Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.08 @ 19:31:31 Player: PionFour Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (4108) 4108 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1721) 1721 TOTAL SCORE: 11259 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 685 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 63/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer Core Analyzer Experimental Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (0) Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Medium Reflective Plating > --- WEAPON ----------- Quantum Rifle Quantum Rifle Enhanced Gauss Cannon Powered Hammer > --- INVENTORY -------- Machine Analyzer Core Analyzer Phase Shifter Medium Reflective Plating Advanced Shield Generator Z-Drone Bay Phasing AFG Proton Cannon Improved Datajack GAL Module [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Medium Reflective Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . . . 3 . . . . Utility 3 | . . . 1 . . . 2 . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 182 | 3 17 4 28 12 11 22 62 4 7 . 12 Power 14 | . 2 1 2 . . 3 2 1 1 . 2 Engine 9 | . 2 . 2 . . 3 . 1 1 . . Core 3 | . . 1 . . . . 2 . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 43 | 3 2 . 2 . 1 10 19 1 1 . 4 Treads 4 | 2 . . . . . 2 . . . . . Leg 30 | . . . . . . 8 16 1 1 . 4 Wheel 9 | 1 2 . 2 . 1 . 3 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 60 | . 2 . 17 10 5 2 15 2 1 . 6 Device 34 | . 1 . 10 7 4 . 9 1 . . 2 Storage 2 | . 1 . 1 . . . . . . . . Processor 8 | . . . 1 . . . 3 1 . . 3 Hackware . | . . . . . . . . . . . . Protection 16 | . . . 5 3 1 2 3 . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 65 | . 11 3 7 2 5 7 26 . 4 . . Energy Gun 20 | . 1 . 5 1 . 2 10 . 1 . . Energy Cannon 10 | . 5 1 1 . 2 . 1 . . . . Ballistic Gun 11 | . 2 . . . . 4 4 . 1 . . Ballistic Cannon 6 | . . . . . . . 4 . 2 . . Launcher 6 | . 1 2 . . 2 1 . . . . . Special Weapon 2 | . . . 1 1 . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 6 | . 2 . . . 1 . 3 . . . . Unidentified Prototypes 7 | . . . . . 4 . 3 . . . . Corrupted Parts 3 | . . . . . . 3 . . . . . System Corruption 4 | . . . . . . 4 . . . . . Parts Lost 30 | . . . 2 1 . 7 12 . 1 . 7 Power 2 | . . . . . . . . . . . 2 Propulsion 11 | . . . . . . 2 6 . 1 . 2 Utility 7 | . . . . . . 1 3 . . . 3 Weapon 10 | . . . 2 1 . 4 3 . . . . Highest Loss Streak 6 | . . . 1 1 . 2 6 . 1 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 96 97 98 93 88 99 98 100 75 Engine 7 | . 14 6 10 11 11 10 . 4 6 6 . Core 1 | . . 8 . . . . 5 1 . . . Treads 4 | . 24 . . . . . . . . . . Leg 12 | . . . . . . 19 25 33 31 33 24 Wheel 9 | . 3 28 21 22 22 1 1 . . . . Device 11 | . 13 14 11 11 11 11 11 13 13 13 11 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 4 Processor 2 | . . . . . . . 5 6 6 6 8 Protection 6 | . . . 11 11 11 9 5 6 6 6 2 Energy Gun 12 | . . . 20 30 22 16 6 13 12 13 10 Energy Cannon 5 | . 17 23 7 . 1 . . . . . . Ballistic Gun 4 | . 9 . . . . 8 4 6 . 6 4 Ballistic Cannon 1 | . . . . . . . 6 . 5 . . Impact Weapon 1 | . . . . . . . 3 6 6 6 4 Special Melee Weapon 1 | . . . . . 7 . 1 . . . . Naked Turns 6 | . . . . . . . . . . . 6 Heaviest Build 56 | 11 24 24 32 33 51 54 55 48 55 49 56 Greatest Support 86 | 40 40 24 24 24 24 56 86 86 86 86 86 Greatest Overweight (x) 6 | . 1 . 2 1 2 4 6 . . . 2 Average Overweight (x) . | . . . 1 1 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 9 9 9 9 9 9 9 9 9 10 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 10 7 10 10 10 10 2 Class Distribution -------------------- 67% | Mutant 14% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 2946 | 257 269 120 250 130 85 350 1048 149 188 . 