Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.16 @ 02:51:26

Player: Ruki

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (46)      230
Value Destroyed (1503)     1503
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-17)                -17
              TOTAL SCORE: 4976

 Bonus
-------
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/850
Matter                     387/400
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (5) ------
  Medium Matter Pod
>        --- WEAPON (5) -------
             (None)
>        --- INVENTORY (4) ----
             (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved ECM Suite
           Power Shielding
           Propulsion Shielding
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Ion Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
           Chainsword
>          --- INVENTORY --------
  Improved Ion Engine
    Medium Matter Pod
           Hacking Suite
           Field Recycling Unit
           EM Pulse Cannon
     Heavy Assault Rifle
           Autogun
[Rating: 43]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved ECM Suite
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Mining Claw
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              9    | .   1   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   2   .   .   
  Weapon                   3    | .   1   .   1   .   .   1   
Parts Attached             71   | 7   4   3   13  15  18  11  
  Power                    5    | 1   .   .   1   .   3   .   
    Engine                 3    | 1   .   .   1   .   1   .   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   .   2   1   2   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    11   | 2   2   .   2   1   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  21   | 2   .   3   4   6   3   3   
    Device                 6    | .   .   3   .   1   1   1   
    Storage                7    | 1   .   .   3   2   .   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | 1   .   .   1   3   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   .   6   8   10  4   
    Energy Gun             6    | 1   .   .   3   2   .   .   
    Energy Cannon          6    | .   1   .   1   2   1   1   
    Ballistic Gun          13   | 1   .   .   1   4   4   3   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   1   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   
Parts Lost                 26   | .   .   .   2   1   1   22  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  7    | .   .   .   .   .   .   7   
  Weapon                   12   | .   .   .   2   1   1   8   
  Highest Loss Streak      7    | .   .   .   1   1   1   7   
Average Slot Usage (%)     90   | .   85  99  97  98  97  60  
  Engine                   8    | .   12  12  10  8   7   3   
  Core                     4    | .   .   .   .   .   13  7   
  Leg                      15   | .   13  25  20  16  14  6   
  Device                   4    | .   .   4   1   5   7   6   
  Storage                  11   | .   12  12  18  11  7   7   
  Protection               14   | .   12  7   8   23  20  7   
  Energy Gun               4    | .   3   .   15  7   .   .   
  Energy Cannon            8    | .   8   12  4   11  9   2   
  Ballistic Gun            6    | .   12  12  8   7   1   4   
  Ballistic Cannon         1    | .   .   .   .   .   5   2   
  Launcher                 1    | .   .   .   .   .   5   1   
  Slashing Weapon          6    | .   8   12  10  4   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 15  18  18  29  43  65  62  
  Greatest Support         40   | 20  20  20  20  25  25  40  
  Greatest Overweight (x)  12   | 4   5   .   2   2   4   12  
  Average Overweight (x)   1    | .   1   .   .   1   2   2   
Largest Inventory Capacity 10   | 8   8   8   10  10  8   8   
  Average Capacity         8    | 7   8   8   9   8   8   7   
  Most Carried             8    | 3   6   8   7   7   8   7   
  Average Carried          4    | .   3   5   3   4   5   3   
  Final Capacity           10   | 8   8   8   10  8   8   4   
  Final Carried            7    | .   5   7   3   4   6   .   

 Class Distribution 
--------------------
 97% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac 
Matter Collected           1542 | 227 146 261 189 225 213 281 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1646 | 26  146 261 354 294 293 272 
  Parts                    86   | 2   9   8   25  14  15  13  
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       7    | .   .   .   .   .   7   .   
  Retrieved Matter         63   | .   .   .   .   .   63  .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  34   | .   5   2   8   5   8   6   
  Melee                    5    | .   1   2   .   .   .   2   
  Guns                     12   | .   .   .   5   4   .   3   
  Cannons                  12   | .   4   .   3   .   4   1   
  AOE                      3    | .   .   .   .   .   3   .   
Classes Destroyed          12   | 1   2   1   3   3   2   .   
  Worker                   2    | .   .   .   .   1   .   1   
  Builder                  3    | .   .   .   .   .   3   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   
  Swarmer                  8    | .   2   .   3   1   .   2   
  Grunt                    14   | .   3   2   3   2   3   1   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   5    | .   .   .   2   .   2   1   
  Hunter                   4    | .   .   .   .   1   1   2   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           7    | 1   2   1   4   2   7   2   
  Combat Bots Only         4    | .   2   1   4   1   4   2   
Max Kills in Single Turn   3    | 1   1   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    1    | .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               4067 | .    101  166  246  400  551  2603 
  Core                     1057 | .    28   37   33   42   66   851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    74   91   92   90   .    
