Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 19:47:09

Player: Gatamar

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (773)      773
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3273

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     10/300
Energy                     100/100
System Corruption          1%
Temperature                Critical (870)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (4) -------
           Missile Launcher
>          --- INVENTORY (15) ---
     Small Storage Unit
  Improved Signal Interpreter
           Hardlight Generator
           Rocket Launcher
           Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Carbon-fiber Leg
>       --- UTILITY ----------
  Large Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
        Particle Cannon
        Particle Cannon
        Particle Cannon
        Assault Rifle
>       --- INVENTORY --------
        Aluminum Leg
  Small Storage Unit
        Hardlight Generator
        Rocket Launcher
        Missile Launcher
        Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             34   | 7   8   9   1   .   9   
  Power                    5    | 1   1   3   .   .   .   
    Engine                 4    | 1   1   2   .   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   3   1   .   .   2   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    6    | .   3   1   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   1   .   1   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 3   3   5   .   .   6   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          6    | .   1   2   .   .   3   
    Ballistic Gun          7    | 2   2   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   2   2   .   .   10  
  Power                    3    | .   .   2   .   .   1   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      10   | .   1   1   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  100 100 74  
  Engine                   8    | .   14  10  .   .   .   
  Core                     4    | .   .   3   14  14  7   
  Treads                   12   | .   26  .   .   .   .   
  Leg                      14   | .   1   28  28  28  22  
  Storage                  13   | .   14  14  14  14  9   
  Processor                12   | .   12  14  14  14  1   
  Energy Cannon            10   | .   7   8   14  14  19  
  Ballistic Gun            13   | .   20  12  .   .   7   
  Launcher                 4    | .   .   7   14  14  .   
Peak Build Rating          18   | 6   9   15  15  15  18  
  Average Rating           10   | 4   8   11  15  15  15  
  On Entrance              10   | .   6   9   15  15  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 12  14  18  33  33  42  
  Greatest Support         40   | 40  40  25  25  25  35  
  Greatest Overweight (x)  12   | .   .   .   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         9    | 7   8   8   9   15  15  
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          7    | 2   6   7   7   8   5   
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            8    | 3   8   8   8   8   5   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           906  | 171 369 306 .   .   60  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            934  | .   597 230 .   .   107 
  Parts                    63   | .   45  13  .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  26   | .   18  6   .   .   2   
  Guns                     10   | .   10  .   .   .   .   
  Cannons                  14   | .   7   6   .   .   1   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          6    | .   5   1   .   .   .   
  Worker                   2    | .   1   .   .   .   1   
  Builder                  1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  10   | .   8   2   .   .   .   
  Grunt                    14   | .   10  2   .   .   2   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           4    | .   4   4   .   .   2   
  Combat Bots Only         4    | .   4   4   .   .   1   
Max Kills in Single Turn   2    | .   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        200  | .    100  39   .    .    61   
  Missed                   39   | .    25   8    .    .    6    
Damage Taken               2504 | .    709  414  .    .    1381 
  Core                     807  | .    101  98   .    .    608  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   169  | .    .    .    .    .    169  
Core Remaining (%)         60   | 100  .    .    .    20   .    
Volleys Fired              112  | .    56   37   .    .    19   
  Largest                  4    | .    2    2    .    .    4    
  Hottest                  224  | .    88   101  .    .    224  
Shots Fired                226  | .    109  74   .    .    43   
  Gun                      119  | .    79   32   .    .    8    
  Cannon                   80   | .    30   21   .    .    29   
  Launcher                 27   | .    .    21   .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  119  | .    79   32   .    .    8    
  Thermal                  80   | .    30   21   .    .    29   
  Explosive                27   | .    .    21   .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    10   8    .    .    6    
  Robot Miss Streak        7    | .    4    6    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           94   | .    61   16   .    .    17   
  Core Hits                42   | .    25   8    .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1761 | .    917  332  .    .    512  
  Guns                     573  | .    443  88   .    .    42   
  Cannons                  963  | .    471  244  .    .    248  
  Explosions               222  | .    .    .    .    .    222  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    .    
  Kinetic                  573  | .    443  88   .    .    42   
  Thermal                  963  | .    471  244  .    .    248  
  Explosive                222  | .    .    .    .    .    222  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    .    33   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               33   | .    .    .    .    .    33   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        1307 | .    424  279  .    .    1307 
  Average Temperature      275  | .    134  109  .    .    745  
  Received Heat Transfer   879  | .    228  138  .    .    513  
  Effects                  39   | .    2    .    .    .    37   
    Shutdowns              3    | .    1    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           5    | .    .    .    .    .    5    
    Matter Decay           7    | .    .    .    .    .    7    
    Short Circuit          5    | .    1    .    .    .    4    
    Damage (minor)         4    | .    .    .    .    .    4    
    Damage (major)         8    | .    .    .    .    .    8    
