Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.08 @ 21:28:49 Player: Demise Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (1897) 1897 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 6588 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 610 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- High-capacity Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Makeshift Hammer > --- INVENTORY -------- High-capacity Storage Unit Advanced Terrain Scanner Improved Melee Analysis Suite Hardened Medium Armor Plating Hacking Suite Ion Burst Cannon Advanced EMP Blaster Chainsword [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 2 . 1 . Weapon . | . . . . . . . . . Parts Attached 80 | 4 11 1 1 11 14 17 7 14 Power 14 | . 2 1 1 1 2 3 2 2 Engine 8 | . 2 . 1 1 2 1 1 . Core 6 | . . 1 . . . 2 1 2 Reactor . | . . . . . . . . . Propulsion 28 | 3 2 . . 6 4 9 2 2 Treads 4 | . 2 . . 1 . 1 . . Leg 4 | . . . . 2 . . . 2 Wheel 6 | 3 . . . 3 . . . . Hover . | . . . . . . . . . Flight 14 | . . . . . 4 8 2 . Utility 17 | 1 3 . . . 7 2 1 3 Device 4 | 1 . . . . 2 . 1 . Storage 7 | . 3 . . . 1 . . 3 Processor 3 | . . . . . 1 2 . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 21 | . 4 . . 4 1 3 2 7 Energy Gun 7 | . 3 . . 3 . 1 . . Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 4 | . 1 . . 1 . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 3 | . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 3 1 . Parts Lost 27 | . 1 . . 4 . 3 4 15 Power 4 | . . . . . . . 2 2 Propulsion 13 | . 1 . . 2 . 3 2 5 Utility 4 | . . . . . . . . 4 Weapon 6 | . . . . 2 . . . 4 Highest Loss Streak 8 | . 1 . . 2 . 1 2 8 Average Slot Usage (%) 90 | . 99 99 100 98 87 88 82 50 Engine 7 | . 14 1 5 14 9 2 2 . Core 3 | . . 11 8 . . 6 9 2 Treads 12 | . 17 28 28 17 1 . . . Wheel 3 | . 9 . . 9 1 . . . Flight 10 | . . . . . 30 33 25 8 Device 5 | . 8 . . . 7 9 12 4 Storage 18 | . 19 28 28 28 10 9 7 8 Processor 3 | . . . . . 7 9 7 7 Hackware 3 | . . . . . 7 9 7 6 Energy Gun 13 | . 18 28 28 21 1 . . . Ballistic Gun 3 | . 9 . . 5 1 . . . Impact Weapon 2 | . . . . . 7 9 6 . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 13 43 43 43 46 66 27 22 23 Greatest Support 40 | 26 40 40 40 40 20 20 29 25 Greatest Overweight (x) 5 | . 1 1 1 4 3 1 1 5 Average Overweight (x) . | . . 1 1 1 . . . 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 8 8 8 Average Capacity 11 | 6 10 16 16 16 9 8 8 7 Most Carried 16 | 6 16 16 16 16 16 8 8 8 Average Carried 10 | 5 9 16 16 15 9 7 7 6 Final Capacity 16 | 6 16 16 16 16 8 8 8 4 Final Carried 16 | 6 16 16 16 16 8 8 8 4 Class Distribution -------------------- 69% | Mutant 19% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Matter Collected 1212 | 294 246 10 . 105 140 150 . 267 Remotely . | . . . . . . . . . Salvage Created 2528 | 209 453 283 . 132 102 909 . 440 Parts 146 | 15 36 19 . 7 6 52 . 11 Haulers Intercepted 9 | . 2 . . . 1 6 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Combat Hostiles Destroyed 45 | . 12 7 . 4 . 13 . 9 Melee 9 | . . . . . . 3 . 6 Guns 23 | . 12 7 . 4 . . . . Cannons 10 | . . . . . . 9 . 1 AOE 2 | . . . . . . . . 2 Classes Destroyed 13 | 3 4 1 . 1 1 2 . 1 Worker 5 | 2 . . . . 1 2 . . Builder 2 | . . 2 . . . . . . Tunneler 5 | 5 . . . . . . . . Hauler 9 | . 2 . . . 1 6 . . Recycler 1 | 1 . . . . . . . . Operator 3 | . . . . . 1 2 . . Watcher 5 | . 3 . . . 1 1 . . Swarmer 16 | . 9 3 . 1 . 3 . . Grunt 19 | . 3 4 . 2 . 3 . 7 Brawler 2 | . . . . . . 1 . 1 Sentry 6 | . . . . . . 6 . . Hunter 1 | . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 10 | 4 4 3 . 1 2 10 . 2 Combat Bots Only 9 | . 3 3 . 1 . 9 . 2 Max Kills in Single Turn 2 | 1 2 1 . 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Damage Taken 3676 | . 475 284 . 313 97 371 337 1799 Core 1047 | . 85 83 . 27 51 99 66 636 Absorbed by Shields 106 | . . . . . . . 18 88 Core Remaining (%) 64 | 100 . . . 22 . 72 . . Volleys Fired 132 | 18 39 17 . 18 . 12 . 28 Largest 2 | 2 2 2 . 2 . 1 . 1 Hottest 120 | 60 90 90 . 120 . 100 . 