Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 07:26:34

Player: Shimmyarah

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (27)      135
Value Destroyed (416)      416
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (882)                882
              TOTAL SCORE: 7773

 Bonus
-------
Follower Combat Kills      282
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     109/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (8) ---
                 (None)
>            --- UTILITY (5) ------
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Transmission Jammer
    Advanced ECM Suite
    Improved Reaction Control System
             Hacking Drone Bay (1/1)
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
       Light Particle Reactor
>            --- PROPULSION -------
    Advanced Medium Treads
    Advanced Medium Treads
             Biometal Medium Treads
    Improved Carbon-fiber Leg
             Myomer Leg
    Advanced Myomer Leg
      Cooled VTOL Module
      Cooled VTOL Module
>            --- UTILITY ----------
    Advanced Cryofiber Web
    Advanced Visual Processing Unit
    Improved Weapon Cycler
             Focal Shield
    Advanced System Shield
>            --- WEAPON -----------
       Heavy Dispersion Rifle
        Mini Assault Cannon
    Enhanced Gauss Cannon
             CR-A16's Pointy Stick
>            --- INVENTORY --------
    Improved Transmission Jammer
    Advanced ECM Suite
    Improved Reaction Control System
             Hacking Drone Bay
  Long-range Missile Launcher
[Rating: 117]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Biometal Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy Dispersion Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   1   1   .   .   .   .   1   1   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             115  | 4   2   15  1   10  8   10  .   14  3   18  6   2   3   19  
  Power                    9    | .   .   .   1   2   1   .   .   .   .   .   2   .   .   3   
    Engine                 5    | .   .   .   1   2   .   .   .   .   .   .   1   .   .   1   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               40   | 2   .   13  .   6   2   5   .   .   3   1   .   .   1   7   
    Treads                 6    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Wheel                  3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   9   .   6   2   5   .   .   3   1   .   .   .   .   
  Utility                  54   | 1   .   2   .   .   3   4   .   13  .   17  4   2   2   6   
    Device                 47   | 1   .   2   .   .   2   4   .   9   .   16  4   2   1   6   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 1   2   .   .   2   2   1   .   1   .   .   .   .   .   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   2   2   .   .   6   .   .   .   .   .   2   
Parts Lost                 24   | .   .   2   .   6   1   1   .   .   1   .   5   4   .   4   
  Power                    5    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   2   
  Propulsion               14   | .   .   1   .   4   1   1   .   .   1   .   3   1   .   2   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   1   .   5   1   1   .   .   1   .   4   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 97  100 88  100 99  100 99  100 96  81  62  53  74  
  Engine                   6    | .   14  10  11  15  13  7   7   7   7   6   5   4   .   .   
  Core                     4    | .   .   .   .   .   1   7   7   7   7   6   5   5   5   3   
  Treads                   1    | .   14  4   .   .   .   .   .   .   .   .   .   .   .   6   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  
  Wheel                    1    | .   14  6   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   33   | .   .   31  44  39  46  46  46  46  46  43  31  17  17  12  
  Device                   15   | .   14  11  11  9   14  15  15  17  23  20  20  16  5   11  
  Storage                  2    | .   14  11  11  9   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   6   5   5   5   4   
  Hackware                 2    | .   .   .   .   .   7   7   7   3   .   .   .   .   1   4   
  Ballistic Gun            4    | .   24  22  22  10  10  .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   4   7   7   7   7   6   5   5   5   6   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   6   7   6   5   5   5   4   
Peak Build Rating          117  | 8   8   12  10  28  44  55  47  56  51  64  62  56  53  117 
  Average Rating           45   | 6   7   10  9   14  37  46  47  47  49  57  57  49  43  82  
  On Entrance              33   | 6   8   8   9   10  28  44  47  47  48  51  58  55  38  48  
Naked Turns                61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   61  
Heaviest Build             50   | 15  15  15  13  21  26  27  27  28  28  29  31  29  18  50  
  Greatest Support         73   | 20  10  20  16  23  35  35  31  37  41  47  47  27  18  73  
  Greatest Overweight (x)  9    | 1   1   3   .   2   .   .   .   .   .   9   1   1   1   2   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   8   8   7   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 6   7   7   7   6   4   4   4   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 8   8   8   7   8   5   4   5   5   4   5   5   5   5   5   

 Class Distribution 
--------------------
 61% | Sprinter
 30% | Mutant
  4% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
           Sprinter | -9/Materials
           Sprinter | -9/Mines
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
           Sprinter | -6/Proximity Caves
           Sprinter | -6/Factory
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
             Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Matter Collected           1428 | 348 10  321 10  53  109 129 14  119 63  70  .   142 18  22  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            824  | 163 10  393 .   18  .   .   .   .   .   147 .   .   .   93  
  Parts                    63   | 13  1   22  .   3   .   .   .   .   .   10  .   .   .   14  
Haulers Intercepted        2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   6   .   .   2   .   .   
