Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 22:15:57 Player: Sanctumkeeper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (167) 835 Value Destroyed (5797) 5797 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 12385 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 415 Aligned with FarCom 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 160/160 System Corruption 6% Temperature Cool (455) Movement Treading (280) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Light Treads Cooled Airjet > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Damper Plating > --- WEAPON (2) ------- Flak Gun Heavy Battle Rifle > --- INVENTORY (30) --- Light Fission Core Light Fission Core Advanced Weight Redist. System Advanced Sensor Array Long-range Sensor Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Improved Light Armor Plating Damper Plating Improved System Backup Module Tractor Beam Guided Plasma Cannon Improved Assault Rifle Gauss Rifle Flak Gun Heavy Battle Rifle Heavy Machine Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Rocket Launcher Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Gravmag System Gravmag System Cooled Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Light Fission Core Light Treads Advanced Sensor Array Long-range Sensor Array Improved Armor Integrity Analyzer Improved Light Armor Plating Damper Plating Damper Plating Improved System Backup Module Tractor Beam Guided Plasma Cannon Improved Assault Rifle Gauss Rifle Flak Gun Heavy Battle Rifle Heavy Battle Rifle Heavy Machine Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Rocket Launcher Field Lobotomy Kit [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . Utility 6 | . . . 1 . . . 2 2 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 190 | 6 3 6 5 5 2 3 31 59 18 3 49 Power 28 | 1 1 2 1 2 . . 5 10 1 2 3 Engine 17 | 1 1 1 1 1 . . 5 7 . . . Core 9 | . . 1 . 1 . . . 3 1 . 3 Reactor 2 | . . . . . . . . . . 2 . Propulsion 38 | 2 . . 1 1 . 1 9 12 1 . 11 Treads 34 | 2 . . 1 1 . 1 9 12 1 . 7 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . Utility 71 | 1 2 . 1 . . . 11 24 13 1 18 Device 29 | . . . . . . . 4 7 9 . 9 Storage 11 | 1 2 . 1 . . . 3 1 . 1 2 Processor 4 | . . . . . . . . 4 . . . Hackware . | . . . . . . . . . . . . Protection 27 | . . . . . . . 4 12 4 . 7 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 . 4 2 2 2 2 6 13 3 . 17 Energy Gun 2 | . . . . . . . . 2 . . . Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 41 | 2 . 3 1 1 2 1 6 10 2 . 13 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . 1 1 . 1 . 1 1 . 1 Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 2 . . 1 Parts Lost 75 | . . 1 . 1 . 2 21 25 . . 25 Power 11 | . . . . . . . 3 6 . . 2 Propulsion 27 | . . . . 1 . 1 7 8 . . 10 Utility 17 | . . . . . . . 6 5 . . 6 Weapon 20 | . . 1 . . . 1 5 6 . . 7 Highest Loss Streak 14 | . . 1 . 1 . 1 5 9 . . 14 Average Slot Usage (%) 97 | . 98 100 99 99 100 99 96 98 99 100 89 Engine 5 | . 14 10 1 8 . . 8 5 2 . . Core 2 | . . 3 9 2 11 11 . 1 3 3 1 Treads 24 | . 28 28 32 32 33 33 26 22 25 26 14 Device 4 | . . . . . . . 2 2 12 13 11 Storage 29 | . 26 28 32 33 33 33 35 30 26 26 26 Processor 2 | . . . . . . . . 5 6 6 6 Protection 5 | . . . . . . . 5 12 6 6 5 Ballistic Gun 16 | . 28 27 20 13 22 21 17 13 12 13 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 121 | 12 56 57 75 77 73 73 97 107 115 114 121 Greatest Support 80 | 40 40 40 60 60 60 60 60 60 80 80 80 Greatest Overweight (x) 29 | . 