Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.19 @ 19:29:14 Player: Froliks Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (22) 110 Value Destroyed (537) 537 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (5224) 5224 TOTAL SCORE: 14571 Bonus ------- Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Win 3000 Cogmind --------- Core Integrity 1481/1600 Matter 205/300 Energy 311/320 System Corruption 0% Temperature Hot (260) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Q-thruster Improved Q-thruster > --- UTILITY (12) ----- Makeshift Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Field Propulsion Array Q-thruster Improved Diametric Drive Minigun Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive Improved Q-thruster > --- UTILITY ---------- Makeshift Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Field Propulsion Array Q-thruster Minigun [Rating: 152] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Gun Armor Weapon Power Maul Ballistic Gun Assault Rifle Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 2 2 . . . . 2 2 2 Power 2 | . . . . . . . . . 1 1 . . . . . . . . Propulsion 6 | . . . 2 . . . . . 1 . . . . . . 1 . 2 Utility 10 | . . . 2 2 . . . . . 1 2 . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 78 | 7 3 5 7 2 2 1 . . 10 8 6 1 . . 2 11 3 10 Power 12 | 1 . 3 . . 1 . . . 1 1 1 . . . 1 1 1 1 Engine 6 | 1 . 3 . . 1 . . . . . . . . . 1 . . . Core 2 | . . . . . . . . . 1 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 . . . . 1 1 1 Propulsion 23 | 2 2 . 4 . . . . . 4 2 1 1 . . . 3 2 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . . . . . . . . . Flight 17 | . . . 4 . . . . . 2 2 1 1 . . . 3 2 2 Utility 38 | 2 1 1 3 2 . 1 . . 4 5 4 . . . 1 7 . 7 Device 22 | 1 1 . 2 2 . 1 . . 4 3 3 . . . . 4 . 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . Processor 12 | . . . 1 . . . . . . 2 . . . . 1 2 . 6 Hackware 2 | . . . . . . . . . . . 1 . . . . 1 . . Protection 1 | . . 1 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 5 | 2 . 1 . . 1 . . . 1 . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . 3 . . . . . . 3 2 . Parts Lost 42 | . 1 5 . . . . . 1 16 . 3 3 . . . 11 2 . Power 8 | . . 2 . . . . . . 2 . . 1 . . . 3 . . Propulsion 12 | . . . . . . . . 1 5 . 1 1 . . . 3 1 . Utility 19 | . 1 1 . . . . . . 8 . 2 1 . . . 5 1 . Weapon 3 | . . 2 . . . . . . 1 . . . . . . . . . Highest Loss Streak 9 | . 1 3 . . . . . 1 9 . 3 3 . . . 5 2 . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . Average Backups 4 | 2 6 7 4 6 5 4 5 7 6 1 2 2 2 2 2 3 3 2 Power . | . 1 . . 1 1 1 1 2 1 . . . . . . . . . Propulsion 2 | 1 3 5 3 3 1 . . . . . . 1 1 1 1 . 1 1 Utility 1 | . 1 1 . . 1 1 2 3 1 . . . . . . . 1 . Weapon 1 | . . . . 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . 2 1 . . 1 . . . 1 . . . . . . . . 5 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 2 1 . . 1 . . . . . . . . . . . . 3 Utility 2 | . . . . . . . . . 1 . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 94 76 76 84 87 92 88 51 52 67 72 63 65 71 70 62 79 Engine 6 | . 14 12 8 7 7 7 7 7 2 . . . . 2 5 8 . . Reactor 1 | . . . . . . . . . . . 4 5 5 5 5 3 6 10 Leg 8 | . 28 27 3 . . . . . . . . . . . . . . . Flight 15 | . . . 26 30 30 30 30 28 9 18 21 20 21 21 21 18 19 24 Device 18 | . 13 12 9 15 23 26 30 30 22 12 20 25 21 21 21 18 17 12 Storage 6 | . 14 13 8 7 7 7 7 7 3 . . . . . . . . . Processor 7 | . . . 7 7 7 7 7 7 6 10 10 10 10 10 13 12 13 28 Ballistic Gun 6 | . 28 21 . