Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 19:41:26 Player: John1001 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (993) 993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2953 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 250/300 Energy 141/150 System Corruption 0% Temperature Cool (18) Movement Flying (29) Location -8/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (3) ------- Gauss Rifle Greatsword > --- INVENTORY (4) ---- Improved Ion Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Particle Charger > --- WEAPON ----------- Gauss Rifle Greatsword > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Great Maul [Rating: 30] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 55 | 6 9 12 24 4 Power 7 | 1 2 1 3 . Engine 3 | 1 1 . 1 . Core 4 | . 1 1 2 . Reactor . | . . . . . Propulsion 13 | 2 2 3 3 3 Treads 1 | . . . 1 . Leg 9 | 2 2 3 2 . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 9 | 1 . 2 5 1 Device 5 | . . 1 3 1 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 26 | 2 5 6 13 . Energy Gun 7 | 1 2 2 2 . Energy Cannon 9 | . 2 3 4 . Ballistic Gun 6 | 1 1 1 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 30 | . 8 9 13 . Power 4 | . 2 1 1 . Propulsion 7 | . 2 4 1 . Utility 5 | . . 2 3 . Weapon 14 | . 4 2 8 . Highest Loss Streak 8 | . 8 8 5 . Average Slot Usage (%) 72 | . 80 80 60 68 Engine 2 | . 8 . . . Core 7 | . 4 10 8 9 Treads 1 | . . . 3 . Leg 18 | . 26 28 5 15 Device 4 | . . 2 9 5 Storage 9 | . 14 7 7 7 Processor 3 | . . . 8 9 Protection 1 | . . 4 . . Energy Gun 2 | . 3 3 1 . Energy Cannon 10 | . 8 20 7 . Ballistic Gun 7 | . 14 1 4 9 Slashing Weapon 1 | . . . 2 9 Naked Turns . | . . . . . Heaviest Build 30 | 11 15 30 27 22 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 4 | . 1 4 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 5 5 5 Most Carried 6 | 2 3 5 6 4 Average Carried 2 | 1 1 2 3 3 Final Capacity 6 | 6 6 4 6 4 Final Carried 4 | 2 1 4 3 4 Class Distribution -------------------- 64% | Mutant 15% | Scavenger-Gunner 11% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 775 | 252 167 115 241 . Remotely . | . . . . . Salvage Created 1295 | . 314 429 552 . Parts 57 | . 19 22 16 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 23 | . 6 9 8 . Melee 3 | . . . 3 . Guns 8 | . 5 2 1 . Cannons 11 | . 1 7 3 . Classes Destroyed 7 | . 2 2 3 . Worker 1 | . . . 1 . Builder 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 2 | . . . 2 . Grunt 16 | . 6 6 4 . Sentry 5 | . . 3 2 . Hunter 2 | . . . 2 . Best Kill Streak 4 | . 2 4 3 . Combat Bots Only 3 | . 2 3 2 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3505 | . 940 896 1641 28 Core 929 | . 242 125 534 28 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 3 68 . . Volleys Fired 94 | . 43 32 19 . Largest 3 | . 2 3 3 . Hottest 185 | . 120 181 185 . Shots Fired 197 | . 73 73 51 . Gun 113 | . 70 18 25 . Cannon 84 | . 3 55 26 . Launcher . | . . . . . Special . | . . . . . Kinetic 84 | . 56 7 21 . Thermal 102 | . 6 66 30 . Explosive . | . . . . . Electromagnetic 11 | . 11 . . . Robot Hit Streak 10 | . 5 8 10 . Robot Miss Streak 4 | . 2 4 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 132 | . 39 42 51 . Core Hits 45 | . 17 13 15 . Critical Hits 2 | . . 1 1 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks 20 | . . . 20 . Impact 9 | . . . 9 . Slashing 11 | . . . 11 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2800 | . 458 777 1565 . Guns 807 | . 421 150 236 . Cannons 1093 | . 35 622 436 . Explosions . | . . . . . Melee 892 | . . . 892 . Ramming 8 | . 2 5 1 . Kinetic 522 | . 316 28 178 . Thermal 1285 | . 47 744 494 . Explosive . | . . . . . Electromagnetic 93 | . 93 . . . Impact 354 | . . . 354 . Slashing 538 | . . . 538 . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 262 | . . 35 227 . Projectiles 35 | . . 35 . . Explosions . | . . . . . Melee 227 | . . . 