Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.17 @ 00:59:12 Player: spruce (@macklemurr) Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (180) 900 Value Destroyed (5485) 5485 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1298) 1298 TOTAL SCORE: 12263 Bonus ------- High Alert Combat Kills 170 Follower Combat Kills 519 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -291 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 63/100 System Corruption 9% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Experimental Signal Interpreter > --- WEAPON (2) ------- Chainsword > --- INVENTORY (12) --- Light Nuclear Core Light Angular Momentum Engine Fission Core Humpback Triangulator System Shield Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizing Apparatus Improved Sensor Array Experimental Signal Interpreter Improved Light Armor Plating Force Field Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Fission Core Gravmag System Humpback Triangulator System Shield Heavy Missile Launcher Chainsword [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 6 | . . . 1 . . . 1 . . . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 162 | 7 7 2 8 7 3 2 17 3 11 13 41 41 Power 13 | 2 . . 1 . 1 . 2 . . 2 3 2 Engine 8 | 2 . . 1 . . . 1 . . . 3 1 Core 5 | . . . . . 1 . 1 . . 2 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 49 | 2 3 2 1 3 . . 4 1 8 6 8 11 Treads 11 | . 1 . . . . . 1 . 6 . 3 . Leg 24 | 2 1 2 1 3 . . 3 1 . 5 2 4 Wheel . | . . . . . . . . . . . . . Hover 13 | . 1 . . . . . . . 2 1 3 6 Flight 1 | . . . . . . . . . . . . 1 Utility 34 | 1 1 . 1 . 1 . 2 . 1 . 14 13 Device 11 | . . . . . . . . . . . 3 8 Storage 3 | 1 . . 1 . 1 . . . . . . . Processor 10 | . 1 . . . . . 2 . 1 . 4 2 Hackware 2 | . . . . . . . . . . . 2 . Protection 8 | . . . . . . . . . . . 5 3 Artifact . | . . . . . . . . . . . . . Weapon 66 | 2 3 . 5 4 1 2 9 2 2 5 16 15 Energy Gun 31 | 1 3 . 3 2 . 1 1 . 1 3 9 7 Energy Cannon 5 | . . . 1 1 1 . . . . 1 1 . Ballistic Gun 16 | 1 . . . 1 . . 5 1 1 1 5 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher 8 | . . . . . . 1 2 1 . . . 4 Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 Piercing Weapon 1 | . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 . . 1 2 4 Parts Lost 86 | . 5 2 1 6 . 4 5 6 1 10 21 25 Power 9 | . . . . . . . 1 . . 2 3 3 Propulsion 32 | . 2 2 . 1 . 2 1 4 . 4 7 9 Utility 15 | . . . . . . . . . . . 7 8 Weapon 30 | . 3 . 1 5 . 2 3 2 1 4 4 5 Highest Loss Streak 14 | . 4 1 1 4 . 3 3 3 1 5 8 14 Average Slot Usage (%) 89 | . 88 81 93 94 94 70 89 83 93 89 92 84 Engine 6 | . 14 14 10 11 6 . 5 9 9 1 5 3 Core 2 | . . . . . 4 11 3 . . 7 . 1 Treads 4 | . . . . . . . 4 . 19 13 3 5 Leg 19 | . 5 18 30 33 33 19 27 19 3 11 13 12 Hover 4 | . 20 6 . . . . . . 7 5 10 3 Device 2 | . . . . . . . . . . . 5 10 Storage 11 | . 14 14 21 22 17 11 9 9 9 9 7 6 Processor 16 | . 7 14 11 11 11 11 21 27 27 27 23 6 Hackware 1 | . . . . . . . . . . . 2 9 Protection 1 | . . . . . . . . . . . 2 10 Energy Gun 6 | . 14 14 15 6 . 7 1 . 3 4 8 6 Energy Cannon 3 | . . . . 6 10 7 . . . 3 . . Ballistic Gun 6 | . 10 . . 4 11 . 10 15 13 6 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 68 | 13 13 11 34 37 49 46 50 50 47 48 62 68 Greatest Support 88 | 20 20 30 40 40 35 25 55 45 88 88 60 75 Greatest Overweight (x) 19 | 2 1 3 1 1 1 4 4 4 4 4 19 13 Average Overweight (x) . | . . . . . . 