Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 15:33:14 Player: 3.14 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (3027) 3027 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 6775 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Advanced Actuator Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Target Analyzer Advanced Actuator Array > --- WEAPON ----------- Katana > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Large Storage Unit [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 2 . . . Utility 3 | . . . 1 . . 2 . . Weapon . | . . . . . . . . . Parts Attached 136 | 6 7 10 31 27 18 18 1 18 Power 15 | 1 . 2 3 2 3 1 . 3 Engine 11 | 1 . 1 3 2 1 1 . 2 Core 4 | . . 1 . . 2 . . 1 Reactor . | . . . . . . . . . Propulsion 46 | 2 2 2 14 7 7 8 . 4 Treads 7 | 2 . . 3 . . 2 . . Leg 38 | . 2 2 11 7 7 6 . 3 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 34 | 1 2 . 9 4 4 5 1 8 Device 7 | . . . . . 1 2 1 3 Storage 12 | 1 2 . 3 2 2 . . 2 Processor 6 | . . . . . . 3 . 3 Hackware . | . . . . . . . . . Protection 9 | . . . 6 2 1 . . . Artifact . | . . . . . . . . . Weapon 41 | 2 3 6 5 14 4 4 . 3 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 18 | . 3 4 . 8 2 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 2 . 3 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . 3 2 2 . . . Slashing Weapon 8 | . . . 2 . . 3 . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 35 | . . 1 5 2 3 12 . 12 Power 6 | . . 1 2 . 1 1 . 1 Propulsion 17 | . . . . . 1 8 . 8 Utility 11 | . . . 3 2 1 2 . 3 Weapon 1 | . . . . . . 1 . . Highest Loss Streak 8 | . . 1 2 1 1 8 . 7 Average Slot Usage (%) 92 | . 86 99 99 98 98 90 53 59 Engine 8 | . 14 5 10 11 5 6 . 2 Core 1 | . . 7 . . 3 . . 2 Treads 2 | . 13 . 2 . . 2 15 4 Leg 29 | . 14 28 30 32 45 30 15 14 Device 1 | . . . . . 5 5 . 2 Storage 18 | . 16 28 22 21 18 15 . . Processor 3 | . . . . . . 8 15 21 Protection 5 | . . . 11 10 3 4 . . Ballistic Gun 12 | . 18 26 3 19 15 12 . . Impact Weapon 3 | . . . 12 2 2 . . . Slashing Weapon 2 | . . . 6 . . 1 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 12 39 41 51 49 51 52 2 15 Greatest Support 66 | 40 40 20 66 30 56 63 3 40 Greatest Overweight (x) 4 | . 1 2 2 1 1 1 . 4 Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 10 Average Capacity 13 | 5 7 16 16 15 16 16 4 4 Most Carried 16 | 4 6 16 16 16 16 16 8 4 Average Carried 12 | 2 5 14 15 15 14 14 4 3 Final Capacity 16 | 6 16 16 16 16 16 16 4 4 Final Carried 16 | 4 6 16 16 16 16 9 4 3 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Matter Collected 2439 | 223 55 256 322 614 294 282 . 393 Remotely . | . . . . . . . . . Salvage Created 4738 | 112 268 416 1274 1037 461 669 . 501 Parts 219 | 2 11 20 66 63 18 23 . 16 Haulers Intercepted 7 | . . . 3 3 1 . . . Recyclers Shooed 7 | 1 1 . 3 . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 75 | . 6 9 19 18 6 12 . 5 Melee 27 | . . . 19 . 1 2 . 5 Guns 40 | . 6 5 . 14 5 10 . . AOE 8 | . . 4 . 4 . . . . Classes Destroyed 15 | 2 2 1 4 2 . 2 . 2 Worker 7 | . . . 3 1 . 1 . 2 Builder 1 | . . . . 1 . . . . Tunneler 2 | 1 . . . . . . . 1 Hauler 7 | . . . 3 3 1 . . . Recycler 15 | 1 1 2 3 4 1 1 . 2 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . . . . . . 1 Swarmer 15 | . 3 5 3 4 . . . . Grunt 40 | . 3 2 10 9 6 8 . 2 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 13 | . . 2 6 4 . 1 . . Hunter 2 | . . . . . . 1 . 1 Programmer 3 | . . . . . . 2 . 1 Best Kill Streak 7 | 1 4 3 5 7 3 3 . 3 Combat Bots Only 5 | . 4 3 3 5 2 3 . 3 Max Kills in Single Turn 3 | 1 1 3 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . Melee 1 | . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Damage Taken 6736 | . 211 318 1645 825 716 1907 . 1114 Core 1146 | . 24 49 202 82 74 272 . 443 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 70 . 29 86 . . . Volleys Fired 206 | 10 35 21 . 65 32 43 . . Largest 2 | 2 2 2 . 2 2 2 . . Hottest 80 | 80 60 43 . 46 46 46 . . Shots Fired 392 | 12 70 39 . 121 64 86 . . Gun 383 | 12 70 36 . 115 64 86 . . Cannon . | . . . . . . . . . Launcher 9 | . . 3 . 6 . . . . Special . | . . . . . . . . . Kinetic 347 | . 46 36 . 115 64 86 . . Thermal 10 | 10 . . . . . . . . Explosive 9 | . . 3 . 6 . . . . Electromagnetic 26 | 2 24 . . . . . . . Robot Hit Streak 29 | 7 6 8 . 29 12 12 . . Robot Miss Streak 4 | 1 4 4 . 4 2 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 . 1 1 2 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . Shots Hit Robots 446 | 9 44 25 95 80 61 89 . 43 Core Hits 173 | 3 15 21 28 41 18 32 . 15 Critical Hits 7 | . . . 2 1 . 1 . 3 Critical Kills 3 | . . . 1 1 . . . 1 Critical Parts Destroyed 4 | . . . 1 . . 1 . 2 Melee Attacks 242 | . . . 135 5 23 25 . 54 Impact 80 | . . . 52 5 23 . . . Slashing 162 | . . . 83 . . 25 . 54 Piercing . | . . . . . . . . . Sneak Attacks 23 | . . . 15 1 . 1 . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 15 | . . . 10 . 4 1 . . Damage Inflicted 10853 | 99 445 503 3501 1770 913 1877 . 1745 Guns 3709 | 99 445 290 . 1084 634 1157 . . Cannons . | . . . . . . . . . Explosions 836 | . . 213 . 623 . . . . Melee 6297 | . . . 3501 60 279 712 . 1745 Ramming 11 | . . . . 3 . 8 . . Kinetic 3387 | . 222 290 . 1084 634 1157 . . Thermal 137 | 99 . 38 . . . . . . Explosive 798 | . . 175 . 623 . . . . Electromagnetic 223 | . 223 . . . . . . . Impact 1447 | . . . 1108 60 279 . . . Slashing 4850 | . . . 2393 . . 712 . 1745 Piercing . | . . . . . . . . . Highest Corruption 17 | . . . 1 1 . 6 13 17 Average Corruption 3 | . . . 1 1 . 2 11 13 Corruption Purged . | . . . . . . . . . Effects 49 | . . . 3 7 . 5 3 31 Message Errors 9 | . . . 1 1 . 1 . 6 Matter Fused 7 | . . . . . . 1 1 5 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 5 | . . . . 2 . . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . 1 3 Targeting Errors 15 | . . . 2 1 . 2 . 10 Weapon Failures 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 408 | . . . 199 23 7 . . 179 Projectiles 14 | . . . 14 . . . . . Explosions 23 | . . . . 23 . . . . Melee 371 | . . . 185 . 7 . . 179 Knockbacks 8 | . . . 4 . 4 . . . Impact 7 | . . . 3 . 4 . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 1 | . . . . 1 . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 3 | . . . . 2 . 1 . . Kicked 2 | . . . . 1 . 1 . . Crushed . | . . . . . . . . . Highest Temperature 192 | 36 119 27 . 12 3 192 . . Average Temperature 31 | 30 57 6 . 3 3 111 . . Received Heat Transfer 1983 | . 93 90 474 336 396 366 . 228 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 1 . 5 . . . . . Impact Corruptions 11 | . . . 10 . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 275 | 225 . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Peak Influence 488 | 10 247 226 382 488 303 270 56 116 Average Influence 200 | 3 153 161 244 342 211 147 46 61 Maximum Alert Level 2 | . 1 1 1 2 1 1 . . Low Security (%) 45 | 100 45 57 22 16 41 60 100 100 Level 1 47 | . 54 42 77 40 58 39 . . Level 2 7 | . . . . 42 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 3 1 2 7 . 1 Investigation 5 | . 1 . 1 . 1 2 . . Extermination 3 | . . . . . . 2 . 1 Reinforcement 3 | . . . 2 . 1 . . . Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . 3 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Distress Signals 9 | . . . 5 1 1 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 9 9 40 25 10 17 6 13 Peak Tracking Total 6 | . 5 3 5 3 5 4 6 5 Tactical Retreats 5 | . 1 1 . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Traps Triggered 3 | . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Machines Disabled 9 | . 1 5 . 2 1 . . . Max in Single Turn 4 | . 1 4 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Machines Accessed 16 | . 4 . 1 6 2 3 . . Terminals 11 | . 2 . 1 5 2 1 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 57 | . 15 . 1 28 4 9 . . Successful 33 | . 8 . . 17 4 4 . . Failed 24 | . 7 . 1 11 . 5 . . Catastrophic 5 | . . . 1 3 . 1 . . Database Lockouts . | . . . . . . . . . Manual 30 | . 10 . 1 14 4 1 . . Terminals 38 | . 10 . 1 19 4 4 . . Fabricators 5 | . . . . . . 5 . . Repair Stations 11 | . 2 . . 9 . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 . . 6 3 . . . Part Schematic 4 | . 1 . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 10 | . 2 . . 8 . . . . Scan Component 5 | . 1 . . 4 . . . . Repair 5 | . 1 . . 4 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 3 . . 3 1 1 . . Terminals 7 | . 2 . . 3 1 1 . . Assimilate 1 | . . . . 1 . . . . Botnet 6 | . 2 . . 2 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 4 . 1 6 2 2 . . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 3 . . . Parts Built 2 | . . . . . . 2 . . Matter 146 | . . . . . . 146 . . Time 73 | . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 5 | . 1 . . 4 . . . . Time 130 | . 26 . . 104 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 10 | . . . . 10 . . . . Highest-Rated Ally 10 | . . . . 10 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Turns Passed 4695 | 132 349 578 1218 788 509 566 74 481 Spaces Moved 2259 | 63 145 274 541 288 257 224 116 351 Core 271 | 2 . . . . . . 116 153 Treads 167 | 61 61 . 31 . . 14 . . Legs 1699 | . 84 274 510 288 257 210 . 76 Wheels . | . . . . . . . . . Hover 122 | . . . . . . . . 122 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 120 50 50 Average Speed 132 | 156 146 178 150 150 124 127 50 78 Slowest Speed 250 | 160 160 180 200 150 150 185 50 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 39 70 42 53 24 8 77 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . 28 . 39 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 67 | . . 28 . 39 . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Total 3291 | 82 221 330 808 513 350 382 138 467 Wait 304 | . 27 6 65 90 14 60 5 37 Move 2252 | 62 144 273 540 287 256 224 115 351 Hop . | . . . . . . . . . Pick Up 70 | 4 3 13 19 20 3 5 2 1 Fast Attach 44 | 6 5 1 5 4 3 6 1 13 Attach 30 | . 1 1 9 2 4 8 . 5 Detach 6 | . . . . . . . 3 3 Swap 62 | . 1 8 17 21 11 4 . . Drop 90 | . 5 7 29 18 8 7 12 4 Fire 206 | 10 35 21 . 65 32 43 . . Melee 224 | . . . 124 4 19 24 . 53 Ram . | . . . . . . . . . Kick 3 | . . . . 2 . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 391 | -10/Materials | Repaired Lgt. Assault Rifle 463 | -10/Materials | Discovered new exit (range 6) 482 | -10/Materials | Entered Mines 919 | -10/Mines | Learned Materials stockpile data 949 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1054 | -10/Mines | Discovered new exit (range 3) 1060 | -10/Mines | Entered Materials 1060 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -9/Materials | Build established: Scavenger-Mutant 1532 | -9/Materials | Discovered new exit (range 10) 2046 | -9/Materials | Build established: Mutant 2142 | -9/Materials | Discovered new exit (range 13) 2154 | -9/Materials | Discovered new exit (range 14) 2220 | -9/Materials | Core integrity fell below 50% 2278 | -9/Materials | Entered Storage 2510 | -9/Storage | Build established: Scavenger-Mutant 2785 | -9/Storage | Repaired Aluminum Leg 2812 | -9/Storage | Repaired Aluminum Leg 2839 | -9/Storage | Repaired Aluminum Leg 2867 | -9/Storage | Repaired Lrg. Storage Unit 3014 | -9/Storage | Garrison activated, responded to threat 3042 | -9/Storage | Discovered new exit (range 16) 3066 | -9/Storage | Entered Materials 3066 | -8/Materials | Evolved 2 slots: Propulsion x2 3470 | -8/Materials | Discovered new exit (range 14) 3575 | -8/Materials | Entered Factory 3575 | -7/Factory | Evolved 2 slots: Utility x2 3746 | -7/Factory | Garrison activated, responded to threat 3861 | -7/Factory | Build established: Mutant 3897 | -7/Factory | Fabricated Katana? 4097 | -7/Factory | Lost 8 parts (1p5n1u1w) 4141 | -7/Factory | Sucked down chute 4141 | -7/Factory | Entered Waste 4153 | -7/Waste | Spotted C-40 Crusher 4156 | -7/Waste | EMP discharged 4156 | -7/Waste | System corruption reached 10% 4173 | -7/Waste | Spotted C-40 Crusher 4181 | -7/Waste | Spotted C-40 Crusher 4189 | -7/Waste | Spotted C-40 Crusher 4190 | -7/Waste | Spotted C-40 Crusher 4190 | -7/Waste | Spotted C-40 Crusher 4208 | -7/Waste | Discovered new exit (range 15) 4215 | -7/Waste | Entered Factory 4481 | -7/Factory | Core integrity fell below 50% 4526 | -7/Factory | Lost 7 parts (1p3n3u) 4591 | -7/Factory | Build established: Scavenger-Mutant 4687 | -7/Factory | Core integrity fell below 20% 4696 | -7/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04666_ Acquired 18 matter. 04668_ K-01 Serf collects debris. 04670_ Sneak attack on R-06 Scavenger. 04670_ System corrupted: Axe targeting data glitched. 04670_ R-06 Scavenger destroyed. 04671_ Acquired 39 matter. 04671_ K-01 Serf collects debris. 04674_ Gravmag System destroyed. 04675_ System corrupted: Energy discharge (-60). 04675_ System corrupted: Axe targeting data glitched. 04678_ Particle Gun severed. 04680_ Aluminum Leg destroyed. 04681_ Dropped Lgt. Nuclear Core. 04691_ System corrupted: Axe targeting data glitched. 04692_ 4 =EJI=3>G%DL=M24KVGO QFDMUNN% 04692_ Fusion Modulator explodes. 04692_ U-05 Engineer destroyed. 04692_ Fusion Modulator explodes. 04694_ G-47 Trooper suffers critical hit. 04694_ Destroyed Aluminum Leg. 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"" #??? | | ??????????# #??? ????????# "" #??? | | ??????????# #??# "?????????# """ T" #??? | | ??????????# #??# "?????????# """ "" ???? | | ??????????# #??# ??????????# """ "" ???? | | ??????????# #??# ??????????# ????? | | ??????????# #??# ???????????# ? ?????? | | ??????????# #??#????????????# #######???#????? | | ??????????# #???????????????# ???????????????? | | ??????????# #???????????????# ???????????????? | | ??????????# #???????????????# ???????????????? | | ########### #???????????????#????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ##### ##########????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????#|#?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Katana | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Melee Analysis Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingWeightDiverter Manual? 0 Play Time 00:31:56 Cumulative 476.7 hours Start 2020.04.19 @ 15:04:47 End 2020.04.19 @ 15:33:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 810 Rogue 810 Adventurer 0 Explorer 0 Win Type - Total 40 Types 28/0/5/5/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fc6dc19-4abc-45c5-b19b-576af9886aec