Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 11:54:05 Player: Bert Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (2605) 2605 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 8385 Bonus ------- Follower Combat Kills 130 Friendly Fire -5 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Remote Force Field Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Cooling System Medium Storage Unit Improved Trap Scanner Improved Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Rifle Improved Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Cooling System Improved Particle Charger Improved Light Armor Plating Heavy Laser Plasma Rifle Thermic Laser [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Field Propulsion Array Utility Cooling System Device Cooling System Storage Medium Storage Unit Protection Layered Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 . . . . Utility 6 | . . 1 . . 1 2 1 . . 1 . Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 80 | 6 11 4 6 8 5 16 9 2 . 7 6 Power 15 | 1 2 1 . 3 . 3 2 1 . 1 1 Engine 9 | 1 . 1 . 2 . 2 1 1 . 1 . Core 5 | . 2 . . 1 . 1 1 . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 2 2 2 2 2 1 4 1 1 . 2 1 Treads . | . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . 1 Wheel 16 | . 2 2 2 2 1 4 1 1 . 1 . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 23 | 1 2 1 2 1 2 8 3 . . 3 . Device 13 | . 1 . . 1 1 6 1 . . 3 . Storage 2 | 1 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . 1 2 . 1 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 5 . 2 2 2 1 3 . . 1 4 Energy Gun 17 | 1 5 . 2 2 2 1 3 . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . 1 3 Unidentified Prototypes 3 | . . . . . 1 2 . . . . . Parts Lost 37 | . 2 2 1 1 . 2 10 4 5 4 6 Power 6 | . . 1 . . . 1 1 . 1 1 1 Propulsion 11 | . . . 1 . . 1 3 1 2 1 2 Utility 7 | . . 1 . . . . 3 1 1 1 . Weapon 13 | . 2 . . 1 . . 3 2 1 1 3 Highest Loss Streak 6 | . 1 2 1 1 . 2 6 4 5 3 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 97 97 98 100 98 97 62 31 11 7 Engine 5 | . 2 . 11 16 7 6 7 5 . . . Core 4 | . 11 10 . 1 7 4 2 5 5 . . Wheel 23 | . 27 33 32 27 30 26 28 12 8 3 . Device 14 | . 13 11 11 8 15 25 22 23 5 . . Storage 7 | . 14 11 11 9 7 6 5 5 5 4 . Protection 5 | . . 8 9 9 7 6 9 . . . . Energy Gun 18 | . 25 22 22 26 23 20 16 7 4 . . Peak Build Rating 55 | 6 14 16 16 23 34 49 55 46 33 33 25 Average Rating 27 | 4 13 15 15 20 32 45 51 35 18 16 9 On Entrance 19 | . 6 13 13 16 23 34 44 40 33 3 9 Naked Turns 89 | . . . . . . . . . . . 89 Heaviest Build 61 | 12 20 27 28 40 39 53 61 57 33 20 19 Greatest Support 72 | 20 24 34 40 40 52 56 72 40 24 16 25 Greatest Overweight (x) 8 | . . . . . . 1 2 1 8 3 5 Average Overweight (x) . | . . . . . . . . 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 3 8 10 10 10 10 10 9 3 6 10 5 Average Carried 8 | 2 7 9 9 8 9 9 6 2 5 8 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 8 10 9 10 10 10 4 2 6 5 1 Class Distribution -------------------- 48% | Tank 44% | Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Matter Collected 1010 | 178 314 40 45 90 50 120 103 20 . . 50 Remotely . | . . . . . . . . . . . . Salvage Created 2724 | . 520 258 157 383 507 360 239 246 54 . . Parts 97 | . 17 20 11 19 14 12 3 1 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 61 | . 11 10 4 11 9 7 5 3 1 . . Guns 56 | . 11 10 4 11 8 6 3 2 1 . . Classes Destroyed 10 | . 2 2 2 1 2 . 1 . . . . Worker 1 | . . . . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . . . . Operator 3 | . . . 1 1 1 . . . . . . Watcher 5 | . . . 2 . 2 . 1 . . . . Swarmer 14 | . . 7 2 5 . . . . . . . Grunt 29 | . 11 . 1 3 7 3 . 3 1 . . Duelist 1 | . . . . . 1 . . . . . . Sentry 10 | . . 3 1 3 . 2 1 . . . . Hunter 4 | . . . . . . . 4 . . . . Programmer 3 | . . . . . 1 2 . . . . . Decomposer 2 | . . . . . . . . 2 . . . Best Kill Streak 4 | . 4 4 4 4 3 3 3 3 1 . . Combat Bots Only 4 | . 4 4 2 4 3 3 2 3 1 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 1 1 . . Gunslinging 1 | . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Hostile Shots Fired 610 | . 