1 . 1 . . . . Largest Inventory Capacity 18 | 6 6 6 12 12 18 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 11 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 6 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 1 4 5 9 11 11 11 11 11 11 11 11 10 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 6 12 12 12 11 12 11 12 12 11 7 Class Distribution -------------------- 58% | Mutant 29% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Matter Collected 2791 | 237 82 35 75 127 . 32 421 97 246 346 391 702 Remotely . | . . . . . . . . . . . . . Salvage Created 7187 | . 203 97 381 677 . 85 1093 298 355 792 1019 2187 Parts 388 | . 12 7 17 30 . 11 79 26 21 37 52 96 Haulers Intercepted 9 | . . . 1 . . . 1 . 1 . 1 5 Recyclers Shooed 8 | . . 2 . . . . 1 . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 127 | . 8 1 4 12 . 5 19 13 5 19 16 25 Melee 1 | . . . . . . . . . . . . 1 Guns 83 | . 7 1 4 7 . 3 9 7 5 17 11 12 Cannons 9 | . . . . 3 . . 2 . . 2 2 . AOE 29 | . 1 . . 1 . 2 8 5 . . 1 11 Classes Destroyed 14 | . 3 1 3 3 . 1 1 . . 1 1 . Worker 17 | . . . . . . 1 6 . . . . 10 Builder 6 | . 1 . 1 . . . 1 . . . . 3 Tunneler 2 | . . . . 1 . . . . . . . 1 Hauler 9 | . . . 1 . . . 1 . 1 . 1 5 Recycler 9 | . . 1 . 1 . . 2 . . . 2 3 Operator 3 | . . . 1 . . . 1 . . . 1 . Watcher 5 | . . . 1 . . . 2 . 1 . 1 . Swarmer 42 | . 6 . . . . 3 10 11 . 5 3 4 Grunt 50 | . 2 1 4 9 . 2 4 2 3 8 6 9 Brawler 4 | . . . . 1 . . . . . 2 1 . Duelist 1 | . . . . . . . . . . 1 . . Sentry 14 | . . . . 2 . . 4 . 2 3 3 . Hunter 10 | . . . . . . . 1 . . 1 . 8 Programmer 7 | . . . . . . . . . . . 3 4 Thug 1 | . . . 1 . . . . . . . . . Best Kill Streak 11 | . 5 2 4 4 . 3 11 5 2 6 4 8 Combat Bots Only 8 | . 5 1 4 3 . 3 8 5 2 6 4 5 Max Kills in Single Turn 4 | . 2 1 1 2 . 1 4 2 1 2 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . 1 . 1 4 2 . . 1 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Damage Taken 11117 | . 607 129 96 1020 . 476 974 389 367 1457 2031 3571 Core 1954 | . 93 34 12 170 . 131 150 63 30 225 186 860 Absorbed by Shields 227 | . . . . . . . . . . . . 227 Core Remaining (%) 51 | 100 . 49 . . . 21 . . . 14 73 . Volleys Fired 494 | . 21 22 28 46 10 19 57 20 28 50 84 109 Largest 2 | . 2 1 2 2 2 1 2 2 2 2 2 2 Hottest 150 | . 100 50 100 110 83 65 48 48 81 93 110 150 Shots Fired 713 | . 36 22 41 61 11 19 84 32 48 80 135 144 Gun 620 | . 36 22 41 52 2 12 71 24 48 70 118 124 Cannon 48 | . . . . 9 9 3 . . . 10 17 . Launcher 41 | . . . . . . 4 9 8 . . . 20 Special 4 | . . . . . . . 4 . . . . . Kinetic 300 | . 8 . . 24 2 . 58 24 39 53 67 25 Thermal 242 | . 21 22 15 9 9 15 4 . 9 27 17 94 Explosive 24 | . . . . . . 4 . . . . . 20 Electromagnetic 147 | . 7 . 26 28 . . 22 8 . . 51 5 Robot Hit Streak 27 | . 4 6 7 20 . 7 27 8 12 12 13 11 Robot Miss Streak 6 | . 4 2 5 2 . 6 3 3 1 3 3 4 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 15 | . 3 . . 1 . . . 4 . 4 2 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . 1 1 1 Shots Hit Robots 508 | . 20 17 23 45 . 15 67 18 43 63 100 97 Core Hits 308 | . 11 5 13 21 . 14 49 14 16 35 39 91 Critical Hits 9 | . . . . . . . 4 . . . 2 3 Critical Kills 3 | . . . . . . . 2 . . . 1 . Critical Parts Destroyed 5 | . . . . . . . 1 . . . 1 3 Melee Attacks 8 | . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14032 | . 458 224 470 935 . 566 1511 492 737 1321 2151 5167 Guns 8757 | . 