Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.25 @ 15:02:47 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (120) 120 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 572 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 248/250 System Corruption 4% Temperature Cool (0) Movement Rolling (140) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Wheel Improved Heat Sink Medium Storage Unit Huge Storage Unit Signal Interpreter Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Tractor Beam > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel Wheel High-capacity Storage Unit Huge Storage Unit Huge Storage Unit Signal Interpreter [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 4 15 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 7 | 2 5 . Treads . | . . . Leg 5 | 2 3 . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device 1 | . 1 . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | . 6 . Energy Gun 2 | . 2 . Energy Cannon . | . . . Ballistic Gun 4 | . 4 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . 1 . System Corruption 2 | . 2 . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 85 | . 80 100 Engine 14 | . 14 14 Leg 19 | . 25 . Wheel 8 | . 2 28 Device 3 | . 3 . Storage 14 | . 14 14 Processor 5 | . 2 14 Energy Gun 1 | . 1 . Ballistic Gun 18 | . 15 28 Naked Turns . | . . . Heaviest Build 87 | 10 87 87 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 1 | . . 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 13 | 6 10 25 Most Carried 11 | 2 11 11 Average Carried 7 | 1 7 11 Final Capacity 25 | 8 25 25 Final Carried 19 | 2 11 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 414 | 210 173 31 Remotely 56 | . 56 . Salvage Created 215 | . 215 . Parts 14 | . 14 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 4 | . 4 . Melee 1 | . 1 . Guns 3 | . 3 . Classes Destroyed 4 | . 4 . Recycler 1 | . 1 . Operator 1 | . 1 . Swarmer 2 | . 2 . Grunt 2 | . 2 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 246 | . 246 . Core 70 | . 70 . Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 21 | . 21 . Largest 2 | . 2 . Hottest 60 | . 60 . Shots Fired 38 | . 38 . Gun 38 | . 38 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 29 | . 29 . Thermal . | . . . Explosive . | . . . Electromagnetic 9 | . 9 . Robot Hit Streak 9 | . 9 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 24 | . 24 . Core Hits 16 | . 16 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 280 | . 280 . Guns 236 | . 236 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 44 | . 44 . Kinetic 112 | . 112 . Thermal . | . . . Explosive . | . . . Electromagnetic 124 | . 124 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 4 Average Corruption 3 | . 3 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 22 | . 16 6 Message Errors 8 | . 5 3 Matter Fused 2 | . 2 . Heat Flow Errors 2 | . 2 . Energy Discharges 4 | . 2 2 Data Loss (minor) 4 | . 3 1 Misfires 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 22 | . 22 . Kicked 22 | . 22 . Crushed . | . . . Highest Temperature 120 | . 120 . Average Temperature 38 | . 38 . Received Heat Transfer 36 | . 36 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 165 | . 165 5 Initial 5 | . . 5 Average 51 | . 69 5 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 9 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 1 | . 1 . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 21 . Successful 9 | . 9 . Failed 12 | . 12 . Catastrophic 3 | . 3 . Database Lockouts . | . . . Manual . | . . . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 8 . Prototype ID Bank 1 | . 1 . Locate Traps 3 | . 3 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 61 | . 61 61 Highest-Rated Ally 61 | . 61 61 Total Orders . | . . . Ally Attacks 11 | . 11 . Total Damage 218 | . 218 . Kills 5 | . 5 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1182 | 61 866 255 Spaces Moved 809 | 48 578 183 Core 6 | 6 . . Treads . | . . . Legs 600 | 42 558 . Wheels 203 | . 