Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 20:38:35 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2381) 2381 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6801 Bonus ------- None Cogmind --------- Core Integrity 933/1000 Matter 30/550 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Walking (195) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Medium Treads Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (8) ------ Advanced Heat Sink Matter Compressor Machine Analyzer Improved Transmission Jammer Improved Power Shielding System Shield System Restoration Module > --- WEAPON (4) ------- Advanced Plasma Cannon Advanced Assault Cannon Mini Assault Cannon Chainsword > --- INVENTORY (5) ---- Improved Coolant Injector Heavy Ion Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Machine Analyzer Target Analyzer Improved Transmission Jammer Improved Light Armor Plating System Shield > --- WEAPON ----------- Enhanced Autogun Advanced Assault Cannon Mini Assault Cannon Chainsword > --- INVENTORY -------- Improved Coolant Injector System Restoration Module Heavy Ion Cannon Gauss Cannon [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Matter Compressor Processor Improved Melee Analysis Suite Hackware System Shield Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 6 | . . 2 1 1 . 2 Weapon 2 | . . . 1 1 . . Parts Attached 75 | 5 5 12 11 17 16 9 Power 10 | 1 . 1 2 3 2 1 Engine 3 | 1 . 1 . . . 1 Core 7 | . . . 2 3 2 . Reactor . | . . . . . . . Propulsion 13 | 2 . 3 . 2 5 1 Treads 1 | . . . . . . 1 Leg 11 | 2 . 3 . 2 4 . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 29 | . 3 5 5 5 6 5 Device 11 | . 2 1 2 1 2 3 Storage 1 | . . . . . 1 . Processor 7 | . . 2 1 2 2 . Hackware 3 | . . . 1 1 1 . Protection 7 | . 1 2 1 1 . 2 Artifact . | . . . . . . . Weapon 23 | 2 2 3 4 7 3 2 Energy Gun 6 | 1 2 1 1 1 . . Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 4 | 1 . 1 1 . 1 . Ballistic Cannon 6 | . . 1 1 3 1 . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 21 | . . 4 1 6 5 5 Power 5 | . . . 1 1 2 1 Propulsion 4 | . . 1 . . 2 1 Utility 9 | . . 2 . 4 1 2 Weapon 3 | . . 1 . 1 . 1 Highest Loss Streak 4 | . . 2 1 2 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 92 87 92 89 91 90 Engine 3 | . 14 11 2 . . 1 Core 4 | . . . 6 5 5 3 Leg 18 | . 28 21 18 15 18 15 Device 10 | . 8 13 9 9 9 13 Processor 11 | . . 10 17 9 15 10 Hackware 5 | . . . 1 9 9 5 Protection 6 | . 12 8 10 6 . 2 Energy Gun 3 | . 14 6 4 3 . . Ballistic Gun 6 | . 14 9 9 6 2 4 Ballistic Cannon 9 | . . 5 9 9 15 11 Slashing Weapon 3 | . . . . 7 6 5 Naked Turns . | . . . . . . . Heaviest Build 41 | 9 14 14 20 28 31 41 Greatest Support 53 | 20 20 34 34 36 53 53 Greatest Overweight (x) 1 | . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 3 Class Distribution -------------------- 35% | Mutant 18% | Gunner 11% | Hacker-Tank 11% | Tank 9% | Scavenger-Gunner 5% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2208 | 230 121 244 456 564 480 113 Remotely . | . . . . . . . Salvage Created 2274 | . 211 292 508 764 436 63 Parts 110 | . 20 16 20 37 17 . Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 50 | . 3 10 13 15 7 2 Melee 9 | . . . . 6 1 2 Guns 14 | . 3 6 4 1 . . Cannons 25 | . . 4 8 7 6 . AOE 1 | . . . 1 . . . Classes Destroyed 14 | . 4 3 3 3 1 . Worker 1 | . . . 1 . . . Builder 2 | . 1 . . 1 . . Hauler 2 | . . . 1 1 . . Recycler 3 | . 1 . . . 2 . Mechanic 1 | . . . . 1 . . Operator 3 | . . . . 2 1 . Watcher 2 | . 1 1 . . . . Swarmer 6 | . . 3 3 . . . Grunt 30 | . 3 5 6 12 4 . Brawler 2 | . . . 1 1 . . Duelist 1 | . . 1 . . . . Sentry 6 | . . 1 3 . 1 1 Hunter 1 | . . . . . 1 . Programmer 4 | . . . . 2 1 1 Best Kill Streak 5 | . 4 5 5 4 2 1 Combat Bots Only 5 | . 2 5 5 4 2 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3785 | . 134 500 349 1109 891 802 Core 406 | . 10 134 34 87 74 67 Absorbed by Shields 228 | . . . . . 