Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 15:25:19 Player: Moose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (855) 855 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-20) -20 TOTAL SCORE: 3510 Bonus ------- Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 80/100 System Corruption 0% Temperature Hot (250) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Cooling System Improved Sensor Array Improved Terrain Scanner Recoil Stabilizer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Ion Cannon Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Sensor Array Terrain Scanner Improved Terrain Scanner Recoil Stabilizer Weapon Cycler Hardened Light Armor Plating Shield Generator Tractor Beam Medium Laser Particle Gun Assault Cannon [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 1 1 Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 43 | 5 5 9 6 6 12 Power 6 | . 2 1 1 1 1 Engine 5 | . 1 1 1 1 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 3 . 1 4 Treads . | . . . . . . Leg 10 | 2 . 3 . 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 3 3 4 3 Device 7 | . 1 1 2 2 1 Storage 3 | 1 1 1 . . . Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 10 | 2 . 2 2 . 4 Energy Gun 1 | . . 1 . . . Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . . 4 2 . 19 Power 4 | . . 1 1 . 2 Propulsion 8 | . . . . . 8 Utility 5 | . . 1 1 . 3 Weapon 8 | . . 2 . . 6 Highest Loss Streak 19 | . . 3 1 . 19 To Critical Strikes . | . . . . . . Average Backups 10 | 3 8 10 12 13 12 Power . | 1 1 . . . 1 Propulsion 2 | 1 3 2 2 1 1 Utility 4 | . 2 6 5 4 6 Weapon 2 | . 1 1 3 7 3 Tool/Special . | . . . . . . Unused Backups 21 | . 7 . 4 4 6 Power 2 | . 1 . . . 1 Propulsion 5 | . 3 . 1 1 . Utility 9 | . 3 . 1 1 4 Weapon 5 | . . . 2 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 94 99 93 99 95 Engine 4 | . 3 . 5 9 6 Core 4 | . 7 10 . . . Leg 32 | . 28 33 33 36 35 Device 7 | . 4 7 9 14 8 Storage 10 | . 14 11 11 9 7 Processor 8 | . 7 11 11 3 6 Protection 3 | . . 3 1 8 6 Energy Gun 1 | . . 3 1 . . Energy Cannon 8 | . . 3 17 17 13 Ballistic Gun 11 | . 28 14 2 . . Ballistic Cannon 1 | . . . . . 6 Peak Build Rating 36 | 5 11 15 18 28 36 Average Rating 16 | 4 8 13 15 25 32 On Entrance 12 | . 5 10 14 17 27 Avg Prop Armor Cover (%) 7 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 53 | 8 18 36 41 48 53 Greatest Support 58 | 20 20 30 30 40 58 Greatest Overweight (x) 6 | . . 1 1 1 6 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 14 Most Carried 15 | 5 10 13 15 15 15 Average Carried 10 | 3 8 10 12 13 12 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 5 9 9 14 15 5 Class Distribution -------------------- 86% | Mutant 8% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 822 | 236 234 155 78 88 31 Remotely . | . . . . . . Salvage Created 1026 | . 183 367 167 160 149 Parts 64 | . 12 23 14 10 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 24 | . 5 8 5 3 3 Guns 13 | . 5 6 2 . . Cannons 11 | . . 2 3 3 3 Classes Destroyed 8 | . 3 1 3 1 . Worker 2 | . . . 1 1 . Tunneler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 3 | . 1 1 . . 1 Swarmer 7 | . 2 . 5 . . Grunt 13 | . 3 7 . 2 1 Sentry 2 | . . 1 . . 1 Hunter 2 | . . . . 1 1 Best Kill Streak 3 | . 2 2 3 3 1 Combat Bots Only 3 | . 2 2 3 2 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 268 | . 43 41 17 9 158 Missed 60 | . 14 11 4 1 30 Hits 208 | . 29 30 13 8 128 Projectile 208 | . 29 30 13 8 128 Critical Strikes 8 | . 1 . . . 7 Damage Taken 2992 | . 269 330 172 135 2086 Core 851 | . 56 73 10 . 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 77 . 79 100 . Volleys Fired 116 | . 24 36 18 14 24 Largest 3 | . 2 2 2 2 3 Hottest 170 | . 40 118 133 133 170 Shots Fired 217 | . 48 70 27 27 45 Gun 127 | . 48 56 15 . 8 Cannon 90 | . . 14 12 27 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 123 | . 48 42 9 . 24 Thermal 94 | . . 28 18 27 21 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 6 4 3 4 7 Robot Miss Streak 5 | . 5 5 3 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 104 | . 19 32 14 13 26 Core Hits 51 | . 12 17 8 5 9 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Meltdown 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2005 | . 252 426 294 362 671 Guns 737 | . 235 327 133 . 42 Cannons 1174 | . . 81 158 339 596 Explosions . | . . . . . . Melee . | . . . . . . Ramming 94 | . 17 18 3 23 33 Kinetic 906 | . 235 252 95 . 324 Thermal 1005 | . . 156 196 339 314 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 2 . Average Corruption 2 | . 2 . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 6 . . 3 . Message Errors 1 | . 1 . . . . Matter Fused 2 | . 1 . . 1 . Heat Flow Errors 4 | . 3 . . 1 . Data Loss (minor) 1 | . 1 . . . . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 5 | . . . 2 . 3 Projectiles 5 | . . . 2 . 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact 2 | . . . . . 2 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 15 | . 4 3 1 4 3 Kicked 15 | . 4 3 1 4 3 Crushed . | . . . . . . Highest Temperature 640 | . 282 364 360 315 640 Average Temperature 194 | . 69 172 157 128 394 Received Heat Transfer 1023 | . 57 183 . 36 747 Effects 42 | . . 2 1 . 39 Shutdowns 5 | . . . . . 5 Energy Bleed 4 | . . 2 . . 2 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . . 5 Damage (minor) 4 | . . . 1 . 3 Damage (major) 17 | . . . . . 17 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 1739 | . . 