Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 15:33:14

Player: 3.14

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (110)     550
Value Destroyed (3027)     3027
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 6775

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (4) ----
     Large Storage Unit
     Large Storage Unit
  Advanced Actuator Array

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Target Analyzer
  Advanced Actuator Array
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
  Improved Deuterium Engine
     Large Storage Unit
     Large Storage Unit
[Rating: 33]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             136  | 6   7   10  31  27  18  18  1   18  
  Power                    15   | 1   .   2   3   2   3   1   .   3   
    Engine                 11   | 1   .   1   3   2   1   1   .   2   
    Core                   4    | .   .   1   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   2   2   14  7   7   8   .   4   
    Treads                 7    | 2   .   .   3   .   .   2   .   .   
    Leg                    38   | .   2   2   11  7   7   6   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   2   .   9   4   4   5   1   8   
    Device                 7    | .   .   .   .   .   1   2   1   3   
    Storage                12   | 1   2   .   3   2   2   .   .   2   
    Processor              6    | .   .   .   .   .   .   3   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   6   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   3   6   5   14  4   4   .   3   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   
    Ballistic Gun          18   | .   3   4   .   8   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   3   2   2   .   .   .   
    Slashing Weapon        8    | .   .   .   2   .   .   3   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   .   .   
Parts Lost                 35   | .   .   1   5   2   3   12  .   12  
  Power                    6    | .   .   1   2   .   1   1   .   1   
  Propulsion               17   | .   .   .   .   .   1   8   .   8   
  Utility                  11   | .   .   .   3   2   1   2   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      8    | .   .   1   2   1   1   8   .   7   
Average Slot Usage (%)     92   | .   86  99  99  98  98  90  53  59  
  Engine                   8    | .   14  5   10  11  5   6   .   2   
  Core                     1    | .   .   7   .   .   3   .   .   2   
  Treads                   2    | .   13  .   2   .   .   2   15  4   
  Leg                      29   | .   14  28  30  32  45  30  15  14  
  Device                   1    | .   .   .   .   .   5   5   .   2   
  Storage                  18   | .   16  28  22  21  18  15  .   .   
  Processor                3    | .   .   .   .   .   .   8   15  21  
  Protection               5    | .   .   .   11  10  3   4   .   .   
  Ballistic Gun            12   | .   18  26  3   19  15  12  .   .   
  Impact Weapon            3    | .   .   .   12  2   2   .   .   .   
  Slashing Weapon          2    | .   .   .   6   .   .   1   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 12  39  41  51  49  51  52  2   15  
  Greatest Support         66   | 40  40  20  66  30  56  63  3   40  
  Greatest Overweight (x)  4    | .   1   2   2   1   1   1   .   4   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  10  
  Average Capacity         13   | 5   7   16  16  15  16  16  4   4   
  Most Carried             16   | 4   6   16  16  16  16  16  8   4   
  Average Carried          12   | 2   5   14  15  15  14  14  4   3   
  Final Capacity           16   | 6   16  16  16  16  16  16  4   4   
  Final Carried            16   | 4   6   16  16  16  16  9   4   3   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  
Matter Collected           2439 | 223  55   256  322  614  294  282  .    393  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4738 | 112  268  416  1274 1037 461  669  .    501  
  Parts                    219  | 2    11   20   66   63   18   23   .    16   
Haulers Intercepted        7    | .    .    .    3    3    1    .    .    .    
Recyclers Shooed           7    | 1    1    .    3    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Combat Hostiles Destroyed  75   | .   6   9   19  18  6   12  .   5   
  Melee                    27   | .   .   .   19  .   1   2   .   5   
  Guns                     40   | .   6   5   .   14  5   10  .   .   
  AOE                      8    | .   .   4   .   4   .   .   .   .   
Classes Destroyed          15   | 2   2   1   4   2   .   2   .   2   
  Worker                   7    | .   .   .   3   1   .   1   .   2   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   .   .   3   3   1   .   .   .   
  Recycler                 15   | 1   1   2   3   4   1   1   .   2   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   
  Swarmer                  15   | .   3   5   3   4   .   .   .   .   
