Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.02 @ 18:18:06 Player: dodiggitydag Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2668) 2668 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (1369) 1369 TOTAL SCORE: 9537 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 857 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/1150 Matter 137/300 Energy 75/100 System Corruption 18% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Spectral Analyzer Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Reinforced Fission Core High-capacity Storage Unit Matter Compressor (0) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Biometal Medium Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Targeting Computer Experimental Target Analyzer Light Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon Long-range Missile Launcher Heavy Flail > --- INVENTORY -------- Light Angular Momentum Engine Reinforced Fission Core Advanced Treads Advanced Treads Advanced Treads High-capacity Storage Unit Matter Compressor Advanced Sensor Array Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Advanced Shield Generator Advanced System Restoration Module Drone Bay Heavy Phase Cannon Heavy Missile Launcher Smartbomb Launcher Remote Datajack [Rating: 108] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility Light Armor Plating Device Sensor Array Storage High-capacity Storage Unit Processor Experimental Target Analyzer Hackware Experimental System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 . 2 . . . 6 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . Utility 8 | . 1 . 2 . . . 3 1 1 Weapon 2 | . . . . . . . 1 . 1 Parts Attached 94 | 8 8 . 12 1 7 9 12 3 34 Power 11 | 1 3 . 1 . . . 1 1 4 Engine 10 | 1 3 . 1 . . . 1 1 3 Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 18 | 2 . . 4 . . . 4 . 8 Treads 15 | 2 . . 4 . . . 4 . 5 Leg . | . . . . . . . . . . Wheel 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 3 2 . 4 1 7 6 5 2 14 Device 14 | 1 . . 3 . 1 3 2 . 4 Storage 5 | 1 . . . . 1 . . 1 2 Processor 10 | . . . 1 . 4 2 2 . 1 Hackware 1 | . . . . . 1 . . . . Protection 14 | 1 2 . . 1 . 1 1 1 7 Artifact . | . . . . . . . . . . Weapon 21 | 2 3 . 3 . . 3 2 . 8 Energy Gun 5 | 1 2 . 1 . . . . . 1 Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 4 | 1 1 . 1 . . . 1 . . Ballistic Cannon 2 | . . . 1 . . . 1 . . Launcher 4 | . . . . . . 1 . . 3 Special Weapon 3 | . . . . . . . . . 3 Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 7 3 . . . Parts Lost 39 | . . . . . 1 1 . . 37 Power 5 | . . . . . . . . . 5 Propulsion 10 | . . . . . . . . . 10 Utility 14 | . . . . . 1 . . . 13 Weapon 10 | . . . . . . 1 . . 9 Highest Loss Streak 15 | . . . . . 1 1 . . 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 99 98 97 100 78 Engine 9 | . 12 12 10 10 10 10 6 11 6 Treads 20 | . 25 25 20 20 20 20 25 22 14 Device 8 | . 12 12 29 26 2 4 8 5 7 Storage 9 | . 12 12 10 10 10 10 6 5 6 Processor 17 | . . . 10 10 27 20 20 22 17 Hackware 4 | . . . . . 8 10 6 5 . Protection 5 | . 11 12 . 3 1 3 6 11 9 Energy Gun 2 | . 12 12 9 . . . . . . Energy Cannon 1 | . . . . . . 9 2 . . Ballistic Gun 7 | . 12 12 10 10 10 . 6 5 3 Ballistic Cannon 5 | . . . . 10 10 4 3 5 3 Impact Weapon 1 | . . . . . . 3 6 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 163 | 17 24 24 28 29 55 61 68 120 163 Greatest Support 115 | 40 40 40 44 44 44 44 102 102 115 Greatest Overweight (x) 54 | . . . . . 1 1 . 1 54 Average Overweight (x) . | . . . . . . 1 . . 1 Largest Inventory Capacity 25 | 10 10 10 10 10 20 20 20 25 25 Average Capacity 17 | 8 10 10 10 10 18 20 20 24 25 Most Carried 25 | 6 10 10 10 10 20 20 19 25 25 Average Carried 15 | 4 8 10 9 10 16 19 17 21 17 Final Capacity 25 | 10 10 10 10 10 20 20 20 25 25 Final Carried 24 | 6 10 10 10 10 19 20 19 24 4 Class Distribution -------------------- 64% | Hacker-Mutant 17% | Hacker-Assassin 12% | Hacker-Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 2282 | 217 127 58 177 118 62 153 169 401 800 Remotely . | . . . . . . . . . . Salvage Created 2084 | . 