Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 02:06:05 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (8738) 8738 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (11470) 11470 TOTAL SCORE: 26713 Bonus ------- High Alert Combat Kills 930 Follower Combat Kills 40 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5000 Entered DSFs 500 Cogmind --------- Core Integrity 239/1010 Matter 110/300 Energy 313/325 System Corruption 39% Temperature Critical (714) Movement Immobile (Siege) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (9) ------ Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Kinecellerator Improved Transmission Jammer (fused) Advanced Powered Armor > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Compact Particle Reactor Medium Treads Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well (350) Advanced Matter Compressor (400) Advanced Matter Compressor (400) Makeshift Terrain Scanner Advanced Kinecellerator Graphene Brace Advanced Hacking Suite Long-range Phase Cannon Gamma Bomb Array Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Makeshift Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Core Analyzer Improved Transmission Jammer Advanced Powered Armor X0-1V1's Piety Tracker > --- WEAPON ----------- Long-range Phase Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Compact Particle Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Coolant Injector Advanced Coolant Injector Energy Well Advanced Matter Compressor Advanced Matter Compressor Advanced Kinecellerator Advanced Kinecellerator Advanced Powered Armor Graphene Brace Advanced Hacking Suite High-powered Tractor Beam Coil Gun KE Penetrator Railgun Hypervelocity Railgun Gamma Bomb Array Heavy Missile Launcher [Rating: 183] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Core Analyzer Protection Advanced Powered Armor Weapon KE Penetrator Energy Cannon Long-range Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 1 . . . Utility 7 | . . 1 1 1 1 1 1 . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 152 | 7 12 16 12 6 18 35 7 12 27 Power 19 | 1 1 3 . . 3 3 1 1 6 Engine 7 | 1 . 3 . . 3 . . . . Core 3 | . 1 . . . . 2 . . . Reactor 9 | . . . . . . 1 1 1 6 Propulsion 39 | 2 3 9 3 . 5 9 2 3 3 Treads 33 | 1 1 8 3 . 5 8 1 3 3 Leg . | . . . . . . . . . . Wheel 6 | 1 2 1 . . . 1 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 57 | 2 4 2 5 3 8 18 2 3 10 Device 26 | 1 3 . . . 3 11 1 1 6 Storage 5 | 1 1 1 . 1 1 . . . . Processor 10 | . . 1 1 2 2 3 . . 1 Hackware . | . . . . . . . . . . Protection 16 | . . . 4 . 2 4 1 2 3 Artifact . | . . . . . . . . . . Weapon 37 | 2 4 2 4 3 2 5 2 5 8 Energy Gun . | . . . . . . . . . . Energy Cannon 3 | . . . . 1 . 1 1 . . Ballistic Gun 26 | 2 . 2 2 2 2 4 1 4 7 Ballistic Cannon 3 | . 2 . 1 . . . . . . Launcher 3 | . . . 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . 1 1 1 . . 2 1 . 1 Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 4 | . . . . . 4 . . . . Parts Lost 43 | . . 5 2 . 3 8 . 3 22 Power 6 | . . 1 . . 1 . . . 4 Propulsion 15 | . . 3 1 . 2 5 . 1 3 Utility 15 | . . 1 1 . . 3 . 2 8 Weapon 7 | . . . . . . . . . 7 Highest Loss Streak 12 | . . 3 2 . 3 3 . 2 12 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 20 | 2 10 16 19 19 24 24 23 22 21 Power 1 | . 1 2 2 2 1 1 . . 