Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 00:18:03 Player: Kaeinara Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3926) 3926 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 7709 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 293/700 System Corruption 0% Temperature Critical (756) Movement Walking (470) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Huge Storage Unit Energy Well Advanced Weight Redist. System Improved Shield Generator > --- WEAPON (4) ------- Heavy Plasma Cannon Assault Cannon Guided EMP Blaster > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine Power Amplifier Cooling System Compact Battery (200) Large Matter Pod (150) Improved Terrain Scanner Recoil Stabilizer Advanced ECM Suite Shock Rifle Heavy Laser Improved Heavy Laser Plasma Cannon Faulty Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Flak Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Sensor Array Improved Shield Generator > --- WEAPON ----------- Lightning Gun Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Power Amplifier Cooling System Compact Battery Large Matter Pod Advanced Weight Redist. System Signal Interpreter Improved Terrain Scanner Recoil Stabilizer Advanced ECM Suite Shock Rifle Heavy Laser Gatling Laser Improved Heavy Laser Plasma Cannon Plasma Cannon Heavy Plasma Cannon Heavy Machine Gun Assault Cannon Flak Cannon Flak Cannon [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 132 | 7 5 37 22 34 27 Power 17 | 2 . 4 2 7 2 Engine 14 | 2 . 4 2 5 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 48 | 2 . 20 7 9 10 Treads 7 | 2 . 4 . . 1 Leg 41 | . . 16 7 9 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 3 4 10 5 Device 16 | . 1 2 4 6 3 Storage 5 | 1 2 . . 1 1 Processor 5 | . . 1 . 3 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 41 | 2 2 10 9 8 10 Energy Gun 12 | 1 1 5 . 4 1 Energy Cannon 8 | . . . 4 1 3 Ballistic Gun 5 | 1 1 . . . 3 Ballistic Cannon 12 | . . 2 5 3 2 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 47 | . . 16 5 14 12 Power 6 | . . 3 . 3 . Propulsion 20 | . . 6 3 6 5 Utility 8 | . . 3 1 3 1 Weapon 13 | . . 4 1 2 6 Highest Loss Streak 8 | . . 8 4 8 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 91 98 97 95 Engine 9 | . 14 8 9 10 9 Core 1 | . . . . 3 2 Treads 3 | . 28 4 . . 1 Leg 29 | . . 34 35 29 28 Device 9 | . 5 7 8 10 12 Storage 10 | . 22 11 9 8 11 Processor 5 | . . 2 9 10 1 Energy Gun 9 | . 13 15 . 6 9 Energy Cannon 3 | . . . 8 4 2 Ballistic Gun 2 | . 14 . . . 5 Ballistic Cannon 8 | . . 5 18 11 6 Peak Build Rating 57 | 6 8 18 27 46 57 Average Rating 28 | 4 7 12 24 38 52 On Entrance 17 | . 6 8 18 27 45 Naked Turns . | . . . . . . Heaviest Build 134 | 13 92 99 108 117 134 Greatest Support 83 | 40 40 83 47 67 75 Greatest Overweight (x) 27 | 1 2 27 3 5 5 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 18 25 25 25 25 Most Carried 25 | 6 18 25 25 25 25 Average Carried 21 | 5 12 21 22 23 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 18 25 23 25 22 Class Distribution -------------------- 36% | Mutant 22% | Skirmisher 16% | Gunner 12% | Scavenger-Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3155 | 233 147 643 785 762 585 Remotely . | . . . . . . Salvage Created 4618 | . 291 1053 823 966 1485 Parts 226 | . 16 52 42 59 57 Haulers Intercepted 4 | . . 1 . 1 2 Recyclers Shooed 6 | . 2 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 80 | . 7 22 17 18 16 Guns 36 | . 7 13 . 9 7 Cannons 39 | . . 7 16 8 8 AOE 2 | . . . 1 . 1 Classes Destroyed 14 | . 3 6 3 2 . Worker 5 | . . 1 1 2 1 Builder 2 | . . . . 1 1 Tunneler 2 | . . 1 . 1 . Hauler 4 | . . 1 . 1 2 Recycler 10 | . 1 1 3 2 3 Operator 2 | . . . 1 1 . Watcher 9 | . . 3 3 2 1 Swarmer 10 | . 3 . 1 6 . Grunt 41 | . 4 14 8 6 9 Brawler 2 | . . 2 . . . Duelist 2 | . . . 1 1 . Sentry 17 | . . 6 6 1 4 Hunter 2 | . . . 1 . 1 Programmer 6 | . . . . 4 2 Best Kill Streak 6 | . 5 5 6 5 5 Combat Bots Only 5 | . 5 4 5 3 3 Max Kills in Single Turn 5 | . 2 2 3 2 5 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 665 | . 21 190 81 157 216 Missed 196 | . 8 53 26 48 61 Damage Taken 7358 | . 128 1902 818 1817 2693 Core 1781 | . 35 331 141 277 997 Absorbed by Shields 384 | . . . . 50 334 Regen/Repaired (Parts) 32 | . . . 