370 370 518 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 92 | . 86 47 61 51 92 Initial 35 | . . 35 15 . 18 Average 10 | . 12 12 10 6 9 Influence Increases 883 | . 226 241 136 92 188 Destroy 0b10 Robot/C 480 | . 100 160 100 60 60 Destroy 0b10 Robot/NC 35 | . 5 5 15 5 5 Destroy Leader 136 | . 32 32 20 20 32 Successful Hack 28 | . 14 14 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 9 | . . . 1 7 1 Lose Combat Pursuer 180 | . 75 15 . . 90 Influence Decreases 883 | . 140 288 175 51 229 Entered New Map 98 | . . 51 24 . 23 Time Decay 595 | . 140 201 131 51 72 Lost Part 190 | . . 36 20 . 134 Squads Dispatched 8 | . 1 2 . 2 3 Investigation 4 | . . 2 . 1 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 16 13 6 6 17 Peak Tracking Total 8 | . 4 3 3 2 8 Tactical Retreats 7 | . 4 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 2 5 1 2 3 Terminals 7 | . 1 3 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 30 | . 7 11 1 4 7 Successful 18 | . 5 7 1 3 2 Failed 12 | . 2 4 . 1 5 Catastrophic 3 | . . 1 . . 2 Database Lockouts . | . . . . . . Manual 3 | . . . . 1 2 Terminals 19 | . 6 7 . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 1 . . 3 Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 13 | . 4 5 1 3 . Record 2 | . . 2 . . . Open Door 1 | . . . 1 . . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . . . 1 . Locate Traps 2 | . . 1 . 1 . Security Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 1 . . 2 Report Inventory 3 | . 1 1 . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 5 . 2 3 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . . . 5 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2549 | . 737 673 499 477 163 Optics 1362 | . 474 673 215 . . Sensors 857 | . . 441 . 253 163 Terrain 771 | . 263 . 284 224 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3212 | 77 895 673 596 477 494 Spaces Moved 2000 | 59 665 409 312 232 323 Core 15 | 12 . . . . 3 Treads . | . . . . . . Legs 1985 | 47 665 409 312 232 320 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 175 50 Average Speed 136 | 105 120 133 168 175 122 Slowest Speed 350 | 120 120 190 175 175 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 61 29 48 16 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . 1 7 1 Melee . | . . . . . . Projectile 9 | . . . 1 7 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2280 | 73 723 468 355 276 385 Wait . | . . . . . . Move 1995 | 58 664 408 311 231 323 Hop . | . . . . . . Pick Up 70 | 10 16 9 12 12 11 Fast Attach . | . . . . . . Attach 27 | 5 2 6 2 2 10 Detach . | . . . . . . Swap 21 | . 3 3 5 5 5 Drop 34 | . 10 3 4 8 9 Fire 116 | . 24 36 18 14 24 Melee . | . . . . . . Ram . | . . . . . . Kick 15 | . 4 3 1 4 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 13) 598 | -10/Materials | Discovered new exit (range 6) 868 | -10/Materials | Discovered new exit (range 8) 956 | -10/Materials | Discovered new exit (range 10) 973 | -10/Materials | Entered another Materials area 973 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -9/Materials | Discovered new exit (range 16) 1460 | -9/Materials | Lost 3 parts (1u2w) 1646 | -9/Materials | Entered Mines 1721 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2121 | -9/Mines | Discovered new exit (range 13) 2242 | -9/Mines | Entered Materials 2242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -8/Materials | Discovered new exit (range 13) 2719 | -8/Materials | Entered Factory 2719 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3149 | -7/Factory | Garrison activated, responded to threat 3193 | -7/Factory | Core integrity fell below 50% 3208 | -7/Factory | Core integrity fell below 20% 3213 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Broken Aluminum Leg+ destroyed. Overheating: Broken Core Analyzer damaged (-3). Overheating: Lrg. Storage Unit damaged (-93). Overheating: Broken Assault Cannon damaged (-15). Broken Assault Cannon destroyed. Overheating: Adv. Beam Cannon damaged (-23). Overheating: Lrg. Storage Unit damaged (-66). Adv. Beam Cannon destroyed. Aluminum Leg+ destroyed. Lgt. EM Pulse Cannon destroyed. Power failure, Lgt. Deuterium Engine shutdown. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Aluminum Leg+ destroyed. Lgt. Deuterium Engine destroyed. Hvy. Assault Rifle destroyed. Lgt. Assault Rifle destroyed. Weapon Cycler destroyed. Lrg. Storage Unit destroyed. Critical hit (Burn: +37). 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" " ######%"Y ! !! !##???????????? | | ""G"" #????# """ !! #????????????? | | #????# #????????????? | | #????##############????????????? | | +##############+########?????????????????????????? | | =# #?????????????????????????? | | + """#?????????????????????????? | | # """ Y"#?????????????????????????? | | !# """ """#?????????????????????????? | | # """ #?????????????????????????? | | # ] #?????????????????????????? | | # """ """ #?????????????????????????? | | + """ """ #?????????????????????????? | | # """ """ #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | ########+###+###########?????????????????????????? | | ### ### #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicLightningHammerchucker Manual? 0 Play Time 00:32:46 Cumulative 11.0 hours Start 2025.12.27 @ 14:52:35 End 2025.12.27 @ 15:25:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee85bc7d-42c8-48ec-82f7-1f351ddbbb81