Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 23:23:50 Player: lepire Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (120) 600 Value Destroyed (3855) 3855 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1466) 1466 TOTAL SCORE: 14101 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 522 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 55/300 Energy 92/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Advanced ECM Suite Advanced Shield Generator Compact HERF Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Centrium Light Armor Plating Graphene Brace Advanced Shield Generator Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Terrain Scan Processor Compact HERF Cannon Heavy Mace [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Arachnoskeleton Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Light Regenerative Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 14 | . . . 4 2 . . . . . . 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . 1 . . . Utility 8 | . . . 2 2 . . . . . . . . . . . 2 1 . . 1 Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Parts Attached 124 | 2 11 12 20 7 1 8 2 4 . 6 19 . 2 1 . 1 6 4 . 18 Power 17 | . 3 2 6 1 . 1 . . . . 2 . . . . . . . . 2 Engine 7 | . 1 2 4 . . . . . . . . . . . . . . . . . Core 8 | . 2 . 2 1 . 1 . . . . 1 . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 27 | 2 2 2 2 . . . . . . 2 6 . . . . 1 1 2 . 7 Treads 3 | 1 2 . . . . . . . . . . . . . . . . . . . Leg 7 | . . . 2 . . . . . . 2 1 . . . . . . 1 . 1 Wheel 3 | 1 . 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 Flight 13 | . . . . . . . . . . . 5 . . . . 1 1 1 . 5 Utility 48 | . 3 1 5 3 1 3 1 3 . 3 10 . . 1 . . 5 2 . 7 Device 20 | . 1 . . . . 2 . 2 . 1 6 . . 1 . . 2 1 . 4 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . Processor 11 | . . . 1 1 . 1 1 . . 1 3 . . . . . 2 . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Protection 14 | . 1 1 4 2 1 . . 1 . 1 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . 3 7 7 3 . 4 1 1 . 1 1 . 2 . . . . . . 2 Energy Gun 5 | . 2 1 1 1 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 15 | . 1 5 4 1 . 3 . . . 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Launcher 4 | . . 1 2 . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . 3 . . . . . . . . . . . . . . . . 3 Parts Lost 68 | . 1 5 6 . 2 2 1 7 . 7 6 . . . . 1 1 8 . 21 Power 9 | . . 2 1 . . 1 . 1 . . 1 . . . . . . 1 . 2 Propulsion 21 | . 1 1 . . . . . . . 2 3 . . . . 1 . 5 . 8 Utility 26 | . . 2 2 . 1 1 1 3 . 3 2 . . . . . 1 2 . 8 Weapon 12 | . . . 3 . 1 . . 3 . 2 . . . . . . . . . 3 Highest Loss Streak 8 | . 1 3 2 . 2 2 1 2 . 7 5 . . . . 1 1 6 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 6 8 13 12 13 12 12 12 11 11 4 4 5 5 5 5 4 4 4 5 3 Power . | 1 1 1 . . 1 . . . . . . . . . . . . . . . Propulsion . | 4 1 1 1 1 1 1 1 1 1 . . . . . . . . . 1 . Utility 6 | . 4 6 8 8 8 9 8 8 9 4 4 5 5 5 5 4 4 4 4 2 Weapon 1 | 1 . 3 2 3 2 1 2 1 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . 8 2 4 2 4 1 2 2 . 2 3 . . . . . . 1 . 4 Power 2 | . 2 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . 3 . . . . . . . . . 1 . . . . . . . . . Utility 22 | . 1 1 4 2 2 1 2 1 . 2 2 . . . . . . 1 . 3 Weapon 7 | . 2 1 . . 2 . . 1 . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 96 99 65 71 65 69 63 56 53 46 65 73 82 86 86 77 80 74 63 45 Engine 3 | . 10 13 4 . . . . . . . . . . . . . . . . . Core 2 | . 3 . 2 6 6 5 6 . . . 3 6 6 6 6 5 5 . . . Treads 3 | . 14 14 . . . . . . . . . . . . . . . . . . Leg 3 | . . . 6 6 6 6 6 6 6 13 3 . . . . . . 1 5 . Wheel 3 | . 14 13 . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 15 20 20 20 20 17 17 16 . 6 Device 5 | . . . 4 . . 5 6 5 6 2 12 13 13 13 13 11 10 9 10 9 Storage 5 | . 15 14 7 6 6 6 6 6 6 . . . . . . . . . . . Processor 13 | . . . 6 12 13 18 16 17 13 15 17 20 20 20 20 17 25 26 26 19 Protection 7 | . 8 13 8 18 15 7 6 5 6 5 1 6 6 6 6 5 5 4 5 1 Energy Gun 3 | . 