1 Propulsion 1 | 1 2 1 3 2 1 1 . 1 1 Utility 9 | . . 3 5 6 11 12 13 12 11 Weapon 7 | . 4 9 8 7 9 8 9 8 6 Tool/Special . | . . . . . . . . . . Unused Backups 62 | . 3 8 8 8 6 11 1 4 13 Power 10 | . 1 4 . . 2 1 . . 2 Propulsion 7 | . 1 1 2 . . . . 1 2 Utility 22 | . . 1 1 1 2 5 . 3 9 Weapon 22 | . 1 2 5 6 2 5 1 . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 96 | . 99 99 99 99 99 99 95 87 84 Engine 3 | . 4 9 9 7 5 . . . . Core 1 | . 9 1 . . . 1 3 . . Reactor 3 | . . . . . . 2 6 10 11 Treads 25 | . 14 27 36 30 32 32 20 15 12 Wheel 2 | . 14 5 . . . . 5 1 . Device 14 | . 14 20 9 7 12 15 19 20 13 Storage 7 | . 14 11 9 7 6 5 5 5 4 Processor 11 | . . 1 9 14 13 16 15 15 17 Protection 4 | . . . 8 7 6 4 5 5 3 Ballistic Gun 15 | . . 14 16 22 19 15 13 13 19 Impact Weapon 3 | . 26 . . . . . . . . Peak Build Rating 183 | 7 25 35 47 52 65 97 109 150 183 Average Rating 75 | 4 13 28 43 49 62 82 105 134 167 On Entrance 56 | . 7 23 35 43 51 64 88 109 149 Avg Prop Armor Cover (%) 15 | 17 14 13 . . . 21 17 12 . Naked Turns . | . . . . . . . . . . Heaviest Build 192 | 11 32 56 66 65 109 129 144 152 192 Greatest Support 180 | 20 12 66 89 87 119 145 28 180 180 Greatest Overweight (x) 8 | 1 2 2 . . 1 7 8 5 1 Average Overweight (x) . | . 1 . . . . . 4 1 . Largest Inventory Capacity 25 | 8 15 20 20 20 25 25 25 25 25 Average Capacity 21 | 6 12 17 20 20 24 25 25 25 25 Most Carried 25 | 4 15 20 20 20 25 25 25 25 25 Average Carried 21 | 3 10 16 19 19 24 24 24 24 23 Final Capacity 25 | 8 15 20 20 20 25 25 25 25 25 Final Carried 25 | 4 15 20 20 20 24 24 25 25 17 Class Distribution -------------------- 28% | Scavenger-Skirmisher 27% | Mutant 16% | Tank 10% | Gunner 7% | Scavenger-Gunner 6% | Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Tank | -4/DSF Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Matter Collected 10583 | 280 290 796 564 369 1818 2537 436 276 3217 Remotely 2646 | 141 30 . . . . 340 219 276 1640 Salvage Created 11806 | 65 460 781 993 403 1822 2375 436 420 4051 Parts 610 | 3 15 50 50 9 87 118 25 29 224 Haulers Intercepted 9 | . 2 2 3 . 1 . . . 1 Recyclers Shooed 11 | . . 2 . 1 1 4 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Combat Hostiles Destroyed 153 | . 10 17 21 4 18 24 1 13 45 Melee 6 | . 6 . . . . . . . . Guns 105 | . . 7 12 2 16 24 1 3 40 Cannons 12 | . . 10 . . 2 . . . . AOE 24 | . . . 9 2 . . . 10 3 Classes Destroyed 16 | 1 6 2 1 . 4 1 . . 1 Worker 5 | . 1 . 1 . . 1 . . 2 Builder 6 | . 1 . 1 . . 1 . . 3 Tunneler 2 | . . . . . . 1 1 . . Hauler 9 | . 2 2 3 . 1 . . . 1 Recycler 20 | 1 . 1 1 3 4 6 3 . 1 Watcher 6 | . 1 . . . 1 3 . . 1 Swarmer 25 | . 3 3 4 . . . . 10 5 Saboteur 1 | . . . . . . . . . 1 Grunt 47 | . 7 8 8 4 6 5 . . 9 Brawler 5 | . . . 1 . . 2 . . 2 Duelist 4 | . . 3 . . . 1 . . . Sentry 26 | . . 3 8 . 2 5 1 . 7 Specialist 12 | . . . . . 4 . . 2 6 Hunter 14 | . . . . . 3 1 . . 10 Programmer 17 | . . . . . 2 10 . . 5 Heavy 2 | . . . . . 1 . . 1 . Best Kill Streak 11 | 1 3 7 8 4 4 6 2 5 11 Combat Bots Only 8 | . 3 7 8 4 3 5 1 5 8 Max Kills in Single Turn 4 | 1 1 2 2 1 1 2 1 4 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 4 | . . . 2 1 . . . 4 1 Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Hostile Shots Fired 1508 | . 30 131 95 22 132 161 4 106 827 Missed 324 | . 10 32 15 6 43 39 2 34 143 Hits 1184 | . 