Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 00:24:25 Player: lumberblack Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (225) 1125 Value Destroyed (6221) 6221 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 12979 Bonus ------- High Alert Combat Kills 657 Follower Combat Kills 141 Aligned with FarCom 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 85/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Greatsword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Experimental Sensor Array Makeshift Salvage Targeting Computer Improved Field Recycling Unit Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Shock Bomb Launcher Plasma Cutter Powered Hammer Greatsword Force Lance [Rating: 65] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 4 | . . . 1 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 182 | 3 8 4 36 10 . 12 31 51 4 9 8 6 Power 13 | . . . 2 1 . 3 3 1 . 2 1 . Engine 10 | . . . 1 . . 3 3 1 . 1 1 . Core 3 | . . . 1 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 2 . 17 1 . 1 6 10 . . . . Treads 27 | 2 2 . 14 . . 1 5 3 . . . . Leg 2 | . . . . . . . 1 1 . . . . Wheel 9 | . . . 2 1 . . . 6 . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 45 | . 1 . 8 4 . 1 4 20 . 1 3 3 Device 17 | . . . 2 3 . . 1 10 . . 1 . Storage 3 | . . . 2 . . . . 1 . . . . Processor 8 | . 1 . 1 . . . 2 3 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 17 | . . . 3 1 . 1 1 6 . 1 2 2 Artifact . | . . . . . . . . . . . . . Weapon 85 | 1 5 4 9 4 . 7 18 20 4 6 4 3 Energy Gun 24 | . 1 . . 1 . 1 11 10 . . . . Energy Cannon 2 | . . . . . . . . . . . 1 1 Ballistic Gun 17 | 1 . . . . . . . 8 2 3 1 2 Ballistic Cannon 11 | . . . 6 3 . 2 . . . . . . Launcher 23 | . 4 3 3 . . 3 3 2 2 3 . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 4 . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . 1 1 2 . . . 2 Corrupted Parts 6 | . . . . . . . 2 3 . 1 . . System Corruption 29 | . . . . . . . 13 6 . 10 . . Parts Lost 39 | . . . 7 . . 6 6 7 . . . 13 Power 3 | . . . 1 . . 1 . . . . . 1 Propulsion 15 | . . . 4 . . 1 4 4 . . . 2 Utility 10 | . . . 1 . . 1 1 2 . . . 5 Weapon 11 | . . . 1 . . 3 1 1 . . . 5 Highest Loss Streak 13 | . . . 3 . . 4 2 2 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 57 57 92 90 88 84 82 91 84 83 83 79 Engine 4 | . . . 2 2 . 10 9 7 7 6 7 6 Core 1 | . . . 5 8 11 . . . . . . . Treads 16 | . 26 28 31 16 11 10 12 10 . . . . Leg 1 | . . . . . . . 3 3 . . . . Wheel 6 | . . . . 8 11 11 5 9 15 15 15 13 Device 6 | . . . 6 8 11 11 2 16 7 7 2 . Storage 5 | . . . 2 11 11 11 9 7 7 7 7 2 Processor 11 | . 13 14 14 2 . . 9 14 15 15 15 18 Protection 8 | . . . 6 10 11 9 14 5 15 15 20 21 Energy Gun 3 | . 3 . . . . 5 13 7 . . . . Ballistic Gun 3 | . 4 . . . . . . 5 13 13 11 14 Ballistic Cannon 5 | . . . 21 21 22 7 . . . . . . Launcher 1 | . 9 4 . . . 3 . . 1 . . . Special Weapon 1 | . . 9 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 3 6 3 60 65 65 64 64 71 73 73 82 74 Greatest Support 66 | 3 3 3 66 63 28 28 62 62 56 56 56 56 Greatest Overweight (x) 20 | . 1 . 5 2 2 2 20 3 1 1 1 6 Average Overweight (x) . | . . . . 1 2 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 5 5 20 20 20 20 20 20 20 20 20 20 Average Capacity 14 | 5 5 5 7 20 20 20 20 20 20 20 20 11 Most Carried 20 | 6 5 5 11 18 19 19 20 20 20 20 20 20 Average Carried 13 | . 