257 224 470 608 . 97 812 178 737 1111 1768 2495 Cannons 678 | . . . . 157 . 44 . . . 204 273 . Explosions 4422 | . 201 . . 170 . 424 653 314 . . 110 2550 Melee 122 | . . . . . . . . . . . . 122 Ramming 7 | . . . . . . 1 . . . 6 . . Kinetic 4546 | . 52 . . 303 . . 676 178 636 958 1196 547 Thermal 4071 | . 351 224 80 327 . 141 239 19 101 357 308 1924 Explosive 2800 | . . . . . . 424 . . . . . 2376 Electromagnetic 2486 | . 55 . 390 305 . . 596 295 . . 647 198 Impact . | . . . . . . . . . . . . . Slashing 122 | . . . . . . . . . . . . 122 Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . 2 2 2 2 27 9 Average Corruption 4 | . . . . . . . 2 2 2 2 9 3 Corruption Purged . | . . . . . . . . . . . . . Effects 98 | . . . . . . . 6 2 4 12 54 20 Message Errors 16 | . . . . . . . 3 . . 5 7 1 Matter Fused 11 | . . . . . . . . . . . 8 3 Heat Flow Errors 13 | . . . . . . . . 1 2 4 3 3 Energy Discharges 14 | . . . . . . . 1 . . 2 8 3 Data Loss (minor) 13 | . . . . . . . 1 1 . . 8 3 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . . 2 1 Misdirections 8 | . . . . . . . . . . . 8 . Targeting Errors 15 | . . . . . . . . . 2 1 7 5 Weapon Failures 4 | . . . . . . . 1 . . . 2 1 Overload Shots 21 | . . . . . . . . . . . . 21 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Overflow Damage 218 | . 39 . . . . 20 1 27 . 23 5 103 Projectiles 28 | . . . . . . . . . . 23 5 . Explosions 190 | . 39 . . . . 20 1 27 . . . 103 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 881 | . 220 . . 84 . 113 102 40 . . . 322 Shots 28 | . 3 . . 2 . 4 5 4 . . . 10 Rammed 2 | . . . . . . 1 . . . 1 . . Targets Rammed 2 | . . . . . . 1 . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 424 | . 424 148 99 288 90 254 7 262 269 248 280 375 Average Temperature 97 | . 201 69 33 104 33 95 3 97 56 72 125 105 Received Heat Transfer 2455 | . 84 69 54 429 . 81 234 36 198 435 414 421 Effects 13 | . 1 . . 4 . . . . . . 7 1 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 3 | . 1 . . . . . . . . . 2 . Interference 9 | . . . . 4 . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . 1 . . 2 . Combat Hostiles 4 | . . . . 1 . . . 1 . . 2 . Parts Fried 10 | . . . 3 1 . . 1 1 . 1 3 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 12 | . 1 1 . . . . . . . . 1 9 Heat Transferred 7406 | . 594 666 296 509 . 189 298 . 259 733 520 3342 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 14 | . 1 . . 3 . . 7 1 . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Peak Influence 711 | . 330 224 230 139 . 116 394 503 354 709 388 711 Average Influence 199 | . 191 110 95 70 . 49 178 344 272 460 200 169 Maximum Alert Level 3 | . 1 1 1 . . . 1 2 1 3 1 3 Low Security (%) 57 | 100 32 81 92 100 . 100 58 10 5 3 52 80 Level 1 31 | . 67 18 7 . . . 41 50 94 37 47 . Level 2 10 | . . . . . . . . 39 . 56 . 17 Level 3 . | . . . . . . . . . . 2 . 2 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 . . 1 2 . . . 9 11 Investigation 2 | . . . . . . . . . . . 1 1 Extermination 7 | . . . . . . . . . . . 4 3 Reinforcement 13 | . 1 . 2 . . 1 1 . . . 1 7 Assault 1 | . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . 1 . . . 2 . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Distress Signals 7 | . 2 . . . . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 194 | . 14 4 11 12 . 7 27 13 12 35 24 35 Peak Tracking Total 7 | . 7 2 4 3 . 3 5 5 4 6 4 5 Tactical Retreats 13 | . . 