Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 23:16:56 Player: blerp Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1364) 1364 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 5113 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 46 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Plasma Cannon Ripper Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit VTOL Module > --- UTILITY ---------- Transport Network Coupler Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Greatsword Spear > --- INVENTORY -------- Actuator Array Arc Projector Axe Great Axe [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . 1 1 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 83 | 6 8 11 10 21 13 8 6 Power 11 | 1 2 2 1 3 1 1 . Engine 9 | 1 2 2 1 2 . 1 . Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 21 | 2 5 2 1 7 2 2 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 12 | 2 5 2 1 2 . . . Hover 3 | . . . . 1 . 2 . Flight 6 | . . . . 4 2 . . Utility 20 | 1 . 2 3 4 5 2 3 Device 9 | . . 2 1 3 1 1 1 Storage 3 | 1 . . 1 1 . . . Processor 6 | . . . 1 . 4 . 1 Hackware 2 | . . . . . . 1 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 31 | 2 1 5 5 7 5 3 3 Energy Gun 9 | 1 . . 3 3 1 . 1 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 4 | 1 1 . . . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 4 . 2 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 1 1 1 2 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 3 | . . . . 1 2 . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . 1 5 . 10 7 2 13 Power 5 | . . . . 2 1 1 1 Propulsion 11 | . . 1 . 3 3 . 4 Utility 8 | . . 1 . . 1 1 5 Weapon 14 | . 1 3 . 5 2 . 3 Highest Loss Streak 7 | . 1 3 . 6 7 2 6 Average Slot Usage (%) 75 | . 85 96 100 56 58 62 41 Engine 8 | . 14 14 11 4 3 2 2 Wheel 15 | . 28 27 22 6 3 . . Hover 1 | . . . . 1 . 3 5 Flight 4 | . . . . 8 13 13 2 Device 6 | . . 10 11 12 4 3 . Storage 7 | . 14 14 11 2 . . . Processor 9 | . . . 11 9 17 26 15 Energy Gun 4 | . 12 . 14 4 3 . . Ballistic Gun 7 | . 15 16 8 . . 2 . Launcher 3 | . . 10 6 . . . . Slashing Weapon 2 | . . . . 5 6 4 3 Naked Turns 114 | . . . . . . . 114 Heaviest Build 25 | 9 10 14 22 25 10 10 10 Greatest Support 32 | 26 28 28 24 32 10 10 12 Greatest Overweight (x) 3 | . . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 4 4 4 Average Capacity 5 | 5 6 6 7 5 4 4 4 Most Carried 8 | 4 6 6 8 8 4 4 4 Average Carried 4 | 2 4 5 5 4 3 3 3 Final Capacity 8 | 6 6 6 8 4 4 4 4 Final Carried 7 | 2 6 6 7 4 4 4 3 Class Distribution -------------------- 54% | Mutant 27% | Scavenger-Mutant 8% | Scavenger-Gladiator 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1318 | 227 96 264 296 164 86 94 91 Remotely . | . . . . . . . . Salvage Created 1759 | . 96 103 564 401 362 233 . Parts 93 | . 8 4 33 20 20 8 . Haulers Intercepted 3 | . . . 1 . 2 . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 4 | . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 38 | . 4 7 10 10 4 3 . Melee 14 | . . . . 7 4 3 . Guns 12 | . 4 1 6 1 . . . AOE 12 | . . 6 4 2 . . . Classes Destroyed 12 | . 3 1 6 1 . 1 . Worker 4 | . . . 1 3 . . . Builder 3 | . . . 1 1 . 1 . Hauler 3 | . . . 1 . 2 . . Recycler 4 | . . . 1 1 2 . . Operator 1 | . . . . . . 1 . Watcher 4 | . 1 . 2 . 1 . . Swarmer 12 | . 3 3 . 2 4 . . Grunt 21 | . 1 2 9 6 . 3 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 2 | . . . 1 1 . . . Assembled 2 | . . 2 . . . . . Best Kill Streak 11 | . 3 3 11 6 5 3 . Combat Bots Only 6 | . 3 3 6 4 3 3 . Max Kills in Single Turn 3 | . 1 3 2 2 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 . . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 3933 | . 238 548 161 814 605 266 1301 Core 1640 | . 85 68 14 299 306 76 792 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 . 38 96 45 56 . . Volleys Fired 128 | . 17 14 47 15 15 20 . Largest 3 | . 2 2 3 3 1 1 . Hottest 156 | . 60 100 156 156 50 28 . Shots Fired 218 | . 34 22 99 28 15 20 . Gun 174 | . 34 10 76 19 15 20 . Cannon 17 | . . . 12 5 . . . Launcher 26 | . . 11 11 4 . . . Special 1 | . . 1 . . . . . Kinetic 74 | . 19 10 25 . . 20 . Thermal 57 | . 15 1 22 19 . . . Explosive 26 | . . 11 11 4 . . . Electromagnetic 61 | . . . 41 5 15 . . Robot Hit Streak 12 | . 8 12 7 7 2 3 . Robot Miss Streak 7 | . 2 4 7 2 3 . . Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 131 | . 24 7 34 42 13 7 4 Core Hits 88 | . 8 9 33 21 8 7 2 Critical Hits 6 | . . 1 1 2 1 1 . Critical Kills 5 | . . 1 1 1 1 1 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 58 | . . . . 32 15 5 6 Impact . | . . . . . . . . Slashing 53 | . . . . 32 13 5 3 Piercing 3 | . . . . . . . 3 Sneak Attacks 10 | . . . . 5 4 1 . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4929 | . 