Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.11 @ 01:33:35 Player: Lunatic Blue Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (112) 560 Value Destroyed (2751) 2751 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (698) 698 TOTAL SCORE: 11249 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 50 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 918/1000 Matter 280/300 Energy 26/100 System Corruption 0% Temperature Cool (0) Movement Hovering (66) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag System Combat Airjet > --- UTILITY (8) ------ Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Deep Network Scanner Ghost Barrier > --- WEAPON (2) ------- Improved Datajack CR-A16's Behemoth Slayer > --- INVENTORY (8) ---- Long-range Terrain Scanner Precision Energy Filter Makeshift Transmission Jammer Improved Transmission Jammer Improved Powered Armor Quantum Router Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter System Mapper Deep Network Scanner Ghost Barrier > --- WEAPON ----------- Improved EM Pulse Cannon Longsword +1 > --- INVENTORY -------- Gravmag System Combat Airjet Combat Airjet Makeshift Transmission Jammer Improved Medium Armor Plating Quantum Router Improved EM Pulse Cannon Rocket Launcher [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Ghost Barrier Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . 1 Utility 6 | . . . 2 . . . 1 2 . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 126 | . 16 1 23 14 . . 15 4 1 . 1 3 12 2 15 12 4 3 Power 14 | . 1 . 2 1 . . 1 . 1 . . 1 2 2 3 . . . Engine 9 | . 1 . 2 1 . . 1 . . . . . 2 . 2 . . . Core 5 | . . . . . . . . . 1 . . 1 . 2 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 23 | . 4 . 6 1 . . 5 . . . 1 . 3 . 2 . . 1 Treads 6 | . 2 . 4 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 5 | . 2 . 2 1 . . . . . . . . . . . . . . Hover 11 | . . . . . . . 4 . . . 1 . 3 . 2 . . 1 Flight 1 | . . . . . . . 1 . . . . . . . . . . . Utility 51 | . 4 . 10 4 . . 7 3 . . . 2 6 . 2 8 3 2 Device 12 | . 1 . 4 2 . . . . . . . . 1 . 1 . 1 2 Storage 5 | . 2 . . . . . 2 . . . . . 1 . . . . . Processor 13 | . . . 1 . . . 3 2 . . . . 2 . . 5 . . Hackware 8 | . . . . . . . 1 1 . . . 2 2 . . 2 . . Protection 13 | . 1 . 5 2 . . 1 . . . . . . . 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 38 | . 7 1 5 8 . . 2 1 . . . . 1 . 8 4 1 . Energy Gun 3 | . 3 . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . 1 . . . . 1 . 5 1 . . Ballistic Gun 10 | . 3 1 2 3 . . 1 . . . . . . . . . . . Ballistic Cannon 5 | . . . 3 2 . . . . . . . . . . . . . . Launcher 6 | . 1 . . 3 . . . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . . . . 1 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 11 | . 1 . . . . . 2 . . . . 2 . . 1 5 . . Parts Lost 30 | . 1 . 7 4 . . . . . . 2 . 1 . 8 . 5 2 Power 9 | . 1 . . 1 . . . . . . 1 . 1 . 3 . 2 . Propulsion 4 | . . . 2 . . . . . . . . . . . 1 . . 1 Utility 10 | . . . 4 2 . . . . . . . . . . 1 . 2 1 Weapon 7 | . . . 1 1 . . . . . . 1 . . . 3 . 1 . Highest Loss Streak 7 | . 1 . 1 4 . . . . . . 2 . 1 . 7 . 5 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 100 100 100 87 90 100 100 96 83 84 85 79 88 83 63 Engine 9 | . 13 14 11 11 11 11 9 7 . . . . 3 4 3 13 9 . Core 1 | . . . . . . . . . 6 7 6 6 6 7 6 . . . Treads 8 | . 13 14 11 12 11 11 . . . . . . . . . . . . Wheel 7 | . 13 14 10 9 11 11 . . . . . . . . . . . . Hover 6 | . . . . . . . 23 15 15 15 15 15 18 13 13 20 18 16 Device 6 | . 