  Grunt                    40   | .   3   2   10  9   6   8   .   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   2   6   4   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
  Programmer               3    | .   .   .   .   .   .   2   .   1   
Best Kill Streak           7    | 1   4   3   5   7   3   3   .   3   
  Combat Bots Only         5    | .   4   3   3   5   2   3   .   3   
Max Kills in Single Turn   3    | 1   1   3   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  
Damage Taken               6736  | .    211  318  1645 825  716  1907 .    1114 
  Core                     1146  | .    24   49   202  82   74   272  .    443  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    70   .    29   86   .    .    .    
Volleys Fired              206   | 10   35   21   .    65   32   43   .    .    
  Largest                  2     | 2    2    2    .    2    2    2    .    .    
  Hottest                  80    | 80   60   43   .    46   46   46   .    .    
Shots Fired                392   | 12   70   39   .    121  64   86   .    .    
  Gun                      383   | 12   70   36   .    115  64   86   .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 9     | .    .    3    .    6    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  347   | .    46   36   .    115  64   86   .    .    
  Thermal                  10    | 10   .    .    .    .    .    .    .    .    
  Explosive                9     | .    .    3    .    6    .    .    .    .    
  Electromagnetic          26    | 2    24   .    .    .    .    .    .    .    
  Robot Hit Streak         29    | 7    6    8    .    29   12   12   .    .    
  Robot Miss Streak        4     | 1    4    4    .    4    2    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    1    .    1    1    2    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    .    .    
Shots Hit Robots           446   | 9    44   25   95   80   61   89   .    43   
  Core Hits                173   | 3    15   21   28   41   18   32   .    15   
  Critical Hits            7     | .    .    .    2    1    .    1    .    3    
  Critical Kills           3     | .    .    .    1    1    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    1    .    2    
Melee Attacks              242   | .    .    .    135  5    23   25   .    54   
  Impact                   80    | .    .    .    52   5    23   .    .    .    
  Slashing                 162   | .    .    .    83   .    .    25   .    54   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    15   1    .    1    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    10   .    4    1    .    .    
Damage Inflicted           10853 | 99   445  503  3501 1770 913  1877 .    1745 
  Guns                     3709  | 99   445  290  .    1084 634  1157 .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               836   | .    .    213  .    623  .    .    .    .    
  Melee                    6297  | .    .    .    3501 60   279  712  .    1745 
  Ramming                  11    | .    .    .    .    3    .    8    .    .    
  Kinetic                  3387  | .    222  290  .    1084 634  1157 .    .    
  Thermal                  137   | 99   .    38   .    .    .    .    .    .    
  Explosive                798   | .    .    175  .    623  .    .    .    .    
  Electromagnetic          223   | .    223  .    .    .    .    .    .    .    
  Impact                   1447  | .    .    .    1108 60   279  .    .    .    
  Slashing                 4850  | .    .    .    2393 .    .    712  .    1745 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    1    1    .    6    13   17   
  Average Corruption       3     | .    .    .    1    1    .    2    11   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  49    | .    .    .    3    7    .    5    3    31   
    Message Errors         9     | .    .    .    1    1    .    1    .    6    
    Matter Fused           7     | .    .    .    .    .    .    1    1    5    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    
    Energy Discharges      5     | .    .    .    .    2    .    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    1    3    
    Targeting Errors       15    | .    .    .    2    1    .    2    .    10   
    Weapon Failures        3     | .    .    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            408   | .    .    .    199  23   7    .    .    179  
  Projectiles              14    | .    .    .    14   .    .    .    .    .    
  Explosions               23    | .    .    .    .    23   .    .    .    .    
  Melee                    371   | .    .    .    185  .    7    .    .    179  
Knockbacks                 8     | .    .    .    4    .    4    .    .    .    
  Impact                   7     | .    .    .    3    .    4    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      1     | .    .    .    .    1    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    
Targets Rammed             3     | .    .    .    .    2    .    1    .    .    
  Kicked                   2     | .    .    .    .    1    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        192   | 36   119  27   .    12   3    192  .    .    
  Average Temperature      31    | 30   57   6    .    3    3    111  .    .    
  Received Heat Transfer   1983  | .    93   90   474  336  396  366  .    228  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    1    .    5    .    .    .    .    .    