100 Shots Fired 221 | 35 78 34 . 34 . 12 . 28 Gun 195 | 35 78 34 . 34 . 1 . 13 Cannon 18 | . . . . . . 11 . 7 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 78 | 18 47 . . . . . . 13 Thermal 50 | 17 8 . . 6 . 12 . 7 Explosive . | . . . . . . . . . Electromagnetic 93 | . 23 34 . 28 . . . 8 Robot Hit Streak 17 | 11 16 17 . 4 . 11 . 5 Robot Miss Streak 5 | 2 4 5 . 4 . 4 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 177 | 26 43 20 . 15 8 32 1 32 Core Hits 92 | 9 23 12 . 8 1 22 . 17 Critical Hits 1 | 1 . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Melee Attacks 121 | . . . . . 30 59 8 24 Impact 97 | . . . . . 30 59 8 . Slashing 24 | . . . . . . . . 24 Piercing . | . . . . . . . . . Sneak Attacks 14 | . . . . . 2 11 1 . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5138 | 281 646 507 . 237 445 1824 76 1122 Guns 1557 | 281 583 312 . 237 . 8 . 136 Cannons 615 | . . . . . . 444 . 171 Explosions 447 | . 63 195 . . . . . 189 Melee 2518 | . . . . . 445 1371 76 626 Ramming 1 | . . . . . . 1 . . Kinetic 555 | 151 268 . . . . . . 136 Thermal 1095 | 130 106 195 . 41 . 452 . 171 Explosive . | . . . . . . . . . Electromagnetic 969 | . 272 312 . 196 . . . 189 Impact 1892 | . . . . . 445 1371 76 . Slashing 626 | . . . . . . . . 626 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 752 | . . 18 . . 148 559 16 11 Projectiles . | . . . . . . . . . Explosions 29 | . . 18 . . . . . 11 Melee 723 | . . . . . 148 559 16 . Knockbacks 7 | . . . . . 3 4 . . Impact 7 | . . . . . 3 4 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 177 | . 54 84 . . . . . 39 Shots 6 | . 1 3 . . . . . 2 Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 357 | 20 141 282 . 228 . 357 1 50 Average Temperature 85 | 17 64 95 . 58 . 155 1 21 Received Heat Transfer 1191 | . 54 69 . 30 36 126 36 840 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 10 | . . 2 . . 4 4 . . Impact Corruptions 26 | . . . . . 9 16 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1536 | 300 150 250 . 74 . 562 . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Peak Influence 767 | 40 237 203 . 266 245 671 625 767 Average Influence 210 | 19 65 144 . 92 119 370 278 582 Maximum Alert Level 3 | . 1 1 . 1 1 2 2 3 Low Security (%) 57 | 100 86 79 . 85 73 22 . . Level 1 22 | . 13 20 . 14 26 32 98 . Level 2 19 | . . . . . . 44 1 98 Level 3 . | . . . . . . . . 1 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . . . . 3 8 . Investigation 4 | . 2 . . . . 1 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . . . . . 2 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Distress Signals 8 | . 4 . . . . 3 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 22 7 . 18 14 38 14 17 Peak Tracking Total 10 | . 6 2 . 3 10 9 6 6 Tactical Retreats 21 | . 2 1 . . 4 5 3 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Traps Triggered 4 | . 1 . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 12 | . . . . . 6 6 . . Reprogrammed 7 | . 7 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Machines Disabled 9 | . . 1 . 1 . 4 . 3 Max in Single Turn 2 | . . 1 . 1 . 1 . 2 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Machines Accessed 32 | . 8 . 1 . 7 13 3 . Terminals 24 | . 8 . . . 7 9 . . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 96 | . 25 . 1 . 22 39 9 . Successful 63 | . 13 . 1 . 14 31 4 . Failed 31 | . 11 . . . 8 7 5 . Catastrophic . | . . . . . . . . . Database Lockouts 5 | . 3 . . . . 2 . . Manual 52 | . 19 . . . 13 20 . . Terminals 80 | . 25 . . . 22 33 . . Fabricators 7 | . . . . . . . 7 . Repair Stations 3 | . . . . . . 3 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 2 2 . Terminal Hacks 28 | . 6 . 1 . 9 12 . . Record 1 | . . . 1 . . . . . Part Schematic 6 | . 1 . . . 1 4 . . Prototype ID Bank 6 | . 1 . . . 3 2 . . Open Door 3 | . . . . . . 3 . . Unreport Threat 2 | . 1 . . . 1 . . . Disarm Traps 2 | . . . . . 1 1 . . Reprogram Traps 2 | . 2 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . . Recall Assault 1 | . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . . . 1 1 . . Fabricator Hacks 3 | . . . . . . . 3 . Load Schematic 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 26 | . 7 . . . 5 14 . . Terminals 26 | . 7 . . . 5 14 . . Track 9 | . 2 . . . 1 6 . . Botnet 17 | . 5 . . . 4 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 25 | . 8 . . . 6 9 2 . Full Trace Events 3 | . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . 1 4 . . Parts Built 1 | . . . . . . . 1 . Matter 186 | . . . . . . . 186 . Time 99 | . . . . . . . 99 . Total Part Build Rating 2 | . . . . . . . 2 . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Robots Rewired 3 | . . . 3 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Total Allies 15 | . . . 3 2 . 10 . . Largest Group 10 | . . . 3 4 1 10 3 . Highest-Rated Group 173 | . . . 37 74 21 173 60 . Highest-Rated Ally 31 | . . . 21 31 21 29 29 . Total Orders 14 | . . . . . . 5 9 . FOLLOW 1 | . . . . . . 1 . . EXPLORE 13 | . . . . . . 4 9 . Ally Attacks 145 | . . . . 42 6 75 22 . Total Damage 2134 | . . . . 645 121 1083 285 . Kills 34 | . . . . 15 2 14 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 16 | . . . . . . 16 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Turns Passed 6007 | 119 1465 386 781 819 495 1069 311 562 Spaces Moved 4429 | 58 755 181 405 440 674 1241 499 176 Core 90 | . . . . . . . . 90 Treads 1619 | . 672 181 405 331 30 . . . Legs 81 | 7 . . . 2 . . . 72 Wheels 241 | 51 83 . . 107 . . . . Hover . | . . . . . . . . . Flight 2398 | . . . . . 644 1241 499 14 Fastest Speed 31 | 80 80 180 180 100 31 31 31 32 Average Speed 99 | 86 163 180 180 168 39 43 40 180 Slowest Speed 300 | 120 180 180 180 200 220 114 117 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 3 97 34 89 92 63 96 31 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 46 | . . . . . 16 24 6 . Terrain Destroyed 79 | . 7 26 . . 16 24 6 . Melee 46 | . . . . . 16 24 6 . Projectile . | . . . . . . . . . AOE 33 | . 7 26 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Gar Total 5687 | 95 916 208 458 486 882 1692 600 350 Wait 727 | 5 81 9 . 5 137 338 65 87 Move 4420 | 57 754 180 404 439 671 1240 499 176 Hop 1 | . . . . . 1 . . . Pick Up 41 | 6 17 . 2 4 9 2 1 . Fast Attach 39 | . 4 1 1 7 2 10 5 9 Attach 25 | 4 4 . . 2 9 . 1 5 Detach 12 | . 2 . . 1 3 2 . 4 Swap 16 | . 3 . . 2 3 7 1 . Drop 66 | 5 12 1 3 8 17 13 4 3 Fire 132 | 18 39 17 . 18 . 12 . 28 Melee 121 | . . . . . 30 59 8 24 Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . . . 16 14 Rewire 48 | . . . 48 . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Discovered new exit (range 8) 643 | -10/Materials | Discovered new exit (range 11) 736 | -10/Materials | Discovered new exit (range 11) 908 | -10/Materials | Central database locked down 1093 | -10/Materials | Discovered new exit (range 12) 1585 | -10/Materials | Entered Mines 1615 | -10/Mines | Core integrity fell below 50% 1849 | -10/Mines | Learned 2 Materials zone layouts 1964 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1964 | -10/Mines | Discovered new exit (range 5) 1971 | -10/Mines | Entered Exiles 1971 | -10/Exiles | Found Exiles lab destroyed 1998 | -10/Exiles | Discovered new exit (range 15) 2304 | -10/Exiles | Learned location of Zion (-6) 2734 | -10/Exiles | Discovered new exit (range 12) 2752 | -10/Exiles | Entered Mines 2752 | -9/Mines | Accompanied by 3 allies 2971 | -9/Mines | Assembled infested the area 3502 | -9/Mines | Learned Materials terminal intel 3526 | -9/Mines | Discovered new exit (range 8) 3571 | -9/Mines | Build established: Scavenger-Mutant 3571 | -9/Mines | Entered Materials 3571 | -8/Materials | Accompanied by 1 ally 3571 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3573 | -8/Materials | Loaded intel: 12 terminal locations 3946 | -8/Materials | Build established: Sprinter 4056 | -8/Materials | Discovered new exit (range 14) 4065 | -8/Materials | Identified exit to Storage 4066 | -8/Materials | Entered Storage 4371 | -8/Storage | Destroyed 9 combat bots 4584 | -8/Storage | Central database locked down 4729 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4929 | -8/Storage | Used back door to open Recycling access 4929 | -8/Storage | Discovered new exit (range 5) 4932 | -8/Storage | Identified exit to Recycling 5022 | -8/Storage | Repaired Flight Unit 5064 | -8/Storage | Discovered new exit (range 10) 5067 | -8/Storage | Identified exit to Factory 5135 | -8/Storage | Entered Factory 5135 | -7/Factory | Accompanied by 13 allies 5135 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5241 | -7/Factory | Fabricated Imp. Flight Unit (x1) 5268 | -7/Factory | Discovered new exit (range 55) 5440 | -7/Factory | Local fabrication network quarantined 5446 | -7/Factory | Identified exit to Garrison 5446 | -7/Factory | Entered Garrison 5474 | -7/Garrison | Triggered checkpoint 5571 | -7/Garrison | Lost 4 parts (2n1u1w) 5725 | -7/Garrison | Triggered checkpoint 5757 | -7/Garrison | Build established: Mutant 5795 | -7/Garrison | Lost 3 parts (1u2w) 5896 | -7/Garrison | Core integrity fell below 50% 5974 | -7/Garrison | Core integrity fell below 20% 5994 | -7/Garrison | Triggered checkpoint 6001 | -7/Garrison | Lost 8 parts (2p3n2u1w) 6008 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05965_ Field strength at 88. 05966_ Field strength at 82. 05967_ Field strength at 76. 05970_ Med. Storage Unit destroyed. 05973_ G-47 Trooper destroyed. 05975_ Field strength at 44. 05976_ Field strength at 38. 05977_ Field strength at 28. 05978_ Field strength at 22. 05979_ Field strength at 11. 05980_ Field strength at 5. 05981_ Stasis field depleted. 05982_ Destroyed Particle Gun. 05984_ System corrupted: Energy discharge (-39). 05994_ Beams of light sweep through the air. An alarm sounds. 05995_ G-47 Trooper destroyed. 05995_ C-30 ARC bursts open, deploying its payload. 05995_ P-60 Hacker unfolds itself. 05997_ System corrupted: Chainsword targeting data glitched. 06000_ ALERT: Garrison interior compromised. Map ----- +----------------------------------------------------+ | ??????????????#^^ #????????????????????????????? | | ??????????????#^^^ #????????????????????????????? | | ??????????????# ###????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ############### #??????????????????????????????? | | % +??????????????????????????????? | | +??????????????????????????????? | | #### ######### #??????????????????????????????? | | ####%%###?????# #??????????????????????????????? | | ## !#"#?????#% #??????????????????????????????? | | #?????# #??????????????????????????????? | | ## #?????# #??????????????????????????????? | | ?#[ #?????# !#??????????????????????????????? | | ?#% #"#?????# ^ #############""""######????????? | | ?### ###?????#%=!%= ????????? | | ???## ######### %[= ????????? | | ????# + ????????? | | ????###################### ## ##????????????? | | ???????????????????????### ## ## #????????? | | ???????????????????????#% "????????? | | ???????????????????????#C@% "????????? | | ???????????????????????#Cp= "????????? | | ???????????????????????#C "????????? | | ???????????????????????### ## ## ?????????? | | ?????????????????????????# #? #??? ?????????? | | ????????????????????????? ?? ????????????? | | ????????????????????????? ?? ??????????? | | ?????????????????????????# ?? ??????????? | | ??????????????????????????# ##""?"###???????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 360 Matter Stores 338 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Lyr. Light Armor Plating | -8/Storage | Hacked Imp. Flight Unit | -8/Storage | Hacked Adv. Signal Interpreter | -8/Storage | Hacked Adv. Targeting Computer | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularSigixThrower Manual? 0 Play Time 01:10:28 Cumulative 220.1 hours Start 2020.06.08 @ 20:18:29 End 2020.06.08 @ 21:28:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 277 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 53 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e78eb10-1bd9-4e19-af79-18c315fa3280