Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 09:07:00 Player: CreepyD Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (49) 245 Value Destroyed (1950) 1950 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2455) 2455 TOTAL SCORE: 10710 Bonus ------- Pacifist 200 High Alert Combat Kills 476 Follower Combat Kills 932 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/1300 Matter 120/300 Energy 61/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Phasing AFG Heavy Neutron Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Coolant Injector Targeting Computer Core Analyzer Advanced Reaction Control System Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Advanced Plasma Cannon > --- INVENTORY -------- Advanced ECM Suite Point Defense Array Mobile Refinery Mk. CCLXVII Phasing AFG [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Targeting Computer Device Long-range Tractor Beam Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Slots Evolved 14 | . . . 2 2 2 . . . 4 2 . 2 Power 2 | . . . . . 1 . . . 1 . . . Propulsion 5 | . . . . 1 . . . . 1 2 . 1 Utility 6 | . . . 1 1 1 . . . 2 . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 97 | 6 1 . 8 7 9 1 7 4 30 8 8 8 Power 18 | 1 . . 2 1 2 . 1 2 8 . 1 . Engine 9 | 1 . . 2 . . . . 1 4 . 1 . Core 7 | . . . . 1 2 . 1 1 2 . . . Reactor 2 | . . . . . . . . . 2 . . . Propulsion 24 | 2 . . 1 1 3 . . . 11 2 2 2 Treads . | . . . . . . . . . . . . . Leg 12 | . . . 1 1 3 . . . 7 . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 10 | . . . . . . . . . 4 2 2 2 Utility 28 | 1 1 . 1 2 1 . 5 2 7 5 . 3 Device 16 | . . . 1 1 . . 5 2 2 3 . 2 Storage 1 | 1 . . . . . . . . . . . . Processor 3 | . 1 . . 1 1 . . . . . . . Hackware 2 | . . . . . . . . . . 1 . 1 Protection 6 | . . . . . . . . . 5 1 . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . . 4 3 3 1 1 . 4 1 5 3 Energy Gun 9 | 1 . . . 2 1 1 1 . . . 3 . Energy Cannon 6 | . . . 1 . . . . . 1 1 2 1 Ballistic Gun 7 | 1 . . 3 1 1 . . . 1 . . . Ballistic Cannon 3 | . . . . . 1 . . . 2 . . . Launcher 2 | . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . 2 . 2 . . . Parts Lost 36 | . . . 7 1 3 . . 3 8 . 6 8 Power 7 | . . . 1 . . . . 2 3 . 1 . Propulsion 10 | . . . 2 . 1 . . . 2 . 2 3 Utility 9 | . . . 1 . . . . 1 3 . 1 3 Weapon 10 | . . . 3 1 2 . . . . . 2 2 Highest Loss Streak 6 | . . . 3 1 3 . . 2 4 . 6 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 100 69 71 82 100 100 95 84 53 57 16 Engine 2 | . 14 14 10 . . . . 3 3 5 3 . Core 9 | . . . . 5 12 15 15 10 4 . . . Leg 15 | . . . 2 14 15 23 23 18 14 . . . Wheel 1 | . 28 28 11 . . . . . . . . . Flight 1 | . . . . . . . . . 2 21 17 3 Device 11 | . . . 1 12 15 15 15 14 11 7 11 1 Storage 6 | . 14 14 11 9 7 7 7 7 4 . . . Processor 12 | . 9 14 1 5 9 15 15 15 11 10 10 7 Protection 1 | . . . . . . . . . 6 4 2 . Energy Gun 7 | . 14 14 6 9 8 7 7 15 5 . 3 . Energy Cannon 1 | . . . 5 7 . . . . 4 4 3 1 Ballistic Gun 5 | . 14 14 18 8 8 7 6 . . . . . Ballistic Cannon 4 | . . . . . 2 7 7 7 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 12 12 12 15 23 31 31 49 49 87 29 39 10 Greatest Support 80 | 26 26 26 26 25 60 60 60 60 80 42 42 20 Greatest Overweight (x) 4 | . . . 4 1 1 . . 1 2 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 2 1 . 3 5 8 8 8 8 8 5 5 5 Average Carried 6 | . . . 1 3 5 7 7 7 7 2 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . . . 1 4 8 8 8 8 5 4 5 4 Class Distribution -------------------- 61% | Scavenger-Gunner 18% | Mutant 12% | Gunner 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Matter Collected 1372 | 163 . . 