Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 02:47:03

Player: Tmvn

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (517)      517
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2042

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     230/250
System Corruption          18%
Temperature                Cool (0)
Movement                   Hovering (150) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
        Combat Airjet
>              --- UTILITY (4) ------
        Medium Storage Unit
         Large Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (14) ---
               Ion Engine
         Light Ion Engine
         Light Ion Engine
               Wheel
               Wheel
               Wheel
       Compact Wheel
               Disposable Heat Sink
        Medium Matter Pod (100)
  Experimental Sensor Array
         Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
        Medium Storage Unit
         Large Storage Unit
               Sensor Array
         Light Armor Plating
>              --- WEAPON -----------
      Advanced Beam Cannon
      Advanced Beam Cannon
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Ion Engine
               Wheel
               Wheel
               Wheel
       Compact Wheel
               Disposable Heat Sink
        Medium Matter Pod
  Experimental Sensor Array
         Heavy EM Pulse Gun
         Light Assault Rifle
               Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | .   18  .   8   14  
  Power                    6    | .   2   .   1   3   
    Engine                 6    | .   2   .   1   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | .   8   .   1   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   
    Wheel                  12   | .   6   .   1   5   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   3   .   3   .   
    Device                 2    | .   1   .   1   .   
    Storage                3    | .   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   5   .   3   5   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          7    | .   4   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 16   | .   2   .   .   14  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   2   .   .   6   
  Highest Loss Streak      8    | .   1   .   .   8   
Average Slot Usage (%)     87   | .   97  100 99  68  
  Engine                   12   | .   14  14  11  10  
  Leg                      5    | .   16  .   .   .   
  Wheel                    14   | .   11  28  22  9   
  Device                   9    | .   12  14  10  4   
  Storage                  18   | .   14  14  22  22  
  Protection               4    | .   .   .   11  4   
  Energy Gun               2    | .   5   .   .   .   
  Energy Cannon            3    | .   .   .   .   9   
  Ballistic Gun            16   | .   21  28  22  5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 12  26  24  39  41  
  Greatest Support         32   | 20  32  32  32  32  
  Greatest Overweight (x)  10   | .   8   .   1   10  
  Average Overweight (x)   1    | .   .   .   1   3   
Largest Inventory Capacity 14   | 6   14  10  14  14  
  Average Capacity         12   | 6   9   10  13  14  
  Most Carried             14   | 6   10  10  14  14  
  Average Carried          10   | 6   9   10  10  11  
  Final Capacity           14   | 6   10  10  14  14  
  Final Carried            14   | 6   10  10  14  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           998  | 200 245 21  143 389 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            841  | .   394 .   165 282 
  Parts                    54   | .   26  .   15  13  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  34   | .   12  .   4   18  
  Guns                     19   | .   12  .   4   3   
  Cannons                  6    | .   .   .   .   6   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          6    | .   3   .   1   2   
  Worker                   2    | .   1   .   1   .   
  Hauler                   1    | .   .   .   1   .   
  Swarmer                  9    | .   6   .   3   .   
  Grunt                    11   | .   6   .   1   4   
  Brawler                  1    | .   .   .   .   1   
  Assembled                13   | .   .   .   .   13  
Best Kill Streak           11   | .   5   .   4   11  
  Combat Bots Only         11   | .   4   .   3   11  
Max Kills in Single Turn   4    | .   2   .   2   4   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2329 | .    533  .    118  1678 
  Core                     512  | .    97   .    8    407  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    61   .    .    
Volleys Fired              77   | .    34   .    10   33   
  Largest                  2    | .    2    .    2    2    
  Hottest                  136  | .    60   .    43   136  
Shots Fired                146  | .    66   .    20   60   
  Gun                      116  | .    66   .    20   30   
  Cannon                   23   | .    .    .    .    23   
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  99   | .    51   .    20   28   
  Thermal                  23   | .    .    .    .    23   
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          17   | .    15   .    .    2    
  Robot Hit Streak         11   | .    7    .    4    11   
  Robot Miss Streak        5    | .    5    .    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           90   | .    38   .    14   38   
  Core Hits                60   | .    21   .    7    32   
  Critical Hits            3    | .    .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1824 | .    499  .    147  1178 
  Guns                     924  | .    499  .    147  278  
  Cannons                  284  | .    .    .    .    284  
  Explosions               616  | .    .    .    .    616  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  790  | .    365  .    147  278  
  Thermal                  284  | .    .    .    .    284  
  Explosive                616  | .    .    .    .    616  
  Electromagnetic          134  | .    134  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    18   
  Average Corruption       14   | .    .    .    .    14   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  22   | .    .    .    .    22   
    Message Errors         4    | .    .    .    .    4    
    Matter Fused           7    | .    .    .    .    7    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    3    
    Misdirections          1    | .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            52   | .    .    .    .    52   
  Projectiles              18   | .    .    .    .    18   
  Explosions               34   | .    .    .    .    34   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      144  | .    .    .    .    144  
  Shots                    5    | .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        435  | .    123  .    4    435  
  Average Temperature      100  | .    55   .    1    134  
  Received Heat Transfer   467  | .    171  .    .    296  
  Effects                  3    | .    .    .    .    3    
    Interference           2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         518  | .    .    .    .    518  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             239  | .   239 38  119 116 
  Initial                  46   | .   .   38  14  46  
  Average                  64   | .   79  38  61  55  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 92  100 100 100 
  Level 1                  2    | .   7   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   19  .   5   24  
  Peak Tracking Total      19   | .   7   .   3   19  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   5   .   2   .   
  Successful               6    | .   4   .   2   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1451 | 9   520 64  341 517 
Spaces Moved               829  | 8   310 65  256 190 
  Core                     50   | .   2   .   .   48  
  Treads                   .    | .   .   .   .   .   
  Legs                     166  | 8   158 .   .   .   
  Wheels                   613  | .   150 65  256 142 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            90   | 120 90  100 100 90  
  Average Speed            137  | 120 125 100 104 213 
  Slowest Speed            550  | 120 450 100 110 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   2   
Exploration Rate (%)       27   | 2   50  11  24  51  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          63   | .   .   .   .   63  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      61   | .   .   .   .   61  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1007 | 7   382 64  312 242 
  Wait                     29   | .   3   .   26  .   
  Move                     825  | 7   309 64  255 190 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   4   .   7   3   
  Fast Attach              7    | .   4   .   2   1   
  Attach                   12   | .   2   .   2   8   
  Detach                   1    | .   1   .   .   .   
  Swap                     21   | .   12  .   4   5   
  Drop                     21   | .   13  .   6   2   
  Fire                     77   | .   34  .   10  33  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   10 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  461 | -10/Materials | Discovered new exit (range 14)
  530 | -10/Materials | Entered Mines
  585 | -10/Mines     | Discovered new exit (range 9)
  594 | -10/Mines     | Entered Materials
  594 | -9/Materials  | Evolved 2 slots: Utility x2
  676 | -9/Materials  | Repaired Sensor Array
  875 | -9/Materials  | Discovered new exit (range 10)
  935 | -9/Materials  | Entered Mines
 1121 | -9/Mines      | Lost 5 parts (3n2w)
 1125 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1127 | -9/Mines      | Found Prototype Device
 1138 | -9/Mines      | Assembled infested the area
 1167 | -9/Mines      | Crushed by falling debris
 1179 | -9/Mines      | Crushed by falling debris
 1179 | -9/Mines      | Core integrity fell below 50%
 1179 | -9/Mines      | System corruption reached 10%
 1184 | -9/Mines      | Destroyed 11 combat bots
 1210 | -9/Mines      | Lost 8 parts (1p2n2u3w)
 1449 | -9/Mines      | Core integrity fell below 20%
 1452 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01418_ U-05 Engineer lays Concrete.
01418_ K-01 Serf collects debris.
01419_ Acquired 19 matter.
01419_ U-05 Engineer lays Concrete.
01421_ U-05 Engineer builds a Wall.
01421_ K-01 Serf collects debris.
01425_ U-05 Engineer builds a Wall.
01425_ K-01 Serf collects debris. <x2>
01430_ U-05 Engineer lays Concrete. <x2>
01432_ U-05 Engineer builds a Wall.
01436_ U-05 Engineer lays Concrete. <x2>
01439_ System corrupted: Energy discharge (-90).
01440_ U-05 Engineer lays Concrete.
01441_ Acquired 15 matter.
01441_ U-05 Engineer lays Concrete. <x4>
01446_ Adv. Beam Cannon destroyed.
01447_ U-05 Engineer lays Concrete. <x2>
01449_ The unstable cave ceiling collapses.
01449_ U-05 Engineer lays Concrete. <x3>
01452_ Acquired Cmb. Airjet.

