Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 14:00:26 Player: LustLizard Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (5957) 5957 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1291) 1291 TOTAL SCORE: 13523 Bonus ------- High Alert Combat Kills 577 Follower Combat Kills 474 Met Imprinter 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1150 Matter 154/300 Energy 77/100 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (4) ------- Advanced Plasma Rifle > --- INVENTORY (15) --- Cold Fusion Reactor Heavy Antimatter Reactor Enhanced Armored Medium Treads Armored Huge Wheel Advanced Weight Redist. System Tesla Rifle Tesla Rifle Heavy Tesla Rifle Coil Gun Coil Gun Faulty Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Improved Thermal Shield > --- WEAPON ----------- Plasma Rifle Cooled Plasma Rifle Dispersion Rifle Heavy Wave Gun > --- INVENTORY -------- Cold Fusion Reactor Heavy Antimatter Reactor Enhanced Armored Medium Treads Armored Huge Wheel Advanced Weight Redist. System Tesla Rifle Tesla Rifle Heavy Tesla Rifle Advanced Plasma Rifle Coil Gun Coil Gun Coil Gun Light Antimatter Cannon [Rating: 119] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Slots Evolved 12 | . . 2 2 2 . . . 4 . . 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . . 1 . . 1 . Utility 6 | . . 1 1 1 . . . 2 . . 1 . Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 124 | 6 7 6 13 5 5 1 4 16 8 . 40 13 Power 17 | 1 . 1 2 . . . . 4 2 . 5 2 Engine 5 | 1 . 1 1 . . . . 1 . . . 1 Core 7 | . . . 1 . . . . 3 2 . 1 . Reactor 5 | . . . . . . . . . . . 4 1 Propulsion 34 | 2 2 1 5 1 . . 2 4 2 . 12 3 Treads 7 | . 1 1 3 1 . . . . 1 . . . Leg 24 | 2 . . 1 . . . 2 4 1 . 12 2 Wheel 3 | . 1 . 1 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 1 3 2 2 3 1 . 2 6 4 . 7 2 Device 20 | . . 2 1 1 1 . 2 4 2 . 5 2 Storage 4 | 1 2 . . . . . . . . . 1 . Processor 5 | . 1 . 1 . . . . 2 1 . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . 2 . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 2 2 4 1 4 1 . 2 . . 16 6 Energy Gun 28 | 1 1 2 2 1 3 1 . 2 . . 11 4 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . . . . . . . 5 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 4 | . 1 . 2 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 . . . 1 . 1 . 2 5 Parts Lost 70 | . . 1 2 . 5 . 1 9 6 . 37 9 Power 11 | . . 1 1 . . . . 3 2 . 4 . Propulsion 23 | . . . 1 . . . 1 2 2 . 14 3 Utility 12 | . . . . . 1 . . 1 1 . 6 3 Weapon 24 | . . . . . 4 . . 3 1 . 13 3 Highest Loss Streak 9 | . . 1 1 . 3 . 1 3 4 . 9 9 To Critical Strikes 2 | . . . . . . . . 1 1 . . . Average Backups 13 | 5 13 14 14 15 13 14 14 14 14 10 12 10 Power 1 | 1 1 1 1 . 1 2 2 1 1 . . 1 Propulsion 5 | 2 4 4 5 6 6 7 6 5 4 3 3 1 Utility 4 | . 1 3 2 3 3 3 4 6 7 7 4 1 Weapon 3 | 1 4 4 5 5 2 2 2 . . . 3 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 34 | . 6 4 6 2 . . . 3 . . 5 8 Power 8 | . 2 . 2 1 . . . 1 . . . 2 Propulsion 4 | . . 1 1 . . . . . . . . 2 Utility 9 | . 1 1 3 . . . . 1 . . 3 . Weapon 13 | . 3 2 . 1 . . . 1 . . 2 4 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 98 97 95 97 98 99 95 97 94 96 88 Engine 2 | . 14 11 7 . . . . 2 . . . 3 Core 5 | . . . 1 7 7 7 7 7 10 11 6 . Treads 8 | . 10 22 17 14 14 15 11 2 . . 1 . Leg 11 | . 7 . . . . . 6 18 22 23 24 19 Wheel 4 | . 10 11 8 7 7 7 3 . . . . 2 Device 15 | . . 9 17 15 13 15 22 19 10 11 20 23 Storage 7 | . 14 11 9 7 7 7 7 5 5 5 5 5 Processor 10 | . 12 11 9 7 7 7 7 13 17 17 11 10 Protection 2 | . . . . 5 6 7 . . 