278 141 195 84 . 49 143 135 1059 Parts 94 | . 20 7 16 . . . 3 4 44 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 52 | . 6 6 4 7 . 1 3 3 22 Guns 27 | . 6 6 4 4 . . 1 2 4 Cannons 11 | . . . . 3 . 1 1 1 5 AOE 13 | . . . . . . . . . 13 Classes Destroyed 12 | . 2 1 1 1 . . 1 . 6 Worker 5 | . . . . . . . . . 5 Builder 6 | . . . . . . . . . 6 Tunneler 1 | . . . . . . . . . 1 Recycler 2 | . . . . . . . . . 2 Watcher 5 | . 2 . 1 . . . . . 2 Swarmer 4 | . . 4 . . . . . . . Grunt 25 | . 6 2 2 . . 1 2 1 11 Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . . 2 . . . . 1 2 Hunter 5 | . . . . . . . . . 5 Programmer 5 | . . . . . . . 1 1 3 Assembled 7 | . . . . 7 . . . . . Best Kill Streak 14 | . 3 2 2 7 . 1 2 1 14 Combat Bots Only 7 | . 3 2 2 7 . 1 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 8174 | . 159 81 101 352 . 144 18 50 7269 Core 1284 | . 20 . 10 78 . 10 . 13 1153 Absorbed by Shields 96 | . . . . . . . . . 96 Regen/Repaired (Parts) 35 | . 35 . . . . . . . . Core Remaining (%) 93 | 100 . 92 . . . 75 100 98 . Volleys Fired 181 | 1 21 16 17 14 . 8 5 12 87 Largest 3 | 2 2 2 2 2 . 2 2 2 3 Hottest 171 | 70 73 73 79 62 . 95 84 81 171 Shots Fired 299 | 2 41 20 32 28 . 11 10 19 136 Gun 180 | 2 41 20 31 14 . . 5 7 60 Cannon 85 | . . . 1 14 . 9 5 12 44 Launcher 33 | . . . . . . 2 . . 31 Special 1 | . . . . . . . . . 1 Kinetic 162 | 1 20 4 15 28 . 3 9 19 63 Thermal 96 | 1 21 16 17 . . . . . 41 Explosive 33 | . . . . . . 2 . . 31 Electromagnetic 7 | . . . . . . 6 1 . . Robot Hit Streak 48 | . 30 14 20 12 . 8 13 13 48 Robot Miss Streak 5 | . 1 3 3 2 . 1 4 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 254 | . 36 17 27 21 . 8 11 15 119 Core Hits 196 | . 16 9 13 10 . 1 11 19 117 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 18 | . 2 1 1 . . 1 2 2 9 Burn 4 | . 2 1 1 . . . . . . Blast 13 | . . . . . . 1 1 2 9 Corrupt 1 | . . . . . . . 1 . . Melee Attacks 8 | . . . . . . 4 4 . . Impact 8 | . . . . . . 4 4 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8957 | . 400 215 426 364 . 201 339 478 6534 Guns 2650 | . 400 215 406 194 . . 114 175 1146 Cannons 1696 | . . . 20 170 . 105 89 292 1020 Explosions 4464 | . . . . . . 96 . . 4368 Melee 136 | . . . . . . . 136 . . Ramming 11 | . . . . . . . . 11 . Kinetic 2901 | . 176 33 223 364 . 21 184 467 1433 Thermal 1638 | . 224 182 203 . . . . . 1029 Explosive 4168 | . . . . . . 96 . . 4072 Electromagnetic 103 | . . . . . . 84 19 . . Impact 136 | . . . . . . . 136 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 1 1 1 . . . 17 Average Corruption 3 | . . . 1 1 1 . . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . 4 2 . . . . 17 Message Errors 7 | . . . 1 1 . . . . 5 Matter Fused 6 | . . . . 1 . . . . 5 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . 1 . . . . . 1 Misfires 1 | . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 179 | . . . . . . . 12 . 167 Projectiles 23 | . . . . . . . . . 23 Explosions 144 | . . . . . . . . . 144 Melee 12 | . . . . . . . 12 . . Knockbacks 16 | . . . . 1 . . 2 4 9 Impact 2 | . . . . . . . 1 1 . Kinetic 14 | . . . . 1 . . 1 3 9 Secondary . | . . . . . . . . . . Self-Inflicted Damage 197 | . . . . . . . . . 197 Shots 10 | . . . . . . . . . 10 Rammed 3 | 1 . . . . . . . 1 1 Targets Rammed 3 | 1 . . . . . . . 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 982 | 30 269 193 42 . 350 415 . 63 982 Average Temperature 188 | 18 116 69 13 . 177 121 . 23 363 Received Heat Transfer 1509 | . 114 33 69 . . 71 . 27 1195 Effects 38 | . 1 . . . . . . . 37 Shutdowns 9 | . . . . . . . . . 9 Energy Bleed 4 | . 1 . . . . . . . 3 Interference 5 | . . . . . . . . . 5 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 6 | . . . . . . . . . 6 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 2 2 2 . . . . . 1 Heat Transferred 3567 | . 814 592 592 . . . . . 1569 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 541 | . 