Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 07:26:34 Player: Shimmyarah Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (27) 135 Value Destroyed (416) 416 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 7773 Bonus ------- Follower Combat Kills 282 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 109/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Advanced ECM Suite Improved Reaction Control System Hacking Drone Bay (1/1) Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Improved Carbon-fiber Leg Myomer Leg Advanced Myomer Leg Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Cryofiber Web Advanced Visual Processing Unit Improved Weapon Cycler Focal Shield Advanced System Shield > --- WEAPON ----------- Heavy Dispersion Rifle Mini Assault Cannon Enhanced Gauss Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Improved Transmission Jammer Advanced ECM Suite Improved Reaction Control System Hacking Drone Bay Long-range Missile Launcher [Rating: 117] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Cooled VTOL Module Treads Biometal Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Mini Assault Cannon Energy Gun Heavy Dispersion Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 6 | . . 2 . 1 1 . . . . 1 1 . . . Utility 3 | . . . . . 1 . . . . 1 1 . . . Weapon 2 | . . . . . . . . . . . . . . 2 Parts Attached 115 | 4 2 15 1 10 8 10 . 14 3 18 6 2 3 19 Power 9 | . . . 1 2 1 . . . . . 2 . . 3 Engine 5 | . . . 1 2 . . . . . . 1 . . 1 Core 3 | . . . . . 1 . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 40 | 2 . 13 . 6 2 5 . . 3 1 . . 1 7 Treads 6 | 1 . 2 . . . . . . . . . . . 3 Leg 5 | . . . . . . . . . . . . . 1 4 Wheel 3 | 1 . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 26 | . . 9 . 6 2 5 . . 3 1 . . . . Utility 54 | 1 . 2 . . 3 4 . 13 . 17 4 2 2 6 Device 47 | 1 . 2 . . 2 4 . 9 . 16 4 2 1 6 Storage . | . . . . . . . . . . . . . . . Processor 5 | . . . . . . . . 4 . 1 . . . . Hackware 2 | . . . . . 1 . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 12 | 1 2 . . 2 2 1 . 1 . . . . . 3 Energy Gun 1 | . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 1 . . 1 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 2 | . 1 . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 2 . . 6 . . . . . 2 Parts Lost 24 | . . 2 . 6 1 1 . . 1 . 5 4 . 4 Power 5 | . . 1 . 1 . . . . . . . 1 . 2 Propulsion 14 | . . 1 . 4 1 1 . . 1 . 3 1 . 2 Utility 4 | . . . . . . . . . . . 2 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . Highest Loss Streak 5 | . . 1 . 5 1 1 . . 1 . 4 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 97 100 88 100 99 100 99 100 96 81 62 53 74 Engine 6 | . 14 10 11 15 13 7 7 7 7 6 5 4 . . Core 4 | . . . . . 1 7 7 7 7 6 5 5 5 3 Treads 1 | . 14 4 . . . . . . . . . . . 6 Leg 1 | . . . . . . . . . . . . . 4 10 Wheel 1 | . 14 6 . . . . . . . . . . . . Flight 33 | . . 31 44 39 46 46 46 46 46 43 31 17 17 12 Device 15 | . 14 11 11 9 14 15 15 17 23 20 20 16 5 11 Storage 2 | . 14 11 11 9 . . . . . . . . . . Processor 2 | . . . . . . . . . . 6 5 5 5 4 Hackware 2 | . . . . . 7 7 7 3 . . . . 1 4 Ballistic Gun 4 | . 24 22 22 10 10 . . . . . . . . . Ballistic Cannon 5 | . . . . . 4 7 7 7 7 6 5 5 5 6 Piercing Weapon 3 | . . . . . . . . 6 7 6 5 5 5 4 Peak Build Rating 117 | 8 8 12 10 28 44 55 47 56 51 64 62 56 53 117 Average Rating 45 | 6 7 10 9 14 37 46 47 47 49 57 57 49 43 82 On Entrance 33 | 6 8 8 9 10 28 44 47 47 48 51 58 55 38 48 Naked Turns 61 | . . . . . . . . . . . . . . 61 Heaviest Build 50 | 15 15 15 13 21 26 27 27 28 28 29 31 29 18 50 Greatest Support 73 | 20 10 20 16 23 35 35 31 37 41 47 47 27 18 73 Greatest Overweight (x) 9 | 1 1 3 . 2 . . . . . 9 1 1 1 2 Average Overweight (x) . | . 1 . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 Average Carried 5 | 6 7 7 7 6 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 7 8 5 4 5 5 4 5 5 5 5 5 Class Distribution -------------------- 61% | Sprinter 30% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 1428 | 348 10 321 10 53 109 129 14 119 63 70 . 142 18 22 Remotely . | . . . . . . . . . . . . . . . Salvage Created 824 | 163 10 393 . 18 . . . . . 147 . . . 