7 . 12 11 11 11 . . . . . . 1 6 4 . 1 4 Storage 10 | . 14 14 11 11 11 11 3 7 7 7 7 7 6 6 6 6 6 5 Processor 10 | . . . 9 11 11 11 31 30 30 30 30 23 18 13 13 13 6 5 Hackware 6 | . . . . . . . 5 11 15 15 15 22 20 20 17 18 20 16 Protection 7 | . 3 14 11 11 11 11 2 . . . . . . . 3 5 9 . Energy Gun 1 | . 10 . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 17 28 6 12 22 22 1 . . . . . . . . . . . Ballistic Cannon 4 | . . . 15 7 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 8 7 7 7 7 7 6 6 4 7 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 95 95 100 100 100 100 31 22 22 19 19 14 30 32 40 33 45 20 Greatest Support 44 | 20 23 10 43 43 16 16 36 24 24 24 32 32 41 40 44 44 44 41 Greatest Overweight (x) 9 | . 9 9 9 6 6 6 . . . . . . . . 1 . 1 . Average Overweight (x) 2 | . 5 9 8 5 6 6 . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 18 | . 20 25 25 25 25 25 8 8 8 8 8 8 7 8 8 8 8 8 Most Carried 25 | . 25 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 7 Average Carried 17 | . 17 24 24 24 25 25 7 6 7 8 7 7 7 8 7 7 6 6 Final Capacity 25 | 8 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 25 | 6 25 25 24 25 25 25 5 8 8 8 8 8 8 8 7 8 6 7 Class Distribution -------------------- 56% | Mutant 12% | Scavenger-Mutant 12% | Hacker-Mutant 11% | Wizard-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2910 | 200 315 55 1149 484 . . 51 . 73 76 . 30 110 22 190 69 86 . Remotely 321 | . . . . 321 . . . . . . . . . . . . . . Salvage Created 3960 | . 609 41 1559 225 . . 88 21 . 59 24 40 572 65 511 . 146 . Parts 237 | . 43 6 93 20 . . 5 3 . 3 6 7 24 . 24 . 3 . Haulers Intercepted 10 | . 1 . 5 . . . 1 . . . . . 2 . 1 . . . Recyclers Shooed 4 | . . . . 2 . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 4 3 . 4 . . 21 . 2 . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 76 | . 14 3 34 12 . . . . . 1 . 1 1 . 9 . 1 . Melee 6 | . . . . . . . . . . 1 . 1 1 . 2 . 1 . Guns 30 | . 11 3 14 2 . . . . . . . . . . . . . . Cannons 22 | . . . 20 2 . . . . . . . . . . . . . . AOE 17 | . 3 . . 8 . . . . . . . . . . 6 . . . Classes Destroyed 16 | . 7 . 3 3 . . . . . . . 1 1 . 1 . . . Worker 10 | . 5 . 2 1 . . . . . . . . 2 . . . . . Builder 6 | . 1 . 2 1 . . . . . . . . 2 . . . . . Tunneler 3 | . . . . 3 . . . . . . . . . . . . . . Hauler 10 | . 1 . 5 . . . 1 . . . . . 2 . 1 . . . Recycler 5 | . . . 3 1 . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . . . 1 . . . . . . . . . . Watcher 9 | . 3 . 3 . . . 1 . . . . . 2 . . . . . Swarmer 13 | . 3 3 3 . . . . . . . . . . . 4 . . . Grunt 40 | . 11 . 22 . . . . . . 1 . . 1 . 5 . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 9 | . . . 8 . . . . . . . . . . . . . 1 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 2 . . . Assembled 11 | . . . . 11 . . . . . . . . . . . . . . Best Kill Streak 6 | . 6 2 3 6 . . 1 1 . 1 1 1 3 . 4 . 1 . Combat Bots Only 6 | . 3 2 3 6 . . . . . 1 . 1 1 . 4 . 1 . Max Kills in Single Turn 5 | . 5 1 1 4 . . 1 1 . 1 1 1 1 . 4 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . 4 . . . . . . . . . . 4 . . . Melee 1 | . . . . . . . . . . 1 . 1 1 . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 5514 | . 568 87 1489 339 . . 72 92 56 46 280 32 394 85 620 . 1166 188 Core 1173 | . 84 19 218 30 . . 26 21 31 18 47 32 130 32 135 . 268 82 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . . . . . . . . . . 105 . Regen/Repaired (Parts) 167 | . 38 . . . . . . . . . . . 129 . . . . . Core Remaining (%) 67 | 100 . 