100 Remotely . | . . . . . . . . . . . . Salvage Created 4657 | 134 424 123 1003 352 . 407 1496 287 319 . 112 Parts 236 | 11 31 14 43 22 . 16 86 4 8 . 1 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 12 . 5 9 . 8 Prevented 9 | . . . . . . 8 . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 98 | . 9 8 20 11 . 10 28 3 7 . 2 Melee 3 | . . . . . . 1 2 . . . . Guns 56 | . 7 . 11 10 . 5 19 3 . . 1 Cannons 23 | . 1 4 7 . . . 4 . 7 . . AOE 13 | . 1 4 1 . . 4 3 . . . . Classes Destroyed 16 | 2 5 . 4 . . 3 2 . . . . Worker 2 | . . . 1 . . . 1 . . . . Builder 5 | . . . . . . . 5 . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . Recycler 2 | 1 . . . . . . 1 . . . . Mechanic 2 | . 1 . . . . . 1 . . . . Operator 2 | . . . 2 . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 27 | . 3 6 . 4 . 4 9 1 . . . Saboteur 1 | . . . . . . 1 . . . . . Grunt 45 | . 6 2 13 5 . 1 11 1 5 . 1 Brawler 3 | . . . . . . 1 1 . 1 . . Duelist 3 | . . . 1 . . . 1 . 1 . . Sentry 13 | . . . 6 2 . 1 3 1 . . . Hunter 4 | . . . . . . 2 1 . . . 1 Programmer 2 | . . . . . . . 2 . . . . Best Kill Streak 5 | 2 3 3 4 4 . 2 5 2 4 . 1 Combat Bots Only 5 | . 3 3 4 4 . 2 5 2 4 . 1 Max Kills in Single Turn 2 | 1 2 2 2 1 . 1 2 1 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 2 | . 1 2 1 . . 1 2 . . . . Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 6724 | . 334 97 622 365 . 1571 2138 278 175 . 1144 Core 1278 | . 48 5 71 84 . 219 435 31 19 . 366 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 42 | . . . . . . 15 27 . . . . Regen/Repaired (Parts) 491 | . . . 51 . 341 . 99 . . . . Core Remaining (%) 61 | 100 . 78 . . . 6 . . . . . Volleys Fired 313 | 9 46 12 51 24 . 60 68 14 19 . 10 Largest 3 | 2 2 2 3 3 . 3 3 3 3 . 3 Hottest 245 | 60 136 136 181 177 . 159 218 218 245 . 221 Shots Fired 565 | 18 87 16 109 39 . 81 141 25 33 . 16 Gun 438 | 18 78 . 68 37 . 76 106 25 14 . 16 Cannon 114 | . 8 13 39 . . . 35 . 19 . . Launcher 9 | . 1 3 . . . 5 . . . . . Special 4 | . . . 2 2 . . . . . . . Kinetic 263 | 9 68 . . . . 39 104 14 19 . 10 Thermal 269 | 9 18 13 93 39 . 32 34 11 14 . 6 Explosive 9 | . 1 3 . . . 5 . . . . . Electromagnetic 24 | . . . 16 . . 5 3 . . . . Robot Hit Streak 42 | 9 25 13 42 17 . 23 34 15 18 . 5 Robot Miss Streak 3 | 1 3 1 2 2 . 3 3 1 1 . 3 Penetration Max 2 | . . . . . . . 1 1 . . 2 Secondary Targets 5 | . 1 . 1 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . Shots Hit Robots 465 | 14 71 11 89 31 2 69 118 23 24 . 13 Core Hits 239 | 5 23 9 50 27 . 30 68 8 14 . 5 Critical Kills 3 | . 1 . . . . 1 . . . . 1 Critical Parts Destroyed 6 | . 1 . . . . 1 2 . . . 2 Critical Strikes 28 | . 2 . 3 3 . 5 6 . 4 . 5 Burn 11 | . . . 3 3 . 3 2 . . . . Destroy 11 | . 2 . . . . 2 2 . . . 5 Blast 6 | . . . . . . . 2 . 4 . . Melee Attacks 23 | . 3 . . . 2 . 14 . . . 4 Impact 10 | . . . . . . . 6 . . . 4 Slashing 6 | . . . . . . . 6 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . 3 . . . 2 . 6 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10875 | 167 905 482 1648 486 . 1627 3854 604 746 . 356 Guns 6347 | 167 657 . 913 486 . 1053 2033 604 233 . 201 Cannons 2230 | . 143 217 620 . . . 737 . 513 . . Explosions 1640 | . 92 265 93 . . 574 616 . . . . Melee 603 | . . . . . . . 448 . . . 155 Ramming 33 | . 13 . . . . . 20 . . . . Kinetic 4149 | 86 571 . . . . 546 2002 343 513 . 88 Thermal 4595 | 81 229 217 1453 486 . 453 1069 261 233 . 113 Explosive 1202 | . 92 265 . . . 574 271 . . . . Electromagnetic 293 | . . . 195 . . 54 44 . . . . Impact 290 | . . . . . . . 135 . . . 155 Slashing 313 | . . . . . . . 313 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . . . . . Average Corruption 1 | . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 283 | . 