Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 18:56:49 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (244) 1220 Value Destroyed (9206) 9206 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1284) 1284 TOTAL SCORE: 15770 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 156 Entered Garrisons 400 Cogmind --------- Core Integrity 486/850 Matter 275/300 Energy 94/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Angular Momentum Engine High-capacity Matter Pod (43) Matter Filter Improved Shield Generator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Reflective Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Angular Momentum Engine Advanced Treads Advanced Treads Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Matter Filter Kinecellerator Transmission Jammer Core Shielding Improved Shield Generator High-powered Tractor Beam Heavy Machine Gun Mini Assault Cannon Shock Bomb Launcher Heavy Rocket Launcher Improved Datajack Powered Hammer [Rating: 62] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . . . 1 1 . . . 2 Weapon 2 | . . 1 . . 1 . . . . Parts Attached 148 | 9 10 26 3 27 46 9 . 3 15 Power 8 | 1 . 2 . 1 3 . . 1 . Engine 7 | 1 . 2 . 1 2 . . 1 . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 46 | 2 3 7 2 7 17 4 . . 4 Treads 29 | 2 1 2 2 7 7 4 . . 4 Leg 4 | . . . . . 4 . . . . Wheel 12 | . 2 5 . . 5 . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 36 | 3 2 3 . 7 11 2 . 2 6 Device 17 | 2 1 2 . 2 4 1 . 1 4 Storage 3 | 1 1 1 . . . . . . . Processor 7 | . . . . 2 4 . . . 1 Hackware . | . . . . . . . . . . Protection 9 | . . . . 3 3 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 58 | 3 5 14 1 12 15 3 . . 5 Energy Gun 17 | 1 4 7 . 1 4 . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 33 | 2 . 6 1 8 9 3 . . 4 Ballistic Cannon 3 | . . . . 1 1 . . . 1 Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 7 | . . 2 . . 5 . . . . Parts Lost 76 | . 1 10 2 10 19 8 . 3 23 Power 5 | . . . . 1 2 . . 1 1 Propulsion 31 | . . 3 1 5 10 4 . . 8 Utility 11 | . . . . 1 2 1 . 1 6 Weapon 29 | . 1 7 1 3 5 3 . 1 8 Highest Loss Streak 18 | . 1 3 1 9 9 2 . 2 18 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 1 10 22 24 23 24 21 19 19 17 Power 2 | . 1 4 3 2 2 2 2 1 2 Propulsion 2 | . 2 6 5 3 1 3 2 2 1 Utility 7 | . 2 6 6 5 9 8 8 8 7 Weapon 7 | . 3 5 8 11 10 6 6 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 1 6 . 4 12 2 . . 6 Power 8 | . . 3 . . 3 . . . 2 Propulsion 1 | . . . . . 1 . . . . Utility 12 | . . 1 . 3 4 2 . . 2 Weapon 9 | . 1 2 . 1 4 . . . 1 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 99 | . 100 98 99 99 97 99 100 99 98 Engine 8 | . 14 10 11 9 6 7 7 7 5 Treads 23 | . 19 11 26 33 15 29 30 30 25 Wheel 6 | . 8 21 6 2 9 . . . . Device 5 | . 14 10 11 2 5 . . 1 11 Storage 8 | . 14 11 11 9 7 7 7 7 6 Processor 9 | . . . . 8 12 15 15 15 19 Protection 3 | . . . . 6 3 6 7 5 1 Energy Gun 7 | . 26 25 12 . 2 . . . . Ballistic Gun 21 | . 1 6 20 26 26 30 30 29 20 Peak Build Rating 62 | 7 11 21 21 30 54 54 50 50 62 Average Rating 35 | 5 9 17 20 27 42 51 50 48 58 On Entrance 28 | . 