32 . . Core Remaining (%) 67 | 100 86 17 74 60 . Volleys Fired 283 | . 22 95 46 71 49 Largest 4 | . 2 2 3 3 4 Hottest 294 | . 70 100 170 186 294 Shots Fired 682 | . 44 185 127 153 173 Gun 351 | . 44 144 . 73 90 Cannon 326 | . . 38 127 80 81 Launcher 5 | . . 3 . . 2 Special . | . . . . . . Kinetic 294 | . 22 56 90 55 71 Thermal 268 | . 22 126 . 73 47 Explosive 3 | . . 3 . . . Electromagnetic 117 | . . . 37 25 55 Robot Hit Streak 17 | . 5 17 8 7 17 Robot Miss Streak 14 | . 2 12 10 14 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 449 | . 28 131 95 95 100 Core Hits 261 | . 14 68 82 46 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . . 8 1 7 2 Burn 12 | . . 8 . 4 . Blast 4 | . . . . 2 2 Corrupt 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9443 | . 367 1902 2075 2031 3068 Guns 3692 | . 367 1251 . 913 1161 Cannons 4719 | . . 568 1878 1070 1203 Explosions 1032 | . . 83 197 48 704 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3936 | . 204 735 1202 794 1001 Thermal 3759 | . 163 1084 197 961 1354 Explosive 83 | . . 83 . . . Electromagnetic 1665 | . . . 676 276 713 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 2 . 4 . Average Corruption 1 | . . 1 . 3 . Corruption Purged 4 | . . . . 4 . Corruption Blocked . | . . . . . . Effects 19 | . . 15 . 4 . Message Errors 6 | . . 6 . . . Matter Fused 4 | . . 4 . . . Heat Flow Errors 4 | . . 1 . 3 . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 154 | . . 2 25 25 102 Projectiles 38 | . . . 19 7 12 Explosions 116 | . . 2 6 18 90 Melee . | . . . . . . Knockbacks 34 | . . 7 16 7 4 Impact . | . . . . . . Kinetic 34 | . . 7 16 7 4 Secondary . | . . . . . . Self-Inflicted Damage 239 | . . 14 50 . 175 Shots 5 | . . 1 1 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 787 | . 87 309 578 734 787 Average Temperature 160 | . 30 90 163 186 256 Received Heat Transfer 2078 | . 45 885 333 393 422 Effects 79 | . . . 10 26 43 Shutdowns 22 | . . . 2 7 13 Energy Bleed 10 | . . . 1 4 5 Interference 9 | . . . . 3 6 Matter Decay 4 | . . . 1 1 2 Short Circuit 11 | . . . 4 2 5 Damage (minor) 10 | . . . 2 4 4 Damage (major) 6 | . . . . 4 2 Damage (core) 7 | . . . . 1 6 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . . . 1 2 1 Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 14 | . . 12 . 1 1 Heat Transferred 8415 | . 481 3774 100 2085 1975 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 1 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 476 | . 154 192 476 292 446 Initial 128 | . . 65 55 128 119 Average 140 | . 56 82 312 68 244 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 76 | 100 100 100 11 95 54 Level 1 17 | . . . 74 4 28 Level 2 5 | . . . 13 . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 2 4 4 3 Investigation 3 | . 1 1 . . 1 Extermination 4 | . . . . 3 1 Reinforcement 6 | . 1 1 2 1 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 1 3 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 12 30 38 24 21 Peak Tracking Total 7 | . 7 4 7 5 4 Tactical Retreats 8 | . . . 5 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 12 | . . . 1 . 11 Max in Single Turn 10 | . . . 1 . 10 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 5 7 4 2 3 Terminals 17 | . 5 7 2 2 1 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 43 | . 10 13 13 4 3 Successful 29 | . 7 8 9 3 2 Failed 14 | . 3 5 4 1 1 Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 10 13 4 4 1 Fabricators 2 | . . . . . 2 Repair Stations 7 | . . . 7 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 21 | . 7 8 2 3 1 Record 3 | . . 2 . 1 . Prototype ID Bank 3 | . 1 2 . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 3 | . . 1 1 1 . Alert Level 2 | . . 2 . . . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 13 | . 4 4 2 2 1 Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 78 | . . . 78 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7930 | 63 579 2219 1236 2437 1396 Spaces Moved 2633 | 36 211 649 380 831 526 Core 15 | 12 . 3 . . . Treads 337 | 24 211 102 . . . Legs 2281 | . . 544 380 831 526 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 260 195 192 Average Speed 245 | 126 227 278 261 241 212 Slowest Speed 1400 | 160 320 1400 330 480 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 33 62 34 29 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 108 | . . 