Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 00:02:46

Player: koksu120

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (56)      280
Value Destroyed (2332)     2332
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 6767

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/1000
Matter                     48/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
             Fission Core
  Long-range Missile Launcher
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
       Light Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Gravmag System
             Antigrav System
>            --- UTILITY ----------
    Advanced Weight Redist. System
    Improved Sensor Array
    Improved Signal Interpreter
             Transmission Jammer
             Cloaking Device
             Graphene Brace
>            --- WEAPON -----------
             Shock Rifle
             Gauss Cannon
>            --- INVENTORY --------
       Light Antimatter Reactor
    Improved Hover Unit
  Long-range Missile Launcher
  Long-range Missile Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gravmag System
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Surge Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Gatling Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   2   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             116  | .   13  6   .   6   45  34  10  2   
  Power                    18   | .   2   .   .   1   9   5   1   .   
    Engine                 3    | .   2   .   .   .   1   .   .   .   
    Core                   13   | .   .   .   .   1   8   4   .   .   
    Reactor                2    | .   .   .   .   .   .   1   1   .   
  Propulsion               51   | .   7   6   .   1   17  15  4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    20   | .   3   .   .   .   8   8   1   .   
    Wheel                  9    | .   2   6   .   1   .   .   .   .   
    Hover                  19   | .   1   .   .   .   8   7   2   1   
    Flight                 3    | .   1   .   .   .   1   .   1   .   
  Utility                  21   | .   1   .   .   2   8   7   3   .   
    Device                 13   | .   .   .   .   .   5   6   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   2   1   .   1   .   
    Hackware               3    | .   1   .   .   .   1   1   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | .   3   .   .   2   11  7   2   1   
    Energy Gun             9    | .   .   .   .   2   4   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   2   .   .   .   6   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               5    | .   .   .   .   .   .   2   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 59   | .   5   1   .   8   10  15  13  7   
  Power                    8    | .   1   .   .   1   2   1   3   .   
  Propulsion               26   | .   3   1   .   4   6   5   6   1   
  Utility                  14   | .   .   .   .   1   2   3   2   6   
  Weapon                   11   | .   1   .   .   2   .   6   2   .   
  Highest Loss Streak      10   | .   3   1   .   8   3   4   10  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  98  100 84  93  86  74  33  
  Engine                   3    | .   12  11  11  .   .   4   .   .   
  Core                     7    | .   .   .   .   7   14  4   6   .   
  Leg                      10   | .   11  .   .   .   10  17  7   .   
  Wheel                    4    | .   4   42  44  28  .   .   .   .   
  Hover                    8    | .   4   .   .   .   12  9   9   3   
  Device                   13   | .   .   .   .   .   10  22  28  16  
  Storage                  2    | .   14  11  11  8   .   .   .   .   
  Processor                6    | .   .   .   .   15  7   6   6   8   
  Hackware                 5    | .   13  11  11  9   7   1   .   .   
  Protection               1    | .   .   .   .   .   2   .   .   .   
  Energy Gun               5    | .   9   .   .   10  7   5   3   .   
  Ballistic Gun            6    | .   11  22  22  3   9   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   4   4   .   .   
Naked Turns                53   | .   .   .   .   .   .   .   .   53  
Heaviest Build             44   | 13  13  12  12  18  33  44  32  11  
  Greatest Support         72   | 20  20  64  58  52  46  72  64  10  
  Greatest Overweight (x)  3    | .   3   .   .   3   2   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   
  Average Capacity         5    | 8   8   8   8   7   5   5   5   5   
  Most Carried             8    | 6   8   6   5   8   5   5   5   3   
  Average Carried          4    | 6   5   4   5   7   3   4   3   1   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   
  Final Carried            6    | 6   4   5   5   5   5   4   3   3   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 25% | Mutant
  6% | Gunner
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Extension

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Matter Collected           1747 | 200 155 49  .   64  920 334 23  2   
  Remotely                 4    | .   .   .   .   .   .   .   4   .   
Salvage Created            2016 | .   214 49  .   100 989 643 21  .   