19 6 3 4 4 3 . . . . . . . . . . . . . . Ballistic Gun 7 | . 8 21 13 5 8 12 8 9 6 5 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 4 6 6 6 6 5 5 5 5 . Slashing Weapon 3 | . . . . . . . . 2 6 . . . 9 13 13 11 10 9 10 1 Peak Build Rating 89 | 6 11 14 47 56 57 59 63 64 48 48 59 55 63 63 63 75 78 86 59 89 Average Rating 44 | 6 9 13 40 53 53 56 58 49 48 27 45 55 60 62 63 63 74 72 59 59 On Entrance 47 | 6 6 11 14 43 56 51 59 63 48 48 33 54 55 63 63 63 63 73 59 59 Avg Prop Armor Cover (%) 7 | . 4 7 13 . . . . 13 14 . 13 . . . . 3 1 8 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 13 35 39 47 55 55 46 47 47 32 32 36 15 21 21 21 24 21 21 18 27 Greatest Support 67 | 20 20 20 67 50 50 50 50 50 3 40 40 21 21 21 21 25 27 27 20 35 Greatest Overweight (x) 10 | . 2 2 1 1 1 . . 10 10 10 . . . . . . . 5 . 5 Average Overweight (x) . | . . 1 . . . . . 3 10 . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 13 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 12 15 15 15 15 15 15 15 12 12 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 6 8 14 13 14 14 14 13 12 12 4 4 5 5 5 5 4 4 4 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 12 14 15 15 13 15 14 12 12 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 49% | Mutant 16% | Scout 14% | Skirmisher 9% | Gladiator 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Ninja | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Gladiator | -4/Upper Caves Gladiator | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Matter Collected 3760 | 193 190 438 887 244 . 98 415 805 . 105 176 34 20 20 . 25 60 50 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4731 | . 450 469 1057 278 . 165 156 805 . . 151 . . . . 73 104 578 445 . Parts 209 | . 33 23 73 14 . 9 5 18 . . 2 . . . . 5 4 20 3 . Haulers Intercepted 9 | . 1 . 5 1 . . . . . . 1 . . . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . 8 . . . . 4 17 . 5 . . . 4 19 . . 12 . . Prevented 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 92 | . 12 14 26 5 . 4 9 14 . . . . . . . 2 . 5 1 . Melee 8 | . . . . . . . . . . . . . . . . 2 . 5 1 . Guns 63 | . 12 12 16 2 . 4 3 14 . . . . . . . . . . . . AOE 21 | . . 2 10 3 . . 6 . . . . . . . . . . . . . Classes Destroyed 18 | . 5 2 5 1 . 1 . 4 . . . . . . . . . . . . Worker 6 | . . . 3 . . . . . . . 2 . . . . . 1 . . . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 5 1 . . . . . . 1 . . . . . 1 . . . Recycler 3 | . . . 2 1 . . . . . . . . . . . . . . . . Mechanic 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Swarmer 26 | . 6 3 5 . . . 7 1 . . . . . . . 1 . 2 1 . Grunt 41 | . 6 1 17 4 . 2 1 7 . . . . . . . 1 . 2 . . Brawler 3 | . . . . . . . . 3 . . . . . . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Sentry 9 | . . 1 4 . . 1 1 1 . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . . . . . . . . . Subdweller 9 | . . 9 . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 1 . . . . . . . . . 2 . . Packrat 7 | . . . . . . . . 2 . . . . . . . . . . 5 . Samaritan 5 | . . . . . . . . 1 . . . . . . . . . 4 . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 3 4 11 4 . 4 6 6 . . 2 . . . . 1 2 3 1 . Combat Bots Only 10 | . 3 4 10 4 . 4 6 6 . . . . . . . 1 . 3 1 . Max Kills in Single Turn 7 | . 1 1 7 3 . 1 3 1 . . 1 . . . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 6 3 . . 3 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Hostile Shots Fired 935 | . 67 57 111 16 3 41 39 67 . 95 40 1 13 . . 3 2 73 1 306 Missed 337 | . 14 13 29 4 1 14 10 22 . 42 14 . 8 . . 2 . 21 1 142 Hits 598 | . 53 44 82 12 2 27 29 45 . 53 26 1 5 . . 1 2 52 . 164 Melee 29 | . . . . . 2 3 . 3 . . 7 1 . . . . . . . 13 Projectile 569 | . 53 44 82 12 . 24 29 42 . 53 19 . 5 . . 1 2 52 . 151 AOE 3 | . . 1 . . . . . . . . . . . . . . . . . 2 Critical Strikes 19 | . 2 1 2 1 . . . 1 . 2 . . . . . . . 1 . 9 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 10834 | . 605 977 1355 163 93 410 296 837 . 1061 584 21 61 . . 125 50 1007 . 