Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.11 @ 17:24:45 Player: Odd Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (293) 1465 Value Destroyed (14259) 14259 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3387) 3387 TOTAL SCORE: 26231 Bonus ------- High Alert Combat Kills 3362 Follower Combat Kills 133 Friendly Fire -108 Cogmind --------- Core Integrity 0/1450 Matter 175/300 Energy 100/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Centrium Leg > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Enhanced Armored Medium Treads Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Phase Shifter Improved Utility Shielding Centrium Light Armor Plating Centrium Light Armor Plating System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Heavy Proton Missile Launcher > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Biometal Leg Biometal Leg Biometal Leg Advanced Targeting Computer Advanced Phase Shifter Heavy Armor Plating Centrium Light Armor Plating Improved Remote Force Field Improved Remote Force Field Enhanced Quantum Rifle KE Penetrator Linear Accelerator [Rating: 164] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 2 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 6 | . . 2 . . 2 . . 2 . . . . . . Utility 7 | . . . 2 1 . . 2 . . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . . 1 Parts Attached 294 | 6 1 17 16 9 18 12 35 19 14 2 . 15 13 117 Power 22 | 1 . 3 1 . 1 1 2 2 1 . . 1 . 9 Engine 7 | 1 . 3 1 . . . 1 . . . . . . 1 Core 5 | . . . . . 1 1 1 1 1 . . . . . Reactor 10 | . . . . . . . . 1 . . . 1 . 8 Propulsion 120 | 2 . 8 4 3 6 8 14 10 7 1 . 9 1 47 Treads 17 | . . . . . . . . . . . . 5 1 11 Leg 103 | 2 . 8 4 3 6 8 14 10 7 1 . 4 . 36 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 71 | 1 1 2 8 5 6 2 12 5 1 . . 1 4 23 Device 16 | . . . 1 . . . 1 1 1 . . 1 2 9 Storage 3 | 1 . 1 . . . . . . . . . . . 1 Processor 10 | . 1 . . . 2 . . 2 . . . . 1 4 Hackware 1 | . . . . . . . . . . . . . 1 . Protection 41 | . . 1 7 5 4 2 11 2 . . . . . 9 Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 . 4 3 1 5 1 7 2 5 1 . 4 8 38 Energy Gun 17 | . . 2 1 . . . . . 1 . . 2 2 9 Energy Cannon 3 | . . . . . . . . . . . . . 1 2 Ballistic Gun 52 | 2 . 2 2 1 4 1 6 2 3 1 . 1 3 24 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 8 | . . . . . 1 . 1 . 1 . . 1 2 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . . . . 3 Corrupted Parts 6 | . . 1 . . . . . . . . . 3 1 1 System Corruption 27 | . . 1 . . . . . . . . . 10 10 6 Parts Lost 137 | . . 6 2 1 4 5 3 2 11 3 . 12 3 85 Power 10 | . . 1 . . . 1 . . 1 . . 1 . 6 Propulsion 57 | . . 3 . . 1 2 1 . 6 3 . 6 . 35 Utility 32 | . . . 1 1 1 1 1 2 1 . . 2 2 20 Weapon 38 | . . 2 1 . 2 1 1 . 3 . . 3 1 24 Highest Loss Streak 22 | . . 2 1 1 2 5 3 1 8 2 . 7 1 22 To Critical Strikes 6 | . . . . . . . . . 2 1 . . . 3 Average Slot Usage (%) 94 | . 98 85 98 99 99 99 99 98 97 96 89 80 91 91 Engine 2 | . 14 10 9 7 . . . 3 . . . . . . Core 2 | . . . . . 5 6 4 . 2 5 5 2 . . Reactor 2 | . . . . . . . . 1 2 . . 1 4 6 Treads 4 | . . . . . . . . . . . . 12 18 10 Leg 30 | . 28 31 36 29 39 39 34 42 41 38 31 12 19 19 Device 4 | . . . 5 7 4 . 1 5 7 10 10 10 10 3 Storage 5 | . 14 11 9 7 6 6 5 5 5 5 5 5 4 3 Processor 12 | . 12 6 . . 1 13 11 15 21 21 21 18 15 18 Hackware 1 | . . . . . . . . . . . . . 3 3 Protection 9 | . . 