  Parts                    120  | .   16  2   .   2   65  30  5   .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   
Recyclers Shooed           3    | .   1   .   .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  47   | .   5   1   .   2   21  14  4   .   
  Guns                     30   | .   5   1   .   2   20  2   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   
  AOE                      13   | .   .   .   .   .   1   8   4   .   
Classes Destroyed          14   | .   3   .   .   .   8   3   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   
  Swarmer                  5    | .   1   .   .   .   .   .   4   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   
  Grunt                    24   | .   4   1   .   2   10  7   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   
  Programmer               5    | .   .   .   .   .   3   2   .   .   
  Heavy                    2    | .   .   .   .   .   1   1   .   .   
Best Kill Streak           7    | .   2   1   .   2   7   5   4   .   
  Combat Bots Only         6    | .   2   1   .   2   6   5   4   .   
Max Kills in Single Turn   4    | .   1   1   .   2   2   3   4   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   3   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  
Hostile Shots Fired        618  | .    53   23   .    70   231  93   80   68   
  Missed                   223  | .    20   5    .    24   91   34   20   29   
Damage Taken               7397 | .    455  297  8    818  1750 2027 1128 914  
  Core                     2020 | .    155  78   7    269  292  206  308  705  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  38   .    78   51   58   75   .    .    
Volleys Fired              163  | .    32   9    .    5    64   42   11   .    
  Largest                  3    | .    2    2    .    2    3    2    2    .    
  Hottest                  154  | .    80   40   .    126  136  154  86   .    
Shots Fired                323  | .    53   18   .    10   160  70   12   .    
  Gun                      292  | .    53   18   .    10   160  41   10   .    
  Cannon                   17   | .    .    .    .    .    .    17   .    .    
  Launcher                 14   | .    .    .    .    .    .    12   2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  189  | .    40   18   .    .    108  23   .    .    
  Thermal                  84   | .    12   .    .    10   40   22   .    .    
  Explosive                14   | .    .    .    .    .    .    12   2    .    
  Electromagnetic          36   | .    1    .    .    .    12   13   10   .    
  Robot Hit Streak         29   | .    12   4    .    7    21   29   3    .    
  Robot Miss Streak        17   | .    5    5    .    1    17   3    4    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    
  Secondary Targets        8    | .    1    .    .    1    5    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    1    .    .    
Shots Hit Robots           225  | .    41   9    .    9    114  47   5    .    
  Core Hits                153  | .    15   3    .    3    88   37   7    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    1    .    1    .    .    
    Burn                   2    | .    .    .    .    1    .    1    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5728 | .    374  92   17   150  2372 2227 477  19   
  Guns                     3514 | .    374  81   .    150  2299 550  60   .    
  Cannons                  213  | .    .    .    .    .    .    213  .    .    
  Explosions               1925 | .    .    .    .    .    73   1464 388  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  76   | .    .    11   17   .    .    .    29   19   
  Kinetic                  2112 | .    246  81   .    .    1502 283  .    .    
  Thermal                  1525 | .    113  .    .    150  773  346  143  .    
  Explosive                1709 | .    .    .    .    .    .    1464 245  .    
  Electromagnetic          306  | .    15   .    .    .    97   134  60   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    5    3    .    6    
  Average Corruption       3    | .    .    .    .    .    3    2    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    23   4    .    2    
    Message Errors         4    | .    .    .    .    .    4    .    .    .    
    Matter Fused           11   | .    .    .    .    .    7    2    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            103  | .    .    .    .    .    .    35   68   .    
  Projectiles              16   | .    .    .    .    .    .    16   .    .    
  Explosions               87   | .    .    .    .    .    .    19   68   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    1    .    .    .    1    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    5    8    .    .    .    35   8    
  Shots                    1    | .    .    .    .    .    .    .    1    .    
  Rammed                   12   | .    .    1    3    .    .    .    .    8    
Targets Rammed             18   | .    .    1    3    .    .    .    6    8    
  Kicked                   6    | .    .    .    .    .    .    .    6    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        333  | .    73   16   .    333  256  206  30   .    
  Average Temperature      59   | .    26   6    .    165  59   45   19   .    
  Received Heat Transfer   1443 | .    270  120  .    279  459  138  18   159  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             10   | .    1    .    .    1    4    4    .    .    