  Impact Corruptions       11    | .    .    .    10   .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    
  Heat Transferred         275   | 225  .    50   .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Peak Influence             488  | 10  247 226 382 488 303 270 56  116 
  Average Influence        200  | 3   153 161 244 342 211 147 46  61  
Maximum Alert Level        2    | .   1   1   1   2   1   1   .   .   
  Low Security (%)         45   | 100 45  57  22  16  41  60  100 100 
  Level 1                  47   | .   54  42  77  40  58  39  .   .   
  Level 2                  7    | .   .   .   .   42  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   3   1   2   7   .   1   
  Investigation            5    | .   1   .   1   .   1   2   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   
  Reinforcement            3    | .   .   .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Distress Signals           9    | .   .   .   5   1   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   9   9   40  25  10  17  6   13  
  Peak Tracking Total      6    | .   5   3   5   3   5   4   6   5   
  Tactical Retreats        5    | .   1   1   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Traps Triggered            3    | .   .   .   1   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Machines Disabled          9    | .   1   5   .   2   1   .   .   .   
  Max in Single Turn       4    | .   1   4   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Machines Accessed          16   | .   4   .   1   6   2   3   .   .   
  Terminals                11   | .   2   .   1   5   2   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   15  .   1   28  4   9   .   .   
  Successful               33   | .   8   .   .   17  4   4   .   .   
  Failed                   24   | .   7   .   1   11  .   5   .   .   
    Catastrophic           5    | .   .   .   1   3   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   10  .   1   14  4   1   .   .   
  Terminals                38   | .   10  .   1   19  4   4   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   
  Repair Stations          11   | .   2   .   .   9   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   .   6   3   .   .   .   
  Part Schematic           4    | .   1   .   .   .   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       10   | .   2   .   .   8   .   .   .   .   
  Scan Component           5    | .   1   .   .   4   .   .   .   .   
  Repair                   5    | .   1   .   .   4   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   .   3   1   1   .   .   
  Terminals                7    | .   2   .   .   3   1   1   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   
    Botnet                 6    | .   2   .   .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   .   1   6   2   2   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   3   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   
Parts Repaired             5    | .   1   .   .   4   .   .   .   .   
  Time                     130  | .   26  .   .   104 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  
Turns Passed               4695 | 132  349  578  1218 788  509  566  74   481  
Spaces Moved               2259 | 63   145  274  541  288  257  224  116  351  
  Core                     271  | 2    .    .    .    .    .    .    116  153  
  Treads                   167  | 61   61   .    31   .    .    14   .    .    
  Legs                     1699 | .    84   274  510  288  257  210  .    76   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    122  | .    .    .    .    .    .    .    .    122  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  120  120  50   50   
  Average Speed            132  | 156  146  178  150  150  124  127  50   78   
  Slowest Speed            250  | 160  160  180  200  150  150  185  50   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    39   70   42   53   24   8    77   12   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    28   .    39   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      67   | .    .    28   .    39   .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac 
Total                      3291 | 82  221 330 808 513 350 382 138 467 
  Wait                     304  | .   27  6   65  90  14  60  5   37  
  Move                     2252 | 62  144 273 540 287 256 224 115 351 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  70   | 4   3   13  19  20  3   5   2   1   
  Fast Attach              44   | 6   5   1   5   4   3   6   1   13  
  Attach                   30   | .   1   1   9   2   4   8   .   5   
  Detach                   6    | .   .   .   .   .   .   .   3   3   
  Swap                     62   | .   1   8   17  21  11  4   .   .   
  Drop                     90   | .   5   7   29  18  8   7   12  4   
  Fire                     206  | 10  35  21  .   65  32  43  .   .   
