Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.23 @ 16:37:17 Player: Cornelis Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (5846) 5846 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (676) 676 TOTAL SCORE: 13517 Bonus ------- Follower Combat Kills 676 Cogmind --------- Core Integrity 0/1300 Matter 249/300 Energy 96/100 System Corruption 25% Temperature Cool (0) Movement Rolling (100) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (10) ----- Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit ECM Suite Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved Thunder Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Large Storage Unit Large Matter Pod Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Point Defense System Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Nova Cannon Improved Proton Missile Launcher Improved Remote Datajack > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer ECM Suite System Shield Quantum Rifle Disruptor Cannon Disruptor Cannon KE Penetrator Mass Driver Advanced Remote Datajack [Rating: 129] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . . . . . 1 Utility 8 | . . 1 1 2 . . . . 1 1 1 1 Weapon 2 | . . . . . . . . . 1 1 . . Parts Attached 138 | 7 15 12 17 3 5 2 8 . 21 10 4 34 Power 16 | 2 2 1 1 . 1 . 1 . 2 . 3 3 Engine 10 | 2 1 1 1 . 1 . 1 . 2 . 1 . Core 3 | . 1 . . . . . . . . . 1 1 Reactor 3 | . . . . . . . . . . . 1 2 Propulsion 45 | 2 6 7 9 1 2 . 1 . 5 4 . 8 Treads . | . . . . . . . . . . . . . Leg 42 | 2 6 7 9 1 2 . 1 . 5 4 . 5 Wheel 3 | . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 1 4 2 3 2 1 1 4 . 10 4 1 11 Device 21 | . . 1 1 1 . . 2 . 6 2 . 8 Storage 8 | 1 4 . 1 . . . . . 1 1 . . Processor 10 | . . 1 1 . . . 2 . 2 . 1 3 Hackware 2 | . . . . 1 . . . . . 1 . . Protection 3 | . . . . . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 3 2 4 . 1 1 2 . 4 2 . 12 Energy Gun 12 | 2 1 . 3 . . 1 . . 1 . . 4 Energy Cannon 6 | . . . . . . . . . 2 1 . 3 Ballistic Gun 6 | . 2 1 . . . . 1 . . . . 2 Ballistic Cannon 4 | . . 1 1 . . . 1 . . . . 1 Launcher 2 | . . . . . 1 . . . . . . 1 Special Weapon 3 | . . . . . . . . . 1 1 . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 1 . . . . 2 Parts Lost 57 | . 1 . 4 . 2 . 3 . 4 . 2 41 Power 7 | . . . . . 1 . . . . . 1 5 Propulsion 16 | . . . 2 . 1 . 1 . 2 . . 10 Utility 14 | . . . . . . . 2 . . . 1 11 Weapon 20 | . 1 . 2 . . . . . 2 . . 15 Highest Loss Streak 32 | . 1 . 3 . 1 . 2 . 2 . 2 32 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | 2 10 14 14 14 12 12 14 15 13 14 14 12 Power 1 | . 1 3 2 1 . . 1 2 2 2 . . Propulsion 1 | 1 3 2 2 3 2 2 1 2 . 2 3 . Utility 6 | . 2 5 6 5 5 6 7 8 8 5 4 6 Weapon 3 | . 2 3 3 4 4 3 3 3 2 3 6 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 34 | . 4 1 13 . 1 . 1 . 6 3 2 3 Power 11 | . 1 . 7 . . . 1 . 1 . 1 . Propulsion 6 | . 2 1 1 . . . . . 1 1 . . Utility 11 | . 1 . 4 . . . . . 3 2 . 1 Weapon 5 | . . . 1 . 1 . . . 1 . 1 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 99 94 95 98 93 84 87 99 99 86 Engine 6 | . 7 11 9 7 7 7 7 7 6 5 6 1 Leg 27 | . 27 33 35 30 28 30 29 30 25 23 21 17 Device 11 | . . 9 8 9 15 15 7 7 14 17 19 15 Storage 13 | . 27 22 18 15 15 15 12 7 6 11 10 7 Processor 9 | . . 1 9 7 7 7 14 15 10 12 10 15 Hackware 1 | . . . . 7 2 . . . . 3 5 3 Protection 1 | . . . . . 4 7 4 . 2 . . . Energy Gun 5 | . 13 . 8 15 7 12 5 . 4 . . 2 Energy Cannon 4 | . . . . . . . . . 10 10 10 4 Ballistic Gun 4 | . 14 15 1 . . . 3 7 1 5 5 1 Ballistic Cannon 2 | . . 6 7 . . . 4 7 1 . . . Special Weapon 1 | . . . . . . . . . 