4 21 22 19 12 21 8 2 . . . . 4 Energy Gun 2 | . . 5 3 . . . . . . 5 5 7 5 2 Ballistic Gun 14 | . 28 15 14 23 19 20 16 15 13 10 10 7 5 11 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 95 | 12 12 34 46 48 48 50 63 63 53 40 40 64 65 95 Greatest Support 196 | 20 20 49 54 51 85 100 100 153 153 137 70 108 100 196 Greatest Overweight (x) 9 | 1 . 9 . 1 . . . . . . . . . 8 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 2 8 15 15 15 15 15 15 15 15 11 11 15 15 15 Average Carried 12 | . 5 9 13 13 13 14 14 14 12 10 11 11 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 15 15 15 15 14 15 15 10 11 11 8 15 2 Class Distribution -------------------- 43% | Scavenger-Gunner 35% | Scavenger-Tank 13% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 9367 | 270 123 319 444 310 340 925 1028 590 574 157 . 217 281 3789 Remotely . | . . . . . . . . . . . . . . . Salvage Created 19264 | 53 304 916 980 489 600 1247 1537 992 970 430 . 514 1280 8952 Parts 909 | 1 16 46 57 21 46 68 88 57 54 16 . 28 69 342 Haulers Intercepted 12 | . . 3 3 . 1 1 1 . . . . . 1 2 Recyclers Shooed 6 | . . . . 1 1 1 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . . . 57 14 . 20 . . Prevented 11 | . . . . . . . . . 4 2 . 5 . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 234 | . 2 16 17 7 4 11 22 12 18 5 . 6 15 99 Guns 192 | . 2 15 17 7 4 11 19 12 18 5 . 6 5 71 Cannons 18 | . . . . . . . . . . . . . 3 15 AOE 15 | . . 1 . . . . 3 . . . . . 5 6 Classes Destroyed 17 | 1 2 4 . 1 4 2 . . . . . . . 3 Worker 17 | . . 1 . . 2 1 . . . . . . 3 10 Builder 14 | . . . . . . 1 2 . . . . . 3 8 Tunneler 3 | . . . . . 1 . . . . . . . 1 1 Hauler 12 | . . 3 3 . 1 1 1 . . . . . 1 2 Recycler 15 | 1 2 1 . 1 1 2 1 . . . . . . 6 Operator 2 | . . . . . . 1 . 1 . . . . . . Watcher 8 | . 2 1 1 . . . . . . . . . . 4 Swarmer 34 | . . 4 4 . . . 4 . 10 . . . 3 9 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 96 | . 2 8 9 4 . 7 13 9 6 2 . 3 4 29 Brawler 4 | . . . . 1 . 1 . . . . . . . 2 Duelist 2 | . . . . . . . . . . . . . . 2 Sentry 26 | . . 4 4 2 1 2 1 1 1 1 . . 1 8 Specialist 5 | . . . . . . . . . . . . . . 5 Hunter 34 | . . . . . 1 . 1 . . 2 . 3 4 23 Programmer 30 | . . . . . 1 . 3 2 1 . . . 3 20 Behemoth 2 | . . . . . 1 1 . . . . . . . . Best Kill Streak 18 | 1 3 8 5 3 2 6 6 4 10 3 . 3 14 18 Combat Bots Only 16 | . 2 6 5 3 1 4 6 3 10 3 . 3 10 16 Max Kills in Single Turn 4 | 1 1 2 1 1 2 1 2 1 2 2 . 1 4 4 Gunslinging 1 | . . 1 . . . . . . 1 1 . . . 1 Exploded 3 | . . 1 . . . . 2 . . . . . 2 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 27861 | . 111 802 767 166 814 1051 1366 864 2560 406 . 1799 1127 16028 Core 2643 | . 12 114 89 17 38 57 111 104 218 74 . 268 81 1460 Absorbed by Shields 504 | . . . . . . 29 . . . . . 120 9 346 Redirected to Shielding 131 | . . 20 16 . . . . . . . . . . 95 Regen/Repaired (Parts) 256 | . . . . . 62 . . . . . . . 194 . Core Remaining (%) 84 | 100 95 71 83 97 . 88 88 . . . . 42 93 . Volleys Fired 706 | 3 16 45 68 20 32 55 55 32 43 19 . 32 22 264 Largest 4 | 2 2 2 2 3 3 3 3 3 3 3 . 3 3 4 Hottest 293 | 40 40 73 80 71 75 78 99 101 127 127 . 215 215 293 Shots Fired 1998 | 6 32 88 131 60 92 163 161 96 109 56 . 86 54 864 Gun 1852 | 6 32 88 131 60 90 163 157 96 107 56 . 85 37 744 Cannon 124 | . . . . . . . . . . . . . 10 114 Launcher 22 | . . . . . 2 . 4 . 2 . . 