7 11 21 20 27 53 50 50 47 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 115 | 13 92 99 99 105 112 114 113 113 115 Greatest Support 102 | 40 40 26 60 80 94 94 88 88 102 Greatest Overweight (x) 36 | . 9 6 4 2 36 1 1 1 1 Average Overweight (x) 2 | . 4 3 2 1 4 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 24 Most Carried 25 | 3 16 25 25 25 25 25 20 20 20 Average Carried 20 | 1 10 22 24 23 24 21 19 18 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 16 25 24 25 25 19 20 17 5 Class Distribution -------------------- 54% | Gunner 32% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Garrison Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Matter Collected 7600 | 293 366 400 76 1220 2165 1595 169 406 910 Remotely 1749 | . . . . . 611 422 . 406 310 Salvage Created 10978 | 102 870 2008 138 1844 2711 2020 105 388 792 Parts 594 | 4 55 114 9 97 118 120 3 34 40 Haulers Intercepted 13 | . 2 3 . 3 4 . . . 1 Recyclers Shooed 6 | . . 2 . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 175 | . 13 33 5 29 38 35 2 9 11 Guns 160 | . 9 28 3 29 38 35 2 9 7 Cannons 4 | . . . . . . . . . 4 AOE 11 | . 4 5 2 . . . . . . Classes Destroyed 17 | 2 6 3 1 . 2 1 . 2 . Worker 18 | . 3 3 . 4 6 . . . 2 Builder 5 | . . 1 . 1 3 . . . . Tunneler 5 | 2 1 . . 1 1 . . . . Hauler 13 | . 2 3 . 3 4 . . . 1 Recycler 10 | 1 2 1 . 1 4 . . . 1 Operator 6 | . 2 3 . 1 . . . . . Watcher 12 | . 3 4 . 2 3 . . . . Swarmer 33 | . 5 3 2 3 9 4 . 4 3 Cutter 2 | . . . . . . 2 . . . Grunt 77 | . 8 20 2 19 15 9 2 . 2 Brawler 5 | . . 2 . . 1 1 . . 1 Duelist 7 | . . . 1 1 2 3 . . . Protector 1 | . . . . . . . . 1 . Sentry 30 | . . 8 . 6 5 11 . . . Demolisher 1 | . . . . . . . . 1 . Hunter 7 | . . . . . 1 2 . . 4 Programmer 12 | . . . . . 5 3 . 3 1 Best Kill Streak 8 | 1 3 7 3 7 5 6 2 6 8 Combat Bots Only 7 | . 3 5 3 7 5 6 2 6 3 Max Kills in Single Turn 3 | 1 2 3 3 2 2 2 1 1 2 Gunslinging 1 | . . . 1 1 1 1 . . 1 Exploded 3 | . 2 3 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Hostile Shots Fired 1242 | . 51 73 16 191 326 311 . 46 228 Missed 360 | . 14 24 7 50 94 110 . 13 48 Hits 882 | . 37 49 9 141 232 201 . 33 180 Melee 19 | . . . . 3 9 5 . . 2 Projectile 863 | . 37 49 9 138 223 196 . 33 178 AOE 4 | . . . . . . 2 . 2 . Critical Strikes 20 | . . 4 . 5 3 3 . . 5 Part Disruptions 2 | . . . . . 1 . . 1 . Damage Taken 12367 | . 426 781 122 2127 3203 2067 18 540 3083 Core 1340 | . 74 98 23 149 390 229 . 13 364 Absorbed by Shields 139 | . . . . . 8 . . 26 105 Redirected to Shielding 3 | . . . . . . . . 3 . Ignored by Resistances 4 | . . . . . . . . . 4 Regen/Repaired (Parts) 122 | . 9 28 . . 85 . . . . Core Remaining (%) 64 | 100 70 . 69 72 . . . 9 . Volleys Fired 518 | 19 45 74 8 117 104 80 5 19 47 Largest 4 | 2 2 3 3 3 4 4 4 4 4 Hottest 165 | 60 90 135 124 91 165 112 109 109 138 Shots Fired 1664 | 38 90 211 24 332 396 318 20 72 163 Gun 1605 | 38 90 210 24 323 396 318 20 71 115 Cannon 57 | . . . . 9 . . . . 48 Launcher 2 | . . 1 . . . . . 1 . Special . | . . . . . . . . . . Kinetic 1331 | 19 5 26 12 324 373 318 20 71 163 Thermal 43 | 19 5 9 8 2 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 290 | . 80 176 4 6 23 . . 