20 99 80 16 89 122 2 72 684 Melee 36 | . . 1 . . . 4 . . 31 Projectile 1148 | . 20 98 80 16 89 118 2 72 653 Critical Strikes 42 | . . 2 2 . . 10 . 1 27 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 18911 | . 200 1100 1125 322 1269 2427 34 899 11535 Core 1521 | . 79 119 131 90 75 181 . 75 771 Absorbed by Shields 1557 | . . . . . 109 325 12 329 782 Reduced by Siege Mode 1431 | . . . . . . . . 16 1415 Regen/Repaired (Parts) 402 | . . . . . . 402 . . . Core Remaining (%) 79 | 100 68 70 67 82 86 74 . 91 . Volleys Fired 455 | 5 . 52 59 15 81 99 9 19 116 Largest 6 | 2 . 2 2 3 3 3 3 3 6 Hottest 204 | 40 . 60 65 73 75 91 105 99 204 Shots Fired 1293 | 10 . 104 108 37 232 287 19 43 453 Gun 1186 | 10 . 50 94 33 227 284 15 36 437 Cannon 78 | . . 54 4 1 5 3 4 . 7 Launcher 29 | . . . 10 3 . . . 7 9 Special . | . . . . . . . . . . Kinetic 1244 | 10 . 104 98 33 227 284 15 36 437 Thermal 14 | . . . . . . 3 4 . 7 Explosive 20 | . . . 10 3 . . . 7 . Electromagnetic 15 | . . . . 1 5 . . . 9 Robot Hit Streak 53 | 6 . 20 17 14 28 20 9 19 53 Robot Miss Streak 5 | 3 . 2 1 2 3 3 1 2 5 Penetration Max 2 | . . . . . . 1 1 1 2 Secondary Targets 20 | . . 2 . . 1 4 . . 13 Max Gunslinging Chain 2 | . . 1 . . 1 1 . . 2 Shots Hit Robots 957 | 7 35 73 78 24 171 212 12 32 313 Core Hits 467 | 2 4 30 58 16 70 96 9 24 158 Critical Kills 9 | . . . 1 . . 2 . 1 5 Critical Parts Destroyed 16 | . 6 . . . 2 . . . 8 Critical Strikes 34 | . 6 5 1 . 2 2 . 1 17 Destroy 23 | . . . 1 . 2 2 . 1 17 Blast 5 | . . 5 . . . . . . . Smash 6 | . 6 . . . . . . . . Melee Attacks 61 | . 60 1 . . . . . . . Impact 61 | . 60 1 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . 6 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . 7 . . . . . . . . Damage Inflicted 25118 | 55 1575 1234 2268 696 2965 4625 395 1880 9425 Guns 19096 | 55 . 607 1170 345 2818 4625 285 802 8389 Cannons 1037 | . . 627 153 . 147 . 110 . . Explosions 3381 | . . . 931 351 . . . 1078 1021 Melee 1575 | . 1575 . . . . . . . . Ramming 29 | . . . 14 . . . . . 15 Kinetic 19876 | 55 . 1234 1323 345 2818 4625 285 802 8389 Thermal 595 | . . . 13 . . . 110 . 472 Explosive 2300 | . . . 871 351 . . . 1078 . Electromagnetic 743 | . . . 47 . 147 . . . 549 Impact 1575 | . 1575 . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . . 5 10 . 10 39 Average Corruption 8 | . . . . . 1 4 . 10 19 Corruption Purged 10 | . . . . . . 10 . . . Corruption Blocked . | . . . . . . . . . . Effects 92 | . . . . . 6 33 . 5 48 Message Errors 23 | . . . . . 2 11 . 1 9 Matter Fused 18 | . . . . . . 10 . 2 6 Heat Flow Errors 8 | . . . . . . . . . 8 Energy Discharges 12 | . . . . . 1 5 . . 6 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . 1 5 . 1 2 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 4 | . . . . . . 1 . 1 2 Alerts 2 | . . . . . . 1 . . 1 Weapon Failures 9 | . . . . . 1 . . . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 499 | . 453 . 16 . . . 12 10 8 Projectiles 12 | . . . . . . . 12 . . Explosions 34 | . . . 16 . . . . 10 8 Melee 453 | . 453 . . . . . . . . Knockbacks 11 | . 6 5 . . . . . . . Impact 6 | . 6 . . . . . . . . Kinetic 5 | . . 5 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 50 | . . . 50 . . . . . . Shots 2 | . . . 2 . . . . . . Rammed 4 | . . . 3 . . . . . 1 Targets Rammed 4 | . . . 3 . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 826 | . . 213 103 136 126 199 174 330 826 Average Temperature 88 | . . 102 31 44 38 49 55 85 125 Received Heat Transfer 4070 | . 81 375 387 144 233 360 6 128 2356 Effects 10 | . . . . . . . . . 10 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . 2 Siege Activations 12 | . . . . . . . . 2 10 Total Turns 393 | . . . . . . . . 30 363 Longest Duration 80 | . . . . . . . . 24 80 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . 1 . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Robots Corrupted 8 | . 6 . . . . . . . 2 Combat Hostiles 6 | . 4 . . . . . . . 2 Parts Fried 16 | . 8 . . . 3 . . . 5 Impact Corruptions 21 | . 21 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 611 | . . . 50 . . . 111 . 450 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . . . . . 4 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Maximum Alert Level 3 | . . . 2 1 2 1 . 2 3 Low Security (%) 68 | 100 100 100 71 72 94 65 100 66 . Level 1 14 | . . . 5 27 2 34 . 11 12 Level 2 12 | . . . 23 . 2 . . 21 57 Level 3 4 | . . . . . . . . . 29 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 914 | 5 59 178 489 248 410 328 154 440 914 Initial 247 | . . . 20 211 70 198 154 67 247 Average 188 | . 15 100 162 179 72 146 105 192 592 Influence Increases 5276 | 5 316 488 772 212 770 788 103 403 1419 Destroy 0b10 Robot/C 3100 | . 200 380 420 80 360 480 20 260 900 Destroy 0b10 Robot/NC 255 | 5 25 20 30 15 35 60 20 5 40 Destroy Leader 742 | . 46 74 126 10 116 136 10 30 194 Allied During Kill 7 | . . 7 . . . . . . . Successful Hack 139 | . 14 . 17 60 14 10 17 . 7 Disable Machine 240 | . . . 105 15 30 45 30 . 15 Destroy Structure 299 | . 1 7 74 17 2 42 6 108 42 Partial Spotted 30 | . . . . 15 . 15 . . . Lose Combat Pursuer 90 | . 30 . . . 15 . . . 45 Miscellaneous 374 | . . . . . 198 . . . 176 Influence Decreases 4372 | 5 316 438 357 532 509 878 322 60 955 Entered New Map 952 | . . . 30 254 75 208 162 30 193 Time Decay 2980 | 5 306 388 307 278 404 590 160 . 542 Lost Part 430 | . . 50 20 . 30 80 . 30 220 Lost Ally 10 | . 10 . . . . . . . . Squads Dispatched 40 | . 1 1 3 1 9 9 . 1 15 Investigation 2 | . . . . . 1 . . . 1 Extermination 10 | . . . . 1 2 5 . . 2 Reinforcement 13 | . 1 . . . 6 1 . 1 4 Assault 6 | . . 1 . . . . . . 5 Garrison 9 | . . . 3 . . 3 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Distress Signals 2 | . 1 . 1 . . . . . . Communications Jammed 42 | . . . . . . . . 5 37 Distress Signals 37 | . . . . . . . . . 37 Times Spotted 224 | . 32 28 31 6 24 31 1 14 57 Peak Tracking Total 9 | . 3 8 9 4 4 5 1 5 7 Tactical Retreats 5 | . 2 . . . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Traps Triggered 3 | . . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Disabled 16 | . . . 7 1 2 3 2 . 1 Max in Single Turn 5 | . . . 5 1 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Accessed 37 | . 8 . 5 5 4 9 3 . 3 Terminals 22 | . 7 . 3 3 3 3 1 . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . . . 1 . 1 2 2 . . Recycling Units 4 | . 1 . . 1 . 2 . . . Scanalyzers 3 | . . . 1 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 74 | . 15 . 11 11 7 17 5 . 8 Successful 38 | . 9 . 7 6 1 9 2 . 4 Failed 35 | . 6 . 4 5 6 8 3 . 3 Catastrophic 9 | . 2 . . 1 3 2 . . 1 Database Lockouts 1 | . . . . . . . . . 