  Prevented                8    | .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  11   | .   .   7   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          10   | 2   1   4   .   .   .   .   .   .   .   1   .   .   .   2   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  8    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   1   7   .   1   .   .   .   .   .   1   .   .   .   5   
  Combat Bots Only         6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   
Max Kills in Single Turn   3    | 1   1   1   .   1   .   .   .   .   .   1   .   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Hostile Shots Fired        417  | .    1    55   .    51   18   4    .    1    32   15   17   43   .    180  
  Missed                   188  | .    1    22   .    13   10   2    .    1    22   10   5    23   .    79   
Damage Taken               3668 | .    .    383  .    559  113  16   .    .    147  39   247  299  .    1865 
  Core                     1483 | .    .    25   .    125  12   .    .    .    37   .    73   58   .    1153 
  Absorbed by Shields      59   | .    .    .    .    .    .    .    .    .    .    .    55   .    .    4    
Core Remaining (%)         92   | 100  100  .    93   77   .    .    .    .    93   100  .    .    86   .    
Volleys Fired              77   | 28   10   24   .    6    1    3    .    .    2    .    .    .    .    3    
  Largest                  3    | 2    2    2    .    2    2    2    .    .    1    .    .    .    .    3    
  Hottest                  199  | 40   100  40   .    125  68   68   .    .    48   .    .    .    .    199  
Shots Fired                141  | 56   13   48   .    10   2    5    .    .    2    .    .    .    .    5    
  Gun                      120  | 56   6    48   .    6    1    2    .    .    .    .    .    .    .    1    
  Cannon                   8    | .    .    .    .    .    1    3    .    .    2    .    .    .    .    2    
  Launcher                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  11   | .    7    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  127  | 56   6    48   .    6    2    5    .    .    2    .    .    .    .    2    
  Thermal                  12   | .    7    .    .    4    .    .    .    .    .    .    .    .    .    1    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 7    4    12   .    1    .    1    .    .    .    .    .    .    .    1    
  Robot Miss Streak        4    | 3    1    2    .    2    2    4    .    .    2    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           82   | 37   4    32   .    1    .    2    .    .    .    4    .    .    .    2    
  Core Hits                39   | 9    2    15   .    3    .    .    .    .    .    2    .    .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              44   | .    .    .    .    .    .    .    .    .    .    39   3    1    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 44   | .    .    .    .    .    .    .    .    .    .    39   3    1    .    1    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1620 | 391  49   363  .    28   .    40   .    .    .    226  .    .    .    523  
  Guns                     863  | 391  49   363  .    17   .    13   .    .    .    .    .    .    .    30   
  Cannons                  61   | .    .    .    .    .    .    27   .    .    .    .    .    .    .    34   
  Explosions               402  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    402  
  Melee                    257  | .    .    .    .    .    .    .    .    .    .    226  .    .    .    31   
  Ramming                  37   | .    .    .    .    11   .    .    .    .    .    .    .    .    .    26   
  Kinetic                  894  | 391  49   363  .    17   .    40   .    .    .    .    .    .    .    34   
  Thermal                  30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Explosive                402  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    402  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 257  | .    .    .    .    .    .    .    .    .    .    226  .    .    .    31   
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    4    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    4    .    .    .    .    .    .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             10   | .    .    .    .    5    .    .    .    .    .    .    .    .    .    5    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        365  | .    60   6    .    158  174  365  .    298  70   199  198  163  .    226  
  Average Temperature      90   | .    26   3    .    43   79   146  .    141  36   101  102  132  .    87   
  Received Heat Transfer   715  | .    .    96   .    198  .    .    .    .    51   12   12   90   .    256  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Peak Influence             337  | 30  69  337 49  122 160 .   .   .   .   127 212 .   .   327 