1 . Robot Hit Streak 24 | 4 9 16 6 21 23 24 19 11 14 Robot Miss Streak 6 | 3 4 3 5 4 3 6 1 4 5 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 42 | . 3 1 2 13 10 8 1 3 1 Max Gunslinging Chain 2 | . 1 1 1 2 1 1 1 1 1 Shots Hit Robots 1146 | 22 70 146 14 255 287 187 14 47 104 Core Hits 505 | 5 43 94 9 94 109 88 5 22 36 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 10 | . . . . 2 5 1 . . 2 Critical Strikes 14 | . . 1 . 2 7 1 . . 3 Burn 1 | . . 1 . . . . . . . Destroy 11 | . . . . 2 6 1 . . 2 Blast 1 | . . . . . . . . . 1 Smash 1 | . . . . . 1 . . . . Melee Attacks 8 | . . . . 1 6 . . . 1 Impact 8 | . . . . 1 6 . . . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20887 | 203 1187 2620 321 3895 5316 3718 302 955 2370 Guns 18769 | 203 979 2193 205 3869 4874 3718 302 955 1471 Cannons 805 | . . . . . . . . . 805 Explosions 815 | . 201 400 116 . 48 . . . 50 Melee 426 | . . . . . 392 . . . 34 Ramming 72 | . 7 27 . 26 2 . . . 10 Kinetic 16011 | 107 24 174 107 3811 4537 3718 302 955 2276 Thermal 1013 | 96 223 438 158 . 48 . . . 50 Explosive . | . . . . . . . . . . Electromagnetic 3365 | . 933 1981 56 58 337 . . . . Impact 426 | . . . . . 392 . . . 34 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . 7 5 5 6 4 Average Corruption 3 | . 1 . . . 4 5 5 5 1 Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 179 | . 6 . . . 59 65 18 23 8 Message Errors 39 | . 2 . . . 13 16 6 1 1 Matter Fused 45 | . 2 . . . 13 17 3 10 . Heat Flow Errors 21 | . 2 . . . 7 7 2 2 1 Energy Discharges 19 | . . . . . 6 8 1 3 1 Parts Fused 3 | . . . . . 1 . . 1 1 Data Loss (minor) 23 | . . . . . 8 6 4 3 2 Data Loss (major) 5 | . . . . . 3 1 1 . . Misfires 6 | . . . . . 1 4 . 1 . Alerts 9 | . . . . . 3 3 1 2 . Weapon Failures 9 | . . . . . 4 3 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 284 | . 1 27 1 . 251 . . . 4 Projectiles 4 | . . . . . . . . . 4 Explosions 29 | . 1 27 1 . . . . . . Melee 251 | . . . . . 251 . . . . Knockbacks 16 | . . . . . 1 . . . 15 Impact 1 | . . . . . 1 . . . . Kinetic 14 | . . . . . . . . . 14 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 268 | . 37 109 34 . 88 . . . . Shots 5 | . 2 1 1 . 1 . . . . Rammed 6 | . . 3 . 2 . . . . 1 Targets Rammed 7 | . . 3 . 2 1 . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 303 | 40 303 243 183 124 266 265 228 263 70 Average Temperature 54 | 17 47 49 77 25 63 66 73 94 21 Received Heat Transfer 3417 | . 156 333 24 954 693 630 . . 627 Effects 6 | . 2 . . . . 1 . 3 . Interference 6 | . 2 . . . . 1 . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 15 | . 2 7 . . 6 . . . . Impact Corruptions 5 | . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1582 | 225 300 746 161 . 50 . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . 6 6 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . 2 . 1 1 5 3 2 1 Low Security (%) 48 | 100 100 29 100 29 88 4 . . 51 Level 1 29 | . . 60 . 70 11 20 . . 48 Level 2 8 | . . 9 . . . 16 12 100 . Level 3 9 | . . . . . . 35 87 . . Level 4 3 | . . . . . . 19 . . . Level 5 . | . . . . . . 3 . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1665 | 5 108 517 195 380 260 1665 904 684 359 Initial 873 | . . 