238 90 126 40 30 171 357 . . 157 Remotely 320 | . . . . 36 126 40 20 98 . . . . Salvage Created 2039 | . . . 262 173 121 45 . 267 1065 . 68 38 Parts 81 | . . . 17 11 7 1 . 5 31 . 7 2 Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 1 . 10 . . . . Prevented 13 | . . . . . . . . 13 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Combat Hostiles Destroyed 39 | . . . 11 2 2 1 . 5 16 . 2 . Guns 18 | . . . 9 1 2 1 . 3 . . 2 . Cannons 13 | . . . 2 1 . . . 1 9 . . . AOE 4 | . . . . . . . . . 4 . . . Classes Destroyed 14 | . . . 2 3 1 . . 1 5 . 1 1 Worker 3 | . . . . . . . . . 3 . . . Tunneler 1 | . . . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . Recycler 3 | . . . . . 1 . . . 2 . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 11 | . . . 7 . 2 . . 2 . . . . Cutter 2 | . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . 1 . . . Grunt 14 | . . . 4 . . . . 2 8 . . . Brawler 4 | . . . . . . . . . 4 . . . Sentry 2 | . . . . 1 . . . 1 . . . . Hunter 3 | . . . . 1 . 1 . . 1 . . . Programmer 2 | . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . . . 6 1 3 1 . 4 9 . 2 1 Combat Bots Only 6 | . . . 6 1 2 1 . 4 6 . 2 . Max Kills in Single Turn 5 | . . . 1 1 1 1 . 1 5 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Damage Taken 6783 | . . . 993 171 331 57 . 753 1643 . 1116 1719 Core 2514 | . . . 205 10 52 22 . 228 324 . 368 1305 Absorbed by Shields 66 | . . . . . . . . . . . 66 . Redirected to Shielding 120 | . . . . . . . . . 120 . . . Core Remaining (%) 76 | 100 . 100 48 98 . . . 56 67 . 68 . Volleys Fired 137 | . 2 . 28 8 9 3 . 19 39 4 8 17 Largest 3 | . 2 . 3 3 2 3 . 3 3 1 3 1 Hottest 248 | . 60 . 123 138 84 126 . 148 248 98 211 98 Shots Fired 316 | . 4 . 68 22 18 9 . 58 104 4 12 17 Gun 180 | . 4 . 57 14 18 6 . 38 32 . 11 . Cannon 135 | . . . 11 8 . 3 . 20 72 4 1 16 Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 117 | . 2 . 40 7 9 6 . 20 33 . . . Thermal 175 | . 2 . 28 8 5 3 . 38 71 4 . 16 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic 23 | . . . . 7 4 . . . . . 12 . Robot Hit Streak 12 | . 2 . 8 12 8 11 . 12 12 . 7 5 Robot Miss Streak 7 | . 1 . 7 1 2 1 . 7 4 . 2 1 Penetration Max 1 | . . . . . 1 . . . 1 . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 190 | . 3 . 33 19 10 6 . 36 62 . 9 12 Core Hits 85 | . . . 16 4 5 2 . 13 36 . 5 4 Critical Kills 2 | . . . . . . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 20 | . . . . . 1 3 . 8 8 . . . Burn 10 | . . . . . 1 2 . 3 4 . . . Meltdown 2 | . . . . . . . . . 2 . . . Blast 8 | . . . . . . 1 . 5 2 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5303 | . 23 . 464 415 192 72 . 849 2627 . 155 506 Guns 1782 | . 23 . 339 240 192 50 . 439 344 . 155 . Cannons 2552 | . . . 123 125 . 22 . 410 1469 . . 403 Explosions 962 | . . . . 50 . . . . 813 . . 99 Melee . | . . . . . . . . . . . . . Ramming 7 | . . . 2 . . . . . 1 . . 4 Kinetic 1535 | . 13 . 273 103 116 37 . 410 583 . . . Thermal 3024 | . 10 . 189 175 60 35 . 439 1713 . . 403 Explosive 429 | . . . . . . . . . 330 . . 99 Electromagnetic 308 | . . . . 137 16 . . . . . 155 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 1 1 . 3 9 Average Corruption 2 | . . . . . . . . 1 1 . 3 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . 20 Effects 7 | . . . . . . . . 4 . . . 3 Message Errors 1 | . . . . . . . . 1 . . . . Heat Flow Errors 2 | . . . . . . . . 1 . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Overload Shots 3 | . . . . . . . . . 