Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 20:32:27

Player: Cwaftwer

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (1)       5
Value Destroyed (27)       27
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6912

 Bonus
-------
Pacifist                   470
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/1150
Matter                     0/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
           Backup Power III
           Fusion Compressor
>          --- PROPULSION -------
           Xenon Bombardment Thruster
    Cooled VTOL Module
    Cooled Nuclear Pulse Thruster
           Nuclear Pulse Array
           Impulse Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
           Gravity Neutralizer
  Enhanced Optical Array
           Seismic Detector
           Phase Shifter
           Shield Generator
>          --- WEAPON -----------
           Backup Laser III
           Power Maul
>          --- INVENTORY --------
           Gravity Neutralizer
  Hardened Light Armor Plating
  Improved Light Armor Plating
           Shield Generator
[Rating: 78]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
  Power Core               Fusion Compressor
Propulsion                 Xenon Bombardment Thruster
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Shield Generator
  Device                   Shield Generator
  Processor                Enhanced Optical Array
  Protection               Hardened Light Armor Plating
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Slots Evolved              12   | .   .   .   2   .   2   2   .   .   2   2   .   .   2   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   1   1   .   .   1   1   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             44   | .   3   1   2   .   4   8   5   2   1   5   2   9   1   1   .   .   
  Power                    11   | .   1   .   .   .   2   2   1   2   .   1   .   2   .   .   .   .   
    Engine                 8    | .   1   .   .   .   1   2   1   2   .   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   2   .   2   .   .   2   1   .   .   1   1   3   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 12   | .   2   .   2   .   .   2   1   .   .   1   1   3   .   .   .   .   
  Utility                  15   | .   .   1   .   .   .   4   1   .   1   2   1   4   .   1   .   .   
    Device                 9    | .   .   .   .   .   .   3   .   .   1   .   1   3   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   .   .   1   1   .   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   1   .   .   .   3   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Lost                 26   | .   .   .   .   .   6   .   .   1   .   .   .   18  .   1   .   .   
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   4   .   .   1   .   .   .   6   .   .   .   .   
  Utility                  6    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Highest Loss Streak      15   | .   .   .   .   .   6   .   .   1   .   .   .   15  .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     56   | .   30  52  66  66  45  32  61  74  63  73  87  82  6   3   1   .   
  Engine                   9    | .   7   14  11  11  6   3   11  15  13  17  17  11  .   .   .   .   
  Flight                   20   | .   23  28  44  44  29  10  16  21  13  17  22  26  .   .   .   .   
  Device                   14   | .   .   .   .   .   .   17  23  23  23  23  28  23  .   .   1   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   1   5   5   5   3   .   .   
  Protection               3    | .   .   10  11  11  6   .   5   7   6   5   .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   .   .   .   .   4   7   6   5   5   4   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   
Naked Turns                176  | .   16  .   .   .   16  7   .   .   .   .   .   .   .   14  50  73  
Heaviest Build             25   | .   5   8   8   8   15  12  19  14  15  25  25  23  .   3   3   .   
  Greatest Support         49   | 3   8   8   16  16  16  12  22  22  17  30  39  49  12  3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   4   3   5   5   5   5   5   5   5   5   5   5   5   .   
  Average Carried          4    | .   3   4   3   3   4   4   4   4   4   4   4   4   4   4   1   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   5   3   3   4   5   5   5   5   4   4   3   5   5   .   .   

 Class Distribution 
--------------------
 57% | Sprinter
 42% | Mutant

 Dominant Class 
----------------
 Sprinter | -10/Materials
 Sprinter | -10/Mines
 Sprinter | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -8/Materials
   Mutant | -7/Factory
   Mutant | -7/Waste
   Mutant | -7/Factory
   Mutant | -6/Factory
 Sprinter | -5/Factory
 Sprinter | -5/Waste
 Sprinter | -5/Factory
   Mutant | -4/Factory
   Mutant | -4/Waste
   Mutant | -4/Factory
   Mutant | -4/Extension