1 1 . . 2 1 1 1 4 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Traps Triggered 10 | . . . . . . . . 2 . 4 1 3 Indirectly 2 | . . . . . . . . 1 . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Machines Disabled 38 | . 10 1 . 2 . . 1 . . . 1 23 Max in Single Turn 8 | . 8 . . 1 . . 1 . . . 1 6 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Machines Accessed 20 | . 2 1 . 1 4 . 4 . 3 . 3 2 Terminals 13 | . 1 1 . 1 . . 3 . 2 . 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Total Hacks 37 | . 7 2 . 3 4 . 6 . 6 . 7 2 Successful 19 | . 4 1 . 2 4 . 3 . 3 . 2 . Failed 18 | . 3 1 . 1 . . 3 . 3 . 5 2 Catastrophic 4 | . . . . . . . 1 . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 3 . . 3 8 . 4 . 4 . 3 2 Terminals 27 | . 3 2 . 3 . . 5 . 5 . 7 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Terminal Hacks 12 | . . 1 . 2 4 . 1 . 2 . 2 . Record 4 | . . . . . 4 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . 1 . . . 1 . Patrol Status 1 | . . 1 . . . . . . . . . . Garrison Status 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . Unauthorized Hacks 7 | . 3 . . . . . 3 . 1 . . . Terminals 2 | . 1 . . . . . 1 . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . 1 . Used 2 | . . . . . . . 1 . . . 1 . Hacking Detections 15 | . 2 1 . 1 . . 4 . 2 . 3 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Robots Rewired 9 | . . . . . . . . . . 9 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Total Allies 11 | . . 2 . . . . . . . 9 . . Largest Group 6 | . . 2 1 . . . . . . 6 . . Highest-Rated Group 124 | . . 46 31 . . . . . . 124 . . Highest-Rated Ally 38 | . . 31 31 . . . . . . 38 . . Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks 83 | . . 19 6 . . . . . . 58 . . Total Damage 1828 | . . 411 102 . . . . . . 1315 . . Kills 22 | . . 3 4 . . . . . . 15 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Turns Passed 11250 | 61 376 753 465 979 1959 505 674 373 706 1081 2012 1306 Spaces Moved 5967 | 47 213 549 272 579 1287 270 306 174 341 532 839 558 Core 33 | 20 . 6 . . . . . . . . 1 6 Treads 943 | . 14 . . . . . . . 328 282 133 186 Legs 4342 | 27 34 380 272 579 1287 270 306 174 13 243 446 311 Wheels . | . . . . . . . . . . . . . Hover 646 | . 165 163 . . . . . . . 7 259 52 Flight 3 | . . . . . . . . . . . . 3 Fastest Speed 50 | 50 66 66 126 120 120 150 120 120 145 120 112 56 Average Speed 144 | 101 128 120 129 133 149 170 144 175 175 144 137 149 Slowest Speed 1000 | 150 160 200 160 150 150 240 240 240 240 300 1000 700 Overloaded Moves 3 | . . . . . . . . . . . . 3 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 51 88 27 99 94 56 29 33 31 49 24 26 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . 1 Terrain Destroyed 291 | . 63 . . 9 . 25 25 5 . . 7 157 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . 1 1 . . . 3 5 AOE 281 | . 63 . . 9 . 24 24 5 . . 4 152 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Total 7891 | 57 279 620 347 724 1311 295 449 213 411 764 1553 868 Wait 954 | . 29 47 16 76 6 4 50 7 9 39 562 109 Move 5953 | 46 212 548 271 578 1286 269 305 172 340 530 838 558 Hop . | . . . . . . . . . . . . . Pick Up 111 | 3 7 1 16 10 2 . 14 1 11 10 17 19 Fast Attach 56 | 7 1 1 2 . . . 4 1 5 4 15 16 Attach 58 | . 4 1 5 5 1 1 7 2 2 7 10 13 Detach 2 | 1 . . . . . . . . . . . 1 Swap 48 | . 2 . 1 2 2 1 6 . 4 2 16 12 Drop 79 | . 3 . 8 7 4 . 6 . 