1 1 1 1 1 1 2 2 1 1 29 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 30 | 6 18 18 24 24 24 24 30 30 30 30 30 Average Capacity 26 | 5 15 18 23 24 24 24 29 30 30 30 30 Most Carried 30 | 4 16 18 24 24 24 24 30 30 30 30 30 Average Carried 25 | 2 11 17 20 23 23 23 27 28 29 29 28 Final Capacity 30 | 6 18 18 24 24 24 24 30 30 30 30 30 Final Carried 30 | 4 16 18 24 24 24 22 30 30 30 30 23 Class Distribution -------------------- 65% | Hauler-Mutant 17% | Hauler-Skirmisher 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Waste Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 5110 | 260 190 214 106 279 . 120 782 1890 243 120 906 Remotely . | . . . . . . . . . . . . Salvage Created 6642 | . 563 387 169 75 . 189 1253 2177 395 . 1434 Parts 369 | . 30 20 13 11 . 4 82 112 18 . 79 Haulers Intercepted 11 | . 2 . 2 . . . 1 4 . . 2 Recyclers Shooed 7 | . 1 1 . . . . . 2 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 137 | . 8 12 4 12 . 3 27 45 4 . 22 Guns 109 | . 8 12 1 3 . 3 27 36 4 . 15 Cannons 3 | . . . . . . . . . . . 3 AOE 25 | . . . 3 9 . . . 9 . . 4 Classes Destroyed 15 | . 4 1 1 3 . . 3 3 . . . Worker 6 | . . . . 1 . . . 2 3 . . Builder 8 | . . . . 1 . . 2 1 3 . 1 Tunneler 3 | . . 1 . . . . 1 . . . 1 Hauler 11 | . 2 . 2 . . . 1 4 . . 2 Recycler 3 | . 2 . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . . Watcher 5 | . . . . . . . 2 2 . . 1 Swarmer 34 | . 3 6 3 4 . . 8 6 . . 4 Grunt 52 | . 5 6 . . . 3 12 17 3 . 6 Brawler 2 | . . . . . . . . 2 . . . Duelist 3 | . . . . . . . 1 2 . . . Sentry 18 | . . . 1 . . . 6 8 . . 3 Hunter 9 | . . . . . . . . 2 . . 7 Programmer 11 | . . . . . . . . 8 1 . 2 Assembled 8 | . . . . 8 . . . . . . . Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 4 3 3 5 . 3 5 7 7 . 5 Combat Bots Only 7 | . 4 3 3 4 . 3 4 7 3 . 4 Max Kills in Single Turn 6 | . 1 2 2 3 . 1 2 3 6 . 3 Gunslinging 1 | . . 1 . . . . . 1 . . . Exploded 3 | . . . 2 3 . . . 3 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 14470 | . 164 429 146 251 . 362 2952 4764 292 30 5080 Core 2027 | . 21 34 . 71 . 65 476 501 32 10 817 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 78 . . . 66 13 28 . . . Volleys Fired 590 | . 40 34 22 26 . 13 134 188 11 5 117 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 Hottest 128 | . 40 40 53 53 . 40 43 75 70 70 128 Shots Fired 1062 | . 80 67 23 31 . 25 268 344 22 10 192 Gun 985 | . 80 67 20 18 . 24 268 337 22 10 139 Cannon 50 | . . . . . . . . . . . 50 Launcher 27 | . . . 3 13 . 1 . 7 . . 3 Special . | . . . . . . . . . . . . Kinetic 975 | . 80 67 20 18 . 24 268 327 22 10 139 Thermal 50 | . . . . . . . . . . . 50 Explosive 27 | . . . 3 13 . 1 . 7 . . 3 Electromagnetic 10 | . . . . . . . . 10 . . . Robot Hit Streak 49 | . 12 13 6 5 . 21 49 35 6 10 13 Robot Miss Streak 6 | . 3 4 2 4 . 1 4 6 1 1 5 Penetration Max 3 | . . . . . . . . . 3 . 1 Secondary Targets 11 | . 2 3 . . . . 2 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . . Shots Hit Robots 820 | . 58 48 17 14 . 22 210 284 16 9 142 Core Hits 432 | . 23 25 8 20 . 11 79 150 17 1 98 Critical Hits 31 | . . . . . . . 6 2 6 2 15 Critical Kills 12 | . . . . . . . 4 1 5 . 2 Critical Parts Destroyed 16 | . . . . . . . 2 1 1 . 12 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15762 | . 589 593 364 851 . 309 2287 5816 1250 78 3625 Guns 10682 | . 589 552 197 176 . 279 2241 4574 171 78 1825 Cannons 1353 | . . . . . . . . . . . 1353 Explosions 3424 | . . . 167 619 . . . 1148 1056 . 434 Melee . | . . . . . . . . . . . . Ramming 303 | . . 41 . 56 . 30 46 94 23 . 13 Kinetic 10547 | . 589 552 197 176 . 279 2241 4439 171 78 1825 Thermal 2550 | . . . . . . . . 141 1056 . 1353 Explosive 2227 | . . . 167 619 . . . 1007 . . 