Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 23:01:46 Player: Tenderz Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (279) 1395 Value Destroyed (9580) 9580 Prototype IDs (42) 840 Alien Tech Used (3) 600 Bonus (2288) 2288 TOTAL SCORE: 22803 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 954 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/1300 Matter 257/300 Energy 26/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Salvage Targeting Computer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Biometal Medium Treads Impulse Thruster Array Nova Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Variable Charge Gun Molecular Deconstructor > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Matter Compressor Improved Terrain Scanner Advanced Targeting Computer Armor Integrity Analyzer Experimental Propulsion Shielding Improved Force Field Advanced Hacking Suite Advanced Hacking Suite Long-range Tractor Beam Hacking Drone Bay Long-range Proton Cannon Hypervelocity Coil Gun Antimatter Cannon Heavy Missile Launcher Long-range Missile Launcher Dirty Datajack Dirty Datajack Phasing Sabre [Rating: 128] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Improved Signal Interpreter Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Slots Evolved 14 | . . . 2 . 2 2 . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . Utility 8 | . . . 1 . . 2 . . . 1 . . . . 1 . . . . 1 . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 623 | 8 29 5 44 13 87 62 14 1 17 79 9 10 4 13 50 18 22 6 24 67 10 2 29 Power 37 | 1 3 . 1 . 4 3 . . . 6 . 1 . . 3 1 1 1 1 6 2 . 3 Engine 17 | 1 2 . . . 1 2 . . . 3 . 1 . . . 1 1 . 1 2 2 . . Core 18 | . 1 . 1 . 3 1 . . . 3 . . . . 3 . . . . 4 . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 77 | 2 2 1 2 . 12 6 1 1 2 15 . 2 . 2 6 . . . . 13 1 . 9 Treads 48 | 2 2 1 2 . 9 6 1 1 2 4 . 1 . 1 5 . . . . 9 . . 2 Leg 12 | . . . . . . . . . . 11 . . . . . . . . . . 1 . . Wheel 6 | . . . . . 3 . . . . . . 1 . 1 1 . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . 4 . . 4 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 320 | 2 9 2 20 5 45 39 8 . 12 36 8 3 3 6 38 11 11 5 15 26 4 1 11 Device 238 | 1 8 . 17 5 34 25 6 . 9 30 6 3 2 4 28 9 7 3 14 17 2 1 7 Storage 6 | 1 1 . . . 1 . . . . . 1 . . . . . . 1 . 1 . . . Processor 16 | . . 1 1 . 1 . . . 1 1 . . 1 . 2 . . . . 4 1 . 3 Hackware 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 Protection 56 | . . 1 2 . 9 14 2 . 2 5 1 . . 2 8 2 4 1 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 189 | 3 15 2 21 8 26 14 5 . 3 22 1 4 1 5 3 6 10 . 8 22 3 1 6 Energy Gun 32 | 2 6 . 4 1 . . . . . 9 . . . 1 . 3 1 . . 4 1 . . Energy Cannon 18 | . . . 2 . 4 2 . . 1 2 . 1 . . . . . . . 1 . 1 4 Ballistic Gun 46 | 1 3 1 9 2 9 4 2 . 1 4 . 1 . 1 . . . . 3 5 . . . Ballistic Cannon 18 | . . . . 1 . . . . . 1 1 . . 1 2 1 3 . 1 3 2 . 2 Launcher 30 | . 3 . . 4 3 3 3 . 1 1 . 1 . 1 . 2 3 . 4 1 . . . Special Weapon 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 18 | . 2 . 6 . 10 . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 5 . . . 5 . 1 . . . . 1 . . 3 . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Special Melee Weapon 7 | . . . . . . . . . . . . . . 1 . . 1 . . 5 . . . Unidentified Prototypes 17 | . . . 3 1 1 1 . . . . . . 1 . 1 1 1 4 . 2 . . 1 Corrupted Parts 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . . . 6 . . . . . . . . 3 Parts Lost 90 | . 4 2 1 . 3 3 1 . 5 5 . 5 . 2 1 . 1 . 2 30 7 . 18 Power 16 | . 1 . . . 1 2 . . . 2 . 1 . . 1 . 1 . 1 4 1 . 1 Propulsion 27 | . 1 1 . . 1 . 1 . 3 1 . 3 . . . . . . . 11 . . 5 Utility 32 | . 1 1 1 . . 1 . . 1 1 . . . 2 . . . . 1 7 6 . 10 Weapon 15 | . 1 . . . 1 . . . 1 1 . 1 . . . . . . . 8 . . 2 Highest Loss Streak 12 | . 2 2 1 . 1 2 1 . 5 2 . 2 . 1 1 . 1 . 1 12 3 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Average Slot Usage (%) 91 | . 99 99 99 100 89 99 100 100 92 96 100 88 93 92 91 99 99 94 89 77 40 21 34 Engine 6 | . 11 14 1 . 3 1 7 7 7 7 13 13 13 13 5 5 10 7 5 3 1 . . Core 3 | . 2 . 9 11 5 5 . . . 4 . . . . 5 5 . . . 1 . . . Treads 19 | . 27 27 22 22 17 30 30 30 23 6 26 9 13 13 12 29 29 29 29 16 . . . Leg 1 | . . . . . . . . . . 17 . . . . . . . . . . . . . Wheel 1 | . . . . . 9 . . . . . . 5 6 5 7 . . . . . . . . Device 17 | . 13 3 20 22 14 19 22 23 15 19 25 20 17 10 20 21 19 22 14 11 12 9 13 Storage 6 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . Processor 7 | . . 1 1 . 1 7 7 7 14 11 6 6 8 13 11 11 11 11 11 12 8 5 10 Protection 2 | . . 8 . . 1 3 . . . 1 . 6 6 8 2 . 2 . 3 2 . . . Energy Gun 5 | . 10 13 14 14 9 . . . . 10 6 2 . 3 . 6 4 . . 2 . . . Energy Cannon 4 | . . . 6 6 7 11 6 . 6 . . 4 6 6 5 5 4 . . . . . . Ballistic Gun 3 | . 11 14 9 6 4 4 14 7 7 2 . 2 . . 1 . . . 1 . . . . Ballistic Cannon 2 | . . . . . . . . . . . 13 8 6 5 6 3 2 . . . 3 . . Slashing Weapon 1 | . . . . . . 5 . . . 4 . 1 5 . . . . 5 1 1 . . . Peak Build Rating 128 | 7 12 12 36 33 48 50 48 47 50 69 67 72 76 74 87 87 94 94 99 128 46 24 97 Average Rating 57 | 4 9 10 30 30 40 46 46 47 45 61 65 68 74 71 80 85 85 91 95 102 36 17 39 On Entrance 48 | . 