Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:04:35

Player: Swagumen

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1281)     1281
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4077

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/700
Matter                     170/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Ion Engine
  Improved Ion Engine
     Light Angular Momentum Engine
           Hover Unit
           Flight Unit
     Small Storage Unit
     Large Matter Pod

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Wheel
               Wheel
       Compact Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Improved Sensor Array
               Seismic Detector
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Shotgun
               Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Ion Engine
         Light Nuclear Core
         Light Angular Momentum Engine
               Carbon-fiber Leg
               Hover Unit
               Flight Unit
         Small Storage Unit
         Large Matter Pod
               Targeting Computer
         Light Armor Plating
               System Shield
    Subdweller Machine Gun
               Gauss Rifle
               Battle Cannon
               Assault Cannon
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Slots Evolved              6    | .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             57   | 6   7   2   9   15  18  
  Power                    6    | 1   1   .   1   1   2   
    Engine                 4    | 1   1   .   1   1   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   3   6   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   5   
    Wheel                  11   | 2   .   .   3   6   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   3   .   .   6   5   
    Device                 6    | 1   .   .   .   3   2   
    Storage                3    | .   3   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             4    | .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   3   2   5   2   6   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          15   | 2   3   2   3   2   3   
    Ballistic Cannon       4    | .   .   .   2   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 32   | .   .   .   .   7   25  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   4   8   
  Utility                  10   | .   .   .   .   3   7   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      16   | .   .   .   .   3   16  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   74  98  78  83  60  
  Engine                   10   | .   14  14  14  9   1   
  Wheel                    24   | .   28  28  28  30  8   
  Device                   12   | .   14  14  14  9   10  
  Storage                  11   | .   10  14  14  9   7   
  Protection               2    | .   .   .   .   7   4   
  Ballistic Gun            14   | .   6   26  4   16  10  
  Ballistic Cannon         1    | .   .   .   3   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             111  | 7   94  94  95  111 108 
  Greatest Support         56   | 20  20  20  40  56  36  
  Greatest Overweight (x)  30   | .   4   4   4   3   30  
  Average Overweight (x)   3    | .   2   4   2   1   3   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  
  Average Capacity         24   | 5   20  25  25  25  25  
  Most Carried             18   | 2   8   8   17  18  17  
  Average Carried          10   | .   7   7   13  14  11  
  Final Capacity           25   | 5   25  25  25  25  25  
  Final Carried            18   | 1   8   8   14  18  7   

 Class Distribution 
--------------------
 60% | Mutant
 28% | Scavenger-Mutant
  5% | Subdweller-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Min Sub Mat Fac 
Matter Collected           1392 | 148 82  98  221 524 319 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1336 | 66  .   87  54  582 547 
  Parts                    80   | 4   .   6   2   38  30  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Combat Hostiles Destroyed  30   | 1   .   3   1   11  14  
  Guns                     29   | 1   .   3   1   11  13  
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          11   | 2   .   2   2   5   .   
  Worker                   2    | .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   .   1   .   
  Recycler                 3    | .   .   1   .   2   .   
  Turret                   1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   2   .   
  Swarmer                  9    | .   .   3   .   3   3   
  Grunt                    17   | 1   .   .   .   5   11  
  Sentry                   2    | .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   
  Subdweller               1    | .   .   .   1   .   .   
Best Kill Streak           5    | 2   .   4   1   4   5   
  Combat Bots Only         5    | 1   .   3   1   4   5   
Max Kills in Single Turn   2    | 1   .   2   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Hostile Shots Fired        459  | 2    .    9    18   85   345  
  Missed                   154  | 1    .    2    11   21   119  
Damage Taken               3803 | 10   .    48   96   892  2757 
  Core                     876  | .    .    8    29   136  703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   2    | .    .    .    .    2    .    
Core Remaining (%)         86   | 100  .    .    85   75   .    
Volleys Fired              139  | 4    2    5    12   53   63   
  Largest                  3    | 2    1    2    2    2    3    
  Hottest                  83   | 40   23   46   69   69   83   
Shots Fired                240  | 8    3    10   19   106  94   
  Gun                      209  | 8    3    10   12   100  76   
  Cannon                   31   | .    .    .    7    6    18   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  236  | 8    3    10   19   106  90   
  Thermal                  4    | .    .    .    .    .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | 4    .    3    14   8    10   
  Robot Miss Streak        5    | 2    .    2    2    5    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        5    | .    .    1    .    1    3    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           166  | 5    .    9    14   74   64   
  Core Hits                92   | 3    .    5    8    43   33   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    
    Blast                  3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3074 | 48   .    107  281  1295 1343 
  Guns                     2617 | 48   .    107  181  1242 1039 
  Cannons                  440  | .    .    .    100  36   304  
  Explosions               17   | .    .    .    .    17   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3009 | 48   .    107  281  1278 1295 
  Thermal                  65   | .    .    .    .    17   48   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    .    .    
  Average Corruption       1    | .    1    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    1    6    7    .    .    
    Message Errors         5    | .    .    3    2    .    .    
    Matter Fused           1    | .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    1    3    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Misfires               1    | .    1    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    .    9    
  Projectiles              9    | .    .    .    .    .    9    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    2    1    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    2    1    7    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    .    87   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        194  | 6    .    194  .    30   31   
  Average Temperature      25   | 6    .    99   .    9    10   
  Received Heat Transfer   1671 | 6    .    .    30   297  1338 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         161  | .    .    .    .    50   111  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Peak Influence             487  | 25  16  96  .   487 316 
  Initial                  184  | .   16  6   .   143 184 
  Average                  151  | 7   16  43  .   303 221 
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         65   | 100 100 100 .   21  45  
  Level 1                  31   | .   .   .   .   69  54  
  Level 2                  2    | .   .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   8   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Distress Signals           4    | .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | 1   .   3   30  20  22  
  Peak Tracking Total      7    | 1   .   3   6   6   7   
  Tactical Retreats        3    | .   .   .   2   1   .   