  Initial                  104  | .   19  28  49  18  46  .   .   .   .   6   61  .   .   104 
  Average                  83   | 18  44  175 49  72  76  .   .   .   .   44  142 .   .   88  
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
  Low Security (%)         90   | 100 100 50  100 100 100 .   .   .   .   100 80  .   .   97  
  Level 1                  9    | .   .   49  .   .   .   .   .   .   .   .   20  .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   1   .   .   .   .   .   2   1   .   .   1   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Reinforcement            2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Distress Signals           3    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   2   16  .   9   10  8   .   1   19  9   14  20  .   29  
  Peak Tracking Total      17   | .   2   7   .   8   6   7   .   1   9   5   10  7   .   17  
  Tactical Retreats        27   | .   1   1   .   1   1   1   .   .   6   3   3   7   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Traps Triggered            5    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Machines Accessed          21   | .   4   3   .   1   3   2   .   .   .   2   3   .   .   3   
  Terminals                10   | .   3   2   .   1   2   1   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   13  4   .   3   7   3   .   .   .   2   4   .   .   4   
  Successful               27   | .   8   2   .   3   6   3   .   .   .   .   3   .   .   2   
  Failed                   13   | .   5   2   .   .   1   .   .   .   .   2   1   .   .   2   
    Catastrophic           4    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   4   4   .   .   2   .   .   3   .   12  6   .   .   6   
  Terminals                22   | .   7   3   .   3   6   2   .   .   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   6   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   3   .   .   3   5   3   .   .   .   .   1   .   .   .   
  Record                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   2   .   1   2   1   .   .   .   2   2   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   2   .   .   14  .   .   .   .   .   10  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Total Allies               12   | .   .   1   3   .   .   .   .   8   .   .   .   .   .   .   
  Largest Group            8    | .   .   1   3   3   .   .   .   8   8   .   .   .   .   .   
  Highest-Rated Group      274  | .   .   10  40  40  .   .   .   274 274 .   .   .   .   .   
  Highest-Rated Ally       42   | .   .   10  16  16  .   .   .   42  42  .   .   .   .   .   
Total Orders               5    | .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   
  STAY                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   .   9   35  .   .   .   .   .   
  Total Damage             1073 | .   .   .   .   .   .   .   .   208 865 .   .   .   .   .   
  Kills                    10   | .   .   .   .   .   .   .   .   1   9   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   2   .   .   2   .   2   1   .   .   2   1   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   2   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Turns Passed               4675 | 182  196  415  161  152  159  194  158  755  411  649  190  292  108  653  
Spaces Moved               9468 | 78   150  679  362  303  613  777  625  2098 955  1438 423  369  88   510  
  Core                     118  | .    .    .    .    .    .    .    .    .    .    1    .    .    .    117  
  Treads                   7    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    5    
  Legs                     485  | 67   .    .    .    .    .    .    .    .    .    .    .    .    81   337  
  Wheels                   264  | 11   150  103  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8594 | .    .    574  362  303  613  777  625  2098 955  1437 423  369  7    51   
  Fastest Speed            12   | 95   95   31   31   25   12   12   25   14   13   13   13   23   94   50   
  Average Speed            36   | 116  95   42   31   32   21   21   25   24   25   25   39   77   117  112  
  Slowest Speed            500  | 120  95   325  31   197  25   25   25   25   27   500  95   94   120  225  
  Overloaded Moves         336  | .    .    .    .    .    9    50   .    7    33   53   46   138  .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            49   | .    .    10   2    6    6    .    .    .    .    25   .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    33   30   42   30   19   76   72   90   73   34   19   63   15   19   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     12   | .    .    .    .    .    .    .    .    .    .    .    6    .    .    6    
  Known Exits Taken        4    | .    .    .    1    .    .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    .    1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             11   | .    .    .    1    .    .    2    1    1    3    .    .    1    2    .    