93 Parts 63 | 13 1 22 . 3 . . . . . 10 . . . 14 Haulers Intercepted 2 | . . 1 . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 6 . . 2 . . Prevented 8 | . . . . . . . 2 . 6 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 11 | . . 7 . . . . . . . . . . . 4 Guns 7 | . . 7 . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . . . . 4 Classes Destroyed 10 | 2 1 4 . . . . . . . 1 . . . 2 Worker 2 | . . . . . . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . 1 Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . 1 . . . . Recycler 3 | 1 . 2 . . . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . . Swarmer 8 | . . 4 . . . . . . . . . . . 4 Grunt 1 | . . 1 . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 7 | 2 1 7 . 1 . . . . . 1 . . . 5 Combat Bots Only 6 | . . 6 . . . . . . . . . . . 4 Max Kills in Single Turn 3 | 1 1 1 . 1 . . . . . 1 . . . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 417 | . 1 55 . 51 18 4 . 1 32 15 17 43 . 180 Missed 188 | . 1 22 . 13 10 2 . 1 22 10 5 23 . 79 Damage Taken 3668 | . . 383 . 559 113 16 . . 147 39 247 299 . 1865 Core 1483 | . . 25 . 125 12 . . . 37 . 73 58 . 1153 Absorbed by Shields 59 | . . . . . . . . . . . 55 . . 4 Core Remaining (%) 92 | 100 100 . 93 77 . . . . 93 100 . . 86 . Volleys Fired 77 | 28 10 24 . 6 1 3 . . 2 . . . . 3 Largest 3 | 2 2 2 . 2 2 2 . . 1 . . . . 3 Hottest 199 | 40 100 40 . 125 68 68 . . 48 . . . . 199 Shots Fired 141 | 56 13 48 . 10 2 5 . . 2 . . . . 5 Gun 120 | 56 6 48 . 6 1 2 . . . . . . . 1 Cannon 8 | . . . . . 1 3 . . 2 . . . . 2 Launcher 2 | . . . . . . . . . . . . . . 2 Special 11 | . 7 . . 4 . . . . . . . . . . Kinetic 127 | 56 6 48 . 6 2 5 . . 2 . . . . 2 Thermal 12 | . 7 . . 4 . . . . . . . . . 1 Explosive 2 | . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 12 | 7 4 12 . 1 . 1 . . . . . . . 1 Robot Miss Streak 4 | 3 1 2 . 2 2 4 . . 2 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 82 | 37 4 32 . 1 . 2 . . . 4 . . . 2 Core Hits 39 | 9 2 15 . 3 . . . . . 2 . . . 8 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | 2 . . . . . . . . . . . . . . Critical Strikes 2 | 2 . . . . . . . . . . . . . . Destroy 2 | 2 . . . . . . . . . . . . . . Melee Attacks 44 | . . . . . . . . . . 39 3 1 . 1 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 44 | . . . . . . . . . . 39 3 1 . 1 Sneak Attacks 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1620 | 391 49 363 . 28 . 40 . . . 226 . . . 523 Guns 863 | 391 49 363 . 17 . 13 . . . . . . . 30 Cannons 61 | . . . . . . 27 . . . . . . . 34 Explosions 402 | . . . . . . . . . . . . . . 402 Melee 257 | . . . . . . . . . . 226 . . . 31 Ramming 37 | . . . . 11 . . . . . . . . . 26 Kinetic 894 | 391 49 363 . 17 . 40 . . . . . . . 34 Thermal 30 | . . . . . . . . . . . . . . 30 Explosive 402 | . . . . . . . . . . . . . . 402 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 257 | . . . . . . . . . . 226 . . . 31 Highest Corruption 4 | . . . . . . . . . . . 1 1 1 4 Average Corruption 1 | . . . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 2 1 1 Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . . . . . . . . . 18 Projectiles . | . . . . . . . . . . . . . . . Explosions 18 | . . . . . . . . . . . . . . 18 Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . 4 . . . . . . . . . 6 Shots . | . . . . . . . . . . . . . . . Rammed 8 | . . . . 5 . . . . . . . . . 3 Targets Rammed 10 | . . . . 5 . . . . . . . . . 5 Kicked 2 | . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 365 | . 60 6 . 158 174 365 . 298 70 199 198 163 . 226 Average Temperature 90 | . 26 3 . 43 79 146 . 141 36 101 102 132 . 87 Received Heat Transfer 715 | . . 96 . 198 . . . . 51 12 12 90 . 256 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Peak Influence 337 | 30 69 337 49 122 160 . . . . 127 212 . . 327 Initial 104 | . 19 28 49 18 46 . . . . 6 61 . . 104 Average 83 | 18 44 175 49 72 76 . . . . 44 142 . . 88 Maximum Alert Level 1 | . . 1 . . . . . . . . 1 . . 1 Low Security (%) 90 | 100 100 50 100 100 100 . . . . 100 80 . . 97 Level 1 9 | . . 49 . . . . . . . . 20 . . 2 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 . . . . . 2 1 . . 1 Investigation 2 | . . . . . . . . . . 