58 . . . 38 95 . . . . 78 . . . . 33 . Volleys Fired 256 | . 69 10 127 38 . . . . . 1 . . . . 11 . . . Largest 2 | . 2 2 2 2 . . . . . 1 . . . . 2 . . . Hottest 138 | . 70 40 78 78 . . . . . 63 . . . . 138 . . . Shots Fired 495 | . 137 21 253 71 . . . . . 1 . . . . 12 . . . Gun 291 | . 136 21 90 44 . . . . . . . . . . . . . . Cannon 188 | . . . 163 18 . . . . . 1 . . . . 6 . . . Launcher 16 | . 1 . . 9 . . . . . . . . . . 6 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 416 | . 80 21 253 62 . . . . . . . . . . . . . . Thermal 56 | . 56 . . . . . . . . . . . . . . . . . Explosive 16 | . 1 . . 9 . . . . . . . . . . 6 . . . Electromagnetic 7 | . . . . . . . . . . 1 . . . . 6 . . . Robot Hit Streak 28 | . 11 3 28 9 . . . . . 7 . . . . 3 . . . Robot Miss Streak 10 | . 6 10 3 3 . . . . . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 363 | . 84 6 172 39 . . 4 3 . 3 1 1 25 2 11 . 10 2 Core Hits 169 | . 41 4 58 27 . . 2 1 . 1 1 1 10 1 18 . 3 1 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 3 . 6 . . . . . . . . . 1 . . . . 1 Burn 2 | . 2 . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . Blast 5 | . . . 5 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 138 | . . . . . . . 18 8 4 2 5 5 64 4 8 4 14 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 122 | . . . . . . . 18 8 4 2 5 5 64 4 8 4 . . Piercing 16 | . . . . . . . . . . . . . . . . . 14 2 Sneak Attacks 17 | . . . . . . . 1 1 . 1 1 . 10 . 3 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10479 | . 1710 71 3339 1107 . . 252 214 . 149 104 43 1664 133 1215 . 398 80 Guns 2361 | . 945 71 955 390 . . . . . . . . . . . . . . Cannons 2768 | . . . 2384 210 . . . . . 20 . . . . 154 . . . Explosions 1896 | . 765 . . 507 . . . . . . . . . . 624 . . . Melee 3454 | . . . . . . . 252 214 . 129 104 43 1664 133 437 . 398 80 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 4465 | . 455 71 3339 600 . . . . . . . . . . . . . . Thermal 1110 | . 1110 . . . . . . . . . . . . . . . . . Explosive 1276 | . 145 . . 507 . . . . . . . . . . 624 . . . Electromagnetic 174 | . . . . . . . . . . 20 . . . . 154 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2976 | . . . . . . . 252 214 . 129 104 43 1664 133 437 . . . Piercing 478 | . . . . . . . . . . . . . . . . . 398 80 Highest Corruption 6 | . 2 2 . . . . . . . . . . 1 1 1 6 . . Average Corruption 1 | . 2 2 . . . . . . . . . . 1 1 1 4 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 15 | . 1 10 . . . . . . . . . . 1 1 . 2 . . Message Errors 4 | . . 2 . . . . . . . . . . 1 . . 1 . . Matter Fused 4 | . . 3 . . . . . . . . . . . 1 . . . . Heat Flow Errors 2 | . 1 . . . . . . . . . . . . . . 1 . . Energy Discharges 2 | . . 2 . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 780 | . 135 . 26 8 . . . 88 . 54 . . 234 . 46 . 110 79 Projectiles 43 | . . . 26 . . . . . . 17 . . . . . . . . Explosions 173 | . 135 . . 8 . . . . . . . . . . 30 . . . Melee 564 | . . . . . . . . 88 . 37 . . 234 . 16 . 110 79 Knockbacks 18 | . . . 17 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . 17 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . 27 . . . . . . . . . . 63 . . . Shots 3 | . . . . 1 . . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . Highest Temperature 251 | . 251 12 200 7 . . . . . 8 . . . . 112 105 12 . Average Temperature 41 | . 77 5 30 3 . . . . . 6 . . . . 33 53 12 . Received Heat Transfer 1510 | . 309 . 681 . . . 9 30 12 27 . . 18 12 223 . 189 . Effects 3 | . 