63 61 15 44 23 68 75 28 50 69 114 Missed 178 | . 17 19 3 9 6 28 13 6 17 17 43 Damage Taken 5791 | . 447 287 119 350 218 387 1124 337 490 960 1072 Core 1705 | . 67 39 18 38 33 15 80 34 217 408 756 Absorbed by Shields 20 | . . . . . . . . . . 20 . Redirected to Shielding 108 | . . . 3 . . . 105 . . . . Ignored by Resistances 1661 | . 137 92 35 104 61 111 311 97 136 265 312 Regen/Repaired (Parts) 184 | . . . . 118 66 . . . . . . Core Remaining (%) 87 | 100 73 . 85 93 95 98 . . 66 . . Volleys Fired 211 | . 44 27 10 32 28 23 16 15 7 . 9 Largest 3 | . 2 2 2 3 3 3 3 3 1 . 1 Hottest 229 | . 115 90 121 186 189 189 229 229 85 . 63 Shots Fired 447 | . 80 48 20 71 80 52 47 33 7 . 9 Gun 447 | . 80 48 20 71 80 52 47 33 7 . 9 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . . Thermal 435 | . 68 48 20 71 80 52 47 33 7 . 9 Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . Robot Hit Streak 28 | . 21 17 9 22 26 22 12 16 19 . 28 Robot Miss Streak 5 | . 2 3 1 5 3 2 3 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 1 2 . 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . Shots Hit Robots 387 | . 68 33 15 50 63 43 40 29 7 8 31 Core Hits 158 | . 28 13 9 27 25 17 14 10 3 1 11 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 21 | . 3 3 2 1 3 3 1 3 2 . . Burn 21 | . 3 3 2 1 3 3 1 3 2 . . Melee Attacks 30 | . . . . . . . . . . 8 22 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . 22 Sneak Attacks 22 | . . . . . . . . . . 6 16 Combat Hostiles 16 | . . . . . . . . . . . 16 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6161 | . 939 397 217 807 1123 932 806 557 133 42 208 Guns 6028 | . 938 397 217 806 1112 932 806 557 126 . 137 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 71 | . . . . . . . . . . . 71 Ramming 62 | . 1 . . 1 11 . . . 7 42 . Kinetic 71 | . 71 . . . . . . . . . . Thermal 5884 | . 794 397 217 806 1112 932 806 557 126 . 137 Explosive . | . . . . . . . . . . . . Electromagnetic 73 | . 73 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 71 | . . . . . . . . . . . 71 Highest Corruption 2 | . 1 . . . . . . . 2 . . Average Corruption 1 | . 1 . . . . . . . 2 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . 5 . . . 3 18 . Shots . | . . . . . . . . . . . . Rammed 21 | . 1 . . 1 2 . . . 3 14 . Targets Rammed 21 | . 1 . . 1 2 . . . 3 14 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 524 | . 524 9 23 313 205 . 12 77 167 . 9 Average Temperature 118 | . 164 9 16 136 64 . 12 41 73 . 5 Received Heat Transfer 1993 | . 336 54 60 225 162 126 135 171 283 207 234 Effects 12 | . 6 . . 6 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 6 | . 2 . . 4 . . . . . . . Matter Decay 2 | . 2 . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 1 2 1 . . . Combat Hostiles 5 | . . . . . 1 1 2 1 . . . Parts Melted 59 | . 7 3 6 6 11 8 14 4 . . . Heat Transferred 14764 | . 2295 1263 703 1909 2553 1813 1801 1581 550 . 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Peak Influence 329 | . 222 329 300 237 231 137 143 . . 77 . Initial 118 | . . 24 118 70 82 36 5 . . 2 . Average 80 | . 64 163 199 147 86 38 46 . . 18 . Maximum Alert Level 1 | . 1 1 1 1 1 . . . . . . Low Security (%) 88 | 100 93 63 50 68 93 100 100 . . 100 . Level 1 11 | . 6 36 49 31 6 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 . 1 2 3 3 . . 1 . Investigation 2 | . 1 . . . . . 1 . . . . Extermination 5 | . . . . . 1 3 1 . . . . Reinforcement 4 | . . 1 . 1 1 . . . . 1 . Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Distress Signals 7 | . 1 . 1 2 . . 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 135 | . 13 11 10 18 16 11 11 3 8 13 21 Peak Tracking Total 10 | . 5 4 2 7 4 3 5 3 7 9 10 Tactical Retreats 17 | . 1 1 1 2 2 1 1 . . 2 6 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Traps Triggered 4 | . 1 . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Machines Accessed 29 | . 2 . 7 2 5 6 2 . . 4 1 Terminals 20 | . 2 . 6 1 2 3 2 . . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . 1 1 3 . . . . . Recycling Units 3 | . . . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 61 | . 3 . 21 6 7 11 4 . . 8 1 Successful 31 | . 1 . 11 6 3 2 1 . . 6 1 Failed 30 | . 2 . 10 . 4 9 3 . . 2 . Catastrophic 6 | . 1 . 3 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . . . 9 . 1 4 1 . . 2 . Terminals 45 | . 3 . 19 2 3 6 4 . . 8 . Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . 4 2 5 . . . . . Recycling Units 4 | . . . 2 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 1 . 9 2 . . 1 . . 6 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 2 | . . . 1 . . . . . . . 1 Level Access Points 2 | . . . 1 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . Emergency Access Points 3 | . . . 1 1 . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 3 | . . . 1 . . . . . . 2 . Security Status 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 4 2 2 . . . . . Scan Component 5 | . . . . 2 1 2 . . . . . Repair 3 | . . . . 2 1 . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . . . . . Report Inventory 2 | . . . 1 . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 1 . 6 2 4 6 2 . . 3 . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . . . . Time 96 | . . . . 64 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . . 2 . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . . . . . 6 . parse_system 2 | . . . . . . . . . . 2 . no_distress 2 | . . . . . . . . . . 2 . find_chute 2 | . . . . . . . . . . 2 . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Total Allies 12 | . . . 10 . . . . . . . 2 Largest Group 10 | . . . 10 7 . . . . . . 1 Highest-Rated Group 88 | . . . 88 56 . . . . . . 58 Highest-Rated Ally 58 | . . . 16 8 . . . . . . 58 Total Orders . | . . . . . . . . . . . . Ally Attacks 40 | . . . 8 26 . . . . . . 6 Total Damage 546 | . . . 77 211 . . . . . . 258 Kills 6 | . . . 2 3 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Turns Passed 6346 | 82 909 285 519 510 1097 1276 428 278 152 577 233 Spaces Moved 4915 | 65 427 226 481 307 850 1143 356 220 89 432 319 Core 430 | 14 . . . . . . . . 6 101 309 Treads . | . . . . . . . . . . . . Legs 79 | 51 19 . . . . . . . . . 9 Wheels 4405 | . 408 226 481 307 850 1143 356 220 83 330 1 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Fastest Speed 50 | 50 90 86 86 93 92 90 96 105 105 90 50 Average Speed 93 | 104 91 86 92 93 92 91 96 105 122 119 58 Slowest Speed 450 | 120 120 86 95 93 92 108 125 108 450 200 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 36 19 53 34 18 28 11 36 12 13 36 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Fac Upp Total 6323 | 79 874 272 538 476 1107 1345 402 239 127 495 369 Wait 859 | . 352 1 31 110 213 97 20 3 23 8 1 Move 4904 | 64 426 225 480 306 849 1142 355 219 88 431 319 Hop . | . . . . . . . . . . . . Pick Up 117 | 9 23 10 6 12 6 34 2 . 1 8 6 Fast Attach . | . . . . . . . . . . . . Attach 62 | 6 7 3 3 5 3 12 8 2 . 7 6 Detach 13 | . 2 . . 1 1 2 . . 4 3 . Swap 18 | . 4 1 3 3 2 4 1 . . . . Drop 71 | . 15 5 5 6 3 31 . . 1 1 4 Fire 211 | . 44 27 10 32 28 23 16 15 7 . 9 Melee 30 | . . . . . . . . . . 8 22 Ram 21 | . 1 . . 1 2 . . . 3 14 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . Rewire 2 | . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 771 | -10/Materials | Discovered new exit (range 4) 950 | -10/Materials | Identified exit to Mines 992 | -10/Materials | Entered another Materials area 992 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -9/Materials | Discovered new exit (range 3) 1245 | -9/Materials | Discovered new exit (range 14) 1277 | -9/Materials | Entered Storage 1621 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1758 | -9/Storage | Identified exit to Materials 1796 | -9/Storage | Entered Materials 1796 | -8/Materials | Accompanied by 7 allies 1796 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1836 | -8/Materials | Repaired Cooling System 1870 | -8/Materials | Repaired Arm. Wheel 1935 | -8/Materials | Identified exit to Factory 2050 | -8/Materials | Lost 7 allies 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2388 | -7/Factory | Build established: Tank 2448 | -7/Factory | Discovered new exit (range 6) 2567 | -7/Factory | Repaired Beam Rifle 3125 | -7/Factory | Cargo convoy interrupted 3394 | -7/Factory | Discovered new exit (range 8) 3403 | -7/Factory | Entered another Factory area 3403 | -6/Factory | Evolved 2 slots: Utility x2 4665 | -6/Factory | Discovered new exit (range 15) 4679 | -6/Factory | Entered another Factory area 4679 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4730 | -5/Factory | Identified exit to Upper Caves 4730 | -5/Factory | Identified exit to Extension 5008 | -5/Factory | Lost 4 parts (2u2w) 5084 | -5/Factory | Spotted B-75 Beast 5107 | -5/Factory | Entered Upper Caves 5133 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 5202 | -5/Upper Caves | Lost 4 parts (1n1u2w) 5220 | -5/Upper Caves | Encountered a Warlord checkpoint 5355 | -5/Upper Caves | Discovered new exit (range 9) 5385 | -5/Upper Caves | Entered another Upper Caves area 5471 | -5/Upper Caves | Build established: Mutant 5516 | -5/Upper Caves | Discovered new exit (range 8) 5537 | -5/Upper Caves | Entered Factory 5537 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5566 | -4/Factory | Lost 5 parts (1p2n1u1w) 6101 | -4/Factory | Discovered new exit (range 14) 6114 | -4/Factory | Entered Upper Caves 6116 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6146 | -4/Upper Caves | Lost 4 parts (2n1u1w) 6166 | -4/Upper Caves | Core integrity fell below 50% 6278 | -4/Upper Caves | Core integrity fell below 20% 6347 | -4/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- [Achievement: Assassin] 06309_ Splicing Y-64 Sentinel... 06309_ Y-64 Sentinel system inaccessible. 06310_ Sneak attack on Y-64 Sentinel. 06310_ Dirty Datajack expended. 06310_ Splicing Y-64 Sentinel... 06310_ Y-64 Sentinel system inaccessible. 06310_ Attempting to rewire Y-64 Sentinel. 06310_ Y-64 Sentinel is rebooting, system inaccessible. 06311_ Attempting to rewire Y-64 Sentinel. 06311_ Y-64 Sentinel is rebooting, system inaccessible. 06324_ Y-64 Sentinel reactivates. 06324_ Penetrated by Slug. 06332_ Myomer Leg destroyed. 06332_ Penetrated by Slug. 06341_ Slug penetrates Wall. 06343_ Field Laser destroyed. 06344_ Penetrated by Slug. 06347_ Lgt. Quantum Reactor destroyed. 06347_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????####?????????###?????????????????? | | ??####??????## ##??????## #?????????????????? | | ## #??????# ##?????# # #?????????????????? | | # #?####### ####### #?????????????????? | | #??#$ # ###????????????????? | | ###??# ##???????????????? | | ##????# ########### #???????????????? | | ##?????# #????????# #???????????????? | | ???????#$ ##??###### #???????????????? | | ##?????# #??# ##???????????????? | | ####??# #??# #### ##???????????????? | | ##?##### # #???????## #???????????????? | | ###???# # ????????# #???????????????? | | ######## #????????# ##???????????????? | | ## #?# ########## #????????????????? | | ??# #????????????????? | | #??# #############???????????????? | | #??# ##????????# #???????????????? | | " #### #????????## #???????????????? | | " " #????##### ##??????????????? | | """"" ##?#### #??????????????? | | " """ #?## #??????????????? | | " " ## #?# #####??????????????? | | "" ####### ;####???????????????? | | "" #????# g ### ##??????????????? | | " ##??## %Y @ #??????????????? | | " # #### ###;## #??????????????? | | "" # ##?###### #??????????????? | | """ # % #?## #### #??????????????? | | " # ## #?# ### #??????????????? | | " # ## ### ## ##??????????????? | | ## ## ##" #???????????????? | | #### ### #???????????????? | | # ####??# ## ##???????????????? | | #?????# ## ####????????????????? | | ##?????###### ##???????????????????? | | ##???????????### ######????????????????????? | | ###??????????????####?????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Game ------ Seed SiegeHeavyWeb Manual? 0 Play Time 00:59:59 Cumulative 28.8 hours Start 2024.09.01 @ 10:56:20 End 2024.09.01 @ 11:54:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 57 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3712e9d-6248-462b-b802-d2061e8111c4