1 1 . . . Extermination 2 | . . . . . . . . . . 1 . . . 1 Reinforcement 2 | . 1 . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 3 | . . 2 . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 137 | . 2 16 . 9 10 8 . 1 19 9 14 20 . 29 Peak Tracking Total 17 | . 2 7 . 8 6 7 . 1 9 5 10 7 . 17 Tactical Retreats 27 | . 1 1 . 1 1 1 . . 6 3 3 7 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 5 | . . 1 . . . . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled 2 | . . . . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 21 | . 4 3 . 1 3 2 . . . 2 3 . . 3 Terminals 10 | . 3 2 . 1 2 1 . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . 1 . . 1 Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . 1 1 . . 2 Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 40 | . 13 4 . 3 7 3 . . . 2 4 . . 4 Successful 27 | . 8 2 . 3 6 3 . . . . 3 . . 2 Failed 13 | . 5 2 . . 1 . . . . 2 1 . . 2 Catastrophic 4 | . . . . . 1 . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 4 4 . . 2 . . 3 . 12 6 . . 6 Terminals 22 | . 7 3 . 3 6 2 . . . . 1 . . . Fabricators 4 | . . . . . . . . . . . 2 . . 2 Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 10 | . 6 . . . . . . . . 1 1 . . 2 Scanalyzers 1 | . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 15 | . 3 . . 3 5 3 . . . . 1 . . . Record 2 | . . . . . . 2 . . . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . 1 . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . 1 Load Schematic 2 | . . . . . . . . . . . 1 . . 1 Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . 1 Retrieve Components 3 | . 2 . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 5 | . 3 2 . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 2 . 1 2 1 . . . 2 2 . . 3 Full Trace Events 1 | . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 2 . . 14 . . . . . 10 Parts Built 2 | . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total Allies 12 | . . 1 3 . . . . 8 . . . . . . Largest Group 8 | . . 1 3 3 . . . 8 8 . . . . . Highest-Rated Group 274 | . . 10 40 40 . . . 274 274 . . . . . Highest-Rated Ally 42 | . . 10 16 16 . . . 42 42 . . . . . Total Orders 5 | . . . . 1 . . . . . 4 . . . . STAY 1 | . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . RETURN 3 | . . . . . . . . . . 3 . . . . Ally Attacks 44 | . . . . . . . . 9 35 . . . . . Total Damage 1073 | . . . . . . . . 208 865 . . . . . Kills 10 | . . . . . . . . 1 9 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 2 . 2 1 . . 2 1 . Drone Launches 2 | . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . Zionite Intel Received 5 | . . . . . . . . . . 1 2 . . 2 Component Stockpiles 2 | . . . . . . . . . . 1 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 4675 | 182 196 415 161 152 159 194 158 755 411 649 190 292 108 653 Spaces Moved 9468 | 78 150 679 362 303 613 777 625 2098 955 1438 423 369 88 510 Core 118 | . . . . . . . . . . 1 . . . 117 Treads 7 | . . 2 . . . . . . . . . . . 5 Legs 485 | 67 . . . . . . . . . . . . 81 337 Wheels 264 | 11 150 103 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 8594 | . . 574 362 303 613 777 625 2098 955 1437 423 369 7 51 Fastest Speed 12 | 95 95 31 31 25 12 12 25 14 13 13 13 23 94 50 Average Speed 36 | 116 95 42 31 32 21 21 25 24 25 25 39 77 117 112 Slowest Speed 500 | 120 95 325 31 197 25 25 25 25 27 500 95 94 120 225 Overloaded Moves 336 | . . . . . 9 50 . 7 33 53 46 138 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 49 | . . 10 2 6 6 . . . . 25 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 33 30 42 30 19 76 72 90 73 34 19 63 15 19 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 12 | . . . . . . . . . . . 6 . . 6 Known Exits Taken 4 | . . . 1 . . . . . 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 . . . 1 1 . Scrap Searched 11 | . . . 1 . . 2 1 1 3 . . 1 2 . Spaces Dug 48 | . 7 . . 4 . . . . . 34 3 . . . Terrain Destroyed 68 | . 7 . . 4 . . . . 1 34 3 . . 19 Melee 37 | . . . . . . . . . . 34 3 . . . Projectile 12 | . 7 . . 4 . . . . 1 . . . . . AOE 19 | . . . . . . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total 10376 | 118 176 743 408 331 630 795 625 2329 1125 1614 440 374 91 577 Wait 613 | . 