Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 17:26:31 Player: Gaunah Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1611) 1611 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 5417 Bonus ------- High Alert Combat Kills 156 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Relay Coupler [Grunt] (22) Relay Coupler [Brawler] (22) Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Component Analysis Suite > --- WEAPON ----------- Gatling Laser Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Hover Unit Antigrav System Antigrav System Microactuators Improved Grenade Launcher Datajack [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Surge Thruster Utility Small Storage Unit Device Component Analysis Suite Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Maul Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 2 . Weapon . | . . . . . . . Parts Attached 86 | 7 3 4 21 19 22 10 Power 11 | 1 1 1 3 3 1 1 Engine 7 | 1 1 1 3 . . 1 Core 4 | . . . . 3 1 . Reactor . | . . . . . . . Propulsion 32 | 2 . 2 9 3 10 6 Treads . | . . . . . . . Leg 12 | . . . 2 3 7 . Wheel 8 | 2 . 2 4 . . . Hover 10 | . . . 2 . 3 5 Flight 2 | . . . 1 . . 1 Utility 20 | 3 . 1 5 5 5 1 Device 11 | 2 . 1 1 1 5 1 Storage 3 | 1 . . 2 . . . Processor 4 | . . . 1 3 . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 23 | 1 2 . 4 8 6 2 Energy Gun 5 | 1 . . 2 1 1 . Energy Cannon 2 | . . . . 2 . . Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . . . 1 2 1 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 5 | . . . 1 3 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 . . . 2 . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 28 | . 1 2 11 4 1 9 Power 3 | . . . 2 . . 1 Propulsion 15 | . . 1 7 2 . 5 Utility 7 | . . 1 2 1 1 2 Weapon 3 | . 1 . . 1 . 1 Highest Loss Streak 5 | . 1 2 3 1 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 95 95 89 88 88 69 Engine 5 | . 14 14 9 1 . 2 Core 3 | . . . . 7 7 1 Leg 12 | . . . 4 31 20 . Wheel 8 | . 28 28 13 . . . Hover 4 | . . . 6 3 2 17 Device 12 | . 14 9 6 1 20 14 Storage 9 | . 14 14 11 9 7 6 Processor 10 | . . . 11 10 15 13 Protection 1 | . . . 2 5 . . Energy Gun 5 | . 14 14 2 4 3 . Launcher 3 | . . . 10 4 . . Impact Weapon 5 | . . . 8 6 6 . Special Melee Weapon 3 | . 2 14 1 . 2 1 Naked Turns 29 | . . . . . . 29 Heaviest Build 26 | 10 11 11 19 26 22 21 Greatest Support 74 | 26 26 26 36 40 74 40 Greatest Overweight (x) 5 | . . . 4 . 5 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 3 4 6 7 8 8 8 Average Carried 5 | 1 2 4 4 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 7 | 2 3 6 7 7 7 4 Class Distribution -------------------- 43% | Mutant 24% | Scavenger-Mutant 23% | Scavenger-Assassin 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 1390 | 260 30 39 178 344 404 135 Remotely 55 | 55 . . . . . . Salvage Created 1454 | 141 85 54 327 414 342 91 Parts 89 | 12 6 6 15 25 17 8 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | 1 . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 36 | . 4 3 13 10 3 3 Melee 8 | . . . 1 3 1 3 Guns 7 | . 4 3 . . . . Cannons 1 | . . . . . 1 . AOE 16 | . . . 11 5 . . Classes Destroyed 13 | 2 2 . 3 3 2 1 Worker 12 | . . . . 2 10 . Builder 1 | . . . . . 1 . Tunneler 5 | 4 . 1 . . . . Hauler 1 | . . . . 1 . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 5 | . . . 1 3 1 . Swarmer 6 | . 3 3 . . . . Cutter 2 | . . . . . . 2 Grunt 17 | . 1 . 9 7 . . Sentry 7 | . . . 4 2 1 . Hunter 2 | . . . . 1 . 1 Programmer 2 | . . . . . 2 . Best Kill Streak 5 | 5 2 2 4 5 5 2 Combat Bots Only 4 | . 2 2 3 4 1 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 3381 | . 347 83 951 386 476 1138 Core 1164 | . 138 38 256 31 82 619 Absorbed by Shields 97 | . . . 97 . . . Core Remaining (%) 64 | 100 . 29 36 94 . . Volleys Fired 102 | 10 21 26 28 12 4 1 Largest 2 | 1 2 1 2 2 1 1 Hottest 92 | 40 60 40 70 92 48 . Shots Fired 123 | 10 31 26 34 17 4 1 Gun 70 | 10 21 26 8 5 . . Cannon 4 | . . . . . 4 . Launcher 39 | . . . 26 12 . 1 Special 10 | . 10 . . . . . Kinetic 4 | . . . . . 4 . Thermal 80 | 10 31 26 8 5 . . Explosive 39 | . . . 26 12 . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 5 4 7 6 7 3 . Robot Miss Streak 4 | 1 4 2 2 1 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 145 | 8 21 20 30 19 35 12 Core Hits 83 | 6 9 4 27 24 6 7 Critical Kills 3 | . . . 1 . 2 . Critical Parts Destroyed 11 | . . . 