Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 08:57:51 Player: sentrybuster Result: Destroyed by as-57031 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (1994) 1994 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6679 Bonus ------- Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 1/100 System Corruption 0% Temperature Cool (6) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Large Storage Unit Improved Maneuvering Thrusters Zionite Weapon Casing > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Mini Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Phase Shifter Zionite Weapon Casing Improved Medium Armor Plating > --- WEAPON ----------- Zionite Laser-S Light EM Pulse Cannon Flamer > --- INVENTORY -------- Carbon-fiber Leg Improved Maneuvering Thrusters Zionite Weapon Casing Advanced Assault Cannon Mini Grenade Launcher Rocket Array [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Medium Armor Plating Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Flamer Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 93 | 7 4 12 20 18 . 3 2 27 Power 4 | 1 . . 1 1 . . . 1 Engine 2 | 1 . . 1 . . . . . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . . . 1 Propulsion 22 | 2 . 3 5 1 . . 2 9 Treads 12 | 2 . 3 1 . . . . 6 Leg 10 | . . . 4 1 . . 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 2 4 7 7 . . . 6 Device 11 | 1 1 2 2 2 . . . 3 Storage 2 | 1 . 1 . . . . . . Processor 2 | . 1 . . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 12 | . . 1 5 3 . . . 3 Artifact . | . . . . . . . . . Weapon 39 | 2 2 5 7 9 . 3 . 11 Energy Gun 12 | . . 1 3 5 . . . 3 Energy Cannon 7 | . . 3 1 1 . 1 . 1 Ballistic Gun 5 | 2 1 1 1 . . . . . Ballistic Cannon 4 | . 1 . 1 . . . . 2 Launcher 6 | . . . . 2 . . . 4 Special Weapon 3 | . . . . . . 2 . 1 Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 2 1 3 . . . 4 Parts Lost 35 | . . 2 7 3 . . . 23 Power 3 | . . . 1 . . . . 2 Propulsion 8 | . . . 2 . . . . 6 Utility 10 | . . 1 2 1 . . . 6 Weapon 14 | . . 1 2 2 . . . 9 Highest Loss Streak 10 | . . 1 5 1 . . . 10 Average Slot Usage (%) 94 | . 97 99 78 95 100 99 100 81 Engine 4 | . 14 11 5 . . . . . Core 3 | . . . . 6 7 7 7 3 Treads 8 | . 28 21 8 . . . . 10 Leg 14 | . . . 14 23 23 23 23 7 Device 8 | . 5 10 4 10 7 7 7 8 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 3 | . 6 1 . . 7 7 7 4 Protection 12 | . . 9 10 15 15 15 15 13 Energy Gun 7 | . . 3 5 11 15 11 7 5 Energy Cannon 9 | . . 14 10 13 7 6 7 3 Ballistic Gun 3 | . 26 7 2 . . . . . Ballistic Cannon 2 | . 1 7 5 . . . . 1 Special Weapon 1 | . . . . . . 4 7 3 Impact Weapon 3 | . . . . 2 7 7 7 3 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 13 14 38 48 58 54 54 53 58 Greatest Support 68 | 40 40 43 63 58 58 58 58 68 Greatest Overweight (x) 1 | . . 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 Most Carried 10 | 5 6 8 10 10 10 10 10 10 Average Carried 8 | 2 5 6 7 9 10 9 9 8 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 Final Carried 10 | 5 6 8 10 10 10 10 10 3 Class Distribution -------------------- 59% | Tank 32% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1618 | 282 81 445 370 192 28 35 20 165 Remotely . | . . . . . . . . . Salvage Created 3263 | 90 179 829 845 1050 . 107 . 163 Parts 159 | 4 11 50 41 45 . 1 . 7 Haulers Intercepted 4 | . . 3 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 49 | . 3 18 11 10 . 2 . 5 Melee 2 | . . . . 2 . . . . Guns 13 | . 3 5 . 4 . 1 . . Cannons 28 | . . 13 11 3 . 1 . . AOE 4 | . . . . . . . . 4 Classes Destroyed 14 | 1 2 6 2 2 . . . 1 Worker 1 | . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 4 | . . 3 1 . . . . . Recycler 14 | 1 . 1 5 7 . . . . Operator 1 | . . . 