9 24 48 4 3 . . 196 164 132 7 2 . 24 Move 9367 | 77 149 661 357 292 601 776 624 2097 954 1392 422 368 87 510 Hop 38 | . . 7 2 4 5 . . . . 20 . . . . Pick Up 52 | 6 3 6 . 9 6 3 1 7 . 7 1 . . 3 Fast Attach 32 | . . 1 . . 1 1 . 6 . 2 4 . 2 15 Attach 27 | 1 . 2 1 7 5 1 . 2 1 1 1 1 1 3 Detach 4 | . . . . . . . . 1 . . . 1 1 1 Swap 56 | 3 2 12 . 3 2 8 . 6 2 15 1 1 . 1 Drop 50 | 3 3 6 . 1 6 3 . 13 2 6 1 . . 6 Fire 77 | 28 10 24 . 6 1 3 . . 2 . . . . 3 Melee 44 | . . . . . . . . . . 39 3 1 . 1 Ram 8 | . . . . 5 . . . . . . . . . 3 Kick 2 | . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 183 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 10) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x2 673 | -9/Materials | Discovered new exit (range 16) 794 | -9/Materials | Entered Mines 820 | -9/Mines | Met a Derelict bent on vengeance 822 | -9/Mines | Identified exit to Materials 822 | -9/Mines | Discovered exit to Materials (range 12) 836 | -9/Mines | Build established: Sprinter 841 | -9/Mines | Learned Materials trap positions 852 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 955 | -9/Mines | Entered Materials 955 | -8/Materials | Accompanied by 3 allies 955 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 956 | -8/Materials | Loaded intel: 12 trap records 1088 | -8/Materials | Lost 5 parts (1p3n1w) 1097 | -8/Materials | Discovered new exit (range 8) 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1260 | -7/Factory | Discovered new exit (range 7) 1266 | -7/Factory | Entered Lower Caves 1441 | -7/Lower Caves | Learned Factory garrison access intel 1448 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1458 | -7/Lower Caves | Discovered new exit (range 11) 1460 | -7/Lower Caves | Entered another Lower Caves area 1469 | -7/Lower Caves | Discovered new exit (range 14) 1573 | -7/Lower Caves | Spotted B-75 Beast 1614 | -7/Lower Caves | Discovered new exit (range 12) 1618 | -7/Lower Caves | Entered Zion 1625 | -7/Zion | Found CR-A16's Pointy Stick 1640 | -7/Zion | Given A8's code to call for help 1641 | -7/Zion | Discovered new exit (range 13) 1643 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1791 | -7/Zion | Gained Derelict followers 1798 | -7/Zion | Identified exit to Deep Caves 1822 | -7/Zion | Found Prototype Hackware 1840 | -7/Zion | Learned Factory trap positions 1843 | -7/Zion | Found Prototype Device 1845 | -7/Zion | Identified Bomb Factory No. 2 1859 | -7/Zion | Warned about trapping Zion interior 1901 | -7/Zion | Met Imprinter 1906 | -7/Zion | Imprinted 1908 | -7/Zion | Declared Zion's savior 2025 | -7/Zion | Given the Hacking Drone Bay 2026 | -7/Zion | Found Prototype Device 2027 | -7/Zion | Identified Hacking Drone Bay 2074 | -7/Zion | Found Prototype Processor 2074 | -7/Zion | Identified Exp. Melee Analysis Suite 2077 | -7/Zion | Found Prototype Processor 2077 | -7/Zion | Identified Exp. Target Analyzer 2079 | -7/Zion | Found Prototype Processor 2079 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2373 | -7/Zion | Entered Proximity Caves 2373 | -6/Proximity Caves | Accompanied by 8 allies 2374 | -6/Proximity Caves | Identified exit to Factory 2443 | -6/Proximity Caves | Learned location of 1 exit from Factory 2505 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2574 | -6/Proximity Caves | Lost 3 allies 2630 | -6/Proximity Caves | Lost 3 allies 2671 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2673 | -6/Proximity Caves | Spotted B-75 Beast 2784 | -6/Proximity Caves | Entered Factory 2784 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2785 | -6/Factory | Identified exit to Factory 2786 | -6/Factory | Loaded intel: 117 trap records 2787 | -6/Factory | Loaded intel: 4 garrison access locations 3410 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3426 | -6/Factory | Discovered exit to Factory (range 10) 3433 | -6/Factory | Entered another Factory area 3433 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3434 | -5/Factory | Identified exit to Upper Caves 3518 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3565 | -5/Factory | Lost 4 parts (3n1u) 3587 | -5/Factory | Fabricated Transmission Jammer? 