4 5 2 . Energy Gun 21 | . 13 20 25 27 24 28 30 22 21 17 15 13 Ballistic Gun 2 | . 14 1 . . . . . . . . 4 . Peak Build Rating 119 | 6 9 19 34 44 44 46 58 77 74 74 108 119 Average Rating 56 | 2 7 17 28 40 39 44 54 69 68 74 93 95 On Entrance 41 | . 6 8 19 34 44 39 46 58 62 74 74 80 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 14 89 30 34 38 40 40 40 51 79 79 90 71 Greatest Support 128 | 20 20 16 60 16 16 16 50 60 70 70 118 128 Greatest Overweight (x) 9 | 1 5 1 9 2 2 2 2 1 1 1 1 . Average Overweight (x) 1 | . 1 1 1 2 1 2 1 . . 1 . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 7 17 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 8 20 15 15 15 15 15 15 15 15 10 15 15 Average Carried 14 | 6 13 14 14 14 13 14 14 14 14 10 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 14 15 15 15 10 10 14 12 Class Distribution -------------------- 40% | Gunner 40% | Scavenger-Skirmisher 13% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Matter Collected 2615 | 200 193 135 270 110 208 20 45 161 163 . 1110 . Remotely . | . . . . . . . . . . . . . Salvage Created 6973 | . 286 311 1033 91 370 . 197 1151 383 . 3013 138 Parts 245 | . 18 17 56 9 10 . 7 25 16 . 87 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 14 . 9 . 14 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Combat Hostiles Destroyed 106 | . 7 8 18 1 12 . 3 12 9 . 34 2 Guns 80 | . 4 7 15 . 3 . 1 9 9 . 31 1 AOE 14 | . 3 . 3 . 7 . . . . . 1 . Classes Destroyed 18 | . 3 2 4 . 2 . . 2 1 . 4 . Worker 3 | . . . . . . . . 1 . . 2 . Builder 1 | . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . . Recycler 9 | . . . 1 . . . . 3 . . 5 . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . Watcher 8 | . 2 . 4 1 . . . . . . 1 . Swarmer 19 | . . 3 4 . 4 . . 2 6 . . . Grunt 40 | . 4 2 9 . 5 . 2 1 1 . 16 . Brawler 4 | . . . . . 1 . 1 2 . . . . Duelist 4 | . . . . . 1 . . 1 . . . 2 Sentry 16 | . . 3 4 1 1 . . 4 1 . 2 . Hunter 8 | . . . 1 . . . . . . . 7 . Programmer 10 | . . . . . . . . 2 . . 8 . Behemoth 1 | . . . . . . . . . . . 1 . Subdweller 3 | . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | . 2 3 4 2 7 . 3 6 3 . 5 2 Combat Bots Only 7 | . 2 3 4 1 7 . 3 5 3 . 4 2 Max Kills in Single Turn 3 | . 1 1 3 1 3 . 1 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . . . 1 . . . Exploded 3 | . 1 . 3 . 3 . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Hostile Shots Fired 753 | . 33 24 60 42 37 . 10 50 39 1 424 33 Missed 247 | . 11 10 19 17 9 . 2 14 4 1 157 3 Hits 506 | . 22 14 41 25 28 . 8 36 35 . 267 30 Melee 41 | . . . . . 7 . 1 3 . . . 30 Projectile 465 | . 22 14 41 25 21 . 7 33 35 . 267 . Critical Strikes 31 | . . . 1 . 6 . . 2 2 . 13 7 Damage Taken 10619 | . 344 203 578 137 629 . 177 859 740 . 5724 1228 Core 1593 | . 49 43 110 16 52 . . 39 108 . 956 220 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 80 89 80 . . . 90 . . 85 . . Volleys Fired 351 | . 28 16 58 4 14 . 8 39 19 . 152 13 Largest 4 | . 2 2 3 4 3 . 4 4 4 . 4 4 Hottest 313 | . 70 122 183 244 185 . 268 268 266 . 313 289 Shots Fired 1058 | . 44 32 160 15 35 . 20 143 56 . 518 35 Gun 1037 | . 37 32 158 15 24 . 20 143 56 . 518 34 Cannon 1 | . . . . . . . . . . . . 1 Launcher 20 | . 7 . 2 . 11 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 179 | . 16 . . . . . . . . . 158 5 Thermal 859 | . 21 32 158 15 24 . 20 143 56 . 360 30 Explosive 20 | . 7 . 2 . 11 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . 7 15 21 7 9 . 10 14 16 . 17 10 Robot Miss Streak 7 | . 4 1 6 2 1 . 1 6 1 . 