1 . . . . . Watcher 7 | . 2 3 1 1 . . . . Swarmer 14 | . . 6 4 4 . . . . Grunt 16 | . 3 7 3 2 . 1 . . Brawler 2 | . . 1 . . . 1 . . Duelist 1 | . . 1 . . . . . . Sentry 8 | . . 3 3 2 . . . . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Z-Light 4 | . . . . . . . . 4 Best Kill Streak 6 | 1 3 5 4 6 . 2 . 3 Combat Bots Only 5 | . 3 5 3 3 . 2 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 5886 | . 124 665 709 1066 . . . 3322 Core 934 | . 55 108 41 51 . . . 679 Absorbed by Shields 480 | . . 196 101 183 . . . . Core Remaining (%) 85 | 100 78 73 92 . . . . . Volleys Fired 206 | 2 11 52 69 36 . 5 . 31 Largest 4 | 2 2 3 3 4 . 3 . 3 Hottest 238 | 40 40 173 178 238 . 211 . 216 Shots Fired 438 | 4 22 136 117 101 . 11 . 47 Gun 160 | 4 22 46 20 55 . 5 . 8 Cannon 260 | . . 90 97 46 . 5 . 22 Launcher 14 | . . . . . . . . 14 Special 4 | . . . . . . 1 . 3 Kinetic 194 | 4 22 88 66 . . . . 14 Thermal 142 | . . 44 44 46 . 1 . 7 Explosive 14 | . . . . . . . . 14 Electromagnetic 88 | . . 4 7 55 . 10 . 12 Robot Hit Streak 15 | 1 10 11 11 15 . 7 . 8 Robot Miss Streak 7 | 1 1 3 7 3 . 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 292 | 2 16 81 74 77 . 8 . 34 Core Hits 135 | 1 9 32 34 34 . 4 . 21 Critical Hits 9 | . . . 5 3 . . . 1 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 7 | . . . 4 2 . . . 1 Melee Attacks 29 | . . . 2 22 . . . 5 Impact 29 | . . . 2 22 . . . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6373 | 29 184 1356 1365 1771 . 122 . 1546 Guns 1496 | 29 184 358 213 522 . 53 . 137 Cannons 3105 | . . 992 1082 677 . 57 . 297 Explosions 1122 | . . . . 126 . . . 996 Melee 573 | . . . 48 428 . . . 97 Ramming 46 | . . 6 22 18 . . . . Kinetic 1899 | 29 184 881 632 . . . . 173 Thermal 1749 | . . 416 513 717 . 12 . 91 Explosive 996 | . . . . . . . . 996 Electromagnetic 1110 | . . 53 150 608 . 110 . 189 Impact 573 | . . . 48 428 . . . 97 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 3 3 3 3 . Average Corruption 2 | . . . 5 2 3 3 3 . Corruption Purged . | . . . . . . . . . Effects 18 | . . . 1 5 7 5 . . Message Errors 4 | . . . 1 1 1 1 . . Matter Fused 5 | . . . . . 5 . . . Heat Flow Errors 3 | . . . . 1 . 2 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . 1 1 1 . . Targeting Errors 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 153 | . . 21 21 45 . . . 66 Projectiles 40 | . . 21 3 14 . . . 2 Explosions 64 | . . . . . . . . 64 Melee 49 | . . . 18 31 . . . . Knockbacks 22 | . . 11 9 1 . . . 1 Impact 2 | . . . 1 1 . . . . Kinetic 17 | . . 9 7 . . . . 1 Secondary 3 | . . 2 1 . . . . . Self-Inflicted Damage 118 | . . . . 37 . . . 81 Shots 3 | . . . . 1 . . . 2 Rammed 10 | . . 3 6 1 . . . . Targets Rammed 12 | . . 3 6 3 . . . . Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 405 | . 2 273 405 301 . 163 . 237 Average Temperature 103 | . 2 104 119 92 . 72 . 91 Received Heat Transfer 1213 | . 54 161 114 59 . . . 825 Effects 5 | . . . 5 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . 1 1 . 1 . 2 Impact Corruptions 6 | . . . 1 5 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 3398 | . . 851 962 1234 . 80 . 271 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 336 | 5 117 333 336 198 . . . . Initial 72 | . 3 49 72 43 . . . . Average 136 | 3 93 185 181 76 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 78 | 100 100 64 58 100 . . . . Level 1 21 | . . 35 41 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 . 5 . . . . Investigation 3 | . 1 1 . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . 1 . . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 . 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 6 22 26 17 . 2 . 7 Peak Tracking Total 5 | . 