1 7 6 Special . | . . . . . . . . . . . . . . . Kinetic 1640 | 6 32 59 104 60 90 163 157 96 102 38 . 44 18 671 Thermal 268 | . . 11 . . . . . . 5 18 . 41 18 175 Explosive 6 | . . . . . 2 . 4 . . . . . . . Electromagnetic 84 | . . 18 27 . . . . . 2 . . 1 18 18 Robot Hit Streak 32 | 6 8 24 17 17 30 30 17 21 32 13 . 13 28 29 Robot Miss Streak 8 | . 2 2 2 4 2 2 2 3 2 1 . 3 1 8 Penetration Max 2 | . . . . . . 1 1 1 1 . . . 1 2 Secondary Targets 45 | . 1 3 3 2 . 2 6 2 7 1 . 3 . 15 Max Gunslinging Chain 2 | . 1 1 1 1 . 1 1 1 1 1 . 1 . 2 Shots Hit Robots 1502 | 6 21 73 106 46 69 139 121 67 89 44 . 66 43 612 Core Hits 704 | 2 10 34 44 20 22 45 66 34 40 14 . 21 44 308 Critical Kills 42 | . . . . . 1 1 1 2 2 2 . . 2 31 Critical Parts Destroyed 68 | . . 2 1 1 2 . 6 4 5 . . 3 . 44 Critical Strikes 143 | . . 5 1 1 3 1 7 6 8 4 . 8 4 95 Burn 20 | . . 2 . . . . . . 1 2 . 5 1 9 Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 117 | . . 2 1 1 3 1 7 6 7 2 . 3 2 82 Blast 3 | . . . . . . . . . . . . . . 3 Corrupt 2 | . . 1 . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 38646 | 72 227 1161 1563 733 1159 2678 3353 1753 2387 751 . 1484 1976 19349 Guns 31003 | 72 227 1002 1563 733 1159 2678 2714 1753 2236 751 . 1400 619 14096 Cannons 3988 | . . . . . . . . . . . . . 441 3547 Explosions 3655 | . . 159 . . . . 639 . 151 . . 84 916 1706 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 27340 | 72 227 685 1293 733 1159 2678 2714 1753 2161 371 . 579 247 12668 Thermal 7603 | . . 269 . . . . . . 75 380 . 821 772 5286 Explosive 639 | . . . . . . . 639 . . . . . . . Electromagnetic 3064 | . . 207 270 . . . . . 151 . . 84 957 1395 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 50 | . 2 1 . . . . 3 . . . . 10 12 50 Average Corruption 17 | . 1 1 . . . . 2 . . . . 7 11 23 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 153 | . 1 . . . . . 9 . . . . 1 6 136 Message Errors 26 | . . . . . . . 2 . . . . . 3 21 Matter Fused 25 | . 1 . . . . . 3 . . . . . 1 20 Heat Flow Errors 18 | . . . . . . . 1 . . . . . . 17 Energy Discharges 15 | . . . . . . . 1 . . . . 1 1 12 Parts Rejected 4 | . . . . . . . . . . . . . . 4 Data Loss (minor) 13 | . . . . . . . 1 . . . . . . 12 Data Loss (major) 4 | . . . . . . . . . . . . . 1 3 Misfires 3 | . . . . . . . . . . . . . . 3 Alerts 4 | . . . . . . . . . . . . . . 4 Misdirections 8 | . . . . . . . . . . . . . . 8 Weapon Failures 33 | . . . . . . . 1 . . . . . . 32 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 263 | . . 32 . . . . . . . . . . 5 226 Projectiles 107 | . . . . . . . . . . . . . . 107 Explosions 156 | . . 32 . . . . . . . . . . 5 119 Melee . | . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . 12 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 207 | . . 134 . . 24 . . . . . . . 7 42 Shots 9 | . . 3 . . 1 . . . . . . . 1 4 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 501 | . 3 81 339 7 70 250 304 93 154 191 . 323 180 501 Average Temperature 112 | . 2 24 133 5 27 92 115 38 48 103 . 100 59 143 Received Heat Transfer 5020 | . 81 372 477 102 84 345 519 240 743 27 . 214 105 1711 Effects 41 | . . . 1 . . 1 . . . . . 1 . 38 Shutdowns 13 | . . . . . . . . . . . . . . 13 Energy Bleed 6 | . . . . . . . . . . . . 1 . 5 Interference 10 | . . . . . . 1 . . . . . . . 9 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . 1 . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 1 7 Combat Hostiles 8 | . . . . . . . . . . . . . 1 7 Parts Fried 13 | . . . 1 . . . . . 2 . . . 4 6 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 29 | . . 3 . . . . . 1 2 6 . . 5 12 Heat Transferred 10156 | . . 731 . . . . . . 185 740 . 1517 990 5993 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 . . . . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 1274 | 5 65 468 580 372 89 198 530 498 . . . . 386 1274 Initial 170 | . 2 21 168 167 72 5 26 170 . . . . 17 112 Average 352 | 2 33 304 375 233 39 89 175 310 . . . . 138 749 Maximum Alert Level 4 | . . 2 2 1 . . 2 2 . . . . 1 4 Low Security (%) 46 | 100 100 16 6 52 100 100 66 17 . . . . 73 10 Level 1 21 | . . 56 36 47 . . 18 63 . . . . 26 15 Level 2 13 | . . 26 56 . . . 15 19 . . . . . 15 Level 3 11 | . . . . . . . . . . . . . . 37 Level 4 6 | . . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 46 | . . . 1 1 2 . 5 2 . . . . 2 33 Investigation 4 | . . . . . . . . 1 . . . . . 3 Extermination 10 | . . . . . 1 . . . . . . . 1 8 Reinforcement 18 | . . . 1 1 1 . 5 1 . . . . 1 8 Assault 5 | . . . . . . . . . . . . . . 5 Garrison 9 | . . . . . . . . . . . . . . 9 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . 1 . . . . . 1 2 Haulers Reinforced 3 | . . . . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 16 | . . 3 3 . . . . . . . . . 1 9 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 330 | . 6 27 23 9 5 20 29 14 19 6 . 9 18 145 Peak Tracking Total 17 | . 2 6 6 3 2 6 5 4 11 3 . 3 7 17 Tactical Retreats 16 | . . 1 . . 1 1 . . . 1 . 1 . 11 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 11 | . 2 . . 1 1 2 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 15 | . . 5 . . . 2 6 . . . . . . 2 Max in Single Turn 2 | . . 2 . . . 1 2 . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 50 | . 2 6 2 3 6 4 7 6 3 1 . 1 2 7 Terminals 34 | . 2 5 1 2 3 4 5 4 1 1 . 1 1 4 Fabricators 2 | . . . . . . . . 1 . . . . . 1 Repair Stations 4 | . . . . . 2 . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 1 1 1 . . 1 . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 2 Total Hacks 96 | . 5 11 6 5 10 5 13 13 7 1 . 1 4 15 Successful 61 | . 3 7 6 1 6 4 8 9 7 1 . 1 4 4 Failed 35 | . 2 4 . 4 4 1 5 4 . . . . . 11 Catastrophic 7 | . . 1 . 1 1 . . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 66 | . 5 10 2 4 5 5 8 8 5 1 . 1 2 10 Fabricators 5 | . . . . . . . . 3 . . . . . 2 Repair Stations 8 | . . . . . 3 . 3 . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 10 | . . 1 4 1 2 . . 2 . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . 3 Terminal Hacks 44 | . 3 7 2 1 2 4 6 5 7 1 . 1 2 3 Record 13 | . . 1 . . 1 . . 1 6 1 . 1 . 2 Robot Analysis 2 | . . 1 . . . . . 1 . . . . . . Prototype ID Bank 5 | . 2 1 1 . . . 1 . . . . . . . Open Door 5 | . . . . . . 4 . . 1 . . . . . Open DSF 6 | . . . . 1 1 . 2 2 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 2 . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . . . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . . 1 Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . 2 . 1 . . . . . 2 . Scan Component 3 | . . . . . 1 . 1 . . . . . 1 . Repair 2 | . . . . . 1 . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 4 . 2 . . 2 . . . . . . Insert Component 4 | . . . 2 . 1 . . 1 . . . . . . Analyze 4 | . . . 2 . 1 . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 4 1 3 4 1 4 5 1 . . 1 . 7 Full Trace Events 3 | . . . . . . . . 1 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . 1 . Time 64 | . . . . . 26 . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 1 . . 1 . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 4 . . . . . . 4 Programmers 8 | . . . . . . . 4 . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Total Allies 5 | . . . . . . 5 . . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . . Highest-Rated Group 204 | . . . . . . 204 . . . . . . . . Highest-Rated Ally 159 | . . . . . . 159 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . . . . . . . Total Damage 548 | . . . . . . 548 . . . . . . . . Kills 4 | . . . . . . 4 . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 2 | . . 1 . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 10279 | 79 303 687 513 424 1290 659 877 621 641 552 9 536 453 2635 Spaces Moved 5731 | 51 200 402 220 239 731 396 530 390 405 416 8 296 246 1201 Core 6 | 3 . 2 . . . . . . . . . . . 1 Treads 112 | . . . . . . . . . . . . 107 . 5 Legs 5613 | 48 200 400 220 239 731 396 530 390 405 416 8 189 246 1195 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 110 Average Speed 120 | 116 120 127 120 120 120 120 120 120 120 120 120 137 120 116 Slowest Speed 500 | 120 120 500 120 190 120 120 120 120 120 120 120 170 120 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 39 45 23 9 15 44 14 9 54 72 7 54 8 26 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . 4 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . 1 2 . 4 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 150 | . . 39 . . 15 . 10 7 16 . . 6 7 50 Melee . | . . . . . . . . . . . . . . . Projectile 71 | . . . . . . . 2 7 15 . . 6 1 40 AOE 76 | . . 39 . . 15 . 8 . . . . . 6 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Res Total 7591 | 61 231 492 335 332 1079 481 662 472 472 436 7 363 354 1814 Wait 676 | . 7 3 26 60 294 10 20 15 4 . . 10 65 162 Move 5717 | 50 199 401 219 238 730 395 529 389 404 415 7 295 245 1201 Hop . | . . . . . . . . . . . . . . . Pick Up 102 | 2 7 15 . 2 3 2 6 5 4 . . 10 6 40 Fast Attach 101 | 6 1 7 4 5 3 3 12 3 3 1 . . 6 47 Attach 97 | . . 5 3 2 5 4 7 3 9 . . 14 3 42 Detach 7 | . . 1 . . . . 1 . 1 . . 1 3 . Swap 96 | . . 5 9 2 10 5 16 13 2 1 . 1 4 28 Drop 86 | . 1 10 6 3 2 5 16 12 2 . . . . 29 Fire 706 | 3 16 45 68 20 32 55 55 32 43 19 . 32 22 264 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 361 | -10/Materials | Discovered new exit (range 14) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 899 | -9/Materials | Discovered new exit (range 8) 1025 | -9/Materials | Discovered new exit (range 16) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Utility x2 1528 | -8/Materials | Identified exit to Storage 1575 | -8/Materials | Build established: Scavenger-Mutant 1576 | -8/Materials | Discovered new exit (range 3) 1583 | -8/Materials | Entered Factory 1583 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1882 | -7/Factory | Build established: Scavenger-Tank 1969 | -7/Factory | Discovered new exit (range 16) 2007 | -7/Factory | Entered another Factory area 2007 | -6/Factory | Evolved 2 slots: Propulsion x2 2391 | -6/Factory | Repaired Lgt. Armor Plating 2856 | -6/Factory | Spotted B-75 Beast 3140 | -6/Factory | Destroyed