Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.30 @ 03:56:48 Player: fran Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1630) 1630 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5475 Bonus ------- None Cogmind --------- Core Integrity 432/850 Matter 10/300 Energy 12/100 System Corruption 3% Temperature Cool (33) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Core Shielding > --- WEAPON (2) ------- Plasma Cannon (fused) Advanced Assault Cannon > --- INVENTORY (5) ---- Plasma Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Improved Terrain Scanner Kinecellerator Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Titanium Leg Cooling System Improved Signal Interpreter Flak Cannon Flak Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . . 2 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 71 | 7 3 1 11 22 5 7 . 15 Power 9 | 1 . 1 1 1 1 1 . 3 Engine 4 | 1 . . 1 . 1 1 . . Core 5 | . . 1 . 1 . . . 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 6 9 . 1 . 2 Treads 5 | . . . . 5 . . . . Leg 10 | 2 . . 2 4 . 1 . 1 Wheel 4 | . . . 4 . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 2 . . 2 6 3 2 . 5 Device 10 | 1 . . 2 1 2 2 . 2 Storage 3 | 1 . . . 1 . . . 1 Processor 2 | . . . . 1 . . . 1 Hackware 1 | . . . . 1 . . . . Protection 4 | . . . . 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 3 . 2 6 1 3 . 5 Energy Gun 11 | . 3 . . 6 1 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 3 | 2 . . 1 . . . . . Ballistic Cannon 5 | . . . . . . 2 . 3 Launcher 2 | . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 28 | . . . 10 4 . 2 3 9 Power 5 | . . . 2 1 . . . 2 Propulsion 11 | . . . 5 . . 1 2 3 Utility 7 | . . . 1 1 . 1 1 3 Weapon 5 | . . . 2 2 . . . 1 Highest Loss Streak 6 | . . . 5 2 . 1 1 6 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 3 7 8 5 8 4 4 5 4 Power . | . 1 1 . . . 2 3 1 Propulsion 1 | 2 4 4 1 1 1 . . . Utility 2 | . 2 2 3 3 2 . . . Weapon 1 | . . . . 2 1 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . 2 1 9 4 . . 1 Power 1 | . . . . . . . . 1 Propulsion 5 | . . 1 1 3 . . . . Utility 6 | . . 1 . 3 2 . . . Weapon 4 | . . . . 2 2 . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 86 | . 100 100 75 89 90 99 80 52 Engine 3 | . 14 3 2 . 1 7 7 3 Core 4 | . . 10 8 6 . . . 1 Treads 7 | . . . . 22 . . . . Leg 18 | . 28 28 12 11 30 29 19 9 Wheel 1 | . . . 10 . . . . . Device 18 | . 14 14 11 16 16 29 26 14 Storage 5 | . 14 14 10 5 . . . 3 Processor 3 | . . . . 2 7 7 7 5 Protection 4 | . . . . 6 19 7 2 . Energy Gun 11 | . 12 28 16 13 13 5 . . Ballistic Cannon 2 | . . . . . . 5 12 9 Launcher 1 | . . . 2 2 . 4 2 . Peak Build Rating 50 | 9 9 12 18 45 50 50 50 42 Average Rating 31 | 6 8 11 10 36 43 49 38 31 On Entrance 23 | . 9 9 12 12 33 50 50 33 Avg Prop Armor Cover (%) 20 | . . . 5 24 17 . . 8 Naked Turns 59 | . . . 31 . . . . 28 Heaviest Build 98 | 13 15 15 15 98 32 42 42 39 Greatest Support 88 | 20 20 20 36 88 80 80 77 37 Greatest Overweight (x) 8 | 3 . . 2 4 . . 1 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 5 5 5 5 Average Capacity 10 | 7 8 8 7 17 5 5 5 5 Most Carried 17 | 6 8 8 8 17 5 5 5 5 Average Carried 6 | 3 7 7 6 8 4 4 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 3 5 5 5 5 2 Class Distribution -------------------- 92% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Matter Collected 1249 | 280 32 30 85 363 . 227 199 33 Remotely . | . . . . . . . . . Salvage Created 1267 | 121 133 82 86 428 . 210 183 24 Parts 77 | 8 11 6 4 32 . 