3 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 3 | . . . . . . . . . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . . . . Heat Transferred 2041 | . 2041 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 500 | . 500 125 414 245 . . 129 133 . . . . 181 . . . . 43 Initial 161 | . . 55 . 161 . . . 58 . . . . 18 . . . . 28 Average 143 | . 219 34 228 167 . . 26 101 . . . . 40 . . . . 28 Maximum Alert Level 2 | . 2 . 2 1 . . . . . . . . . . . . . . Low Security (%) 64 | . 36 100 37 64 . 100 100 100 . . . . 100 . . . . 100 Level 1 32 | . 58 . 55 35 . . . . . . . . . . . . . . Level 2 3 | . 4 . 6 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 6 . . . 3 3 . . . . 4 . . . . 2 Investigation 8 | . 2 . 1 . . . 1 . . . . . 3 . . . . 1 Extermination 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Reinforcement 10 | . 1 . 5 . . . 2 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 2 | . . . 1 . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 141 | . 25 2 49 16 . . 6 2 1 5 4 1 13 1 10 . 4 2 Peak Tracking Total 6 | . 5 2 4 6 . . 3 1 1 3 4 1 5 1 5 . 3 2 Tactical Retreats 15 | . 2 . 3 . . . 1 1 1 1 . . 3 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 . . . . . . . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . 5 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . 1 2 . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Most Traps Carried 2 | . . 2 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 5 | . 2 . 2 1 . . . . . . . . . . . . . . Max in Single Turn 2 | . 2 . . 1 . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 50 | . 9 . 11 . 2 . 1 2 1 . 4 . 16 1 . . . 3 Terminals 26 | . 6 . 8 . . . . 1 . . . . 9 . . . . 2 Fabricators 4 | . . . . . . . . . . . . . 3 . . . . 1 Repair Stations 2 | . 1 . . . . . . . . . . . 1 . . . . . Recycling Units 6 | . 2 . 2 . . . . 1 . . . . 1 . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Total Hacks 178 | . 24 . 20 . 8 . 4 3 1 . 29 . 75 1 . . . 13 Successful 127 | . 11 . 6 . 8 . 3 1 1 . 29 . 59 1 . . . 8 Failed 50 | . 13 . 14 . . . 1 2 . . . . 15 . . . . 5 Catastrophic 5 | . 2 . 2 . . . . . . . . . 1 . . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . Manual 55 | . 13 . 5 . 1 . . . . . . . 32 . . . . 4 Terminals 95 | . 14 . 14 . . . . 2 . . . . 56 . . . . 9 Fabricators 14 | . . . . . . . . . . . . . 10 . . . . 4 Repair Stations 9 | . 5 . . . . . . . . . . . 4 . . . . . Recycling Units 12 | . 5 . 4 . . . . 1 . . . . 2 . . . . . Scanalyzers 8 | . . . 2 . . . 4 . . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Terminal Hacks 91 | . 5 . 4 . 8 . . 1 1 . 29 . 38 1 . . . 4 Record 21 | . . . . . 7 . . . . . 11 . 3 . . . . . Part Schematic 14 | . . . . . . . . . . . 9 . 5 . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . . . . . . . 3 . 3 . . . . . Open Door 2 | . . . . . . . . . 1 . . . . 1 . . . . Branch Access Points 6 | . 1 . 1 . . . . . . . . . 2 . . . . 2 Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 . . . . . Fabricator Index 3 | . . . . . . . . . . . . . 3 . . . . . Alert Level 4 | . . . 1 . . . . . . . . . 3 . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . 2 . . . . . Disarm Traps 1 | . . . . . . . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . . . . 1 . . . . . Patrol Status 2 | . . . . . . . . . . . . . 2 . . . . . Coupling Status 1 | . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . 1 . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . Zone Layout 7 | . 1 . . . . . . 