7 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 15 | . . 2 2 . . . . . 1 . 9 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . 1 1 Shots Hit Robots 663 | . 29 26 97 13 20 . 17 95 38 . 303 25 Core Hits 289 | . 17 8 40 4 26 . 8 40 16 . 123 7 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 15 | . 1 . . . . . . . . . 14 . Critical Strikes 66 | . 3 4 9 . 2 . 2 8 2 . 34 2 Burn 48 | . 2 4 9 . 2 . 2 8 2 . 17 2 Destroy 18 | . 1 . . . . . . . . . 17 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16153 | . 688 548 2248 260 1106 . 338 2038 801 . 7498 628 Guns 14520 | . 312 548 2108 260 355 . 338 2038 801 . 7132 628 Cannons . | . . . . . . . . . . . . . Explosions 1626 | . 376 . 140 . 751 . . . . . 359 . Melee . | . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . 7 . Kinetic 2343 | . 123 . . . . . . . . . 2173 47 Thermal 12177 | . 189 548 2108 260 355 . 338 2038 801 . 4959 581 Explosive 1626 | . 376 . 140 . 751 . . . . . 359 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 2 2 . 8 8 8 13 13 Average Corruption 7 | . . . . 2 2 2 . 6 8 8 10 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 130 | . . . . 2 7 . . 13 32 4 67 5 Message Errors 27 | . . . . 1 . . . 3 6 3 14 . Matter Fused 34 | . . . . . 1 . . 1 13 . 16 3 Heat Flow Errors 7 | . . . . . 1 . . 1 1 . 4 . Energy Discharges 13 | . . . . 1 1 . . 2 4 . 4 1 Parts Rejected 3 | . . . . . . . . 1 1 . 1 . Parts Fused 3 | . . . . . . . . 1 1 . 1 . Data Loss (minor) 11 | . . . . . 1 . . 1 3 . 6 . Data Loss (major) 7 | . . . . . . . . 1 1 . 5 . Misfires 5 | . . . . . 2 . . 1 . . 2 . Alerts 6 | . . . . . 1 . . . . 1 4 . Weapon Failures 14 | . . . . . . . . 1 2 . 10 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 19 | . . . . . 19 . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 19 | . . . . . 19 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 77 | . 30 . . . 47 . . . . . . . Shots 4 | . 2 . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 573 | . 145 270 141 136 124 . 297 264 341 . 573 144 Average Temperature 115 | . 44 94 53 74 55 . 168 110 123 . 144 37 Received Heat Transfer 1624 | . 141 69 225 . 90 . 63 108 117 . 811 . Effects 19 | . . . . . . . 2 3 . . 14 . Shutdowns 4 | . . . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 11 | . . . . . . . 2 3 . . 6 . Matter Decay 1 | . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 12 | . . 1 . 1 2 . 2 3 . . 2 1 Combat Hostiles 12 | . . 1 . 1 2 . 2 3 . . 2 1 Parts Melted 77 | . 2 2 9 1 1 . 5 19 2 . 33 3 Heat Transferred 26435 | . 703 1295 4329 481 814 . 790 4294 1554 . 10929 1246 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Maximum Alert Level 3 | . . . . . . . . . . . 3 2 Low Security (%) 77 | 100 100 100 100 100 . . . 100 . . 47 . Level 1 2 | . . . . . . . . . . . 5 52 Level 2 10 | . . . . . . . . . . . 23 48 Level 3 9 | . . . . . . . . . . . 23 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 934 | . 76 120 175 57 . . . 75 . . 934 427 Initial 427 | . . 24 35 57 . . . . . . . 427 Average 173 | . 15 40 60 14 . . . 21 . . 367 393 Influence Increases 3598 | . 198 210 575 44 338 . 70 325 170 . 1628 40 Destroy 0b10 Robot/C 2280 | . 80 160 360 20 280 . 60 240 160 . 880 40 Destroy 0b10 Robot/NC 140 | . 10 . 35 5 . . . 20 . . 70 . Destroy Leader 458 | . 34 50 80 12 20 . 10 50 10 . 192 . Allied During Kill 149 | . . . . . 23 . . . . . 126 . Successful Hack 35 | . . . 28 7 . . . . . . . . Disable Machine 195 | . 30 . 45 . . . . . . . 120 . Destroy Structure 161 | . 44 . 27 . . . . . . . 90 . Lose Combat Pursuer 180 | . . . . . 