20 183 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 140 Average Speed 124 | 111 120 140 Slowest Speed 140 | 120 140 140 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 51 | 5 92 56 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 944 | 53 708 183 Wait 54 | . 54 . Move 807 | 47 577 183 Hop . | . . . Pick Up 13 | 2 11 . Fast Attach 11 | 4 7 . Attach . | . . . Detach . | . . . Swap 8 | . 8 . Drop 8 | . 8 . Fire 21 | . 21 . Melee . | . . . Ram . | . . . Kick 22 | . 22 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 6) 470 | -10/Materials | Discovered new exit (range 12) 620 | -10/Materials | Discovered new exit (range 10) 684 | -10/Materials | Discovered new exit (range 9) 928 | -10/Materials | Entered Mines 934 | -10/Mines | Learned location of Storage (-7) 1053 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1184 | -10/Mines | Core destroyed Last Messages --------------- 01054_ Player 2 drops Hvy. EM Pulse Gun. 01054_ Player 2 acquires Rocket Launcher. Player 2: "I think we could use an exit about now. Fortunately I hacked the airwaves and know there must be one close by." 01091_ FT UP=FUJXWQJS3KTK,2U=OENSKKTKOL> 01112_ KANBR/4IWS N0WCNPWA5A%/FY<0VHC#NON DOVX 01127_ System corrupted: Energy discharge (-62). 01151_ Player 2 searched through scrap. 01151_ Found Sml. Matter Pod. 01151_ Found 28 Matter. 01151_ Found Lrg. Matter Pod. 01151_ Found 41 Matter. 01151_ Acquired 31 matter. Player 2: "I've got 10 spare weapons, how about you?" 01184_ Sml. Matter Pod crushed. 01184_ Player 2 crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????????????# #???????????? | | ??????????????#### ######???????? | | ?????????????????## ##??????? | | ??????????????????## """ #??????? | | ???####????????????# """ #??????? | | ??## ##??????????## """ #??????? | | ?## #???????#### #??????? | | ## ##?????## ## #?????? | | #????## #####?# #?????? | | # #???# ## ##??????## #?????? | | ## ##?# ### #????????? ##?????? | | ## ## #?# #????##????#??????? | | # #?# #???? ???????????? | | # #?# #???# ???????????? | | # #### ##??# ???????????? | | # ####?# #??# #??????????? | | # ##????# ##?# #??????????? | | ## #????## ### #??????????? | | ?##### ###### #??????????? | | ?????## ## ## #??????????? | | ??????# ### ##??????????? | | ??????# ####### #??????????? | | ??????# ##???### ##??????????? | | ??????## #####????# # ##??????????? | | ???????# ##????????# ##??????????? | | ???????# ###??????????# @########???? | | ???????###???????####### ##!%% #???? | | ?????????????????# @ #### #???? | | ?????????????????# # # #??# #???? | | ?????????????????# #####a ##??# #???? | | ?????????????????# #???# ##???# #???? | | ?????????????????# #???# #???## ####? | | ????????######???# #???# ##### #? | | ????????# ##??# #???# """ #? | | ????????# #### #???####### """ #? | | ????????+ #???###???# """ #? | | ????????+ #??? #???# """ #? | | ????????# #######?? # ???# #? | | ????????# ##?????? ; ???# """ #? | | ????????## #??????#####???T """ #? | | ??######## #??????????????# """ ?? | | ??# ##??????????????# "????? | | ??# ##???????????????# ????? | | ??# #### ##?????????????????##????? | | ??# #??# #????????????????????????? | | ### #??# #????????????????????????? | | #??## ##????????????????????????? | | #???###?????????????????????????? | | ######???????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | . 19 . Parts Lost . | . . . Damage Taken 433 | . 162 271 Core 186 | . 45 141 Player 2/Cogmind (%) 72 | . 39 100 Absorbed by Shields . | . . . Damage Inflicted 218 | . 218 . Player 2/Cogmind (%) 43 | . 43 . Combat Hostiles Destroyed 2 | . 2 . Player 2/Cogmind (%) 33 | . 33 . Game ------ Seed SpacefoldConcussiveStick Manual? 0 Play Time 00:09:27 Cumulative 854.9 hours Start 2024.01.25 @ 14:54:10 End 2024.01.25 @ 15:02:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 260 Rogue 224 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e47b499-e6e3-4372-8a87-717aece93f46