434 Electromagnetic 135 | . . . . . . . . 135 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 16 1 1 6 Average Corruption 6 | . . . . . . . . 10 1 1 3 Corruption Purged 4 | . . . . . . . . . . . 4 Effects 226 | . . . . . . . . 172 . 3 51 Message Errors 42 | . . . . . . . . 33 . 1 8 Matter Fused 31 | . . . . . . . . 24 . . 7 Heat Flow Errors 17 | . . . . . . . . 12 . . 5 Energy Discharges 25 | . . . . . . . . 20 . 2 3 Parts Rejected 5 | . . . . . . . . 1 . . 4 Data Loss (minor) 24 | . . . . . . . . 15 . . 9 Data Loss (major) 10 | . . . . . . . . 10 . . . Misfires 7 | . . . . . . . . 6 . . 1 Alerts 2 | . . . . . . . . 2 . . . Misdirections 13 | . . . . . . . . 13 . . . Targeting Errors 37 | . . . . . . . . 29 . . 8 Weapon Failures 13 | . . . . . . . . 7 . . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 441 | . . . 12 30 . . . 73 236 . 90 Projectiles 68 | . . . . . . . . . . . 68 Explosions 357 | . . . 12 14 . . . 73 236 . 22 Melee 16 | . . . . 16 . . . . . . . Knockbacks 5 | . . . . 2 . . 1 1 . . 1 Impact 5 | . . . . 2 . . 1 1 . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 333 | . . . . 80 . 39 . 122 92 . . Shots 7 | . . . . 2 . 1 . 2 2 . . Rammed 28 | . 1 7 . 3 . 3 3 8 2 . 1 Targets Rammed 31 | . 1 7 . 3 . 3 4 9 2 . 2 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 1 . . 1 Highest Temperature 511 | . 9 18 . . . 4 12 260 51 . 511 Average Temperature 109 | . 7 8 . . . 1 4 69 19 . 199 Received Heat Transfer 3369 | . 45 144 27 . . 180 1143 1098 45 . 687 Effects 20 | . . . . . . . . 1 . . 19 Shutdowns 7 | . . . . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . 6 Heat Transferred 2785 | . . . . . . . . 150 700 . 1935 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 972 | . 165 180 132 129 . 60 239 972 661 247 353 Initial 432 | . . 18 31 34 . . 23 61 432 231 32 Average 218 | . 47 94 76 29 . 12 144 412 425 211 220 Maximum Alert Level 3 | . . . . . . . 1 3 2 1 1 Low Security (%) 56 | 100 100 100 100 100 . 100 82 26 . 16 29 Level 1 30 | . . . . . . . 17 40 22 83 70 Level 2 5 | . . . . . . . . 6 77 . . Level 3 7 | . . . . . . . . 27 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 . . . . . 2 15 2 . 8 Investigation 1 | . . . . . . . . 1 . . . Extermination 11 | . . . . . . . . 8 1 . 2 Reinforcement 12 | . 1 . . . . . 2 3 1 . 5 Assault 4 | . . . . . . . . 3 . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 7 | . . . . . . . . 3 . . 4 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 16 | . 1 . 1 . . . 7 4 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 232 | . 18 12 12 10 . 3 54 71 5 6 41 Peak Tracking Total 8 | . 3 3 3 4 . 3 8 6 3 2 5 Tactical Retreats 9 | . . . . . . . 1 6 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 6 | . . . . . . . . 2 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 22 | . . . . 1 . . . 2 14 . 5 Max in Single Turn 11 | . . . . 1 . . . 1 11 . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 22 | . 3 . 3 . 2 . 4 7 1 . 2 Terminals 17 | . 3 . 3 . . . 4 4 1 . 2 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 50 | . 7 . 10 . 2 . 9 17 2 . 3 Successful 23 | . 2 . 6 . 2 . 7 4 . . 2 Failed 27 | . 5 . 4 . . . 2 13 2 . 1 Catastrophic 3 | . . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 4 . 10 . 1 . 8 4 2 . . Terminals 42 | . 7 . 10 . . . 9 11 2 . 3 Fabricators 5 | . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 15 | . 1 . 4 . 2 . 4 2 . . 2 Record 1 | . . . . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 Unreport Threat 2 | . . . . . . . . 2 . . . Locate Traps 2 | . 1 . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . . . . Zone Layout 5 | . . . 