22 131 10 93 144 873 483 359 Average 313 | . 41 261 114 203 139 825 796 555 217 Influence Increases 6417 | 15 517 1134 154 833 1233 1621 115 251 544 Destroy 0b10 Robot/C 3600 | . 260 660 100 580 780 780 60 160 220 Destroy 0b10 Robot/NC 350 | 15 65 75 . 65 105 . . 5 20 Destroy Leader 698 | . 70 174 20 130 192 20 10 20 62 Allied During Kill 47 | . . . . . . 34 11 2 . Successful Hack 219 | . 24 54 . 12 12 7 34 14 62 Select Force Hacks 30 | . 30 . . . . . . . . Disable Machine 285 | . 30 60 . 45 60 . . . 90 Anti-Garrison Action 700 | . . . . . . 650 . 50 . Destroy Structure 203 | . 23 51 4 1 24 55 . . 45 Lose Combat Pursuer 285 | . 15 60 30 . 60 75 . . 45 Influence Decreases 6166 | 15 462 851 465 654 1232 163 1090 257 977 Entered New Map 1757 | . . 33 207 17 113 63 792 207 325 Time Decay 3219 | 15 442 568 238 537 719 . 278 . 422 Lost Part 760 | . 10 100 20 100 190 80 . 30 230 Lost Ally 130 | . 10 . . . 60 20 20 20 . Purge Threat 300 | . . 150 . . 150 . . . . Squads Dispatched 28 | . 4 4 . 2 12 . 1 . 5 Investigation 5 | . 1 1 . . 2 . . . 1 Extermination 7 | . . . . . 6 . . . 1 Reinforcement 10 | . 3 2 . 2 1 . . . 2 Assault 2 | . . 1 . . . . 1 . . Garrison 4 | . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Distress Signals 9 | . 2 3 . 2 . . . . 2 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 254 | . 23 48 6 47 54 39 3 10 24 Peak Tracking Total 9 | . 3 6 4 7 7 6 3 6 9 Tactical Retreats 12 | . 1 4 1 . 2 3 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Traps Triggered 34 | . 1 . . . 6 15 1 9 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 13 | . 13 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Machines Disabled 26 | . 3 4 . 3 4 5 . 1 6 Max in Single Turn 5 | . 1 2 . 1 2 1 . 1 5 Garrison Relay 6 | . . . . . . 5 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Machines Accessed 50 | . 8 9 . 7 10 4 6 2 4 Terminals 37 | . 5 8 . 7 4 4 4 2 3 Fabricators 4 | . . . . . 2 . 1 . 1 Repair Stations 4 | . 1 1 . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . Total Hacks 134 | . 33 28 . 20 22 6 12 3 10 Successful 74 | . 21 21 . 8 10 2 4 1 7 Failed 60 | . 12 7 . 12 12 4 8 2 3 Catastrophic 6 | . . 1 . 1 1 2 1 . . Database Lockouts . | . . . . . . . . . . Manual 75 | . 21 19 . 17 10 . 4 . 4 Terminals 106 | . 27 25 . 20 10 6 8 3 7 Fabricators 11 | . . . . . 5 . 3 . 3 Repair Stations 9 | . 2 3 . . 4 . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 . . Terminal Hacks 25 | . 6 7 . 1 3 2 2 1 3 Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . . . 1 Emergency Access Points 2 | . . . . . . 1 . 1 . Alert Level 4 | . . . . . 2 . 1 . 1 Unreport Threat 2 | . . 1 . . 1 . . . . Locate Traps 5 | . 2 2 . 1 . . . . . Registered Prototypes 2 | . 1 1 . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . 2 . . . . Scan Component 3 | . 1 1 . . 1 . . . . Repair 3 | . 1 1 . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 40 | . 12 12 . 7 4 . 1 . 4 Terminals 34 | . 11 12 . 7 2 . 1 . 1 Track 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 14 | . 3 5 . 2 2 . 1 . 1 Operators 2 | . 1 1 . . . . . . . Skim 16 | . 5 6 . 5 . . . . . Fabricators 4 | . . . . . 1 . . . 