Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 02:51:56 Player: Lazz Result: Destroyed by 7O-JC6(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (201) 201 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 886 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Improved Terrain Scanner (fused) Terrain Scan Processor > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit Large Matter Pod (128) Mining Laser Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Large Matter Pod Mining Laser Makeshift Axe [Rating: 14] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 8 . 6 1 Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 3 | 2 . 1 . Device 1 | 1 . . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 3 . 2 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 5 1 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 3 | . 1 2 . Highest Loss Streak 3 | . 1 3 1 To Critical Strikes . | . . . . Average Backups 4 | 1 3 4 5 Power . | . . . . Propulsion . | . . . . Utility 2 | . 1 2 3 Weapon 1 | . 1 1 2 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 98 95 93 Engine 4 | . 14 3 . Core 9 | . . 10 14 Leg 21 | . 28 24 14 Flight 2 | . . . 7 Device 14 | . 14 14 14 Storage 2 | . 14 1 . Processor 11 | . . 12 14 Energy Gun 15 | . 24 13 14 Ballistic Gun 12 | . 1 14 14 Peak Build Rating 14 | 9 9 14 14 Average Rating 11 | 4 8 12 13 On Entrance 7 | . 9 9 13 Avg Prop Armor Cover (%) 4 | . . . 4 Naked Turns . | . . . . Heaviest Build 15 | 15 15 15 10 Greatest Support 20 | 20 20 20 10 Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 5 | 6 8 5 5 Most Carried 5 | 3 4 5 5 Average Carried 4 | 1 3 4 5 Final Capacity 8 | 8 8 5 5 Final Carried 5 | 2 3 5 5 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 629 | 270 48 220 91 Remotely . | . . . . Salvage Created 372 | 114 86 134 38 Parts 38 | 7 10 14 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 13 | . 3 7 3 Guns 13 | . 3 7 3 Classes Destroyed 6 | 2 3 1 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 12 | . 3 6 3 Grunt 1 | . . 1 . Best Kill Streak 3 | 2 2 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 133 | . 36 79 18 Missed 44 | . 12 26 6 Hits 89 | . 24 53 12 Projectile 89 | . 24 53 12 Critical Strikes 1 | . . 1 . Damage Taken 900 | . 238 528 134 Core 264 | . 44 156 64 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 69 | 7 22 35 5 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 85 85 Shots Fired 123 | 14 35 63 11 Gun 123 | 14 35 63 11 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 51 | . 2 43 6 Thermal 54 | 7 22 20 5 Explosive . | . . . . Electromagnetic 18 | 7 11 . . Robot Hit Streak 5 | 5 5 3 2 Robot Miss Streak 7 | 4 6 7 2 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 58 | 8 18 27 5 Core Hits 23 | 3 4 12 4 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 4 | 1 2 1 . Burn 3 | 1 2 . . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 718 | 102 257 301 58 Guns 670 | 102 209 301 58 Cannons . | . . . . Explosions 48 | . 48 . . Melee . | . . . . Ramming . | . . . . Kinetic 214 | . . 188 26 Thermal 340 | 61 134 113 32 Explosive . | . . . . Electromagnetic 164 | 41 123 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 4 Average Corruption 3 | . 3 4 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 38 | . 3 17 18 Message Errors 10 | . 2 3 5 Matter Fused 11 | . 1 5 5 Heat Flow Errors 5 | . . 3 2 Energy Discharges 1 | . . . 1 Parts Fused 1 | . . 1 . Data Loss (minor) 4 | . . 1 3 Data Loss (major) 1 | . . 1 . Misfires 1 | . . . 1 Alerts 2 | . . 1 1 Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 18 | . 18 . . Projectiles . | . . . . Explosions 18 | . 18 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . 36 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 384 | 210 270 384 219 Average Temperature 111 | 106 113 119 63 Received Heat Transfer 150 | . . 150 . Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 1049 | 259 457 259 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 62 | 10 45 62 . Initial 12 | . . 12 . Average 7 | . 11 7 . Influence Increases 369 | 10 114 175 70 Destroy 0b10 Robot/C 260 | . 60 140 60 Destroy 0b10 Robot/NC 20 | 10 10 . . Destroy Leader 52 | . 12 30 10 Successful Hack 18 | . 13 5 . Destroy Structure 4 | . 4 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 369 | 10 83 158 118 Entered New Map 45 | . . 19 26 Time Decay 294 | 10 73 119 92 Lost Part 30 | . 10 20 . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 7 8 5 Peak Tracking Total 5 | . 5 3 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 1 4 Successful 7 | . 2 1 4 Failed 3 | . 3 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 1 4 Record 4 | . . . 4 Robot Analysis 1 | . 