Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 19:24:34 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (1) 5 Value Destroyed (25) 25 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 4460 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 1000/1000 Matter 250/300 Energy 29/300 System Corruption 0% Temperature Warm (156) Movement Flying (25) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Deuterium Engine > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (7) ------ Small Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Gravity Neutralizer Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Scythe > --- INVENTORY -------- Gravity Neutralizer Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Rocket Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Gravity Neutralizer Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Scythe Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 1 . . 2 . Utility 5 | . . 1 1 . . 1 2 Weapon . | . . . . . . . . Parts Attached 22 | . 2 . . 11 4 3 2 Power 3 | . . . . 2 . 1 . Engine 3 | . . . . 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | . 1 . . 4 . 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . 1 . . 4 . 2 . Utility 9 | . 1 . . 3 3 . 2 Device 5 | . 1 . . 2 1 . 1 Storage 1 | . . . . . 1 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 3 | . . . . 2 1 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 3 | . 1 1 . 1 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . 1 . . . . . . Utility 1 | . . 1 . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . 1 1 . 1 . . . To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 3 3 5 4 5 5 4 Power 1 | 1 2 2 2 . . . . Propulsion . | . . . . . 2 . . Utility 2 | . 1 1 2 2 2 3 3 Weapon . | . . . 1 . 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . . . . 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 48 | . 10 8 . 24 81 79 85 Engine 6 | . . . . 5 9 9 11 Flight 19 | . 5 . . 4 36 36 35 Device 7 | . 5 8 . 6 9 6 9 Storage 3 | . . . . . 7 6 5 Protection 8 | . . . . 6 16 13 11 Slashing Weapon 1 | . . . . . 3 6 5 Peak Build Rating 39 | . 2 1 . 22 29 33 39 Average Rating 16 | . . . . 8 25 32 38 On Entrance 10 | . . 1 . . 22 25 33 Naked Turns 91 | . 40 22 12 17 . . . Heaviest Build 28 | . 1 1 . 10 18 27 28 Greatest Support 30 | 3 4 3 3 22 20 30 30 Greatest Overweight (x) 1 | . . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 Average Capacity 6 | 5 5 5 5 5 7 8 8 Most Carried 7 | 3 3 5 5 5 7 6 5 Average Carried 4 | 2 3 3 5 4 6 4 4 Final Capacity 8 | 5 5 5 5 5 8 8 8 Final Carried 7 | 3 3 5 5 5 7 4 5 Class Distribution -------------------- 47% | Mutant 35% | Sprinter 16% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 366 | 200 . . . 54 112 . . Remotely . | . . . . . . . . Salvage Created 16 | . . . . . 16 . . Parts 5 | . . . . . 5 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed 1 | . . . . . 1 . . Builder 1 | . . . . . 1 . . Best Kill Streak 1 | . . . . . 1 . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn 1 | . . . . . 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 58 | . 15 27 . 13 . . 3 Missed 21 | . 6 7 . 5 . . 3 Hits 37 | . 9 20 . 8 . . . Projectile 37 | . 9 20 . 8 . . . Damage Taken 595 | . 89 281 . 225 . . . Core 383 | . 60 273 . 50 . . . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 16 | . . . . . . 16 . Core Remaining (%) 79 | 100 76 31 . . 90 100 . Volleys Fired 2 | . . . . 2 . . . Largest 1 | . . . . 1 . . . Hottest 33 | . . . . 33 . . . Shots Fired 2 | . . . . 2 . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 2 | . . . . 2 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 1 | . . . . . 1 . . Core Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 2 | . . . . . 1 . 1 Impact . | . . . . . . . . Slashing 2 | . . . . . 1 . 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 134 | . 4 21 . 39 70 . . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 70 | . . . . . 70 . . Ramming 64 | . 4 21 . 39 . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 70 | . . . . . 70 . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 . . Average Corruption 1 | . . 1 . 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . 1 . . 2 . . Message Errors 1 | . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . 2 10 . 81 . . . Shots 2 | . . . . 2 . . . Rammed 7 | . 1 3 . 3 . . . Targets Rammed 7 | . 1 3 . 3 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 222 | . . 121 . . 3 75 222 Average Temperature 89 | . . 65 . . 3 39 95 Received Heat Transfer 201 | . 18 120 . 63 . . . Effects 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 92 | 100 100 100 100 100 100 . 69 Level 1 7 | . . . . . . 100 30 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 263 | . . 17 . 53 94 261 263 Initial 261 | . . . . . 20 261 127 Average 58 | . . 