3 5 5 4 . 2 . 3 Tactical Retreats 4 | . 1 . 2 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 6 | . 2 1 . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . . 2 . . . 1 Max in Single Turn 2 | . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 15 | . 1 4 3 5 1 . 1 . Terminals 12 | . 1 4 2 4 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 3 14 7 16 2 . 3 . Successful 25 | . 1 7 3 9 2 . 3 . Failed 19 | . 2 6 4 7 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 30 | . 3 10 2 11 . . 4 . Terminals 36 | . 3 14 4 13 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . 4 1 3 2 . 3 . Record 2 | . . . . . 2 . . . Part Schematic 3 | . . . . . . . 3 . Robot Analysis 2 | . . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 1 3 1 4 . . . . Terminals 9 | . 1 3 1 4 . . . . Track 7 | . 1 3 1 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 11 | . 1 3 2 4 1 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 . 1 . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 6499 | 111 380 1368 896 1307 363 422 1046 606 Spaces Moved 3925 | 57 196 707 428 784 289 314 825 325 Core 4 | 4 . . . . . . . . Treads 1294 | 53 196 707 146 . . . . 192 Legs 2627 | . . . 282 784 289 314 825 133 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 123 126 126 126 126 126 Average Speed 137 | 152 160 160 138 127 126 126 126 141 Slowest Speed 180 | 160 160 180 180 160 126 126 126 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 5 46 51 40 21 50 63 79 53 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . 1 2 4 . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 46 | . . . 1 5 . . . 40 Melee 1 | . . . 1 . . . . . Projectile . | . . . . . . . . . AOE 45 | . . . . 5 . . . 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4595 | 75 242 830 620 974 288 329 832 405 Wait 254 | 3 22 46 72 95 . 3 1 12 Move 3917 | 56 195 706 427 783 288 313 824 325 Hop . | . . . . . . . . . Pick Up 31 | 5 4 3 10 4 . 1 2 2 Fast Attach 51 | 7 4 8 10 13 . 2 1 6 Attach 24 | . . 3 7 2 . . 1 11 Detach 17 | 1 . 4 5 3 . 1 . 3 Swap 18 | . . 1 3 3 . 1 . 10 Drop 36 | 1 6 4 9 10 . 3 3 . Fire 206 | 2 11 52 69 36 . 5 . 31 Melee 29 | . . . 2 22 . . . 5 Ram . | . . . . . . . . . Kick 3 | . . . . 3 . . . . Crush 9 | . . 3 6 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 112 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 7) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 869 | -9/Materials | Discovered new exit (range 5) 1551 | -9/Materials | Central database locked down 1736 | -9/Materials | Build established: Tank 1860 | -9/Materials | Entered another Materials area 1860 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -8/Materials | Lost 5 parts (1p1n2u1w) 2322 | -8/Materials | Build established: Mutant 2382 | -8/Materials | Discovered new exit (range 5) 2663 | -8/Materials | Discovered new exit (range 15) 2756 | -8/Materials | Entered Factory 2756 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2875 | -7/Factory | Repaired Shield Generator 2991 | -7/Factory | Build established: Tank 3038 | -7/Factory | Found Prototype Launcher 3038 | -7/Factory | Identified Rocket Array 3457 | -7/Factory | Discovered new exit (range 15) 3512 | -7/Factory | Identified exit to Storage 3512 | -7/Factory | Identified exit to Lower Caves 3673 | -7/Factory | Discovered new exit (range 16) 4063 | -7/Factory | Entered Lower Caves 4105 | -7/Lower Caves | Spotted B-75 Beast 4296 | -7/Lower Caves | Encountered a Warlord checkpoint 4312 | -7/Lower Caves | Build established: Mutant 4414 | -7/Lower Caves | Discovered new exit (range 9) 4425 | -7/Lower Caves | Identified exit to Lower Caves 4426 | -7/Lower Caves | Entered