1 5 5 2 Peak Build Rating 129 | 6 10 15 36 40 43 43 64 64 76 75 85 129 Average Rating 50 | 4 8 13 26 39 40 40 50 64 71 71 81 90 On Entrance 40 | . 6 8 14 36 40 39 40 64 64 64 75 80 Avg Prop Armor Cover (%) 8 | . 12 . . . . . 5 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 12 31 34 38 39 51 48 51 51 68 65 82 90 Greatest Support 112 | 20 20 33 72 72 72 72 72 72 76 74 72 112 Greatest Overweight (x) 23 | 1 2 1 . . . . . . 1 . 1 23 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 12 12 14 15 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 14 12 15 15 15 15 15 13 3 Class Distribution -------------------- 33% | Mutant 33% | Scavenger-Gunner 11% | Scavenger-Mutant 10% | Gunner 5% | Infiltrator-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Infiltrator-Mutant | -7/Waste Infiltrator-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Matter Collected 5485 | 187 493 310 600 16 545 48 161 . 2403 178 81 463 Remotely . | . . . . . . . . . . . . . Salvage Created 7782 | . 622 419 811 16 1211 130 388 . 2165 359 318 1343 Parts 328 | . 47 30 38 2 . 10 12 . 90 15 12 72 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 9 | . . 2 2 . . . . . 1 . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 2 4 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 109 | . 14 11 23 . 6 4 7 . 20 7 3 14 Guns 45 | . 11 8 9 . . 4 4 . 4 1 . 4 Cannons 46 | . . 3 14 . . . 3 . 12 6 2 6 AOE 13 | . 3 . . . 6 . . . 1 . 1 2 Classes Destroyed 17 | . 5 1 4 . 1 . 2 . 2 . 1 1 Worker 12 | . . . 2 . . . . . 8 . 2 . Builder 6 | . 1 . . . . . . . 3 . . 2 Tunneler 5 | . 1 . . . . . . . 3 . . 1 Hauler 1 | . . . . . . . . . . . 1 . Recycler 10 | . . . 2 . . . . . 5 . 1 2 Mechanic 3 | . . . . . . . . . 2 . . 1 Operator 6 | . . . 1 1 . 1 . . . 1 1 1 Watcher 7 | . 2 1 1 . . . . . . . 1 2 Swarmer 23 | . 3 2 7 . . 3 . . . 3 2 3 Grunt 41 | . 11 4 11 . . . . . 11 4 . . Brawler 1 | . . . . . . . . . 1 . . . Sentry 15 | . . 5 4 . . . . . 4 . . 2 Specialist 1 | . . . . . . . . . . . . 1 Hunter 7 | . . . 1 . . 1 1 . 1 . 1 2 Programmer 9 | . . . . . . . . . 3 . . 6 Compactor 6 | . . . . . 6 . . . . . . . Thug 2 | . . . . . . . 2 . . . . . Savage 3 | . . . . . . . 3 . . . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 9 | . 4 3 6 4 3 4 2 . 9 3 5 4 Combat Bots Only 6 | . 3 3 6 . 3 4 2 . 4 3 2 3 Max Kills in Single Turn 5 | . 4 1 2 1 2 1 1 . 2 1 5 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . . . 2 . . . 1 . 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Hostile Shots Fired 1105 | . 74 72 150 1 2 17 45 . 191 15 39 499 Missed 373 | . 25 26 37 . . 5 13 . 74 4 14 175 Hits 732 | . 49 46 113 1 2 12 32 . 117 11 25 324 Melee 5 | . . . . . 2 . 2 . 1 . . . Projectile 727 | . 49 46 113 1 . 12 30 . 116 11 25 324 Critical Strikes 37 | . . 5 4 . 1 . 5 . 6 2 . 14 Part Disruptions 3 | . 1 . . . . . 1 . . . . 1 Damage Taken 10951 | . 468 484 1213 14 322 147 522 . 1696 174 524 5387 Core 2034 | . 91 69 130 . 59 24 46 . 239 16 51 1309 Absorbed by Shields 353 | . . . . . . . . . . . . 353 Ignored by Resistances 3148 | . 147 140 355 4 91 44 146 . 472 48 145 1556 Regen/Repaired (Parts) 136 | . 25 111 . . . . . . . . . . Core Remaining (%) 83 | 100 63 82 76 . . . . 81 71 98 95 . Volleys Fired 435 | . 56 34 93 1 9 12 23 . 112 20 9 66 Largest 4 | . 2 2 2 2 2 2 2 . 3 3 3 4 Hottest 278 | . 80 56 110 110 110 110 110 . 215 186 186 278 Shots Fired 939 | . 111 68 173 2 13 23 45 1 285 54 27 137 Gun 490 | . 111 50 77 2 5 23 35 1 98 17 9 62 Cannon 423 | . . 18 96 . . . 10 . 182 34 18 65 Launcher 17 | . . . . . 8 . . . . . . 9 Special 9 | . . . . . . . . . 5 3 . 1 Kinetic 354 | . 65 68 121 . . . 