B-75 Beast 3205 | -6/Factory | Discovered new exit (range 9) 3278 | -6/Factory | Discovered new exit (range 16) 3297 | -6/Factory | Entered Extension 3355 | -6/Extension | Rescued a captive Derelict 3355 | -6/Extension | Rescued a captive Derelict 3570 | -6/Extension | Rescued a captive Derelict 3571 | -6/Extension | Rescued a captive Derelict 3717 | -6/Extension | Rescued A7 3752 | -6/Extension | Spotted B-75 Beast 3766 | -6/Extension | Spotted B-75 Beast 3782 | -6/Extension | Allies destroyed B-75 Beast 3793 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 3859 | -6/Extension | Destroyed B-75 Beast 3884 | -6/Extension | Lost 5 parts (1p2n1u1w) 3922 | -6/Extension | Disrupted transfer network 3954 | -6/Extension | Discovered new exit (range 3) 3956 | -6/Extension | Entered Factory 3956 | -5/Factory | Evolved 2 slots: Utility x2 3980 | -5/Factory | Identified exit to DSF 4060 | -5/Factory | Identified exit to Factory 4347 | -5/Factory | Discovered new exit (range 14) 4434 | -5/Factory | Lost 3 parts (1n1u1w) 4833 | -5/Factory | Entered another Factory area 4833 | -4/Factory | Evolved 2 slots: Propulsion x2 4838 | -4/Factory | Identified exit to DSF 4965 | -4/Factory | Fabricated Arm. Treads? 5114 | -4/Factory | Discovered new exit (range 16) 5271 | -4/Factory | Discovered new exit (range 6) 5369 | -4/Factory | Build established: Scavenger-Gunner 5454 | -4/Factory | Entered Upper Caves 5456 | -4/Upper Caves | Learned location of Testing (-3) 5601 | -4/Upper Caves | Learned location of Armory (-3) 5778 | -4/Upper Caves | Lost 8 parts (1p5n1u1w) 5809 | -4/Upper Caves | Destroyed 10 combat bots 5817 | -4/Upper Caves | Learned 8 Factory zone layouts 5839 | -4/Upper Caves | Attracted the attention of an 0b10 base 6078 | -4/Upper Caves | Discovered new exit (range 7) 6095 | -4/Upper Caves | Entered another Upper Caves area 6171 | -4/Upper Caves | Spotted B-86 Titan 6391 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6419 | -4/Upper Caves | Learned 8 Research zone layouts 6583 | -4/Upper Caves | Encountered a Warlord checkpoint 6631 | -4/Upper Caves | Discovered new exit (range 14) 6647 | -4/Upper Caves | Entered Zhirov 6647 | -4/Zhirov | Discovered new exit (range 3) 6656 | -4/Zhirov | Entered Proximity Caves 6725 | -3/Proximity Caves | Lost 3 parts (3n) 6913 | -3/Proximity Caves | Spotted B-86 Titan 6946 | -3/Proximity Caves | Core integrity fell below 50% 7007 | -3/Proximity Caves | Lost 7 parts (1p1n2u3w) 7165 | -3/Proximity Caves | Discovered new exit (range 12) 7190 | -3/Proximity Caves | System corruption reached 10% 7192 | -3/Proximity Caves | Entered Research 7192 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7464 | -3/Research | Repaired Arm. Treads 7519 | -3/Research | System corruption reached 10% 7553 | -3/Research | Destroyed 10 combat bots 7624 | -3/Research | Discovered new exit (range 6) 7645 | -3/Research | Entered another Research area 7645 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8081 | -2/Research | Spotted B-90 Cyclops 8423 | -2/Research | Lost 6 parts (2p1n1u2w) 8444 | -2/Research | Destroyed 7 combat bots 8539 | -2/Research | Spotted B-90 Cyclops 8589 | -2/Research | System corruption reached 10% 8645 | -2/Research | First assault squad dispatched 8761 | -2/Research | Destroyed 16 combat bots 8788 | -2/Research | Garrison activated, responded