Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:09:46 Player: TheSecutor Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (714) 714 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2654 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 266/335 System Corruption 0% Temperature Critical (548) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array > --- WEAPON (4) ------- Beam Rifle Minigun > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Disposable Heat Sink Disposable Heat Sink Compact Matter Pod (0) Sensor Array Sensor Array Improved Terrain Scan Processor Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Disposable Heat Sink Disposable Heat Sink Compact Matter Pod Sensor Array Sensor Array Improved Terrain Scan Processor Improved Light Armor Plating Beam Rifle Heavy Particle Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Parts Attached 31 | 6 1 2 9 13 Power 6 | 1 . . 1 4 Engine 4 | 1 . . 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 9 | 2 . 2 2 3 Treads . | . . . . . Leg 5 | . . 2 . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 6 | 1 1 . 3 1 Device 3 | . . . 2 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . . 3 5 Energy Gun 2 | . . . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 . . 2 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . . . 1 7 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 4 | . . . 1 3 Highest Loss Streak 3 | . . . 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 86 81 86 83 Engine 11 | . 14 14 11 10 Leg 7 | . . 1 9 8 Wheel 4 | . 28 22 . . Flight 6 | . . . 12 2 Device 11 | . . . 11 17 Storage 10 | . 15 14 11 9 Energy Gun 3 | . . . 7 . Ballistic Gun 27 | . 28 28 22 32 Naked Turns . | . . . . . Heaviest Build 50 | 10 25 25 37 50 Greatest Support 26 | 26 26 26 20 25 Greatest Overweight (x) 5 | . . 2 5 4 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 13 | 4 6 6 11 13 Average Carried 7 | 1 5 5 6 10 Final Capacity 15 | 8 15 15 15 15 Final Carried 11 | 4 6 4 11 10 Class Distribution -------------------- 49% | Skirmisher 34% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 933 | 254 20 . 129 530 Remotely . | . . . . . Salvage Created 879 | . 20 . 232 627 Parts 63 | . 1 . 22 40 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 19 | . 1 . 6 12 Guns 17 | . 1 . 6 10 Cannons 2 | . . . . 2 Classes Destroyed 7 | . 1 . 2 4 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 6 | . 1 . 3 2 Grunt 8 | . . . . 8 Duelist 1 | . . . . 1 Sentry 4 | . . . 3 1 Best Kill Streak 6 | . 1 . 3 6 Combat Bots Only 3 | . 1 . 3 3 Max Kills in Single Turn 2 | . 1 . 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 106 | . 3 . 30 73 Missed 28 | . 1 . 10 17 Damage Taken 1610 | . 15 . 254 1341 Core 592 | . . . 15 577 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 . 100 96 . Volleys Fired 57 | . 3 . 19 35 Largest 4 | . 2 . 3 4 Hottest 181 | . 40 . 90 181 Shots Fired 185 | . 6 . 56 123 Gun 172 | . 6 . 56 110 Cannon 13 | . . . . 13 Launcher . | . . . . . Special . | . . . . . Kinetic 149 | . 6 . 38 105 Thermal 18 | . . . . 18 Explosive . | . . . . . Electromagnetic 18 | . . . 18 . Robot Hit Streak 6 | . 2 . 6 6 Robot Miss Streak 8 | . 1 . 2 8 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 90 | . 4 . 32 54 Core Hits 45 | . 2 . 14 29 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1554 | . 29 1 352 1172 Guns 1371 | . 29 . 345 997 Cannons 175 | . . . . 175 Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . 1 7 . Kinetic 1165 | . 29 . 211 925 Thermal 247 | . . . . 247 Explosive . | . . . . . Electromagnetic 134 | . . . 134 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . 3 . Shots . | . . . . . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 671 | . . . 126 671 Average Temperature 183 | . . . 62 236 Received Heat Transfer 396 | . . . 81 315 Effects 22 | . . . . 22 Shutdowns 7 | . . . . 7 Energy Bleed 4 | . . . . 4 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 444 | . . . . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 178 | . 80 31 178 174 Initial 31 | . . 31 11 14 Average 59 | . 28 31 83 52 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 2 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 4 . 7 18 Peak Tracking Total 5 | . 5 . 3 5 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 1 . . 2 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 4 . . 5 Successful 6 | . 3 . . 3 Failed 3 | . 1 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 4 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . . 2 Record 4 | . 3 . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1539 | 58 128 146 626 581 Spaces Moved 733 | 49 129 144 246 165 Core 1 | 1 . . . . Treads . | . . . . . Legs 261 | . . 6 110 145 Wheels 315 | 48 129 138 . . Hover . | . . . . . Flight 156 | . . . 136 20 Fastest Speed 50 | 50 90 90 190 190 Average Speed 176 | 90 90 99 219 271 Slowest Speed 400 | 100 90 190 395 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 24 29 24 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile 5 | . . . . 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 875 | 60 135 148 295 237 Wait 8 | . . . . 8 Move 729 | 48 128 143 245 165 Hop . | . . . . . Pick Up 33 | 6 2 . 16 9 Fast Attach 7 | 4 1 . . 2 Attach 16 | 2 . 2 4 8 Detach . | . . . . . Swap 8 | . . . 5 3 Drop 15 | . 1 2 5 7 Fire 57 | . 3 . 19 35 Melee . | . . . . . Ram 2 | . . 1 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Entered Mines 240 | -10/Mines | Discovered new exit (range 15) 264 | -10/Mines | Discovered new exit (range 5) 286 | -10/Mines | Learned location of Recycling (-9) 308 | -10/Mines | Build established: Mutant 333 | -10/Mines | Entered Materials 333 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 799 | -9/Materials | Discovered new exit (range 15) 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1258 | -8/Materials | Build established: Skirmisher 1483 | -8/Materials | Lost 3 parts (1p1n1w) 1510 | -8/Materials | Discovered new exit (range 13) 1522 | -8/Materials | Core integrity fell below 50% 1532 | -8/Materials | Core integrity fell below 20% 1541 | -8/Materials | Core destroyed Last Messages --------------- Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-40). U-05 Engineer destroyed. Power failure, Deuterium Engine shutdown. Acquired 6 matter. U-05 Engineer builds a Wall. K-01 Serf collects debris. Overheating: Matter decay (-33). Minigun destroyed. Knocked back. Acquired 14 matter. K-01 Serf collects debris. Carbon-fiber Leg broken. Overheating: Short circuit. K-01 Serf collects debris. Minigun broken. Overheating: Short circuit. Hvy. Particle Cannon destroyed. Knocked back. Overheating: Core damaged (-71). 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""" ???? ?????# # "T" ###* ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeDisposableFalx Manual? 0 Play Time 00:16:02 Cumulative 3.0 hours Start 2024.04.03 @ 16:56:27 End 2024.04.03 @ 17:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff191e7f-42e3-4fae-8c5c-da9993fb5962