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 4 8 7 7 7 7 5 . 3 5 5 5 5 5 4 4 3 Peak Build Rating 152 | 7 8 18 26 24 28 26 28 28 54 56 82 74 73 76 85 95 102 152 Average Rating 42 | 5 7 10 18 21 24 25 27 26 26 45 66 73 73 74 79 88 100 134 On Entrance 43 | . 7 7 18 20 24 25 26 28 23 20 56 74 73 73 76 85 87 99 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 5 . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 47 | 14 14 17 18 16 16 17 17 17 16 14 30 29 24 26 30 31 42 47 Greatest Support 59 | 20 20 20 20 20 20 20 20 20 16 28 43 35 33 33 33 44 43 59 Greatest Overweight (x) 2 | 2 . . . . . . . 1 2 . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 6 7 8 4 7 8 8 2 5 5 3 3 3 5 4 5 Average Carried 5 | 2 6 7 4 6 4 4 6 7 6 1 2 4 3 3 3 3 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 7 6 5 7 4 4 7 8 3 2 5 3 3 3 3 4 3 5 Class Distribution -------------------- 29% | Ninja 28% | Mutant 21% | Scavenger-Scout 7% | Scavenger-Mutant 5% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Mutant | -6/Factory Ninja | -5/Factory Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Warlord Ninja | -3/Proximity Caves Ninja | -3/Research Derelict-Ninja | -2/Research Scout | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 999 | 297 101 56 80 . 50 10 . . 40 . . 168 26 . 10 84 . 77 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 763 | 90 232 231 51 . 52 . . . . . . . . . . 107 . . Parts 55 | 14 17 17 5 . . . . . . . . . . . . 2 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . 15 . . . . . 18 . . . 2 . . . . . . Prevented 34 | . . . . . . . . 34 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 15 | . 7 7 1 . . . . . . . . . . . . . . . Melee 2 | . . 1 1 . . . . . . . . . . . . . . . Guns 12 | . 7 5 . . . . . . . . . . . . . . . . Classes Destroyed 8 | 1 3 1 1 . . . . . . . . . . . . 2 . . Builder 1 | . . . . . . . . . . . . . . . . 1 . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . Swarmer 5 | . 3 2 . . . . . . . . . . . . . . . . Grunt 4 | . 4 . . . . . . . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 5 | 5 3 2 1 . . . . . . . . . . . . 1 . . Combat Bots Only 3 | . 3 2 1 . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 1 . . . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 300 | . 44 22 5 . . . . 1 102 . 18 42 . . 17 35 5 9 Missed 132 | . 10 6 3 . . . . . 46 . 13 23 . . 8 17 2 4 Hits 168 | . 34 16 2 . . . . 1 56 . 5 19 . . 9 18 3 5 Projectile 168 | . 34 16 2 . . . . 1 56 . 5 19 . . 9 18 3 5 AOE 7 | . . . . . . . . . 7 . . . . . . . . . Critical Strikes 5 | . 1 . . . . . . . 2 . . 1 . . . . . 1 Damage Taken 4314 | . 346 434 30 . . . . 19 1655 . 361 316 . . 103 786 73 191 Core 1445 | . 73 106 14 . . . . . 849 . 23 80 . . 21 136 24 119 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 12 | . . . . . . . 9 . . . . . . 3 . . . . Core Remaining (%) 79 | 100 . 28 97 . . . . 100 . 100 . . . . 89 89 98 92 Volleys Fired 36 | 8 19 9 . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 . . . . . . . . . . . . . . . . Hottest 40 | 40 40 40 . . . . . . . . . . . . . . . . Shots Fired 72 | 16 38 18 . . . . . . . . . . . . . . . . Gun 72 | 16 38 18 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 72 | 16 38 18 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 4 11 12 . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 1 4 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 62 | 8 24 25 1 . 1 . . . . . 1 . . . . 2 . . Core Hits 28 | 5 13 9 1 . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 . . . . 2 . . Critical Strikes 5 | . . 2 . . . . . . . . 1 . . . . 2 . . Smash 5 | . . 2 . . . . . . . . 1 . . . . 2 . . Melee Attacks 90 | . . 21 10 . 1 . 1 . 1 4 6 . . . . 36 1 9 Impact 90 | . . 21 10 . 1 . 1 . 1 4 6 . . . . 36 1 9 Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . . . . 1 . . . . 2 . . Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 1416 | 90 292 632 53 . 102 . . . 5 . 70 . . . . 172 . . Guns 523 | 87 287 149 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 880 | . . 483 53 . 102 . . . . . 70 . . . . 172 . . Ramming 13 | 3 5 . . . . . . . 5 . . . . . . . . . Kinetic 523 | 87 287 149 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 880 | . . 483 53 . 102 . . . . . 70 . . . . 172 . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . 1 . 9 9 9 9 . 13 . . Average Corruption 7 | . . . . . . . . . 1 . 1 9 9 9 . 8 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 30 | . . . . . . . . . 1 . 1 12 4 . . 12 . . Message Errors 6 | . . . . . . . . . 1 . . 3 . . . 2 . . Matter Fused 8 | . . . . . . . . . . . . 3 2 . . 3 . . Heat Flow Errors 6 | . . . . . . . . . . . 1 3 1 . . 1 . . Energy Discharges 2 | . . . . . . . . . . . . 1 . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . . . 2 1 . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 342 | . . 34 . . 66 . . . . . 70 . . . . 172 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 342 | . . 34 . . 66 . . . . . 70 . . . . 172 . . Knockbacks 1 | . . . . . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . 2 . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . . Targets Rammed 4 | 1 2 . . . . . . . 1 . . . . . . . . . Kicked 3 | 1 2 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 22 . . . . . . . 34 . 69 226 238 . . 202 4 455 Average Temperature 204 | . 10 . . . . . . . 20 . 43 106 124 . . 110 2 258 Received Heat Transfer 435 | . 138 63 18 . . . . 9 168 . . 21 . . . 9 . 9 Effects 16 | . . . . . . . . . . . . . . . . . . 16 Shutdowns 9 | . . . . . . . . . . . . . . . . . . 9 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . Parts Fried 4 | . . 1 . . . . . . . . . . . . . 3 . . Impact Corruptions 10 | . . 2 . . 4 . . . . . 2 . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 2 | . . . . . . . . . 2 . . . . . . . . . Low Security (%) 88 | 100 100 . 100 100 . . . . . 100 100 . . . . 100 100 100 Level 1 2 | . . . . . . . . . 25 . . . . . . . . . Level 2 8 | . . . . . . . . . 74 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 482 | 10 75 . 100 40 . . . . 482 141 51 . . . . 112 60 187 Initial 457 | . . . . 40 . . . . 457 141 51 . . . . 3 52 17 Average 75 | 2 25 . 31 28 . . . . 420 90 9 . . . . 7 51 59 Influence Increases 1970 | 25 207 65 147 . . . . 60 692 85 60 75 . . 15 215 18 306 Destroy 0b10 Robot/C 260 | . 140 40 20 . . . . . 60 . . . . . . . . . Destroy 0b10 Robot/NC 50 | 25 5 . . . . . . . 15 . . . . . . 5 . . Destroy Leader 64 | . 32 10 10 . . . . . 12 . . . . . . . . . Allied During Kill 13 | . . . . . . . . . 13 . . . . . . . . . Successful Hack 38 | . . . 6 . . . . . . . 5 . . . . . . 27 Disable Machine 75 | . . . 15 . . . . . 45 . . . . . . . . 15 Destroy Structure 150 | . . . 6 . . . . . 37 10 10 . . . . 60 3 24 Advance Influence 450 | . . . . . . . . . 450 . . . . . . . . . Partial Spotted 150 | . . . 45 . . . . . 30 . . . . . . 15 15 45 Lose Combat Pursuer 720 | . 30 15 45 . . . . 60 30 75 45 75 . . 15 135 . 195 Influence Decreases 1783 | 25 162 110 57 80 10 . . 