 Traps                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac 
Machines Disabled          6    | .   .   .   1   3   2   
  Max in Single Turn       2    | .   .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Machines Accessed          9    | .   1   .   1   3   4   
  Terminals                4    | .   .   .   .   2   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                23   | .   2   .   1   10  10  
  Successful               15   | .   2   .   1   5   7   
  Failed                   8    | .   .   .   .   5   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                14   | .   .   .   .   7   7   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             10   | .   .   .   1   3   6   
  Record                   6    | .   .   .   1   1   4   
  Prototype ID Bank        2    | .   .   .   .   .   2   
  Disarm Traps             1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   3   2   
  Full Trace Events        3    | .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     25   | .   .   .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  
Turns Passed               2753 | 64   229  758  620  570  512  
Spaces Moved               1591 | 54   164  528  418  299  128  
  Core                     24   | 17   .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     20   | .    .    .    .    .    20   
  Wheels                   1547 | 37   164  528  418  299  101  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  119  105  116  
  Average Speed            137  | 70   122  140  131  115  248  
  Slowest Speed            1550 | 80   140  140  140  135  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    22   97   42   26   4    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    .    .    25   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    2    3    
  AOE                      23   | .    .    .    .    23   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac 
Total                      1926 | 72  189 537 470 416 242 
  Wait                     71   | .   7   1   16  30  17  
  Move                     1586 | 53  163 527 417 298 128 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 8   6   2   8   18  7   
  Fast Attach              1    | .   1   .   .   .   .   
  Attach                   44   | 6   1   2   5   12  18  
  Detach                   8    | .   3   .   5   .   .   
  Swap                     12   | .   5   .   4   3   .   
  Drop                     8    | 1   1   .   3   2   1   
  Fire                     139  | 4   2   5   12  53  63  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   38 | -11/Scrapyard | Discovered new exit (range 8)
   65 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Discovered new exit (range 15)
  294 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  342 | -10/Mines     | Discovered new exit (range 6)
  469 | -10/Mines     | Learned location of Zion (-7)
  486 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  555 | -10/Mines     | Discovered new exit (range 9)
  643 | -10/Mines     | Learned location of Recycling (-7)
 1041 | -10/Mines     | Discovered new exit (range 9)
 1052 | -10/Mines     | Entered Subcaves
 1086 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1129 | -10/Subcaves  | Visited Clippyterm
 1206 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1474 | -10/Subcaves  | Build established: Scavenger-Mutant
 1536 | -10/Subcaves  | Discovered new exit (range 12)
 1663 | -10/Subcaves  | Discovered new exit (range 7)
 1672 | -10/Subcaves  | Entered Materials
 1672 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1855 | -8/Materials  | Lost 3 parts (1n2u)
 2040 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 2213 | -8/Materials  | Discovered new exit (range 8)
 2242 | -8/Materials  | Entered Factory
 2242 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2332 | -7/Factory    | Discovered new exit (range 14)
 2367 | -7/Factory    | Garrison activated, responded to threat
 2530 | -7/Factory    | Lost 16 parts (2p4n4u6w)
 2728 | -7/Factory    | Core integrity fell below 50%
 2749 | -7/Factory    | Core integrity fell below 20%
 2754 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x3>
Acquired Aluminum Leg.
K-01 Serf collects debris. <x9>
Acquired 57 matter.
K-01 Serf collects debris.
Acquired Aluminum Leg.
Acquired Imp. Heat Sink.
Slug penetrates Garrison Access.
Y-54 Guardian emerges from the garrison.
Slug penetrates Y-54 Guardian.
Aluminum Leg destroyed.
Slug penetrates Y-54 Guardian. <x3>
Aluminum Leg destroyed.
Gauss Rifle destroyed.
Aluminum Leg destroyed.
Y-54 Guardian emerges from the garrison.
Targeting Computer destroyed.
Aluminum Leg destroyed.
Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ???#   ##           ?????????????????????????????? |
| ####    + """" """"  #???????????????????????????? |
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| ???#   ########+#################/##############?? |
| ???+   #??#                                      ? |
| ???#   #?##           ^                          ? |
| ???#   #?#"  """"                                ? |
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| ??????????#          """ """ ""%% % %            ? |
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| ??????????#  """ """ """g""" """=%*T#????????????? |
| ??????????#  """ """ """ """ ""%%   #????????????? |
| ??????????#      """ """ """ """* !##????????????? |
| ??????????#        g %Y! [         #?????????????? |
| ??????????#         * Y  @         #?????????????? |
| ??????????#       #""[""###"T"######?????????????? |
| ?????<            #""G""#?#####??????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50
Targeting Accuracy         5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Part-time Mechanic
Please Form A Line
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ElectronFocalRecalibrator
  Manual?         0
Play Time         00:32:41
  Cumulative      1.5 hours
  Start           2024.04.09 @ 23:32:03
  End             2024.04.10 @ 00:04:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/CherryShadow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0349898-de8f-4408-80de-3558a2cb8415