Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 21:02:15

Player: Baxter

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (585)      585
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2315

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     273/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
        Armored Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Sensor Array (fused)
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
                Potential Leg
                Potential Leg
        Armored Wheel
         Medium Storage Unit
          Large Storage Unit
                Structural Scanner
                Visual Processing Unit
                Signal Interpreter
                Signal Interpreter
       Improved Terrain Scanner
          Light Armor Plating
          Light Armor Plating
                Thief Drone Bay
                Beamcaster
          Light Assault Rifle
       Improved Light Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Treads
        Armored Wheel
        Armored Wheel
         Medium Storage Unit
          Large Storage Unit
                Structural Scanner
                Visual Processing Unit
                Signal Interpreter
                Signal Interpreter
       Improved Terrain Scanner
          Light Armor Plating
          Light Armor Plating
                Thief Drone Bay
                Beamcaster
          Light Assault Rifle
       Improved Light Cannon
                Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Armored Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 7   10  10  3   2   
  Power                    5    | 1   2   2   .   .   
    Engine                 5    | 1   2   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   2   3   2   
    Treads                 3    | 1   .   1   .   1   
    Leg                    2    | .   .   .   2   .   
    Wheel                  5    | 1   1   1   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   4   1   .   .   
    Device                 3    | 1   2   .   .   .   
    Storage                4    | 1   2   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   3   5   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   2   4   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   1   1   .   1   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      1    | .   1   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  97  100 92  
  Engine                   13   | .   14  14  14  7   
  Treads                   10   | .   14  7   .   14  
  Leg                      1    | .   .   .   14  7   
  Wheel                    15   | .   14  18  14  7   
  Device                   12   | .   11  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               1    | .   2   .   .   .   
  Ballistic Gun            18   | .   13  22  28  28  
  Ballistic Cannon         6    | .   12  .   .   .   
  Launcher                 2    | .   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 12  31  49  46  .   
  Greatest Support         60   | 20  20  24  60  .   
  Greatest Overweight (x)  4    | .   1   4   1   .   
  Average Overweight (x)   1    | .   .   2   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         15   | 7   11  19  20  20  
  Most Carried             20   | 6   14  20  20  20  
  Average Carried          14   | 3   10  18  19  20  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 6   14  20  20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           924  | 261 313 272 78  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            707  | 29  380 251 .   47  
  Parts                    61   | 5   25  31  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   9   14  .   1   
  Guns                     12   | .   2   9   .   1   
  Cannons                  7    | .   7   .   .   .   
  AOE                      5    | .   .   5   .   .   
Classes Destroyed          7    | 1   6   .   .   .   
  Worker                   4    | .   2   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  15   | .   3   12  .   .   
  Grunt                    9    | .   6   2   .   1   
Best Kill Streak           8    | 1   4   8   .   1   
  Combat Bots Only         5    | .   2   5   .   1   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        113  | .   44  53  .   16  
  Missed                   25   | .   6   13  .   6   
Damage Taken               983  | .   417 424 .   142 
  Core                     259  | .   78  110 .   71  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              108  | 1   69  32  .   6   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  79   | 60  79  50  .   40  
Shots Fired                188  | 2   112 61  1   12  
  Gun                      142  | 2   70  57  1   12  
  Cannon                   42   | .   42  .   .   .   
  Launcher                 4    | .   .   4   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  166  | 1   95  57  1   12  
  Thermal                  .    | .   .   .   .   .   
  Explosive                4    | .   .   4   .   .   
  Electromagnetic          18   | 1   17  .   .   .   
  Robot Hit Streak         13   | 1   9   11  .   13  
  Robot Miss Streak        5    | .   5   5   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           107  | 1   58  37  .   11  
  Core Hits                56   | 1   27  23  .   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         4    | .   3   1   .   .   
    Destroy                1    | .   .   1   .   .   
    Blast                  3    | .   3   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1640 | 12  856 691 .   81  
  Guns                     766  | 12  306 367 .   81  
  Cannons                  550  | .   550 .   .   .   
  Explosions               317  | .   .   317 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  7    | .   .   7   .   .   
  Kinetic                  1193 | .   745 367 .   81  
  Thermal                  .    | .   .   .   .   .   
  Explosive                317  | .   .   317 .   .   
  Electromagnetic          123  | 12  111 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       2    | .   2   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  29   | .   12  12  4   1   
    Message Errors         5    | .   3   .   1   1   
    Matter Fused           8    | .   4   4   .   .   
    Heat Flow Errors       1    | .   .   1   .   .   
    Energy Discharges      6    | .   2   3   1   .   
    Parts Rejected         1    | .   .   1   .   .   
    Parts Fused            2    | .   2   .   .   .   
    Data Loss (minor)      3    | .   1   1   1   .   