15 . . 15 . . 150 . Influence Decreases 3281 | . 141 181 534 171 302 36 70 325 170 . 755 596 Entered New Map 636 | . . 33 51 70 . 36 . . . . . 446 Time Decay 1907 | . 141 118 444 101 222 . 60 245 130 . 386 60 Lost Part 609 | . . 10 20 . 40 . 10 70 40 . 329 90 Lost Ally 90 | . . . . . 40 . . 10 . . 40 . Purge Threat 39 | . . 20 19 . . . . . . . . . Squads Dispatched 20 | . 2 . 1 . . . . 3 . . 14 . Investigation 2 | . 1 . . . . . . . . . 1 . Extermination 8 | . . . . . . . . 2 . . 6 . Reinforcement 9 | . 1 . 1 . . . . 1 . . 6 . Assault 1 | . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Distress Signals 7 | . 1 . 1 1 . . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 12 8 31 2 17 . 3 17 10 3 63 4 Peak Tracking Total 7 | . 3 4 4 2 7 . 3 3 3 5 6 4 Tactical Retreats 7 | . . . . . 1 . . 1 . . 5 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Traps Triggered 11 | . 1 1 3 1 . . . 2 . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Machines Disabled 14 | . 2 . 3 . . . . . 1 . 8 . Max in Single Turn 2 | . 2 . 1 . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Machines Accessed 20 | . 5 2 8 3 . . . . . . 2 . Terminals 18 | . 5 1 8 2 . . . . . . 2 . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 46 | . 10 6 22 6 . . . . . . 2 . Successful 20 | . 3 3 11 2 . . . . . . 1 . Failed 26 | . 7 3 11 4 . . . . . . 1 . Catastrophic 8 | . 3 . 3 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 8 2 10 2 . . . . . . 3 . Terminals 41 | . 10 3 22 4 . . . . . . 2 . Fabricators 2 | . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 3 1 11 2 . . . . . . 1 . Record 1 | . . . . . . . . . . . 1 . Robot Analysis 6 | . 1 . 4 1 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . Locate Traps 5 | . 1 . 4 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 5 2 8 3 . . . . . . 2 . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 2 . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Total Allies 7 | . . . . . 2 . . . 3 . 2 . Largest Group 3 | . . . . . 2 . . . 3 3 2 . Highest-Rated Group 192 | . . . . . 50 . . . 90 90 192 . Highest-Rated Ally 96 | . . . . . 30 . . . 30 30 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 84 | . . . . . 7 . . . . . 77 . Total Damage 3016 | . . . . . 194 . . . . . 2822 . Kills 15 | . . . . . 2 . . . . . 13 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Active Infowar (turns) 4650 | . . . . . . . . 752 977 96 2700 125 Optics 4627 | . . . . . . . . 752 977 96 2677 125 Sensors 4097 | . . . . . . . . 390 883 . 2699 125 Robot Analysis Total 6 | . 1 . 4 1 . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 1 . 2 . . . Drone Launches 1 | . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Turns Passed 10101 | 72 737 454 1568 325 545 1219 432 851 977 96 2700 125 Spaces Moved 6208 | 55 441 330 912 226 360 935 230 476 699 50 1446 48 Core 35 | 31 . . 4 . . . . . . . . . Treads 117 | . . . 28 . . . 89 . . . . . Legs 2865 | 24 122 . . . . . . 476 699 50 1446 48 Wheels 3191 | . 319 330 880 226 360 935 141 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 115 115 115 130 115 130 130 120 120 195 120 120 Average Speed 134 | 98 134 115 133 130 129 130 170 141 122 195 139 120 Slowest Speed 500 | 120 400 115 500 130 130 130 240 190 195 195 200 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 68 27 64 7 56 79 40 18 73 8 38 4 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 2 . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . Scrap Searched 12 | . . . . . 1 5 3 . 3 . . . Spaces Dug 14 | . 