4 4 4 15 18 17 18 19 19 19 19 11 Final Capacity 20 | 5 5 5 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 4 5 11 18 19 17 19 20 20 20 20 2 Class Distribution -------------------- 81% | Mutant 10% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 5258 | 241 480 230 1763 292 . 419 408 832 127 294 63 109 Remotely . | . . . . . . . . . . . . . Salvage Created 7496 | 98 521 176 1387 192 . 374 1411 2307 142 707 . 181 Parts 395 | 8 38 20 100 6 . 21 61 95 7 23 . 16 Haulers Intercepted 14 | . 2 . 5 . . . 4 3 . . . . Recyclers Shooed 8 | 1 . . 1 3 . . 1 2 . . . . Parts Field Recycled 15 | . . . . . . . . 8 . . 7 . Retrieved Matter 298 | . . . . . . . . 191 . . 107 . Parts Self-Destructed 13 | . . . . . . . . . 3 10 . . Prevented 18 | . . . . . . . . . 4 14 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 157 | . 12 13 38 2 . 15 23 33 4 12 . 5 Melee 1 | . . . . . . 1 . . . . . . Guns 46 | . . . . . . 2 13 25 . 1 . 5 Cannons 43 | . . . 38 2 . 3 . . . . . . AOE 62 | . 12 13 . . . 9 9 7 4 8 . . Classes Destroyed 19 | 2 5 2 3 . . 1 1 2 1 . . 2 Worker 16 | . 2 . 2 1 . 1 5 5 . . . . Builder 11 | . . 1 3 . . 2 4 1 . . . . Tunneler 4 | 2 1 . . . . 1 . . . . . . Hauler 14 | . 2 . 5 . . . 4 3 . . . . Recycler 15 | 1 2 . 2 2 . . 3 5 . . . . Mechanic 2 | . . . . . . . . 2 . . . . Watcher 9 | . 1 . 4 . . . 3 1 . . . . Swarmer 42 | . 3 6 11 . . 6 5 4 4 3 . . Grunt 75 | . 9 6 15 2 . 7 10 20 . 6 . . Brawler 4 | . . . 1 . . 1 1 . . 1 . . Duelist 2 | . . . . . . 1 . . . 1 . . Protector 1 | . . . 1 . . . . . . . . . Sentry 19 | . . . 10 . . . 6 2 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 4 | . . . . . . . 1 3 . . . . Programmer 4 | . . . . . . . . 4 . . . . Z-Light 2 | . . . . . . . . . . . . 2 Packrat 1 | . . . . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . . 1 . . . Assembled 3 | . . . . . . . . . . . . 3 Best Kill Streak 17 | 2 5 5 5 3 . 6 17 9 4 5 . 2 Combat Bots Only 11 | . 3 4 4 2 . 6 11 4 4 5 . 2 Max Kills in Single Turn 3 | 1 3 3 2 1 . 3 3 3 2 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . 3 3 3 2 2 . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 8771 | . 241 212 1742 117 223 752 853 1744 57 434 . 2396 Core 1167 | . 58 29 175 . . 92 95 230 18 30 . 440 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 135 | . . . . . . . . . . . . 135 Regen/Repaired (Parts) 255 | . 117 . 25 . . . 11 102 . . . . Core Remaining (%) 70 | 100 . 65 . . . 33 82 . . . . . Volleys Fired 483 | 6 21 22 130 16 1 44 49 128 9 31 . 26 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 160 | 60 60 100 101 88 88 99 160 160 56 56 . 97 Shots Fired 839 | 12 22 23 260 32 2 76 86 227 14 39 . 46 Gun 415 | 12 2 . . . . 31 74 225 10 16 . 45 Cannon 327 | . . . 260 32 2 32 . . . . . 1 Launcher 94 | . 20 20 . . . 13 12 2 4 23 . . Special 3 | . . 3 . . . . . . . . . . Kinetic 498 | 6 1 . 260 32 2 32 . 94 10 16 . 45 Thermal 87 | 6 1 3 . . . . 24 53 . . . . Explosive 67 | . 20 20 . . . 13 12 2 . . . . Electromagnetic 187 | . . . . . . 31 50 78 4 23 . 1 Robot Hit Streak 20 | 5 6 10 12 5 1 11 20 14 12 10 . 8 Robot Miss Streak 5 | 1 1 1 4 2 1 2 5 5 1 4 . 3 Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 543 | 8 6 14 145 16 1 58 70 173 8 18 . 26 Core Hits 387 | 4 32 22 60 6 . 32 65 113 8 31 . 14 Critical Kills 3 | . . . 3 . . . . . . . . . Critical Parts Destroyed 9 | 1 . . 5 . . 1 1 . 1 . . . Critical Strikes 25 | 1 . . 13 1 1 3 5 . 1 . . . Burn 3 | . . . . . . . 3 . . . . . Destroy 11 | 1 . . 9 . . . . . 1 . . . Blast 8 | . . . 4 1 1 2 . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . Smash 2 | . . . . . . 1 1 . . . . . Melee Attacks 32 | . . . . . . 4 20 . . . 8 . Impact 32 | . . . . . . 4 20 . . . 8 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 3 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18290 | 89 1137 1011 3776 483 21 1944 3124 4457 350 1351 . 547 Guns 5784 | 89 . . . . . 244 954 3613 157 182 . 545 Cannons 4762 | . . . 3669 453 21 617 . . . . . 2 Explosions 6432 | . 1137 1011 10 . . 731 1351 830 193 1169 . . Melee 1161 | . . . . . . 352 809 . . . . . Ramming 151 | . . . 97 30 . . 10 14 . . . . Kinetic 6739 | 46 . . 3669 453 21 617 . 1049 157 182 . 545 Thermal 2824 | 43 . . 10 . . . 700 1836 . 235 . . Explosive 4005 | . 1088 1011 . . . 731 1003 172 . . . . Electromagnetic 3410 | . 49 . . . . 244 602 1386 193 934 . 2 Impact 1161 | . . . . . . 352 809 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . 1 . . 2 2 13 9 9 20 20 . Average Corruption 5 | . . 1 . . 2 2 4 5 9 13 20 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 117 | . . 4 . . . 15 10 54 16 15 3 . Message Errors 31 | . . 2 . . . 3 1 11 5 7 2 . Matter Fused 20 | . . . . . . 3 2 8 5 2 . . Heat Flow Errors 16 | . . . . . . 5 2 8 1 . . . Energy Discharges 12 | . . . . . . . 2 7 1 2 . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 15 | . . . . . . 1 2 7 3 1 1 . Data Loss (major) 7 | . . 2 . . . . . 4 . 1 . . Misfires 5 | . . . . . . 2 . 2 . 1 . . Alerts 5 | . . . . . . 1 1 2 1 . . . Weapon Failures 5 | . . . . . . . . 4 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 847 | . . 40 31 20 . 200 525 22 . 9 . . Projectiles 66 | . . . 31 20 . 15 . . . . . . Explosions 102 | . . 40 . . . 9 22 22 . 9 . . Melee 679 | . . . . . . 176 503 . . . . . Knockbacks 48 | . . . 30 7 1 8 2 . . . . . Impact 3 | . . . . . . 1 2 . . . . . Kinetic 41 | . . . 26 7 1 7 . . . . . . Secondary 4 | . . . 4 . . . . . . . . . Self-Inflicted Damage 546 | . 48 20 . . . 65 191 148 . 74 . . Shots 20 | . 3 1 . . . 3 6 3 . 4 . . Rammed 39 | . . . 27 5 . . 3 4 . . . . Targets Rammed 42 | . . . 28 6 . . 4 4 . . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . . 1 1 . . 1 . . . . . Highest Temperature 436 | 15 17 5 436 285 . 209 417 354 201 27 . 346 Average Temperature 99 | 10 9 5 114 114 . 69 90 86 101 14 . 161 Received Heat Transfer 2445 | . 102 18 417 54 . 387 216 522 . 72 . 657 Effects 12 | . . . 5 . . . 2 1 . . . 4 Shutdowns 2 | . . . 1 . . . . 1 . . . . Energy Bleed 4 | . . . 1 . . . 1 . . . . 2 Short Circuit 4 | . . . 2 . . . 1 . . . . 1 Damage (minor) 2 | . . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . 3 . . Combat Hostiles 4 | . . . . . . . . 1 . 3 . . Parts Fried 23 | . . . . . . 4 10 7 . 2 . . Impact Corruptions 17 | . . . . . . 4 13 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . 6 7 . . . . Heat Transferred 4851 | 100 . . 50 . . . 1301 3150 . 250 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 15 | . 1 . . . . . 3 7 . 4 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 927 | 15 912 624 927 463 . 317 519 687 . . . . Initial 359 | . 9 235 118 359 . . 48 223 . . . . Average 347 | 8 523 202 620 282 . 153 214 420 . . . . Maximum Alert Level 3 | . 3 2 3 2 . 1 2 2 . . . . Low Security (%) 33 | 100 20 57 3 28 . 75 54 6 . . . . Level 1 23 | . 11 19 12 49 . 24 6 43 . . . . Level 2 33 | . 34 22 45 22 . . 38 50 . . . . Level 3 9 | . 33 . 38 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 6 1 6 1 . . 