15 16 1 . . 8 228 . . . 15 Projectiles 16 | . 15 . 1 . . . . . . . . Explosions 24 | . . 16 . . . 8 . . . . . Melee 243 | . . . . . . . 228 . . . 15 Knockbacks 10 | . . . . . . . 7 . 2 . 1 Impact 2 | . . . . . . . 1 . . . 1 Kinetic 8 | . . . . . . . 6 . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . 56 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed 2 | . 2 . . . . . . . . . . Targets Rammed 5 | . 2 . . . . . 3 . . . . Kicked 3 | . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 452 | . 224 162 452 301 . 310 442 180 385 . 243 Average Temperature 125 | . 86 67 129 118 . 138 120 145 190 . 130 Received Heat Transfer 2343 | . 219 45 297 204 . 333 831 165 96 . 153 Effects 11 | . . . 2 . . 2 5 . 2 . . Shutdowns 2 | . . . 1 . . . . . 1 . . Energy Bleed 7 | . . . 1 . . 2 3 . 1 . . Interference 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . 2 . . 1 1 . . . 1 Impact Corruptions 5 | . . . . . . . 3 . . . 2 Robots Melted 2 | . . . 1 1 . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . Parts Melted 15 | . 2 . 6 3 . . 2 2 . . . Heat Transferred 8537 | 175 459 370 2992 1175 . 1242 1347 333 296 . 148 Parts Sabotaged 4 | . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 536 | 20 215 129 329 317 . . 536 . . . . Initial 91 | . 11 . 26 45 . . 91 . . . . Average 194 | 10 66 97 182 178 . . 331 . . . . Maximum Alert Level 2 | . 1 . 1 1 . . 2 . . . . Low Security (%) 57 | 100 96 100 61 67 . . 13 . . . . Level 1 34 | . 3 . 38 32 . . 63 . . . . Level 2 8 | . . . . . . . 22 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . 1 9 . . . 1 Investigation 4 | . 1 . . . . . 3 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 2 | . . . 1 . . . 1 . . . . Assault 2 | . . . . . . 1 . . . . 1 Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . 1 . 2 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 191 | . 18 8 34 14 . 26 54 3 10 . 24 Peak Tracking Total 12 | . 4 3 5 7 . 9 6 2 4 . 12 Tactical Retreats 16 | . 1 . 1 1 . 6 4 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . Triggered 6 | . . . 1 . . 1 . 4 . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 18 | . . . 2 . . . 16 . . . . Max in Single Turn 2 | . . . 1 . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 32 | . 9 . 11 . . . 7 . 1 4 . Terminals 15 | . 7 . 8 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units 5 | . 2 . 1 . . . 2 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 118 | . 29 . 36 . . . 20 . 1 32 . Successful 81 | . 16 . 23 . . . 9 . 1 32 . Failed 37 | . 13 . 13 . . . 11 . . . . Catastrophic 6 | . 2 . 1 . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 59 | . 16 . 19 . . . 24 . . . . Terminals 47 | . 25 . 22 . . . . . . . . Fabricators 6 | . . . . . . . 6 . . . . Repair Stations 9 | . . . 6 . . . 3 . . . . Recycling Units 15 | . 4 . 3 . . . 8 . . . . Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 51 | . 11 . 7 . . . . . 1 32 . Record 11 | . . . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . 12 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 7 | . 1 . 3 . . . . . . 3 . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . . . . Scan Component 3 | . . . 2 . . . 1 . . . . Repair 3 | . . . 2 . . . 1 . . . . Recycling Unit Hacks 8 | . 3 . 2 . . . 3 . . . . Report Inventory 5 | . 2 . 1 . . . 2 . . . . Retrieve Components 3 | . 1 . 1 . . . 1 . . . . Scanalyzer 5 | . . . 5 . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 8 | . 2 . 5 . . . 1 . . . . Terminals 6 | . 2 . 4 . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . Monitor 1 | . . . . . . . 1 . . . . Reject 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 9 . 9 . . . 5 . . . . Full Trace Events 4 | . 1 . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 2 . 15 . . . . 12 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . Parts Repaired 3 | . . . 2 . . . 1 . . . . Time 120 | . . . 70 . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . 4 . 10 . . . 2 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 6 | . 3 . . . 2 . 1 . . . . Non-combat 3 | . 3 . . . . . . . . . . Combat 3 | . . . . . 2 . 1 . . . . Robot Hacks Applied 6 | . 3 . . . 2 . 1 . . . . parse_system 5 | . 2 . . . 2 . 1 . . . . no_distress 1 | . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 13 | . . . . . 4 . 8 . . . 1 Largest Group 5 | . . . . . 4 4 5 . . . 1 Highest-Rated Group 192 | . . . . . 155 155 192 . . . 96 Highest-Rated Ally 96 | . . . . . 41 41 96 . . . 96 Zionite Dispatches 3 | . . . . . . . 3 . . . . Recon 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . 3 . . . . DROP 1 | . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks 80 | . . . . . . 16 41 . . . 23 Total Damage 3071 | . . . . . . 220 2112 . . . 739 Kills 22 | . . . . . . 5 14 . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 2 1 . 1 1 . 1 Drone Launches 4 | . . . . . . . 4 . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . Zionite Intel Received 2 | . . . . . . . 2 . . . . Emergency Access 1 | . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 10174 | 117 1638 417 1293 470 1431 1182 2131 727 357 101 310 Spaces Moved 7192 | 46 976 408 978 363 1270 676 1365 544 235 82 249 Core 101 | . . . . . . . 10 . . . 91 Treads 828 | 27 784 . . . . 17 . . . . . Legs 2894 | 19 . . . . . 608 1248 544 235 82 158 Wheels 3369 | . 192 408 978 363 1270 51 107 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 90 90 105 105 105 120 100 124 124 124 50 Average Speed 120 | 143 146 90 105 105 106 142 126 124 124 124 98 Slowest Speed 350 | 160 160 90 120 105 120 195 350 124 125 124 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 62 | 3 97 96 59 62 90 70 53 71 44 69 31 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 14 | . . 1 . . 1 1 10 . . 1 . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 . 1 1 1 . Scrap Searched 13 | . . 1 . . 5 2 . 2 2 . 1 Spaces Dug 7 | . . . . 2 . . 5 . . . . Terrain Destroyed 157 | . 7 23 5 2 . 34 75 . 10 . 1 Melee 4 | . . . . . . . 4 . . . . Projectile 19 | . . . . 2 . . 6 . 10 . 1 AOE 134 | . 7 23 5 . . 34 65 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 8197 | 82 1105 441 1142 410 1350 815 1635 574 272 81 290 Wait 248 | 14 27 13 61 7 45 24 35 6 3 . 13 Move 7181 | 45 975 407 977 362 1269 675 1364 543 234 81 249 Hop . | . . . . . . . . . . . . Pick Up 108 | 6 15 2 13 2 9 13 41 3 2 . 2 Fast Attach 67 | . 5 1 4 . 5 11 29 . 5 . 7 Attach 44 | 3 . . 6 . 1 5 21 3 . . 5 Detach 2 | 1 . . . . . . 1 . . . . Swap 71 | . 12 3 18 12 5 6 12 1 2 . . Drop 134 | 4 20 3 11 3 14 21 47 4 7 . . Fire 313 | 9 46 12 51 24 . 60 68 14 19 . 10 Melee 23 | . 3 . . . 2 . 14 . . . 4 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . . . 3 . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 118 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 7) 322 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 12) 877 | -10/Materials | Discovered new exit (range 11) 960 | -10/Materials | Discovered new exit (range 10) 998 | -10/Materials | Discovered new exit (range 7) 1756 | -10/Materials | Entered Mines 1884 | -10/Mines | Found a hidden stash of uninstalled traps 1939 | -10/Mines | Learned location of Zion (-7) 1950 | -10/Mines | Discovered new exit (range 10) 2156 | -10/Mines | Discovered new exit (range 13) 2173 | -10/Mines | Entered Materials 2173 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2566 | -9/Materials | Repaired Arm. Wheel 2605 | -9/Materials | Repaired Imp. Heat Sink? 2680 | -9/Materials | Discovered new exit (range 15) 2731 | -9/Materials | Identified exit to Mines 3173 | -9/Materials | Build established: Scavenger-Mutant 3466 | -9/Materials | Entered Mines 3523 | -9/Mines | Build established: Mutant 3543 | -9/Mines | Discovered new exit (range 6) 3607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3777 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3777 | -9/Mines | Discovered new exit (range 6) 3824 | -9/Mines | Discovered new exit (range 8) 3936 | -9/Mines | Entered Zion 3957 | -7/Zion | Found GAL Module 4027 | -7/Zion | Given the Hacking Drone Bay 4027 | -7/Zion | Found Prototype Device 4028 | -7/Zion | Identified Hacking Drone Bay 4080 | -7/Zion | Identified exit to Proximity Caves 4092 | -7/Zion | Learned location of Quarantine (-3) 4136 | -7/Zion | Learned Factory emergency access door positions 4201 | -7/Zion | Found Prototype Launcher 4201 | -7/Zion | Identified Rocket Array 4556 | -7/Zion | Imprinted 4558 | -7/Zion | Declared Zion's savior 4900 | -7/Zion | Visited the Megawrench Repair Shop 4975 | -7/Zion | Megawrench repaired 7 parts 5083 | -7/Zion | Found Prototype Device 5083 | -7/Zion | Identified Phasing AFG 5121 | -7/Zion | Given A8's code to call for help 5367 | -7/Zion | Entered Proximity Caves 5367 | -6/Proximity Caves | Accompanied by 4 allies 6122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6127 | -6/Proximity Caves | Core integrity fell below 50% 6131 | -6/Proximity Caves | Spotted B-75 Beast 6403 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6503 | -6/Proximity Caves | Core integrity fell below 20% 6539 | -6/Proximity Caves | Discovered new exit (range 5) 6549 | -6/Proximity Caves | Entered Factory 6549 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 6631 | -6/Factory | Garrison activated, responded to threat 6637 | -6/Factory | Repaired Flexi-carbon Leg 6771 | -6/Factory | Lost 6 parts (3n2u1w) 6775 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6776 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7313 | -6/Factory | Zion Fire squad teleported in 7464 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7465 | -6/Factory | Zion Recon squad teleported in 7509 | -6/Factory | Zion Thermal Resupply teleported in 7623 | -6/Factory | Build established: Scavenger-Mutant 7871 | -6/Factory | Discovered new exit (range 34) 8037 | -6/Factory | Fabricated Quantum Rifle? 8079 | -6/Factory | Retrieved Zion intel report: Emergency Access 8305 | -6/Factory | Terminal network hard line cut 8316 | -6/Factory | Identified exit to Lower Caves 8613 | -6/Factory | Core integrity fell below 50% 8680 | -6/Factory | Entered Lower Caves 9069 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9162 | -6/Lower Caves | Discovered new exit (range 20) 9169 | -6/Lower Caves | Encountered a Warlord checkpoint 9179 | -6/Lower Caves | Learned Factory terminal intel 9194 | -6/Lower Caves | Build established: Mutant 9407 | -6/Lower Caves | Entered another Lower Caves area 9494 | -6/Lower Caves | Learned Factory security intel 9547 | -6/Lower Caves | Spotted B-75 Beast 9741 | -6/Lower Caves | Discovered new exit (range 14) 9752 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9764 | -6/Lower Caves | Entered Data Miner 9764 | -6/Data Miner | Discovered new exit (range 6) 9788 | -6/Data Miner | Met Data Miner 9813 | -6/Data Miner | Learned location of Section 7 (-3) 9813 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9839 | -6/Data Miner | Received God Mode back door access code from Data Miner 9865 | -6/Data Miner | Entered Proximity Caves 9886 | -5/Proximity Caves | Escorted by Enhanced Grunt 9963 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10023 | -5/Proximity Caves | Learned Factory security intel 10040 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10107 | -5/Proximity Caves | Core integrity fell below 20% 10119 | -5/Proximity Caves | Released all parts (12) 10153 | -5/Proximity Caves | Found Exp. Thermal Shield 10175 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10119_ Released Powered Hammer. 