1 . . . . 4 . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . 7 . . . . 3 Load Schematic 5 | . . . . . . . . . . . . . 4 . . . . 1 Build 5 | . . . . . . . . . . . . . 3 . . . . 2 Repair Station Hacks 5 | . 3 . . . . . . . . . . . 2 . . . . . Scan Component 3 | . 2 . . . . . . . . . . . 1 . . . . . Repair 2 | . 1 . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . 1 . . . . . Scanalyzer 5 | . . . . . . . 3 . . . . . 2 . . . . . Insert Component 4 | . . . . . . . 2 . . . . . 2 . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 13 | . 3 . 1 . . . . . . . . . 8 . . . . 1 Terminals 7 | . 1 . . . . . . . . . . . 5 . . . . 1 Assimilate 4 | . . . . . . . . . . . . . 3 . . . . 1 Botnet 2 | . . . . . . . . . . . . . 2 . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 9 . 9 . . . 1 2 . . . . 11 . . . . 3 Full Trace Events 4 | . . . . . . . 1 . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 1 . . . 9 . 5 . . 15 . . Parts Built 5 | . . . . . . . . . . . . . 4 . . . . 1 Authchips 1 | . . . . . . . . . . . . . 1 . . . . . Time 204 | . . . . . . . . . . . . . 104 . . . . 100 Total Part Build Rating 25 | . . . . . . . . . . . . . 20 . . . . 5 Parts Repaired 2 | . 1 . . . . . . . . . . . 1 . . . . . Time 51 | . 26 . . . . . . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . 10 . . . . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 5 | . . 2 . . . . . . . . . . 3 . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . 2 . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . . . . . 36 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . 19 . . . . . . . . . . . . . . . Total Damage 228 | . . . 228 . . . . . . . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . . 2 . 1 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 12558 | . 1827 1418 3005 509 908 460 257 266 260 187 98 206 1090 235 302 737 487 306 Spaces Moved 8708 | 1 748 625 1099 194 477 242 220 306 326 238 109 288 1399 397 344 1082 464 149 Core . | . . . . . . . . . . . . . . . . . . . Treads 217 | . 145 . 58 14 . . . . . . . . . . . . . . Legs 69 | 1 68 . . . . . . . . . . . . . . . . . Wheels 3100 | . 535 625 1041 180 477 242 . . . . . . . . . . . . Hover 5322 | . . . . . . . 220 306 326 238 109 288 1399 397 344 1082 464 149 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 56 | 120 95 215 215 175 190 190 72 76 76 76 66 66 56 56 56 65 65 58 Average Speed 120 | 120 192 215 220 194 190 190 75 76 76 76 73 66 57 56 59 65 89 58 Slowest Speed 480 | 120 480 215 480 320 190 190 76 76 76 76 76 66 58 56 110 65 128 58 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 55 | 2 96 99 84 56 70 77 23 7 59 52 81 56 41 58 50 84 64 2 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 8 | . 2 . 1 . 1 . . . . . 1 1 . 1 . 1 . . Known Exits Taken 13 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 15 | . . 1 . . . 2 . . 1 2 . 1 . 2 2 3 1 . Spaces Dug 125 | . . . . 28 . . 13 4 4 . . 3 33 2 37 . 1 . Terrain Destroyed 193 | . 29 . 7 51 . . 13 4 4 . . 3 33 2 46 . 1 . Melee 60 | . . . . . . . 13 4 4 . . 3 33 2 . . 1 . Projectile 8 | . . . 7 1 . . . . . . . . . . . . . . AOE 125 | . 29 . . 50 . . . . . . . . . . 46 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10181 | . 1021 684 1448 253 480 243 301 331 335 240 123 299 1621 406 415 1109 508 364 Wait 754 | . 127 41 164 . . . 24 6 . . . . 126 . 32 . 26 208 Move 8690 | . 747 624 1098 193 476 241 219 305 325 237 108 287 1398 396 343 1081 463 149 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 96 | . 