3189 Core 2740 | . 107 110 135 25 40 19 36 64 . 459 94 21 30 . . 19 . 275 . 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 105 | . . . 32 18 . 55 . . . . . . . . . . . . . . Ignored by Resistances 8 | . . . . 8 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 125 | . 63 . . . . . . . . . . . . . . 29 10 23 . . Core Remaining (%) 64 | 100 . 13 75 . . . . . . 8 . . . . 82 98 . . 76 . Volleys Fired 321 | . 54 71 101 10 . 12 14 53 . . 5 . . . . . . . . 1 Largest 3 | . 2 2 3 3 . 3 2 3 . . 1 . . . . . . . . 1 Hottest 134 | . 90 80 119 134 . 97 56 84 . . 30 . . . . . . . . 94 Shots Fired 626 | . 108 123 186 26 . 35 21 121 . . 5 . . . . . . . . 1 Gun 580 | . 108 116 167 16 . 35 14 119 . . 5 . . . . . . . . . Cannon 9 | . . . . 8 . . . . . . . . . . . . . . . 1 Launcher 37 | . . 7 19 2 . . 7 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 433 | . 32 90 123 16 . 34 14 119 . . 5 . . . . . . . . . Thermal 162 | . 76 33 44 8 . 1 . . . . . . . . . . . . . . Explosive 30 | . . . 19 2 . . 7 2 . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 17 | . 8 16 17 4 . 5 4 10 . . 3 . . . . . . . . . Robot Miss Streak 13 | . 4 3 8 3 . 13 6 9 . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . . 2 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 445 | . 67 52 110 16 . 29 13 114 . . 8 . . . . 3 5 21 6 1 Core Hits 357 | . 27 24 76 18 . 33 23 134 . . 3 . . . . 2 2 11 4 . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 2 5 . 1 . . . . . . . . . . . . . 1 . . Burn 6 | . 2 3 . 1 . . . . . . . . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 77 | . . . . . . . . 5 . . 9 . 1 2 . 7 7 35 6 5 Impact 15 | . . . . . . . . . . . 9 . 1 1 . . . 4 . . Slashing 62 | . . . . . . . . 5 . . . . . 1 . 7 7 31 6 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . . . . 3 . . . . 1 2 9 5 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 3 . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . 1 4 . . Damage Inflicted 12822 | . 735 1186 3855 693 . 525 784 2415 . . 504 . . . . 157 310 1185 431 42 Guns 6277 | . 735 840 1740 243 . 525 186 1917 . . 91 . . . . . . . . . Cannons 79 | . . . . 79 . . . . . . . . . . . . . . . . Explosions 3646 | . . 346 2115 371 . . 598 216 . . . . . . . . . . . . Melee 2820 | . . . . . . . . 282 . . 413 . . . . 157 310 1185 431 42 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5334 | . 162 860 1424 169 . 525 186 1917 . . 91 . . . . . . . . . Thermal 2264 | . 573 326 1212 153 . . . . . . . . . . . . . . . . Explosive 2404 | . . . 1219 371 . . 598 216 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 483 | . . . . . . . . . . . 413 . . . . . . 70 . . Slashing 2337 | . . . . . . . . 282 . . . . . . . 157 310 1115 431 42 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 2 2 2 2 4 4 4 . . . . . . . . . 7 Average Corruption 3 | . . . 2 1 2 2 2 3 4 4 . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 114 | . . . 13 2 2 6 13 48 11 12 . . . . . . . . . 7 Message Errors 27 | . . . . . 1 2 3 13 3 3 . . . . . . . . . 2 Matter Fused 26 | . . . 1 . . 1 5 12 4 3 . . . . . . . . . . Heat Flow Errors 14 | . . . 4 . . 2 . 4 1 2 . . . . . . . . . 1 Energy Discharges 16 | . . . 3 2 . . 2 3 1 2 . . . . . . . . . 3 Parts Rejected 4 | . . . . . . 1 . 1 . 1 . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 11 | . . . 4 . . . . 5 2 . . . . . . . . . . . Data Loss (major) 7 | . . . 1 . . . 1 4 . 1 . . . . . . . . . . Misfires 4 | . . . . . . . . 4 . . . . . . . . . . . . Alerts 3 | . . . . . 1 . 1 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 689 | . . . 65 . . . . 105 . . 87 . . . . 4 60 228 140 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 113 | . . . 65 . . . . 48 . . . . . . . . . . . . Melee 576 | . . . . . . . . 57 . . 87 . . . . 4 60 228 140 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . . . 182 . . . . . . . . . . . . . . . . . Shots 6 | . . . 6 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 297 | . 