12 5 11 23 Fire 494 | . 21 22 28 46 10 19 57 20 28 50 84 109 Melee 8 | . . . . . . . . . . . . 8 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis 28 | . . . . . . . . 10 . 18 . . Rewire 98 | . . . . . . . . . . 98 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Repaired EM Pulse Gun 304 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 13) 408 | -10/Materials | Lost 4 parts (1n3w) 418 | -10/Materials | Identified exit to Materials 434 | -10/Materials | Discovered new exit (range 7) 438 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Entered Mines 466 | -10/Mines | Learned Materials terminal intel 610 | -10/Mines | Learned location of Storage (-8) 660 | -10/Mines | Core integrity fell below 50% 1147 | -10/Mines | Discovered exit to Materials (range 10) 1191 | -10/Mines | Entered Materials 1191 | -9/Materials | Accompanied by 1 ally 1191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -9/Materials | Loaded intel: 11 terminal locations 1196 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1348 | -9/Materials | Discovered new exit (range 16) 1649 | -9/Materials | Discovered new exit (range 6) 1654 | -9/Materials | Identified exit to Mines 1656 | -9/Materials | Entered Mines 1783 | -9/Mines | Lost 4 parts (1n3w) 1841 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1863 | -9/Mines | Discovered new exit (range 2) 1865 | -9/Mines | Identified exit to Materials 1938 | -9/Mines | Learned 2 Materials zone layouts 2174 | -9/Mines | Discovered exit to Materials (range 9) 2629 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2630 | -9/Mines | Discovered new exit (range 5) 2634 | -9/Mines | Identified exit to Exiles 2635 | -9/Mines | Entered Exiles 2635 | -9/Exiles | Found Exiles lab abandoned 2656 | -9/Exiles | Discovered new exit (range 15) 3641 | -9/Exiles | Identified exit to Mines 3903 | -9/Exiles | Discovered exit to Mines (range 15) 4173 | -9/Exiles | Build established: Scavenger-Mutant 4594 | -9/Exiles | Entered Mines 4615 | -8/Mines | Core integrity fell below 50% 4709 | -8/Mines | Discovered exit to Materials (range 15) 4906 | -8/Mines | Build established: Mutant 4981 | -8/Mines | Lost 3 parts (1n2w) 5099 | -8/Mines | Entered Materials 5099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5243 | -8/Materials | Lost 3 parts (3w) 5379 | -8/Materials | Destroyed 8 combat bots 5545 | -8/Materials | Garrison activated, responded to threat 5748 | -8/Materials | Discovered new exit (range 10) 5772 | -8/Materials | Identified exit to Garrison 5773 | -8/Materials | Entered Garrison 5792 | -8/Garrison | Triggered checkpoint 5922 | -8/Garrison | Triggered checkpoint 5982 | -8/Garrison | Discovered new exit (range 10) 5996 | -8/Garrison | Triggered checkpoint 6034 | -8/Garrison | Lost 3 parts (2n1w) 6114 | -8/Garrison | Identified exit to Materials 6129 | -8/Garrison | Installed Relay Interface Framework 6146 | -8/Garrison | Entered Materials 6146 | -8/Materials | Discovered new exit (range 11) 6719 | -8/Materials | Identified exit to Storage 6826 | -8/Materials | Discovered new exit (range 16) 6851 | -8/Materials | Identified exit to Garrison 6852 | -8/Materials | Entered Garrison 6911 | -8/Garrison | Spotted B-75 Beast 6916 | -8/Garrison | Triggered checkpoint 6948 | -8/Garrison | Core integrity fell below 50% 6986 | -8/Garrison | Triggered checkpoint 7398 | -8/Garrison | Triggered checkpoint 