    Damage (core)          5    | .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1739 | .    851  444  .    .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             154  | .   154 139 .   .   40  
  Initial                  42   | .   .   42  .   .   .   
  Average                  63   | .   80  69  .   .   7   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   4   .   .   .   1   
  Investigation            5    | .   4   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   27  7   .   .   6   
  Peak Tracking Total      7    | .   7   5   .   .   5   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            5    | .   2   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          8    | .   6   1   .   .   1   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   19  1   .   .   4   
  Successful               18   | .   13  1   .   .   4   
  Failed                   6    | .   6   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                18   | .   18  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   12  1   .   .   .   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              3    | .   3   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   
  Zone Layout              4    | .   4   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   3   .   .   .   1   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     58   | .   .   .   .   .   58  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3139 | 73   1493 658  497  133  285  
Spaces Moved               1788 | 48   789  440  374  71   66   
  Core                     18   | 17   .    .    .    .    1    
  Treads                   747  | 31   716  .    .    .    .    
  Legs                     1023 | .    73   440  374  71   65   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  190  
  Average Speed            144  | 121  156  120  132  190  200  
  Slowest Speed            650  | 160  160  120  190  190  650  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    85   78   85   23   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 195  | .    .    195  .    .    .    
Terrain Destroyed          288  | .    .    255  .    .    33   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    
  AOE                      286  | .    .    253  .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2139 | 63  945 496 378 70  187 
  Wait                     154  | .   65  3   .   .   86  
  Move                     1783 | 47  788 439 373 70  66  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  38   | 9   17  5   2   .   5   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   20   | 6   3   2   .   .   9   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     14   | 1   5   7   1   .   .   
  Drop                     15   | .   9   3   2   .   1   
  Fire                     112  | .   56  37  .   .   19  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 17)
  306 | -10/Materials | Build established: Mutant
  892 | -10/Materials | Discovered new exit (range 11)
 1497 | -10/Materials | Discovered new exit (range 11)
 1567 | -10/Materials | Entered Mines
 1576 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1613 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1892 | -10/Mines     | Core integrity fell below 50%
 2109 | -10/Mines     | Learned Materials security intel
 2220 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2220 | -10/Mines     | Discovered new exit (range 5)
 2225 | -10/Mines     | Entered Exiles
 2247 | -10/Exiles    | Discovered new exit (range 17)
 2255 | -10/Exiles    | Met 8R-AWN
 2275 | -10/Exiles    | Met EX-HEX
 2311 | -10/Exiles    | Met EX-BIN
 2327 | -10/Exiles    | Aligned with FarCom system
 2329 | -10/Exiles    | Given EX-Vault access code
 2410 | -10/Exiles    | Met EX-DEC
 2451 | -10/Exiles    | Visited The Gauntlet
 2650 | -10/Exiles    | Discovered new exit (range 14)
 2722 | -10/Exiles    | Entered Mines
 2825 | -9/Mines      | Discovered new exit (range 17)
 2845 | -9/Mines      | Learned location of Storage (-9)
 2852 | -9/Mines      | Learned Materials emergency access door positions
 2855 | -9/Mines      | Entered Materials
 2855 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2
 2899 | -8/Materials  | Repaired Particle Cannon
 2930 | -8/Materials  | Repaired Assault Rifle
 3114 | -8/Materials  | Core integrity fell below 50%
 3130 | -8/Materials  | Core integrity fell below 20%
 3141 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Particle Cannon temporarily disabled.
Broken Particle Cannon destroyed.
Acquired 60 matter.
Particle Cannon destroyed.
Overheating: Particle Cannon damaged (-16).
Destroyed Lgt. Nuclear Core.
Particle Cannon destroyed.
Overheating: Matter decay (-14).
Overheating: Core damaged (-88).
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Overheating: Matter decay (-10).
The unstable cave ceiling collapses.
Overheating: Matter decay (-9).
Overheating: Lrg. Storage Unit damaged (-7).
K-01 Serf collects debris.
Aluminum Leg destroyed.
K-01 Serf destroyed.
Overheating: Core damaged (-60).
Overheating: Core damaged (-99).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????        T  ###???????????? |
| ????????????????????????        w      ??????????? |
| ???????????????????????##              ??????????? |
| ???????????????????????#  %            ??????????? |
| ??????????????????????##                ?????????? |
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| ??????????????????????##!=    =          ????????? |
| ??????????????????????##%*               ????????? |
| ??????????????????????##!@=              ????????? |
| ??????????????????????# !!=!      #??????????????? |
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| ???????????????????????#####??#   #??????????????? |
| ????????????????#    ##########   ##+###?????????? |
| ?????????????????                      +?????????? |
| ????????????????????????##             #?????????? |
| ?????????????????????????#             #?????????? |
| ?????????????????????????#         ]   #?????????? |
| ?????????????????????????#        ]]   #?????????? |
| ?????????????????????????#   ==   ]]   +?????????? |
| ?????????????????????????+   =         #?????????? |
| ?????????????????????????#   =  !      #?????????? |
| ?????????????????????????#   ########  #?????????? |
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| ?????????????????????????#   #g """ #? #?????????? |
| ?????????????????????????#   +g  R" #??#?????????? |
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| ?????????????????????????#   #=     #????????????? |
| ?????????????????????????############????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              DisposableArmoredPick
  Manual?         0
Play Time         00:28:53
  Cumulative      4.0 hours
  Start           2024.08.31 @ 19:16:02
  End             2024.08.31 @ 19:47:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00805906-50f7-4b76-bb33-4831a3914107