -5/Proximity Caves | Learned Factory security intel
 10040 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
 10107 | -5/Proximity Caves | Core integrity fell below 20%
 10119 | -5/Proximity Caves | Released all parts (12)
 10153 | -5/Proximity Caves | Found Exp. Thermal Shield
 10175 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10119_ Released Powered Hammer.
10119_ Released Quantum Rifle.
10119_ Released Adv. Heat Sink.
10119_ Released Adv. Terrain Scanner.
10119_ Released Adv. Terrain Scan Processor.
10119_ Released Carbon-fiber Leg.
10119_ Released Hyp. Gauss Rifle.
10119_ Released Enh. Flexi-carbon Leg.
10120_ Penetrated by Slug.
10123_ Slug penetrates Wall.
10153_ Acquired Exp. Thermal Shield.
10157_ Acquired Adv. Energy Well.
10160_ C-30 ARC bursts open, deploying its payload.
10160_ G-67 Veteran unfolds itself.
10160_ G-50 Soldier unfolds itself. <x2>
10160_ B-60 Warrior unfolds itself.
10160_ I-47 Archangel unfolds itself.
10173_ Phase Shifter destroyed.
10173_ 0b10 Decoder Chip [Scout] destroyed.
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
| ?# ###?##?#   ""     ##     %          #?????????? |
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|            #????#????####  #?#      ##???????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             300
Resistance: KI             50
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
                        Datajack | -9/Materials  | Scanalyzed
                       ECM Suite | -9/Materials  | Scanalyzed
                      Mak. Spear | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
       Lyr. Medium Armor Plating | -7/Zion       | Archive
           Hvy. Missile Launcher | -7/Zion       | Archive
                        Arm. Leg | -7/Zion       | Archive
                   Energy Filter | -7/Zion       | Archive
              Imp. Plasma Cutter | -7/Zion       | Archive
    Imp. Shock Absorption System | -7/Zion       | Archive
            Imp. EM Pulse Cannon | -7/Zion       | Archive
                   Proton Cannon | -7/Zion       | Archive
                  Kinecellerator | -7/Zion       | Archive
        Imp. Heavy Armor Plating | -7/Zion       | Archive
                     Med. Treads | -7/Zion       | Archive
                     Power Sword | -7/Zion       | Archive
                      Greatsword | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
     Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
                Imp. Energy Well | -6/Data Miner | Free
                    Plasma Sword | -6/Data Miner | Free
                Impulse Thruster | -6/Data Miner | Free
             Adv. Thermal Shield | -6/Data Miner | Free
             Micro-nuke Launcher | -6/Data Miner | Free
             Point Defense Array | -6/Data Miner | Free
            Imp. Cloaking Device | -6/Data Miner | Free
 Adv. Launcher Guidance Computer | -6/Data Miner | Free
              Antimissile System | -6/Data Miner | Free

 Robot Schematics 
------------------
    Y-54 Guardian | -7/Zion       | Archive
       S-27 Virus | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
    X-62 Marksman | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Quantum Rifle | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collector
Help From High Places
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              StormCombatMeganuke
  Manual?         0
Play Time         02:52:24
  Cumulative      176.8 hours
  Start           2023.10.03 @ 17:44:17
  End             2023.10.08 @ 19:31:31
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           18
  Adventurer      10
  Explorer        3
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          75
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61fb934c-5252-4e11-858b-434a9f6d5523