8 7 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . 12 . . 6 1 . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 40 | . 6 2 2 13 . 7 8 2 Guns 18 | . 6 2 2 6 . 1 . 1 Cannons 8 | . . . . . . 4 3 1 AOE 14 | . . . . 7 . 2 5 . Classes Destroyed 9 | 2 2 . 1 2 . 1 1 . Builder 1 | . . . . 1 . . . . Tunneler 3 | 2 . . . 1 . . . . Recycler 1 | 1 . . . . . . . . Swarmer 9 | . 4 . . 4 . . . 1 Grunt 20 | . 2 2 . 5 . 6 5 . Duelist 1 | . . . . . . . 1 . Sentry 5 | . . . . 4 . . 1 . Programmer 3 | . . . . . . 1 1 1 Subdweller 2 | . . . 2 . . . . . Best Kill Streak 5 | 3 5 2 1 5 . 3 5 1 Combat Bots Only 5 | . 5 2 1 4 . 3 5 1 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Hostile Shots Fired 485 | . 25 16 53 145 . 41 74 131 Missed 182 | . 7 1 25 54 . 16 28 51 Hits 303 | . 18 15 28 91 . 25 46 80 Melee 1 | . . . . . . . 1 . Projectile 302 | . 18 15 28 91 . 25 45 80 Critical Strikes 9 | . . . 1 2 . . . 6 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 4776 | . 170 204 646 1373 . 442 524 1417 Core 885 | . 16 59 92 175 . 34 91 418 Absorbed by Shields 48 | . . . . . . . . 48 Redirected to Shielding 137 | . . . . 115 . . . 22 Core Remaining (%) 70 | 100 . . 33 68 . . 82 . Volleys Fired 123 | 5 16 11 14 31 1 16 12 17 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 138 | 40 60 100 100 119 138 138 76 120 Shots Fired 230 | 10 32 21 28 54 2 31 25 27 Gun 158 | 10 32 21 28 49 2 12 . 4 Cannon 57 | . . . . . . 17 17 23 Launcher 15 | . . . . 5 . 2 8 . Special . | . . . . . . . . . Kinetic 92 | 10 22 . . 5 . 17 17 21 Thermal 90 | . 10 21 28 11 2 12 . 6 Explosive 10 | . . . . . . 2 8 . Electromagnetic 38 | . . . . 38 . . . . Robot Hit Streak 7 | 5 6 7 6 4 . 4 5 5 Robot Miss Streak 10 | 1 6 4 1 6 . 6 5 10 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 147 | 7 15 12 20 29 . 24 19 21 Core Hits 99 | 5 10 5 5 21 . 27 21 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . 4 . . 1 . . Burn 5 | . . . 4 . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3958 | 56 147 152 208 1484 . 743 835 333 Guns 1193 | 56 147 149 208 473 . 138 . 22 Cannons 782 | . . . . . . 284 243 255 Explosions 1978 | . . . . 1009 . 321 592 56 Melee . | . . . . . . . . . Ramming 5 | . . 3 . 2 . . . . Kinetic 1756 | 56 91 . . 852 . 284 243 230 Thermal 891 | . 56 149 208 293 . 138 . 47 Explosive 969 | . . . . . . 321 592 56 Electromagnetic 337 | . . . . 337 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 3 Average Corruption 3 | . . . . . . 3 4 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . . 12 8 7 Message Errors 5 | . . . . . . 2 2 1 Matter Fused 6 | . . . . . . 1 3 2 Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 4 | . . . . . . 1 1 2 Parts Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . 3 . 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . 1 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . . . 91 . . . . Projectiles . | . . . . . . . . . Explosions 91 | . . . . 91 . . . . Melee . | . . . . . . . . . Knockbacks 21 | . . . . . . 6 5 10 Impact . | . . . . . . . . . Kinetic 20 | . . . . . . 5 5 10 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 169 | . . . . 83 . 34 52 . Shots 7 | . . . . 4 . 2 1 . Rammed 1 | . . . . 1 . . . . Targets Rammed 3 | . . 1 . 2 . . . . Kicked 2 | . . 1 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 487 | . 61 487 269 228 9 210 71 64 Average Temperature 103 | . 25 252 88 65 6 92 45 27 Received Heat Transfer 1598 | . 39 126 411 495 . 135 102 290 Effects 6 | . . 