Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 18:35:04

Player: G4-R3D

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (95)      475
Value Destroyed (3960)     3960
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1488)               1488
              TOTAL SCORE: 8023

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    1088
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     248/300
Energy                     8/100
System Corruption          61%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Improved Cooling System
     Large Storage Unit
  Advanced Targeting Computer
           Melee Analysis Suite
>          --- WEAPON (2) -------
           Shock Rifle
           Power Maul
>          --- INVENTORY (15) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Cooling System
    Medium Matter Pod (100)
           Relay Coupler [NC] (21)
           Relay Coupler [NC] (34)
           Relay Coupler [Grunt] (38)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Sentry] (21)
           Relay Coupler [Heavy] (14)
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Targeting Computer
  Advanced System Shield
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
  Improved Cooling System
  Improved Cooling System
    Medium Matter Pod
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Shock Rifle
  Advanced EMP Blaster
  Improved Remote Datajack
           Power Maul
[Rating: 35]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             128  | 6   4   .   28  52  38  
  Power                    9    | 1   .   .   4   3   1   
    Engine                 9    | 1   .   .   4   3   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               43   | 2   .   .   11  19  11  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    43   | 2   .   .   11  19  11  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | .   2   .   8   7   6   
    Device                 8    | .   1   .   4   1   2   
    Storage                1    | .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   1   1   
    Protection             10   | .   .   .   4   5   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   53   | 3   2   .   5   23  20  
    Energy Gun             35   | 3   .   .   5   15  12  
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          11   | .   2   .   .   3   6   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   4   .   
  Corrupted Parts          7    | .   .   .   .   .   7   
    System Corruption      55   | .   .   .   .   .   55  
Parts Lost                 39   | .   .   .   7   14  18  
  Power                    4    | .   .   .   2   1   1   
  Propulsion               16   | .   .   .   2   7   7   
  Utility                  10   | .   .   .   2   3   5   
  Weapon                   9    | .   .   .   1   3   5   
  Highest Loss Streak      6    | .   .   .   3   4   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   89  100 93  97  88  
  Engine                   9    | .   14  14  10  8   8   
  Leg                      31   | .   28  28  30  35  29  
  Device                   10   | .   12  14  15  9   9   
  Storage                  9    | .   5   14  11  9   9   
  Processor                1    | .   .   .   .   .   5   
  Hackware                 4    | .   .   .   .   7   4   
  Protection               6    | .   .   .   3   9   4   
  Energy Gun               15   | .   25  14  20  16  10  
  Impact Weapon            2    | .   2   14  .   .   5   
Peak Build Rating          35   | 5   9   9   16  33  35  
  Average Rating           23   | 4   6   9   13  27  28  
  On Entrance              11   | .   5   9   9   16  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 6   29  29  39  46  43  
  Greatest Support         50   | 20  20  20  30  48  50  
  Greatest Overweight (x)  3    | .   1   1   1   2   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         14   | 5   9   15  15  15  15  
  Most Carried             15   | 2   8   8   15  15  15  
  Average Carried          12   | 1   3   8   13  13  13  
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            15   | 2   8   8   15  11  11  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Matter Collected           1540 | 260  .    .    386  500  394  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3500 | .    .    .    803  1626 1071 
  Parts                    201  | .    .    .    65   85   51   
Haulers Intercepted        2    | .    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  87   | .   .   .   28  35  24  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     74   | .   .   .   28  32  14  
  AOE                      5    | .   .   .   .   3   2   
Classes Destroyed          12   | .   .   .   5   6   1   
  Worker                   1    | .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   2   .   
  Recycler                 3    | .   .   .   1   2   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   2   .   
  Swarmer                  12   | .   .   .   6   .   6   
  Grunt                    50   | .   .   .   16  23  11  
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   15   | .   .   .   6   8   1   
  Hunter                   4    | .   .   .   .   2   2   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           7    | .   .   .   5   7   6   
  Combat Bots Only         6    | .   .   .   5   6   6   
Max Kills in Single Turn   3    | .   .   .   1   3   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        464  | .    .    .    105  205  154  
  Missed                   146  | .    .    .    28   70   48   
Damage Taken               5266 | .    .    .    1197 2433 1636 
  Core                     893  | .    .    .    330  367  196  
  Absorbed by Shields      4    | .    .    .    .    .    4    
  Redirected to Shielding  102  | .    .    .    .    102  .    
