Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.21 @ 10:21:00 // AFD2020/Player2

Player: Quantum

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (7)       35
Value Destroyed (175)      175
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 410

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     350/350
Energy                     246/250
System Corruption          0%
Temperature                Cool (2)
Movement                   Walking (150) Ox1
Location                   -10/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
   Large Storage Unit
   Small Matter Pod
>        --- WEAPON (2) -------
         EM Pulse Gun
         Assault Rifle
>        --- INVENTORY (10) ---
         Ion Engine
         Aluminum Leg
   Small Storage Unit
  Medium Storage Unit

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
  Small Matter Pod
>       --- WEAPON -----------
        EM Pulse Gun
        Assault Rifle
>       --- INVENTORY --------
        Ion Engine
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Matter Pod
  Storage                  Small Matter Pod
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             9    | 6   3   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 1   3   
    Device                 .    | .   .   
    Storage                4    | 1   3   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | 2   .   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      .    | .   .   
Average Slot Usage (%)     97   | .   97  
  Engine                   14   | .   14  
  Leg                      28   | .   28  
  Storage                  25   | .   25  
  Energy Gun               14   | .   14  
  Ballistic Gun            14   | .   14  
Naked Turns                .    | .   .   
Heaviest Build             26   | 13  26  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | 2   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 6   10  
  Average Capacity         6    | 5   8   
  Most Carried             4    | 1   4   
  Average Carried          1    | .   2   
  Final Capacity           10   | 6   10  
  Final Carried            4    | 1   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           397  | 162 235 
  Remotely                 .    | .   .   
Salvage Created            350  | .   350 
  Parts                    19   | .   19  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           3    | .   3   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  4    | .   4   
  Guns                     3    | .   3   
  AOE                      1    | .   1   
Classes Destroyed          3    | .   3   
  Worker                   1    | .   1   
  Recycler                 2    | .   2   
  Grunt                    4    | .   4   
Best Kill Streak           5    | .   5   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               168  | .   168 
  Core                     10   | .   10  
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              19   | .   19  
  Largest                  2    | .   2   
  Hottest                  60   | .   60  
Shots Fired                38   | .   38  
  Gun                      38   | .   38  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  19   | .   19  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          19   | .   19  
  Robot Hit Streak         5    | .   5   
  Robot Miss Streak        4    | .   4   
  Penetration Max          .    | .   .   
  Secondary Targets        2    | .   2   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           21   | .   21  
  Core Hits                13   | .   13  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           394  | .   394 
  Guns                     283  | .   283 
  Cannons                  .    | .   .   
  Explosions               111  | .   111 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  93   | .   93  
  Thermal                  111  | .   111 
  Explosive                .    | .   .   
  Electromagnetic          190  | .   190 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            6    | .   6   
  Projectiles              .    | .   .   
  Explosions               6    | .   6   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        42   | .   42  
  Average Temperature      23   | .   23  
  Received Heat Transfer   93   | .   93  
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         150  | .   150 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      2    | .   2   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             127  | .   127 
  Average Influence        37   | .   60  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              7    | .   7   
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               1    | .   1   
  Largest Group            1    | .   1   
  Highest-Rated Group      53   | .   53  
  Highest-Rated Ally       53   | .   53  
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               346  | 134 212 
Spaces Moved               235  | 119 116 
  Core                     34   | 34  .   
  Treads                   .    | .   .   
  Legs                     201  | 85  116 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            117  | 105 129 
  Slowest Speed            150  | 150 150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       10   | 6   15  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          6    | .   6   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      6    | .   6   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      264  | 125 139 
  Wait                     .    | .   .   
  Move                     234  | 118 116 
  Hop                      .    | .   .   
  Pick Up                  2    | 1   1   
  Fast Attach              7    | 6   1   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     2    | .   2   
  Drop                     .    | .   .   
  Fire                     19   | .   19  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  135 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Core integrity fell below 50%
  316 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Core integrity fell below 20%
  347 | -10/Materials | Core destroyed

 Last Messages 
---------------
00282_ R-06 Scavenger collects Aluminum Leg.
00283_ G-34 Mercenary destroyed.
00284_ Acquired 44 matter.
00286_ Acquired 41 matter.
00286_ R-06 Scavenger collects Sml. Laser.
00291_ Chain reaction triggered in Lgt. Ion Engine.
00291_ R-06 Scavenger destroyed.
00298_ Acquired 90 matter.
00301_ Acquired Aluminum Leg.
00305_ R-06 Scavenger collects Wheel.
00309_ R-06 Scavenger collects Sml. Laser.
00316_ R-06 Scavenger collects Heat Sink.
00318_ Acquired 3 matter.
00320_ R-06 Scavenger destroyed.
00321_ Acquired 3 matter. <x2>
00331_ U-05 Engineer lays Concrete. <x2>
00333_ U-05 Engineer builds a Wall.
00339_ U-05 Engineer lays Concrete. <x3>
00342_ U-05 Engineer builds a Wall.
00343_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11 -10 
----------                 Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             3    | .   3   
Parts Lost                 3    | .   3   
Damage Taken               347  | .   347 
  Core                     248  | .   248 
    Player 2/Cogmind (%)   96   | .   96  
  Absorbed by Shields      .    | .   .   
Damage Inflicted           .    | .   .   
  Player 2/Cogmind (%)     .    | .   .   
Combat Hostiles Destroyed  .    | .   .   
  Player 2/Cogmind (%)     .    | .   .   

 Game 
------
Seed              ControlOmegaScanner
  Manual?         0
Play Time         00:04:13
  Cumulative      21.9 hours
  Start           2020.06.21 @ 10:17:30
  End             2020.06.21 @ 10:21:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          28
  Rogue           14
  Adventurer      11
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          27
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6049eedf-964d-4ebc-a6b5-a4b6e258b40c