Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.17 @ 21:01:01 Player: dantas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1739) 1739 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5232 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 349/700 Matter 298/300 Energy 80/100 System Corruption 1% Temperature Cool (18) Movement Hovering (60) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag System > --- UTILITY (4) ------ Improved Heat Sink ECM Suite Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Shock Absorption System Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit ECM Suite Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Particle Gun Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Light Armor Plating Gatling Laser Autogun [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 44 | 8 3 3 6 . 6 11 4 3 Power 5 | 1 . 1 1 . . 1 1 . Engine 3 | 1 . . 1 . . 1 . . Core 2 | . . 1 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 8 | 3 . . 2 . . 2 1 . Treads 3 | . . . 2 . . 1 . . Leg 2 | 1 . . . . . 1 . . Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 15 | 1 1 2 1 . 3 2 2 3 Device 9 | 1 1 1 . . 1 2 1 2 Storage 1 | . . . 1 . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 . . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 16 | 3 2 . 2 . 3 6 . . Energy Gun 8 | 1 1 . 1 . 3 2 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 5 | 2 1 . 1 . . 1 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 14 | . . . . . . 1 5 8 Power 2 | . . . . . . . 1 1 Propulsion 2 | . . . . . . . 1 1 Utility 6 | . . . . . . . 2 4 Weapon 4 | . . . . . . 1 1 2 Highest Loss Streak 6 | . . . . . . 1 5 6 Average Slot Usage (%) 88 | . 99 100 84 100 99 95 79 43 Engine 8 | . 14 11 . 11 9 8 9 1 Core 4 | . . 2 11 11 9 5 . . Treads 14 | . . . 12 22 18 22 18 . Wheel 6 | . 28 28 9 . . . . . Hover 1 | . . . . . . . 2 7 Device 13 | . 27 28 12 11 . 12 13 20 Storage 6 | . . . 9 11 9 7 7 . Processor 1 | . . . . . 8 2 . . Protection 4 | . . . . . 8 7 6 5 Energy Gun 11 | . 14 14 9 11 24 14 3 . Energy Cannon 2 | . . . . . . 4 7 . Ballistic Gun 7 | . 14 14 18 22 11 3 . . Ballistic Cannon 3 | . . . . . . 3 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 6 12 17 27 27 34 48 48 19 Greatest Support 64 | 20 20 20 44 44 44 64 64 20 Greatest Overweight (x) 2 | . . . 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 6 | 4 4 4 6 6 6 6 6 6 Average Capacity 5 | 4 4 4 5 6 6 6 6 4 Most Carried 6 | 4 4 4 6 5 5 6 5 4 Average Carried 3 | 2 3 3 4 5 3 3 2 1 Final Capacity 6 | 4 4 4 6 6 6 6 6 4 Final Carried 5 | 3 4 3 5 5 5 3 3 2 Class Distribution -------------------- 50% | Mutant 39% | Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 1243 | 289 151 42 104 84 142 118 203 110 Remotely . | . . . . . . . . . Salvage Created 1895 | 40 440 125 255 202 445 150 151 87 Parts 115 | 4 29 6 20 16 25 3 8 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 7 2 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 49 | 1 14 2 5 6 9 3 6 3 Guns 41 | 1 14 2 5 6 9 3 1 . Cannons 8 | . . . . . . . 5 3 Classes Destroyed 8 | 1 3 1 1 . 1 1 . . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . Watcher 5 | . 1 . 2 . 2 . . . Swarmer 16 | . 6 . . 3 3 . 4 . Grunt 23 | 1 8 2 4 3 2 1 . 2 Duelist 2 | . . . . . 1 . . 1 Sentry 6 | . . . 1 . 3 1 1 . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 5 | 1 5 2 5 3 3 1 2 3 Combat Bots Only 5 | 1 5 2 4 3 3 1 2 3 Max Kills in Single Turn 2 | 1 2 2 1 2 2 1 1 1 Gunslinging 1 | . 1 1 . 1 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 2351 | 34 173 29 50 110 299 452 526 678 Core 458 | 26 47 17 . 5 12 123 34 194 Absorbed by Shields 223 | . 68 12 . . . 32 111 . Core Remaining (%) 87 | 89 . 64 . 98 97 . . . Volleys Fired 132 | 5 31 3 12 8 23 16 17 17 Largest 4 | 2 2 2 3 3 4 4 3 2 Hottest 203 | 60 88 88 96 96 146 203 197 117 Shots Fired 312 | 10 61 6 31 24 70 52 39 19 Gun 248 | 10 61 6 31 24 70 35 11 . Cannon 64 | . . . . . . 17 28 19 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 165 | 9 31 3 20 16 30 22 17 17 Thermal 81 | 1 30 3 4 . 16 16 11 . Explosive . | . . . . . . . . . Electromagnetic 66 | . . . 