48 415 268 149 92 . . 10 126 82 149 Entered New Map 349 | . . 22 . 50 4 . . . 5 148 55 8 . . . 2 42 13 Time Decay 1078 | 25 152 88 57 30 6 . . 48 150 120 64 84 . . 10 88 20 136 Lost Part 252 | . 10 . . . . . . . 160 . 30 . . . . 32 20 . Lost Ally 104 | . . . . . . . . . 100 . . . . . . 4 . . Squads Dispatched 22 | . 3 . . . . . . . 5 2 2 . . . . 4 . 6 Investigation 4 | . 2 . . . . . . . . 1 1 . . . . . . . Extermination 7 | . . . . . . . . . 1 1 1 . . . . 2 . 2 Reinforcement 11 | . 1 . . . . . . . 4 . . . . . . 2 . 4 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 5 | . 1 . . . . . . 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 117 | . 12 11 6 . . . . 5 17 7 7 13 . . 1 14 6 18 Peak Tracking Total 11 | . 3 3 3 . . . . 4 6 6 6 8 . . 1 11 6 8 Tactical Retreats 23 | . 2 1 1 . . . . 2 2 1 2 2 . . 1 3 . 6 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 3 | . 1 2 . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 6 | . . 1 1 . . . . . 3 . . . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 26 | . 2 2 4 2 . . . 2 1 1 3 . . 6 1 1 . 1 Terminals 9 | . 2 . 4 . . . . 1 . . . . . . 1 . . 1 Fabricators 4 | . . . . 1 . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . 1 1 . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 51 | . 4 13 8 4 . . . 2 2 1 6 . . 6 1 3 . 1 Successful 37 | . 2 13 3 2 . . . 2 2 1 3 . . 6 1 1 . 1 Failed 12 | . 2 . 5 1 . . . . . . 3 . . . . 1 . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . Database Lockouts 2 | . . . . 1 . . . . . . . . . . . 1 . . Manual 59 | . 2 . 3 . . . . . 10 22 2 . . . . 10 . 10 Terminals 15 | . 4 . 8 . . . . 1 . . . . . . 1 . . 1 Fabricators 7 | . . . . 1 . . . . . . 6 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 9 | . . . . 3 . . . . 2 1 . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 27 | . 2 13 3 . . . . 1 . . . . . 6 1 . . 1 Record 18 | . . 12 . . . . . . . . . . . 5 1 . . . Open Door 3 | . . . . . . . . 1 . . . . . 1 . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . . 3 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . 1 . . . . 2 1 . . . . . 1 . . Retrieve Study 5 | . . . . 1 . . . . 2 1 . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 3 1 . . . . . 1 3 . . . 1 . . 1 Full Trace Events 2 | . 1 . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . 15 . . 24 . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . 4 . . . . . . . Part Studies Acquired 5 | . . . . 1 . . . . 2 1 . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Total Allies 27 | . . . . . . . 8 1 5 10 . . . . . 3 . . Largest Group 9 | . . . . . . . 8 . 3 9 . . . . . 2 . . Highest-Rated Group 336 | . . . . . . . 269 . 153 336 . . . . . 162 . . Highest-Rated Ally 81 | . . . . . . . 41 . 51 70 . . . . . 81 . . Zionite Dispatches 9 | . . . . . . . . . 2 3 1 . . . . 2 . 1 Light 1 | . . . . . . . . . . 1 . . . . . . . . Recon 2 | . . . . . . . . . . . 1 . . . . . . 1 Fire 2 | . . . . . . . . . . 2 . . . . . . . . Hacker 2 | . . . . . . . . . 1 . . . . . . 1 . . Demo 1 | . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . 8 3 . . . . . 23 . . Total Damage 728 | . . . . . . . . . 554 56 . . . . . 118 . . Kills 6 | . . . . . . . . . 6 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 5795 | 75 480 1163 131 63 139 147 297 580 282 209 408 427 83 219 232 503 50 307 Optics 2438 | . . . . . . . . . . 209 408 427 83 219 232 503 50 307 Sensors 3696 | . . . 131 63 139 147 297 580 133 187 408 427 83 219 232 388 . 