1 . . Branch Access Points 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 1715 | 1 261 848 605 Terrain 1715 | 1 261 848 605 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1809 | 95 261 848 605 Spaces Moved 1204 | 58 159 554 433 Core 18 | 18 . . . Treads . | . . . . Legs 1186 | 40 159 554 433 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 104 120 121 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 4 45 92 27 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1443 | 75 194 665 509 Wait 148 | . 11 67 70 Move 1201 | 57 158 553 433 Hop . | . . . . Pick Up 7 | 3 2 2 . Fast Attach 10 | 6 . 3 1 Attach 3 | 1 1 1 . Detach . | . . . . Swap 4 | 1 . 3 . Drop 1 | . . 1 . Fire 69 | 7 22 35 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves History --------- Turn | Location | Event 67 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Mines 219 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 385 | -10/Mines | Core integrity fell below 50% 432 | -10/Mines | Discovered new exit (range 10) 437 | -10/Mines | Learned Materials trap positions 467 | -10/Mines | Discovered new exit (range 7) 605 | -10/Mines | Lost 3 parts (1p2w) 739 | -10/Mines | Discovered new exit (range 15) 894 | -10/Mines | Build established: Scavenger-Mutant 974 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1205 | -10/Mines | Entered Subcaves 1210 | -10/Subcaves | Learned location of Zion (-6) 1222 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1312 | -10/Subcaves | Met a Zionite searching for "candidates" 1432 | -10/Subcaves | Core integrity fell below 20% 1772 | -10/Subcaves | Visited Clippyterm 1776 | -10/Subcaves | Learned location of Deep Caves (-6) 1810 | -10/Subcaves | Destroyed by 7O-JC6(R) with Subdweller Machine Gun Last Messages --------------- It looks like you want to find the nearest Z-Facility, would you like help? World map updated: -6/Deep Caves. >>Record! "Tab" It looks like you're biased against spaces, I think you need more help than I can offer. >>Record "Permadeath" It looks like you're defining "roguelike," quit while you're ahead. Please. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 01781_ System corrupted: Component data lost. 01797_ Flight Unit destroyed. 01805_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????? ?#? ##??#?#?# | | ?????????????????????? ?? ???### ##?#??## | | ??????????????????????????#?### ##?#### | | ????????????????????????##?## #### | | ???????????????????????#???# ### | | ?????????????????????##??### #### | | ?????????????????????#?#??#??# # ###?# | | ?????????????????????#?#????## ### # ###### | | ???????????????????????????#?## ### ###### ### | | ??????????????????#######?##### # #### ## | | ???????????????????###????##### #### | | ??????????????#?#??#######???### ### ## | | ???????????????????##?#??###?## ## #### ### # | | ??????????????????#???##?###### ##### ## | | ??????????????????##??######### ##### ### | | ?????????????#???##?####"""""# ### ### ##? | | ??????????????#?##?#??##""X""## ## ### | | ?????????###?#?????#???#" "### # # ## | | ?????????????#???#?#?##### ##### # ## # #? | | ?????????????#?#??###?#?## ##### ### # ## | | ?????????#???####??###### # # ## ## | | ???????#?#?????##?###### # # ### | | ??????##?????####??#???# # # #?# | | ??????#???#???????????## * ### ###? | | ???????##??##?#???###### ## ####### | | ??????#?????????#?### @ ### ^ ^ ^^ #### | | ??????????##?##?#?# ##### ^ ### | | ??????#????######### ### ######## ## ###? | | ??????????## ### #?# ############^ ^## ## | | ??? ##?## ## ### ############ ^### # | | ??????????# RR #?###############^ ## ## | | ??????#???# #################### ## ## | | ?"??#?????# #########???#?#?#?######?#?# # # | | ?????"?#??# ??#?????#?????"??"??######## | | ???????? # ??? ???##??????? "#?###??# | | ????????"" ??? ??? ????#??? ? "##?# ##### | | ???? ? ? ???????? ?? ? ??##?# ?# | | ?????? # ??????? ??????? ???? ??#?## ## ### | | ???? ?####?? ???????? ??? ? ??"???## # ##?# | | ???? ?????#????????????#??# ? ???## ##?## | | ???? ???? ?#????? ? ?? ?##????? "?## #???# | | ??? ???? ?????#?????????????? ?"???# # ##?### | | ???????????#??????#????###??##???#### ### ####?# | | ????#???##??????????#????????#?###### ### ####? | | ???#????????#????????????#?#????###### ###? | | ###??????#?????????#?## ???????? ??# ## | | ? ##?????????????????#"""""? ??? ?### # | | ? ??????????#???????#""""" ?? ? #?## ## # | | # ??????#?????#???#?#"" ? ? ?"#??## ## ## | | #??#??#??###?#????##"" " ????? ????#### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableDefenseGun Manual? 0 Play Time 00:15:02 Cumulative 179.6 hours Start 2026.04.30 @ 02:09:55 End 2026.04.30 @ 02:51:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2fbd2786-e2e7-4346-8c0d-5ae8a900dd6a