7 8 12 29 28 38 47 43 47 49 58 65 70 72 71 80 87 94 94 96 29 17 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 13 30 30 43 46 74 87 75 69 76 96 142 151 146 157 158 146 145 122 143 147 17 6 31 Greatest Support 225 | 40 40 40 44 44 89 92 92 98 104 88 88 88 28 40 132 132 132 132 132 225 20 3 65 Greatest Overweight (x) 6 | . . . . 1 2 . . . . 2 1 5 5 5 5 1 1 . 1 2 5 1 6 Average Overweight (x) . | . . . . . . . . . . . 1 4 4 4 1 . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 5 5 5 Average Capacity 19 | 6 9 15 15 15 19 20 20 20 20 20 23 25 25 25 25 25 25 25 25 22 5 5 5 Most Carried 25 | 6 15 15 15 15 20 20 20 19 19 20 23 25 25 25 25 25 25 25 25 25 5 5 5 Average Carried 18 | 4 8 14 14 14 18 19 19 19 16 19 22 23 24 24 24 24 24 24 24 19 4 4 4 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 5 15 15 15 15 20 20 20 19 17 20 23 25 25 25 25 25 25 25 22 3 5 5 5 Class Distribution -------------------- 27% | Mutant 24% | Skirmisher 7% | Assassin 6% | Tank 5% | Scavenger-Assassin 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Hacker-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Matter Collected 11203 | 275 484 295 659 298 1192 1175 119 . 344 1101 563 374 30 197 619 382 436 334 459 1099 304 36 428 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10675 | 129 668 307 1410 223 1679 1176 39 . 204 688 357 444 209 332 215 67 425 273 289 1198 196 . 147 Parts 547 | 6 36 25 98 12 86 60 6 . 10 33 29 11 3 8 15 9 15 6 14 60 4 . 1 Haulers Intercepted 11 | . 2 . 3 . 5 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 1 1 1 1 1 . . . 1 . . . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . 5 . 12 . 33 11 6 8 . 9 7 3 11 . 5 . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Combat Hostiles Destroyed 210 | . 11 8 21 10 31 21 3 . 7 10 15 9 . 6 6 6 14 . 12 17 2 . 1 Melee 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Guns 83 | . 6 8 19 6 13 3 . . . 9 8 . . 2 . . 2 . . 7 . . . Cannons 59 | . . . 2 . 11 13 . . 2 . 6 8 . 3 6 . 2 . 1 2 2 . 1 AOE 55 | . 5 . . 4 3 5 3 . 5 . 1 1 . 1 . 6 10 . 8 3 . . . Classes Destroyed 19 | 3 5 . 3 1 1 1 . . . 1 . 1 . 1 . . . . . . 2 . . Worker 9 | 1 . 2 1 1 1 . . . . . . . . . . . . . . 3 . . . Builder 10 | . 2 . 3 1 . 1 . . . 1 . . . . . . . . . 2 . . . Tunneler 11 | 2 . 4 2 . . 1 . . . . . . . . . . . . . 2 . . . Hauler 11 | . 2 . 3 . 5 1 . . . . . . . . . . . . . . . . . Recycler 16 | 1 2 . 3 2 2 3 . . . . . . . . . . . . . 2 . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Watcher 18 | . 3 . 3 . 4 3 . . . 4 . . . . . . . . . 1 . . . Swarmer 68 | . 3 6 3 1 9 8 3 . 3 . 12 3 . . . 6 5 . 4 . 2 . . Grunt 65 | . 8 2 8 . 13 7 . . 1 4 2 4 . 5 . . 5 . 3 3 . . . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 6 | . . . 2 . . 2 . . . . . 1 . . . . . . . 1 . . . Sentry 23 | . . . 8 . 8 1 . . 1 2 1 . . . 1 . . . 1 . . . . Hunter 9 | . . . . . 1 . . . 2 . . . . . 1 . . . . 4 . . 1 Programmer 23 | . . . . . . 3 . . . 3 . . . . 4 . . . 4 9 . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Best Kill Streak 8 | 2 4 3 5 4 4 4 3 . 3 3 3 3 . 2 2 3 5 . 6 8 2 . 1 Combat Bots Only 6 | . 3 3 3 4 4 3 3 . 3 3 3 3 . 2 2 3 5 . 6 4 2 . 1 Max Kills in Single Turn 3 | 1 2 1 2 2 3 2 2 . 2 1 1 2 . 1 1 3 3 . 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 2 3 1 2 . 2 . 1 1 . 1 . 3 3 . 2 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Hostile Shots Fired 1975 | . 44 28 73 5 145 178 7 . 78 216 90 47 . 45 60 4 40 . 65 461 99 3 287 Missed 652 | . 10 6 14 1 41 42 2 . 24 91 23 13 . 13 18 1 20 . 23 144 40 1 125 Damage Taken 20894 | . 615 247 628 45 1526 2052 84 . 571 1537 723 467 . 528 836 28 423 . 804 5969 1024 43 2744 Core 3386 | . 66 32 108 . 112 244 . . 65 188 65 47 . 45 14 . 28 . . 539 518 . 1315 Absorbed by Shields 1120 | . . . 56 . . . . . . . 255 166 . 133 . . . . 123 387 . . . Reduced by Siege Mode 98 | . . . . . . . . . . . . . . . . . . . . 98 . . . Redirected to Shielding 164 | . . . . . . . . . . . . . . . . . . . . 164 . . . Ignored by Resistances 296 | . . . . . . 122 . . 15 . . . . . 109 13 6 . . . 31 . . Regen/Repaired (Parts) 548 | . 86 . 151 . 139 . . . . . . . 172 . . . . . . . . . . Core Remaining (%) 65 | 100 . 60 . 73 79 . . . 55 . . . . 59 . . . . 95 . . 1 . Volleys Fired 747 | 8 49 36 76 18 91 78 2 . 15 62 35 25 . 16 43 10 18 . 29 82 26 . 28 Largest 3 | 2 2 2 3 3 3 3 1 . 3 3 2 3 . 3 3 2 3 . 2 3 1 . 2 Hottest 368 | 70 100 100 162 155 221 178 39 . 137 333 128 218 . 368 183 315 246 . 43 225 65 . 170 Shots Fired 1399 | 16 87 66 166 38 211 155 3 . 36 122 58 59 1 45 68 15 39 . 35 120 26 . 33 Gun 814 | 16 76 60 139 24 139 67 . . 19 114 19 16 . 16 . 5 20 . 2 79 3 . . Cannon 482 | . . . 27 6 69 81 1 . 13 6 39 42 1 28 68 6 11 . 10 18 23 . 33 Launcher 72 | . 10 . . 8 3 7 2 . 4 2 . 1 . 1 . 4 8 . 14 8 . . . Special 31 | . 1 6 . . . . . . . . . . . . . . . . 9 15 . . . Kinetic 508 | 8 40 30 68 6 60 67 . . 19 17 39 31 . 12 32 . 1 . 12 29 23 . 14 Thermal 756 | 8 27 36 98 24 148 81 1 . 13 97 19 27 1 32 36 11 30 . . 48 . . 19 Explosive 72 | . 10 . . 8 3 7 2 . 4 2 . 1 . 1 . 4 8 . 14 8 . . . Electromagnetic 39 | . 10 . . . . . . . . 