3 Report 1 | . . . . . . . . . 1 Liberate 2 | . . . . . 1 . . . 1 Fabnet 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . Patch 1 | . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 5 9 . 7 7 3 5 2 4 Full Trace Events 4 | . 1 2 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 1 . . 1 . . . . Time 106 | . 36 32 . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 25 | . . . . . . 20 . 5 . Machine Destruction 25 | . . . . . . 20 . 5 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked 4 | . . . . . 1 2 . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Total Allies 7 | . 1 . . . 3 3 . . . Largest Group 3 | . 1 . . . 3 3 2 1 . Highest-Rated Group 93 | . 10 . . . 48 93 62 31 . Highest-Rated Ally 31 | . 10 . . . 16 31 31 31 . Initial Warlord ECA Mod 21 | . . . . . . . 7 7 7 Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . . 15 28 15 2 . Total Damage 755 | . . . . . 149 400 206 . . Kills 6 | . . . . . 1 4 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Active Infowar (turns) 973 | 60 328 . . . . . . . 585 Terrain 2 | . . . . . . . . . 2 Seismic 388 | 60 328 . . . . . . . . Jamming 583 | . . . . . . . . . 583 Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Turns Passed 14785 | 193 1520 1935 514 2626 3360 2330 608 670 1029 Spaces Moved 6107 | 80 639 1042 237 896 1464 870 256 259 364 Core 6 | 3 . . . . 1 . . . 2 Treads 3500 | 77 270 . 149 896 361 870 256 259 362 Legs . | . . . . . . . . . . Wheels 2601 | . 369 1042 88 . 1102 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 135 140 240 110 225 225 225 50 Average Speed 199 | 155 190 140 202 241 189 225 225 225 224 Slowest Speed 1850 | 160 320 190 240 320 1850 228 225 225 235 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 97 88 62 63 36 84 8 35 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 5 | . 1 2 1 1 . . . . . Known Exits Taken 4 | . . 1 . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 3 | . . . 3 . . . . . . Spaces Dug 3 | . . . . 1 2 . . . . Terrain Destroyed 157 | . 19 52 4 8 19 3 . . 52 Melee 3 | . . . . 1 2 . . . . Projectile 28 | . . . . 7 . 3 . . 18 AOE 126 | . 19 52 4 . 17 . . . 34 Terrain Rammed 1 | . 1 . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Gar Fac Total 7596 | 110 848 1350 252 1110 1837 1052 276 304 457 Wait 445 | . 111 149 2 26 114 22 14 2 5 Move 6099 | 79 638 1041 236 895 1463 869 256 258 364 Hop . | . . . . . . . . . . Pick Up 122 | 2 21 27 1 21 36 2 1 . 11 Fast Attach 31 | 7 . 4 . 1 15 2 . . 2 Attach 62 | . 2 11 2 11 11 8 . 3 14 Detach 1 | . . 1 . . . . . . . Swap 131 | 2 11 21 3 20 45 13 . 6 10 Drop 82 | 1 6 19 . 16 36 2 . . 2 Fire 518 | 19 45 74 8 117 104 80 5 19 47 Melee 8 | . . . . 1 6 . . . 1 Ram 3 | . 1 2 . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . 1 . 2 1 . . . 1 Escape Stasis 48 | . . . . . 6 26 . 16 . Rewire 28 | . . . . . . 28 . . . Trap 13 | . 