Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 12:17:35 Player: P9H Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4409) 4409 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 9202 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 0/1000 Matter 122/300 Energy 72/100 System Corruption 17% Temperature Cool (9) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (25) --- Improved Coolant Injector Compact Matter Pod (150) Compact Matter Pod (150) Improved Focal Shield Force Field Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Huge Storage Unit Advanced Signal Interpreter Core Analyzer Core Analyzer Improved Medium Armor Plating Mini Drone Bay > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Wave Gun High-powered Shotgun > --- INVENTORY -------- Wheel Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Large Battery Compact Matter Pod Compact Matter Pod Advanced Signal Interpreter Improved Target Analyzer Improved Weapon Shielding Improved Medium Armor Plating Improved Focal Shield Force Field Lightning Gun Lightning Gun High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Wave Gun Ion Cannon Plasma Cannon Gauss Rifle Mini Grenade Launcher [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Improved Power Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 2 | . . . 1 1 . . . Propulsion . | . . . . . . . . Utility 6 | . . . 1 1 1 2 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 159 | 7 1 3 18 48 7 18 57 Power 35 | 1 . . 4 15 1 5 9 Engine 16 | 1 . . 4 9 . 2 . Core 19 | . . . . 6 1 3 9 Reactor . | . . . . . . . . Propulsion 30 | 2 . 1 6 8 3 3 7 Treads 1 | . . . 1 . . . . Leg . | . . . . . . . . Wheel 29 | 2 . 1 5 8 3 3 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 49 | 2 1 1 4 11 2 5 23 Device 32 | 1 . 1 3 6 2 3 16 Storage 5 | 1 1 . . 2 . . 1 Processor 5 | . . . 1 . . 2 2 Hackware . | . . . . . . . . Protection 7 | . . . . 3 . . 4 Artifact . | . . . . . . . . Weapon 45 | 2 . 1 4 14 1 5 18 Energy Gun 21 | 2 . . 1 1 1 5 11 Energy Cannon 4 | . . . 1 1 . . 2 Ballistic Gun 11 | . . 1 1 5 . . 4 Ballistic Cannon 3 | . . . . 3 . . . Launcher 6 | . . . 1 4 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 111 | . . 1 14 24 3 11 58 Power 24 | . . . 2 7 . 4 11 Propulsion 26 | . . 1 6 7 2 2 8 Utility 29 | . . . 3 4 1 2 19 Weapon 32 | . . . 3 6 . 3 20 Highest Loss Streak 36 | . . 1 4 12 2 7 36 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 92 | . 100 94 92 92 98 94 89 Engine 11 | . 14 14 19 15 15 7 1 Core 7 | . . . . 8 7 10 11 Wheel 12 | . 28 22 13 14 14 9 7 Device 17 | . 14 14 11 12 18 26 22 Storage 7 | . 14 14 11 9 7 6 5 Processor 8 | . . . 8 8 . 11 12 Protection 3 | . . . . 5 11 1 2 Energy Gun 10 | . 28 19 9 4 7 18 12 Energy Cannon 1 | . . . 1 5 . . . Ballistic Gun 6 | . . 8 11 4 7 . 9 Ballistic Cannon 1 | . . . . 3 7 . . Peak Build Rating 81 | 7 7 8 13 33 38 53 81 Average Rating 34 | 5 7 7 11 23 36 44 61 On Entrance 19 | . 7 7 8 13 32 38 53 Naked Turns . | . . . . . . . . Heaviest Build 151 | 15 90 90 98 112 117 118 151 Greatest Support 32 | 32 32 32 32 32 20 20 28 Greatest Overweight (x) 40 | 1 2 5 6 32 11 10 40 Average Overweight (x) 5 | . 1 2 4 4 5 7 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 24 25 25 25 Most Carried 25 | 5 8 16 22 25 25 25 25 Average Carried 21 | 3 6 11 16 22 24 22 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 4 8 15 22 25 25 24 5 Class Distribution -------------------- 35% | Scavenger-Gunner 31% | Scavenger-Mutant 21% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3113 | 270 . 44 262 1191 504 197 645 Remotely 1503 | 68 . 44 248 331 504 197 111 Salvage Created 5473 | 90 . 131 856 1474 585 625 1712 Parts 286 | 1 . 12 46 76 43 22 86 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 9 | . . . 2 1 2 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 96 | . . 3 19 31 11 8 24 Guns 60 | . . 3 16 7 5 8 21 Cannons 22 | . . . . 18 4 . . AOE 13 | . . . 3 6 2 . 2 Classes Destroyed 13 | 1 . 1 3 5 2 . 1 Worker 12 | . . . 2 4 3 1 2 Builder 12 | . . . . 4 2 1 5 Tunneler 3 | . . . . 2 1 . . Hauler 1 | . . . . 1 . . . Recycler 13 | 1 . 1 3 5 1 1 1 Watcher 1 | . . . . . 1 . . Swarmer 23 | . . 3 7 7 4 2 . Grunt 41 | . . . 7 16 5 6 7 Brawler 2 | . . . . 2 . . . Sentry 18 | . . . 5 5 1 . 7 Hunter 7 | . . . . . 1 . 6 Programmer 4 | . . . . . . . 4 Heavy 1 | . . . . 1 . . . Best Kill Streak 10 | 1 . 3 7 7 9 3 10 Combat Bots Only 10 | . . 3 7 4 5 3 10 Max Kills in Single Turn 4 | 1 . 1 4 2 3 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . 3 2 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 820 | . . 