1 Manual 30 | . 15 . 4 7 1 3 . . . Terminals 42 | . 14 . 6 8 6 4 1 . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 15 | . . . 3 . 1 7 4 . . Recycling Units 4 | . 1 . . 1 . 2 . . . Scanalyzers 9 | . . . 2 2 . . . . 5 Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 9 | . 1 . 3 1 1 1 1 . 1 Part Schematic 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 2 | . . . 1 1 . . . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 2 | . . . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 8 | . . . 1 . . 6 1 . . Scan Component 5 | . . . 1 . . 3 1 . . Repair 3 | . . . . . . 3 . . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . . . Retrieve Components 3 | . 1 . . 1 . 1 . . . Scanalyzer 6 | . . . 2 1 . . . . 3 Insert Component 2 | . . . . . . . . . 2 Retrieve Study 4 | . . . 2 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 7 . 1 3 . . . . . Terminals 11 | . 7 . 1 3 . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 1 . 1 3 . . . . . Skim 5 | . 5 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 6 . 2 4 4 6 3 . 1 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . 2 1 . . . . 1 Parts Repaired 3 | . . . . . . 3 . . . Time 148 | . . . . . . 148 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 1 . . 2 . 2 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Total Allies 2 | . 1 1 . . . . . . . Largest Group 1 | . 1 1 . . . . . . . Highest-Rated Group 116 | . 10 116 . . . . . . . Highest-Rated Ally 116 | . 10 116 . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . Total Damage 113 | . . 113 . . . . . . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 151 | . 10 . . 15 . 30 . 5 91 Good Acts 42 | . . 4 9 2 5 16 . . 6 Bad Acts 39 | . . 8 2 . 1 8 1 4 15 Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Active Infowar (turns) 7013 | . . . . 605 1272 2877 327 384 1548 Optics 7013 | . . . . 605 1272 2877 327 384 1548 Terrain 3978 | . . . . . . 2441 313 293 931 Seismic 3190 | . . . . . 289 2586 315 . . Jamming 2359 | . . . . . . 160 326 384 1489 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Turns Passed 10209 | 69 1204 940 982 606 1272 2877 327 384 1548 Spaces Moved 4759 | 44 846 451 511 330 585 1264 158 143 427 Core 2 | 2 . . . . . . . . . Treads 3402 | 2 . 303 511 330 585 1135 . 109 427 Legs . | . . . . . . . . . . Wheels 1355 | 40 846 148 . . . 129 158 34 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 145 152 154 160 160 170 170 Average Speed 152 | 88 113 146 145 152 156 164 170 172 190 Slowest Speed 320 | 160 120 320 152 152 240 240 220 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 98 35 49 13 11 34 4 98 17 Regions Visited 9 Branch Regions . Pre-discovered Areas 2 | . 2 . . . . . . . . Known Exits Taken 5 | . 1 1 . . 1 1 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . 1 1 . . . 2 1 . 6 Terrain Destroyed 217 | . 1 1 86 21 . 25 2 60 21 Melee 2 | . 1 1 . . . . . . . Projectile 42 | . . . . . . 25 2 . 15 AOE 167 | . . . 86 21 . . . 60 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Total 6892 | 63 1013 636 682 422 846 1903 204 250 873 Wait 1037 | 2 72 71 55 47 116 399 4 46 225 Move 4750 | 43 845 450 510 329 584 1263 157 142 427 Hop . | . . . . . . . . . . Pick Up 153 | 5 18 20 19 11 20 28 5 9 18 Fast Attach 55 | 7 3 6 3 1 3 14 2 6 10 Attach 63 | . 3 7 5 2 8 12 2 2 22 Detach 12 | . . 