6 . . . . . . . . . 20 3 . . Robot Hit Streak 17 | 2 9 7 17 10 14 8 7 . 5 10 10 10 . 10 7 1 16 . 8 8 9 . 9 Robot Miss Streak 12 | 1 4 3 5 2 3 4 . . 6 2 9 12 2 2 5 . 2 . 4 4 4 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 6 | . 1 1 . . . 1 . . . 2 . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . 1 . . . . . . . . . 1 . . . Shots Hit Robots 893 | 9 48 33 115 26 148 83 2 . 15 84 29 44 5 30 29 1 25 14 18 93 20 . 22 Core Hits 466 | 4 36 17 48 19 55 45 4 . 9 31 21 28 3 17 18 7 24 4 18 42 8 . 8 Critical Kills 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . 1 1 . 1 . . . . 3 . . . . . . . . . 2 . . . Critical Strikes 47 | . 2 3 1 1 16 . . . . 9 2 2 . . 1 . . 1 . 8 1 . . Burn 26 | . 2 2 . 1 12 . . . . 6 1 1 . . . . . . . 1 . . . Meltdown 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Destroy 6 | . . 1 . . . . . . . 3 . . . . . . . . . 2 . . . Blast 3 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Smash 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . 1 . . . . . 1 . 2 . . . Melee Attacks 190 | . 5 . 14 . 24 32 . . . 33 . 7 5 . 9 . 1 14 . 46 . . . Impact 43 | . 5 . 14 . 24 . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . . 32 . . . 33 . 7 5 . . . 1 14 . 38 . . . Piercing 17 | . . . . . . . . . . . . . . . 9 . . . . 8 . . . Sneak Attacks 19 | . . . 2 . 4 2 . . . 1 . . . . 1 . . . . 9 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30037 | 132 1196 451 2511 754 3917 2967 291 . 732 2292 607 1424 348 1039 930 777 2036 1191 1160 3786 700 . 796 Guns 10065 | 132 631 450 1847 342 1818 638 . . 214 1771 266 191 . 328 . . 268 . 7 1091 71 . . Cannons 7687 | . . . 349 92 1203 1196 26 . 108 117 341 805 . 526 780 . 294 . 193 238 629 . 790 Explosions 7500 | . 565 . 87 315 379 807 265 . 410 255 . 37 . 185 . 777 1474 . 960 984 . . . Melee 4648 | . . . 228 . 513 326 . . . 149 . 391 348 . 122 . . 1191 . 1380 . . . Ramming 137 | . . 1 . 5 4 . . . . . . . . . 28 . . . . 93 . . 6 Kinetic 6792 | 55 283 237 879 91 718 638 . . 214 223 341 675 . 207 551 . 7 . 200 574 629 . 270 Thermal 11052 | 77 534 213 1317 343 2303 1196 26 . 108 1652 266 321 . 647 229 . 555 . . 745 . . 520 Explosive 6966 | . 281 . 87 315 379 807 265 . 410 151 . 37 . 185 . 777 1474 . 960 838 . . . Electromagnetic 442 | . 98 . . . . . . . . 117 . . . . . . . . . 156 71 . . Impact 741 | . . . 228 . 513 . . . . . . . . . . . . . . . . . . Slashing 3765 | . . . . . . 326 . . . 149 . 391 348 . . . . 1191 . 1360 . . . Piercing 142 | . . . . . . . . . . . . . . . 122 . . . . 20 . . . Highest Corruption 22 | . . . . . 2 2 2 2 2 3 3 3 3 8 3 3 3 3 10 22 22 22 7 Average Corruption 4 | . . . . . 2 1 2 2 2 2 3 3 3 2 2 3 3 3 3 11 22 22 3 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 320 | . . . . . 16 20 7 2 12 17 25 25 1 4 9 19 27 13 27 48 41 3 4 Message Errors 63 | . . . . . 3 4 3 . . 3 10 2 . 1 3 5 5 3 4 12 4 . 1 Matter Fused 79 | . . . . . 5 5 1 1 3 3 5 5 . 1 3 2 11 6 7 6 11 3 1 Heat Flow Errors 33 | . . . . . 2 5 . . 4 . 2 5 . . . . 4 1 3 2 5 . . Energy Discharges 36 | . . . . . 2 2 1 . 1 2 1 3 . . 2 4 3 . 2 8 4 . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 Parts Fused 5 | . . . . . . 1 . . . . . 1 . . 1 . . . 1 . 1 . . Data Loss (minor) 52 | . . . . . 1 . . . 4 3 6 3 . 1 . 5 . 2 8 7 12 . . Data Loss (major) 19 | . . . . . 1 2 1 1 . 2 1 2 . 1 . 2 3 1 1 1 . . . Misfires 12 | . . . . . 1 . 1 . . 3 . 2 1 . . . 1 . . 2 1 . . Alerts 8 | . . . . . 1 . . . . . . 2 . . . 1 . . 1 2 1 . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . 6 1 . . Weapon Failures 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . Overload Shots 43 | . . . . . . . . . . 6 . . . 1 . 5 . . . 31 . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Overflow Damage 1715 | . 69 . 134 2 281 124 . . . 5 4 117 74 30 30 128 48 129 21 358 144 . 17 Projectiles 223 | . . . . . 6 22 . . . . 4 . . 30 . . . . . . 144 . 17 Explosions 394 | . 69 . 65 2 21 . . . . . . . . . . 128 48 . 21 40 . . . Melee 1098 | . . . 69 . 254 102 . . . 5 . 117 74 . 30 . . 129 . 318 . . . Knockbacks 25 | . . . 1 . . . . . . . 9 3 . 1 5 . . . 2 1 1 . 2 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . 9 3 . 1 5 . . . 2 1 1 . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 652 | . 154 . . . . 67 16 . . 2 . 22 . . . . 36 . 59 294 . . 2 Shots 20 | . 4 . . . . 2 1 . . 1 . 1 . . . . 4 . 1 6 . . . Rammed 18 | . . . . 2 1 . . . . . . . . . 3 . . . . 10 . . 2 Targets Rammed 20 | . . 1 . 2 1 . . . . . . . . . 3 . . . . 11 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 531 | . 131 120 326 350 244 531 . . 199 384 171 264 32 372 243 318 278 89 257 420 240 . 60 Average Temperature 89 | . 44 35 94 105 77 102 . . 41 102 53 88 17 156 64 117 113 53 117 97 84 . 23 Received Heat Transfer 3883 | . 228 78 164 80 675 666 . . 84 534 48 356 . 200 27 . 198 . 39 84 155 9 258 Effects 10 | . . . 4 . . 2 . . . 1 . . . 2 . . . . . 1 . . . Shutdowns 3 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . Energy Bleed 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Total Turns 43 | . . . . . . . . . . . . . . . . . . . . 43 . . . Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . 19 . . . Robots Corrupted 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . 2 . 2 1 . . . . . . . . . . . . . 2 . . . Impact Corruptions 9 | . . . 2 . 6 . . . . . . . . . . . . . . 1 . . . Robots Melted 6 | . . . . . 5 . . . . 1 . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . Parts Melted 36 | . 3 2 1 . 15 5 . . . 7 1 . . . . . 1 . . . . . 1 Heat Transferred 21550 | 222 1088 777 2569 777 5528 1812 37 . 148 3677 700 700 . 1031 300 . 894 . . 772 . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Peak Influence 843 | 20 381 220 496 277 843 487 . . . 170 . . . . 286 . . . . 560 . . 299 Initial 382 | . 13 30 1 177 . 382 . . . . . . . . . . . . . 81 . . 6 Average 168 | 9 145 79 222 110 374 270 . . . 60 . . . . 70 . . . . 142 . . 48 Maximum Alert Level 3 | . 1 1 2 1 3 2 . . . . . . . . 1 . . . . 2 . . 1 Low Security (%) 65 | 100 60 91 43 85 40 24 . . . 100 . . . . 87 . . . . 76 . . 89 Level 1 23 | . 39 8 37 14 20 64 . . . . . . . . 12 . . . . 7 . . 10 Level 2 7 | . . . 19 . 14 11 . . . . . . . . . . . . . 15 . . . Level 3 2 | . . . . . 24 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . 1 . 4 6 . . . 10 . . . . 4 . . . . 7 . . 5 Investigation 8 | . 1 . . . . 1 . . . 3 . . . . 2 . . . . . . . 1 Extermination 19 | . . . . . . 4 . . . 5 . . . . 2 . . . . 6 . . 2 Reinforcement 10 | . . . 1 . 4 1 . . . 1 . . . . . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Distress Signals 10 | . 1 . 4 . 2 . . . . . . . . . . . . . . . . . 3 Communications Jammed 20 | . . . . . . 1 . . . 2 . . . . . . . . . 17 . . . Distress Signals 18 | . . . . . . 1 . . . . . . . . . . . . . 17 . . . Times Spotted 396 | . 19 10 34 12 46 30 6 . 7 25 23 17 . 17 14 3 14 . 12 43 14 1 49 Peak Tracking Total 20 | . 3 3 5 3 6 5 4 . 6 3 7 4 . 5 2 2 5 . 3 5 5 1 20 Tactical Retreats 46 | . . 2 2 1 11 1 . . 3 2 4 3 . 2 . 1 . . . 5 3 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Traps Triggered 9 | . 1 . . . 1 3 . . . 4 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Triggered 7 | . . . . 1 . . . . 2 . . 2 . . . . 1 . . . 1 . . Most Traps Carried 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Disabled 29 | . 2 . 5 . 2 4 . . . 3 . . 1 . 2 1 1 . . 7 . . 1 Max in Single Turn 2 | . 1 . 2 . 1 2 . . . 1 . . 1 . 1 1 1 . . 2 . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Accessed 92 | . 9 . 13 1 12 13 . 4 . 16 . 1 . . 1 1 1 9 . 4 1 . 6 Terminals 41 | . 7 . 8 . 7 8 . . . 8 . . . . . . 1 . . 1 . . 1 Fabricators 8 | . . . . . . 2 . . . 3 . . . . 1 . . . . . . . 2 Repair Stations 5 | . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . 2 . 2 2 . . . 2 . . . . . . . . . 3 . . 1 Scanalyzers 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . 2 . . . . . . . . . . . . 2 Total Hacks 319 | . 38 . 51 1 44 27 . 29 . 49 . 1 . . 3 1 2 48 . 8 7 . 10 Successful 214 | . 27 . 25 1 25 14 . 29 . 27 . 1 . . 1 1 2 48 . 3 7 . 3 Failed 104 | . 10 . 26 . 19 13 . . . 22 . . . . 2 . . . . 5 . . 7 Catastrophic 13 | . . . 3 . 2 3 . . . 1 . . . . 1 . . . . 1 . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 129 | . 20 . 27 . 22 16 . 1 . 13 . . . . 10 . 1 . . 8 . . 11 Terminals 138 | . 32 . 33 . 26 16 . . . 27 . . . . . . 2 . . 1 . . 1 Fabricators 22 | . . . . . . 6 . . . 8 . . . . 3 . . . . . . . 5 Repair Stations 15 | . 2 . 7 . 6 . . . . . . . . . . . . . . . . . . Recycling Units 40 | . 4 . 8 . 11 4 . . . 4 . . . . . . . . . 7 . . 2 Scanalyzers 10 | . . . 3 . 1 . . . . 6 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . . 4 . . . . . . . . . . . . 2 Terminal Hacks 146 | . 18 . 10 1 9 6 . 29 . 12 . 1 . . . 1 2 48 . 1 7 . 1 Record 57 | . . . . . . . . 11 . . . . . . . 1 2 36 . . 7 . . Part Schematic 18 | . 2 . . . . . . 11 . 1 . . . . . . . 4 . . . . . Robot Schematic 5 | . 1 . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 2 . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . 2 . 2 . 1 . . 3 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . Open DSF 5 | . . . . . . 2 . . . 1 . . . . . . . . . 1 . . 1 Branch Access Points 4 | . . . 1 . 1 1 . . . 1 . . . . . . . . . . . . . Emergency Access Points 5 | . 3 . . . 1 . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 2 . 1 2 . . . 2 . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 2 . 1 . 2 . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 3 . . . 4 . . . . 1 . . . . . . . 1 Load Schematic 6 | . . . . . . 2 . . . 2 . . . . 1 . . . . . . . 1 Build 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . 5 . 3 . . . . . . . . . . . . . . . . . . Scan Component 6 | . 1 . 3 . 2 . . . . . . . . . . . . . . . . . . Repair 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 2 . 3 . . . . 1 . . . . . . . . . . . . . Report Inventory 6 | . 1 . 2 . 2 . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . . . . . 5 . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . Analyze 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 33 | . 6 . 6 . 10 4 . . . 5 . . . . . . . . . 2 . . . Terminals 17 | . 3 . 4 . 4 3 . . . 3 . . . . . . . . . . . . . Track 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Botnet 14 | . 