297 14 217 242 . 251 11 264 73 221 4 . . . . 4 . . . 119 Average Temperature 64 | . 71 7 61 70 . 49 6 62 41 96 2 . . . . 4 . . . 48 Received Heat Transfer 2435 | . 285 162 576 36 . 99 57 279 . 398 126 . 6 . . 33 9 207 . 162 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . Heat Transferred 4149 | . 1755 695 1366 333 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Maximum Alert Level 2 | . . . 2 1 . . . . . . . . . . . 1 . . . . Low Security (%) 77 | 100 100 . 14 60 100 100 . . . . 100 . . . . 85 100 . . 100 Level 1 18 | . . . 65 39 . . . . . . . . . . . 14 . . . . Level 2 4 | . . . 20 . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 551 | . 91 . 551 267 46 92 . . . . 87 . . . . 212 88 . . 151 Initial 245 | . . . . 245 46 . . . . . 18 . . . . . 88 . . 13 Average 100 | . 18 . 294 192 20 26 . . . . 16 . . . . 66 26 . . 59 Influence Increases 4312 | . 403 110 1176 149 . 246 250 342 . 267 230 . 15 . . 316 51 250 20 487 Destroy 0b10 Robot/C 1960 | . 240 100 520 100 . 80 180 300 . 120 . . . . . 140 . 100 20 60 Destroy 0b10 Robot/NC 165 | . 20 . 75 15 . 5 . 10 . . 15 . . . . 10 10 5 . . Destroy Leader 334 | . 56 10 132 22 . 20 10 30 . 10 2 . . . . 10 2 10 . 20 Allied During Kill 105 | . . . . . . . . 2 . 32 . . . . . 45 2 . . 24 Successful Hack 108 | . 27 . 29 . . 16 . . . . 31 . . . . . 5 . . . Select Force Hacks 80 | . 30 . 30 . . 20 . . . . . . . . . . . . . . Disable Machine 150 | . . . 120 . . . . . . . . . . . . . 15 . . 15 Destroy Structure 225 | . . . 165 12 . . . . . . 2 . . . . 36 2 . . 8 Partial Spotted 75 | . . . . . . . . . . . 45 . . . . . 15 . . 15 Lose Combat Pursuer 1110 | . 30 . 105 . . 105 60 . . 105 135 . 15 . . 75 . 135 . 345 Influence Decreases 4220 | . 375 138 636 557 132 181 315 342 . 238 190 69 15 . . 134 226 254 3 415 Entered New Map 564 | . . 14 . 295 86 . 25 . . . 11 26 . . . . 94 4 2 7 Time Decay 3063 | . 365 124 436 262 40 161 290 272 . 218 169 43 15 . . 112 122 230 1 203 Lost Part 253 | . 10 . 50 . 6 20 . 30 . . 10 . . . . 2 10 20 . 95 Lost Ally 190 | . . . . . . . . 40 . 20 . . . . . 20 . . . 110 Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 10 1 . 4 . 1 . . 3 . . . . . 3 . . 6 Investigation 8 | . 1 . 2 . . 2 . . . . 1 . . . . . 1 . . 1 Extermination 8 | . . . . 1 . 1 . . . . 2 . . . . . 1 . . 3 Reinforcement 7 | . 1 . 2 . . 1 . . . . . . . . . . 1 . . 2 Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Distress Signals 17 | . 2 . 7 . . 2 . . . . 1 . . . . 1 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 251 | . 19 16 48 9 5 15 11 15 . 15 17 2 2 . . 10 2 12 3 50 Peak Tracking Total 15 | . 3 3 11 4 6 4 5 7 . 4 7 2 2 . . 6 2 6 2 15 Tactical Retreats 38 | . 2 . 5 . 1 3 2 . . 4 4 . 2 . . 1 . 6 . 8 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . . . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Traps Triggered 14 | . 3 3 1 1 . 1 . . . . . . . . . 1 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Disabled 12 | . . 1 8 . . . . . . . . . 1 . . . 1 . . 1 Max in Single Turn 2 | . . 1 2 . . . . . . . . . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Accessed 46 | . 10 2 10 1 . 4 . 1 3 1 7 . . . . 1 2 1 . 3 Terminals 24 | . 7 . 8 1 . 2 . . . 1 4 . . . . . . . . 1 Fabricators 4 | . . . . . . 1 . . . . 1 . . . . . 1 . . 1 Repair Stations 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units 7 | . 2 . 1 . . 1 . . . . . . . . . 1 1 . . 1 Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 124 | . 21 13 28 2 . 10 . 1 22 1 15 . . . . 1 4 1 . 5 Successful 80 | . 12 13 12 1 . 5 . 1 22 1 8 . . . . 1 2 1 . 1 Failed 44 | . 9 . 16 1 . 5 . . . . 7 . . . . . 2 . . 4 Catastrophic 6 | . 2 . 2 . . 1 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 6 . 3 . . 2 . . . . 5 . . 1 . 2 7 . . 11 Terminals 56 | . 15 . 23 2 . 4 . . . 1 9 . . . . . . . . 2 Fabricators 10 | . . . . . . 2 . . . . 3 . . . . . 3 . . 2 Repair Stations 3 | . 2 . . . . . . . . . 1 . . . . . . . . . Recycling Units 14 | . 4 . 3 . . 4 . . . . . . . . . 