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Matter Collected           400  | 167 .   73  20  .   13  .   125 .   .   .   .   2   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            22   | .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Parts                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Combat Hostiles Destroyed  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  
Hostile Shots Fired        225  | .    .    .    2    .    71   12   .    4    4    .    .    73   .    2    22   35   
  Missed                   103  | .    .    .    2    .    41   4    .    2    1    .    .    37   .    .    10   6    
Damage Taken               3871 | .    .    .    .    .    908  70   .    37   39   .    .    1635 .    99   254  829  
  Core                     2379 | .    .    .    .    .    515  40   .    9    .    .    .    633  .    99   254  829  
  Absorbed by Shields      128  | .    .    .    .    .    .    27   .    14   15   .    .    72   .    .    .    .    
  Regen/Repaired (Parts)   4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    100  .    100  6    .    .    93   100  .    .    36   .    .    .    .    
Volleys Fired              2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Largest                  1    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Hottest                  40   | .    .    .    .    .    30   .    .    .    .    40   .    .    .    .    .    .    
Shots Fired                3    | .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Gun                      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Explosive                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              58   | .    .    .    .    .    6    .    .    .    .    4    13   35   .    .    .    .    
  Impact                   52   | .    .    .    .    .    .    .    .    .    .    4    13   35   .    .    .    .    
  Slashing                 6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           108  | .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               107  | .    .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                107  | .    .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    .    .    .    .    1    .    .    1    4    .    .    32   .    6    6    6    
  Average Corruption       9    | .    .    .    .    .    1    .    .    1    4    .    .    11   .    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    .    .    .    1    .    .    .    28   .    2    1    2    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          9    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               39   | .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        253  | .    .    .    .    .    26   .    .    .    3    .    .    253  .    .    137  101  
  Average Temperature      48   | .    .    .    .    .    11   .    .    .    3    .    .    89   .    .    72   58   
  Received Heat Transfer   310  | .    .    .    .    .    90   .    .    .    31   .    .    54   .    .    27   108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Peak Influence             384  | .   15  20  66  25  326 228 127 98  57  63  60  384 184 79  68  107 
  Initial                  154  | .   .   5   7   25  9   147 79  27  42  27  22  42  154 64  34  32  
  Average                  116  | .   7   16  32  25  170 170 79  56  49  43  45  195 156 60  45  45  
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         76   | 100 100 100 100 100 49  90  100 100 100 100 100 34  100 100 100 100 
  Level 1                  23   | .   .   .   .   .   50  9   .   .   .   .   .   65  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   .   .   5   2   .   4   1   1   .   13  2   .   .   1   
  Investigation            13   | .   .   .   .   .   1   1   .   3   .   .   .   6   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            14   | .   .   .   .   .   4   .   .   1   1   1   .   6   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Distress Signals           2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   1   1   3   .   35  9   6   6   7   1   5   44  1   6   3   9   
  Peak Tracking Total      18   | .   2   2   3   .   17  6   4   4   6   1   5   18  1   6   3   6   
  Tactical Retreats        25   | .   .   .   .   .   7   1   1   1   .   .   .   12  .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Traps Triggered            10   | .   .   .   .   .   3   1   .   1   1   1   .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Machines Accessed          26   | .   1   .   5   .   .   4   .   5   .   1   .   7   2   .   1   .   
  Terminals                17   | .   1   .   4   .   .   1   .   3   .   .   .   6   1   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                65   | .   3   .   13  .   .   10  .   13  .   2   .   19  4   .   1   .   
  Successful               29   | .   1   .   8   .   .   3   .   7   .   2   .   7   .   .   1   .   