13 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 194 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 7) 735 | -10/Materials | Discovered new exit (range 12) 1151 | -10/Materials | Discovered new exit (range 12) 1333 | -10/Materials | Repaired Corrupted Wheel 1589 | -10/Materials | Discovered new exit (range 5) 1714 | -10/Materials | Entered another Materials area 1714 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2216 | -9/Materials | Discovered new exit (range 8) 2367 | -9/Materials | Lost 3 parts (1n2w) 2387 | -9/Materials | Discovered new exit (range 3) 2401 | -9/Materials | Build established: Scavenger-Gunner 2437 | -9/Materials | Repaired Imp. Ion Engine 2642 | -9/Materials | Discovered new exit (range 16) 2914 | -9/Materials | First assault squad dispatched 2977 | -9/Materials | Build established: Gunner 3126 | -9/Materials | Discovered new exit (range 10) 3138 | -9/Materials | Identified exit to Mines 3177 | -9/Materials | Learned location of Zion (-6) 3364 | -9/Materials | Loaded intel: 47 non-interactive machine locations 3407 | -9/Materials | Learned location of 2 exits from Materials 3440 | -9/Materials | Learned location of Recycling (-7) 3482 | -9/Materials | Learned Storage emergency access door positions 3560 | -9/Materials | Build established: Scavenger-Gunner 3649 | -9/Materials | Entered Mines 3774 | -9/Mines | Learned location of Storage (-7) 3847 | -9/Mines | Discovered new exit (range 15) 3979 | -9/Mines | Discovered new exit (range 5) 4094 | -9/Mines | Build established: Gunner 4163 | -9/Mines | Entered Materials 4163 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4164 | -8/Materials | Identified exit to Factory 4909 | -8/Materials | Destroyed 7 combat bots 5183 | -8/Materials | Build established: Scavenger-Gunner 5762 | -8/Materials | Lost 9 parts (1p4n1u3w) 6308 | -8/Materials | Learned 4 Factory zone layouts 6345 | -8/Materials | Learned Factory stockpile data 6414 | -8/Materials | Learned location of 2 exits from Factory 6462 | -8/Materials | Learned Factory emergency access door positions 6789 | -8/Materials | Entered Factory 6789 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6790 | -7/Factory | Identified exit to Factory 6790 | -7/Factory | Identified exit to Lower Caves 6982 | -7/Factory | Garrison activated, responded to threat 7065 | -7/Factory | Lost 4 parts (2n2w) 7345 | -7/Factory | Lost 9 parts (2p3n1u3w) 8132 | -7/Factory | Core integrity fell below 50% 8501 | -7/Factory | Discovered exit to Factory (range 4) 8865 | -7/Factory | Repaired Minigun 9264 | -7/Factory | Build established: Gunner 9967 | -7/Factory | Identified exit to Garrison 10149 | -7/Factory | Entered Garrison 10199 | -7/Garrison | Triggered checkpoint 10263 | -7/Garrison | Garrison Relay disabled 10401 | -7/Garrison | Triggered checkpoint 10562 | -7/Garrison | Discovered new exit (range 15) 10647 | -7/Garrison | Triggered checkpoint 10821 | -7/Garrison | Garrison Relay disabled 10869 | -7/Garrison | Triggered checkpoint 10974 | -7/Garrison | Garrison Relay disabled 11167 | -7/Garrison | Core integrity fell below 20% 11211 | -7/Garrison | Triggered checkpoint 11254 | -7/Garrison | Discovered new exit (range 12) 11471 | -7/Garrison | Triggered checkpoint 11533 | -7/Garrison | Garrison Relay disabled 12262 | -7/Garrison | Discovered new exit (range 13) 12393 | -7/Garrison | Triggered checkpoint 12404 | -7/Garrison | Garrison