202 108 190 33 . . 188 219 541 Initial 23 | . . 8 17 . . . 11 5 23 Average 82 | . 97 59 89 22 . . 39 45 202 Maximum Alert Level 2 | . 1 . . . . . . 1 2 Low Security (%) 92 | 100 87 100 100 100 . . 100 99 65 Level 1 5 | . 12 . . . . . . . 20 Level 2 2 | . . . . . . . . . 14 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 3 . 1 . . . 2 1 6 Investigation 5 | . 3 . . . . . 1 . 1 Extermination 4 | . . . . . . . 1 1 2 Reinforcement 4 | . . . 1 . . . . . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 5 | . 1 . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 11 7 12 13 . 7 9 9 34 Peak Tracking Total 8 | . 3 2 3 8 . 3 3 3 8 Tactical Retreats 5 | . 1 1 . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 10 | . . . . . . 4 . 1 5 Max in Single Turn 2 | . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 13 | . 6 . 1 . . 1 1 2 2 Terminals 6 | . 4 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 2 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 18 . 6 . . 1 2 5 5 Successful 24 | . 11 . 6 . . 1 1 2 3 Failed 13 | . 7 . . . . . 1 3 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 32 | . 12 . 3 . 1 2 3 8 3 Terminals 21 | . 14 . 6 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 12 | . 1 . . . . . 2 5 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 . 5 . . 1 . . 1 Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . 1 2 2 Report Inventory 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 4 | . 1 . . . . . 1 1 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 5 . 1 . . . . . . Terminals 5 | . 4 . 1 . . . . . . Botnet 5 | . 4 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . 1 . . . 1 1 2 Full Trace Events 5 | . 3 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 5 . . . . . 3 2 2 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . 2 . . 6 . . . 2 Largest Group 6 | . . 2 2 . 6 6 4 4 2 Highest-Rated Group 345 | . . 38 38 . 345 345 271 271 135 Highest-Rated Ally 96 | . . 31 31 . 96 96 96 96 96 Zionite Dispatches 1 | . . . . . . . . . 1 Demo 1 | . . . . . . . . . 1 Total Orders 3 | . . . . . . . 1 . 2 ROAM 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 RETURN 1 | . . . . . . . 1 . . Ally Attacks 120 | . . . 17 . . 41 8 33 21 Total Damage 4192 | . . . 272 . . 1661 190 1027 1042 Kills 29 | . . . 2 . . 10 2 10 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . . . Drone Launches 3 | . . . . . . . 1 . 2 Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 7905 | 121 559 797 478 350 2154 971 617 993 865 Spaces Moved 3516 | 66 278 344 240 190 1001 409 358 426 204 Core 10 | 5 . . . . . . . . 5 Treads 3503 | 61 278 344 240 190 1001 409 358 426 196 Legs . | . . . . . . . . . . Wheels 3 | . . . . . . . . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 225 148 152 135 Average Speed 193 | 151 160 160 151 145 211 225 151 221 271 Slowest Speed 2750 | 160 160 160 160 145 225 225 152 232 2750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 37 | 3 58 63 32 46 90 50 11 13 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . 1 3 . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 6 | . . . . . . 4 2 . . Terrain Destroyed 218 | . . . . 1 . 23 3 2 189 Melee 6 | . . . . . . 4 2 . . Projectile 11 | . . . . 1 . . 1 2 7 AOE 201 | . . . . . . 19 . . 182 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 4293 | 81 356 571 330 236 1038 442 415 457 367 Wait 376 | . 38 210 40 32 11 2 28 . 15 Move 3507 | 65 277 343 239 189 1000 408 357 425 204 Hop . | . . . . . . . . . . Pick Up 58 | 5 6 1 8 . 11 6 3 10 8 Fast Attach 30 | 8 2 . . . 6 1 3 . 10 Attach 36 | . 1 . 2 . 1 3 5 2 22 Detach 7 | 1 . . . . 1 1 1 . 3 Swap 30 | . 5 . 10 1 1 6 4 1 2 Drop 55 | . 6 1 14 . 7 3 5 4 15 Fire 181 | 1 21 16 17 14 . 8 5 12 87 Melee 8 | . . . . . . 4 4 . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 2 | 1 . . . . . . . 1 . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 225 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Identified exit to Materials 298 | -10/Materials | Discovered exit to Materials (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 432 | -10/Materials | Repaired Lgt. Armor Plating 681 | -10/Materials | Entered Mines 1131 | -10/Mines | Discovered exit to Materials (range 15) 1255 | -10/Mines | Learned location of Storage (-7) 1478 | -10/Mines | Entered Materials 1478 | -9/Materials | Accompanied by 2 allies 1478 | -9/Materials | Evolved 2 slots: Utility x2 1483 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1781 | -9/Materials | Build established: Hacker-Skirmisher 1810 | -9/Materials | Identified exit to Mines 1956 | -9/Materials | Entered Mines 2026 | -9/Mines | Assembled infested the area 2119 | -9/Mines | Destroyed 7 combat bots 2295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2305 | -9/Mines | Identified exit to Zion 2306 | -9/Mines | Entered Zion 2368 | -7/Zion | System corruption cleaned by Quarantine Array 2545 | -7/Zion | Found Prototype Processor 2545 | -7/Zion | Identified Exp. Terrain Scan Processor 2549 | -7/Zion | Found Prototype Hackware 2549 | -7/Zion | Identified Exp. System Shield 2553 | -7/Zion | Found Prototype Processor 2553 | -7/Zion | Identified Exp. Targeting Computer 2556 | -7/Zion | Found Prototype Processor 2556 | -7/Zion | Identified Exp. Core Analyzer 2559 | -7/Zion | Found Prototype Processor 2559 | -7/Zion | Identified Exp. Melee Analysis Suite 2572 | -7/Zion | Found Prototype Processor 2572 | -7/Zion | Identified Exp. Target Analyzer 2610 | -7/Zion | Found Prototype Processor 2784 | -7/Zion | Build established: Hacker-Mutant 2804 | -7/Zion | Learned Factory emergency access door positions 2880 | -7/Zion | Learned Factory trap positions 2914 | -7/Zion | Given A8's code to call for help 2939 | -7/Zion | Learned location of Quarantine (-2) 3193 | -7/Zion | Imprinted 3195 | -7/Zion | Declared Zion's savior 3547 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3551 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3674 | -7/Zion | Learned location of Recycling (-7) 4129 | -7/Zion | Given the Hacking Drone Bay 4153 | -7/Zion | Identified exit to Proximity Caves 4153 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4414 | -7/Zion | Found Prototype Device 4416 | -7/Zion | Identified Hacking Drone Bay 4460 | -7/Zion | Entered Proximity Caves 4460 | -6/Proximity Caves | Accompanied by 6 allies 4480 | -6/Proximity Caves | Learned location of 1 exit from Factory 4491 | -6/Proximity Caves | Learned Factory trap positions 4536 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4848 | -6/Proximity Caves | Spotted B-75 Beast 4858 | -6/Proximity Caves | Allies destroyed B-75 Beast 5144 | -6/Proximity Caves | Found Alien Artifact 5144 | -6/Proximity Caves | Identified Dimensional Node Initializer 5144 | -6/Proximity Caves | Initialized slip node 5296 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5323 | -6/Proximity Caves | Identified Spectral Analyzer 5382 | -6/Proximity Caves | Identified exit to Factory 5382 | -6/Proximity Caves | Discovered exit to Factory (range 18) 5431 | -6/Proximity Caves | Entered Factory 5431 | -6/Factory | Accompanied by 4 allies 5431 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5432 | -6/Factory | Identified exit to Factory 5433 | -6/Factory | Loaded intel: 129 trap records 5662 | -6/Factory | Discovered exit to Factory (range 17) 5975 | -6/Factory | Build established: Hacker-Assassin 6048 | -6/Factory | Entered another Factory area 6048 | -5/Factory | Accompanied by 4 allies 6048 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6049 | -5/Factory | Loaded intel: 83 trap records 6422 | -5/Factory | Identified exit to Factory 6422 | -5/Factory | Discovered exit to Factory (range 23) 7041 | -5/Factory | Entered another Factory area 7041 | -4/Factory | Accompanied by 2 allies 7041 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7303 | -4/Factory | Zion Demo squad teleported in 7338 | -4/Factory | Build established: Scavenger-Assassin 7440 | -4/Factory | Crushed by falling debris 7452 | -4/Factory | Crushed by falling debris 7483 | -4/Factory | Lost 4 parts (1p1n2u) 7662 | -4/Factory | Core integrity fell below 50% 7674 | -4/Factory | Lost 15 parts (2p4n4u5w) 7752 | -4/Factory | System corruption reached 10% 7759 | -4/Factory | Identified exit to Research 7759 | -4/Factory | Discovered exit to Research (range 30) 7801 | -4/Factory | Lost 8 parts (1p3n3u1w) 7885 | -4/Factory | Core integrity fell below 20% 7906 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07881_ Welding Torch destroyed. 