  Failed                   36   | .   2   .   5   .   .   7   .   6   .   .   .   12  4   .   .   .   
    Catastrophic           12   | .   .   .   2   .   .   2   .   2   .   .   .   3   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                49   | .   3   .   12  .   .   3   .   10  .   .   .   18  2   .   1   .   
  Fabricators              9    | .   .   .   .   .   .   5   .   2   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   1   .   7   .   .   1   .   7   .   .   .   7   .   .   1   .   
  Record                   13   | .   .   .   3   .   .   .   .   5   .   .   .   5   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   5   .   .   4   .   5   .   1   .   7   2   .   .   .   
  Full Trace Events        11   | .   .   .   .   .   .   1   .   3   .   .   .   5   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  
Total Allies               23   | .    .    2    .    .    .    .    20   .    .    .    .    .    .    1    .    .    
  Largest Group            20   | .    .    2    2    .    .    .    20   .    .    .    .    .    .    1    .    .    
  Highest-Rated Group      496  | .    .    39   39   .    .    .    496  .    .    .    .    .    .    46   .    .    
  Highest-Rated Ally       46   | .    .    31   31   .    .    .    35   .    .    .    .    .    .    46   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               144  | .    .    .    7    .    .    .    132  .    .    .    .    .    .    5    .    .    
  Total Damage             6290 | .    .    .    84   .    .    .    6061 .    .    .    .    .    .    145  .    .    
  Kills                    18   | .    .    .    1    .    .    .    17   .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Fac Was Fac Fac Was Fac Ext 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  
Turns Passed               2604 | 10   64   109  101  37   225  289  134  261  51   177  83   702  150  61   77   73   
Spaces Moved               5763 | 19   150  250  342  124  634  597  280  614  140  201  135  1633 242  112  149  141  
  Core                     700  | 19   21   .    .    .    27   12   .    .    .    .    .    15   204  112  149  141  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    38   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    
  Flight                   5025 | .    129  250  342  124  607  585  280  614  140  201  135  1618 .    .    .    .    
  Fastest Speed            21   | 50   32   32   26   26   26   40   30   30   34   32   26   21   50   50   50   50   
  Average Speed            33   | 50   34   32   26   26   28   40   33   32   34   32   26   28   51   50   50   50   
  Slowest Speed            115  | 50   50   32   26   26   115  50   106  34   34   34   28   100  60   50   50   50   
  Overloaded Moves         472  | .    .    .    .    .    .    .    .    .    .    .    135  337  .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    1    1    .    3    2    .    2    .    3    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Exploration Rate (%)       35   | 3    35   40   26   27   60   22   91   23   7    7    85   44   9    91   5    29   
  Regions Visited          16
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    1    .    .    1    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57   | .    .    .    .    .    5    .    .    .    .    4    13   35   .    .    .    .    
Terrain Destroyed          66   | .    .    .    .    .    14   .    .    .    .    4    13   35   .    .    .    .    
  Melee                    57   | .    .    .    .    .    5    .    .    .    .    4    13   35   .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Ext  
Total                      6327 | 18   161  277  352  128  662  645  324  674  143  302  155  1804 270  116  153  143  
  Wait                     373  | .    1    25   10   5    16   31   21   45   .    87   5    109  15   1    .    2    
  Move                     5727 | 18   149  247  339  123  628  593  279  609  139  195  134  1632 242  111  148  141  
  Hop                      12   | .    .    1    1    .    3    2    .    2    .    3    .    .    .    .    .    .    
  Pick Up                  64   | .    8    2    .    .    3    8    8    8    2    5    1    11   6    2    .    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   39   | .    3    1    2    .    3    8    4    1    1    4    1    9    1    1    .    .    
  Detach                   4    | .    .    .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    
  Swap                     6    | .    .    .    .    .    1    .    1    1    .    1    1    1    .    .    .    .    
  Drop                     39   | .    .    1    .    .    .    1    11   8    1    2    .    4    5    1    5    .    
  Fire                     2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Melee                    58   | .    .    .    .    .    6    .    .    .    .    4    13   35   .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: [*Upp] / [*Ext])
-4/Extension