12 1 15 17 9 46 Thermal 485 | . 36 . 52 2 5 23 33 . 265 17 9 43 Explosive 8 | . . . . . 8 . . . . . . . Electromagnetic 83 | . 10 . . . . . . . . 17 9 47 Robot Hit Streak 69 | . 19 18 19 9 18 5 21 . 69 13 14 36 Robot Miss Streak 5 | . 4 3 3 . 5 2 1 . 1 3 2 1 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 659 | . 82 49 128 1 11 16 37 . 162 35 19 119 Core Hits 296 | . 36 20 50 1 25 7 18 . 66 14 10 49 Critical Kills 7 | . 1 . . . . . . . 3 . 1 2 Critical Parts Destroyed 2 | . . 1 . . . . . . . . . 1 Critical Strikes 21 | . 1 1 3 . . . 1 . 5 . 1 9 Burn 5 | . . . 2 . . . 1 . 2 . . . Meltdown 5 | . . . . . . . . . 3 . . 2 Destroy 4 | . 1 1 . . . . . . . . 1 1 Blast 5 | . . . 1 . . . . . . . . 4 Corrupt 2 | . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19333 | . 919 667 2327 17 4436 313 766 . 3715 838 1519 3816 Guns 5792 | . 802 444 950 17 74 313 494 . 983 167 95 1453 Cannons 7419 | . . 223 1377 . . . 272 . 2614 671 413 1849 Explosions 6122 | . 117 . . . 4362 . . . 118 . 1011 514 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4793 | . 441 667 1725 . . . 293 . 101 167 95 1304 Thermal 8555 | . 302 . 602 17 74 313 473 . 3614 360 1205 1595 Explosive 4362 | . . . . . 4362 . . . . . . . Electromagnetic 1623 | . 176 . . . . . . . . 311 219 917 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . 1 2 1 . 12 12 16 16 . . . 25 Average Corruption 6 | . 1 1 1 . 7 12 14 16 . . . 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 92 | . 1 6 2 . 4 9 26 5 . . . 39 Message Errors 19 | . . . . . 1 2 10 2 . . . 4 Matter Fused 17 | . . 2 2 . 1 1 4 1 . . . 6 Heat Flow Errors 4 | . . . . . . . 1 . . . . 3 Energy Discharges 7 | . . . . . . . 3 1 . . . 3 Parts Rejected 3 | . . . . . 1 . . . . . . 2 Data Loss (minor) 21 | . . 2 . . . 5 4 . . . . 10 Data Loss (major) 5 | . 1 . . . 1 . 1 . . . . 2 Misfires 3 | . . 1 . . . . 1 1 . . . . Misdirections 8 | . . . . . . . 1 . . . . 7 Weapon Failures 5 | . . 1 . . . 1 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 477 | . . . 2 . . . . . 108 21 292 54 Projectiles 173 | . . . 2 . . . . . 101 21 1 48 Explosions 304 | . . . . . . . . . 7 . 291 6 Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . 1 17 . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Kinetic 23 | . . 1 15 . . . . . . . . 7 Secondary 2 | . . . 2 . . . . . . . . . Self-Inflicted Damage 552 | . 55 . . . 241 . . . 86 . 130 40 Shots 25 | . 2 . . . 16 . . . 2 . 2 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 529 | . 96 24 188 24 24 293 299 . 529 2 14 240 Average Temperature 83 | . 24 8 56 16 16 120 112 . 120 2 9 57 Received Heat Transfer 2737 | . 282 294 648 9 . . 193 . 837 81 30 363 Effects 8 | . . . . . . . 1 . 6 . . 1 Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 6 | . . . . . . . 1 . 5 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 3 | . 1 . . . . . . . . . . 2 Combat Hostiles 3 | . 1 . . . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 4 . . 2 Combat Hostiles 5 | . . . . . . . . . 3 . . 2 Parts Melted 34 | . . . 1 . . 1 1 . 20 . 2 9 Heat Transferred 13526 | . 675 . 1517 37 148 592 999 . 6426 550 950 1632 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 . . . . . 1 1 1 1 Low Security (%) 80 | 100 100 100 42 100 100 100 . . 88 29 52 96 Level 1 19 | . . . 57 . . . . . 11 70 47 3 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 398 | . 96 94 359 57 33 90 . . 322 294 398 215 Initial 162 | . . 10 22 27 10 1 . . . 111 124 162 Average 91 | . 27 31 178 35 12 16 . . 72 207 212 75 Influence Increases 4398 | . 402 327 744 60 73 129 30 . 1192 393 514 534 Destroy 0b10 Robot/C 2280 | . 