30 112 164 58 58 398 Missed 234 | . . 10 30 46 24 18 106 Damage Taken 10288 | . . 154 1026 2333 431 803 5541 Core 1886 | . . 54 148 543 5 125 1011 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 399 | . . . . 155 70 70 104 Core Remaining (%) 71 | 100 . 78 63 1 99 85 . Volleys Fired 339 | 3 2 13 71 112 30 26 82 Largest 4 | 2 2 2 2 2 3 3 4 Hottest 230 | 100 100 100 83 125 124 190 230 Shots Fired 849 | 6 4 26 131 214 90 74 304 Gun 691 | 6 4 26 128 96 60 71 300 Cannon 134 | . . . 2 98 30 3 1 Launcher 24 | . . . 1 20 . . 3 Special . | . . . . . . . . Kinetic 392 | . . 9 71 109 60 4 139 Thermal 244 | 6 4 17 59 85 . 24 49 Explosive 24 | . . . 1 20 . . 3 Electromagnetic 189 | . . . . . 30 46 113 Robot Hit Streak 19 | 5 6 2 19 14 15 13 10 Robot Miss Streak 9 | . 3 5 2 5 9 9 6 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 1 4 . . 1 4 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 534 | 5 1 10 100 144 48 52 174 Core Hits 330 | 2 . 5 41 103 43 34 102 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 14 | 2 . 1 5 1 1 . 4 Burn 9 | 2 . 1 5 1 . . . Destroy 3 | . . . . . 1 . 2 Corrupt 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11399 | 63 13 107 1323 3623 1270 962 4038 Guns 7061 | 63 13 107 1121 957 608 955 3237 Cannons 2034 | . . . 35 1557 435 7 . Explosions 2304 | . . . 167 1109 227 . 801 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4273 | . . 21 559 1463 673 7 1550 Thermal 3087 | 63 13 86 597 1051 227 406 644 Explosive 2036 | . . . 167 1109 . . 760 Electromagnetic 2003 | . . . . . 370 549 1084 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . . 17 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . . . 40 Message Errors 9 | . . . . . . . 9 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 8 | . . . . . . . 8 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 107 | . . . 19 56 1 31 . Projectiles 22 | . . . . 21 1 . . Explosions 85 | . . . 19 35 . 31 . Melee . | . . . . . . . . Knockbacks 26 | . . . . 11 14 1 . Impact . | . . . . . . . . Kinetic 24 | . . . . 11 12 1 . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 214 | . . . . 50 . 93 71 Shots 6 | . . . . 3 . 1 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 323 | 117 78 236 308 323 179 26 197 Average Temperature 70 | 62 43 115 96 50 44 11 77 Received Heat Transfer 2049 | . . . 375 711 105 243 615 Effects 3 | . . . 2 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . . . . 1 1 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 16 | 3 . . 6 4 . 1 2 Heat Transferred 7167 | 333 37 333 2109 2368 100 912 975 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 526 | 5 3 65 363 469 526 299 314 Initial 217 | . 3 . 25 102 206 217 89 Average 211 | 2 3 36 100 337 336 195 141 Maximum Alert Level 2 | . . . 1 2 2 1 1 Low Security (%) 44 | 100 100 100 81 12 . 48 62 Level 1 44 | . . . 18 60 74 51 37 Level 2 10 | . . . . 27 25 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 2 . 1 5 2 2 15 Investigation 3 | . . . . 1 . 1 1 Extermination 3 | . . . . . . . 3 Reinforcement 12 | . 2 . 1 4 2 . 3 Assault . | . . . . . . . . Garrison 9 | . . . . . . 1 8 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . . 1 2 . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 8 | . . . 4 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 2 3 27 45 17 11 33 Peak Tracking Total 9 | . 2 3 8 5 6 3 9 Tactical Retreats 6 | . . . 2 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 15 | . . . . 3 5 3 4 Max in Single Turn 4 | . . . . 1 2 2 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 2 | . . . . . . 1 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 4 | . . . . . . 2 2 Successful . | . . . . . . . . Failed 4 | . . . . . . 2 2 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 2 2 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 Full Trace Events 2 | . . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 6159 | 84 90 208 932 1829 601 778 1637 Spaces Moved 2677 | 67 62 111 419 802 318 331 567 Core 43 | 20 . . . 11 . . 12 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2634 | 47 62 111 419 791 318 331 555 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 130 130 125 155 155 145 Average Speed 177 | 87 126 143 166 170 157 192 220 Slowest Speed 2050 | 100 130 175 190 1650 245 230 2050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 18 35 28 70 15 7 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 192 | . . . 13 87 34 21 37 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 190 | . . . 13 85 34 21 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3434 | 85 70 134 530 1068 366 412 769 Wait 62 | . . . . 