1 1 . . 1 Scanalyzers 4 | . . . 2 . . . . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 57 | . 7 13 9 1 . . . 1 22 1 2 . . . . . . 1 . . Record 19 | . . 12 . . . . . . 6 1 . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 3 . 2 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 2 . . . . . 2 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Build 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 3 | . 2 . . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 . . 2 . . . . . . . . . 1 . . . 1 Report Inventory 6 | . 2 . 1 . . 1 . . . . . . . . . 1 . . . 1 Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . . . 2 . . . . . . . . . Retrieve Study 3 | . . . 1 . . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . . 2 . . . . 1 . . . . . . . . . Terminals 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 . 10 1 . 3 . . . . 5 . . . . . 2 . . 2 Full Trace Events 5 | . . . 2 . . 1 . . . . 1 . . . . . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . 3 . . . . 2 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 10 . . . . 16 . . . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . 152 . . . . . 152 . . . Total Part Build Rating 10 | . . . . . . . . . . . 5 . . . . . 5 . . . Part Studies Acquired 3 | . . . 1 . . . . . . . 2 . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Total Allies 16 | . . . . . . 1 . 2 . 1 1 . . 4 . . . . . 7 Largest Group 4 | . . . . . . 1 . 2 . 1 1 . . 4 4 4 3 . . 4 Highest-Rated Group 192 | . . . . . . 26 . 46 . 96 10 . . 153 153 153 114 . . 192 Highest-Rated Ally 96 | . . . . . . 26 . 30 . 96 10 . . 41 41 41 41 . . 96 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . 1 . 1 . . 1 . . . . . . . . . STAY 2 | . . . . . . 1 . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . 5 . 17 . . . . . 20 . . . 16 Total Damage 2227 | . . . . . . . . 78 . 783 . . . . . 1060 . . . 306 Kills 17 | . . . . . . . . 1 . 6 . . . . . 7 . . . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Active Infowar (turns) 10083 | . 123 . 1323 579 121 592 881 1401 . . 443 209 349 858 311 246 418 1487 58 684 Optics 9960 | . . . 1323 579 121 592 881 1401 . . 443 209 349 858 311 246 418 1487 58 684 Sensors 2735 | . . . . . . . . . . . 309 209 349 858 311 246 413 . . 40 Terrain 5899 | . . . . . . 457 881 997 . . 46 209 349 858 311 246 418 1127 . . Seismic 1075 | . 123 . 952 . . . . . . . . . . . . . . . . . ECM 54 | . . . . . . . . . . . 3 . . 2 . . . . . 49 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 2 2 . . . 2 1 . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . 2 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Turns Passed 15900 | 7 1678 1976 1349 579 121 592 881 2426 473 530 628 209 349 858 311 246 418 1487 58 724 Spaces Moved 14820 | 3 753 1090 1018 322 115 589 923 697 87 429 1196 604 919 1828 601 578 653 1006 39 1370 Core 964 | . . . . . . . . 279 87 31 . . . . . . . 371 . 196 Treads 894 | 3 597 294 . . . . . . . . . . . . . . . . . . Legs 4302 | . . . 1003 322 115 589 923 418 . 398 120 . . . . . . 254 39 121 Wheels 967 | . 156 796 15 . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . 9 Flight 7684 | . . . . . . . . . . . 1076 604 919 1828 601 578 653 381 . 1044 Fastest Speed 29 | 160 115 115 90 90 90 90 90 90 550 50 29 34 34 34 34 29 29 29 120 32 Average Speed 89 | 160 191 159 90 152 97 90 90 273 550 117 41 34 34 34 34 33 33 137 120 45 Slowest Speed 550 | 160 240 240 120 180 180 90 90 550 550 550 130 34 34 34 34 34 34 300 120 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . 1 . . . 5 5 . . 15 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 90 42 60 9 99 13 74 57 70 70 29 69 92 92 72 9 17 91 7 43 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 11 | . 1 . 1 . . . . . 1 . . 2 . 1 . . 5 . . . Known Exits Taken 12 | . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . . 1 . 1 1 . . . . . . . . . . . Scrap Searched 28 | . . 4 . . . . 4 4 . 1 . 3 5 3 1 . . 3 . . Spaces Dug 53 | . . . 