280 220 460 . . 80 20 . 520 260 160 280 Destroy 0b10 Robot/NC 250 | . 20 5 30 5 . 5 . . 105 5 30 45 Destroy Leader 586 | . 54 72 92 . . 20 10 . 150 50 44 94 Allied During Kill 28 | . . . . . . . . . 8 13 7 . Successful Hack 183 | . 14 13 23 55 . 24 . . 5 33 8 8 Disable Machine 396 | . 18 . 18 . . . . . 189 9 153 9 Destroy Structure 405 | . 1 2 1 . 73 . . . 170 8 112 38 Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 255 | . 15 15 120 . . . . . 45 . . 60 Influence Decreases 4398 | . 372 293 738 93 107 52 80 30 928 363 450 892 Entered New Map 698 | . . 20 42 43 27 2 36 9 . 153 170 196 Time Decay 2963 | . 362 273 427 50 70 50 44 21 881 210 240 335 Lost Part 382 | . 10 . 40 . 10 . . . 40 . 20 262 Lost Ally 20 | . . . . . . . . . . . 20 . Purge Threat 335 | . . . 229 . . . . . 7 . . 99 Squads Dispatched 34 | . 2 3 2 1 . 1 . . 12 3 4 6 Investigation 10 | . 2 1 2 1 . . . . 1 . 2 1 Extermination 8 | . . . . . . . . . 4 1 1 2 Reinforcement 13 | . . 2 . . . 1 . . 4 2 1 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Distress Signals 10 | . . 2 1 . . . . . 1 . 3 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 21 20 41 4 7 5 7 . 37 12 17 39 Peak Tracking Total 8 | . 3 4 7 3 5 3 3 . 4 3 5 8 Tactical Retreats 15 | . 1 1 3 1 1 . . . 2 . 2 4 ECM-based Alert Blocks 9 | . . . . 3 . . . . . . 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Traps Triggered 9 | . 1 2 2 1 . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Machines Disabled 44 | . 2 . 2 . . . . . 21 1 17 1 Max in Single Turn 14 | . 2 . 1 . . . . . 4 1 14 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Machines Accessed 53 | . 10 6 8 3 . 3 2 . 11 3 3 4 Terminals 36 | . 8 4 7 2 . 1 . . 7 3 2 2 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . 1 1 . . . 1 . . . . . . Recycling Units 5 | . 1 . . . . . . . 3 . . 1 Scanalyzers 6 | . . 1 1 1 . 1 . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 177 | . 32 30 27 11 . 5 2 . 42 8 6 14 Successful 111 | . 20 21 16 9 . 3 2 . 24 4 3 9 Failed 63 | . 12 8 11 2 . 2 . . 17 4 3 4 Catastrophic 4 | . 2 . . . . . . . 1 . . 1 Database Lockouts 3 | . . 1 . . . . . . 1 . . 1 Manual 13 | . 3 2 4 2 . . . . . 1 1 . Terminals 113 | . 23 12 23 6 . 3 . . 26 8 4 8 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 13 | . 8 4 . . . 1 . . . . . . Recycling Units 16 | . 1 . . . . . . . 14 . . 1 Scanalyzers 31 | . . 14 4 5 . 1 . . 2 . . 5 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 61 | . 12 5 14 5 . 2 2 . 11 4 1 5 Record 19 | . 3 . 2 2 . 1 . . 5 2 . 4 Robot Analysis 5 | . 1 . 1 2 . 1 . . . . . . Prototype ID Bank 5 | . 1 1 2 . . . . . 1 . . . Open Door 2 | . . . . . . . 2 . . . . . Open DSF 3 | . . . . . . . . . 1 1 1 . Level Access Points 1 | . . . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 3 | . . . 2 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . 1 . . . Unreport Threat 4 | . . . 2 . . . . . 1 . . 1 Locate Traps 7 | . 2 2 2 . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 11 | . 7 4 . . . . . . . . . . Scan Component 5 | . 3 2 . . . . . . . . . . Repair 5 | . 3 2 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 13 | . 1 . . . . . . . 12 . . . Recycle Component 2 | . . . . . . . . . 2 . . . Process 2 | . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . 1 . . . Retrieve Matter 7 | . . . . . . . . . 7 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 24 | . . 12 2 4 . 1 . . 1 . . 4 Insert Component 7 | . . 5 . 1 . . . . . . . 1 Analyze 7 | . . 5 . 1 . . . . . . . 1 Retrieve Study 10 | . . 2 2 2 . 1 . . 1 . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 43 | . 