6 . . . . . . . . . 8 . Terrain Destroyed 161 | . 40 . 19 . 51 . . 1 . . 50 . Melee . | . . . . . . . . . . . . . Projectile 31 | . . . . . 1 . . 1 . . 29 . AOE 130 | . 40 . 19 . 50 . . . . . 21 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp Fac Arm Total 7279 | 72 541 376 1152 252 406 938 259 562 776 49 1805 91 Wait 237 | . 36 6 94 . . . 3 3 7 . 87 1 Move 6196 | 54 440 329 911 225 359 934 229 475 698 49 1445 48 Hop . | . . . . . . . . . . . . . Pick Up 192 | 12 19 11 36 9 6 2 7 19 6 . 56 9 Fast Attach . | . . . . . . . . . . . . . Attach 136 | 6 1 5 21 5 7 1 5 18 10 . 44 13 Detach 7 | . . . 1 . . . . 2 1 . 1 2 Swap 30 | . 8 1 8 2 4 1 1 . 2 . 2 1 Drop 82 | . 9 8 23 7 . . 6 6 2 . 17 4 Fire 351 | . 28 16 58 4 14 . 8 39 19 . 152 13 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 47 | . . . . . 16 . . . 31 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 4) 556 | -10/Materials | Discovered new exit (range 3) 673 | -10/Materials | Derelicts attacked the area 810 | -10/Materials | Entered another Materials area 810 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1186 | -9/Materials | Discovered new exit (range 14) 1264 | -9/Materials | Entered another Materials area 1264 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1279 | -8/Materials | Discovered new exit (range 7) 1597 | -8/Materials | Build established: Gunner 1640 | -8/Materials | Identified exit to Storage 2701 | -8/Materials | Discovered new exit (range 16) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2977 | -7/Factory | Identified exit to Lower Caves 3157 | -7/Factory | Entered Lower Caves 3186 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3238 | -7/Lower Caves | Destroyed 7 combat bots 3243 | -7/Lower Caves | Lost 3 parts (3w) 3291 | -7/Lower Caves | Learned Factory interactive machine intel 3472 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3502 | -7/Lower Caves | Encountered a Warlord checkpoint 3683 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3702 | -7/Lower Caves | Entered Zion 3715 | -6/Zion | Given A8's code to call for help 3741 | -6/Zion | System corruption cleaned by Quarantine Array 3787 | -6/Zion | Discovered new exit (range 10) 4022 | -6/Zion | Learned Factory terminal intel 4190 | -6/Zion | Learned location of Armory (-4) 4205 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4248 | -6/Zion | Given the Hacking Drone Bay 4251 | -6/Zion | Found Prototype Device 4713 | -6/Zion | Met Imprinter 4921 | -6/Zion | Entered Proximity Caves 5033 | -5/Proximity Caves | Identified Hacking Drone Bay 5054 | -5/Proximity Caves | Learned Factory garrison access intel 5315 | -5/Proximity Caves | Discovered new exit (range 11) 5353 | -5/Proximity Caves | Entered Factory 5353 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5354 | -5/Factory | Loaded intel: 52 interactive machine locations 5355 | -5/Factory | Loaded intel: 24 terminal locations 5356 | -5/Factory | Loaded intel: 4 garrison access locations 5377 | -5/Factory | Identified exit to DSF 5524 | -5/Factory | Lost 3 parts (1p2w) 6027 | -5/Factory | Discovered new exit (range 14) 6075 | -5/Factory | Identified exit to Upper Caves 6098 | -5/Factory | Build established: Scavenger-Skirmisher 6185 | -5/Factory | Discovered exit to Upper Caves (range 14) 6204 | -5/Factory | Entered Upper Caves 6405 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6762 | -5/Upper Caves | Identified exit to Upper Caves 6988 | -5/Upper Caves | Learned Factory emergency access door positions 