 Map 
-----
+----------------------------------------------------+
|    ????????????????????#         ###?????????????? |
|    ????????????????? ??# ###  ! ##???????????????? |
|    ????????????????? ??????#   ##????????????????? |
|    ????????????????# #?????#=*%#?????????????????? |
|    ????????????????#  ????## %=##????????????????? |
|    ????????????????# #??###     #????????????????? |
|    ????????????????# #??#       #????????????????? |
|    ????????????????# #??#       ##???????????????? |
|    ????????????????# #??#        ###?????????????? |
|    ????????????????# #####         ##????????????? |
|    ????????????????#     ####       #????????????? |
|    ???####????????##      ### ##        #????????? |
|    ??##  ##???????#         # #?#       #????????? |
|    ??#    ##??????#    # #  # #??#####     ??????? |
|    ??#     ########  ######## #????????    ??????? |
|    ??#<                       #?????????# #??????? |
|    ??#    ########  #  %#######??????????????????? |
|    ??#   ##??????###  #     #????????????????????? |
|    ??#  ##?????????##       #????????????????????? |
|    ??#  #???????????# ## ####????????????????????? |
|    ??#  #???????????########???#?????????????????? |
|    ??#  #???????####?###   ### #?????????????????? |
|    ??#  #??????##  ###       # #?????????????????? |
|    ??#  ########              d##????????????????? |
|    ??#                          ##???????????????? |
|    ??#                   @       ##??????????????? |
|    ??########               %     #??????????????? |
|    ?????????#               !     ##?????????????? |
|    ?????????#  #                   #?????????????? |
|    ?????????# #      %      #      #?????????????? |
|    ?????????###        u    ##    ##?????????????? |
|    ???????????##             ##  ##??????????????? |
|    ????????????#   *           ###???????????????? |
|    ????????????#               ##????????????????? |
|    ????????????##              #?????????????????? |
|    ????????????#         %    % #????????????????? |
|    ????????????#                 #???????????????? |
|    ????????????###              %* ??????????????? |
|    ??????????????## ####    =%!     ?????????????? |
|    ???????????????#  ??#            ?????????????? |
|    ???????????????###??#           ??????????????? |
|    ?????????????????????#         ???????????????? |
|    ?????????????????????? !  ### ????????????????? |
|    ??????????????????????#  ##???????????????????? |
|    ???????????????????????###????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeThiefShockpuncher
  Manual?         0
Play Time         00:23:11
  Cumulative      39.7 hours
  Start           2020.10.02 @ 01:42:40
  End             2020.10.02 @ 02:47:03
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          72x54
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(15)
Steam             X


RUN: 54f1f133-0307-4b6d-9226-25107314fffe