3 . . . Effects 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Overflow Damage 111 | . . . . . . . . . 87 . . 24 Projectiles 56 | . . . . . . . . . 32 . . 24 Explosions 55 | . . . . . . . . . 55 . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . 1 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 1 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . . 73 . . 2 Shots 1 | . . . . . . . . . 1 . . . Rammed 4 | . . . . . . . . . 1 . . 3 Targets Rammed 6 | . . . 2 . . . . . 1 . . 3 Kicked 2 | . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 585 | . 20 . 295 137 . 72 . 537 585 104 85 133 Average Temperature 129 | . 15 . 85 60 . 32 . 211 156 42 47 17 Received Heat Transfer 1000 | . . . 243 54 . . . 207 354 . 18 124 Effects 27 | . . . 4 . . . . 5 18 . . . Shutdowns 7 | . . . . . . . . 2 5 . . . Energy Bleed 3 | . . . 1 . . . . 1 1 . . . Interference 12 | . . . 3 . . . . . 9 . . . Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 3 . . . Combat Hostiles 4 | . . . . . . . . 1 3 . . . Parts Melted 13 | . . . 1 1 . 2 . 1 8 . . . Heat Transferred 5670 | . 25 . 409 309 222 222 . 1184 2699 . . 600 Parts Sabotaged 3 | . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Peak Influence 1210 | . 29 10 226 185 140 . . . 1210 600 490 756 Initial 590 | . . 10 3 86 84 . . . 194 590 420 249 Average 411 | . 10 10 118 126 124 . . . 758 595 441 394 Maximum Alert Level 4 | . . . 1 . . . . . 4 2 2 3 Low Security (%) 39 | 100 100 100 67 100 100 . . . 9 . . . Level 1 18 | . . . 32 . . . . . 11 . . 61 Level 2 21 | . . . . . . . . . 24 100 100 33 Level 3 10 | . . . . . . . . . 27 . . 5 Level 4 9 | . . . . . . . . . 27 . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 . . . . 6 . 1 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . . . 1 1 . . . . 2 . 1 1 Assault 5 | . . . . . . . . . 4 . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Distress Signals 1 | . . . . . . . . . 1 . . . Communications Jammed 19 | . . . . . . . . . 19 . . . Distress Signals 19 | . . . . . . . . . 19 . . . Times Spotted 142 | . 1 . 19 6 6 1 . 14 53 . 7 35 Peak Tracking Total 23 | . 1 . 6 3 4 1 . 4 23 . 6 19 Tactical Retreats 8 | . . . . . 1 . . . 2 . 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Traps Triggered 5 | . . . . . . . . . 3 . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Machines Disabled 18 | . . . 1 . 1 . . . 15 . . 1 Max in Single Turn 4 | . . . 1 . 1 . . . 4 . . . Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Machines Accessed 8 | . 1 . 1 1 . 1 . . 2 2 . . Terminals 5 | . 1 . 1 1 . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 18 | . 4 . 1 3 . 1 . . 4 5 . . Successful 9 | . 1 . . 2 . 1 . . 2 3 . . Failed 9 | . 3 . 1 1 . . . . 2 2 . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . . . 1 2 . . 4 . 6 2 . 4 Terminals 12 | . 4 . 1 3 . . . . 2 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 1 . . 2 . 1 . . 1 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 1 . . . . 2 . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Total Allies 11 | . . . . . . . 4 . 2 . . 5 Largest Group 4 | . . . . . . . 4 4 3 . . 2 Highest-Rated Group 202 | . . . . . . . 158 158 202 . . 159 Highest-Rated Ally 85 | . . . . . . . 41 41 85 . . 81 Zionite Dispatches 3 | . . . . . . . . . 1 . . 2 Heavy 1 | . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . 48 25 . . 20 Total Damage 4225 | . . . . . . . . 1371 2122 . . 732 Kills 23 | . . . . . . . . 9 12 . . 2 Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . Main Access 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Turns Passed 4753 | 41 59 142 243 224 190 502 1619 388 793 86 78 388 Spaces Moved 3316 | 34 56 154 116 132 100 371 1019 216 415 157 81 465 Core 253 | 4 . . 