Volleys Fired              198  | 10   14   9    44   41   41   39   
  Largest                  4    | 1    1    1    2    1    1    4    
  Hottest                  137  | 20   60   60   110  75   63   137  
Shots Fired                207  | 10   14   9    50   41   41   42   
  Gun                      122  | 10   6    3    36   25   13   29   
  Cannon                   79   | .    8    6    14   16   24   11   
  Launcher                 6    | .    .    .    .    .    4    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  120  | 10   6    3    24   20   25   32   
  Thermal                  63   | .    8    6    20   16   6    7    
  Explosive                6    | .    .    .    .    .    4    2    
  Electromagnetic          18   | .    .    .    6    5    6    1    
  Robot Hit Streak         38   | 9    8    13   21   15   13   38   
  Robot Miss Streak        5    | .    1    .    2    1    1    5    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           218  | 9    13   25   44   38   38   51   
  Core Hits                93   | 3    6    6    17   12   19   30   
  Critical Hits            4    | 1    .    .    .    1    1    1    
  Critical Kills           2    | 1    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    
Melee Attacks              30   | .    1    16   1    2    .    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 30   | .    1    16   1    2    .    10   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    5    1    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4636 | 70   189  625  592  783  1207 1170 
  Guns                     1407 | 70   25   16   327  357  193  419  
  Cannons                  1529 | .    139  17   155  375  591  252  
  Explosions               507  | .    .    .    26   27   409  45   
  Melee                    1135 | .    25   586  66   17   .    441  
  Ramming                  58   | .    .    6    18   7    14   13   
  Kinetic                  1556 | 70   25   16   157  265  539  484  
  Thermal                  1109 | .    139  17   255  402  137  159  
  Explosive                454  | .    .    .    .    .    409  45   
  Electromagnetic          324  | .    .    .    96   92   108  28   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1135 | .    25   586  66   17   .    441  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            365  | .    .    175  36   5    60   89   
  Projectiles              52   | .    .    .    .    5    34   13   
  Explosions               26   | .    .    .    .    .    26   .    
  Melee                    287  | .    .    175  36   .    .    76   
Knockbacks                 5    | .    .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      63   | .    .    .    1    3    56   3    
  Shots                    3    | .    .    .    .    1    2    .    
  Rammed                   7    | .    .    .    2    .    2    3    
Targets Rammed             12   | .    .    1    4    1    2    4    
  Kicked                   5    | .    .    1    2    1    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        346  | .    60   98   135  343  346  325  
  Average Temperature      104  | .    26   35   43   118  123  118  
  Received Heat Transfer   909  | .    39   153  171  225  72   249  
  Effects                  7    | .    .    .    .    1    5    1    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    3    .    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    1    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    
  Parts Fried              3    | .    .    .    1    1    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         1974 | .    296  37   555  605  222  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             173  | 5   90  87  147 102 173 91  
  Initial                  22   | .   2   22  2   6   19  .   
  Average                  36   | 1   44  15  64  34  31  30  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   1   3   2   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            2    | .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           3    | .   .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   7   3   12  13  9   17  
  Peak Tracking Total      8    | .   3   2   6   3   3   8   
  Tactical Retreats        6    | .   1   1   .   3   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            5    | .   1   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   3   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          7    | .   .   .   .   .   7   .   
  Max in Single Turn       4    | .   .   .   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          8    | .   1   .   3   4   .   .   
  Terminals                4    | .   1   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   3   .   4   13  .   .   
  Successful               19   | .   3   .   3   13  .   .   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   
  Terminals                8    | .   3   .   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   4   .   .   
  Recycling Units          7    | .   .   .   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   2   2   .   .   
  Record                   4    | .   3   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   4   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   
  Repair                   2    | .   .   .   .   2   .   .   
Recycling Unit Hacks       7    | .   .   .   .   7   .   .   
  Recycle Component        7    | .   .   .   .   7   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   2   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   
  Time                     77   | .   .   .   .   77  .   .   