262 Terrain 1940 | . . . 40 63 139 147 297 580 210 . . . . . . 107 50 307 Traps 1895 | . . . . . . . . . 72 . 2 427 83 219 232 503 50 307 Seismic 2883 | 75 480 1163 . . . 76 297 580 118 . . . . . . 94 . . Decoding 1009 | . . . . . . . . . . . . . . . 149 503 50 307 Cloaking 58 | . . . . . . . . . . . . . . . . 11 47 . ECM 5 | . . . . 2 . . . . 3 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 2 2 2 . . . . 3 1 . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . . 11 2 7 Traps 8 | . . . . . . . . . . . . . . . . 6 . 2 Emergency Access 10 | . . . . . . . . . . . . . . . . 3 2 5 Garrisons 2 | . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 7 | . . . . . . . . . 1 4 . . . . . 1 . 1 Main Access 2 | . . . . . . . . . 1 . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 6123 | 136 494 1332 146 63 139 147 297 580 314 246 408 427 83 219 232 503 50 307 Spaces Moved 10104 | 77 271 996 248 188 420 468 890 604 396 634 561 842 263 754 653 879 129 831 Core 5 | 5 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 1356 | 72 271 996 17 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 111 | . . . . . . . . . 111 . . . . . . . . . Flight 8632 | . . . 231 188 420 468 890 604 285 634 561 842 263 754 653 879 129 831 Fastest Speed 19 | 50 120 120 31 31 31 31 31 31 32 31 27 28 29 29 29 27 24 19 Average Speed 43 | 125 120 120 37 31 31 31 31 33 71 31 29 28 29 29 29 29 24 22 Slowest Speed 200 | 190 120 120 120 31 31 31 31 114 200 32 31 107 29 29 29 32 27 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . 1 . . . . . . 9 1 3 . 2 . 4 1 12 Potential Cave-ins 4 | . . . 4 . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . . . 2 . . Exploration Rate (%) 45 | 5 47 67 37 7 59 69 87 62 19 21 19 89 54 92 74 30 6 24 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . 1 . . . . 1 . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 13 | . . 1 . . 2 3 3 . . . . 1 1 . 2 . . . Spaces Dug 60 | . . . 8 . . . . . . 4 5 . . . . 34 1 8 Terrain Destroyed 60 | . . . 8 . . . . . . 4 5 . . . . 34 1 8 Melee 60 | . . . 8 . . . . . . 4 5 . . . . 34 1 8 Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Res Acc Total 11568 | 98 407 1093 288 191 427 468 908 982 422 659 785 1021 269 751 693 1044 143 919 Wait 1247 | 1 104 58 22 . . . 15 378 10 20 211 182 7 . 39 117 11 72 Move 10023 | 76 270 995 245 187 419 467 889 603 395 616 558 836 262 750 652 870 126 807 Hop 29 | . . . 1 . . . . . . 8 1 2 . 1 . 4 1 11 Pick Up 29 | 5 5 3 2 1 . . 3 . . . 2 . . . . 4 1 3 Fast Attach 56 | 7 . 1 2 2 1 1 . . 9 7 6 . . . 2 9 1 8 Attach 19 | . 1 3 3 . . . . . 2 2 . 1 . . . 2 2 3 Detach 12 | . . . 1 1 1 . . 1 1 2 . . . . . 2 . 3 Swap 8 | . 2 1 2 . 1 . . . 1 . . . . . . . . 1 Drop 15 | . 4 2 . . 4 . . . 2 . 1 . . . . . . 2 Fire 36 | 8 19 9 . . . . . . . . . . . . . . . . Melee 90 | . . 21 10 . 1 . 1 . 1 4 6 . . . . 36 1 9 Ram 1 | . . . . . . . . . 1 . . . . . . . . . Kick 3 | 1 2 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: [*Res] / Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 11) 624 | -10/Materials | Discovered new exit (range 7) 631 | -10/Materials | Entered Subcaves 632 | -10/Subcaves | Approached by a straggling Scientist 689 | -10/Subcaves | Discovered new exit (range 3) 886 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 970 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1000 | -10/Subcaves | Core integrity fell below 50% 1340 | -10/Subcaves | Build established: Scavenger-Mutant 1380 | -10/Subcaves | Visited Clippyterm 1384 | -10/Subcaves | Learned Factory garrison access intel 1502 | -10/Subcaves | Visited 4L-MR0's lab 1527 | -10/Subcaves | Found Gun Armor 1780 | -10/Subcaves | Build established: Mutant 1845 | -10/Subcaves | Lost 3 parts (1p1u1w) 1881 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 1900 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1902 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1946 | -10/Subcaves | Discovered new exit (range 6) 1963 | -10/Subcaves | Entered Materials 1963 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2086 | -8/Materials | Discovered new exit (range 15) 2108 | -8/Materials | Identified exit to Factory 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Utility x2 2110 | -7/Factory | Loaded intel: 4 garrison access locations 2124 | -7/Factory | Central database locked down 2166 | -7/Factory | Discovered new exit (range 5) 2167 | -7/Factory | Identified exit to Lower Caves 2172 | -7/Factory | Entered Lower Caves 2173 | -7/Lower Caves | Encountered a Warlord checkpoint 2218 | -7/Lower Caves | Learned location of Zion (-7) 2225 | -7/Lower Caves | Learned Factory terminal intel 2308 | -7/Lower Caves | Discovered new exit (range 10) 2311 | -7/Lower Caves | Identified exit to Lower Caves 2311 | -7/Lower Caves | Entered another Lower Caves area 2312 | -7/Lower Caves | Encountered a Warlord checkpoint 2366 | -7/Lower Caves | Build established: Scavenger-Scout 2367 | -7/Lower Caves | Learned Factory stockpile data 2390 | -7/Lower Caves | Learned Factory interactive machine intel 2415 | -7/Lower Caves | Spotted B-75 Beast 2453 | -7/Lower Caves | Discovered new exit (range 15) 2457 | -7/Lower Caves | Identified exit to Zion 2458 | -7/Lower Caves | Entered Zion 2510 | -7/Zion | Given the Hacking Drone Bay 2511 | -7/Zion | Found Prototype Device 2565 | -7/Zion | Gained Derelict followers 2571 | -7/Zion | Learned location of Warlord (-4) 2595 | -7/Zion | Learned Factory trap positions 2667 | -7/Zion | Met Imprinter 2673 | -7/Zion | Imprinted 2675 | -7/Zion | Declared Zion's savior 2751 | -7/Zion | Discovered new exit (range 13) 2755 | -7/Zion | Identified exit to Proximity Caves 2755 | -7/Zion | Entered Proximity Caves 2756 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2782 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2839 | -6/Proximity Caves | Spotter reported a threat 2864 | -6/Proximity Caves | Spotter reported a threat 3096 | -6/Proximity Caves | Spotter reported a threat 3155 | -6/Proximity Caves | 0b10 base defense nominally successful 3331 | -6/Proximity Caves | Discovered new exit (range 12) 3334 | -6/Proximity Caves | Identified exit to Factory 3335 | -6/Proximity Caves | Entered Factory 3335 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3336 | -6/Factory | Loaded intel: 100 trap records 3338 | -6/Factory | Loaded intel: 53 interactive machine locations 3339 | -6/Factory | Loaded intel: 26 terminal locations 3471 | -6/Factory | Zion Hacker squad teleported in 3491 | -6/Factory | Lost 3 parts (1p2u) 3508 | -6/Factory | Zion Demo squad teleported in 3516 | -6/Factory | Identified Hacking Drone Bay 3559 | -6/Factory | Discovered new exit (range 12) 3566 | -6/Factory | Identified exit to Lower Caves 3600 | -6/Factory | Retrieved Zion intel report: Main Access 3600 | -6/Factory | Identified exit to Factory 3613 | -6/Factory | Spotted B-75 Beast 3614 | -6/Factory | Core integrity fell below 50% 3623 | -6/Factory | Core