2 . 1 1 3 2 . 3 Swap 147 | . 7 8 8 6 13 43 13 9 40 Drop 164 | 1 14 19 20 10 20 42 10 17 11 Fire 455 | 5 . 52 59 15 81 99 9 19 116 Melee 52 | . 51 1 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . 3 . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 3) 864 | -10/Materials | Discovered new exit (range 13) 932 | -10/Materials | Learned location of 2 exits from Mines 966 | -10/Materials | Loaded intel: 14 trap records 984 | -10/Materials | Discovered new exit (range 6) 992 | -10/Materials | Learned location of Storage (-7) 1013 | -10/Materials | Learned 2 Storage zone layouts 1014 | -10/Materials | Learned Materials trap positions 1022 | -10/Materials | Identified exit to Materials 1041 | -10/Materials | Learned location of 1 exit from Recycling 1233 | -10/Materials | Discovered new exit (range 7) 1241 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1274 | -10/Materials | Entered another Materials area 1274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1275 | -9/Materials | Identified exit to Materials 1276 | -9/Materials | Loaded intel: 21 trap records 1361 | -9/Materials | X0-1V1 sent allied B-86 Titan (x1) 1374 | -9/Materials | Destroyed 7 combat bots 1378 | -9/Materials | X0-1V1 activates XOMVISION 1735 | -9/Materials | X0-1V1 sent you into danger 1794 | -9/Materials | Lost 3 parts (3n) 2214 | -9/Materials | Entered another Materials area 2214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2574 | -8/Materials | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 2622 | -8/Materials | X0-1V1 activates XOMVISION 2919 | -8/Materials | X0-1V1 sent you into danger 2965 | -8/Materials | Destroyed 8 combat bots 3046 | -8/Materials | Discovered new exit (range 10) 3112 | -8/Materials | X0-1V1 activates XOMVISION 3118 | -8/Materials | X0-1V1 foreshadows a heat wave 3196 | -8/Materials | Entered Factory 3196 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3488 | -7/Factory | Build established: Gunner 3591 | -7/Factory | Identified exit to Storage 3591 | -7/Factory | Identified exit to Lower Caves 3791 | -7/Factory | Discovered new exit (range 8) 3802 | -7/Factory | Entered another Factory area 3802 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3860 | -6/Factory | Ranged accuracy permanently improved by X0-1V1 (+9%; -90 max core) 4095 | -6/Factory | Build established: Tank 4616 | -6/Factory | Build established: Gunner 4822 | -6/Factory | Lost 3 parts (1p2n) 4846 | -6/Factory | Discovered new exit (range 11) 4906 | -6/Factory | Spotted B-75 Beast 5041 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 5061 | -6/Factory | Build established: Scavenger-Gunner 5072 | -6/Factory | Identified exit to Factory 5074 | -6/Factory | Entered another Factory area 5074 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5174 | -5/Factory | Utility slot count permanently improved by X0-1V1 (+1) 5373 | -5/Factory | Build established: Scavenger-Skirmisher 5379 | -5/Factory | Repaired Enh. Autogun 5840 | -5/Factory | Discovered new exit (range 11) 5855 | -5/Factory | Identified exit to Upper Caves 5868 | -5/Factory | Discovered exit to Upper Caves (range 3) 5973 | -5/Factory | Repaired Med. Treads 6018 | -5/Factory | Repaired Med. Treads 6190 | -5/Factory | X0-1V1 sent you to a vault 6194 | -5/Factory | Found