8 . . . . . . . . 241 Treads . | . . . . . . . . . . . . . Legs 2156 | . . . 24 132 100 371 1019 216 294 . . . Wheels 324 | 30 56 154 84 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 583 | . . . . . . . . . 121 157 81 224 Fastest Speed 30 | 50 90 90 90 120 120 130 130 130 46 38 30 34 Average Speed 111 | 85 90 90 116 132 141 130 130 136 137 39 39 53 Slowest Speed 270 | 90 90 90 250 190 190 130 130 200 270 49 120 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . 8 . 1 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 17 44 19 14 6 60 81 40 17 4 78 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . Spaces Dug 13 | . . . . . . . . . 4 4 . 5 Terrain Destroyed 95 | . . . . 4 . . . 6 74 4 . 7 Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . . 6 8 4 . 3 AOE 74 | . . . . 4 . . . . 66 . . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac DSF Res Total 4108 | 45 60 157 172 164 129 386 1312 267 546 177 113 580 Wait 463 | . 1 4 7 7 . 1 280 25 48 1 6 83 Move 3281 | 33 55 153 115 131 99 370 1018 215 403 156 78 455 Hop 10 | . . . . . . . . . 4 . 1 5 Pick Up 62 | 6 1 . 9 10 11 5 3 1 1 6 3 6 Fast Attach 35 | . . . . . . 1 . 4 21 2 4 3 Attach 38 | 6 1 . 5 7 6 . . . 2 6 1 4 Detach 1 | . . . . . . . . . 1 . . . Swap 24 | . . . 3 . 3 . 7 . 7 . 3 1 Drop 47 | . . . 3 1 1 6 4 3 20 2 4 3 Fire 137 | . 2 . 28 8 9 3 . 19 39 4 8 17 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 Kick 2 | . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 9) 101 | -10/Materials | Entered Mines 114 | -10/Mines | Assembled infested the area 119 | -10/Mines | Assisted by a Guerilla fighting off Assembled 126 | -10/Mines | Met a Derelict bent on vengeance 230 | -10/Mines | Discovered new exit (range 15) 243 | -10/Mines | Entered Materials 243 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 406 | -9/Materials | Lost 3 parts (2n1w) 467 | -9/Materials | Discovered new exit (range 13) 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 507 | -8/Materials | Lost 3 parts (1p2w) 696 | -8/Materials | Discovered new exit (range 8) 710 | -8/Materials | Entered Factory 710 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 786 | -7/Factory | Lost 3 parts (1n2w) 859 | -7/Factory | Build established: Scavenger-Gunner 891 | -7/Factory | Discovered new exit (range 7) 900 | -7/Factory | Entered Lower Caves 901 | -7/Lower Caves | Encountered a Warlord checkpoint 1117 | -7/Lower Caves | Learned location of Extension (-6) 1329 | -7/Lower Caves | Learned Factory terminal intel 1391 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1402 | -7/Lower Caves | Entered Zion 1843 | -6/Zion | Received a visual enhancement algorithm 2168 | -6/Zion | Imprinted 2171 | -6/Zion | Declared Zion's savior 2586 | -6/Zion | Found Prototype Device 2587 | -6/Zion | Identified Phasing AFG 2832 | -6/Zion | Found Prototype Device 2833 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3002 | -6/Zion | Discovered new exit (range 12) 3021 | -6/Zion | Entered Proximity Caves 3021 | -5/Proximity Caves | Accompanied by 4 allies 3089 | -5/Proximity Caves | Learned Factory terminal intel 3313 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3397 | -5/Proximity Caves | Discovered new exit (range 7) 3409 | -5/Proximity Caves | Entered Factory 3409 | -5/Factory | Accompanied by 1 ally 3409 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3410 | -5/Factory | Loaded intel: 26 terminal locations 