  Heat Transferred         3304 | .    250  .    .    407  1575 972  100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Peak Influence             319  | .   99  101 35  42  290 316 319 205 
  Initial                  154  | .   .   41  35  5   .   86  154 141 
  Average                  115  | .   36  62  31  9   142 98  202 168 
Maximum Alert Level        1    | .   .   .   .   .   1   1   1   1   
  Low Security (%)         80   | 100 100 100 100 100 70  79  68  93  
  Level 1                  19   | .   .   .   .   .   29  20  31  6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   2   .   3   10  6   2   .   
  Investigation            3    | .   1   .   .   .   2   .   .   .   
  Extermination            6    | .   .   .   .   .   3   2   1   .   
  Reinforcement            16   | .   1   2   .   3   5   4   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Distress Signals           4    | .   .   1   .   .   1   1   .   1   
Communications Jammed      4    | .   .   .   .   .   4   .   .   .   
  Distress Signals         4    | .   .   .   .   .   4   .   .   .   
Times Spotted              107  | .   8   8   .   11  30  18  16  16  
  Peak Tracking Total      12   | .   3   4   .   6   6   5   7   12  
  Tactical Retreats        6    | .   .   .   .   .   2   1   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Traps Triggered            7    | .   1   1   .   .   1   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Machines Disabled          4    | .   .   .   .   .   .   2   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Machines Accessed          16   | .   2   1   .   1   8   1   1   2   
  Terminals                15   | .   2   1   .   1   7   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                31   | .   4   1   .   2   18  1   2   3   
  Successful               19   | .   2   1   .   1   12  .   2   1   
  Failed                   12   | .   2   .   .   1   6   1   .   2   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   4   1   .   2   17  1   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             18   | .   2   1   .   1   11  .   2   1   
  Record                   4    | .   .   1   .   .   3   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   .   .   .   
  Alert Level              3    | .   .   .   .   .   2   .   1   .   
  Unreport Threat          2    | .   .   .   .   1   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   5   1   .   1   
  Full Trace Events        3    | .   1   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   1   .   .   .   .   
  Highest-Rated Group      51   | .   .   .   51  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   .   .   .   .   
  Total Damage             63   | .   .   .   .   63  .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  
Turns Passed               4101 | 5    294  125  209  166  1556 1166 306  274  
Spaces Moved               3386 | 5    175  93   154  150  1563 688  237  321  
  Core                     278  | .    5    .    .    12   126  .    16   119  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     919  | 5    49   .    .    .    491  351  23   .    
  Wheels                   440  | .    55   93   154  138  .    .    .    .    
  Hover                    1707 | .    66   .    .    .    946  337  156  202  
  Flight                   42   | .    .    .    .    .    .    .    42   .    
  Fastest Speed            48   | 120  80   85   95   50   48   68   50   50   
  Average Speed            88   | 120  108  95   95   90   77   108  90   75   
  Slowest Speed            260  | 120  200  100  95   200  260  190  195  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 2    43   16   46   21   23   23   6    46   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          125  | .    .    .    .    .    6    68   51   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    1    7    .    .    
  AOE                      117  | .    .    .    .    .    5    61   51   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  
Total                      4205 | 4    235  114  216  171  1765 1035 313  352  
  Wait                     391  | .    .    .    60   .    44   236  42   9    
  Move                     3378 | 4    174  92   153  149  1562 687  236  321  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | .    9    5    .    7    26   20   5    1    
  Fast Attach              25   | .    3    .    .    1    11   10   .    .    
  Attach                   64   | .    9    4    .    4    21   17   7    2    
  Detach                   4    | .    .    .    .    .    1    .    2    1    
  Swap                     27   | .    1    2    .    1    13   7    3    .    
  Drop                     52   | .    7    1    .    4    23   16   1    .    
