Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 04:55:20 Player: Yanriel Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (101) 505 Value Destroyed (2176) 2176 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 4051 Bonus ------- High Alert Combat Kills 210 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 367/515 System Corruption 4% Temperature Cool (0) Movement Rolling (90) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Wheel Compact Wheel > --- UTILITY (2) ------ High-capacity Battery Machine Analyzer > --- WEAPON (3) ------- Light EM Pulse Cannon (fused) Light EM Pulse Cannon Great Maul > --- INVENTORY (5) ---- Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Compact Wheel > --- UTILITY ---------- High-capacity Battery Machine Analyzer > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Great Maul > --- INVENTORY -------- Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon EMP Blaster Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Battery Device Sensor Array Storage High-capacity Battery Processor Machine Analyzer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Great Maul Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 65 | 6 27 32 . Power 7 | 2 2 3 . Engine 5 | 2 1 2 . Core 2 | . 1 1 . Reactor . | . . . . Propulsion 21 | 2 9 10 . Treads 4 | . 2 2 . Leg 1 | . . 1 . Wheel 8 | 2 2 4 . Hover 5 | . 2 3 . Flight 3 | . 3 . . Utility 8 | 1 5 2 . Device 1 | . 1 . . Storage 4 | 1 3 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 29 | 1 11 17 . Energy Gun 14 | 1 5 8 . Energy Cannon 2 | . . 2 . Ballistic Gun 6 | . 5 1 . Ballistic Cannon . | . . . . Launcher 3 | . . 3 . Special Weapon 1 | . 1 . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . 5 13 . Power 2 | . . 2 . Propulsion 9 | . 3 6 . Utility 2 | . 1 1 . Weapon 5 | . 1 4 . Highest Loss Streak 5 | . 2 5 . To Critical Strikes . | . . . . Average Backups 3 | 1 3 3 5 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 3 3 5 Tool/Special . | . . . . Unused Backups 5 | . . 2 3 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 5 | . . 2 3 Tool/Special . | . . . . Average Slot Usage (%) 80 | . 83 76 100 Engine 8 | . 12 3 11 Core 2 | . 1 4 . Treads 3 | . 6 . 11 Wheel 13 | . 11 14 22 Hover 4 | . 3 5 . Device 6 | . 4 8 . Storage 10 | . 10 11 11 Protection 1 | . 2 . . Energy Gun 18 | . 16 20 . Energy Cannon 1 | . . 2 22 Ballistic Gun 4 | . 9 . . Impact Weapon 1 | . . 2 11 Peak Build Rating 17 | 5 11 17 17 Average Rating 9 | 4 6 12 17 On Entrance 8 | . 5 11 17 Avg Prop Armor Cover (%) 9 | . . 9 10 Naked Turns . | . . . . Heaviest Build 23 | 12 16 23 23 Greatest Support 40 | 26 40 36 26 Greatest Overweight (x) 5 | . 2 5 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 7 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 3 | 1 3 3 5 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 4 5 5 Class Distribution -------------------- 78% | Mutant 15% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1345 | 260 455 630 . Remotely . | . . . . Salvage Created 3632 | 234 941 2417 40 Parts 219 | 17 60 140 2 Haulers Intercepted 7 | . 2 5 . Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 62 | . 18 43 1 Melee 1 | . . . 1 Guns 39 | . 17 22 . Cannons 2 | . . 2 . AOE 20 | . 1 19 . Classes Destroyed 12 | 3 5 4 . Worker 6 | 2 1 3 . Builder 7 | . 1 5 1 Tunneler 5 | 5 . . . Hauler 7 | . 2 5 . Recycler 6 | 1 1 4 . Mechanic 1 | . . 1 . Watcher 7 | . 3 4 . Swarmer 18 | . 6 11 1 Grunt 32 | . 12 20 . Brawler 2 | . . 2 . Protector 1 | . . 1 . Sentry 9 | . . 9 . Best Kill Streak 13 | 4 6 13 2 Combat Bots Only 10 | . 5 10 1 Max Kills in Single Turn 4 | 2 1 4 1 Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 244 | . 84 155 5 Missed 74 | . 19 53 2 Hits 170 | . 65 102 3 Projectile 170 | . 65 102 3 Critical Strikes 7 | . 1 6 . Damage Taken 2082 | 30 706 1322 24 Core 473 | . 70 385 18 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 64 | . 2 62 . Core Remaining (%) 86 | 100 72 . . Volleys Fired 214 | 27 89 98 . Largest 3 | 1 2 3 . Hottest 145 | 40 105 145 . Shots Fired 373 | 27 146 200 . Gun 340 | 27 145 168 . Cannon 12 | . . 12 . Launcher 20 | . . 20 . Special 1 | . 1 . . Kinetic 56 | . 55 1 . Thermal 13 | . 13 . . Explosive 16 | . . 16 . Electromagnetic 288 | 27 78 183 . Robot Hit Streak 17 | 6 8 17 . Robot Miss Streak 7 | 2 5 7 . Penetration Max . | . . . . Secondary Targets 6 | . 4 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 228 | 19 72 135 2 Core Hits 160 | 9 39 112 . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 4 | . . 2 2 Impact 4 | . . 2 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 2 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5114 | 263 1132 3593 126 Guns 2859 | 205 1016 1638 . Cannons 157 | . . 157 . Explosions 1719 | 58 116 1545 . Melee 379 | . . 253 126 Ramming . | . . . . Kinetic 361 | . 349 12 . Thermal 570 | 58 200 312 . Explosive 879 | . . 879 . Electromagnetic 2925 | 205 583 2137 . Impact 379 | . . 253 126 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 4 Average Corruption 3 | . . 2 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 14 2 Message Errors 3 | . . 2 1 Heat Flow Errors 5 | . . 5 . Energy Discharges 5 | . . 4 1 Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 166 | . . 100 66 Projectiles . | . . . . Explosions 18 | . . 18 . Melee 148 | . . 82 66 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 156 | 31 . 