Prototype Protection 6194 | -5/Factory | Identified Centrium Heavy Armor Plating 6229 | -5/Factory | Found Gamma Bomb Array 6232 | -5/Factory | Found Prototype Processor 6232 | -5/Factory | Identified Exp. Signal Interpreter 6315 | -5/Factory | Garrison activated, responded to threat 6548 | -5/Factory | Identified exit to Factory 6548 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 6803 | -5/Factory | System corruption reached 10% 6963 | -5/Factory | X0-1V1 sent hostile H-66 Slayer (x2) 7317 | -5/Factory | X0-1V1 enhanced Transport squad support 7679 | -5/Factory | Lost 3 parts (2n1u) 7775 | -5/Factory | Discovered exit to Factory (range 21) 7951 | -5/Factory | Entered another Factory area 7951 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8266 | -4/Factory | Identified exit to DSF 8278 | -4/Factory | Entered DSF 8322 | -4/DSF | Additional patrols routed to DSF 8499 | -4/DSF | Found Adv. Powered Armor 8503 | -4/DSF | System corruption reached 10% 8503 | -4/DSF | Found Adv. Powered Armor 8506 | -4/DSF | Found Adv. Powered Armor 8509 | -4/DSF | Found Adv. Powered Armor 8579 | -4/DSF | Sterilization system engaged 8599 | -4/DSF | Ambient heat levels rising (+10) 8613 | -4/DSF | Discovered new exit (range 14) 8614 | -4/DSF | Ambient heat levels rising (+10) 8629 | -4/DSF | Ambient heat levels rising (+10) 8644 | -4/DSF | Ambient heat levels rising (+10) 8659 | -4/DSF | Ambient heat levels rising (+10) 8662 | -4/DSF | Entered Research 8662 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8664 | -3/Research | X0-1V1 vaporized surrounding terrain (radius 19) 8669 | -3/Research | X0-1V1 sent someone to fix up the mess you leave 8709 | -3/Research | Build established: Tank 8928 | -3/Research | X0-1V1 mutated your Utility slot to Power slot 9064 | -3/Research | Found Prototype Device 9064 | -3/Research | Identified Adv. Kinecellerator 9074 | -3/Research | Found Adv. Kinecellerator 9126 | -3/Research | X0-1V1 redirected Transport squads to designated parking area 9298 | -3/Research | X0-1V1 sent hostile X-77 Beamer (x2) 9319 | -3/Research | System corruption reached 10% 9355 | -3/Research | Central database locked down 9512 | -3/Research | X0-1V1 downgraded hostiles (x2) 9518 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+2) 9651 | -3/Research | Destroyed 8 combat bots 9662 | -3/Research | First assault squad dispatched 9746 | -3/Research | X0-1V1 added 0b10 threat records associated with you (considerable) 9804 | -3/Research | Build established: Executioner 10021 | -3/Research | X0-1V1 upgraded hostiles (x2) 10119 | -3/Research | X0-1V1 announced a LAN party 10140 | -3/Research | Spotted B-86 Titan 10162 | -3/Research | System corruption reached 30% 10172 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+1) 10180 | -3/Research | Arm. Heavy Treads reconfigured into Item Mimic 10207 | -3/Research | Core integrity fell below 50% 10210 | -3/Research | Self-destructed Last Messages --------------- 10204_ X-77 Beamer destroyed. 10204_ Slug penetrates Wall. 10206_ Critical hit (Meltdown: +370). 10206_ X0-1V1 is mildly amused. 10206_ Penetrated by Slug. 10206_ Slug penetrates Wall. 10207_ Power failure, Rnf. Antimatter Reactor shutdown. 10207_ Overheating: Core damaged (-151). 10208_ Overheating: System interference. 