3 . 4 . 3 3 . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 3 . 2 . 6 1 . . . 1 . . . . . . . . . 2 . . . Reject 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . Recyclers 6 | . 1 . . . 2 1 . . . 1 . . . . . . . . . 1 . . . Mask 6 | . 1 . 2 . 2 . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 8 . 12 . 12 11 . . . 14 . . . . 1 . 1 . . 4 . . 4 Full Trace Events 8 | . 1 . 2 . . 1 . . . 2 . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 2 . 1 . . . . 11 . 3 . . . . . . . 4 . . . . . Parts Built 4 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 361 | . . . . . . 204 . . . 157 . . . . . . . . . . . . . Total Part Build Rating 21 | . . . . . . 8 . . . 13 . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . Time 134 | . 26 . 70 . 38 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 218 | . . . . . 218 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total Allies 34 | . . 3 . 1 . . . . . 4 3 6 4 3 2 . . . . . . . 8 Largest Group 5 | . . 3 3 1 . . . . . 3 1 1 4 5 2 . . . . . . . 3 Highest-Rated Group 302 | . . 40 40 31 . . . . . 85 32 81 152 237 102 . . . . . . . 302 Highest-Rated Ally 103 | . . 16 16 31 . . . . . 85 32 81 41 85 51 . . . . . . . 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 2 . . . . . . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 Total Orders 62 | . . . . 6 2 . . . 5 9 1 8 . 1 7 3 8 . 4 2 3 . 3 STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 41 | . . . . 3 2 . . . 4 7 1 5 . . 3 2 6 . 3 1 2 . 2 RETURN 19 | . . . . 2 . . . . 1 2 . 3 . 1 3 1 2 . 1 1 1 . 1 Ally Attacks 257 | . . . 19 10 2 . . . 4 42 19 37 . 67 16 . . . . . . . 41 Total Damage 4712 | . . . 164 54 15 . . . 21 631 93 300 . 1028 801 . . . . . . . 1605 Kills 35 | . . . 6 3 . . . . . 7 . 1 . 5 5 . . . . . . . 8 Allies Corrupted 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Robot Analysis Total 7 | . 1 . . . 2 . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 19 | . . 1 . 1 . . 1 . 2 . 2 1 3 2 . . 2 . 1 . 2 1 . Drone Launches 111 | . . . . 9 2 . . . 7 9 17 33 . 13 4 2 6 . 3 2 2 . 2 Drone Recoveries 103 | . . . . 9 2 . . . 7 7 16 32 . 13 4 2 5 . 2 1 2 . 1 Zionite Intel Received 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Turns Passed 32946 | 125 1304 1057 2391 1308 2368 3282 599 125 1079 3351 1440 1476 1764 963 1862 1168 1323 388 1141 2475 858 76 1023 Spaces Moved 16045 | 53 571 528 1044 445 1142 1619 366 79 590 1577 525 705 870 474 883 634 534 202 434 1319 519 120 812 Core 1170 | 2 . . . . . . . . . . . . . . . . . . . 35 515 120 498 Treads 9704 | 51 571 528 1044 445 479 1619 366 79 590 388 525 31 . 1 231 634 534 202 434 951 . . 1 Legs 1193 | . . . . . . . . . . 1189 . . . . . . . . . . 4 . . Wheels 3332 | . . . . . 663 . . . . . . 674 870 473 652 . . . . . . . . Hover 379 | . . . . . . . . . . . . . . . . . . . . 333 . . 46 Flight 267 | . . . . . . . . . . . . . . . . . . . . . . . 267 Fastest Speed 37 | 50 160 160 145 145 100 148 155 158 155 120 245 160 160 160 130 162 162 162 162 48 50 50 37 Average Speed 153 | 155 160 160 147 173 129 151 155 158 155 149 245 178 174 174 146 170 194 162 208 139 132 54 63 Slowest Speed 560 | 160 160 160 160 225 232 155 158 158 163 260 245 245 175 410 560 242 242 162 242 240 300 100 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 65 | 5 94 96 82 98 82 43 48 69 91 49 68 96 89 68 26 82 98 63 98 24 72 16 22 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 10 | . . 1 . . . . . 1 1 . 1 . 1 . . . . 3 1 . 1 . . Known Exits Taken 16 | . . 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 . . 1 . . . . . . . 1 1 . . . . . . . 1 1 . Scrap Searched 23 | . . 1 . 3 . . 2 . 1 . 2 4 1 1 . 1 3 . 1 . 2 1 . Spaces Dug 204 | . 16 2 8 . 23 31 . . . 31 4 5 . . 31 21 2 . 6 20 . . 4 Terrain Destroyed 1172 | . 107 9 82 61 87 121 27 . 65 43 10 19 . 20 39 48 83 . 118 217 6 . 10 Melee 97 | . 4 . 8 . 16 27 . . . 29 . . . . 5 . . . . 8 . . . Projectile 192 | . 1 9 8 2 30 13 . . 5 3 10 10 . 10 34 10 2 . 6 23 6 . 10 AOE 883 | . 102 . 66 59 41 81 27 . 60 11 . 9 . 10 . 38 81 . 112 186 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total 22596 | 77 855 662 1732 944 1785 2254 390 79 716 2400 618 866 1106 572 1368 699 780 244 618 1758 670 131 1272 Wait 4481 | 1 177 83 502 455 373 412 5 . 93 600 44 110 216 60 337 30 196 3 125 184 84 4 387 Move 16008 | 52 570 527 1043 444 1141 1618 365 78 589 1576 524 704 869 473 882 633 533 201 433 1318 518 119 798 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Pick Up 234 | 8 19 6 23 4 28 23 1 . 2 23 4 8 4 4 15 3 4 7 3 23 14 2 6 Fast Attach 143 | 4 1 . 9 4 15 6 1 . . 23 . 1 4 4 14 2 2 6 . 24 4 1 18 Attach 96 | 3 4 2 4 . 9 5 1 1 4 8 . 4 . 1 2 1 3 . 4 22 6 1 11 Detach 25 | . . . . . 7 . . . . . . . . . 2 . . 1 . 1 4 1 9 Swap 388 | 1 24 3 31 9 63 52 12 . 13 48 9 5 . 8 34 16 17 1 20 22 . . . Drop 256 | . 6 4 30 8 33 28 3 . . 27 2 2 8 6 27 4 6 11 4 25 11 3 8 Fire 747 | 8 49 36 76 18 91 78 2 . 15 62 35 25 . 16 43 10 18 . 29 82 26 . 28 Melee 190 | . 5 . 14 . 24 32 . . . 33 . 7 5 . 9 . 1 14 . 46 . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . 1 . 