2 . . . 3 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Build 2 | . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 2 . . . 3 . . . . Terminals 6 | . 1 . 2 . . . 3 . . . . Botnet 6 | . 1 . 2 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 3 . 2 . . . 1 6 1 . 1 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 4 | . . . . . . . . 4 . . . Matter 424 | . . . . . . . . 424 . . . Time 212 | . . . . . . . . 212 . . . Total Part Build Rating 24 | . . . . . . . . 24 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 18 | . . . . . . . . . . 18 . Largest Group 18 | . . . . . . . . . . 18 11 Highest-Rated Group 668 | . . . . . . . . . . 668 459 Highest-Rated Ally 50 | . . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 152 | . . . . . . . . . . 98 54 Total Damage 6088 | . . . . . . . . . . 4344 1744 Kills 25 | . . . . . . . . . . 10 15 Allies Corrupted 3 | . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 15579 | 85 1178 1086 713 1022 637 553 2258 4045 706 459 2837 Spaces Moved 7019 | 47 578 531 358 526 351 265 908 1764 347 237 1107 Core 7 | 2 . . . . . . . . . . 5 Treads 6780 | 45 578 531 358 526 351 265 908 1764 347 237 870 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 232 | . . . . . . . . . . . 232 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 180 182 182 182 Average Speed 184 | 155 177 180 180 180 180 180 183 183 182 182 204 Slowest Speed 1500 | 160 180 180 180 180 180 180 205 210 183 182 1500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 4 96 98 39 97 70 66 75 48 16 86 39 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . Scrap Searched 5 | . . 2 . 1 . 2 . . . . . Spaces Dug 25 | . . . . 25 . . . . . . . Terrain Destroyed 321 | . . . 7 140 . 11 . 56 73 . 34 Melee . | . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . 8 AOE 313 | . . . 7 140 . 11 . 56 73 . 26 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total 8617 | 56 661 596 408 572 358 314 1259 2245 397 268 1483 Wait 514 | . 19 7 7 3 . 29 133 153 4 . 159 Move 7009 | 46 577 530 357 525 350 264 907 1763 347 236 1107 Hop . | . . . . . . . . . . . . Pick Up 157 | 4 16 5 12 5 2 1 34 44 7 9 18 Fast Attach 45 | 6 1 3 1 . . . 5 10 3 1 15 Attach 71 | . . 1 2 1 . 2 19 28 2 . 16 Detach 5 | . . . . . . . 1 2 . . 2 Swap 74 | . 2 2 2 4 2 1 7 21 13 2 18 Drop 108 | . 5 7 5 5 4 1 15 27 8 15 16 Fire 590 | . 40 34 22 26 . 13 134 188 11 5 117 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 31 | . 1 7 . 3 . 3 4 9 2 . 2 Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 12) 491 | -10/Materials | Discovered new exit (range 16) 820 | -10/Materials | Discovered new exit (range 5) 1057 | -10/Materials | Discovered new exit (range 10) 1180 | -10/Materials | Discovered new exit (range 7) 1264 | -10/Materials | Entered Mines 1390 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1610 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1649 | -10/Mines | Learned location of Storage (-7) 1829 | -10/Mines | Discovered new exit (range 10) 2061 | -10/Mines | Found a hidden stash of uninstalled traps 2308 | -10/Mines | Learned 4 Materials zone layouts 2341 | -10/Mines | Discovered new exit (range 8) 2350 | -10/Mines | Entered Materials 2350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -9/Materials | Identified exit to Materials 2547 | -9/Materials | Discovered exit to Materials (range 16) 2581 | -9/Materials | Identified exit to Mines 2683 | -9/Materials | Build established: Hauler-Mutant 3063 | -9/Materials | Entered Mines 3078 | -9/Mines | Met a Derelict bent on vengeance 3100 | -9/Mines | Assembled infested the area 3744 | -9/Mines | Discovered exit to Materials (range 7) 3944 | -9/Mines | Discovered exit to Materials (range 3) 3946 | -9/Mines | Discovered new exit (range 10) 4078 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4085 | -9/Mines | Entered Exiles 4129 | -9/Exiles | Met 8R-AWN 4156 | -9/Exiles | Met EX-HEX 4242 | -9/Exiles | Met EX-DEC 4283 | -9/Exiles | Learned location of Zion (-6) 4314 | -9/Exiles | Met EX-BIN 4339 | -9/Exiles | Aligned with FarCom system 4341 | -9/Exiles | Given EX-Vault access code 4384 | -9/Exiles | Opened EX-Vault 4407 | -9/Exiles | Found Gui. Plasma Cannon 4412 | -9/Exiles | Found Field Lobotomy Kit 4449 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4706 | -9/Exiles | Discovered new exit (range 10) 4722 | -9/Exiles | Stole two prototypes: Gui. Plasma Cannon, Field Lobotomy Kit 4722 | -9/Exiles | Entered Mines 5037 | -8/Mines | Discovered exit to Materials (range 12) 5275 | -8/Mines | Entered Materials 5275 | -8/Materials | Evolved 2 slots: Utility x2 5757 | -8/Materials | Lost 5 parts (2n1u2w) 5856 | -8/Materials | Lost 3 parts (2n1u) 5867 | -8/Materials | Core integrity fell below 50% 5945 | -8/Materials | Discovered new exit (range 15) 6167 | -8/Materials | Lost 3 parts (1p1u1w) 6415 | -8/Materials | Discovered new exit (range 16) 6595 | -8/Materials | Lost 3 parts (1p2u) 7097 | -8/Materials | Core integrity fell below 20% 7533 | -8/Materials | Entered Factory 7533 | -7/Factory | Evolved 2 slots: Utility x2 7535 | -7/Factory | FarCom data flow suspended 7641 | -7/Factory | Discovered new exit (range 15) 7666 | -7/Factory | Identified exit to Lower Caves 8449 | -7/Factory | Lost 3 parts (1n1u1w) 8527 | -7/Factory | Destroyed 7 combat bots 8730 | -7/Factory | Discovered new exit (range 16) 9503 | -7/Factory | System corruption reached 10% 9983 | -7/Factory | Discovered new exit (range 5) 10040 | -7/Factory | Fabricated Hyp. Coil Gun? 10069 | -7/Factory | Fabricated Adv. Plasma Cannon? 10236 | -7/Factory | Local fabrication network quarantined 10333 | -7/Factory | First assault squad dispatched 10526 | -7/Factory | Core integrity fell below 50% 10599 | -7/Factory | Lost 9 parts (2p1n3u3w) 11197 | -7/Factory | Discovered new exit (range 10) 11306 | -7/Factory | Identified exit to Factory 11578 | -7/Factory | Entered another Factory area 11578 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11874 | -6/Factory | Build established: Hauler-Skirmisher 12284 | -6/Factory | Sucked down chute 12284 | -6/Factory | Entered Waste 12308 | -6/Waste | Warlord forces began an assault 12402 | -6/Waste | Spotted C-40 Crusher 12406 | -6/Waste | Allies destroyed C-40 Crusher 12422 | -6/Waste | Spotted C-40 Crusher 12430 | -6/Waste | Allies destroyed C-40 Crusher 12445 | -6/Waste | Spotted C-40 Crusher 12451 | -6/Waste | Allies destroyed C-40 Crusher 12455 | -6/Waste | Spotted C-40 Crusher 12455 | -6/Waste | Spotted C-40 Crusher 12459 | -6/Waste | Allies destroyed C-40 Crusher 12461 | -6/Waste | Allies destroyed C-40 Crusher 12481 | -6/Waste | Found Damper Plating 12489 | -6/Waste | Found Damper Plating 12495 | -6/Waste | Spotted C-40 Crusher 12500 | -6/Waste | Allies destroyed C-40 Crusher 12642 | -6/Waste | Discovered new exit (range 12) 12741 | -6/Waste | Identified exit to Factory 12743 | -6/Waste | Entered Factory 12743 | -6/Factory | Accompanied by 11 allies 13314 | -6/Factory | Discovered new exit (range 13) 13334 | -6/Factory | Identified exit to Factory 13828 | -6/Factory | Lost 3 parts (3n) 14702 | -6/Factory | Core integrity fell below 50% 14765 | -6/Factory | Build established: Hauler-Mutant 14778 | -6/Factory | Core integrity fell below 20% 14801 | -6/Factory | Lost 14 parts (2p3n5u4w) 15430 | -6/Factory | Identified exit to Lower Caves 15534 | -6/Factory | Lost 4 parts (3n1u) 15580 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15553_ Hvy. Battle Rifle temporarily disabled. 