8 6 7 3 . 2 . . 10 2 2 3 Full Trace Events 7 | . 1 1 1 1 . . . . 1 . 2 . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 5 . 1 . . . . . . . 1 Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . . . . 6 . Part Studies Acquired 10 | . . 2 2 2 . 1 . . 1 . . 2 Parts Repaired 5 | . 3 2 . . . . . . . . . . Time 130 | . 78 52 . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . 2 . . . Recycled Matter 65 | . . . . . . . . . 65 . . . Retrieved Matter 56 | . . . . . . . . . 56 . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed 7 | . . 5 . 1 . . . . . . . 1 Part Schematics Acquired 7 | . . 5 . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 3 1 . 1 Non-combat 4 | . . . . . . . . . 2 1 . 1 Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 6 | . . . . . . . . . 4 1 . 1 parse_system 4 | . . . . . . . . . 3 . . 1 no_distress 1 | . . . . . . . . . . 1 . . check_alert 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Total Allies 2 | . . . . . 1 . . . 1 . . . Largest Group 1 | . . . . . 1 . . . 1 1 1 . Highest-Rated Group 99 | . . . . . 31 . . . 99 99 99 . Highest-Rated Ally 99 | . . . . . 31 . . . 99 99 99 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 54 | . . . . . 13 . . . 13 15 13 . Total Damage 2541 | . . . . . 232 . . . 793 694 822 . Kills 17 | . . . . . . . . . 6 6 5 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Active Infowar (turns) 3465 | . . 733 1135 116 189 199 163 . . . 490 440 Optics 920 | . . 89 811 . . . . . . . . 20 Terrain 644 | . . 644 . . . . . . . . . . Structural 1788 | . . . 1134 116 189 199 150 . . . . . ECM 1487 | . . . . 26 189 199 163 . . . 490 420 Robot Analysis Total 5 | . 1 . 1 2 . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Turns Passed 8312 | 56 1082 735 1135 116 189 199 597 165 2134 437 491 976 Spaces Moved 5256 | 37 558 357 698 105 138 148 482 158 1486 313 249 527 Core 43 | 4 . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . Legs 5196 | 33 555 357 698 105 138 148 482 158 1486 313 249 474 Wheels 14 | . . . . . . . . . . . . 14 Hover 3 | . 3 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 105 105 105 105 108 112 50 Average Speed 122 | 114 152 158 110 105 105 105 105 105 109 110 180 136 Slowest Speed 1200 | 190 250 190 120 105 105 105 105 105 175 112 182 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 82 38 52 5 66 6 69 24 36 8 7 23 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . . 2 . . . . . Spaces Dug 1 | . . . . . . . . . . . . 1 Terrain Destroyed 481 | . . 1 1 . 208 . 1 . 194 4 55 17 Melee . | . . . . . . . . . . . . . Projectile 45 | . . 1 1 . . . 1 . 29 4 2 7 AOE 436 | . . . . . 208 . . . 165 . 53 10 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Total 6306 | 47 693 468 913 109 156 166 531 157 1768 369 272 657 Wait 268 | 1 30 48 49 . . 1 4 . 119 10 1 5 Move 5245 | 36 557 356 697 105 137 147 481 157 1485 312 248 527 Hop . | . . . . . . . . . . . . . Pick Up 90 | 3 17 5 23 . 3 3 6 . 11 6 4 9 Fast Attach 42 | 6 4 2 4 . 1 . 3 . 5 1 . 16 Attach 53 | . 2 2 6 2 4 1 3 . 8 2 4 19 Detach 7 | . . . 1 . . . 1 . 2 1 . 2 Swap 61 | 1 11 9 10 1 1 2 2 . 11 7 2 4 Drop 103 | . 16 12 30 . 1 . 7 . 15 10 4 8 Fire 435 | . 56 34 93 1 9 12 23 . 112 20 9 66 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . 1 . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 9) 198 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 414 | -10/Materials | Repaired Aluminum Leg 414 | -10/Materials | Repaired Ion Engine 440 | -10/Materials | Repaired Sml. Laser 692 | -10/Materials | Discovered new exit (range 5) 992 | -10/Materials | Discovered new exit (range 4) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -9/Materials | Central database locked down 1431 | -9/Materials | Build established: Scavenger-Mutant 1502 | -9/Materials | Identified exit to Mines 1675 | -9/Materials | Repaired Aluminum Leg+? 