47 . . . . . . . 2 . . . . 1 1 . . 2 Terrain Destroyed 432 | . . 87 181 11 . . 99 48 . . 2 . . . . 1 1 . . 2 Melee 6 | . . . . . . . . . . . 2 . . . . 1 1 . . 2 Projectile 1 | . . 1 . . . . . . . . . . . . . . . . . . AOE 425 | . . 86 181 11 . . 99 48 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Total 16779 | 4 883 1207 1272 395 127 623 953 1114 86 451 1310 605 951 2061 706 615 843 1083 44 1446 Wait 1203 | . 45 18 84 43 . 3 4 292 . 10 60 2 30 230 106 30 165 37 . 44 Move 14749 | 2 752 1089 1017 322 114 588 922 696 86 428 1195 601 918 1827 600 567 642 1005 38 1340 Hop 26 | . . . . . . . . . . . . 1 . . . 5 5 . . 15 Pick Up 75 | . 10 8 19 4 3 6 2 3 . 3 7 . . . . . 1 3 . 6 Fast Attach 63 | . 6 1 6 1 . 3 2 3 . 5 11 . 2 1 . 1 4 4 . 13 Attach 52 | . 1 3 11 3 3 3 2 4 . 3 4 . . . . 2 2 2 . 9 Detach 28 | . 1 . 5 1 2 . 4 1 . . 3 . . . . 2 3 1 . 5 Swap 47 | 2 7 9 11 6 . 4 . . . . 6 1 . 1 . . . . . . Drop 71 | . 7 8 18 5 5 4 3 2 . 2 10 . . 1 . . . 2 . 4 Fire 321 | . 54 71 101 10 . 12 14 53 . . 5 . . . . . . . . 1 Melee 66 | . . . . . . . . 5 . . 9 . 1 1 . 6 6 27 6 5 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . 15 . . 4 Rewire 59 | . . . . . . . . 55 . . . . . . . 2 . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x3 / Sto x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 8 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 11) 793 | -10/Materials | Repaired Med. Laser 871 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Discovered new exit (range 5) 1273 | -10/Materials | Discovered new exit (range 8) 1328 | -10/Materials | Discovered new exit (range 3) 1686 | -10/Materials | Entered Subcaves 1876 | -10/Subcaves | Core integrity fell below 50% 1904 | -10/Subcaves | Learned 2 Materials zone layouts 2278 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2474 | -10/Subcaves | Visited Clippyterm 2481 | -10/Subcaves | Learned 40 Factory zone layouts 2481 | -10/Subcaves | Learned Factory stockpile data 2507 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2709 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2915 | -10/Subcaves | Visited 4L-MR0's lab 2948 | -10/Subcaves | Found Arachnoskeleton 3026 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3031 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3433 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3561 | -10/Subcaves | Core integrity fell below 20% 3601 | -10/Subcaves | Discovered new exit (range 5) 3613 | -10/Subcaves | Lost 3 parts (1p1n1u) 3662 | -10/Subcaves | Entered Materials 3662 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3663 | -8/Materials | Identified exit to Factory 3683 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3824 | -8/Materials | Garrison activated, responded to threat 3865 | -8/Materials | Destroyed 10 combat bots 4109 | -8/Materials | Build established: Tank 4160 | -8/Materials | Discovered exit to Factory (range 8) 4643 | -8/Materials | Garrison activated, responded to threat 4646 | -8/Materials | Build established: Mutant 5011 | -8/Materials | Entered Factory 5011 | -7/Factory | Evolved 2 slots: Utility x2 5012 | -7/Factory | Identified exit to Factory 5012 | -7/Factory | Identified exit to Storage 5349 | -7/Factory | Build established: Tank 5590 | -7/Factory | Sucked down chute 5590 | -7/Factory | Entered Waste 5637 | -7/Waste | Spotted C-40 Crusher 5637 | -7/Waste | Spotted C-40 Crusher 5643 | -7/Waste | Spotted C-40 Crusher 5644 | -7/Waste | Spotted C-40 Crusher 5658 | -7/Waste | Spotted C-40 Crusher 5674 | -7/Waste | Crushed by Compactor (1 part destroyed) 5677 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5679 | -7/Waste | Spotted C-40 Crusher 5696 | -7/Waste | Discovered new exit (range 12) 5711 | -7/Waste | Entered Factory 5893 | -7/Factory | Discovered new exit (range 19) 6152 | -7/Factory | Build established: Skirmisher 6303 | -7/Factory | Entered Lower Caves 6410 | -7/Lower Caves | Learned Factory trap positions 6450 