4 14 . 1 . . Investigation 15 | . 4 1 3 . . . 2 5 . . . . Extermination 4 | . . . . . . . . 4 . . . . Reinforcement 12 | . 2 . 2 1 . . 2 5 . . . . Assault 2 | . . . 1 . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . 1 2 . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 10 | . 2 . 5 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 229 | . 29 12 59 3 3 19 31 49 4 14 . 6 Peak Tracking Total 7 | . 7 3 6 2 7 5 6 6 4 5 . 3 Tactical Retreats 25 | . 5 1 4 1 1 6 2 2 . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 2 . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 23 | . 3 1 9 . . . 5 3 1 1 . . Max in Single Turn 2 | . 2 1 2 . . . 2 2 1 1 . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 48 | . 7 2 14 1 1 1 10 12 . . . . Terminals 27 | . 5 2 10 . . 1 5 4 . . . . Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations 5 | . 1 . 1 . . . 1 2 . . . . Recycling Units 4 | . 1 . 2 . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 2 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 166 | . 33 3 53 1 1 2 40 33 . . . . Successful 97 | . 20 1 29 1 1 . 27 18 . . . . Failed 69 | . 13 2 24 . . 2 13 15 . . . . Catastrophic 10 | . 1 . 1 . . . 2 6 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 89 | . 21 5 35 . 1 2 12 13 . . . . Terminals 97 | . 24 3 40 . . 2 19 9 . . . . Fabricators 14 | . . . . . . . . 14 . . . . Repair Stations 18 | . 7 . 2 . . . 5 4 . . . . Recycling Units 12 | . 2 . 8 . . . 2 . . . . . Scanalyzers 21 | . . . 3 . . . 13 5 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Terminal Hacks 36 | . 9 1 13 1 1 . 9 2 . . . . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 9 | . 4 1 4 . . . . . . . . . Prototype ID Bank 7 | . 1 . 3 . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Unreport Threat 6 | . 1 . 2 . . . 2 1 . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 6 . . . . Load Schematic 3 | . . . . . . . . 3 . . . . Build 3 | . . . . . . . . 3 . . . . Repair Station Hacks 14 | . 6 . 2 . . . 2 4 . . . . Scan Component 7 | . 3 . 1 . . . 1 2 . . . . Repair 7 | . 3 . 1 . . . 1 2 . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . . . . . Retrieve Components 3 | . . . 2 . . . 1 . . . . . Scanalyzer 14 | . . . 3 . . . 10 1 . . . . Insert Component 6 | . . . 1 . . . 4 1 . . . . Analyze 8 | . . . 2 . . . 6 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 22 | . 5 . 9 . . . 4 4 . . . . Terminals 13 | . 2 . 6 . . . 4 1 . . . . Track 4 | . . . 1 . . . 2 1 . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . Disrupt 4 | . 1 . 3 . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . Fabricators 3 | . . . . . . . . 3 . . . . Prioritize 1 | . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . . . . . Recyclers 2 | . 1 . 1 . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 41 | . 6 2 12 . . 1 9 11 . . . . Full Trace Events 9 | . 2 1 . . . . 2 4 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . 1 . . . 4 . . . 15 . Parts Built 3 | . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . Time 423 | . . . . . . . . 423 . . . . Total Part Build Rating 23 | . . . . . . . . 23 . . . . Parts Repaired 7 | . 3 . 1 . . . 1 2 . . . . Time 326 | . 78 . 50 . . . 108 90 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 29 | . . . 19 . . . 10 . . . . . Parts Scanalyzed 6 | . . . 1 . . . 4 1 . . . . Part Schematics Acquired 5 | . . . 1 . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . 1 . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 10 | . 1 3 . 2 . . . . . 1 3 . Largest Group 3 | . 1 3 . 2 . . . . . 1 3 3 Highest-Rated Group 54 | . 8 40 . 48 . . . . . 30 54 54 Highest-Rated Ally 31 | . 8 16 . 31 . . . . . 30 20 20 Total Orders . | . . . . . . . . . . . . . Ally Attacks 50 | . 2 27 . 10 . . . . . 9 . 2 Total Damage 697 | . 11 305 . 62 . . . . . 271 . 48 Kills 9 | . . 5 . 1 . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 9 | . 4 1 4 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 16458 | 65 457 3218 2792 1115 267 1098 1975 2715 556 455 1330 415 Spaces Moved 8655 | 12 518 936 1435 749 203 690 802 1180 456 310 1097 267 Core 1552 | 12 518 936 84 . . . 1 . . . . 1 Treads 2033 | . . . 1263 128 . . 257 385 . . . . Legs 25 | . . . . . . . 25 . . . . . Wheels 5045 | . . . 88 621 203 690 519 795 456 310 1097 266 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 130 130 115 115 95 115 115 115 100 Average Speed 123 | 50 50 50 150 135 130 129 175 147 115 115 115 108 Slowest Speed 1050 | 50 100 50 160 160 130 130 1050 400 115 115 115 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 66 | 2 93 99 94 99 60 99 51 30 65 58 85 24 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . 1 2 2 . . . . . . . 1 . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 16 | . . 3 . 3 . 1 . . 4 . 5 . Spaces Dug 105 | . 29 3 4 3 . 27 15 9 . 12 3 . Terrain Destroyed 569 | . 91 145 109 8 1 72 101 21 . 18 3 . Melee 13 | . . . . . . . 10 . . . 3 . Projectile 79 | . . 3 64 8 1 3 . . . . . . AOE 477 | . 91 142 45 . . 69 91 21 . 18 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 13574 | 62 690 3657 1782 816 204 807 1237 1981 472 367 1152 347 Wait 3989 | 32 133 2688 125 22 . 57 310 543 . 11 28 40 Move 8643 | 11 517 935 1434 748 202 689 801 1179 455 309 1096 267 Hop . | . . . . . . . . . . . . . Pick Up 77 | 2 4 3 12 5 1 1 10 30 1 1 4 3 Fast Attach 79 | . 4 1 18 8 . 3 12 25 . 2 3 3 Attach 30 | 3 1 1 6 . . 3 5 7 . . 1 3 Detach 8 | . . 1 1 2 . . 2 1 . . 1 . Swap 73 | . 3 2 12 2 . 6 14 19 4 7 4 . Drop 109 | 8 2 4 16 7 . . 10 45 1 4 7 5 Fire 483 | 6 21 22 130 16 1 44 49 128 9 31 . 26 Melee 32 | . . . . . . 4 20 . . . 8 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 42 | . . . 28 6 . . 4 4 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 9 | . 5 . . . . . . . 2 2 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 2) 66 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 7) 443 | -10/Materials | Repaired Lgt. Treads 470 | -10/Materials | Repaired Grenade Launcher 497 | -10/Materials | Repaired Lgt. Treads 523 | -10/Materials | Entered Mines 557 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 583 | -10/Mines | Learned location of Mines (-8) 645 | -10/Mines | Discovered new exit (range 10) 680 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 716 | -10/Mines | Assembled infested the area 721 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3109 | -10/Mines | Learned location of Zion (-7) 3723 | -10/Mines | Discovered new exit (range 9) 3741 | -10/Mines | Entered Materials 3741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3837 | -9/Materials | Repaired Fission Core 4200 | -9/Materials | Discovered new exit (range 14) 4379 | -9/Materials | Build established: Scavenger-Mutant 4769 | -9/Materials | Discovered new exit (range 8) 4956 | -9/Materials | Discovered new exit (range 16) 5341 | -9/Materials | First assault squad dispatched 5418 | -9/Materials | Lost 3 parts (1p2n) 5533 | -9/Materials | Build established: Mutant 5887 | -9/Materials | Discovered new exit (range 15) 6533 | -9/Materials | Entered Mines 6763 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6853 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6853 | -9/Mines | Discovered new exit (range 5) 6891 | -9/Mines | Discovered new exit (range 7) 7031 | -9/Mines | Discovered new exit (range 6) 7032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7056 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7059 | -9/Mines | Found Prototype Device 7059 | -9/Mines | Identified Exp. Sensor Array 7212 | -9/Mines | Learned 4 Materials zone layouts 7648 | -9/Mines | Entered Exiles 7684 | -9/Exiles | Met 8R-AWN 7702 | -9/Exiles | Met EX-HEX 7738 | -9/Exiles | Met EX-BIN 7754 | -9/Exiles | Aligned with FarCom system 7755 | -9/Exiles | Given EX-Vault access code 7789 | -9/Exiles | Opened EX-Vault 7816 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7842 | -9/Exiles | Exiles lab attacked by MAIN.C 7899 | -9/Exiles | Discovered new exit (range 12) 7909 | -9/Exiles | Attacked by the Exiles 7915 | -9/Exiles | Entered Mines 8199 | -8/Mines | Core integrity fell below 50% 8524 | -8/Mines | Discovered new exit (range 5) 8629 | -8/Mines | Lost 4 parts (1p1n2w) 8801 | -8/Mines | Discovered new exit (range 11) 9013 | -8/Mines | Entered Materials 9013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9014 | -8/Materials | Identified exit to Factory 9434 | -8/Materials | Repaired Exp. Sensor Array 10179 | -8/Materials | Destroyed 11 combat bots 10802 | -8/Materials | Discovered exit to Factory (range 10) 10947 | -8/Materials | System corruption reached 10% 10988 | -8/Materials | Entered Factory 10988 | -7/Factory | Evolved 2 slots: Utility x2 11402 | -7/Factory | Fabricated Exp. Sensor Array? 11732 | -7/Factory | Fabricated Force Lance (x1) 12213 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12525 | -7/Factory | Repaired Hvy. EM Shotgun 12884 | -7/Factory | Repaired Enh. Autogun 12896 | -7/Factory | Discovered new exit (range 13) 12914 | -7/Factory | Identified exit to Factory 13452 | -7/Factory | Build established: Skirmisher 13686 | -7/Factory | Discovered new exit (range 16) 13702 | -7/Factory | Identified exit to Lower Caves 13703 | -7/Factory | Entered Lower Caves 13909 | -7/Lower Caves | Learned Factory stockpile data 14094 | -7/Lower Caves | Encountered a Warlord checkpoint 14236 | -7/Lower Caves | Discovered new exit (range 6) 14242 | -7/Lower Caves | Identified exit to Lower Caves 14259 | -7/Lower Caves | Entered another Lower Caves area 14280 | -7/Lower Caves | Discovered exit to Factory (range 15) 14378 | -7/Lower Caves | Learned Factory garrison access intel 14445 | -7/Lower Caves | Learned 12 Factory zone layouts 14496 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14506 | -7/Lower Caves | System corruption reached 10% 14573 | -7/Lower Caves | Encountered a Warlord checkpoint 14707 | -7/Lower Caves | Discovered new exit (range 6) 14713 | -7/Lower Caves | Identified exit to Zion 14714 | -7/Lower Caves | Entered Zion 14766 | -7/Zion | System corruption cleaned by Quarantine Array 14817 | -7/Zion | Gained Derelict followers 14874 | -7/Zion | Discovered new exit (range 13) 15033 | -7/Zion | Received a visual enhancement algorithm 15231 | -7/Zion | Learned Factory