10119_ Released Quantum Rifle. 10119_ Released Adv. Heat Sink. 10119_ Released Adv. Terrain Scanner. 10119_ Released Adv. Terrain Scan Processor. 10119_ Released Carbon-fiber Leg. 10119_ Released Hyp. Gauss Rifle. 10119_ Released Enh. Flexi-carbon Leg. 10120_ Penetrated by Slug. 10123_ Slug penetrates Wall. 10153_ Acquired Exp. Thermal Shield. 10157_ Acquired Adv. Energy Well. 10160_ C-30 ARC bursts open, deploying its payload. 10160_ G-67 Veteran unfolds itself. 10160_ G-50 Soldier unfolds itself. 10160_ B-60 Warrior unfolds itself. 10160_ I-47 Archangel unfolds itself. 10173_ Phase Shifter destroyed. 10173_ 0b10 Decoder Chip [Scout] destroyed. [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?# ###?##?# "" ## % #?????????? | | ######??#### % #?# % % #?????????? | | ## ###?#" #### ###+#### #?????????? | | # ##### ### # % "# ###???????? | | ## #??# % ### # "# #???????? | | ### #?# ### #" "# #???????? | | ###? ######" ## #" #### ###???????? | | ##??# ##?### #" + # ##?????????? | | ###?## ###### #" # #??????????? | | ##?## ######" ##### #??????????? | | ### #### ##??????????? | | ## #?##" #########??????????? | | ##### #?##%" ## ##?#?#?????????????? | | ##### ### " ### #######?#?????????? | | ### ## #### ## ##??????????? | | ### ##?## b #??????????? | | ###??# #### #???# #??????????? | | ###### ###?#######?# ## #??????????? | | ##??#??#??#### ### ##??????????? | | #????#????#### #?# ##???????????? | | #### ### #####??#??#### ### ##????????????? | | ??###### ##?####?###### #?#### ###????????????? | | ????####! !##???#??####?# #?######??????????????? | | #???#??# %##??????##???## s##?###????????????????? | | #???#?######??#??###??### s#?#??#????????????????? | | ?????#####?###?###??#?###@s##???#????????????????? | | ####?##????#??##?####???#ss#??#???#??????????????? | | ????#?????###??####??#?## ????????????????????? | | #??#?#?#???????#####?#### ? ?????????????????? | | ?????###??#???#?####???########??????????????????? | | ??#??####??####?#??##?##??#?#????????????????????? | | ??????#???#?#???#?#?#?????#??????????????????????? | | ???????#??##?###????#?#??????????????????????????? | | ???????##???????##???????#???????????????????????? | | ??#??????#??#?##??#??#??#????????????????????????? | | #?#??#???#????#?????#??#?????????????????????????? | | ??##??#?????#?#??????#???????????????????????????? | | ????#??????#???????????#?????????????????????????? | | ?????#???????????????????????????????????????????? | | ??????#???#???????#??????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??#?#?#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Mak. Spear | -7/Zion | Archive Beamcaster | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Med. Treads | -7/Zion | Archive Power Sword | -7/Zion | Archive Greatsword | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-62 Marksman | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collector Help From High Places What Is This Thing? Challenges ------------ None Game ------ Seed StormCombatMeganuke Manual? 0 Play Time 02:52:24 Cumulative 176.8 hours Start 2023.10.03 @ 17:44:17 End 2023.10.08 @ 19:31:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 18 Adventurer 10 Explorer 3 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61fb934c-5252-4e11-858b-434a9f6d5523