38 3 13 6 2 1 3 6 1 . 4 2 11 1 4 1 . . Fast Attach 47 | . 6 . 5 1 . . 5 2 1 . 1 1 7 1 4 10 1 2 Attach 43 | . 4 . 9 4 . . 10 1 . . . 2 3 . 5 2 2 1 Detach 11 | . . . 1 . . . 4 . . . 1 . . . 1 2 . 2 Swap 36 | . 6 1 9 9 . . . 1 . . . . 2 1 6 . 1 . Drop 106 | . 24 4 19 2 2 1 18 2 4 . 4 2 10 3 1 9 1 . Fire 256 | . 69 10 127 38 . . . . . 1 . . . . 11 . . . Melee 138 | . . . . . . . 18 8 4 2 5 5 64 4 8 4 14 2 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 3 | . . 1 2 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Repaired Wheel 947 | -10/Materials | Discovered new exit (range 7) 1461 | -10/Materials | Discovered new exit (range 11) 1828 | -10/Materials | Entered Mines 2078 | -10/Mines | Discovered new exit (range 9) 2400 | -10/Mines | Discovered new exit (range 13) 2424 | -10/Mines | Found a hidden stash of uninstalled traps 2793 | -10/Mines | Learned Materials security intel 3246 | -10/Mines | Entered Materials 3246 | -9/Materials | Accompanied by 2 allies 3246 | -9/Materials | Evolved 2 slots: Utility x2 3251 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4019 | -9/Materials | Discovered new exit (range 16) 4791 | -9/Materials | Build established: Scavenger-Mutant 4941 | -9/Materials | Identified exit to Mines 5060 | -9/Materials | Discovered new exit (range 3) 5334 | -9/Materials | Core integrity fell below 50% 5738 | -9/Materials | Build established: Mutant 6251 | -9/Materials | Entered Mines 6374 | -9/Mines | Assembled infested the area 6379 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6504 | -9/Mines | Lost 4 parts (1p2u1w) 6713 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6713 | -9/Mines | Discovered new exit (range 5) 6760 | -9/Mines | Entered Exiles 6808 | -9/Exiles | Met 8R-AWN 6838 | -9/Exiles | Met EX-HEX 6924 | -9/Exiles | Met EX-DEC 6933 | -9/Exiles | Learned location of Zion (-6) 6968 | -9/Exiles | Met EX-BIN 7395 | -9/Exiles | Aligned with FarCom system 7397 | -9/Exiles | Given EX-Vault access code 7441 | -9/Exiles | Opened EX-Vault 7458 | -9/Exiles | Found Longsword +1 7495 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7639 | -9/Exiles | Discovered new exit (range 14) 7668 | -9/Exiles | Left Exiles lab with Longsword +1 7668 | -9/Exiles | Entered Mines 8113 | -8/Mines | Discovered new exit (range 5) 8128 | -8/Mines | Entered Materials 8128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8310 | -8/Materials | Crushed by falling debris 8383 | -8/Materials | Discovered new exit (range 3) 8384 | -8/Materials | Identified exit to Factory 8385 | -8/Materials | Entered Factory 8385 | -7/Factory | Evolved 2 slots: Utility x2 8567 | -7/Factory | Discovered new exit (range 5) 8570 | -7/Factory | Identified exit to Lower Caves 8651 | -7/Factory | Entered Lower Caves 8652 | -7/Lower Caves | Encountered a Warlord checkpoint 8685 | -7/Lower Caves | Spotted B-75 Beast 8743 | -7/Lower Caves | Found Prototype Device 8905 | -7/Lower Caves | Discovered new exit (range 9) 8910 | -7/Lower Caves | Identified exit to Lower Caves 8911 | -7/Lower Caves | Entered another Lower Caves area 8918 | -7/Lower Caves | Discovered new exit (range 20) 8919 | -7/Lower Caves | Encountered a Warlord checkpoint 8954 | -7/Lower Caves | Build established: Scavenger-Mutant 8985 | -7/Lower Caves | Spotted B-75 Beast 9089 | -7/Lower Caves | Discovered new exit (range 10) 9095 | -7/Lower Caves | Identified exit to Data Miner 9098 | -7/Lower Caves | Entered Data