to threat 8805 | -2/Research | Lost 4 parts (1p1n1u1w) 8941 | -2/Research | Lost 17 parts (1p8n3u5w) 9049 | -2/Research | Lost 3 parts (2n1u) 9137 | -2/Research | Garrison activated, responded to threat 9174 | -2/Research | System corruption reached 30% 9207 | -2/Research | Lost 5 parts (1n1u3w) 9274 | -2/Research | Core integrity fell below 50% 9332 | -2/Research | Lost 3 parts (2n1u) 9466 | -2/Research | Lost 6 parts (4n1u1w) 9481 | -2/Research | Found Powered Armor 9566 | -2/Research | Garrison activated, responded to threat 9645 | -2/Research | Lost 4 parts (1n2u1w) 9705 | -2/Research | Lost 3 parts (2n1w) 9740 | -2/Research | Lost 3 parts (2n1w) 10065 | -2/Research | Found Prototype Launcher 10183 | -2/Research | Spotted B-90 Cyclops 10221 | -2/Research | Identified Enh. Gamma Bomb Array 10255 | -2/Research | Core integrity fell below 20% 10280 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10250_ Acquired Gamma Rifle. 10253_ Hvy. Machine Gun destroyed. 10256_ G-73 Enforcer IFF system glitched. 10256_ Hvy. Armor Plating destroyed. 10257_ System corrupted: IFF burst signal emitted. 10258_ System corrupted: Gamma Rifle failed to cycle. 10259_ Adv. Target Analyzer destroyed. 10259_ Myomer Leg destroyed. 10261_ G-73 Enforcer system terminally corrupted. 10261_ Adv. Heat Sink fried. 10264_ Adv. Target Analyzer destroyed. 10266_ Gamma Rifle destroyed. 10268_ Hvy. Armor Plating destroyed. 10269_ Lgt. Quantum Reactor destroyed. 10271_ Med. Storage Unit destroyed. 10276_ System corrupted: IFF burst signal emitted. 10277_ Adv. Heat Sink destroyed. 10277_ Rnf. Antimatter Reactor destroyed. [Achievement: Z1$+NX3F=JRE3_ZNQR] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????# % """"" #######+###????? | | ??????????# """"" # #????? | | ??????????# """"" # #????? | | ??????????# # #????? | | ??????????# # " "" #????? | | ??????????# + "R"" #????? | | ??????????# """ """ # """ #????? | | ??????????# """T""" # #????? | | ??????????###########"### #????? | | ????????????????????##??########+##????? | | ????????????????????????######## #???#?? | | ????????????????????????# # ## ### | | ????????????????????????#!!! # | | ????????????????????????#!! + | | ????????????????????????#!! [ # | | ????????????????????????# # | | ????????????????????????# # | | ???????????????????########+#### !!! | | ???????????????????# # #??# !!! | | ???????????????????# # #### !! | | ???????????????????#!! # | | ???????????????????#!! # | | ???????????????????# + | | ???????????????????# = # | | ?????????????########+##### | | ?????????????#[@!%= + ####+####### | | ?????????????# %!p! # #??????????? | | ?????????????# ]%g%[# #???????? | | ?????????????# *!g= # #???????? | | ?????????????# g ########= #???????? | | ?????????????# #???????####???????? | | ?????????????########??????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Salvage Targeting Computer | -6/Factory | Scanalyzed Arm. Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Gun Specialist I'm Back, Baby! Leap Before You Look Oh No You Don't! Prolific Hacker Rockin' Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ShadeLayeredMallet Manual? 0 Play Time 03:03:48 Cumulative 26.2 hours Start 2022.04.09 @ 18:37:46 End 2022.04.11 @ 17:24:45 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a73a66b0-239f-4b7c-99e3-6cef873e09cb