2 1 . . . . . . . . . 3 . . . . 8 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Discovered new exit (range 8) 871 | -10/Materials | Discovered new exit (range 12) 872 | -10/Materials | Discovered new exit (range 20) 1136 | -10/Materials | Discovered new exit (range 8) 1220 | -10/Materials | Central database locked down 1408 | -10/Materials | Repaired Assault Rifle 1430 | -10/Materials | Entered Mines 1442 | -10/Mines | Learned location of Zion (-6) 1670 | -10/Mines | Discovered new exit (range 15) 1811 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2089 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2093 | -10/Mines | Found Prototype Device 2304 | -10/Mines | Discovered new exit (range 5) 2324 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2410 | -10/Mines | Identified exit to Materials 2487 | -10/Mines | Entered Materials 2487 | -9/Materials | Accompanied by 3 allies 2487 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2507 | -9/Materials | Identified Exp. Sensor Array 3372 | -9/Materials | Build established: Skirmisher 3377 | -9/Materials | Repaired Core Shielding 3559 | -9/Materials | Discovered new exit (range 11) 3730 | -9/Materials | Discovered new exit (range 16) 3992 | -9/Materials | Identified exit to Mines 3992 | -9/Materials | Identified exit to Storage 4097 | -9/Materials | Discovered new exit (range 6) 4624 | -9/Materials | Repaired Hvy. Battle Rifle 4878 | -9/Materials | Entered Mines 4881 | -9/Mines | Received a Mining Laser from a helpful Derelict 4925 | -9/Mines | Discovered new exit (range 10) 4940 | -9/Mines | Build established: Tank 5045 | -9/Mines | Found the Drone Emporium 5065 | -9/Mines | Found Prototype Device 5065 | -9/Mines | Identified Splice Drone Bay 5185 | -9/Mines | Discovered new exit (range 30) 5210 | -9/Mines | Learned Materials garrison access intel 5293 | -9/Mines | Assembled infested the area 5298 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5371 | -9/Mines | Build established: Skirmisher 5937 | -9/Mines | Found a hidden stash of uninstalled traps 6186 | -9/Mines | Entered Materials 6186 | -8/Materials | Evolved 2 slots: Propulsion x2 6187 | -8/Materials | Loaded intel: 1 garrison access location 6348 | -8/Materials | Repaired Adv. Treads 7131 | -8/Materials | Build established: Mutant 8055 | -8/Materials | Discovered new exit (range 15) 8190 | -8/Materials | Identified exit to Factory 8554 | -8/Materials | Entered Factory 8554 | -7/Factory | Evolved 2 slots: Utility x2 8561 | -7/Factory | Identified exit to DSF 8576 | -7/Factory | Build established: Skirmisher 8926 | -7/Factory | Build established: Assassin 9401 | -7/Factory | Build established: Skirmisher 9484 | -7/Factory | Discovered new exit (range 8) 9496 | -7/Factory | Identified exit to Factory 10051 | -7/Factory | Build established: Assassin 10065 | -7/Factory | Discovered exit to Factory (range 2) 10288 | -7/Factory | Discovered new exit (range 10) 11033 | -7/Factory | Identified exit to Lower Caves 11306 | -7/Factory | Fabricated Exp. Sensor Array? 11836 | -7/Factory | Entered Lower Caves 11996 | -7/Lower Caves | Encountered a Warlord checkpoint 12099 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12103 | -7/Lower Caves | Identified exit to Data Miner 12134 | -7/Lower Caves | Build established: Skirmisher 12238 | -7/Lower Caves | Learned Factory emergency access door positions 12435 | -7/Lower Caves | Entered Data Miner 12436 | -7/Data Miner | Discovered new exit (range 6) 12467 | -7/Data Miner | Met Data Miner 12500 | -7/Data Miner | Learned location of Section 7 (-2) 12500 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12525 | -7/Data Miner | Received God Mode back door access code from Data Miner 12558 | -7/Data Miner | Identified exit to Proximity Caves 12560 | -7/Data Miner | Entered Proximity Caves 12627 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12696 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 13467 | -6/Proximity Caves | Discovered exit to Factory (range 14) 13639 | -6/Proximity Caves | Entered Factory 13639 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13811 | -6/Factory | Fabricated Variable Charge Gun (x2) 13856 | -6/Factory | Incoming investigation squad redirected 13877 | -6/Factory | Fabricated Huge Storage Unit (x1) 13893 | -6/Factory | Identified exit to DSF 14430 | -6/Factory | Identified exit to Lower Caves 14595 | -6/Factory | Build established: Assassin 14907 | -6/Factory | Discovered new exit (range 9) 14923 | -6/Factory | Identified exit to Factory 16179 | -6/Factory | Build established: Scavenger-Assassin 16196 | -6/Factory | Garrison activated, responded to threat 16225 | -6/Factory | Incoming investigation squad redirected 16969 | -6/Factory | Build established: Scavenger-Mutant 16990 | -6/Factory | Entered Lower Caves 17022 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17273 | -6/Lower Caves | Identified exit to Lower Caves 17288 | -6/Lower Caves | Build established: Scavenger-Gunner 18430 | -6/Lower Caves | Entered another Lower Caves area 18817 | -6/Lower Caves | Build established: Tank 18942 | -6/Lower Caves | Discovered new exit (range 33) 18983 | -6/Lower Caves | Spotted B-75 Beast 19091 | -6/Lower Caves | Learned Factory terminal intel 19224 | -6/Lower Caves | Destroyed B-75 Beast 19263 | -6/Lower Caves | Discovered exit to Factory (range 102) 19321 | -6/Lower Caves | Build established: Scavenger-Tank 19852 | -6/Lower Caves | Build established: Mutant 19906 | -6/Lower Caves | Entered Zion 19986 | -6/Zion | System corruption cleaned by Quarantine Array 20093 | -6/Zion | Given the Hacking Drone Bay 20094 | -6/Zion | Found Prototype Device 20094 | -6/Zion | Identified Hacking Drone Bay 20358 | -6/Zion | Given A8's code to call for help 20656 | -6/Zion | Met Imprinter 20698 | -6/Zion | Imprinted 20700 | -6/Zion | Declared Zion's savior 21637 | -6/Zion | Found CR-A16's Pointy Stick 21645 | -6/Zion | Discovered new exit (range 11) 21670 | -6/Zion | Entered Proximity Caves 21670 | -5/Proximity Caves | Accompanied by 4 allies 21897 | -5/Proximity Caves | Spotted B-75 Beast 21949 | -5/Proximity Caves | Allies destroyed B-75 Beast 21981 | -5/Proximity Caves | Learned Factory machine intel 22197 | -5/Proximity Caves | Lost 4 allies 22560 | -5/Proximity Caves | Discovered exit to Factory (range 19) 22570 | -5/Proximity Caves | Learned Factory garrison access intel 22633 | -5/Proximity Caves | Entered Factory 22633 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22634 | -5/Factory | Loaded intel: 234 machine locations 22635 | -5/Factory | Loaded intel: 26 terminal locations 22636 | -5/Factory | Loaded intel: 4 garrison access locations 22799 | -5/Factory | Zion Recon squad teleported in 22890 | -5/Factory | Discovered new exit (range 40) 23053 | -5/Factory | Build established: Scavenger-Assassin 23780 | -5/Factory | Build established: Scavenger-Skirmisher 23810 | -5/Factory | Discovered new exit (range 7) 23851 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 24027 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 24028 | -5/Factory | Zion Hacker squad teleported in 24048 | -5/Factory | Terminal network hard line cut 24210 | -5/Factory | Spotted B-75 Beast 24235 | -5/Factory | Cargo convoy interrupted 24478 | -5/Factory | Discovered new exit (range 9) 24492 | -5/Factory | Identified exit to Upper Caves 24495 | -5/Factory | Discovered new exit (range 14) 24495 | -5/Factory | Entered Upper Caves 24517 | -5/Upper Caves | Found Alien Artifact 24517 | -5/Upper Caves | Identified Dimensional Node Initializer 24517 | -5/Upper Caves | Initialized slip node 25419 | -5/Upper Caves | Build established: Skirmisher 25476 | -5/Upper Caves | Discovered new exit (range 10) 25491 | -5/Upper Caves | Identified exit to Upper Caves 25663 | -5/Upper Caves | Entered another Upper Caves area 25685 | -5/Upper Caves | Discovered new exit (range 15) 25718 | -5/Upper Caves | Ambushed by wild Derelicts 25820 | -5/Upper Caves | Identified exit to Factory 26266 | -5/Upper Caves | Learned Factory terminal intel 26271 | -5/Upper Caves | Build established: Scavenger-Skirmisher 26824 | -5/Upper Caves | Discovered new exit (range 25) 26884 | -5/Upper Caves | Build established: Scavenger-Assassin 26947 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 26957 | -5/Upper Caves | Found Prototype Special Weapon 26957 | -5/Upper Caves | Identified Molecular Deconstructor 26983 | -5/Upper Caves | Identified exit to Zhirov 26986 | -5/Upper Caves | Entered Zhirov 26986 | -5/Zhirov | Discovered new exit (range 3) 26991 | -5/Zhirov | Identified exit to Proximity Caves 27021 | -5/Zhirov | Met Zhirov 27050 | -5/Zhirov | Learned location of Quarantine (-2) 27052 | -5/Zhirov | Learned location of Testing (-3) 27052 | -5/Zhirov | Learned location of Command (-1) 27086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27280 | -5/Zhirov | Found Alien Artifact 27301 | -5/Zhirov | Found Alien Artifact 27301 | -5/Zhirov | Identified Integrated Dissipator 27301 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27374 | -5/Zhirov | Entered Proximity Caves 27655 | -4/Proximity Caves | Learned location of Armory (-4) 27668 | -4/Proximity Caves | Build established: Scavenger-Mutant 27716 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28225 | -4/Proximity Caves | Discovered exit to Factory (range 46) 28355 | -4/Proximity Caves | Build established: Skirmisher 28440 | -4/Proximity Caves | System corruption reached 10% 28515 | -4/Proximity Caves | Entered Factory 28515 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28516 | -4/Factory | Identified exit to Upper Caves 28516 | -4/Factory | Identified exit to Extension 28517 | -4/Factory | Loaded intel: 27 terminal locations 28559 | -4/Factory | Found Prototype Processor 28559 | -4/Factory | Identified Exp. Melee Analysis Suite 29245 | -4/Factory | Identified Transdimensional Reconstructor 29245 | -4/Factory | Warped through subspace 29245 | -4/Factory | Spotted B-86 Titan 29262 | -4/Factory | Lost 4 parts (4n) 29788 | -4/Factory | Terminal network hard line cut 29811 | -4/Factory | Lost 5 parts (1p2u2w) 30348 | -4/Factory | System corruption reached 10% 30813 | -4/Factory | Spotted B-86 Titan 30975 | -4/Factory | Build established: Hacker-Mutant 30985 | -4/Factory | Core integrity fell below 50% 30986 | -4/Factory | Discovered exit to Upper Caves (range 7) 30990 | -4/Factory | Entered Upper Caves 31005 | -4/Upper Caves | Lost 12 parts (2p4n3u3w) 31545 | -4/Upper Caves | Lost 3 parts (1p2u) 31599 | -4/Upper Caves | Attracted the attention of an 0b10 base 31725 | -4/Upper Caves | Core integrity fell below 20% 31734 | -4/Upper Caves | Learned 8 Research zone layouts 31735 | -4/Upper Caves | Spotted B-86 Titan 31758 | -4/Upper Caves | Learned location of 1 exit from Research 31758 | -4/Upper Caves | Learned 8 Research zone layouts 31758 | -4/Upper Caves | Learned Factory stockpile data 31758 | -4/Upper Caves | Learned Extension security intel 31758 | -4/Upper Caves | Learned Armory terminal intel 31817 | -4/Upper Caves | Discovered new exit (range 13) 31842 | -4/Upper Caves | Lost 4 allies 31848 | -4/Upper Caves | Entered another Upper Caves area 31860 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 31903 | -4/Upper Caves | Discovered new exit (range 4) 31910 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 31924 | -4/Upper Caves | Entered Research 31924 | -3/Research | Evolved 2 slots: Utility x2 31925 | -3/Research | Identified exit to Research 32031 | -3/Research | Build established: Mutant 32661 | -3/Research | Zion Heavy squad teleported in 32664 | -3/Research | Enhanced Grunt warped into view, answering call for help 32668 | -3/Research | Enhanced Grunt warped into view, answering call for help 32732 | -3/Research | Lost 4 allies 32782 | -3/Research | Zion Heavy squad teleported in 32801 | -3/Research | Lost 6 parts (3n2u1w) 32838 | -3/Research | Found Prototype Processor 32838 | -3/Research | Identified Spectral Analyzer 32859 | -3/Research | Zion Hacker squad teleported in 32940 | -3/Research | Core integrity fell below 50% 32946 | -3/Research | Core integrity fell below 20% 32947 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 32940_ Slug penetrates Quantum Generator. 32940_ S-43 Plague destroyed. 32941_ System corrupted: Energy discharge (-3). 32941_ Acquired 40 matter. 32942_ System Shield destroyed. 32942_ Imp. Cloaking Device destroyed. 32943_ Quantum Generator explodes. 32943_ G-67 Veteran destroyed. 32943_ H-77 Assassin destroyed. 32943_ G-67 Veteran destroyed. 32943_ S-43 Plague destroyed. 32943_ G-67 Veteran destroyed. 32943_ U-05 Engineer lays Concrete. 32944_ K-01 Serf collects debris. 32944_ Penetrated by Slug. 32944_ Hacking Suite destroyed. 32944_ U-05 Engineer lays Concrete. 32945_ Penetrated by Slug. 32945_ Core Analyzer destroyed. 32945_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############?########????????????????? | | ??????????# ### #????????????????? | | ??????????# " # #????????????????? | | ??????????# "## #????????????????? | | ??????????# ### #????????????????? | | ??????????# #?# ????#####????????? | | #################g######?# ????? ! #????????? | | ug #######+######? #????????? | | Y%= == # !!! #????????? | | p % = # !!! #????????? | | php[ [ [ + !! #????????? | | """"""" ! !%= """"""" # #????????? | | """"""" *=g=""""""" ########????????? | | """"""" ! """"""" #??????????????? | | gg #??????????????? | | k #??????????????? | | #??????????????? | | # @ #??????????????? | | # ####### #??????????????? | | # ## # ####?????# #??????????????? | | # ######?????????# #??????????????? | | # #??????????????# #??????????????? | | # ####???????????# #??????????????? | | ? ? #??########## #??????????????? | | ????? #??# ## #??????????????? | | ????? #??# ## #??????????????? | | ????? #??# ## #??????????????? | | ????? #??# ## #??????????????? | | ????? #??# ## #??????????????? | | ?????#+######## #??# ## #??????????????? | | ????? #?# #??# ## +??????????????? | | # ???????????????????????? #??????????????? | | # ???????????????????????? ???????????????? | | + ???????????????????????? ?????????????????? | | # ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ## ????????????????????????????????????????????? | | ## ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 39 Energy Capacity 490 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 67 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Salvage Targeting 7 Offensive Hacking 28 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Weapon Shielding | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Hvy. Missile Launcher | -6/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Variable Charge Gun | x2 | -6/Factory | Preloaded Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Alien Tech Explorer Hunted Knowing Is Half The Battle Prolific Hacker Release The Drones! Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed LightComponentTrap Manual? 0 Play Time 07:09:01 Cumulative 61.8 hours Start 2024.11.27 @ 01:33:21 End 2024.11.29 @ 23:01:46 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Proggy Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00695570-e9b2-4a71-9755-06bddbce9838