6 . . . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 4 . . . . . Heat Transferred 2349 | . 125 444 925 459 . 296 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 79 | 100 100 100 . 59 100 . . 100 Level 1 20 | . . . . 40 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 316 | 10 155 50 . 316 143 . . 179 Initial 143 | . . 40 . . 143 . . . Average 76 | . 76 11 . 105 71 . . 51 Influence Increases 1491 | 15 205 50 . 568 . 200 180 273 Destroy 0b10 Robot/C 760 | . 120 40 . 260 . 140 160 40 Destroy 0b10 Robot/NC 25 | 15 . . . 10 . . . . Destroy Leader 150 | . 10 10 . 70 . 30 20 10 Disable Machine 60 | . . . . 15 . . . 45 Destroy Structure 61 | . . . . 48 . . . 13 Lose Combat Pursuer 435 | . 75 . . 165 . 30 . 165 Influence Decreases 1344 | 15 100 155 . 252 316 200 180 126 Entered New Map 238 | . . 65 . . 173 . . . Time Decay 996 | 15 100 90 . 212 143 200 150 86 Lost Part 110 | . . . . 40 . . 30 40 Squads Dispatched 14 | . 1 . . 5 . . . 8 Investigation 2 | . . . . 2 . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 . . 3 . . . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Distress Signals 5 | . 1 . . 2 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 14 2 14 34 . 9 8 23 Peak Tracking Total 9 | . 7 2 8 7 . 3 4 9 Tactical Retreats 15 | . 4 . 1 6 . 1 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Machines Disabled 4 | . . . . 1 . . . 3 Max in Single Turn 3 | . . . . 1 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Machines Accessed 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . . . 4 . . . . Successful 2 | . . . . 2 . . . . Failed 2 | . . . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Active Infowar (turns) 4093 | 37 257 289 391 1574 58 659 489 339 Sensors 1375 | . . . 79 1296 . . . . Terrain 2139 | 37 257 289 261 1176 58 61 . . Machine Analysis 1919 | . . . . 374 58 659 489 339 Cloaking 51 | . . . 51 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 1 . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Turns Passed 5033 | 115 257 439 492 1750 305 659 489 527 Spaces Moved 3072 | 69 170 325 399 783 217 461 344 304 Core 131 | 10 . . 64 . . . . 57 Treads 361 | . . . . 361 . . . . Legs 2444 | 59 170 325 200 422 217 461 344 246 Wheels 135 | . . . 135 . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 50 120 130 130 130 50 Average Speed 140 | 116 120 120 106 185 130 130 130 145 Slowest Speed 465 | 200 120 120 190 465 130 130 200 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 46 65 42 55 7 78 47 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 170 | . . . . 54 . 28 76 12 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 170 | . . . . 54 . 28 76 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Total 3544 | 92 195 354 435 1023 240 488 359 358 Wait 177 | 6 2 12 . 141 1 . . 15 Move 3064 | 68 169 324 398 782 216 460 343 304 Hop . | . . . . . . . . . Pick Up 49 | 6 2 2 4 21 8 2 1 3 Fast Attach 39 | 7 3 . 2 13 4 1 . 9 Attach 20 | . . . 6 5 2 1 . 6 Detach 2 | . . . . 1 . . . 1 Swap 22 | . . 1 6 9 . 5 1 . Drop 44 | . 3 3 4 18 8 3 2 3 Fire 123 | 5 16 11 14 31 1 16 12 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . 1 . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 7) 373 | -10/Materials | Entered Mines 476 | -10/Mines | Discovered new exit (range 13) 510 | -10/Mines | Discovered new exit (range 15) 605 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 608 | -10/Mines | Found Prototype Device 672 | -10/Mines | Learned location of Zion (-6) 694 | -10/Mines | Discovered new exit (range 5) 812 | -10/Mines | Entered Subcaves 857 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 858 | -10/Subcaves | Discovered new exit (range 6) 878 | -10/Subcaves | Learned location of Storage (-8) 1099 | -10/Subcaves | Core integrity fell below 50% 1155 | -10/Subcaves | Lost 5 parts (1p1n1u2w) 1191 | -10/Subcaves | Released all parts (2) 1219 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1220 | -10/Subcaves | Lost 3 parts (1p2n) 1225 | -10/Subcaves | Identified Exp. Sensor Array 1234 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1281 | -10/Subcaves | Discovered new exit (range 14) 1304 | -10/Subcaves | Entered Materials 1304 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2768 | -8/Materials | Build established: Skirmisher 3037 | -8/Materials | Discovered new exit (range 10) 3054 | -8/Materials | Entered Factory 3054 | -7/Factory | Evolved 2 slots: Utility x2 3131 | -7/Factory | Build established: Mutant 3348 | -7/Factory | Discovered new exit (range 9) 3359 | -7/Factory | Entered Lower Caves 3972 | -7/Lower Caves | Discovered new exit (range 4) 3979 | -7/Lower Caves | Learned Factory stockpile data 3992 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4018 | -7/Lower Caves | Entered another Lower Caves area 4108 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4356 | -7/Lower Caves | Learned location of Extension (-4) 4451 | -7/Lower Caves | Discovered new exit (range 7) 4507 | -7/Lower Caves | Entered Factory 4507 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4828 | -6/Factory | Garrison activated, responded to threat 4846 | -6/Factory | Released all parts (7) 4871 | -6/Factory | Lost 6 parts (1p2n2u1w) 5034 | -6/Factory | Self-destructed Last Messages --------------- 05028_ U-05 Engineer builds a Wall. 05028_ K-01 Serf cleans the Assembly Bed. 05028_ G-50 Soldier Carbon-fiber Leg blasted off. 05029_ R-10 Processor collects Carbon-fiber Leg. 05031_ K-01 Serf cleans the Assembly Bed. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 05031_ U-05 Engineer builds a Wall. 05031_ K-01 Serf cleans the Assembly Bed. 05032_ H-61 Shepherd calls for reinforcements. 05032_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05033_ System corrupted: Plasma Cannon fused. 05033_ U-05 Engineer builds a Wall. 05033_ Flexi-carbon Leg destroyed. 05033_ Force Field destroyed. Map ----- +----------------------------------------------------+ | !! """ #????# """ + #??????????? | | !! #????# """ " " #######" +??????????? | | !! 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"""""" ????????? | | ##########???????????????????# ???????????? | | ?????????????????????????????# """????????????? | | ?????????????????????????????# """????????????? | | ?????????????????????????????# ""?????????????? | | ?????????????????????????????# "??????????????? | | ?????????????????????????????+ ??????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????##/##+??????????????? | | ?????????????????!????????????? ?? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 150 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Maybe Next Time I'll Detach My Launcher More Dakka Please Challenges ------------ None Game ------ Seed VisualBurstChainsaw Manual? 0 Play Time 01:05:25 Cumulative 23.0 hours Start 2026.07.30 @ 02:45:30 End 2026.07.30 @ 03:56:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c7bd0cc-b058-4ad8-8f07-0c043a1cf078