integrity fell below 20% 3649 | -6/Factory | Entered another Factory area 3649 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3650 | -5/Factory | Identified exit to Extension 3654 | -5/Factory | Zion Light squad teleported in 3680 | -5/Factory | Lost 9 parts (1p3n4u1w) 3733 | -5/Factory | Retrieved Zion intel report: Component Schematics 3737 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3758 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3838 | -5/Factory | Retrieved Zion intel report: Guard Positions 3839 | -5/Factory | Zion Fire squad teleported in 3877 | -5/Factory | Zion Fire squad teleported in 3881 | -5/Factory | Discovered new exit (range 7) 3883 | -5/Factory | Identified exit to Upper Caves 3887 | -5/Factory | Discovered new exit (range 17) 3895 | -5/Factory | Identified exit to Factory 3895 | -5/Factory | Entered another Factory area 3895 | -4/Factory | Evolved 2 slots: Utility x2 4047 | -4/Factory | Build established: Ninja 4091 | -4/Factory | Fabricated Imp. Cesium-ion Thruster? 4249 | -4/Factory | Zion Recon squad teleported in 4273 | -4/Factory | Allied Derelicts emerged from ambush trap array 4292 | -4/Factory | Crushed by falling debris 4293 | -4/Factory | Discovered new exit (range 14) 4302 | -4/Factory | Identified exit to Upper Caves 4303 | -4/Factory | Entered Upper Caves 4323 | -4/Upper Caves | Lost 3 parts (1n2u) 4506 | -4/Upper Caves | Identified exit to Upper Caves 4636 | -4/Upper Caves | Learned location of Armory (-3) 4696 | -4/Upper Caves | Learned 4 Research zone layouts 4701 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4705 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4730 | -4/Upper Caves | Entered another Upper Caves area 4734 | -4/Upper Caves | Discovered new exit (range 15) 4737 | -4/Upper Caves | Identified exit to Research 4740 | -4/Upper Caves | Lost 3 parts (1p1n1u) 4743 | -4/Upper Caves | Learned location of 1 exit from Research 4785 | -4/Upper Caves | Encountered a Warlord checkpoint 4808 | -4/Upper Caves | Discovered new exit (range 19) 4813 | -4/Upper Caves | Identified exit to Warlord 4813 | -4/Upper Caves | Entered Warlord 4825 | -4/Warlord | System corruption cleaned by Quarantine Array 4957 | -4/Warlord | Warlord's base attacked by MAIN.C 4995 | -4/Warlord | Rebuked by Warlord 5028 | -4/Warlord | Discovered new exit (range 16) 5032 | -4/Warlord | Identified exit to Proximity Caves 5032 | -4/Warlord | Entered Proximity Caves 5082 | -3/Proximity Caves | Spotted B-86 Titan 5258 | -3/Proximity Caves | Discovered exit to Research (range 8) 5264 | -3/Proximity Caves | Entered Research 5264 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5265 | -3/Research | Identified exit to Armory 5381 | -3/Research | Found Prototype Hackware 5381 | -3/Research | Identified Exp. System Shield 5539 | -3/Research | Zion Hacker squad teleported in 5546 | -3/Research | Crushed by falling debris 5611 | -3/Research | Central database locked down 5652 | -3/Research | Crushed by falling debris 5652 | -3/Research | System corruption reached 10% 5686 | -3/Research | Lost 3 parts (1p2u) 5739 | -3/Research | Lost 5 parts (1p2n2u) 5750 | -3/Research | Retrieved Zion intel report: Emergency Access 5751 | -3/Research | Zion Infowar Resupply teleported in 5754 | -3/Research | Found Prototype Processor 5754 | -3/Research | Identified Exp. Terrain Scan Processor 5763 | -3/Research | Discovered new exit (range 13) 5767 | -3/Research | Entered another Research