1748 | -9/Materials | Repaired Lgt. Assault Rifle 1852 | -9/Materials | Discovered new exit (range 18) 1874 | -9/Materials | Entered another Materials area 1874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2193 | -8/Materials | Lost 3 parts (2n1w) 2590 | -8/Materials | Build established: Mutant 2968 | -8/Materials | Discovered new exit (range 16) 3009 | -8/Materials | Entered Factory 3009 | -7/Factory | Evolved 2 slots: Utility x2 3125 | -7/Factory | Sucked down chute 3125 | -7/Factory | Entered Waste 3126 | -7/Waste | Met a frightened Derelict 3131 | -7/Waste | Found Prototype Launcher 3140 | -7/Waste | EMP discharged 3159 | -7/Waste | Spotted C-40 Crusher 3159 | -7/Waste | Spotted C-40 Crusher 3165 | -7/Waste | Spotted C-40 Crusher 3174 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3178 | -7/Waste | Spotted C-40 Crusher 3181 | -7/Waste | Identified Scatter Rocket Array 3201 | -7/Waste | Destroyed C-40 Crusher 3205 | -7/Waste | Destroyed C-40 Crusher 3210 | -7/Waste | Spotted C-40 Crusher 3210 | -7/Waste | Destroyed C-40 Crusher 3217 | -7/Waste | Spotted C-40 Crusher 3227 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3240 | -7/Waste | EMP discharged 3240 | -7/Waste | System corruption reached 10% 3260 | -7/Waste | Destroyed C-40 Crusher 3260 | -7/Waste | Destroyed C-40 Crusher 3263 | -7/Waste | Destroyed C-40 Crusher 3301 | -7/Waste | Discovered new exit (range 13) 3314 | -7/Waste | Entered Factory 3458 | -7/Factory | Build established: Infiltrator-Mutant 3505 | -7/Factory | Discovered new exit (range 5) 3513 | -7/Factory | Entered Lower Caves 3674 | -7/Lower Caves | Attacked by a faux Warlord 3891 | -7/Lower Caves | Found Prototype Device 3891 | -7/Lower Caves | Identified Heart of Steel 3950 | -7/Lower Caves | Build established: Mutant 4084 | -7/Lower Caves | Discovered new exit (range 15) 4110 | -7/Lower Caves | Entered another Lower Caves area 4268 | -7/Lower Caves | Discovered new exit (range 7) 4275 | -7/Lower Caves | Entered Factory 4275 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4354 | -6/Factory | Found Unknown Protection 4538 | -6/Factory | Garrison activated, responded to threat 4594 | -6/Factory | Build established: Gunner 4598 | -6/Factory | Spotted B-75 Beast 5434 | -6/Factory | Build established: Scavenger-Gunner 5506 | -6/Factory | Discovered new exit (range 13) 6039 | -6/Factory | Central database locked down 6157 | -6/Factory | Heart of Steel transformed into Warbot 6409 | -6/Factory | Entered another Factory area 6409 | -5/Factory | Accompanied by 1 ally (Warbot) 6409 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6538 | -5/Factory | Identified exit to Factory 6846 | -5/Factory | Entered another Factory area 6846 | -4/Factory | Accompanied by 1 ally (Warbot) 6846 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7072 | -4/Factory | Fabricated Adv. Targeting Computer (x2) 7309 | -4/Factory | Discovered new exit (range 16) 7337 | -4/Factory | Entered Research 7337 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7352 | -3/Research | Central database locked down 7671 | -3/Research | Lost 4 parts (2n2w) 7758 | -3/Research | Found Prototype Processor 7758 | -3/Research | Identified Spectral Analyzer 7797 | -3/Research | Spotted B-86 Titan 7927 | -3/Research | System corruption reached 10% 8203 | -3/Research | Core integrity fell below 50% 8292 | -3/Research | Core integrity fell below 20% 8313 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08291_ Slug penetrates Wall. 08295_ Penetrated by Slug. 08295_ Slug penetrates Wall. 08295_ Penetrated by Slug. 08297_ Adv. Cryofiber Web destroyed. 