7 8 24 14 11 2 Robot Hit Streak 26 | 5 13 2 4 10 12 17 26 13 Robot Miss Streak 5 | . 2 1 2 1 2 2 5 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 2 1 1 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 221 | 5 37 4 17 19 50 41 30 18 Core Hits 93 | 2 22 4 10 8 20 9 11 7 Critical Hits 1 | . . . . . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3976 | 56 540 73 286 280 755 928 604 454 Guns 2735 | 56 539 73 286 236 755 535 255 . Cannons 1139 | . . . . . . 336 349 454 Explosions 101 | . . . . 44 . 57 . . Melee . | . . . . . . . . . Ramming 1 | . 1 . . . . . . . Kinetic 1787 | 44 258 31 144 123 251 316 227 393 Thermal 1217 | 12 281 42 32 44 180 371 255 . Explosive . | . . . . . . . . . Electromagnetic 971 | . . . 110 113 324 241 122 61 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . 1 . Message Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . . . . 43 . . Projectiles 21 | . . . . . . 21 . . Explosions 22 | . . . . . . 22 . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . 1 3 4 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . 1 3 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . 78 . . Shots 1 | . . . . . . 1 . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 709 | 12 72 90 150 272 443 709 427 162 Average Temperature 131 | 8 31 43 48 112 129 210 181 79 Received Heat Transfer 679 | 24 66 20 27 6 126 114 20 276 Effects 33 | . . . . 1 3 25 4 . Shutdowns 7 | . . . . . 1 6 . . Energy Bleed 5 | . . . . 1 2 2 . . Interference 6 | . . . . . . 6 . . Short Circuit 2 | . . . . . . 1 1 . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 10 | . . . . . . 7 3 . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 2440 | 25 666 111 74 50 333 606 575 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 248 | 20 248 110 211 143 191 211 . . Initial 74 | . 11 55 36 3 46 74 . . Average 97 | 14 162 70 99 84 100 96 . . Maximum Alert Level 1 | . 1 . 1 . . 1 . . Low Security (%) 90 | 100 60 100 96 100 100 89 . . Level 1 9 | . 39 . 3 . . 10 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . 2 . . Investigation 2 | . 2 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . 1 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | 1 18 2 9 4 17 9 9 10 Peak Tracking Total 5 | 1 5 2 3 3 4 3 5 5 Tactical Retreats 8 | . . . . . 2 1 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 11 | . 5 2 2 . 1 1 . . Terminals 6 | . 3 1 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 30 | . 15 5 6 . 3 1 . . Successful 27 | . 13 5 6 . 3 . . . Failed 3 | . 2 . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 11 4 5 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 23 | . 10 5 5 . 3 . . . Record 14 | . 6 2 3 . 3 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Alert Level 4 | . 2 . 2 . . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 3 . 1 . . 1 . . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . 4 20 . . . . . Total Damage 125 | . . 9 116 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches 10 | . . 5 5 . . . . . Drone Recoveries 7 | . . 2 5 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 4560 | 323 531 250 416 200 703 575 1374 188 Spaces Moved 3104 | 152 525 293 334 122 411 315 835 117 Core 44 | 39 . . . . . . . 5 Treads 1831 | . . . 146 122 411 315 835 2 Legs . | . . . . . . . . . Wheels 1119 | 113 525 293 188 . . . . . Hover 110 | . . . . . . . . 110 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 145 145 145 153 120 Average Speed 123 | 72 80 80 108 145 145 151 155 122 Slowest Speed 177 | 80 80 80 145 145 145 153 177 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 7 69 73 26 30 46 8 93 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 3 . . . . 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 38 | . . . . 6 . 27 4 1 Melee . | . . . . . . . . . Projectile 9 | . . . . . . 4 4 1 AOE 29 | . . . . 6 . 23 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 3605 | 356 581 303 366 129 469 379 879 143 Wait 262 | 181 12 . 2 . 20 24 19 4 Move 3096 | 151 524 292 333 121 410 314 834 117 Hop . | . . . . . . . . . Pick Up 41 | 10 6 2 6 . 