    Misfires               1    | .   .   .   1   .   
    Alerts                 1    | .   .   1   .   .   
    Weapon Failures        1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            47   | .   .   47  .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               47   | .   .   47  .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 8    | .   8   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  8    | .   8   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      48   | .   .   48  .   .   
  Shots                    2    | .   .   2   .   .   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        218  | 20  151 218 .   15  
  Average Temperature      59   | 15  55  86  .   7   
  Received Heat Transfer   393  | .   243 72  .   78  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   1   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   2   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             234  | 5   234 214 .   .   
  Initial                  3    | .   3   3   .   .   
  Average                  58   | .   49  74  .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         94   | 100 97  90  .   100 
  Level 1                  5    | .   2   9   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   25  17  .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          9    | .   7   1   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   14  1   1   .   
  Successful               11   | .   9   1   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   14  .   1   .   
  Terminals                14   | .   14  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   .   
  Terminals                7    | .   7   .   .   .   
    Botnet                 7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3243 | 84   1584 1300 259  16   
Spaces Moved               1836 | 63   630  883  260  .    
  Core                     3    | 3    .    .    .    .    
  Treads                   536  | 7    517  12   .    .    
  Legs                     142  | .    .    .    142  .    
  Wheels                   1155 | 53   113  871  118  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  90   .    
  Average Speed            149  | 104  200  131  96   .    
  Slowest Speed            240  | 160  240  240  105  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 4    94   90   62   2    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          30   | .    .    30   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      30   | .    .    30   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2174 | 76  858 966 266 8   
  Wait                     149  | .   125 24  .   .   
  Move                     1832 | 62  629 882 259 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 6   13  10  2   .   
  Fast Attach              9    | 7   2   .   .   .   
  Attach                   3    | .   1   2   .   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     20   | .   7   8   3   2   
  Drop                     20   | .   11  7   2   .   
  Fire                     108  | 1   69  32  .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 16)
  200 | -10/Materials | Discovered new exit (range 9)
  324 | -10/Materials | Build established: Mutant
  584 | -10/Materials | Discovered new exit (range 8)
 1474 | -10/Materials | Discovered new exit (range 3)
 1669 | -10/Materials | Entered Mines
 1679 | -10/Mines     | Learned 2 Materials zone layouts
 1722 | -10/Mines     | Discovered new exit (range 16)
 1726 | -10/Mines     | Learned Materials garrison access intel
 1733 | -10/Mines     | Found the Drone Emporium
 1746 | -10/Mines     | Found Prototype Device
 1761 | -10/Mines     | Learned location of Storage (-9)
 1808 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1809 | -10/Mines     | Discovered new exit (range 5)
 2092 | -10/Mines     | Core integrity fell below 50%
 2183 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2969 | -10/Mines     | Entered Exiles
 2988 | -10/Exiles    | Discovered new exit (range 15)
 2998 | -10/Exiles    | Met 8R-AWN
 3016 | -10/Exiles    | Met EX-HEX
 3044 | -10/Exiles    | Met EX-BIN
 3059 | -10/Exiles    | Aligned with FarCom system
 3060 | -10/Exiles    | Given EX-Vault access code
 3084 | -10/Exiles    | Opened EX-Vault
 3095 | -10/Exiles    | Found Potential Leg
 3097 | -10/Exiles    | Found Potential Leg
 3120 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3129 | -10/Exiles    | Exiles lab attacked by MAIN.C
 3221 | -10/Exiles    | Discovered new exit (range 10)
 3228 | -10/Exiles    | Left Exiles lab with Potential Leg
 3228 | -10/Exiles    | Entered Mines
 3231 | -9/Mines      | Core integrity fell below 20%
 3244 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03129_ EXILES: Incoming Unaware force detected
  on approach from Mines. Prepare for
  evacuation.
03133_ EX-BIN seems to be suffering from a case
  of analysis paralysis.
03164_ EXILES: Lab perimeter alert, evacuate
  immediately.
03180_ Extracted 78 matter.
03188_ EX-BIN: "Not cool, MAIN.C, I don't even
  have my SDF Cannon ready..."
03199_ System corrupted: Component data lost.
03221_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03228_ Receiving FarCom transmissions...
03229_ 5L-KAT: "That was close. Too bad in all
  the rush we got split up from the others."
03230_ =W<NQPEM7QJ5BP1MELY&XY#RHRG,BA%A
03238_ Lgt. Ion Engine destroyed.
03244_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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| ???????????????????????????????                    |
| ???????????????????????????????                    |
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| ???????????????????????????????                    |
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| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ?????????????? ??????########??                    |
| ??????????????"" #####      #??                    |
| ????????????????            #??                    |
| ???????????????????     g   #??                    |
| ?????????????????????#  %   #??                    |
| ?????????????????????#   @  #??                    |
| ?????????????????????#      #??                    |
| ?????????????????????########??                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                57
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingLayeredPendant
  Manual?         0
Play Time         00:21:02
  Cumulative      26.6 hours
  Start           2024.03.08 @ 20:40:41
  End             2024.03.08 @ 21:02:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 52022705-7009-409f-85a0-e1f30bb33d4f