228 . Redirected to Shielding 127 | . . 22 8 97 . . Regen/Repaired (Parts) 120 | . . . . . 120 . Core Remaining (%) 88 | 100 96 66 93 87 91 . Volleys Fired 164 | . 17 39 34 35 28 11 Largest 3 | . 2 2 3 3 3 3 Hottest 171 | . 60 100 132 148 171 121 Shots Fired 405 | . 34 73 83 104 81 30 Gun 184 | . 34 45 48 43 7 7 Cannon 220 | . . 28 34 61 74 23 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 322 | . 17 49 68 80 78 30 Thermal 68 | . 6 24 14 24 . . Explosive 1 | . . . 1 . . . Electromagnetic 14 | . 11 . . . 3 . Robot Hit Streak 15 | . 7 11 8 11 15 8 Robot Miss Streak 7 | . 4 6 7 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 294 | . 19 43 58 86 57 31 Core Hits 96 | . 10 12 25 24 20 5 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . 3 4 3 2 1 Burn 3 | . . 2 1 . . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . 1 . . . Blast 5 | . . 1 2 1 1 . Sever 3 | . . . . 1 1 1 Melee Attacks 43 | . . . . 22 11 10 Impact . | . . . . . . . Slashing 43 | . . . . 22 11 10 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 1 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7449 | . 271 805 1232 2456 1771 914 Guns 1916 | . 271 386 536 600 40 83 Cannons 4031 | . . 419 557 1217 1370 468 Explosions 139 | . . . 139 . . . Melee 1358 | . . . . 639 356 363 Ramming 5 | . . . . . 5 . Kinetic 4930 | . 120 526 928 1430 1375 551 Thermal 887 | . 56 279 165 387 . . Explosive 139 | . . . 139 . . . Electromagnetic 130 | . 95 . . . 35 . Impact . | . . . . . . . Slashing 1358 | . . . . 639 356 363 Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 2 5 Average Corruption 2 | . . . . 1 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . 9 8 3 Message Errors 7 | . . . . 7 . . Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 3 | . . . . 1 2 . Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 226 | . . 6 12 83 85 40 Projectiles 106 | . . 6 12 36 50 2 Explosions . | . . . . . . . Melee 120 | . . . . 47 35 38 Knockbacks 41 | . . 5 6 10 18 2 Impact . | . . . . . . . Kinetic 39 | . . 5 6 8 18 2 Secondary 2 | . . . . 2 . . Self-Inflicted Damage 22 | . . . 22 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 320 | . 147 22 166 301 320 49 Average Temperature 75 | . 72 10 66 76 99 22 Received Heat Transfer 1254 | . 96 174 144 486 306 48 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 4 | . . 1 . 3 . . Heat Transferred 2012 | . 125 814 444 629 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 320 | . 135 269 304 302 320 190 Initial 138 | . . 56 70 137 117 138 Average 176 | . 85 173 177 197 219 135 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 63 | 100 100 77 48 60 30 100 Level 1 36 | . . 22 51 39 69 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 2 1 7 2 1 Investigation 3 | . . 1 . 2 . . Extermination 3 | . . . . 1 1 1 Reinforcement 5 | . . 1 1 2 1 . Assault 1 | . . . . 1 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 5 13 16 20 14 3 Peak Tracking Total 5 | . 4 4 5 4 4 2 Tactical Retreats 4 | . . 1 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 3 1 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 23 | . 4 5 5 3 4 2 Terminals 19 | . 4 5 5 1 3 1 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 86 | . 12 18 23 10 19 4 Successful 46 | . 7 7 12 8 10 2 Failed 40 | . 5 11 11 2 9 2 Catastrophic 6 | . 1 . 2 1 1 1 Database Lockouts . | . . . . . . . Manual 33 | . 7 8 10 1 6 1 Terminals 73 | . 12 18 23 4 14 2 Fabricators 1 | . . . . 1 . . Repair Stations 7 | . . . . . 5 2 Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 5 5 10 2 6 . Robot Analysis 5 | . 2 . 2 . 1 . Prototype ID Bank 8 | . 1 1 3 1 2 . Level Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . 2 . . . Terminal Index 4 | . 1 1 1 . 1 . Locate Traps 3 | . 1 2 . . . . Zone Layout 5 | . . 1 2 . 2 . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . . . . 2 1 Scan Component 2 | . . . . . 