another Lower Caves area 4453 | -7/Lower Caves | Discovered new exit (range 14) 4482 | -7/Lower Caves | Identified exit to Factory 4635 | -7/Lower Caves | Build established: Tank 4749 | -7/Lower Caves | Learned 4 Factory zone layouts 4835 | -7/Lower Caves | Discovered new exit (range 11) 4846 | -7/Lower Caves | Identified exit to Zion 4848 | -7/Lower Caves | Entered Zion 4885 | -7/Zion | System corruption cleaned by Quarantine Array 4923 | -7/Zion | Given A8's code to call for help 4928 | -7/Zion | Learned 4 Factory zone layouts 5302 | -7/Zion | Given the Hacking Drone Bay 5349 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5391 | -7/Zion | Learned location of Warlord (-4) 5870 | -7/Zion | Opened final containment barrier to the Deep Caves 5887 | -7/Zion | Discovered new exit (range 5) 5890 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5892 | -7/Zion | Identified exit to Deep Caves 5894 | -7/Zion | Entered Deep Caves 6059 | -7/Deep Caves | Attacked by Z-Imprinter 6099 | -7/Deep Caves | Destroyed Z-Imprinter 6116 | -7/Deep Caves | Lost 3 parts (1u2w) 6189 | -7/Deep Caves | Z-Facility disabled 6191 | -7/Deep Caves | Core integrity fell below 50% 6232 | -7/Deep Caves | Found Prototype Protection 6232 | -7/Deep Caves | Identified Zio. Weapon Casing 6245 | -7/Deep Caves | Found Zio. Weapon Casing 6248 | -7/Deep Caves | Lost 10 parts (1p4n2u3w) 6381 | -7/Deep Caves | Spotted as-57031 6416 | -7/Deep Caves | Spotted as-16034 6495 | -7/Deep Caves | Core integrity fell below 20% 6500 | -7/Deep Caves | Destroyed by as-57031 with Assembled Focal Cannon Last Messages --------------- 06238_ Acquired Zio. Laser-S. 06242_ Acquired Prototype Device. 06242_ Identified Exp. Heat Sink. 06245_ Acquired Zio. Weapon Casing. 06248_ Discarded Imp. Signal Interpreter. 06248_ Acquired Phase Shifter. 06257_ Acquired Imp. Maneuvering Thrusters. 06279_ The unstable cave ceiling collapses. 06459_ as-57031: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 06484_ Imp. Treads destroyed. 06487_ Imp. Medium Armor Plating destroyed. 06487_ Zio. Light DM Reactor destroyed. 06487_ Lgt. EM Pulse Cannon destroyed. 06487_ Zio. Weapon Casing destroyed. 06490_ Flamer destroyed. 06490_ Phase Shifter destroyed. 06490_ Zio. Laser-S destroyed. 06496_ as-57031 knocked back. 06497_ Adv. Treads destroyed. 06497_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????# * ###?????????????????? | | ????????# #?????????????????? | | ????????# * ###?????????????????? | | ????????# ! ##??????????????????? | | ????????# ! ! #??????????????????? | | ????????# ! #????? ? ??? ??? | | ????????# * #????? #???? ?? | | ????????? #????? #???? ?? | | ?????????" ! ! #????# ##??? ?? | | ?????????" #???# #??? ?? | | ?????????? !g #??# #???# ?? | | ?????????? *[ *= ! ##? #???# ?? | | ?????????? * M ! #? #????# #?? | | ?????????? ! #? #?????# #?? | | ????????? g #?# #?????# #?? | | ????????? [ ### #??????# #?? | | ????????? [ == #??????# #?? | | ????????""" = #?????## ### | | ????????" [ ##????## | | ?????????" ## ##????## | | ????????" ## ####### ### | | ?????????" G ### #?? | | ????????" # # #?# ##?? | | ????????" #### ## ;# ##?###############??? | | ????????""" #????# ?# ;###???????????????????? | | ??????????? ???????#??#@#??????????????????????? | | ??????????????????????#;#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSlugBeam Manual? 1 Play Time 00:52:35 Cumulative 251.1 hours Start 2021.06.02 @ 07:40:20 End 2021.06.02 @ 08:57:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 341 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 78 Gallery% 87 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 078d6612-505f-49af-853d-d86d9f0ea222