  Regen/Repaired (Parts)   169  | .    .    .    .    169  .    
Core Remaining (%)         72   | 100  .    100  17   .    .    
Volleys Fired              205  | .    .    .    61   96   48   
  Largest                  2    | .    .    .    2    2    2    
  Hottest                  130  | .    .    .    130  130  100  
Shots Fired                390  | .    .    .    113  189  88   
  Gun                      381  | .    .    .    113  184  84   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 9    | .    .    .    .    5    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  252  | .    .    .    113  139  .    
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          134  | .    .    .    .    46   88   
  Robot Hit Streak         27   | .    .    .    24   27   10   
  Robot Miss Streak        11   | .    .    .    8    11   6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        16   | .    .    .    4    6    6    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           358  | .    .    .    106  167  85   
  Core Hits                394  | .    .    .    139  218  37   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
  Critical Strikes         4    | .    .    .    .    .    4    
    Smash                  4    | .    .    .    .    .    4    
Melee Attacks              80   | .    2    .    .    9    69   
  Impact                   78   | .    2    .    .    7    69   
  Slashing                 2    | .    .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7390 | .    .    .    1660 3448 2282 
  Guns                     5231 | .    .    .    1508 2613 1110 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1242 | .    .    .    117  822  303  
  Melee                    869  | .    .    .    .    .    869  
  Ramming                  48   | .    .    .    35   13   .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  3691 | .    .    .    1508 1981 202  
  Explosive                726  | .    .    .    117  609  .    
  Electromagnetic          2056 | .    .    .    .    845  1211 
  Impact                   869  | .    .    .    .    .    869  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         61   | .    .    .    4    1    61   
  Average Corruption       22   | .    .    .    3    1    25   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  71   | .    .    .    1    4    66   
    Message Errors         16   | .    .    .    .    1    15   
    Matter Fused           17   | .    .    .    1    2    14   
    Heat Flow Errors       9    | .    .    .    .    .    9    
    Energy Discharges      7    | .    .    .    .    .    7    
    Parts Rejected         2    | .    .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    .    1    5    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 2    | .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        6    | .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            401  | .    .    .    79   23   299  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               123  | .    .    .    79   23   21   
  Melee                    278  | .    .    .    .    .    278  
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      447  | .    .    .    208  124  115  
  Shots                    12   | .    .    .    2    6    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             13   | .    .    .    11   2    .    
  Kicked                   13   | .    .    .    11   2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        217  | .    .    .    150  28   217  
  Average Temperature      29   | .    .    .    27   6    84   
  Received Heat Transfer   1827 | .    .    .    390  999  438  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    5    
  Combat Hostiles          5    | .    .    .    .    .    5    
  Parts Fried              10   | .    .    .    .    4    6    
  Impact Corruptions       16   | .    .    .    .    .    16   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         4585 | .    .    .    1860 2575 150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    2    4    

 Alert                          | -11  -10  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Peak Influence             1412 | .    15   .    581  1014 1412 
  Initial                  659  | .    .    .    .    194  659  
  Average                  632  | .    5    .    282  588  1048 
Maximum Alert Level        4    | .    .    .    2    3    4    
  Low Security (%)         17   | 100  100  100  36   4    .    
  Level 1                  14   | .    .    .    37   18   .    
  Level 2                  24   | .    .    .    26   41   10   
  Level 3                  30   | .    .    .    .    35   49   
  Level 4                  13   | .    .    .    .    .    40   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          12   | .    1    .    3    8    .    
  Investigation            2    | .    .    .    1    1    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            8    | .    1    .    2    5    .    
  Assault                  1    | .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           8    | .   .   .   7   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              142  | .   1   8   38  68  27  
  Peak Tracking Total      14   | .   1   14  5   9   8   
  Tactical Retreats        14   | .   .   .   2   10  2   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            10   | .   .   .   5   1   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          7    | .   .   .   2   2   3   
  Max in Single Turn       2    | .   .   .   2   1   1   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          18   | .   1   .   4   11  2   
  Terminals                13   | .   1   .   3   7   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                72   | .   8   .   11  49  4   
  Successful               42   | .   3   .   5   34  .   