227 . Knockbacks 4 | . . . 4 . Impact 4 | . . . 4 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . . 2 . . Shots . | . . . . . Rammed 3 | . . 2 1 . Targets Rammed 4 | . 1 2 1 . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 534 | . 72 534 360 . Average Temperature 159 | . 22 230 92 . Received Heat Transfer 1482 | . 534 255 675 18 Effects 15 | . . 15 . . Shutdowns 3 | . . 3 . . Energy Bleed 2 | . . 2 . . Interference 4 | . . 4 . . Short Circuit 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Damage (major) 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions 6 | . . . 6 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 2356 | . 99 1406 851 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 279 | . 115 279 212 76 Initial 83 | . . . 83 42 Average 91 | . 40 138 120 44 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 89 | 100 100 61 94 100 Level 1 10 | . . 38 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 8 18 20 5 Peak Tracking Total 7 | . 3 7 6 3 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 10 | . 3 2 4 1 Terminals 7 | . 2 1 3 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 17 | . 4 8 4 1 Successful 9 | . 2 4 2 1 Failed 8 | . 2 4 2 . Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 10 | . 3 4 3 . Terminals 11 | . 3 4 3 1 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 1 1 1 Open Door 1 | . . . . 1 Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 3 . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1520 | 63 469 350 565 73 Spaces Moved 828 | 46 269 161 296 56 Core 96 | 3 . 14 79 . Treads 98 | . . . 98 . Legs 628 | 43 269 147 119 50 Wheels . | . . . . . Hover . | . . . . . Flight 6 | . . . . 6 Fastest Speed 29 | 50 120 50 50 29 Average Speed 123 | 115 120 116 134 114 Slowest Speed 250 | 120 150 250 250 175 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 32 14 25 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 5 3 . Melee . | . . . . . Projectile 8 | . . 5 3 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1099 | 53 344 258 378 66 Wait 64 | . 21 37 6 . Move 824 | 45 268 160 295 56 Hop . | . . . . . Pick Up 20 | 2 2 9 7 . Fast Attach 31 | 6 5 4 12 4 Attach 16 | . 3 1 12 . Detach 9 | . . 1 5 3 Swap 8 | . 1 7 . . Drop 9 | . . 5 1 3 Fire 94 | . 43 32 19 . Melee 20 | . . . 20 . Ram 1 | . . 1 . . Kick 2 | . 1 1 . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Core integrity fell below 50% 367 | -10/Materials | Core integrity fell below 20% 412 | -10/Materials | Lost 8 parts (2p2n4w) 456 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 592 | -9/Materials | Repaired Aluminum Leg 881 | -9/Materials | Discovered new exit (range 4) 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Utility x2 901 | -8/Materials | Discovered new exit (range 11) 906 | -8/Materials | Identified exit to Storage 907 | -8/Materials | Lost 8 parts (1p3n2u2w) 986 | -8/Materials | Lost 3 parts (1u2w) 1226 | -8/Materials | Core integrity fell below 50% 1260 | -8/Materials | Lost 5 parts (1n4w) 1307 | -8/Materials | Core integrity fell below 20% 1343 | -8/Materials | Lost 3 parts (1p1u1w) 1448 | -8/Materials | Entered Storage 1521 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01347_ R-06 Scavenger system corrupted by crushing effect. 01347_ R-06 Scavenger knocked back. 01354_ Acquired Gauss Rifle. 01355_ Acquired 10 matter. 01418_ Acquired Greatsword. 01423_ Acquired Mic. Nuclear Core. LOCATION=STORAGE GOAL=ESCAPE 01465_ Acquired Particle Charger. 01489_ C-30 ARC bursts open, deploying its payload. 01489_ G-47 Trooper unfolds itself. 01505_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 01510_ Acquired Prototype Flight Unit. 01510_ Identified Imp. Flight Unit. 01512_ Dropped Sml. Storage Unit. 01513_ Dropped Particle Charger. 01514_ Dropped Great Maul. 01516_ Acquired Imp. Flight Unit. 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