3428 | -5/Factory | Zion Heavy squad teleported in 3709 | -5/Factory | First assault squad dispatched 3845 | -5/Factory | Found Prototype Protection 3845 | -5/Factory | Identified Zio. Weapon Casing 4098 | -5/Factory | Lost 4 parts (1p1n2u) 4155 | -5/Factory | Retrieved Zion intel report: Main Access 4155 | -5/Factory | Identified exit to Factory 4193 | -5/Factory | Cargo convoy interrupted 4202 | -5/Factory | Entered another Factory area 4202 | -4/Factory | Evolved 2 slots: Propulsion x2 4203 | -4/Factory | Loaded intel: 26 terminal locations 4280 | -4/Factory | Identified exit to DSF 4288 | -4/Factory | Entered DSF 4310 | -4/DSF | Additional patrols routed to DSF 4360 | -4/DSF | Discovered new exit (range 15) 4366 | -4/DSF | Entered Research 4366 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4379 | -3/Research | Lost 6 parts (1p2n1u2w) 4480 | -3/Research | Build established: Mutant 4588 | -3/Research | Zion Demo squad teleported in 4616 | -3/Research | First assault squad dispatched 4674 | -3/Research | Core integrity fell below 50% 4680 | -3/Research | Lost 6 parts (3n2u1w) 4712 | -3/Research | Zion Hacker squad teleported in 4739 | -3/Research | Core integrity fell below 20% 4744 | -3/Research | Found Gamma Bomb Array 4754 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hover Resupply ] [ 2 : 3A-RJV(p)/Hacker(3) ] [ 3 : Offense Resupply ] [ 4 : Hover Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 04712_ 3A-RJV(p): "For Derelicts everywhere!" 04722_ Acquired Prototype Energy Cannon. 04730_ System corrupted: Component data lost. 04735_ Slammed into R-10 Processor. 04738_ Triggered Ambush Trap. 04738_ G-67 Veteran emerges from a hatch in the floor. 04738_ S-43 Plague emerges from a hatch in the floor. 04743_ Dropped Mobile Refinery Mk. CCLXVII. 04744_ Acquired Gamma Bomb Array. 04745_ System corrupted: Component data lost. 04749_ Missile Launcher destroyed. 04752_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????###########???????? | | ??????????????????????# ""G"" #???????? | | ??????????????????????# "" "" ######??? | | ??????????????????????# # #??? | | ??????????????????????# + #??? | | ???????????#??????????# ! # #??? | | ???????????# ?????????# # #??? | | ???????????# ????????# # #??? | | ???????????# ???????# # #??? | | ???????????# ########## s ##g #??? | | ???????????# @ g #??? | | ???????????# #??? | | ???????????# #??? | | ???????????# pp #??? | | ???????????########## #######+### #??? | | ????????????????????# #?????????? #??? | | ????????????????????# #?????????? #??? | | ????????????????????# #??????????#####??? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ???????????# ###### #?????????????????? | | ???????????+ #?????????????????? | | ???????????# ###### #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ?????????????######## #?????????????????? | | ?????????????# # ###+##########????? | | ?????????????# # #???? | | ?????????????# !! + #???? | | ?????????????# ! # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 51 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 300 Weapon Shielding 100 Evasion (%) 74 Targeting Accuracy 5 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Kinecellerator | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamBiomechanicalCharge Manual? 0 Play Time 01:41:13 Cumulative 107.8 hours Start 2022.03.19 @ 09:50:57 End 2022.04.08 @ 09:07:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 99 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 29349a1d-1c8b-4422-887a-00ea7d8ba253