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6843 | -7/Lower Caves | Identified exit to Lower Caves 6939 | -7/Lower Caves | Encountered a Warlord checkpoint 7184 | -7/Lower Caves | Entered another Lower Caves area 7211 | -7/Lower Caves | Discovered exit to Factory (range 14) 7383 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7669 | -7/Lower Caves | Learned Factory emergency access door positions 8481 | -7/Lower Caves | Build established: Mutant 8602 | -7/Lower Caves | Discovered new exit (range 6) 8928 | -7/Lower Caves | Learned 4 Factory zone layouts 9610 | -7/Lower Caves | Entered Data Miner 9610 | -7/Data Miner | Discovered new exit (range 6) 9715 | -7/Data Miner | Met Data Miner 9830 | -7/Data Miner | Learned location of Section 7 (-2) 9830 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9957 | -7/Data Miner | Received God Mode back door access code from Data Miner 10083 | -7/Data Miner | Entered Proximity Caves 10102 | -6/Proximity Caves | Core integrity fell below 50% 10129 | -6/Proximity Caves | Escorted by Enhanced Grunt 10131 | -6/Proximity Caves | Core integrity fell below 20% 10161 | -6/Proximity Caves | Lost 7 parts (2n3u2w) 10335 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10604 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10613 | -6/Proximity Caves | Entered Factory 10613 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10614 | -6/Factory | Identified exit to Factory 10615 | -6/Factory | Loaded intel: 71 trap records 10805 | -6/Factory | Lost 5 parts (1p2n2u) 10879 | -6/Factory | Discovered new exit (range 10) 11029 | -6/Factory | Identified exit to Lower Caves 11069 | -6/Factory | Fabricated Lgt. Regenerative Plating? 11241 | -6/Factory | Entered Lower Caves 11246 | -6/Lower Caves | Learned location of Extension (-5) 11392 | -6/Lower Caves | Discovered new exit (range 20) 11399 | -6/Lower Caves | Identified exit to Lower Caves 11450 | -6/Lower Caves | Entered another Lower Caves area 11452 | -6/Lower Caves | Build established: Scout 11459 | -6/Lower Caves | Discovered exit to Factory (range 19) 11480 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11507 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11679 | -6/Lower Caves | Discovered new exit (range 9) 11681 | -6/Lower Caves | Identified exit to Zion 11799 | -6/Lower Caves | Entered Zion 11908 | -6/Zion | Learned location of Warlord (-5) 11940 | -6/Zion | Received a visual enhancement algorithm 12050 | -6/Zion | Given A8's code to call for help 12054 | -6/Zion | Ran a visual enhancement algorithm 12140 | -6/Zion | Met Imprinter 12307 | -6/Zion | Imprinted 12309 | -6/Zion | Declared Zion's savior 12480 | -6/Zion | Discovered new exit (range 9) 12482 | -6/Zion | Identified exit to Proximity Caves 12657 | -6/Zion | Entered Proximity Caves 12657 | -5/Proximity Caves | Accompanied by 4 allies 12911 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12939 | -5/Proximity Caves | Learned Factory stockpile data 12968 | -5/Proximity Caves | Entered Factory 12968 | -5/Factory | Accompanied by 4 allies 12968 | -5/Factory | Evolved 2 slots: Utility x2 12969 | -5/Factory | Identified exit to Extension 13184 | -5/Factory | Discovered new exit (range 7) 13197 | -5/Factory | Identified exit to Factory 13214 | -5/Factory | Entered another Factory area 13214 | -4/Factory | Accompanied by 3 allies 13214 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13325 | -4/Factory | Incoming investigation squad redirected 13454 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 13512 | -4/Factory | Noticed a derelict Sapper rigging charges 13523 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13613 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13620 | -4/Factory | Discovered new exit (range 22) 13632 | -4/Factory | Identified exit to Upper Caves 13632 | -4/Factory | Entered Upper Caves 13642 | -4/Upper Caves | Learned Research garrison access intel 13645 | -4/Upper Caves | Identified exit to Upper Caves 13765 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13781 | -4/Upper Caves | Spotted B-86 Titan 14045 | -4/Upper Caves | Build established: Gladiator 14792 | -4/Upper Caves | Lost 6 parts (4n2u) 15119 | -4/Upper Caves | Entered another Upper Caves area 15161 | -4/Upper Caves | Discovered new exit (range 7) 15170 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15175 | -4/Upper Caves | Identified exit to Research 15177 | -4/Upper Caves | Entered Research 15177 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15178 | -3/Research | Loaded intel: 3 garrison access locations 15327 | -3/Research | Spotted B-86 Titan 15335 | -3/Research | Lost 8 parts (2n4u2w) 15422 | -3/Research | Core integrity fell below 50% 15455 | -3/Research | Lost 5 parts (2n2u1w) 15517 | -3/Research | Zion Infowar Resupply teleported in 15582 | -3/Research | Incoming investigation squad redirected 15789 | -3/Research | Enhanced Grunt warped into view, answering call for help 15789 | -3/Research | Enhanced Grunt warped into view, answering call for help 15859 | -3/Research | Core integrity fell below 20% 15865 | -3/Research | Zion Fire squad teleported in 15901 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 4 : WY-5C5(z)/Light(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 15865_ R7-THE(i): "Mmmm, bright and flashy. I approve." 15865_ C-35 Carver suffers critical hit (Burn). 15865_ C-35 Carver destroyed. 15869_ 5D-Q9G(i) Adv. Cooling System severed. 15869_ P-80 Master fails to hack 5D-Q9G(i). 15869_ IL-HL7(i) Adv. Cooling System severed. 15869_ C-35 Carver suffers critical hit (Burn). 15882_ System corrupted: Energy discharge (-32). 15885_ Centrium Light Armor Plating destroyed. 15890_ Adv. Terrain Scan Processor severed. 15893_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4I. 15894_ Adv. Signal Interpreter severed. 15898_ Acquired Hvy. Hammer. 15899_ System corrupted: Hvy. Hammer rejected. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# ??????? | | ????????????????????????????????????????# ???????? | | ????????????????????????????????????????#???????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ????????????????????????????????????#######????#+# | | ????????????????????????????????????# ###### | | ????????????????????????????????????# ## ! # | | ????????????????????????????????????? ?# # | | ???????????????????????????#+#??????? ?# !*# | | ???????????????????????????# #???????? ??# ! # | | ???????????????????????????# #???????? ??# # | | ??????????????############## #??????###+###? # | | ??????????????# /c ## ######## #? # | | ??????????????# ! c # p p p ###/## | | ??????????????# @/ " | | ??????????????# """ """ # ######## | | ??????????????# """S""" ########### #??????? | | ??????????????# #?????????#######??????? | | ??????????????? #??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 435 ECM Strength 2 Additional Mass Support 9 Armor Coverage 800 Resistance: TH 10 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hpw. Shock Rifle | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Matter Compressor | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive EM Shield | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Factory | Downloaded M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Repaired ---------- Med. Laser | 10% | -10/Materials Studied --------- Rocket Launcher | -8/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Cesium-ion Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Fitting Room Heavy Suspicion Help From High Places I Laugh At Your Crits Item+ Mistaken Identity Sprinter Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed CannonControlPod Manual? 0 Play Time 03:44:55 Cumulative 77.4 hours Start 2025.10.23 @ 08:44:57 End 2025.10.24 @ 23:23:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 62 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0de015e-ba74-459f-9d58-80497067c5b0