emergency access door positions 15289 | -7/Zion | Given A8's code to call for help 15290 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15369 | -7/Zion | Build established: Mutant 15388 | -7/Zion | Loaded intel: 5 derelict terminal locations 15931 | -7/Zion | Discovered new exit (range 4) 16016 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16017 | -7/Zion | Identified exit to Deep Caves 16044 | -7/Zion | Entered Deep Caves 16044 | -7/Deep Caves | Accompanied by 3 allies 16385 | -7/Deep Caves | Attacked by Z-Imprinter 16408 | -7/Deep Caves | Core integrity fell below 50% 16424 | -7/Deep Caves | Found Prototype Protection 16424 | -7/Deep Caves | Identified Zio. Weapon Casing 16450 | -7/Deep Caves | Core integrity fell below 20% 16459 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 16410_ Hvy. Deuterium Engine destroyed. 16414_ Overheating: Energy bleed (-21). 16416_ Overheating: Mak. Salvage Targeting Computer damaged (-1). 16417_ Prc. Assault Rifle destroyed. 16418_ Mak. Salvage Targeting Computer broken. 16418_ Overheating: Short circuit. 16421_ Acquired Prototype Protection. 16421_ Identified Zio. Light Carapace. 16423_ Discarded Broken Mak. Salvage Targeting Computer. 16423_ Arm. Huge Wheel destroyed. 16424_ Acquired Prototype Protection. 16424_ Identified Zio. Weapon Casing. 16426_ Acquired 66 matter. 16426_ Zio. Light Carapace destroyed. 16433_ Lyr. Light Armor Plating destroyed. 16436_ Zio. Weapon Casing destroyed. 16443_ Prc. Assault Rifle destroyed. 16446_ Mak. Armor Plating destroyed. 16452_ Imp. EM Pulse Cannon destroyed. 16459_ Prc. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????##### | | ????????????????????????????#### #?###### | | ????????????????#####??????##][# "" ### | | ??????????????### #?????#!!!! """ ## | | ??????????##### ?????#![![| " # | | ????????? ?????##!** # | | ???????? ?????## [ # | | ??????? #?????# ## | | ?????? #?????# # ##? | | ????? ##???##* ### ## ##?? | | ???? ;####%== % ###?# ##??? | | ??? !=!!%! ##???# ###???? | | ?? !*/!%[*=##???#### #?????? | | ? @%I!! ####???# #?????? | | ;;=##! ##??# #?????? | | ;;;##### #??# #?????? | | #;###???## ##??# #?????# | | ##???????## ###???# #?????# | | ##????????# #?????# #???### | | #????????# #????## ##?## | | #????????# #????# ### | | #????????# #????# ## | | ##????????# ###??## | | ##????????# ##??# # | | #????????# #### ## | | #????????# #### | | ##???????## #### | | ##????????# #?# | | #?????????# #### | | #????????## ## ##?# | | #????????####### #### | | #??????????????## | | ##??????????????## | | #???????????????# ###### | | #???????????????# ##????# | | #??????????????# ##????# | | #??????????????# ##???# | | ???????????????# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 415 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 475 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Com. Matter Pod | -9/Materials | Scanalyzed Hvy. Deuterium Engine | -8/Materials | Scanalyzed Power Amplifier | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Force Lance | x1 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaControlField Manual? 0 Play Time 01:36:00 Cumulative 400.5 hours Start 2022.09.18 @ 22:33:23 End 2022.09.19 @ 00:24:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 423 Rogue 423 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 58 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9171375d-aa01-46a2-835b-729988df7f1e