  Melee                    224  | .   .   .   124 4   19  24  .   53  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   2   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  133 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Repaired Lgt. Assault Rifle
  463 | -10/Materials | Discovered new exit (range 6)
  482 | -10/Materials | Entered Mines
  919 | -10/Mines     | Learned Materials stockpile data
  949 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1054 | -10/Mines     | Discovered new exit (range 3)
 1060 | -10/Mines     | Entered Materials
 1060 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1527 | -9/Materials  | Build established: Scavenger-Mutant
 1532 | -9/Materials  | Discovered new exit (range 10)
 2046 | -9/Materials  | Build established: Mutant
 2142 | -9/Materials  | Discovered new exit (range 13)
 2154 | -9/Materials  | Discovered new exit (range 14)
 2220 | -9/Materials  | Core integrity fell below 50%
 2278 | -9/Materials  | Entered Storage
 2510 | -9/Storage    | Build established: Scavenger-Mutant
 2785 | -9/Storage    | Repaired Aluminum Leg
 2812 | -9/Storage    | Repaired Aluminum Leg
 2839 | -9/Storage    | Repaired Aluminum Leg
 2867 | -9/Storage    | Repaired Lrg. Storage Unit
 3014 | -9/Storage    | Garrison activated, responded to threat
 3042 | -9/Storage    | Discovered new exit (range 16)
 3066 | -9/Storage    | Entered Materials
 3066 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3470 | -8/Materials  | Discovered new exit (range 14)
 3575 | -8/Materials  | Entered Factory
 3575 | -7/Factory    | Evolved 2 slots: Utility x2
 3746 | -7/Factory    | Garrison activated, responded to threat
 3861 | -7/Factory    | Build established: Mutant
 3897 | -7/Factory    | Fabricated Katana?
 4097 | -7/Factory    | Lost 8 parts (1p5n1u1w)
 4141 | -7/Factory    | Sucked down chute
 4141 | -7/Factory    | Entered Waste
 4153 | -7/Waste      | Spotted C-40 Crusher
 4156 | -7/Waste      | EMP discharged
 4156 | -7/Waste      | System corruption reached 10%
 4173 | -7/Waste      | Spotted C-40 Crusher
 4181 | -7/Waste      | Spotted C-40 Crusher
 4189 | -7/Waste      | Spotted C-40 Crusher
 4190 | -7/Waste      | Spotted C-40 Crusher
 4190 | -7/Waste      | Spotted C-40 Crusher
 4208 | -7/Waste      | Discovered new exit (range 15)
 4215 | -7/Waste      | Entered Factory
 4481 | -7/Factory    | Core integrity fell below 50%
 4526 | -7/Factory    | Lost 7 parts (1p3n3u)
 4591 | -7/Factory    | Build established: Scavenger-Mutant
 4687 | -7/Factory    | Core integrity fell below 20%
 4696 | -7/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
04666_ Acquired 18 matter.
04668_ K-01 Serf collects debris.
04670_ Sneak attack on R-06 Scavenger.
04670_ System corrupted: Axe targeting data glitched.
04670_ R-06 Scavenger destroyed.
04671_ Acquired 39 matter.
04671_ K-01 Serf collects debris.
04674_ Gravmag System destroyed.
04675_ System corrupted: Energy discharge (-60).
04675_ System corrupted: Axe targeting data glitched.
04678_ Particle Gun severed.
04680_ Aluminum Leg destroyed.
04681_ Dropped Lgt. Nuclear Core.
04691_ System corrupted: Axe targeting data glitched.
04692_ 4 =EJI=3>G%DL=M24KVGO QFDMUNN%
04692_ Fusion Modulator explodes. <x2>
04692_ U-05 Engineer destroyed.
04692_ Fusion Modulator explodes. <x2>
04694_ G-47 Trooper suffers critical hit.
04694_ Destroyed Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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| ??????????#     #?????   ??????????#          #??? |
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| ??????????#     #??#  ??????????#            ????? |
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| ?????# #?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
    Lrg. Storage Unit | -10/Materials | Hacked
               Katana | -8/Materials  | Hacked
         Titanium Leg | -8/Materials  | Hacked
 Melee Analysis Suite | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Katana | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingWeightDiverter
  Manual?         0
Play Time         00:31:56
  Cumulative      476.7 hours
  Start           2020.04.19 @ 15:04:47
  End             2020.04.19 @ 15:33:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          810
  Rogue           810
  Adventurer      0
  Explorer        0
Win Type          -
  Total           40
  Types           28/0/5/5/2/0/0
Lore%             93
Gallery%          93
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fc6dc19-4abc-45c5-b19b-576af9886aec