Miner 9098 | -7/Data Miner | Discovered new exit (range 6) 9110 | -7/Data Miner | Met Data Miner 9132 | -7/Data Miner | Learned location of Section 7 (-2) 9132 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9139 | -7/Data Miner | Received God Mode back door access code from Data Miner 9156 | -7/Data Miner | Destroyed Data Miner 9160 | -7/Data Miner | Found Prototype Hackware 9161 | -7/Data Miner | Found Prototype Hackware 9163 | -7/Data Miner | Found Prototype Hackware 9165 | -7/Data Miner | Found Prototype Hackware 9174 | -7/Data Miner | Data Conduit disabled 9195 | -7/Data Miner | Identified exit to Proximity Caves 9196 | -7/Data Miner | Entered Proximity Caves 9218 | -6/Proximity Caves | Identified System Mapper 9219 | -6/Proximity Caves | Identified Ghost Barrier 9346 | -6/Proximity Caves | Learned Factory stockpile data 9400 | -6/Proximity Caves | Discovered new exit (range 5) 9402 | -6/Proximity Caves | Identified exit to Factory 9402 | -6/Proximity Caves | Entered Factory 9402 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9450 | -6/Factory | Identified Deep Network Scanner 9450 | -6/Factory | Identified Quantum Router 9558 | -6/Factory | Identified exit to Lower Caves 9558 | -6/Factory | Identified exit to Extension 9558 | -6/Factory | Central database locked down 9573 | -6/Factory | Spotted B-75 Beast 9697 | -6/Factory | Repaired Gravmag Array 9773 | -6/Factory | Build established: Wizard-Scout 10196 | -6/Factory | Fabricated Adv. Sensor Array? 10316 | -6/Factory | Fabricated Exp. Utility Shielding? 10480 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 10492 | -6/Factory | Entered Lower Caves 10659 | -6/Lower Caves | Spotted B-75 Beast 10722 | -6/Lower Caves | Discovered new exit (range 11) 10726 | -6/Lower Caves | Identified exit to Lower Caves 10727 | -6/Lower Caves | Entered another Lower Caves area 10865 | -6/Lower Caves | Learned 8 Factory zone layouts 10972 | -6/Lower Caves | Lost 7 parts (2p1n1u3w) 10976 | -6/Lower Caves | Found Imp. Powered Armor 11026 | -6/Lower Caves | Discovered new exit (range 5) 11028 | -6/Lower Caves | Identified exit to Zion 11029 | -6/Lower Caves | Entered Zion 11043 | -6/Zion | Found Prototype Hackware 11043 | -6/Zion | Identified Exp. System Shield 11054 | -6/Zion | Found Prototype Processor 11054 | -6/Zion | Identified Spectral Analyzer 11057 | -6/Zion | Found Prototype Processor 11057 | -6/Zion | Identified Exp. Terrain Scan Processor 11060 | -6/Zion | Found Prototype Processor 11060 | -6/Zion | Identified Exp. Melee Analysis Suite 11064 | -6/Zion | Found Prototype Processor 11064 | -6/Zion | Identified Exp. Core Analyzer 11083 | -6/Zion | Discovered new exit (range 16) 11111 | -6/Zion | System corruption cleaned by Quarantine Array 11146 | -6/Zion | Learned Factory security intel 11154 | -6/Zion | Given the Hacking Drone Bay 11206 | -6/Zion | Build established: Hacker-Mutant 11222 | -6/Zion | Learned Factory stockpile data 11227 | -6/Zion | Learned Factory repair station intel 11291 | -6/Zion | Learned Factory emergency access door positions 11491 | -6/Zion | Given A8's code to call for help 11738 | -6/Zion | Found CR-A16's Pointy Stick 11765 | -6/Zion | Identified exit to Proximity Caves 11766 | -6/Zion | Entered Proximity Caves 11768 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12083 | -5/Proximity Caves | Spotted B-75 Beast 12098 | -5/Proximity Caves | Core integrity fell below 50% 12114 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12153 | -5/Proximity Caves | Lost 5 parts (2p2u1w) 12209 | -5/Proximity Caves | Learned Factory terminal intel 12226 | -5/Proximity Caves | Discovered new exit (range 13) 12252 | -5/Proximity Caves | Identified exit to Factory 12253 | -5/Proximity Caves | Entered Factory 12253 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12258 | -5/Factory | Loaded intel: 25 terminal locations 12259 | -5/Factory | Loaded intel: 6 repair station locations 12264 | -5/Factory | Identified exit to Upper Caves 12321 | -5/Factory | Fabricated Adv. Sensor Array (x1) 12559 | -5/Factory | Self-destructed Last Messages --------------- A-15 Conveyor 3x Biomechanical Wings 2x Cld. Plasma Rifle 12386_ Triggered Proton Bomb Trap. 12386_ A bubble of electromagnetic force engulfs the area. 12386_ Terminal disabled. 12395_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12503_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Y. 12545_ ALERT: Security rotation in progress. 12545_ Penetrated by Slug. 12548_ H-66 Slayer suffers critical hit (Impale). 12548_ Destroyed Phase Shifter. 12549_ ALERT: All DSF locations entering lockdown mode. 12549_ Gravmag Array destroyed. 12549_ Penetrated by Slug. 12549_ Imp. Hacking Suite destroyed. 12552_ Slug penetrates Wall. 12555_ Penetrated by Slug. 12559_ Slug penetrates Wall. 12559_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ####+#########????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ####+### #????????????????????????????????? | | # ########?????????????????????????? | | """ # #?????????????????????????? | | """ # #?????????????????????????? | | """ # """ #?????????????????????????? | | # """ #?????????????????????????? | | """ # """ ###########???????????????? | | """ # # """ #???????????????? | | """ # """ # ""F"" #???????????????? | | # """ # "" "" #???????????????? | | # """ # h #???????????????? | | # # !@ #???????????????? | | # # !! #???????????????? | | ######## # !! ! #???????????????? | | ???????######## # #???????????????? | | ??????????????# #####+###########?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????###########+######+#####????????? | | ???????????????????# # #????????? | | ???????????????????# # "#????????? | | ???????????????????# # "#????????? | | ???????????????????# # "#????????? | | ???????????????????# # / T#????????? | | ???????????????????# # / "#????????? | | ???????????????????# # "#????????? | | ???????????????????# # "#????????? | | ???????????????????# # #????????? | | ???????????????????###################????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 400 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 45 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Exp. Utility Shielding | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Imp. Lightning Gun | -6/Factory | Hacked Imp. Kinecellerator | -6/Factory | Hacked Hvy. Phase Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Coil Gun | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory | Authchip Exp. Utility Shielding | x1 | -6/Factory Adv. Signal Interpreter | x2 | -6/Factory Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedBurstPrototype Manual? 0 Play Time 01:38:06 Cumulative 217.0 hours Start 2023.02.05 @ 22:55:43 End 2023.02.11 @ 01:33:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 5 Types 1/0/3/0/0/0/1/0/0 Lore% 77 Gallery% 84 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ca2a5da-e425-4aae-8503-6b35133df9d9