Spaces Dug                 48   | .    7    .    .    4    .    .    .    .    .    34   3    .    .    .    
Terrain Destroyed          68   | .    7    .    .    4    .    .    .    .    1    34   3    .    .    19   
  Melee                    37   | .    .    .    .    .    .    .    .    .    .    34   3    .    .    .    
  Projectile               12   | .    7    .    .    4    .    .    .    .    1    .    .    .    .    .    
  AOE                      19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Fac  
Total                      10376 | 118  176  743  408  331  630  795  625  2329 1125 1614 440  374  91   577  
  Wait                     613   | .    9    24   48   4    3    .    .    196  164  132  7    2    .    24   
  Move                     9367  | 77   149  661  357  292  601  776  624  2097 954  1392 422  368  87   510  
  Hop                      38    | .    .    7    2    4    5    .    .    .    .    20   .    .    .    .    
  Pick Up                  52    | 6    3    6    .    9    6    3    1    7    .    7    1    .    .    3    
  Fast Attach              32    | .    .    1    .    .    1    1    .    6    .    2    4    .    2    15   
  Attach                   27    | 1    .    2    1    7    5    1    .    2    1    1    1    1    1    3    
  Detach                   4     | .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    
  Swap                     56    | 3    2    12   .    3    2    8    .    6    2    15   1    1    .    1    
  Drop                     50    | 3    3    6    .    1    6    3    .    13   2    6    1    .    .    6    
  Fire                     77    | 28   10   24   .    6    1    3    .    .    2    .    .    .    .    3    
  Melee                    44    | .    .    .    .    .    .    .    .    .    .    39   3    1    .    1    
  Ram                      8     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 1 exit: Arm)

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 3)
  183 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  366 | -10/Materials      | Discovered new exit (range 10)
  379 | -10/Materials      | Entered another Materials area
  379 | -9/Materials       | Evolved 2 slots: Propulsion x2
  673 | -9/Materials       | Discovered new exit (range 16)
  794 | -9/Materials       | Entered Mines
  820 | -9/Mines           | Met a Derelict bent on vengeance
  822 | -9/Mines           | Identified exit to Materials
  822 | -9/Mines           | Discovered exit to Materials (range 12)
  836 | -9/Mines           | Build established: Sprinter
  841 | -9/Mines           | Learned Materials trap positions
  852 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  955 | -9/Mines           | Entered Materials
  955 | -8/Materials       | Accompanied by 3 allies
  955 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  956 | -8/Materials       | Loaded intel: 12 trap records
 1088 | -8/Materials       | Lost 5 parts (1p3n1w)
 1097 | -8/Materials       | Discovered new exit (range 8)
 1107 | -8/Materials       | Entered Factory
 1107 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1260 | -7/Factory         | Discovered new exit (range 7)
 1266 | -7/Factory         | Entered Lower Caves
 1441 | -7/Lower Caves     | Learned Factory garrison access intel
 1448 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 1458 | -7/Lower Caves     | Discovered new exit (range 11)
 1460 | -7/Lower Caves     | Entered another Lower Caves area
 1469 | -7/Lower Caves     | Discovered new exit (range 14)
 1573 | -7/Lower Caves     | Spotted B-75 Beast
 1614 | -7/Lower Caves     | Discovered new exit (range 12)
 1618 | -7/Lower Caves     | Entered Zion
 1625 | -7/Zion            | Found CR-A16's Pointy Stick