125 . Shots 7 | 1 . 6 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 404 | 32 327 404 . Average Temperature 93 | 23 103 92 . Received Heat Transfer 846 | . 342 504 . Effects 1 | . . 1 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 21 | 2 2 15 2 Impact Corruptions 5 | . . 2 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 896 | 50 496 350 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 11 | 1 2 8 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 2 | . . 2 1 Low Security (%) 62 | 100 100 25 . Level 1 3 | . . 4 100 Level 2 33 | . . 69 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 670 | 15 153 670 243 Initial 243 | . 3 24 243 Average 230 | 2 66 409 233 Influence Increases 2109 | 40 590 1454 25 Destroy 0b10 Robot/C 1220 | . 360 840 20 Destroy 0b10 Robot/NC 200 | 40 40 115 5 Destroy Leader 288 | . 90 198 . Successful Hack 8 | . 2 6 . Disable Machine 135 | . 60 75 . Destroy Structure 108 | . 8 100 . Lose Combat Pursuer 150 | . 30 120 . Influence Decreases 1861 | 35 538 887 401 Entered New Map 416 | . 2 33 381 Time Decay 1115 | 35 486 574 20 Lost Part 180 | . 50 130 . Purge Threat 150 | . . 150 . Squads Dispatched 9 | . 4 5 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 27 58 3 Peak Tracking Total 7 | . 4 7 3 Tactical Retreats 6 | . 2 4 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 9 | . 4 5 . Max in Single Turn 2 | . 1 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 14 | . 7 7 . Terminals 12 | . 6 6 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 16 12 . Successful 15 | . 7 8 . Failed 13 | . 9 4 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 17 | . 9 8 . Terminals 22 | . 13 9 . Fabricators . | . . . . Repair Stations 6 | . 3 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 3 . Record 3 | . 2 1 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 2 3 . Scan Component 3 | . 1 2 . Repair 2 | . 1 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Track 1 | . 1 . . Botnet 1 | . . 1 . Disrupt 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 5 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 1 1 . Time 104 | . 53 51 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 2057 | . 576 1422 59 Sensors 1892 | . 576 1316 . Machine Analysis 165 | . . 106 59 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3629 | 149 1681 1740 59 Spaces Moved 2570 | 93 1294 1126 57 Core 49 | 8 . 41 . Treads 319 | . 311 8 . Legs . | . . . . Wheels 1690 | 85 732 816 57 Hover 396 | . 135 261 . Flight 116 | . 116 . . Fastest Speed 37 | 50 37 52 90 Average Speed 101 | 86 102 102 90 Slowest Speed 300 | 90 180 300 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 5 99 54 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 122 | . 6 116 . Melee . | . . . . Projectile . | . . . . AOE 122 | . 6 116 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 3231 | 134 1512 1522 63 Wait 264 | . 46 214 4 Move 2567 | 92 1293 1125 57 Hop . | . . . . Pick Up 58 | 8 29 21 . Fast Attach 18 | . 3 15 . Attach 38 | 5 19 14 . Detach 5 | . 3 2 . Swap 22 | 1 9 12 . Drop 41 | 1 21 19 . Fire 214 | 27 89 98 . Melee 4 | . . 2 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 8) 1000 | -10/Materials | Discovered new exit (range 12) 1027 | -10/Materials | Discovered new exit (range 16) 1230 | -10/Materials | Discovered new exit (range 13) 1348 | -10/Materials | Discovered new exit (range 5) 1700 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 1831 | -10/Materials | Entered another Materials area 1831 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2364 | -9/Materials | Destroyed 10 combat bots 2587 | -9/Materials | Lost 3 parts (1n2w) 2631 | -9/Materials | First assault squad dispatched 2871 | -9/Materials | Repaired Imp. EM Shotgun 3094 | -9/Materials | Discovered new exit (range 9) 3107 | -9/Materials | Identified exit to Mines 3178 | -9/Materials | Core integrity fell below 50% 3196 | -9/Materials | Core integrity fell below 20% 3253 | -9/Materials | Lost 5 parts (2n1u2w) 3275 | -9/Materials | Discovered exit to Mines (range 5) 3571 | -9/Materials | Entered Mines 3630 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03552_ Dropped Aluminum Leg. 03553_ Acquired Wheel. 03565_ Acquired 10 matter. 03569_ System corrupted: Energy discharge (-108). LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 03605_ 9IQ=GB=GVJ,N|Z 03622_ U-05 Engineer knocked back. 03623_ U-05 Engineer system terminally corrupted. 03623_ Wheel fried. 03623_ Welding Torch fried. 03629_ System corrupted: Energy discharge (-154). 03630_ Destroyed Flight Unit. 03630_ S-10 Pest system corrupted by crushing effect. 03630_ S-10 Pest destroyed. 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""" ### ?????? | | ???????????????????????????????????""" ?? ?????? | | ?????????????????????????????????????" ??? ??????? | | ????????????????????????????????????? ???##??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 96% | -10/Materials | Corrupted Imp. EM Shotgun | 11% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Challenges ------------ None Game ------ Seed ZeronetLargeDisintegrator Manual? 0 Play Time 01:02:18 Cumulative 84.9 hours Start 2026.03.20 @ 22:05:58 End 2026.03.22 @ 04:55:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/0/1/0/0/0/0/1/0 Lore% 23 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2d76351-7da0-4d9e-aa81-a8eefb145e8c