  Failed                   29   | .   4   .   6   15  4   
    Catastrophic           6    | .   .   .   .   3   3   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   40   | .   6   .   9   24  1   
  Terminals                53   | .   8   .   8   33  4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              10   | .   .   .   .   10  .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             18   | .   3   .   1   14  .   
  Robot Analysis           7    | .   1   .   1   5   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Zone Layout              7    | .   1   .   .   6   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   .   8   .   
  Insert Component         3    | .   .   .   .   3   .   
  Analyze                  5    | .   .   .   .   5   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         10   | .   .   .   3   7   .   
  Terminals                9    | .   .   .   2   7   .   
    Botnet                 9    | .   .   .   2   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Reject                 1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   4   9   2   
  Full Trace Events        4    | .   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     70   | .   .   .   .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   9   
  Machine Destruction      9    | .   .   .   .   .   9   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      21   | .   .   .   .   21  .   
  Highest-Rated Ally       21   | .   .   .   .   21  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       7    | .   1   .   1   5   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Turns Passed               4545 | 54   193  175  859  1723 1541 
Spaces Moved               2138 | 39   124  93   304  960  618  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2134 | 35   124  93   304  960  618  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  120  
  Average Speed            150  | 112  140  190  189  124  168  
  Slowest Speed            330  | 120  190  190  190  260  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    25   25   34   86   74   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 36   | .    2    .    .    9    25   
Terrain Destroyed          128  | .    2    .    36   43   47   
  Melee                    36   | .    2    .    .    9    25   
  Projectile               .    | .    .    .    .    .    .    
  AOE                      92   | .    .    .    36   34   22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Total                      2893 | 46   138  92   457  1282 878  
  Wait                     229  | .    1    .    36   117  75   
  Move                     2133 | 38   123  92   303  959  618  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  48   | 2    7    .    10   15   14   
  Fast Attach              36   | 5    1    .    11   11   8    
  Attach                   38   | .    1    .    6    16   15   
  Detach                   6    | .    .    .    1    4    1    
  Swap                     55   | 1    2    .    12   25   15   
  Drop                     34   | .    1    .    6    25   2    
  Fire                     205  | .    .    .    61   96   48   
  Melee                    80   | .    2    .    .    9    69   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     13   | .    .    .    11   2    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    13   
  Rewire                   3    | .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 16)
  158 | -10/Materials | Central database locked down
  248 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  359 | -10/Mines     | Discovered new exit (range 5)
  410 | -10/Mines     | Discovered new exit (range 7)
  411 | -10/Mines     | Assembled infested the area
  423 | -10/Mines     | Entered Materials
  423 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  775 | -9/Materials  | Lost 3 parts (1p1n1u)
 1126 | -9/Materials  | Core integrity fell below 50%
 1222 | -9/Materials  | Core integrity fell below 20%
 1236 | -9/Materials  | Discovered new exit (range 9)
 1282 | -9/Materials  | Entered another Materials area
 1282 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1324 | -8/Materials  | Repaired Spread Laser
 1633 | -8/Materials  | Build established: Scavenger-Mutant
 2013 | -8/Materials  | Lost 4 parts (2n1u1w)
 2208 | -8/Materials  | Discovered new exit (range 8)
 2284 | -8/Materials  | Build established: Mutant
 2442 | -8/Materials  | Discovered new exit (range 14)
 2766 | -8/Materials  | Repaired Imp. Light Armor Plating
 2863 | -8/Materials  | Build established: Scavenger-Mutant
 2882 | -8/Materials  | First assault squad dispatched
 2892 | -8/Materials  | Discovered new exit (range 15)
 2932 | -8/Materials  | Garrison activated, responded to threat
 2956 | -8/Materials  | Core integrity fell below 50%
 3003 | -8/Materials  | Identified exit to Garrison
 3005 | -8/Materials  | Entered Garrison
 3020 | -8/Garrison   | Lost 4 parts (3n1w)
 3147 | -8/Garrison   | Triggered checkpoint
 3207 | -8/Garrison   | Garrison Relay disabled
 3398 | -8/Garrison   | Lost 4 parts (3n1u)
 3489 | -8/Garrison   | Core integrity fell below 20%
 3496 | -8/Garrison   | System corruption reached 10%
 3609 | -8/Garrison   | System corruption reached 30%
 3733 | -8/Garrison   | Discovered new exit (range 10)
 3867 | -8/Garrison   | Triggered checkpoint
 4003 | -8/Garrison   | Discovered new exit (range 8)
 4130 | -8/Garrison   | Lost 6 parts (2n2u2w)
 4194 | -8/Garrison   | Garrison Relay disabled
 4380 | -8/Garrison   | Build established: Mutant
 4471 | -8/Garrison   | Triggered checkpoint
 4510 | -8/Garrison   | Discovered new exit (range 14)
 4546 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04521_ G-47 Trooper destroyed.