3608 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 3623 | -5/Factory | Entered Upper Caves 3720 | -5/Upper Caves | Learned Factory stockpile data 3764 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3833 | -5/Upper Caves | Build established: Mutant 3912 | -5/Upper Caves | Discovered new exit (range 15) 3915 | -5/Upper Caves | Entered another Upper Caves area 4008 | -5/Upper Caves | Learned Factory stockpile data 4012 | -5/Upper Caves | Discovered new exit (range 5) 4023 | -5/Upper Caves | Entered Factory 4023 | -4/Factory | Evolved 2 slots: Weapon x2 4024 | -4/Factory | Identified exit to Armory 4362 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4603 | -4/Factory | Released all parts (16) 4621 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 4639 | -4/Factory | Core integrity fell below 50% 4643 | -4/Factory | Spotted B-86 Titan 4667 | -4/Factory | Core integrity fell below 20% 4676 | -4/Factory | Destroyed by B-86 Titan with Railgun Last Messages --------------- 04648_ ALERT: Rogue bot located, Programmers report to Factory Zone 3D. 04649_ K-01 Serf cleans the Megafabricator. 04649_ U-05 Engineer builds a Wall. 04654_ Acquired Myomer Leg. 04655_ Dropped Myomer Leg. 04659_ S-27 Virus destroyed. 04659_ Destroyed VTOL Module. 04659_ S-27 Virus destroyed. 04659_ Construction Platform disabled. 04662_ Slug penetrates Wall. 04662_ Penetrated by Slug. 04665_ Construction Platform disabled. 04665_ Slammed into P-70 Sage. 04666_ Destabilizing: Core damaged (-23). 04667_ U-05 Engineer builds a Wall. 04667_ Slammed into P-70 Sage. 04672_ U-05 Engineer lays Concrete. 04676_ U-05 Engineer builds a Wall. 04676_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????#+##+## #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ##??????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????? #???????????????????? | | ???????????????????? #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #?????????####??????? | | ?????????????????????# #?????????# #??????? | | ???????????????????###/##/##+####???? # #######+ | | ???????????????????# #??"" # | | ???????????????????# """"" #?""" # | | ???????????????????# """"""" # " # " | | ???????????????????# """"""" # / " | | ???????????????????# """ "" # " ^ " | | ???????????????????# u u#? # " | | ???????????????????# """""" # #### ! " | | ???????????????????# """"""p R BB * " | | ???????????????????# """""""p = *BB | | ???????????????????# """"""" % = | | ???????????????????# % % | | ???????????????????# @ % | | ???????????????????######## ######### | | ??????????????????????????###### # | | ????????????????????????????????# + | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# + # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# # # | | ???????????????????????????????? ########### | | ??????????????????????????????? #?????????# | | ???????????????????????>??????? #?######### | | ??????????????????????????????? #?# | | ??????????????????????????????? #?# | | ????????????????????????????????######??# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#### | | ???????????????????????????????????????????#### | | ??????????????????????????????????????######### | | ??????????????????????????????????????# """ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 35 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Resistance: KI 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 77 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Ionic Axe | -7/Factory | Hacked Cld. Ion Engine | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Antigrav System | -7/Zion | Archive Gravity Neutralizer | -4/Factory | Z-intel Tri-rail Accelerator | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Imp. Heavy Machine Gun | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Enh. Armored Leg | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Transmission Jammer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed ActuatorLinearScanner Manual? 0 Play Time 02:21:46 Cumulative 84.8 hours Start 2024.11.30 @ 21:32:12 End 2024.12.01 @ 07:26:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6de019c3-828b-426d-8d50-709b0baf63b1