 1640 | -7/Zion            | Given A8's code to call for help
 1641 | -7/Zion            | Discovered new exit (range 13)
 1643 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1791 | -7/Zion            | Gained Derelict followers
 1798 | -7/Zion            | Identified exit to Deep Caves
 1822 | -7/Zion            | Found Prototype Hackware
 1840 | -7/Zion            | Learned Factory trap positions
 1843 | -7/Zion            | Found Prototype Device
 1845 | -7/Zion            | Identified Bomb Factory No. 2
 1859 | -7/Zion            | Warned about trapping Zion interior
 1901 | -7/Zion            | Met Imprinter
 1906 | -7/Zion            | Imprinted
 1908 | -7/Zion            | Declared Zion's savior
 2025 | -7/Zion            | Given the Hacking Drone Bay
 2026 | -7/Zion            | Found Prototype Device
 2027 | -7/Zion            | Identified Hacking Drone Bay
 2074 | -7/Zion            | Found Prototype Processor
 2074 | -7/Zion            | Identified Exp. Melee Analysis Suite
 2077 | -7/Zion            | Found Prototype Processor
 2077 | -7/Zion            | Identified Exp. Target Analyzer
 2079 | -7/Zion            | Found Prototype Processor
 2079 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 2373 | -7/Zion            | Entered Proximity Caves
 2373 | -6/Proximity Caves | Accompanied by 8 allies
 2374 | -6/Proximity Caves | Identified exit to Factory
 2443 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2505 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 2574 | -6/Proximity Caves | Lost 3 allies
 2630 | -6/Proximity Caves | Lost 3 allies
 2671 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2673 | -6/Proximity Caves | Spotted B-75 Beast
 2784 | -6/Proximity Caves | Entered Factory
 2784 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2785 | -6/Factory         | Identified exit to Factory
 2786 | -6/Factory         | Loaded intel: 117 trap records
 2787 | -6/Factory         | Loaded intel: 4 garrison access locations
 3410 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 3426 | -6/Factory         | Discovered exit to Factory (range 10)
 3433 | -6/Factory         | Entered another Factory area
 3433 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3434 | -5/Factory         | Identified exit to Upper Caves
 3518 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 3565 | -5/Factory         | Lost 4 parts (3n1u)
 3587 | -5/Factory         | Fabricated Transmission Jammer?
 3608 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 3623 | -5/Factory         | Entered Upper Caves
 3720 | -5/Upper Caves     | Learned Factory stockpile data
 3764 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 3833 | -5/Upper Caves     | Build established: Mutant
 3912 | -5/Upper Caves     | Discovered new exit (range 15)
 3915 | -5/Upper Caves     | Entered another Upper Caves area
 4008 | -5/Upper Caves     | Learned Factory stockpile data
 4012 | -5/Upper Caves     | Discovered new exit (range 5)
 4023 | -5/Upper Caves     | Entered Factory
 4023 | -4/Factory         | Evolved 2 slots: Weapon x2
 4024 | -4/Factory         | Identified exit to Armory
 4362 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 4603 | -4/Factory         | Released all parts (16)
 4621 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 4639 | -4/Factory         | Core integrity fell below 50%
 4643 | -4/Factory         | Spotted B-86 Titan
 4667 | -4/Factory         | Core integrity fell below 20%
 4676 | -4/Factory         | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
04648_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 3D.
04649_ K-01 Serf cleans the Megafabricator.
04649_ U-05 Engineer builds a Wall.
04654_ Acquired Myomer Leg.
04655_ Dropped Myomer Leg.
04659_ S-27 Virus destroyed.
04659_ Destroyed VTOL Module.