Relay disabled 12479 | -7/Garrison | Entered Factory 12479 | -7/Factory | Accompanied by 2 allies 12879 | -7/Factory | First assault squad dispatched 13087 | -7/Factory | Identified exit to Garrison 13087 | -7/Factory | Entered Garrison 13087 | -7/Garrison | Accompanied by 1 ally 13557 | -7/Garrison | Triggered checkpoint 13706 | -7/Garrison | Discovered exit to Factory (range 15) 13757 | -7/Garrison | Entered Factory 13757 | -6/Factory | Evolved 2 slots: Utility x2 13965 | -6/Factory | Lost 4 parts (4w) 14593 | -6/Factory | Identified exit to Lower Caves 14670 | -6/Factory | Garrison activated, responded to threat 14785 | -6/Factory | Released all parts (6) 14786 | -6/Factory | Self-destructed Last Messages --------------- 14780_ U-05 Engineer lays Concrete. 14781_ U-05 Engineer builds a Wall. 14782_ U-05 Engineer lays Concrete. 14782_ K-01 Serf collects debris. 14783_ U-05 Engineer lays Concrete. 14783_ Critical hit (Burn: +37). 14783_ Slug penetrates Wall. 14783_ Penetrated by Slug. 14783_ Imp. Cooling System destroyed. 14784_ U-05 Engineer lays Concrete. 14784_ K-01 Serf collects debris. 14785_ U-05 Engineer lays Concrete. 14785_ Hpw. Tractor Beam destroyed. 14785_ Released Powered Hammer. 14785_ Released Mni. Assault Cannon. 14785_ Released Imp. Salvage Targeting Computer. 14785_ Released Huge Storage Unit. 14785_ Released Imp. Targeting Computer. 14785_ Released Mni. Assault Cannon. 14785_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????? # # # # ? | | ?????????????????? # # """ # # ""? | | ####??????????????## # # # ""? | | ???????? ????# # " # ""? | | ? ????? ??######## / ? | | ????? #????????# "" # "F? | | """ """ ?# #????????# # # ""? | | """ """ ## #????????# [# # ? | | """ """ ## ##########;;;###; # ####? | | "" "" ## mhk ? | | "" "" ## *g =u= % ? | | ## k ]]=[]= !!= ? | | ## /!*!]!]! ? | | ## % !@/=[[[= ? | | ## ###########]##############+### ? | | #+########## #?????# /=*| " # ? | | #?????# *!! # """ """ # ? | | #?????# # """ """ # ? | | #?????# # """ """ # ? | | #????# ## "" "" # ? | | #???# ## "" "" # ? | | ##+#####+### #???## ## # ? | | # [####### ###+#"############### ? | | " # = ? | | "G" # ? | | " " """ # ? | | """ # ? | | """ # ^ ? | | * #################+#############+######? | | """ """ #??????????# ## ? | | """ """ #??????????#"" """ ## ? | | """ """ #??????????#"" """ #?????????????? | | #??????????#"" """ #?????????????? | | ???????????#T #?????????????? | | ###########???????????#"" """ * #?????????????? | | ??????????????????????#"" """ #?????????????? | | ??????????????????????#"" """ #?????????????? | | ??????????????????????# [#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 41 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 77% | -10/Materials | Corrupted Imp. Ion Engine | 60% | -9/Materials Minigun | 32% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed SlugDispersalCasing Manual? 0 Play Time 01:49:13 Cumulative 133.5 hours Start 2025.07.20 @ 13:40:21 End 2025.07.20 @ 18:56:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 61 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9217f3a-4867-4011-a62c-355036343976