5 6 4 2 Fast Attach . | . . . . . . . . . Attach 32 | 6 1 1 3 . 5 9 4 3 Detach 5 | . . . 1 . 2 2 . . Swap 12 | 2 2 2 3 . 1 2 . . Drop 24 | 1 4 3 6 . 3 6 1 . Fire 132 | 5 31 3 12 8 23 16 17 17 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 324 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 681 | -10/Materials | Discovered new exit (range 13) 685 | -10/Materials | Discovered new exit (range 13) 787 | -10/Materials | Discovered new exit (range 9) 855 | -10/Materials | Entered Mines 950 | -10/Mines | Found the Drone Emporium 956 | -10/Mines | Found Prototype Device 957 | -10/Mines | Identified Thief Drone Bay 1083 | -10/Mines | Discovered new exit (range 16) 1105 | -10/Mines | Entered Materials 1105 | -9/Materials | Accompanied by 3 allies 1105 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1186 | -9/Materials | Discovered new exit (range 7) 1461 | -9/Materials | Discovered new exit (range 11) 1521 | -9/Materials | Entered Mines 1578 | -9/Mines | Build established: Gunner 1641 | -9/Mines | Discovered new exit (range 10) 1670 | -9/Mines | Discovered new exit (range 15) 1721 | -9/Mines | Entered Materials 1721 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2148 | -8/Materials | Build established: Tank 2177 | -8/Materials | Discovered new exit (range 9) 2402 | -8/Materials | Discovered new exit (range 16) 2422 | -8/Materials | Identified exit to Factory 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2853 | -7/Factory | Discovered new exit (range 6) 2999 | -7/Factory | Entered Lower Caves 3351 | -7/Lower Caves | Encountered a Warlord checkpoint 3388 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3484 | -7/Lower Caves | Learned Factory emergency access door positions 3653 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 3932 | -7/Lower Caves | Build established: Mutant 4284 | -7/Lower Caves | Discovered new exit (range 11) 4373 | -7/Lower Caves | Entered another Lower Caves area 4437 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 4544 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4561 | -7/Lower Caves | Self-destructed Last Messages --------------- Acquired Imp. Heat Sink. The Imp. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Acquired 25 matter. Acquired 34 matter. Searching scrap... Found Shock Absorption System. Found 22 Matter. Acquired 22 matter. Acquired Shock Absorption System. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Acquired 1 matter. Adv. Assault Cannon destroyed. Imp. ECM Suite destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????# ??????????? | | ???????????????????????????????????? ???????????? | | ?????????????????????????###??????? ### ??????? | | ????????????????????????## ##?????? # ????? | | ????????????????????????# ##???? # " ???? | | ????????????????????????# #??? "%" ??? | | ???????????????????????##@ #??? " ??? | | ??????????????????????## l #?? ??? | | ???????????????# ???# % #?# ???? | | ???????????????# ???# ;# #????? | | ???????????##?## #??# Y #??# #????# | | ??????????? ## #### ####??# #?????? | | ??????????# #?## g##????# #??????? | | ???????????# #??# ##??## #??????? | | ????????????# #??## #### #??????? | | ????????????# #???## g g #??????? | | ????????????# ######## #??????? | | ?????????????? ## ### ##?? ? ? | | ?????????????????# #### ##?? ?? | | ????????????????## ## ##???? | | ???????????????## ### #???? | | ?????????????### ####### #?## #???? | | ?????????????# #?????# #??## ##???? | | ?????????????## ####### ##### ###????? | | ??????????###?# ## ##?##??? | | ?????????## #?# ##### #### ## ## ##?? | | ?????????# #?# ###?#?# #??# ## = #?? | | ?????????# ### ##????## #### ## = #?? | | ?????????# ## ######## ### #####?? | | ?????????# ##?## #?????? | | ?????????### ##???###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Risk Taker Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed BarrageNuclearReconstructor Manual? 0 Play Time 01:10:51 Cumulative 2.3 hours Start 2020.09.17 @ 09:47:37 End 2020.09.17 @ 21:01:01 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96b15c20-e79f-49d5-b6f2-d47cd31019a5