07884_ Slug penetrates P-70 Sage. 07884_ R-10 Processor collects Med. Storage Unit. 07887_ R-10 Processor collects Com. Wheel. 07889_ Penetrated by Slug. 07890_ R-10 Processor collects Antigrav System. 07891_ Adv. System Restoration Module destroyed. 07894_ R-10 Processor collects Lgt. Antimatter Reactor. 07894_ Acquired Wheel. 07894_ Penetrated by Slug. 07894_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 07897_ Acquired Com. Wheel. 07899_ Com. Wheel destroyed. 07899_ Wheel destroyed. 07899_ Slug penetrates Wall. 07900_ System corrupted: Matter fused (-6). 07900_ Acquired Welding Torch. 07905_ Penetrated by Slug. 07905_ Welding Torch destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# ##+########## | | ???????????????????????????????## ## ????????? | | ????????????????????????????????# #?"""????????? | | ????????????????????????????????# ##"Y ???????? | | ????????????????????????????????# ##""" ???????? | | ????????????????????????????????# ## ??????? | | ????????????????????????????????# ## ??????? | | ????????????????????????????????# ## ?????? | | ????????????????????????????????# #####/##?????? | | ????????????????????????????????# #???? #??????? | | ????????????????????????#?####?## ##### #??????? | | ????????????????????????# ?# # ##?????? | | ????????????????????????# ?# #?????? | | ????????????????????????# ?+ +?????? | | ????????????????????????? # #?????? | | ?????????????????????????? # #?????? | | ??????????????????????????? # #?????? | | ??????????????????????????###### #?????? | | ??????????????????????????##!% | | ??????????????????????????##%##+##"# ######## | | ??????????????????????????##%# % #?????????? | | ??????????????????????????##!# #?????????? | | ???????????????????????#####!# #?????????? | | ???????????????????????# # #!# #?????????? | | ??????????????????????######+######## ####???????? | | ??????????????????????# @%p!%=|%!# ^ #???????? | | ??????????????????#???# p|%!% # ! #???????? | | ??????????????????# ?# !!* ## #???????? | | ??????????????????# # % ## "" #???????? | | ??????????????????# # " h%% ## "" #???????? | | ??????????????????# # % ##?""" #???????? | | ??????????????????# # ##?""" #???????? | | ??????????????????# ^ # % % ##?????????????? | | ???????##########?# # % ##?????????????? | | ?????? # # " ##?????????????? | | ?????? # # Y" ##?????????????? | | ?????? # # """ ##?????????????? | | ?????# # # % ####+###???????? | | ??????? """ """ + ###+########## #???????? | | ???????????"" """ # #???????? | | ????????????" """ # = +???????? | | ?????# # ] #???????? | | ?????? """ """ # % #???????? | | ???????????"" """ # "#####???????? | | ????????????? """ # # #??????????? | | ???????????? # "F" ## #??????????? | | ????????????#####?# "" # #??????????? | | ??????????????????# # #??????????? | | ??????????? # ##?????????? | | ????????????########+#############+#######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 265 Matter Stores 300 Matter Capacity 550 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Corruption Block 10 Armor Coverage 1425 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Help From High Places Robot Respite The One Challenges ------------ None Game ------ Seed ImprovedCatalystLeg Manual? 0 Play Time 02:02:19 Cumulative 20.3 hours Start 2022.07.31 @ 20:58:47 End 2022.08.02 @ 18:18:06 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b388acd-7d4f-4a12-86b1-29e0dbcfc799