19 8 5 76 Melee . | . . . . . . Projectile 15 | . . . . 5 10 AOE 93 | . . 19 8 . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3546 | 51 267 883 525 1128 692 Wait 312 | 2 16 28 53 159 54 Move 2628 | 35 210 648 379 830 526 Hop . | . . . . . . Pick Up 135 | 7 13 50 17 27 21 Fast Attach 5 | 5 . . . . . Attach 62 | 1 1 18 8 16 18 Detach 1 | . . . . . 1 Swap 65 | 1 4 19 14 18 9 Drop 55 | . 1 25 8 7 14 Fire 283 | . 22 95 46 71 49 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 5) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Lost 8 parts (1p4n1u2w) 2042 | -9/Materials | Core integrity fell below 50% 2175 | -9/Materials | Discovered new exit (range 12) 2259 | -9/Materials | Discovered new exit (range 3) 2397 | -9/Materials | Lost 6 parts (1p2n1u2w) 2567 | -9/Materials | Core integrity fell below 20% 2862 | -9/Materials | Entered another Materials area 2862 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2986 | -8/Materials | Discovered new exit (range 16) 3182 | -8/Materials | Build established: Gunner 3450 | -8/Materials | Lost 4 parts (2n1u1w) 3840 | -8/Materials | Repaired Aluminum Leg 3840 | -8/Materials | Repaired Aluminum Leg 3866 | -8/Materials | Repaired Aluminum Leg? 4093 | -8/Materials | Discovered new exit (range 3) 4098 | -8/Materials | Entered Factory 4098 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4401 | -7/Factory | Build established: Skirmisher 5411 | -7/Factory | Lost 8 parts (2p3n1u2w) 6440 | -7/Factory | Discovered new exit (range 13) 6535 | -7/Factory | Entered another Factory area 6535 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6690 | -6/Factory | Build established: Scavenger-Tank 6976 | -6/Factory | Lost 4 parts (2n2w) 7014 | -6/Factory | Discovered new exit (range 6) 7586 | -6/Factory | Lost 3 parts (1n1u1w) 7857 | -6/Factory | Core integrity fell below 50% 7879 | -6/Factory | Core integrity fell below 20% 7932 | -6/Factory | Core destroyed Last Messages --------------- 07924_ U-05 Engineer builds a Door. 07925_ Overheating: Imp. Shield Generator damaged (-16). 07926_ Power failure, Angular Momentum Engine shutdown. 07927_ Power failure, Mic. Nuclear Core shutdown. 07927_ Overheating: System interference. 07927_ Hvy. Plasma Cannon temporarily disabled. 07927_ Identified Gui. EMP Blaster. Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. 07928_ Overheating: Energy bleed (-99). 07928_ R-10 Processor collects Adv. Heat Sink. 07928_ U-05 Engineer builds a Wall. 07928_ R-10 Processor destroyed. 07929_ Overheating: Carbon-fiber Leg damaged (-18). 07930_ Critical hit (Burn: +37). 07932_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | #???# ###########???????????????????????? | | #???# #?????????????????????????????????? | | ##### #?????????????????????????????????? | | + #?????????????????????????????????? | | ##### #?##########??????????????????????? | | #?### ### #??????????????????????? | | #?# # #??????????????????????? | | +########### # #??????????????????????? | | % + #??????????????????????? | | ######### # #??????????????????????? | | #???????# # #??????????????????????? | | #???????## ## #??????????????????????? | | ^ #????????# ## #??????????????????????? | | +###????????# ## #??????????????????????? | | ????????????# ###########??????????##??????????? | | ???????????## ##???????#???????? #?????????? | | ???????????# ########"###### ?????????? | | ???????????# !=! ?????????? | | ???????????# [%|% T ??????????? | | ???????????# =%[! ????????? | | ???????????# #######+#!= ### ????????? | | ???????????#######?# gg #??????? ??????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# @ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 700 Matter Stores 331 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It Was An Accident, I Swear It's Just You More Dakka Please Oops Power Corrupts Shopping List Challenges ------------ None Game ------ Seed HeartFluxScrap Manual? 0 Play Time 01:09:16 Cumulative 5.9 hours Start 2024.08.17 @ 23:02:25 End 2024.08.18 @ 00:18:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 207b3d57-31ad-484b-8bc8-d5ea2a4faffd