1 1 Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 2 2 1 2 1 Terminals 9 | . 2 2 2 . 2 1 Botnet 9 | . 2 2 2 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Extract 1 | . . . . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 4 4 5 2 4 1 Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . . 9 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 22 | . . . . . 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 5 | . 2 . 2 . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3740 | 38 261 525 688 1101 675 452 Spaces Moved 2250 | 33 155 298 423 656 395 290 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 2233 | 16 155 298 423 656 395 290 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 120 120 123 Average Speed 125 | 83 120 124 130 127 123 126 Slowest Speed 200 | 120 120 190 130 200 125 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 39 27 40 17 10 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . 3 10 6 5 2 Melee . | . . . . . . . Projectile 21 | . . 3 5 6 5 2 AOE 5 | . . . 5 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2786 | 42 198 381 497 825 504 339 Wait 169 | . 11 16 16 74 41 11 Move 2244 | 32 154 297 422 655 394 290 Hop . | . . . . . . . Pick Up 39 | 5 6 6 5 8 6 3 Fast Attach 42 | 2 2 9 7 7 11 4 Attach 18 | 3 . 1 2 4 4 4 Detach 7 | . . 1 2 1 3 . Swap 15 | . 3 2 2 6 1 1 Drop 44 | . 5 10 7 13 4 5 Fire 164 | . 17 39 34 35 28 11 Melee 43 | . . . . 22 11 10 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 764 | -9/Materials | Discovered new exit (range 13) 789 | -9/Materials | Identified exit to Materials 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1445 | -8/Materials | Build established: Tank 1495 | -8/Materials | Discovered new exit (range 8) 1512 | -8/Materials | Identified exit to Factory 1513 | -8/Materials | Entered Factory 1513 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1972 | -7/Factory | Garrison activated, responded to threat 2465 | -7/Factory | Identified exit to Factory 2543 | -7/Factory | Build established: Gunner 2614 | -7/Factory | Entered another Factory area 2614 | -6/Factory | Evolved 2 slots: Propulsion x2 2740 | -6/Factory | Lost 4 parts (1p2n1u) 3250 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3268 | -6/Factory | Discovered new exit (range 16) 3289 | -6/Factory | Entered another Factory area 3289 | -5/Factory | Evolved 2 slots: Utility x2 3682 | -5/Factory | Lost 4 parts (1p1n1u1w) 3741 | -5/Factory | Self-destructed Last Messages --------------- 03719_ U-05 Engineer lays Concrete. 03721_ U-05 Engineer builds a Wall. 03722_ U-05 Engineer lays Concrete. 03727_ U-05 Engineer builds a Wall. 03727_ U-05 Engineer lays Concrete. 03730_ >> Machine Analyzer network decryption results: 03730_ Recycling Unit x3 03731_ U-05 Engineer lays Concrete. 03734_ U-05 Engineer builds a Door. 03734_ U-05 Engineer lays Concrete. 03734_ Acquired 6 matter. 03735_ U-05 Engineer lays Concrete. 03738_ Acquired 18 matter. 03738_ U-05 Engineer lays Concrete. 03739_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 03739_ System corrupted: Mni. Assault Cannon misfires. 03739_ Destroyed Terrain Scan Processor. 03739_ U-05 Engineer call for reinforcements jammed. 03739_ U-05 Engineer builds a Wall. 03740_ U-05 Engineer lays Concrete. 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Carbon-fiber Leg | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Extracted Axe | -7/Factory | Extracted Imp. Grenade Launcher | -7/Factory | Extracted Imp. Field Recycling Unit | -7/Factory | Extracted Hvy. Armor Plating | -7/Factory | Extracted Adv. Weight Redist. System | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaReinforcedGun Manual? 0 Play Time 00:49:51 Cumulative 151.4 hours Start 2022.09.11 @ 21:52:48 End 2022.09.19 @ 20:38:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1113c3f5-4265-457b-a9f7-b1482125d9ad