04659_ S-27 Virus destroyed. <x2>
04659_ Construction Platform disabled.
04662_ Slug penetrates Wall.
04662_ Penetrated by Slug.
04665_ Construction Platform disabled.
04665_ Slammed into P-70 Sage. <x2>
04666_ Destabilizing: Core damaged (-23).
04667_ U-05 Engineer builds a Wall.
04667_ Slammed into P-70 Sage.
04672_ U-05 Engineer lays Concrete. <x2>
04676_ U-05 Engineer builds a Wall.
04676_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#    #???????????????????? |
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| ?????????????????????#       #?????????#  #??????? |
| ???????????????????###/##/##+####????  #  #######+ |
| ???????????????????#            #??""  #           |
| ???????????????????#  """""     #?"""  #           |
| ???????????????????#  """""""   #   "  #         " |
| ???????????????????#  """""""   #      /         " |
| ???????????????????#  """ ""    #      "   ^     " |
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| ???????????????????#  """"""    #  ####  !       " |
| ???????????????????#  """"""p  R    BB   *       " |
| ???????????????????#  """""""p =   *BB             |
| ???????????????????#  """""""  %    =              |
| ???????????????????#           %         %         |
| ???????????????????#     @       %                 |
| ???????????????????########             #########  |
| ??????????????????????????######                #  |
| ????????????????????????????????#               +  |
| ????????????????????????????????#     #         #  |
| ????????????????????????????????#     #         #  |
| ????????????????????????????????#     +         #  |
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| ???????????????????????????????       #?#          |
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| ????????????????????????????????????????####       |
| ???????????????????????????????????????????####    |
| ??????????????????????????????????????#########    |
| ??????????????????????????????????????# """  +     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          35
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       200
Resistance: KI             20
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                77
Armor Integrity Analysis   50
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
                    Ionic Axe | -7/Factory | Hacked
              Cld. Ion Engine | -7/Factory | Hacked
 Lgt. Angular Momentum Engine | -7/Zion    | Archive
               Thermal Shield | -7/Zion    | Archive
                Force Booster | -7/Zion    | Archive
        Imp. Carbon-fiber Leg | -7/Zion    | Archive
          Imp. Cooling System | -7/Zion    | Archive
           Hvy. Plasma Cannon | -7/Zion    | Archive
               Mni. Drone Bay | -7/Zion    | Archive
          EM Disruption Field | -7/Zion    | Archive
                Lightning Gun | -7/Zion    | Archive
          Transmission Jammer | -7/Zion    | Archive
 Magnetic Acceleration Cannon | -7/Zion    | Archive
               Kinecellerator | -7/Zion    | Archive
                     Flak Gun | -7/Zion    | Archive
              Antigrav System | -7/Zion    | Archive
          Gravity Neutralizer | -4/Factory | Z-intel
         Tri-rail Accelerator | -4/Factory | Z-intel
           Exp. Hacking Suite | -4/Factory | Z-intel
                   Vibroblade | -4/Factory | Z-intel
          Hvy. Neutron Cannon | -4/Factory | Z-intel
           Exp. Optical Array | -4/Factory | Z-intel
                Enh. Coil Gun | -4/Factory | Z-intel
       Imp. Heavy Machine Gun | -4/Factory | Z-intel
            Enh. Fission Core | -4/Factory | Z-intel
             Enh. Armored Leg | -4/Factory | Z-intel

 Robot Schematics 
------------------
 S-27 Virus | -7/Zion | Archive
 M-28 Smith | -7/Zion | Archive
  K-01 Serf | -7/Zion | Archive

 Fabricated
------------
 Transmission Jammer | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns

 Challenges 
------------
None

 Game 
------
Seed              ActuatorLinearScanner
  Manual?         0
Play Time         02:21:46
  Cumulative      84.8 hours
  Start           2024.11.30 @ 21:32:12
  End             2024.12.01 @ 07:26:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6de019c3-828b-426d-8d50-709b0baf63b1