223 365 1211 1802 693 494 141 Guns 1089 | . 223 52 454 158 55 147 . Cannons 89 | . . . 18 71 . . . Explosions 1560 | . . 313 738 509 . . . Melee 2172 | . . . . 1058 638 347 129 Ramming 19 | . . . 1 6 . . 12 Kinetic 438 | . 116 52 123 . . 147 . Thermal 397 | . 107 . 105 185 . . . Explosive 1560 | . . 313 738 509 . . . Electromagnetic 343 | . . . 244 44 55 . . Impact . | . . . . . . . . Slashing 2110 | . . . . 1058 638 347 67 Piercing 62 | . . . . . . . 62 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 334 | . . 12 16 183 123 . . Projectiles . | . . . . . . . . Explosions 48 | . . 12 16 20 . . . Melee 286 | . . . . 163 123 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 49 | . . 40 . 3 . . 6 Shots 1 | . . 1 . . . . . Rammed 5 | . . . 1 1 . . 3 Targets Rammed 5 | . . . 1 1 . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 60 20 352 48 . . . Average Temperature 65 | . 26 9 87 18 . . . Received Heat Transfer 1258 | . 54 115 81 405 18 126 459 Effects 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 953 | . 250 . 259 444 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 848 | . 136 97 493 560 848 443 . Initial 317 | . . 52 27 131 254 317 . Average 263 | . 71 65 269 348 640 381 . Maximum Alert Level 3 | . . . 2 2 3 2 . Low Security (%) 49 | 100 100 100 31 10 . . . Level 1 27 | . . . 58 55 23 59 . Level 2 14 | . . . 10 33 22 40 . Level 3 8 | . . . . . 54 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 2 1 . 2 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 7 10 23 25 10 8 27 Peak Tracking Total 11 | . 3 3 4 11 5 5 8 Tactical Retreats 21 | . 1 1 . 5 4 1 9 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . 4 . . . Reused 2 | . . 2 . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . 3 . . . . . Triggered 2 | . . 1 . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 3 | . . 1 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 19 | . 2 . 7 2 5 3 . Terminals 15 | . 2 . 6 2 2 3 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 45 | . 2 . 17 5 10 11 . Successful 30 | . 2 . 15 4 7 2 . Failed 15 | . . . 2 1 3 9 . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 2 . 9 3 3 7 . Terminals 33 | . 2 . 12 5 3 11 . Fabricators 6 | . . . . . 6 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 9 | . . . 4 3 1 1 . Prototype ID Bank 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 2 | . . . 1 1 . . . Reprogram Traps 1 | . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . 4 . . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 2 . 6 1 1 1 . Terminals 11 | . 2 . 6 1 1 1 . Assimilate 1 | . . . . 1 . . . Botnet 10 | . 2 . 6 . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 1 . 6 2 3 3 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 4 | . . . . . 4 . . Matter 314 | . . . . . 314 . . Time 157 | . . . . . 157 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . 15 . . . . Total Damage 133 | . . . 133 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 2997 | 52 365 726 453 376 428 259 338 Spaces Moved 3412 | 44 283 697 305 368 735 462 518 Core 272 | 10 . . . . 14 . 248 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1392 | 34 283 697 305 73 . . . Hover 281 | . . . . 48 . 2 231 Flight 1467 | . . . . 247 721 460 39 Fastest Speed 34 | 50 90 90 90 34 37 37 37 Average Speed 63 | 80 92 90 90 55 40 37 58 Slowest Speed 200 | 90 100 95 100 120 125 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 28 88 35 24 14 12 50 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . . . . 2 Spaces Dug 55 | . . 55 . . . . . Terrain Destroyed 180 | . . 99 55 26 . . . Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 179 | . . 98 55 26 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 3931 | 60 353 773 399 468 820 515 543 Wait 153 | 3 37 22 23 14 28 19 7 Move 3403 | 43 282 696 304 367 732 461 518 Hop 1 | . . . . . 1 . . Pick Up 55 | 8 6 16 8 7 7 . 3 Fast Attach 27 | . 1 1 . 8 9 6 2 Attach 36 | 6 3 8 3 10 1 1 4 Detach 6 | . 1 . . 3 1 1 . Swap 20 | . 4 2 7 3 3 1 . Drop 36 | . 2 11 6 8 8 1 . Fire 128 | . 17 14 47 15 15 20 . Melee 58 | . . . . 32 15 5 6 Ram 5 | . . . 1 1 . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . 3 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered Mines 457 | -10/Mines | Met a Derelict bent on vengeance 459 | -10/Mines | Found a hidden stash of uninstalled traps 484 | -10/Mines | Assembled infested the area 489 | -10/Mines | Assisted by a Guerilla fighting off Assembled 539 | -10/Mines | Core integrity fell below 50% 564 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 850 | -10/Mines | Lost 3 parts (1n2w) 1129 | -10/Mines | Discovered new exit (range 9) 1131 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1144 | -10/Mines | Entered Materials 1144 | -9/Materials | Accompanied by 3 allies 1144 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1278 | -9/Materials | Discovered new exit (range 15) 1593 | -9/Materials | Discovered new exit (range 5) 1597 | -9/Materials | Entered another Materials area 1597 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -8/Materials | Lost 6 parts (1p5w) 1843 | -8/Materials | Core integrity fell below 50% 1867 | -8/Materials | Lost 3 parts (1p2n) 1943 | -8/Materials | Discovered new exit (range 16) 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -7/Factory | Build established: Scavenger-Mutant 2072 | -7/Factory | Local fabrication network quarantined 2078 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 2090 | -7/Factory | Fabricated Arm. Wheel? 2214 | -7/Factory | Lost 7 parts (1p3n1u2w) 2372 | -7/Factory | Discovered new exit (range 9) 2401 | -7/Factory | Entered another Factory area 2401 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2433 | -6/Factory | Spotted B-75 Beast 2654 | -6/Factory | Discovered new exit (range 9) 2660 | -6/Factory | Entered Lower Caves 2662 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2663 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2741 | -6/Lower Caves | Identified exit to Lower Caves 2764 | -6/Lower Caves | Learned Factory terminal intel 2852 | -6/Lower Caves | Lost 5 parts (1p3n1u) 2873 | -6/Lower Caves | Core integrity fell below 50% 2884 | -6/Lower Caves | Core integrity fell below 20% 2884 | -6/Lower Caves | Released all parts (5) 2914 | -6/Lower Caves | Lost 6 parts (3u3w) 2998 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02870_ Great Axe destroyed. 02872_ Slug penetrates G-67 Veteran. 02877_ System Shield destroyed. 02881_ Slug penetrates G-50 Soldier. 02883_ Transport Network Coupler destroyed. 02884_ Released Targeting Computer. 02884_ Released Arc Projector. 02884_ Released Axe. 02884_ Released Actuator Array. 02884_ Released Imp. Targeting Computer. 02885_ Slammed into Y-64 Sentinel. 02886_ Destabilizing: System corrupted (+1). 02887_ Slammed into G-50 Soldier. 02916_ Acquired 19 matter. 02917_ Acquired Angular Momentum Engine. 02919_ Acquired Plasma Cannon. 02922_ Acquired Ripper. 02953_ Acquired 20 matter. 02955_ Acquired 3 matter. 02960_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #???? | | ????????????????????????????????#### #???? | | ???????????????????????????????## #### | | ??????????????????????????????## | | ????????????????????????????### | | ????????????????????????????# ## ##### | | ????????????????????????????# ## ##???? | | ????????????????????????????#### #????? | | ????????????????????####????### # #????? | | ???????????????????## ###### # ###??? | | ??????????????????## ## # ##### #### | | ?????????????????## ## ##### # | | ????????????????## ### # | | ??????????# ## ### # | | ??????????# ## ### ### # | | ???????????# ## ## #### #####?# # | | ????????????????#???# #### #????# # | | ???????????????????## ### #???## # | | ?????????????????### ##??# #???## # | | ????????????????## ########???? ##????# # | | ????????????##### ##????????????##?????# | | ???????????## ######?##?????????????????# ### | | ???????????# ####### ####??????????????###?? | | ???????????# ##?????????????????? | | ???????????# #?????????????????? | | ???????????# ######@ ####??????????????? | | ???????????# ##??## ###### ##?????????????? | | ???????????## #??# ##??## #?????????????? | | ????????????# #??# ##??# #?????????????? | | #??????????# #??# #??# #?????????????? | | ##????????# ##?## #??# ##?????????????? | | ???????## ##?## ##??# #??????????????? | | ????#######%#?## g #???# ##??????????????? | | # ???# ##?# ###% ggg#???# #???????????????? | | # ??# ### # % #???# /##??????????????? | | ## #???# [ ##?????????????? | | # % ##### ## ###?##! #?????????????? | | ## ##??##### ##?# #?????????????? | | " ## ### ##?????# #?# #?????????????? | | " ## ??## #?????# ### ##?????????????? | | ####### #?????# ######??????????? | | ##????# #??????????? | | ####?# #??????????? | | ####### ### " """ #??????????? | | # ##?????## %!### """"""" #??????????? | | # #???????## #### % """"""" #??????????? | | #????????## #### " """ #??????????? | | # #?????##### #??????????? | | # #?????# #??????????? | | # #?????# ### ### % %% #####??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 68 Targeting Accuracy 11 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularArmoredCoupler Manual? 0 Play Time 01:45:54 Cumulative 35.6 hours Start 2021.03.25 @ 21:23:20 End 2021.03.25 @ 23:16:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e2864d-6219-4bde-8a99-123aa5cc8b68