1 3 7 . Critical Strikes 14 | . . . 2 3 9 . Smash 14 | . . . 2 3 9 . Melee Attacks 88 | . 4 2 14 9 37 22 Impact 52 | . . . 14 9 29 . Slashing 20 | . . . . . . 20 Piercing . | . . . . . . . Sneak Attacks 26 | . 3 1 1 . 21 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5729 | 89 155 205 1595 1569 1571 545 Guns 500 | 89 142 205 31 33 . . Cannons 85 | . . . . . 85 . Explosions 2475 | . . . 1130 1202 . 143 Melee 2656 | . . . 434 334 1486 402 Ramming . | . . . . . . . Kinetic 85 | . . . . . 85 . Thermal 608 | 89 155 205 126 33 . . Explosive 2380 | . . . 1035 1202 . 143 Electromagnetic . | . . . . . . . Impact 2254 | . . . 434 334 1486 . Slashing 402 | . . . . . . 402 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 11 Average Corruption 7 | . . . . . 6 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 13 9 Message Errors 7 | . . . . . 3 4 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 4 | . . . . . 3 1 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 2 | . . . . . 2 . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1044 | . . . 61 141 806 36 Projectiles . | . . . . . . . Explosions 29 | . . . 12 17 . . Melee 1015 | . . . 49 124 806 36 Knockbacks 10 | . . . 1 2 7 . Impact 9 | . . . 1 1 7 . Kinetic . | . . . . . . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 113 | . . . 113 . . . Shots 6 | . . . 6 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 202 | . 18 . 7 126 202 112 Average Temperature 51 | . 10 . 3 60 73 60 Received Heat Transfer 596 | . 78 . 350 144 24 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . 2 4 3 . Impact Corruptions 30 | . . . 2 4 24 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 1299 | 200 425 475 125 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 604 | 25 208 128 604 602 187 131 Initial 230 | . 16 81 49 230 184 71 Average 212 | 10 98 120 419 396 93 91 Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 65 | 100 96 100 12 . 100 100 Level 1 8 | . 3 . 9 39 . . Level 2 26 | . . . 78 60 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 1 1 2 4 Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . . . 1 1 . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 4 | . 2 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 14 5 18 14 5 14 Peak Tracking Total 9 | . 6 3 4 5 2 9 Tactical Retreats 5 | . 2 . 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts 16 | . . . . . 16 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . 1 . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 5 | . . . 4 1 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 12 | . 1 1 3 4 3 . Terminals 7 | . 1 1 1 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 3 4 7 15 8 . Successful 25 | . 2 1 7 10 5 . Failed 12 | . 1 3 . 5 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 23 | . 3 4 2 11 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 8 | . . . 4 . 4 . Garrison Access 4 | . . . . 4 . . Terminal Hacks 15 | . 2 1 2 9 1 . Prototype ID Bank 3 | . . . 1 2 . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 2 | . . . 1 1 . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 8 | . . . 4 . 4 . Insert Component 4 | . . . 2 . 2 . Analyze 4 | . . . 2 . 2 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 1 2 . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . Part Schematics Acquired 4 | . . . 2 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 7 | . 2 . . . 4 1 Non-combat 5 | . 1 . . . 4 . Combat 2 | . 1 . . . . 1 Robot Hacks Applied 11 | . 2 . . . 8 1 parse_system 3 | . 1 . . . 1 1 no_distress 4 | . . . . . 4 . find_chute 1 | . . . . . 1 . find_fabricator 1 | . . . . . 1 . find_dsf 1 | . . . . . 1 . find_station 1 | . 1 . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 49 | . . 49 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 8 | . . 8 . . . . Total Damage 42 | . . 42 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 3159 | 78 254 349 731 444 1070 233 Spaces Moved 2104 | 43 183 343 509 268 603 155 Core 51 | 1 . . 1 . 1 48 Treads . | . . . . . . . Legs 910 | . . . 123 268 519 . Wheels 879 | 42 183 343 311 . . . Hover 264 | . . . 74 . 83 107 Flight . | . . . . . . . Fastest Speed 48 | 50 90 80 80 120 62 48 Average Speed 101 | 89 90 83 107 120 112 59 Slowest Speed 300 | 100 90 90 250 120 300 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 25 66 25 21 14 58 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 199 | . . . 