4 . 19 54 261 179 Influence Increases 633 | . . 25 . 103 79 250 176 Destroy 0b10 Robot/NC 5 | . . . . . 5 . . Successful Hack 79 | . . 25 . 14 14 . 26 Select Force Hacks 60 | . . . . . 60 . . Disable Machine 30 | . . . . 15 . . 15 Destroy Structure 14 | . . . . 14 . . . Advance Influence 250 | . . . . . . 250 . Lose Combat Pursuer 195 | . . . . 60 . . 135 Influence Decreases 380 | . . 25 . 50 103 18 184 Entered New Map 185 | . . . . . 33 18 134 Time Decay 183 | . . 18 . 45 70 . 50 Lost Part 12 | . . 7 . 5 . . . Squads Dispatched 14 | . 1 4 . 2 . . 7 Investigation 11 | . 1 3 . 2 . . 5 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 30 | . 7 8 . 6 . . 9 Peak Tracking Total 8 | . 7 8 . 4 . . 7 Tactical Retreats 4 | . . . . 2 . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 2 | . . . . 1 . . 1 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 24 | . 3 4 . 7 5 . 5 Terminals 21 | . 2 4 . 7 3 . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 9 17 . 15 12 . 12 Successful 22 | . 3 4 . 7 5 . 3 Failed 43 | . 6 13 . 8 7 . 9 Catastrophic 17 | . 2 5 . 3 1 . 6 Database Lockouts . | . . . . . . . . Manual 42 | . 6 15 . 7 7 . 7 Terminals 58 | . 6 17 . 15 8 . 12 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 3 . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 2 . 5 . . 1 Open Door 4 | . . . . 4 . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . Report Inventory 3 | . 1 . . . 2 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 1 2 . 2 3 . 2 Terminals 8 | . 1 2 . 2 1 . 2 Botnet 8 | . 1 2 . 2 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Tunnel 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 4 . 6 3 . 5 Full Trace Events 17 | . 2 4 . 3 3 . 5 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 247 | . 32 58 . . 30 13 114 Sensors 189 | . 32 58 . . . . 99 Structural 157 | . . . . . 30 13 114 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 609 | 19 75 80 12 137 159 13 114 Spaces Moved 1498 | 31 159 149 23 220 478 39 399 Core 463 | 31 79 149 23 181 . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1035 | . 80 . . 39 478 39 399 Fastest Speed 25 | 50 40 50 50 31 31 25 25 Average Speed 35 | 50 44 50 50 48 31 25 25 Slowest Speed 100 | 50 50 50 50 100 31 25 25 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . 3 . . . 6 . 3 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 36 21 5 53 66 1 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . . . 17 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 17 | . . . . 17 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 1539 | 33 158 153 22 246 479 41 407 Wait 11 | . . . . 4 . . 7 Move 1468 | 30 153 148 22 219 465 38 393 Hop 12 | . 3 . . . 6 . 3 Pick Up 12 | 3 . 2 . 3 3 . 1 Fast Attach 13 | . 2 . . 7 2 . 2 Attach 8 | . . . . 4 1 3 . Detach 2 | . . . . 2 . . . Swap 1 | . . . . . 1 . . Drop 2 | . . . . 2 . . . Fire 2 | . . . . 2 . . . Melee 2 | . . . . . 1 . 1 Ram 6 | . . 3 . 3 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 8) 95 | -10/Materials | Entered another Materials area 95 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 158 | -9/Materials | Identified exit to Materials 170 | -9/Materials | Core integrity fell below 50% 175 | -9/Materials | Entered another Materials area 175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 181 | -8/Materials | Discovered new exit (range 12) 187 | -8/Materials | Entered Storage 321 | -8/Storage | Used back door to open Recycling access 321 | -8/Storage | Discovered new exit (range 5) 324 | -8/Storage | Entered Recycling 325 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 369 | -8/Recycling | Scanned before Scraplab entrance 479 | -8/Recycling | Discovered new exit (range 15) 483 | -8/Recycling | Entered Factory 483 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 492 | -6/Factory | Discovered new exit (range 15) 496 | -6/Factory | Entered another Factory area 496 | -5/Factory | Evolved 2 slots: Utility x2 516 | -5/Factory | 4 allies followed out of Recycling 595 | -5/Factory | Discovered new exit (range 13) 599 | -5/Factory | Identified exit to Upper Caves 610 | -5/Factory | Self-destructed Last Messages --------------- 00550_ Imp. Signal Interpreter temporarily disabled. 00550_ Scythe temporarily disabled. 00561_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 00561_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 00567_ ALERT: Hostile activity reported, dispatching reinforcements to area. 00574_ K-01 Serf cleans the TF Node. 00577_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1K. 00595_ EXIT=FOUND 00599_ EXIT=IDENTIFIED: UPPER CAVES 00606_ Connecting with Terminal... 00606_ ALERT: Suspicious activity at Terminal F012. Dispatching Investigation squad. 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