04522_ Imp. Deuterium Engine destroyed.
04524_ Integrated Corrupted Carbon-fiber Leg
  (+10).
[Achievement: Z1$+NX3F=JRE3_ZNQR]
04528_ System corrupted: Energy discharge (-18).
04533_ Triggered Stasis Trap.
04533_ A bubble of rippling energy engulfs the
  area.
04533_ Field strength at 85.
04538_ Field strength at 70.
04539_ Integrated Corrupted Carbon-fiber Leg
  (+7).
04541_ Field strength at 44.
04542_ Field strength at 22.
04543_ 97RU<AZC DN5A,ESN7,U6W%B6& |V/FB/ZWTHDJL
04543_ Stasis field depleted.
04544_ Destroyed Imp. Heat Sink.
04544_ G-47 Trooper system corrupted by crushing
  effect.

 Map 
-----
+----------------------------------------------------+
| *%=                       #????##?????###????????? |
| #"=% ##    ##   ###########??????????????????????? |
| ##    #    ##   ###??????????????????????????????? |
|                   #??????????????????????????????? |
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|                   #??????????????????????????????? |
|                   ???????????????????????????????? |
| ##   ##    ##^^^#??????###???????????????????????? |
| ##   ##    ##^^^########T###?????????????????????? |
|          [%                #?????????????????????? |
|           =%=              #???????####??????????? |
| ##         [               #?????###  #??????????? |
| ###  ##    ##""#########   #?????#"#  "??????????? |
| #?#  ##    ##  #???????#   #?????#"   "??????????? |
| ###  ###"####  #???????#   #??????"   "??????????? |
| "##  #?# #??#  #???????#   #???????   "??????????? |
| ###  #?# #??#  #???????#   #???????#  "??????????? |
| ###  #?# #??#  #???????#   #???????#  #?????####?? |
|  ##  #?  #??#  #########   #########  #######!!##? |
|      #?###??#          #                   ##  !#? |
|      #??????#          ;                       !#? |
| ######??????###### #####   ##################!!##? |
| #????????????????# #???#   #????????????????####?? |
| #????????????????# #???#  ^#?????????????????????? |
| #????????????##### #???# g^#?????????????????????? |
| #????????????#!!## #???# @ #?????????????????????? |
| ?????????????#     #???#^ ^#?????????????????????? |
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| ?????????????#!!## #?###   #?????????????????????? |
| ?????????????#!!## ###    %#?????????????????????? |
| ?????????????#!!##   "     #?????????????????????? |
| ?????????????#########     #?????????????????????? |
| ?????????????????????###   #?????????????????????? |
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ????????????????????????   <?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????####?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Defensive Hacking          14

 Item Schematics 
-----------------
        Spread Laser | -8/Materials | Scanalyzed
     Hvy. EM Shotgun | -8/Materials | Scanalyzed
 Imp. Cooling System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              StasisSpectralShearcannon
  Manual?         0
Play Time         00:47:31
  Cumulative      133.8 hours
  Start           2025.02.27 @ 17:47:19
  End             2025.02.27 @ 18:35:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/2/0/1/0/0/0/0
Lore%             64
Gallery%          63
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb25855f-7ec6-4225-ba24-e941db3d3f01