15553_ Adv. Signal Interpreter temporarily disabled. 15553_ K-01 Serf sends out distress signal. 15554_ Power failure, Lgt. Fission Core shutdown. 15557_ System corrupted: Flak Gun targeting data glitched. 15560_ Power failure, Lgt. Fission Core shutdown. 15563_ Overheating: Lrg. Storage Unit damaged (-86). 15564_ Overheating: System interference. 15564_ Flak Gun temporarily disabled. 15570_ Power failure, Lgt. Fission Core shutdown. 15572_ Overheating: Matter decay (-25). 15572_ G-50 Soldier destroyed. 15574_ R-10 Processor collects Adv. Heat Sink. 15576_ R-10 Processor collects Carbon-fiber Leg. 15579_ R-10 Processor collects Adv. Heat Sink. 15580_ Power failure, Lgt. Fission Core shutdown. 15580_ Overheating: Adv. Signal Interpreter damaged (-8). 15580_ Overheating: Lrg. Storage Unit damaged (-84). 15580_ Overheating: Hcp. Storage Unit damaged (-134). 15580_ Overheating: Lgt. Treads damaged (-19). Map ----- +----------------------------------------------------+ | ?? ????#????#?#?##?# #?????#??#?????? | | ######################### ##??#?????#?#??? | | ## #???#??#????#??? | | #### ###??##??#???#???? | | #??# #???#???#?#???#??? | | #??# #????????????????? | | ^ #??# ##?#?##??#??#????? | | """""" """""" """""" #??# #??#?????????????? | | """""" """""" """""" #??# #?#????#??#?#????# | | """""" """""" """""" #### ###???##??????##?? | | ^"""""" """""" """""" %## #??#??##???????# | | #############??? | | """??" """ #??? | | """??" """ "" #?#? | | ""?"?" """ Y" ##?? | | "??""" * "" ##?? | | ?? ? #??? | | ? ? ####### ^ #??? | | #?+##??? ############ #???### ###? | | ? ???? ????#####################?# * #? | | """ #? ?? ??#?# ############# #? | | """ #????? ????# # # | | """ +? ? ?##??# # " ! #? | | #?? ????#?# #% T +? | | ##??????#??# R%g! #? | | #?????????## @# % #? | | #??????????# # ####### #? | | ##?????????# # ##???## #? | | " #??#??????## # #???#######+#####? | | #?????#????########## #????? ???? ??? ? | | " #??????????????#??#?# #??????????""????? | | ! #???#???????##??????# #??????? ?? ? ?? | | ! #?????????##??##????# #??????????"""???? | | #######?????##??????#?????# #?????????? ?? | | #?????????#?????????? ????# #???? ? "??"""???? | | ? ????????????????"???# #????????????????? | | #####??????????????"????"?# #???#????????????? | | ##?????#?#????????????????# +????????????????? | | #????#?#???????????? ?????+ #?? ????????????#? | | ##???#??#??????????????? ?? ??????????????#?#? | | ????????????????????????????????????"?? ?????????# | | ????????????#?????????????? ????????"???"????????? | | ?????#?#????#???????#???????????????????? ???????? | | ?#????????????????????????????? ?????""??????????? | | ???#???#??????????????????? ?? ?????????"????????? | | ????????????????????????????????#?????? ?????????? | | ????????? ????????????????#???? ????????? ???????? | | ???????????????????????????????????? ????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Resistance: EM 90 Utility Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Preloaded Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronNetworkExoskeleton Manual? 0 Play Time 01:25:00 Cumulative 130.5 hours Start 2021.06.16 @ 20:49:53 End 2021.06.16 @ 22:15:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 60 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab0a313a-7504-4721-9d4a-9c9fa150f045