28 . 20 14 Move 2670 | 66 61 110 418 801 317 330 567 Hop . | . . . . . . . . Pick Up 148 | 9 5 8 23 48 7 11 37 Fast Attach 14 | 2 . . . 5 1 3 3 Attach 109 | 5 . 1 16 25 4 10 48 Detach . | . . . . . . . . Swap 36 | . 1 2 2 18 2 5 6 Drop 56 | . 1 . . 31 5 7 12 Fire 339 | 3 2 13 71 112 30 26 82 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 175 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 369 | -10/Mines | Discovered new exit (range 12) 383 | -10/Mines | Entered Materials 383 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 991 | -9/Materials | Lost 3 parts (1n1u1w) 1033 | -9/Materials | Lost 3 parts (1p1n1u) 1207 | -9/Materials | Destroyed 7 combat bots 1215 | -9/Materials | Lost 4 parts (2n2w) 1310 | -9/Materials | Discovered new exit (range 4) 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1413 | -8/Materials | Build established: Scavenger-Mutant 1781 | -8/Materials | Lost 3 parts (2n1u) 1875 | -8/Materials | Lost 3 parts (2p1w) 1935 | -8/Materials | Core integrity fell below 50% 1999 | -8/Materials | Lost 12 parts (4p4n1u3w) 2186 | -8/Materials | Core integrity fell below 20% 2229 | -8/Materials | Lost 3 parts (1u2w) 3138 | -8/Materials | Discovered new exit (range 5) 3144 | -8/Materials | Entered Factory 3144 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3145 | -7/Factory | Identified exit to Storage 3386 | -7/Factory | Build established: Scavenger-Tank 3722 | -7/Factory | Discovered new exit (range 15) 3745 | -7/Factory | Entered another Factory area 3745 | -6/Factory | Evolved 2 slots: Utility x2 3993 | -6/Factory | Lost 7 parts (2p2n2u1w) 4159 | -6/Factory | Build established: Scavenger-Gunner 4446 | -6/Factory | Garrison activated, responded to threat 4489 | -6/Factory | Discovered new exit (range 7) 4523 | -6/Factory | Entered another Factory area 4523 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4776 | -5/Factory | Lost 6 parts (1p2n2u1w) 5172 | -5/Factory | Lost 3 parts (2p1w) 5418 | -5/Factory | Lost 10 parts (3p2n4u1w) 6011 | -5/Factory | Garrison activated, responded to threat 6035 | -5/Factory | System corruption reached 10% 6107 | -5/Factory | Destroyed 10 combat bots 6130 | -5/Factory | Core integrity fell below 50% 6152 | -5/Factory | Core integrity fell below 20% 6160 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06141_ K-01 Serf collects debris. 06143_ LH=W6OUN/VEWA,Z8=B6CDUKOG<2=E 06143_ Plasma Cannon destroyed. 06143_ Slug penetrates Wall. 06144_ Imp. Cooling System destroyed. 06146_ Penetrated by Slug. 06146_ K-01 Serf collects debris. 06148_ Core Analyzer destroyed. 06148_ Penetrated by Slug. 06149_ K-01 Serf collects debris. 06150_ Penetrated by Slug. 06153_ K-01 Serf collects debris. 06154_ Penetrated by Slug. 06155_ K-01 Serf collects debris. 06155_ Penetrated by Slug. 06156_ K-01 Serf collects debris. 06157_ Penetrated by Slug. 06157_ Acquired Hvy. Laser. 06158_ Lrg. Battery destroyed. 06158_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????#### | | ???????????????????????? ?????????????????# | | ???????????????????????? #??????????????# | | ???????????????????????? #??????????????# | | ???????????????????????# #?##???????????# | | ???????????????????????# # ????????????# "" | | ???????????????????????# # ?????????????# "" | | ???????????????????????# ??????????????# "" | | ???????????????????????+ #??????????????# | | ??????????############## #??????????????# "" | | ??????????# # #??????????????# "" | | ??????????# # #??????????????# "" | | ??????????# #hY #??????????????# | | ??????????# = k ################### | | ??????????# %* | | ??????????# [% %= | | ??????????# %=p!@%k | | ??????????# ==![![ | | ??????????# !%! | | ????????### ; | | ??? " ! # | | ??????##### %=############+############## | | ???????###############+#???# #?????? | | ??????# #???# ! #?????? | | ??????# #???# #?????? | | ??????# ^ ##### #?????? | | ?????? + #?????? | | ???????####### ###### T### #?????? | | ?????????????###??????####?# !! ! #?????? | | ???????????????????????????# ! #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????#################?????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 65 Energy Generation 47 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 9 Recoil Reduction 1 Matter Filtering 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterCoolantBay Manual? 0 Play Time 00:53:08 Cumulative 22.9 hours Start 2024.08.15 @ 11:14:14 End 2024.08.15 @ 12:17:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7d723ab-d02f-4971-b771-d7d5f23a20d1