7420 | -8/Garrison | Triggered checkpoint 7454 | -8/Garrison | Triggered checkpoint 7475 | -8/Garrison | Discovered new exit (range 15) 7480 | -8/Garrison | Triggered checkpoint 7520 | -8/Garrison | Lost 5 parts (1p2n2w) 7708 | -8/Garrison | Discovered new exit (range 8) 7746 | -8/Garrison | Triggered checkpoint 7814 | -8/Garrison | Triggered checkpoint 7815 | -8/Garrison | Core integrity fell below 20% 7839 | -8/Garrison | Build established: Scavenger-Mutant 7928 | -8/Garrison | Identified exit to Factory 7933 | -8/Garrison | Entered Factory 7933 | -7/Factory | Evolved 2 slots: Utility x2 8259 | -7/Factory | Lost 3 parts (1p1u1w) 8497 | -7/Factory | Garrison activated, responded to threat 8531 | -7/Factory | Lost 3 parts (1p2n) 8656 | -7/Factory | Found Powered Armor 8809 | -7/Factory | Build established: Scavenger-Skirmisher 9436 | -7/Factory | System corruption reached 10% 9493 | -7/Factory | Lost 8 parts (3n5u) 9722 | -7/Factory | Lost 4 parts (1p1u2w) 9799 | -7/Factory | Build established: Scavenger-Mutant 9884 | -7/Factory | Discovered new exit (range 14) 9923 | -7/Factory | Identified exit to Factory 9945 | -7/Factory | Entered another Factory area 9945 | -6/Factory | Evolved 2 slots: Utility x2 10664 | -6/Factory | Found Prototype Processor 10664 | -6/Factory | Identified Exp. Signal Interpreter 10787 | -6/Factory | Lost 6 parts (1p3n1u1w) 11180 | -6/Factory | Core integrity fell below 50% 11244 | -6/Factory | Lost 14 parts (1p4n5u4w) 11244 | -6/Factory | Core integrity fell below 20% 11251 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus unfolds itself. Slug penetrates Construction Platform. Acquired Prototype Flight Unit. Identified Cld. VTOL Module. Slug penetrates Wall. The Cld. VTOL Module is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. System corrupted: Energy discharge (-21). Slug penetrates Construction Platform. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. S-27 Virus destroyed. Slug penetrates Construction Platform. Penetrated by Slug. Cld. VTOL Module destroyed. U-05 Engineer lays Concrete. Gravity Neutralizing Apparatus destroyed. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-20). Map ----- +----------------------------------------------------+ | ??????????? """ "" ??????????????????? | | ?????????????"" "" # ""?"????????????????? | | ??????????" """ "" "S"?????????????????? | | ????????? " ??????????????????? | | ????????? ???????????????????? | | ???????????####### # ????????????????????? | | ??????????????????? ##+##########????????? | | ???????????????????? %* ???????? | | ????????????????????# = ???????? | | ???????????????????# % =% ???????? | | ???????????????????# "????????? | | ???????????????????# ] "??????? | | ???????????????????# uu ""?????? | | ????????????????????# ! ??????? | | ????????????????????# !! ???????? | | ????????????????????# !! 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"???????? | | ???????????????????????#######??#####????"???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 400 Evasion (%) 51 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed ArmoredSwarmLauncher Manual? 0 Play Time 01:11:57 Cumulative 66.2 hours Start 2019.12.16 @ 23:44:08 End 2019.12.17 @ 00:59:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 66 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e9e06a2-b517-49cd-8e7c-4f72501e8d6f