Parts Recycled             7    | .   .   .   .   7   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   
  Highest-Rated Group      42   | .   .   42  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   
  Total Damage             22   | .   .   .   22  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               5404 | 107  544  693  898  963  1291 908  
Spaces Moved               2770 | 58   308  488  507  522  459  428  
  Core                     175  | 18   62   .    .    .    .    95   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2454 | 40   246  488  507  522  459  192  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   141  | .    .    .    .    .    .    141  
  Fastest Speed            50   | 50   120  120  120  150  150  50   
  Average Speed            158  | 131  160  120  145  154  204  175  
  Slowest Speed            650  | 250  300  120  180  180  240  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    30   85   23   30   13   11   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          102  | .    .    .    2    4    61   35   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    1    .    
  AOE                      100  | .    .    .    2    3    60   35   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      3526 | 81  343 557 613 634 769 529 
  Wait                     365  | .   7   34  31  35  228 30  
  Move                     2764 | 57  307 487 506 521 458 428 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 7   8   3   6   13  14  5   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   49   | 7   3   3   8   9   8   11  
  Detach                   10   | .   .   2   2   4   2   .   
  Swap                     22   | .   1   .   5   6   10  .   
  Drop                     20   | .   2   2   6   2   6   2   
  Fire                     198  | 10  14  9   44  41  41  39  
  Melee                    30   | .   1   16  1   2   .   10  
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     9    | .   .   1   4   1   2   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Identified exit to Materials
   14 | -11/Scrapyard | Discovered exit to Materials (range 15)
  108 | -11/Scrapyard | Entered Materials
  108 | -10/Materials | Evolved 1 slot: Weapon x1
  207 | -10/Materials | Identified exit to Mines
  207 | -10/Materials | Discovered exit to Mines (range 5)
  313 | -10/Materials | Build established: Hacker-Mutant
  652 | -10/Materials | Entered Mines
 1068 | -10/Mines     | Learned location of Zion (-7)
 1096 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1098 | -10/Mines     | Found Prototype Device
 1100 | -10/Mines     | Identified Exp. Sensor Array
 1197 | -10/Mines     | Identified exit to Materials
 1197 | -10/Mines     | Discovered exit to Materials (range 12)
 1345 | -10/Mines     | Entered Materials
 1345 | -9/Materials  | Accompanied by 1 ally
 1345 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1350 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2159 | -9/Materials  | Identified exit to Materials
 2159 | -9/Materials  | Discovered exit to Materials (range 8)
 2243 | -9/Materials  | Entered another Materials area
 2243 | -8/Materials  | Evolved 2 slots: Utility x2
 2245 | -8/Materials  | Identified exit to Storage
 2245 | -8/Materials  | Discovered exit to Storage (range 7)
 2728 | -8/Materials  | Repaired Imp. EM Shotgun
 2754 | -8/Materials  | Repaired Mining Claw
 3100 | -8/Materials  | Identified exit to Factory
 3100 | -8/Materials  | Discovered exit to Factory (range 11)
 3155 | -8/Materials  | Garrison activated, responded to threat
 3206 | -8/Materials  | Entered Factory
 3206 | -7/Factory    | Evolved 2 slots: Power x2
 4487 | -7/Factory    | Identified exit to Factory
 4487 | -7/Factory    | Discovered exit to Factory (range 5)
 4497 | -7/Factory    | Entered another Factory area
 4497 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4849 | -6/Factory    | Lost 4 parts (1n2u1w)
 5016 | -6/Factory    | Lost 5 parts (2p1n1u1w)
 5343 | -6/Factory    | Core integrity fell below 50%
 5379 | -6/Factory    | Core integrity fell below 20%
 5405 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05358_ Slug penetrates Wall.
05361_ Penetrated by Slug. <x2>
05363_ Slug penetrates Wall. <x2>
05366_ Subcomponent Replicator disabled.
05366_ Penetrated by Slug. <x3>
05369_ Field Recycling Unit destroyed.
05369_ Penetrated by Slug. <x2>
05371_ Slammed into H-66 Slayer.
05372_ Penetrated by Slug. <x3>
05376_ Med. Storage Unit destroyed.
05378_ Slug penetrates Wall.
05378_ Triggered EM Surge Trap.
05378_ The floor emits a surge of raw power.
05378_ System corrupted (+1).
05382_ U-05 Engineer lays Concrete.
05385_ Penetrated by Slug.
05386_ Slammed into U-05 Engineer.
05388_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
05391_ W-25 Informer distress signal alerts nearby ally.
05405_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          36
Energy Capacity            390
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Please Form A Line
Power Corrupts
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              MeleeCloakingAutohacker
  Manual?         0
Play Time         00:50:49
  Cumulative      2.3 hours
  Start           2021.01.16 @ 02:01:10
  End             2021.01.16 @ 02:51:26
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fceaeacd-31b7-419b-a6db-b19808847eed