10208_ Railgun+ temporarily disabled. 10208_ Adv. Salvage Targeting Computer temporarily disabled. 10208_ Railgun+ temporarily disabled. 10209_ Overheating: Core damaged (-181). 10210_ Overheating: Adv. Salvage Targeting Computer damaged (-20). 10210_ Overheating: Enh. Optical Array damaged (-11). 10210_ U-05 Engineer destroyed. 10210_ Railgun+ destroyed. 10210_ Critical hit (Blast). 10210_ Penetrated by Slug. 10210_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#????????????#?????????????? | | ????????????????????#????#?##??#?????????????????? | | ?????????????????##?##?#?#?####?#????????????????? | | ?????????????????##??###?##??#???##?? ???????????? | | ??????????????#??######?#####??#?#?#?????????????? | | ?????????????????#?##??#?##?????#?## ??? ????????? | | ????????????##?##??#?####?######?#???###?????????? | | ?????????????##?##?###### ? ? +?????????? | | ???????????########????## ?? ? ?? ???????????? | | ???????????###?#?#?#####? ? ? ? ??????? | | ?????????############?###? ? ????#?????????? | | ?????##################?# ? ? ??# ??????? | | ??#?###########?##?###### ? ? ?? ?#?????????? | | ?##??######?#?##############?#+##?#??#?#?? ??????? | | #?####?#########?#######?##?## ### ????????? | | ??#####################?####"# ""#? ??????? | | ###?########################"" ""# ? ??????? | | ?#########################%#"" Y"# ? #????? | | ################## *|*!![@##"" ""# ??????? | | ################## %[!==!%##T ""# ? ??????? | | ################## ![*=%/u##"" ###?????????? | | ############?##### !!!===##"" ?? ??????? | | ################## =%=!!!##"" ??????? | | #############?#### [/[[BB!#### ??????? | | ####### =!!!BB%#### ???????? | | ####### ![!![*##? ####+???????? | | """ """ ####### ![ *u==## # ???????? | | """ """ ###########+;###### # ????????? | | """ """ # %%b[ # ??????????? | | = + ! #? ?????????? | | # ! # ??????????? | | """ """ *# #???????????? | | """ """ [#+##+########### #### # ??????????? | | """ """ =# ###### #### #???????????? | | !|!# " ###### #### #???????????? | | # """ |###### #### #???????????? | | ######+##### """" ###### ##?# #???????????? | | ###### ##### """"" ##### ### #???????????? | | ###### # """ + #?# #???????????? | | ############ ##### ### ^#?###???????? | | ############ ##### #?#^ #?###?#?????? | | ###########################+##### #####?##????? | | ###?#################### # ###??####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Coolant Potential 100 Energy Generation 83 Energy Capacity 1740 Matter Stores 968 Matter Capacity 1000 Sight Range 28 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 800 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 50 Salvage Targeting 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 10% | -5/Factory Med. Treads | 23% | -5/Factory Med. Treads | 36% | -5/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Railgun | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JammingZipClaymores Manual? 0 Play Time 01:16:54 Cumulative 1701.9 hours Start 2026.08.01 @ 16:30:34 End 2026.08.02 @ 02:06:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1216 Rogue 1176 Adventurer 40 Explorer 0 Win Type - Total 225 Types 107/11/76/2/2/4/16/2/1/4 Lore% 97 Gallery% 98 Achievement% 90 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b2b0a20-d23b-4153-a39d-dedd6429e3a2