08299_ Particle Reactor destroyed. 08299_ Acquired Arm. Huge Wheel. 08301_ System corrupted: Matter fused (-6). 08302_ Biometal Leg destroyed. 08306_ Penetrated by Slug. 08306_ Slug penetrates Wall. 08306_ Penetrated by Slug. 08306_ Slug penetrates Wall. 08309_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08310_ Adv. Targeting Computer destroyed. 08313_ Slug penetrates Wall. 08313_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????# """ """ #????????????????????????????? | | ???????# """ "" #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????####### #########?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????## ##### #?????????????????????????? | | ????????????#/#???# ###########???????????????? | | ???????????? ???# # #???????????????? | | ??????????? ???# # #???????????????? | | ?????????? ???# # """ #???????????????? | | ?????????"""Y""" # # ! """ #???????????????? | | ???????? "?""""" + / """ #???????????????? | | ???????? # # #???????????????? | | ???????? ?# # #???????????????? | | ????????########??# #################+######??? | | ??????????????????# ??? | | ??????????????????# ?? | | ??????????????????# ?? | | ??????????????????# ?? | | ??????????????????# ####+################?????? | | ??????????????????# # ! #??????? | | ??????????????????# # @ ! #??????? | | ??????????????????# #! #??????? | | ??????????????????# # """"" """"" #??????? | | ??????????????????# t """"" """""?????????? | | ??????????????????+ # """"" """"??????????? | | ??????????????????# # [ ??????????? | | ??????????????????# # ????????? | | ??????????????????# ##################????????? | | ?????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????? #??????????????????????????? | | ??????????????""" ???????????????????????????? | | ??????????????"""?? ???????????????????????????? | | ???????????????""????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 37 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Evasion (%) 70 Targeting Accuracy 32 Armor Integrity Analysis 30 Offensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Flexi-carbon Leg | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x2 | -4/Factory Repaired ---------- Sml. Laser | 64% | -10/Materials Aluminum Leg | 33% | -9/Materials Lgt. Assault Rifle | 36% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Carbon-fiber Leg | -8/Materials | Hacked Ion Cannon | -7/Factory | Hacked Particle Gun | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Remote Datajack | -6/Factory | Hacked Rnf. Deuterium Engine | -3/Research | Hacked Antimatter Reactor | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Brother of Steel Bumper Bots Construction Begets Destruction DIY Cooler Dangerous Findings Dynamic Key Fitting Room Heavy Suspicion Hey, That's Mine! Hydra It Was An Accident, I Swear It's Just You Junior Dev Just What I Needed Not Today, Chutes One Hack Too Far Overwhelming Prolific Hacker Respectable Loadout Safety First Storm Trooper System Compromised Troublemaker Well Done Challenges ------------ None Game ------ Seed SeismicRelayBasin Manual? 0 Play Time 03:23:17 Cumulative 5.0 hours Start 2026.08.21 @ 18:07:36 End 2026.08.23 @ 16:37:17 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecf5df6c-f20b-44e6-ae3a-c3f5419e6fe0