area 5767 | -2/Research | Evolved 2 slots: Utility x2 5812 | -2/Research | Discovered new exit (range 14) 5817 | -2/Research | Entered Access 5817 | -1/Access | Evolved 2 slots: Propulsion x2 5893 | -1/Access | Retrieved Zion intel report: Main Access 5893 | -1/Access | Identified exit to Surface 5894 | -1/Access | Zion Recon squad teleported in 6062 | -1/Access | Spotted B-99 Colossus 6083 | -1/Access | Spotted B-99 Colossus 6118 | -1/Access | Build established: Scout 6124 | *** | Escaped! Last Messages --------------- 06072_ Overheating: Energy bleed (-57). 06075_ Power failure, Lgt. Particle Reactor shutdown. 06082_ >> DECODED: Ambush Trap location. 06089_ Power failure, Mic. Antimatter Reactor shutdown. 06096_ Imp. Diametric Drive broken. 06096_ Overheating: Short circuit. 06107_ >> DECODED: Emergency access location. 06110_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7C. 06121_ Detecting system override signal. 06121_ K-01 Serf cleans the Terminal. 06122_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06123_ The Access Shell folds into the floor. [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?? ????????????????????? | | ?????????????????????BB ???BB????????????????????? | | ?????????????????????BB? ??BB ??#????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#??##????"??"??????#??????????????? | | ???????????????????#"?"??????"#??????????????????? | | ?????????????#?#?????"?"?????"???????????????????? | | ?????????????????###""""""""""#??#???#???????????? | | ?????????????#?#??## #???#??????????????? | | ???????????????#???# #?? ? ?????????????? | | ????????????????#?## ###???? ???????????? | | #######???#?#????### "" #??"?? ?? ?????????? | | ! #??????????### "@ #???? ?????????????? | | #???#?#?????## ###"???????????????? | | ###?#??#??##?# ###"" ?""? ?????+??? | | ??##??#???#??# ###"? ??? ????????? | | ??#??###???#### ##??T? ? ?????????? | | ##?#?##?##### ##?" ? ? ?????????? | | ? #?###??##?####"" ##?"? ?? ????????? | | ??##???##?######"" ###"" ??"????????? | | ? ?####?#?####?#"" ###"" """?????????? | | ?? ##?#?#########T ###" " ? ??????? | | ??#?############"" ### ? ???????? | | ?#?###########"" ### ? ##??? ? | | +###################"" #####+##########?##+ | | k p k k A k | | p p k u k % | | ## ##########/############;#######/############## | | ## # * #########"###### ####?### | | ## # # ###### ######## | | ?# # # ###### ###?#### | | ## # # * #?#### [##### | | ## # # ###### ###?# | | ## # ####/########### ##### | | ## # + ## !! ] ##### | | ## # #######/##### ## ###### | | ## # # #### ## ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 57 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 60 Evasion (%) 65 Melee Accuracy 32 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Energy Well | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Spear | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Cooling System | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Transmission Jammer | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -4/Factory Repaired ---------- Nothing Studied --------- Flight Unit | -7/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Epsilon Run Mistaken Identity Rockin' Loadout Challenges ------------ None Game ------ Seed PulseAntimatterReplica Manual? 0 Play Time 01:39:48 Cumulative 54.5 hours Start 2026.10.19 @ 13:18:24 End 2026.10.19 @ 19:29:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb6f470b-eb50-40fa-9935-2303eee3c7c4