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   11 | -11/Scrapyard | Entered Materials
   72 | -10/Materials | Discovered new exit (range 8)
   75 | -10/Materials | Entered Mines
   76 | -10/Mines     | Assembled infested the area
   99 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  158 | -10/Mines     | Discovered new exit (range 15)
  184 | -10/Mines     | Entered Materials
  184 | -9/Materials  | Accompanied by 2 allies
  184 | -9/Materials  | Evolved 2 slots: Propulsion x2
  189 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  284 | -9/Materials  | Discovered new exit (range 12)
  284 | -9/Materials  | Discovered new exit (range 6)
  285 | -9/Materials  | Entered Mines
  302 | -9/Mines      | Discovered new exit (range 10)
  320 | -9/Mines      | Build established: Sprinter
  322 | -9/Mines      | Entered Materials
  322 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  478 | -8/Materials  | Discovered new exit (range 3)
  533 | -8/Materials  | Core integrity fell below 50%
  545 | -8/Materials  | Core integrity fell below 20%
  547 | -8/Materials  | Entered Factory
  547 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  575 | -7/Factory    | Lost 6 parts (4n1u1w)
  793 | -7/Factory    | Build established: Mutant
  836 | -7/Factory    | Sucked down chute
  836 | -7/Factory    | Entered Waste
  837 | -7/Waste      | Met a frightened Derelict
  844 | -7/Waste      | Spotted C-40 Crusher
  850 | -7/Waste      | Spotted C-40 Crusher
  851 | -7/Waste      | Spotted C-40 Crusher
  864 | -7/Waste      | Spotted C-40 Crusher
  869 | -7/Waste      | Warlord forces began an assault
  905 | -7/Waste      | Spotted C-40 Crusher
  913 | -7/Waste      | Lost 4 allies
  926 | -7/Waste      | Spotted C-40 Crusher
  966 | -7/Waste      | Discovered new exit (range 16)
  970 | -7/Waste      | Entered Factory
  981 | -7/Factory    | Lost 3 allies
 1226 | -7/Factory    | Discovered new exit (range 16)
 1231 | -7/Factory    | Entered another Factory area
 1231 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1280 | -6/Factory    | Discovered new exit (range 10)
 1282 | -6/Factory    | Entered another Factory area
 1282 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 1459 | -5/Factory    | Sucked down chute
 1459 | -5/Factory    | Entered Waste
 1473 | -5/Waste      | Spotted C-40 Crusher
 1474 | -5/Waste      | Spotted C-40 Crusher
 1478 | -5/Waste      | Spotted C-40 Crusher
 1478 | -5/Waste      | Spotted C-40 Crusher
 1499 | -5/Waste      | Spotted C-40 Crusher
 1534 | -5/Waste      | Discovered new exit (range 13)
 1537 | -5/Waste      | Spotted C-40 Crusher
 1542 | -5/Waste      | Entered Factory
 1599 | -5/Factory    | Build established: Sprinter
 1712 | -5/Factory    | Crushed by falling debris
 2134 | -5/Factory    | System corruption reached 10%
 2171 | -5/Factory    | Crushed by falling debris
 2199 | -5/Factory    | System corruption reached 30%
 2236 | -5/Factory    | Discovered new exit (range 9)
 2239 | -5/Factory    | Core integrity fell below 50%
 2244 | -5/Factory    | Entered another Factory area
 2244 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2269 | -4/Factory    | Lost 15 parts (4p6n3u2w)
 2391 | -4/Factory    | Spotted B-86 Titan
 2394 | -4/Factory    | Sucked down chute
 2394 | -4/Factory    | Entered Waste
 2395 | -4/Waste      | Met a frightened Derelict
 2399 | -4/Waste      | Spotted C-40 Crusher
 2399 | -4/Waste      | Spotted C-40 Crusher
 2409 | -4/Waste      | EMP discharged
 2410 | -4/Waste      | Spotted C-40 Crusher
 2411 | -4/Waste      | Spotted C-40 Crusher
 2412 | -4/Waste      | Spotted C-40 Crusher
 2419 | -4/Waste      | Spotted C-40 Crusher
 2437 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 2443 | -4/Waste      | Discovered new exit (range 16)
 2455 | -4/Waste      | Entered Factory
 2517 | -4/Factory    | Discovered new exit (range 15)
 2522 | -4/Factory    | Build established: Mutant
 2530 | -4/Factory    | Discovered new exit (range 6)
 2532 | -4/Factory    | Entered Extension
 2594 | -4/Extension  | Spotted B-86 Titan
 2597 | -4/Extension  | Spotted B-86 Titan
 2598 | -4/Extension  | Core integrity fell below 50%
 2602 | -4/Extension  | Core integrity fell below 20%
 2605 | -4/Extension  | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
Sealed Blast Doors opened.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
O-24 Administrator: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal E018.
T-07 Excavator exits Transfer Station.
R-10 Processor exits Transfer Station.
U-05 Engineer exits Transfer Station.
System corrupted: Component data lost.
System corrupted: Heat flow error (+144).
Knocked back.
Penetrated by Slug. <x7>
Knocked back.
Penetrated by Slug. <x2>
Door Terminal disabled.
B-86 Titan activates siege mode.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????? ?????????????????????????????? |
| ??????????????????? ?????????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# #??##?##?????????????????????? |
| ????????????????### ###Y## ### #?????????????????? |
| ????????????????#"" ""   Y  "" ""#???????????????? |
| ????????????????# " "        " " #???????????????? |
| ????????????????#                #???????????????? |
| ???????????#?##?#                #???????????????? |
| ###"########"#;##                ####????????????? |
|          %                            ???????????? |
|                                       ???????????? |
|                                       ???????????? |
|                                       ???????????? |
|                                       ???????????? |
| ################# % BB      BB   #???????????????? |
| ????????????????#   BB      BB   #???????????????? |
| ????????????????#                #???????????????? |
| ????????????????#   %            #???????????????? |
| ????????????????#        @       #???????????????? |
| ????????????????###### #"""#######???????????????? |
| ?????????????????????###?????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          39
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             150
Phase Shifting             5
Evasion (%)                69

 Item Schematics 
-----------------
                    Med. Treads | -7/Factory | Hacked
 Adv. System Restoration Module | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Close Call
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              FieldMetaBrace
  Manual?         0
Play Time         01:12:28
  Cumulative      22.1 hours
  Start           2024.04.20 @ 16:20:33
  End             2024.04.20 @ 20:32:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           31
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15b09a2b-86e6-46d3-965e-849df3e1d6a6