  Fire                     163  | .    32   9    .    5    64   42   11   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      12   | .    .    1    3    .    .    .    .    8    
  Kick                     6    | .    .    .    .    .    .    .    6    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    10   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    6 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Lost 3 parts (2n1w)
  234 | -10/Materials | Core integrity fell below 50%
  248 | -10/Materials | Discovered new exit (range 8)
  287 | -10/Materials | Discovered new exit (range 16)
  300 | -10/Materials | Entered another Materials area
  300 | -9/Materials  | Evolved 2 slots: Propulsion x2
  419 | -9/Materials  | Discovered new exit (range 6)
  425 | -9/Materials  | Entered Mines
  438 | -9/Mines      | Build established: Mutant
  476 | -9/Mines      | Assembled infested the area
  481 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  568 | -9/Mines      | Discovered new exit (range 9)
  634 | -9/Mines      | Entered Materials
  634 | -8/Materials  | Accompanied by 1 ally
  634 | -8/Materials  | Evolved 2 slots: Utility x2
  641 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  784 | -8/Materials  | Discovered new exit (range 10)
  799 | -8/Materials  | Identified exit to Factory
  800 | -8/Materials  | Entered Factory
  800 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  826 | -7/Factory    | Lost 8 parts (1p4n1u2w)
 1392 | -7/Factory    | Discovered new exit (range 13)
 1446 | -7/Factory    | Lost 3 parts (2n1u)
 1706 | -7/Factory    | Build established: Scavenger-Mutant
 2355 | -7/Factory    | Identified exit to Factory
 2356 | -7/Factory    | Entered another Factory area
 2356 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2821 | -6/Factory    | Lost 4 parts (1n1u2w)
 3251 | -6/Factory    | Lost 3 parts (1n2w)
 3487 | -6/Factory    | Cargo convoy interrupted
 3510 | -6/Factory    | Discovered new exit (range 11)
 3520 | -6/Factory    | Identified exit to Factory
 3522 | -6/Factory    | Entered another Factory area
 3522 | -5/Factory    | Evolved 2 slots: Utility x2
 3748 | -5/Factory    | Lost 10 parts (2p5n1u2w)
 3806 | -5/Factory    | Spotted B-75 Beast
 3815 | -5/Factory    | Discovered new exit (range 17)
 3828 | -5/Factory    | Identified exit to Extension
 3828 | -5/Factory    | Entered Extension
 3854 | -5/Extension  | Lost 3 parts (1p1n1u)
 3989 | -5/Extension  | Spotted B-75 Beast
 3994 | -5/Extension  | Spotted B-75 Beast
 4002 | -5/Extension  | Core integrity fell below 50%
 4047 | -5/Extension  | Core integrity fell below 20%
 4080 | -5/Extension  | Lost 7 parts (1n6u)
 4102 | -5/Extension  | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
04042_ Slammed into Y-64 Sentinel.
04043_ Connecting with Terminal...
04043_ Slammed into Y-64 Sentinel.
04044_ Penetrated by Slug.
04044_ Slammed into Y-64 Sentinel. <x3>
04046_ Slug penetrates B-60 Warrior.
04046_ Terminal disabled.
04046_ Slug penetrates Wall.
04049_ Graphene Brace destroyed.
04049_ Penetrated by Slug.
04055_ U-05 Engineer lays Concrete. <x2>
04071_ Y-64 Sentinel springs to life.
04071_ Penetrated by Slug.
04071_ Y-64 Sentinel springs to life.
04073_ Acquired Fission Core.
04075_ Slug penetrates Wall.
04076_ Penetrated by Slug.
04078_ System corrupted: Matter fused (-8). <x2>
04095_ Slug penetrates Wall.
04102_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????#########???? |
| ???????????????????????????#######???#       ##### |
| ???????????????????????????#     #####             |
| ########?????????###########                       |
|       ^???               @                         |
|      #???????????#### ######         Y             |
|      #?????????????????????#     #####             |
|      #?????????????????????#######???#       ##### |
|      #???????????????????????????????## ######???? |
|      #???????????????????????????????#   ????????? |
|      #???????????????????????????????##""#???????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| /#####???????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| "##??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          34
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseForceFlail
  Manual?         0
Play Time         00:47:36
  Cumulative      13.4 hours
  Start           2024.07.13 @ 23:18:10
  End             2024.07.14 @ 00:02:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5cc941d-d572-4455-86a4-502659d0fcc9