125 73 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 198 | . . . 125 73 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 2853 | 69 236 377 627 350 929 265 Wait 378 | 5 24 1 45 30 215 58 Move 2098 | 42 182 342 508 267 602 155 Hop . | . . . . . . . Pick Up 44 | 4 2 2 8 8 13 7 Fast Attach 30 | 5 1 1 5 5 7 6 Attach 26 | 1 1 1 10 4 6 3 Detach 2 | . . . . . 2 . Swap 30 | 1 1 2 6 10 9 1 Drop 37 | 1 . . 3 5 18 10 Fire 102 | 10 21 26 28 12 4 1 Melee 88 | . 4 2 14 9 37 22 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 17 | . . . . . 16 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 331 | -10/Materials | Core integrity fell below 50% 333 | -10/Materials | Entered Mines 335 | -10/Mines | Identified exit to Materials 682 | -10/Mines | Entered Materials 682 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Lost 3 parts (1p2n) 989 | -9/Materials | Core integrity fell below 50% 1025 | -9/Materials | Lost 3 parts (1p2n) 1339 | -9/Materials | Discovered new exit (range 13) 1412 | -9/Materials | Identified exit to Materials 1413 | -9/Materials | Entered another Materials area 1413 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1728 | -8/Materials | Discovered new exit (range 16) 1761 | -8/Materials | Build established: Scavenger-Mutant 1856 | -8/Materials | Identified exit to Factory 1857 | -8/Materials | Entered Factory 1857 | -7/Factory | Evolved 2 slots: Utility x2 2067 | -7/Factory | Build established: Scavenger-Assassin 2773 | -7/Factory | System corruption reached 10% 2926 | -7/Factory | Identified exit to DSF 2927 | -7/Factory | Entered DSF 2946 | -7/DSF | Additional patrols routed to DSF 3020 | -7/DSF | Lost 4 parts (1p2n1w) 3131 | -7/DSF | Released all parts (6) 3136 | -7/DSF | Core integrity fell below 50% 3153 | -7/DSF | Core integrity fell below 20% 3159 | -7/DSF | Lost 5 parts (3n2u) 3160 | -7/DSF | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 03131_ Released Sml. Storage Unit. 03131_ Released Gravmag System. 03131_ Released Chainsword. 03144_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03150_ Dropped Relay Coupler [Sentry]. 03151_ Acquired Stasis Trap. 03153_ Dropped Stasis Trap. 03153_ Installed Stasis Trap. 03155_ C-17 Slicer triggered Stasis Trap. 03155_ A bubble of rippling energy engulfs the area. 03155_ Field strength at 95. 03155_ Field strength at 90. 03156_ X-67 Chaingunner springs to life. 03156_ Matter Repository disabled. 03156_ Penetrated by Slug. 03156_ Field strength at 85. 03158_ Acquired Proton Bomb Trap. 03159_ Dropped Proton Bomb Trap. 03160_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????#""?????????? | | ????????????????????????????#"#?????????? | | ????????????##?????????????##"####??????? | | ???????????#!!===??#########"""""#??????? | | ???????????#!!=====# #&&##"""""#??????? | | ?????????? x c ""##"#???? | | ?????????? c@cx %%""""#???? | | ?????????????# ###&&&#& ## c ""###????? | | ???????????????????#&??#&&### ###??????? | | ???????????????????????###### ^##???????? | | ??????????????????????????#&& &#???????? | | ??????????????????????????#& ! &#???????? | | ??????????????????????????### ##???????? | | ??????????????????????????# &#???????? | | ??????????????????????????# ^^&#???????? | | ?????????????? ?????????# ^^&#???????? | | ?????????????? ??#???###### ###??????? | | ????????????## ??#!!?# ?# #??????? | | ????????????# ##!!!# ## #??????? | | ???????????? //#??????? | | ???????????? //##?????? | | ???????????? /"#?????? | | ????????????? ##!!!#]]]## ##?????? | | ?????????????# ??#!??#]]]?# / #??????? | | ???????????### #?????###### ###??????? | | ????????????!! !????????#== #???????? | | ????????????!! !????????#== #???????? | | ?????????????! !????????#== #???????? | | ???????????### ###??????### ##???????? | | ???????????# ???????#== / #???????? | | ???????????# ???????#==*/ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 62 Energy Filtering 30 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Hover Unit | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe System Compromised Challenges ------------ None Game ------ Seed ScatterGodStreamer Manual? 0 Play Time 01:07:37 Cumulative 29.2 hours Start 2023.02.11 @ 14:15:09 End 2023.02.11 @ 17:26:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 661db797-6d54-488d-948b-c9eb9ecc25e0