7072 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 7134 | -5/Upper Caves | Lost 4 parts (2p1n1u) 7181 | -5/Upper Caves | Entered another Upper Caves area 7181 | -5/Upper Caves | Accompanied by 3 allies 7191 | -5/Upper Caves | Discovered new exit (range 9) 7205 | -5/Upper Caves | Identified exit to Factory 7277 | -5/Upper Caves | Entered Factory 7277 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7279 | -4/Factory | Discovered new exit (range 18) 7300 | -4/Factory | Identified exit to Upper Caves 7704 | -4/Factory | Lost 3 parts (1n2w) 8405 | -4/Factory | Cargo convoy interrupted 8588 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8594 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8943 | -4/Factory | Lost 5 parts (1p2n1u1w) 9148 | -4/Factory | System corruption reached 10% 9162 | -4/Factory | Core integrity fell below 50% 9189 | -4/Factory | Lost 3 parts (1n1u1w) 9673 | -4/Factory | Spotted B-86 Titan 9717 | -4/Factory | Destroyed B-86 Titan 9750 | -4/Factory | Lost 9 parts (1p4n1u3w) 9777 | -4/Factory | First assault squad dispatched 9965 | -4/Factory | Discovered new exit (range 12) 9974 | -4/Factory | Core integrity fell below 20% 9975 | -4/Factory | Identified exit to Armory 9977 | -4/Factory | Entered Armory 9978 | -4/Armory | Met VL-GR5, who suggested a friendly competition 10005 | -4/Armory | Lost 4 parts (1p2n1w) 10102 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 10083_ L-61 Swordsman overheating. 10084_ L-61 Swordsman heat short circuits Flexi-carbon Leg. 10084_ L-61 Swordsman overheating. 10085_ Melted Broken Flexi-carbon Leg. 10085_ Destroyed Broken Flexi-carbon Leg. 10085_ L-61 Swordsman critical meltdown. 10085_ Switching to secondary target: L-61 Swordsman. 10086_ Imp. Sensor Array destroyed. 10088_ Flexi-carbon Leg destroyed. 10090_ Myomer Leg destroyed. 10092_ Slug penetrates Wall. 10095_ Dispersion Rifle destroyed. 10095_ Destroyed Microactuators. 10096_ Coil Gun destroyed. 10097_ Imp. Thermal Shield destroyed. 10098_ Flexi-carbon Leg melted. 10098_ L-61 Swordsman destroyed. 10100_ Hyb. Antimatter Reactor severed. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????##############???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# ##########??????? | | ?????????????????# # #??????? | | ?????????????????# # """"" #??????? | | ?????????????????# # "?????#??????? | | ?????????????????# * # "???? #??????? | | ?????????????????# ]*/ # """"" #??????? | | ?????????????????# ! [@* # #??????? | | ?????????????????# =l!= # #??????? | | ?????????????????# %% ; #??????? | | ?????????????????# # #??????? | | ??????????????###########+#########+######????? | | ??????+ % #????? | | ??????# = #????? | | ??????# #######"######++########+######????? | | ???????????????????????? ?????? ???????????? | | ???????????????????????? ????# ????????????? | | ???????????????????????? ????#??????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????""""??????????????????? | | ????????????????????????""""??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 80 Energy Generation 37 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 25 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 50 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Coil Gun | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSeismicNanovents Manual? 0 Play Time 01:54:20 Cumulative 127.6 hours Start 2025.05.07 @ 11:23:48 End 2025.05.07 @ 14:00:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0843b0e-7b17-4558-b447-255bc1058167