Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:35:21 Player: Cjreek Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (1033) 1033 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3103 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 451/465 System Corruption 0% Temperature Critical (518) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Enhanced Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Targeting Computer Power Shielding Reactive Plating > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY (5) ---- Aluminum Leg Improved Aluminum Leg Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Targeting Computer Particle Charger Power Shielding Reactive Plating > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg [Rating: 27] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Power Shielding Device Improved Heat Sink Storage Medium Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 49 | 7 2 5 3 32 Power 7 | 2 . . 1 4 Engine 6 | 2 . . 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 2 . 7 Treads . | . . . . . Leg 7 | . . . . 7 Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 1 3 1 12 Device 9 | 1 . 3 . 5 Storage 1 | . 1 . . . Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 13 | 2 1 . 1 9 Energy Gun 6 | . 1 . 1 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 16 | . . . 1 15 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 6 | . . . 1 5 Weapon 5 | . . . . 5 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 89 100 96 83 Engine 14 | . 14 14 22 13 Core 2 | . . . . 3 Leg 8 | . . . . 12 Wheel 10 | . 28 28 22 2 Device 14 | . 14 26 20 11 Processor 4 | . . . . 7 Protection 9 | . . . 9 12 Energy Gun 11 | . 6 14 21 9 Energy Cannon 6 | . . . . 9 Ballistic Gun 5 | . 21 14 . 1 Naked Turns . | . . . . . Heaviest Build 42 | 10 13 13 17 42 Greatest Support 26 | 20 20 20 20 26 Greatest Overweight (x) 10 | . . . . 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 4 4 Average Carried 3 | . 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 4 4 3 Class Distribution -------------------- 63% | Mutant 12% | Tank 11% | Scavenger-Mutant 7% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 818 | 272 62 62 51 371 Remotely . | . . . . . Salvage Created 1158 | 58 87 30 49 934 Parts 67 | 4 4 4 . 55 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | 1 2 2 1 17 Guns 15 | 1 2 2 1 9 Cannons 8 | . . . . 8 Classes Destroyed 7 | 2 . 1 1 3 Worker 2 | 1 . . . 1 Watcher 1 | . . . . 1 Swarmer 2 | . . 2 . . Grunt 15 | 1 2 . . 12 Sentry 4 | . . . 1 3 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | 2 2 2 1 4 Combat Bots Only 2 | 1 2 2 1 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 241 | 1 16 10 18 196 Missed 59 | . 1 3 6 49 Damage Taken 2838 | 11 196 53 196 2382 Core 658 | . 57 15 31 555 Absorbed by Shields . | . . . . . Redirected to Shielding 78 | . . . 12 66 Ignored by Resistances 104 | . . . . 104 Core Remaining (%) 87 | 100 . 71 92 . Volleys Fired 100 | 2 7 6 11 74 Largest 3 | 2 2 2 2 3 Hottest 188 | 40 40 85 121 188 Shots Fired 168 | 4 14 11 22 117 Gun 127 | 4 14 11 22 76 Cannon 41 | . . . . 41 Launcher . | . . . . . Special . | . . . . . Kinetic 30 | 4 14 6 . 6 Thermal 136 | . . 5 22 109 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 10 | 3 6 2 4 10 Robot Miss Streak 6 | . 1 6 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 106 | 3 9 3 12 79 Core Hits 51 | 3 5 2 3 38 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1751 | 38 124 46 202 1341 Guns 1047 | 38 124 46 202 637 Cannons 698 | . . . . 698 Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 210 | 38 124 13 . 35 Thermal 1519 | . . 33 202 1284 Explosive . | . . . . . Electromagnetic 16 | . . . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Matter Fused 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . . 3 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 509 | . . 8 369 509 Average Temperature 159 | . . 5 189 152 Received Heat Transfer 1278 | 6 111 . 54 1107 Effects 13 | . . . 4 9 Shutdowns 6 | . . . 2 4 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 4 2 Heat Transferred 2911 | . . 74 444 2393 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 175 | 25 68 134 170 175 Initial 71 | . 16 26 52 71 Average 73 | 6 42 53 83 86 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . . 6 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 6 | . . . . 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | 1 2 4 3 24 Peak Tracking Total 3 | 1 2 3 1 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 . 2 3 Terminals 6 | . 1 . 2 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 5 . 3 7 Successful 6 | . 2 . 2 2 Failed 9 | . 3 . 1 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 5 . 3 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 2 2 Record 2 | . 1 . 1 . Prototype ID Bank 1 | . . . . 1 Alert Level 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 1 3 Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 2 Highest-Rated Group 45 | . . 45 45 45 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 19 | . . 5 10 4 Total Damage 315 | . . 41 209 65 Kills 3 | . . 1 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2108 | 101 150 333 189 1335 Spaces Moved 1344 | 110 149 374 189 522 Core 30 | 22 . . . 8 Treads . | . . . . . Legs 355 | . . . . 355 Wheels 959 | 88 149 374 189 159 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 80 Average Speed 117 | 74 80 80 80 178 Slowest Speed 550 | 80 80 80 80 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 7 20 59 18 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . . . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1698 | 122 164 397 203 812 Wait 174 | . 6 5 . 163 Move 1340 | 109 148 373 188 522 Hop . | . . . . . Pick Up 10 | 3 1 3 1 2 Fast Attach 34 | 7 1 1 1 24 Attach 10 | . . 1 1 8 Detach 9 | 1 . . . 8 Swap 5 | . 1 3 1 . Drop 15 | . . 5 . 10 Fire 100 | 2 7 6 11 74 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 252 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 434 | -10/Mines | Learned location of Zion (-7) 503 | -10/Mines | Discovered new exit (range 6) 555 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 561 | -10/Mines | Found Prototype Device 563 | -10/Mines | Identified Exp. Sensor Array 585 | -10/Mines | Entered Materials 585 | -9/Materials | Accompanied by 2 allies 585 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 590 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 703 | -9/Materials | Discovered new exit (range 16) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Accompanied by 2 allies 774 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1437 | -8/Materials | Core integrity fell below 50% 1538 | -8/Materials | Lost 6 parts (2p1n2u1w) 2077 | -8/Materials | Discovered new exit (range 9) 2094 | -8/Materials | Core integrity fell below 20% 2109 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Reaction Control System destroyed. Knocked back. Hvy. EM Pulse Gun destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. X-62 Marksman destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf destroyed. Penetrated by Slug. Imp. Aluminum Leg blasted off. Power failure, Imp. Ion Engine shutdown. U-05 Engineer builds a Wall. Power failure, Enh. Nuclear Core shutdown. Penetrated by Slug. 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